X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.h;fp=src%2Fgame.h;h=36d4a6af33589e1b34a81af1edd052af8a294754;hp=e20f50fa6101ce28bff631c2a0016ba5703f3575;hb=543cccf0bf7339f16c7d40276ce87114a4b99f39;hpb=91601455766f1749465cd064b54b8158313c0d51 diff --git a/src/game.h b/src/game.h index e20f50fa..36d4a6af 100644 --- a/src/game.h +++ b/src/game.h @@ -42,13 +42,6 @@ #define SNAPSHOT_MODE_EVERY_COLLECT 3 #define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF -// values for game action events handled by game engine -#define GAME_EVENTS_NONE 0 -#define GAME_EVENTS_KEYS (1 << 0) -#define GAME_EVENTS_MOUSE (1 << 1) - -#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS - struct GamePanelInfo { @@ -185,8 +178,9 @@ struct GameInfo boolean max_num_changes_per_frame; boolean use_reverse_scan_direction; - // bit mask to indicate game action events handled by game engine - int event_mask; + // flags to indicate which game actions are used in this game + boolean use_key_actions; + boolean use_mouse_actions; // variable within running game int yamyam_content_nr;