X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;h=0851c5400d29e4e1bdf1a134c6c07d1deb398bbc;hp=553ec4b7498b516879a041fafb2f736e304189f7;hb=38212569c2f58866417f26e9c813ed8b23c5b2c4;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928 diff --git a/src/game.h b/src/game.h index 553ec4b7..0851c540 100644 --- a/src/game.h +++ b/src/game.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.h // ============================================================================ @@ -129,6 +129,9 @@ struct GameButtonInfo struct XY panel_sound_music; struct XY panel_sound_loops; struct XY panel_sound_simple; + + struct XY touch_stop; + struct XY touch_pause; }; struct GameSnapshotInfo @@ -175,6 +178,10 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; + // variable within running game int yamyam_content_nr; boolean robot_wheel_active; @@ -186,14 +193,33 @@ struct GameInfo int belt_dir_nr[4]; int switchgate_pos; int wind_direction; + boolean explosions_delayed; boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int score; + int score_final; + + int health; + int health_final; + + int gems_still_needed; + int sokoban_fields_still_needed; + int sokoban_objects_still_needed; + int lights_still_needed; + int players_still_needed; + int friends_still_needed; + + int robot_wheel_x, robot_wheel_y; + int exit_x, exit_y; + + boolean all_players_gone; + // values for the new EMC elements int lenses_time_left; int magnify_time_left; - boolean ball_state; + boolean ball_active; int ball_content_nr; // values for player idle animation (no effect on engine) @@ -215,12 +241,27 @@ struct GameInfo int centered_player_nr; int centered_player_nr_next; boolean set_centered_player; + boolean set_centered_player_wrap; // values for random number generator initialization after snapshot unsigned int num_random_calls; // values for game engine snapshot control struct GameSnapshotInfo snapshot; + + // values for handling states for solved level and game over + boolean LevelSolved; + boolean GamePlayed; + boolean GameOver; + + boolean LevelSolved_GameWon; + boolean LevelSolved_GameEnd; + boolean LevelSolved_SaveTape; + boolean LevelSolved_SaveScore; + + int LevelSolved_CountingTime; + int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; }; struct PlayerInfo @@ -234,6 +275,7 @@ struct PlayerInfo boolean killed; // player maybe present/active, but killed boolean reanimated; // player maybe killed, but reanimated + boolean buried; // player finally killed and removed int index_nr; // player number (0 to 3) int index_bit; // player number bit (1 << 0 to 1 << 3) @@ -241,12 +283,12 @@ struct PlayerInfo int client_nr; // network client identifier byte action; // action from local input device - byte mapped_action; // action mapped from device to player byte effective_action; /* action acknowledged from network server or summarized over all configured input devices when in single player mode */ byte programmed_action; /* action forced by game itself (like moving through doors); overrides other actions */ + byte snap_action; // action from TAS snap keys struct MouseActionInfo mouse_action; // (used by MM engine only) struct MouseActionInfo effective_mouse_action; // (used by MM engine only) @@ -268,17 +310,6 @@ struct PlayerInfo boolean gravity; - boolean LevelSolved, GameOver; - - boolean LevelSolved_GameWon; - boolean LevelSolved_GameEnd; - boolean LevelSolved_SaveTape; - boolean LevelSolved_SaveScore; - - int LevelSolved_CountingTime; - int LevelSolved_CountingScore; - int LevelSolved_CountingHealth; - int last_move_dir; boolean is_active; @@ -340,17 +371,6 @@ struct PlayerInfo int step_counter; - int score; - int score_final; - - int health; - int health_final; - - int gems_still_needed; - int sokobanfields_still_needed; - int lights_still_needed; - int players_still_needed; - int friends_still_needed; int key[MAX_NUM_KEYS]; int num_white_keys; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; @@ -440,6 +460,7 @@ void CreateGameButtons(void); void FreeGameButtons(void); void MapUndoRedoButtons(void); void UnmapUndoRedoButtons(void); +void ModifyPauseButtons(void); void MapGameButtons(void); void UnmapGameButtons(void); void RedrawGameButtons(void);