X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=4834b79646ef8b84fdc1effea4d8b88f38e133f0;hp=965d8f0380c75ddb36cd1b7247e77d0be19e6ecd;hb=4f767d54c7ac468e9a42e22caf716111be1ceba9;hpb=05651fcbc154b1d8321d6e4e9374cfcdd274feda diff --git a/src/game.h b/src/game.h index 965d8f03..4834b796 100644 --- a/src/game.h +++ b/src/game.h @@ -16,28 +16,6 @@ #include "main.h" -#define DF_NO_PUSH 0 -#define DF_DIG 1 -#define DF_SNAP 2 - -#define MF_NO_ACTION 0 -#define MF_MOVING 1 -#define MF_ACTION 2 - -#define SCROLL_INIT 0 -#define SCROLL_GO_ON 1 - -/* explosion position and phase marks */ -#define EX_PHASE_START 0 -#define EX_NORMAL 0 -#define EX_CENTER 1 -#define EX_BORDER 2 - -/* fundamental game speed */ -#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ -#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ -#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) - void GetPlayerConfig(void); void InitGame(void); void InitMovDir(int, int);