X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=3752ba00a7ed37d657bcb9a59b281cf54b9fb86a;hp=dee0f9cd0a1a7d427199d9393c57cda4117cd788;hb=HEAD;hpb=5af7a60ac60b406852cfa7c445a60e3573124944 diff --git a/src/game.h b/src/game.h index dee0f9cd..3752ba00 100644 --- a/src/game.h +++ b/src/game.h @@ -123,6 +123,8 @@ struct GameButtonInfo struct XY pause2; struct XY load; + struct XY restart; + struct XY sound_music; struct XY sound_loops; struct XY sound_simple; @@ -131,12 +133,15 @@ struct GameButtonInfo struct XY panel_pause; struct XY panel_play; + struct XY panel_restart; + struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; struct XY touch_stop; struct XY touch_pause; + struct XY touch_restart; }; struct GameSnapshotInfo @@ -163,6 +168,8 @@ struct GameInfo boolean use_masked_pushing; boolean use_masked_elements; boolean use_masked_elements_initial; + int forced_scroll_x; + int forced_scroll_y; int forced_scroll_delay_value; int scroll_delay_value; int tile_size; @@ -204,6 +211,7 @@ struct GameInfo boolean explosions_delayed; boolean envelope_active; boolean no_level_time_limit; // (variable only in very special case) + boolean time_limit; // forced by levelset config or setup option int time_final; // time (in seconds) or steps left or played int score_time_final; // time (in frames) or steps played @@ -241,12 +249,8 @@ struct GameInfo // values for special game initialization control boolean restart_level; - // trigger message to ask for restarting the game - char *restart_game_message; - // values for special request dialog control boolean request_active; - boolean request_active_or_moving; // values for special game control int centered_player_nr; @@ -276,6 +280,8 @@ struct GameInfo int LevelSolved_CountingTime; int LevelSolved_CountingScore; int LevelSolved_CountingHealth; + + boolean RestartGameRequested; }; struct PlayerInfo @@ -378,7 +384,7 @@ struct PlayerInfo int push_delay; int push_delay_value; - unsigned int actual_frame_counter; + DelayCounter actual_frame_counter; int drop_delay; int drop_pressed_delay; @@ -426,8 +432,10 @@ void GameEnd(void); void MergeServerScore(void); void InitPlayerGfxAnimation(struct PlayerInfo *, int, int); + void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); + void DrawDynamite(int, int); void StartGameActions(boolean, boolean, int); @@ -454,9 +462,8 @@ void RaiseScoreElement(int); void RequestQuitGameExt(boolean, boolean, char *); void RequestQuitGame(boolean); -void RequestRestartGame(char *); -void CheckGameOver(void); +boolean CheckRestartGame(void); boolean checkGameSolved(void); boolean checkGameFailed(void); boolean checkGameEnded(void);