X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=22e59af69a8c24839ace1ba34453accf1d3fbaf0;hp=b801932c3f9df35338c2519a69d7d7a4af54a889;hb=567cfcb396e3fc031a25362b747dd0a5a096b4ec;hpb=7927e26b1ec2ef8b787a35d7867bdc40249cd2ee diff --git a/src/game.h b/src/game.h index b801932c..22e59af6 100644 --- a/src/game.h +++ b/src/game.h @@ -31,12 +31,14 @@ #define STR_SNAPSHOT_MODE_OFF "off" #define STR_SNAPSHOT_MODE_EVERY_STEP "every_step" #define STR_SNAPSHOT_MODE_EVERY_MOVE "every_move" -#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_EVERY_MOVE +#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect" +#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF #define SNAPSHOT_MODE_OFF 0 #define SNAPSHOT_MODE_EVERY_STEP 1 #define SNAPSHOT_MODE_EVERY_MOVE 2 -#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_EVERY_MOVE +#define SNAPSHOT_MODE_EVERY_COLLECT 3 +#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF struct GamePanelInfo @@ -119,6 +121,9 @@ struct GameSnapshotInfo byte last_action[MAX_PLAYERS]; boolean changed_action; + boolean collected_item; + + boolean save_snapshot; }; struct GameInfo @@ -128,6 +133,7 @@ struct GameInfo struct GameButtonInfo button; /* values for graphics engine customization */ + int graphics_engine_version; boolean use_native_emc_graphics_engine; boolean use_native_sp_graphics_engine; boolean use_masked_pushing; @@ -268,6 +274,11 @@ struct PlayerInfo boolean is_bored; boolean is_sleeping; + boolean was_waiting; + boolean was_moving; + boolean was_snapping; + boolean was_dropping; + boolean cannot_move; int frame_counter_bored; @@ -341,7 +352,7 @@ void UpdateAndDisplayGameControlValues(); void InitGameSound(); void InitGame(); -void UpdateEngineValues(int, int); +void UpdateEngineValues(int, int, int, int); void GameWon(void); void GameEnd(void); @@ -377,7 +388,8 @@ void FreeEngineSnapshotSingle(); void FreeEngineSnapshotList(); void LoadEngineSnapshotSingle(); void SaveEngineSnapshotSingle(); -boolean SaveEngineSnapshotToList(); +boolean CheckSaveEngineSnapshotToList(); +void SaveEngineSnapshotToList(); void SaveEngineSnapshotToListInitial(); boolean CheckEngineSnapshotSingle(); boolean CheckEngineSnapshotList();