X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=36d4a6af33589e1b34a81af1edd052af8a294754;hp=9bfa0cd52d078c5d6ad6c67b02b2cd724b60fa45;hb=2174ec0a6b545b47aaea3153ef9a67993fc59a93;hpb=a48a472e7e5b2e30f48a4cf29c2bf98c7de1b5af diff --git a/src/game.h b/src/game.h index 9bfa0cd5..36d4a6af 100644 --- a/src/game.h +++ b/src/game.h @@ -129,6 +129,9 @@ struct GameButtonInfo struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; + + struct XY touch_stop; + struct XY touch_pause; }; struct GameSnapshotInfo @@ -175,6 +178,10 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; + // variable within running game int yamyam_content_nr; boolean robot_wheel_active; @@ -212,7 +219,7 @@ struct GameInfo // values for the new EMC elements int lenses_time_left; int magnify_time_left; - boolean ball_state; + boolean ball_active; int ball_content_nr; // values for player idle animation (no effect on engine) @@ -234,6 +241,7 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + boolean set_centered_player_wrap; // values for random number generator initialization after snapshot unsigned int num_random_calls;