X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=3b79cb5d27e4ef817e13d9af119f34842e521d17;hp=5d5e887d4857270541ce491bd39c2e3a88128102;hb=ef4236ac56bedd0e83777505c4ed63fbf4a74698;hpb=4a1cf573aae3a92b4ca910482d425e8b789b32eb diff --git a/src/game.h b/src/game.h index 5d5e887d..3b79cb5d 100644 --- a/src/game.h +++ b/src/game.h @@ -17,6 +17,8 @@ #define MAX_INVENTORY_SIZE 1000 +#define MAX_HEALTH 100 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 @@ -98,6 +100,9 @@ struct GamePanelInfo struct TextPosInfo player_name; struct TextPosInfo level_name; struct TextPosInfo level_author; + + /* value to determine if panel will be updated or not */ + boolean active; }; struct GameButtonInfo @@ -116,6 +121,14 @@ struct GameButtonInfo struct XY sound_music; struct XY sound_loops; struct XY sound_simple; + + struct XY panel_stop; + struct XY panel_pause; + struct XY panel_play; + + struct XY panel_sound_music; + struct XY panel_sound_loops; + struct XY panel_sound_simple; }; struct GameSnapshotInfo @@ -144,10 +157,6 @@ struct GameInfo int scroll_delay_value; int tile_size; - /* values for engine initialization */ - int default_push_delay_fixed; - int default_push_delay_random; - /* constant within running game */ int engine_version; int emulation; @@ -177,7 +186,6 @@ struct GameInfo int belt_dir_nr[4]; int switchgate_pos; int wind_direction; - boolean gravity; boolean explosions_delayed; boolean envelope_active; boolean no_time_limit; /* (variable only in very special case) */ @@ -197,6 +205,12 @@ struct GameInfo /* values for special game initialization control */ boolean restart_level; + /* trigger message to ask for restarting the game */ + char *restart_game_message; + + /* values for special request dialog control */ + boolean request_active; + /* values for special game control */ int centered_player_nr; int centered_player_nr_next; @@ -212,6 +226,8 @@ struct GameInfo struct PlayerInfo { boolean present; /* player present in level playfield */ + boolean connected_locally; /* player connected (locally) */ + boolean connected_network; /* player connected (network) */ boolean connected; /* player connected (locally or via network) */ boolean active; /* player present and connected */ boolean mapped; /* player already mapped to input device */ @@ -232,6 +248,9 @@ struct PlayerInfo byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + struct MouseActionInfo mouse_action; /* (used by MM engine only) */ + struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */ + int jx, jy, last_jx, last_jy; int MovDir, MovPos, GfxDir, GfxPos; int Frame, StepFrame; @@ -253,11 +272,12 @@ struct PlayerInfo boolean LevelSolved_GameWon; boolean LevelSolved_GameEnd; - boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; int last_move_dir; @@ -323,9 +343,13 @@ struct PlayerInfo int score; int score_final; + int health; + int health_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; + int players_still_needed; int friends_still_needed; int key[MAX_NUM_KEYS]; int num_white_keys; @@ -343,7 +367,7 @@ extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player; #ifdef DEBUG -void DEBUG_SetMaximumDynamite(); +void DEBUG_SetMaximumDynamite(void); #endif void GetPlayerConfig(void); @@ -354,10 +378,10 @@ int getPlayerInventorySize(int); void DrawGameValue_Time(int); void DrawGameDoorValues(void); -void UpdateAndDisplayGameControlValues(); +void UpdateAndDisplayGameControlValues(void); -void InitGameSound(); -void InitGame(); +void InitGameSound(void); +void InitGame(void); void UpdateEngineValues(int, int, int, int); void GameWon(void); @@ -371,44 +395,52 @@ void DrawDynamite(int, int); void StartGameActions(boolean, boolean, int); void GameActions(void); -void GameActions_EM_Main(); -void GameActions_SP_Main(); -void GameActions_MM_Main(); -void GameActions_RND_Main(); -void GameActions_RND(); +void GameActions_EM_Main(void); +void GameActions_SP_Main(void); +void GameActions_MM_Main(void); +void GameActions_RND_Main(void); +void GameActions_RND(void); void ScrollLevel(int, int); -void InitPlayLevelSound(); +void InitPlayLevelSound(void); void PlayLevelSound_EM(int, int, int, int); void PlayLevelSound_SP(int, int, int, int); +void PlayLevelSound_MM(int, int, int, int); +void PlaySound_MM(int); +void PlaySoundLoop_MM(int); +void StopSound_MM(int); void RaiseScore(int); void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); +void RequestRestartGame(char *); unsigned int InitEngineRandom_RND(int); unsigned int RND(int); -void FreeEngineSnapshotSingle(); -void FreeEngineSnapshotList(); -void LoadEngineSnapshotSingle(); -void SaveEngineSnapshotSingle(); -boolean CheckSaveEngineSnapshotToList(); -void SaveEngineSnapshotToList(); -void SaveEngineSnapshotToListInitial(); -boolean CheckEngineSnapshotSingle(); -boolean CheckEngineSnapshotList(); - -void CreateGameButtons(); -void FreeGameButtons(); -void MapUndoRedoButtons(); -void UnmapUndoRedoButtons(); -void MapGameButtons(); -void UnmapGameButtons(); -void RedrawGameButtons(); +void FreeEngineSnapshotSingle(void); +void FreeEngineSnapshotList(void); +void LoadEngineSnapshotSingle(void); +void SaveEngineSnapshotSingle(void); +boolean CheckSaveEngineSnapshotToList(void); +void SaveEngineSnapshotToList(void); +void SaveEngineSnapshotToListInitial(void); +boolean CheckEngineSnapshotSingle(void); +boolean CheckEngineSnapshotList(void); + +void CreateGameButtons(void); +void FreeGameButtons(void); +void MapUndoRedoButtons(void); +void UnmapUndoRedoButtons(void); +void MapGameButtons(void); +void UnmapGameButtons(void); +void RedrawGameButtons(void); +void MapGameButtonsOnTape(void); +void UnmapGameButtonsOnTape(void); +void RedrawGameButtonsOnTape(void); void HandleSoundButtonKeys(Key);