X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;fp=src%2Fgame.h;h=e20f50fa6101ce28bff631c2a0016ba5703f3575;hp=74625440cae7d8ac3b7ca2a8b1b0415f279b81ef;hb=6460301d715f72f7247b3070a5d98c0b56cfdb67;hpb=5ac5eb15bb34f4c10a7146f05eae315d2b7cc12f diff --git a/src/game.h b/src/game.h index 74625440..e20f50fa 100644 --- a/src/game.h +++ b/src/game.h @@ -42,6 +42,13 @@ #define SNAPSHOT_MODE_EVERY_COLLECT 3 #define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF +// values for game action events handled by game engine +#define GAME_EVENTS_NONE 0 +#define GAME_EVENTS_KEYS (1 << 0) +#define GAME_EVENTS_MOUSE (1 << 1) + +#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS + struct GamePanelInfo { @@ -178,8 +185,8 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; - // flag to indicate if mouse events are processed by game engine - boolean use_mouse_events; + // bit mask to indicate game action events handled by game engine + int event_mask; // variable within running game int yamyam_content_nr;