X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=fdb77eb3e9e2a139200e2d6d4741f9455b4603e6;hp=2cf0e9aa46a468e4eacf98bf528d34964359d322;hb=172a34e8d64ad71e6eee7871803e9faee7669ca3;hpb=951e6d0a5b07999e3c919b1c689c71c108e45411 diff --git a/src/game.c b/src/game.c index 2cf0e9aa..fdb77eb3 100644 --- a/src/game.c +++ b/src/game.c @@ -1085,8 +1085,8 @@ static void PlayLevelSoundElementAction(int, int, int, int); static void PlayLevelSoundElementActionIfLoop(int, int, int, int); static void PlayLevelSoundActionIfLoop(int, int, int); static void StopLevelSoundActionIfLoop(int, int, int); -static void PlayLevelMusic(); -static void FadeLevelSoundsAndMusic(); +static void PlayLevelMusic(void); +static void FadeLevelSoundsAndMusic(void); static void HandleGameButtons(struct GadgetInfo *); @@ -1112,6 +1112,7 @@ void TestIfGoodThingGetsHitByBadThing(int, int, int); void KillPlayer(struct PlayerInfo *); void BuryPlayer(struct PlayerInfo *); void RemovePlayer(struct PlayerInfo *); +void ExitPlayer(struct PlayerInfo *); static int getInvisibleActiveFromInvisibleElement(int); static int getInvisibleFromInvisibleActiveElement(int); @@ -1561,7 +1562,7 @@ static int playfield_scan_delta_y = 1; (x) += playfield_scan_delta_x) #ifdef DEBUG -void DEBUG_SetMaximumDynamite() +void DEBUG_SetMaximumDynamite(void) { int i; @@ -1572,7 +1573,7 @@ void DEBUG_SetMaximumDynamite() } #endif -static void InitPlayfieldScanModeVars() +static void InitPlayfieldScanModeVars(void) { if (game.use_reverse_scan_direction) { @@ -1635,7 +1636,7 @@ static void SetPlayerMoveSpeed(struct PlayerInfo *player, int move_stepsize, } } -void GetPlayerConfig() +void GetPlayerConfig(void) { GameFrameDelay = setup.game_frame_delay; @@ -2102,7 +2103,7 @@ int getPlayerInventorySize(int player_nr) return stored_player[player_nr].inventory_size; } -void InitGameControlValues() +static void InitGameControlValues(void) { int i; @@ -2147,7 +2148,7 @@ void InitGameControlValues() sizeof(struct GamePanelOrderInfo), compareGamePanelOrderInfo); } -void UpdatePlayfieldElementCount() +static void UpdatePlayfieldElementCount(void) { boolean use_element_count = FALSE; int i, j, x, y; @@ -2175,7 +2176,7 @@ void UpdatePlayfieldElementCount() element_info[j].element_count; } -void UpdateGameControlValues() +static void UpdateGameControlValues(void) { int i, k; int time = (local_player->LevelSolved ? @@ -2223,7 +2224,8 @@ void UpdateGameControlValues() /* update game panel control values */ - game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr; + /* used instead of "level_nr" (for network games) */ + game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = levelset.level_nr; game_panel_controls[GAME_PANEL_GEMS].value = gems; game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value = 0; @@ -2505,7 +2507,7 @@ void UpdateGameControlValues() } } -void DisplayGameControlValues() +static void DisplayGameControlValues(void) { boolean redraw_panel = FALSE; int i; @@ -2756,7 +2758,7 @@ void DisplayGameControlValues() SetGameStatus(GAME_MODE_PLAYING); } -void UpdateAndDisplayGameControlValues() +void UpdateAndDisplayGameControlValues(void) { if (tape.deactivate_display) return; @@ -2765,12 +2767,14 @@ void UpdateAndDisplayGameControlValues() DisplayGameControlValues(); } -void UpdateGameDoorValues() +#if 0 +static void UpdateGameDoorValues(void) { UpdateGameControlValues(); } +#endif -void DrawGameDoorValues() +void DrawGameDoorValues(void) { DisplayGameControlValues(); } @@ -2784,7 +2788,7 @@ void DrawGameDoorValues() ============================================================================= */ -static void InitGameEngine() +static void InitGameEngine(void) { int i, j, k, l, x, y; @@ -3241,7 +3245,8 @@ static void InitGameEngine() level.time = 0; } -int get_num_special_action(int element, int action_first, int action_last) +static int get_num_special_action(int element, int action_first, + int action_last) { int num_special_action = 0; int i, j; @@ -3303,7 +3308,7 @@ static void DebugPrintPlayerStatus(char *message) } #endif -void InitGame() +void InitGame(void) { int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0); int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0); @@ -3335,8 +3340,7 @@ void InitGame() ExpireSoundLoops(TRUE); - if (!level_editor_test_game) - FadeOut(fade_mask); + FadeOut(fade_mask); /* needed if different viewport properties defined for playing */ ChangeViewportPropertiesIfNeeded(); @@ -3391,6 +3395,7 @@ void InitGame() player->gems_still_needed = level.gems_needed; player->sokobanfields_still_needed = 0; player->lights_still_needed = 0; + player->players_still_needed = 0; player->friends_still_needed = 0; for (j = 0; j < MAX_NUM_KEYS; j++) @@ -3571,6 +3576,8 @@ void InitGame() game.ball_state = level.ball_state_initial; game.ball_content_nr = 0; + game.explosions_delayed = TRUE; + game.envelope_active = FALSE; for (i = 0; i < NUM_BELTS; i++) @@ -3948,6 +3955,13 @@ void InitGame() } } + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + local_player->players_still_needed++; + + if (level.solved_by_one_player) + local_player->players_still_needed = 1; + /* when recording the game, store which players take part in the game */ if (tape.recording) { @@ -4416,6 +4430,10 @@ void InitAmoebaNr(int x, int y) static void PlayerWins(struct PlayerInfo *player) { + if (level.game_engine_type == GAME_ENGINE_TYPE_RND && + local_player->players_still_needed > 0) + return; + player->LevelSolved = TRUE; player->GameOver = TRUE; @@ -4434,7 +4452,7 @@ static void PlayerWins(struct PlayerInfo *player) player->LevelSolved_CountingHealth = player->health_final; } -void GameWon() +void GameWon(void) { static int time_count_steps; static int time, time_final; @@ -4538,8 +4556,8 @@ void GameWon() Feld[ExitX][ExitY] = (element == EL_EXIT_OPEN ? EL_EXIT_CLOSING : - element == EL_EM_EXIT_OPEN ? EL_EM_EXIT_CLOSING : - element == EL_SP_EXIT_OPEN ? EL_SP_EXIT_CLOSING: + element == EL_EM_EXIT_OPEN ? EL_EM_EXIT_CLOSING : + element == EL_SP_EXIT_OPEN ? EL_SP_EXIT_CLOSING: element == EL_STEEL_EXIT_OPEN ? EL_STEEL_EXIT_CLOSING: EL_EM_STEEL_EXIT_CLOSING); @@ -4647,10 +4665,9 @@ void GameWon() GameEnd(); } -void GameEnd() +void GameEnd(void) { int hi_pos; - int last_level_nr = level_nr; local_player->LevelSolved_GameEnd = TRUE; @@ -4692,7 +4709,8 @@ void GameEnd() } if (setup.increment_levels && - level_nr < leveldir_current->last_level) + level_nr < leveldir_current->last_level && + !network_playing) { level_nr++; /* advance to next level */ TapeErase(); /* start with empty tape */ @@ -4705,23 +4723,25 @@ void GameEnd() } } - hi_pos = NewHiScore(last_level_nr); + /* used instead of last "level_nr" (for network games) */ + hi_pos = NewHiScore(levelset.level_nr); if (hi_pos >= 0 && !setup.skip_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(last_level_nr, hi_pos); + DrawHallOfFame(levelset.level_nr, hi_pos); } - else if (!setup.auto_play_next_level || !setup.increment_levels) + else if (setup.auto_play_next_level && setup.increment_levels && + !network_playing) { - SetGameStatus(GAME_MODE_MAIN); - - DrawMainMenu(); + StartGameActions(network.enabled, setup.autorecord, level.random_seed); } else { - StartGameActions(network.enabled, setup.autorecord, level.random_seed); + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); } } @@ -4856,7 +4876,7 @@ static void ResetRandomAnimationValue(int x, int y) GfxRandom[x][y] = INIT_GFX_RANDOM(); } -void InitMovingField(int x, int y, int direction) +static void InitMovingField(int x, int y, int direction) { int element = Feld[x][y]; int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); @@ -4929,7 +4949,7 @@ void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) *comes_from_y = oldy; } -int MovingOrBlocked2Element(int x, int y) +static int MovingOrBlocked2Element(int x, int y) { int element = Feld[x][y]; @@ -4987,7 +5007,7 @@ static void RemoveField(int x, int y) GfxDir[x][y] = MV_NONE; } -void RemoveMovingField(int x, int y) +static void RemoveMovingField(int x, int y) { int oldx = x, oldy = y, newx = x, newy = y; int element = Feld[x][y]; @@ -5068,7 +5088,7 @@ void DrawDynamite(int x, int y) DrawGraphic(sx, sy, graphic, frame); } -void CheckDynamite(int x, int y) +static void CheckDynamite(int x, int y) { if (MovDelay[x][y] != 0) /* dynamite is still waiting to explode */ { @@ -5118,7 +5138,7 @@ static void setMinimalPlayerBoundaries(int *sx1, int *sy1, int *sx2, int *sy2) } } -static boolean checkIfAllPlayersFitToScreen_RND() +static boolean checkIfAllPlayersFitToScreen_RND(void) { int sx1 = 0, sy1 = 0, sx2 = 0, sy2 = 0; @@ -5138,8 +5158,8 @@ static void setScreenCenteredToAllPlayers(int *sx, int *sy) *sy = (sy1 + sy2) / 2; } -void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, - boolean center_screen, boolean quick_relocation) +static void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, + boolean center_screen, boolean quick_relocation) { unsigned int frame_delay_value_old = GetVideoFrameDelay(); boolean ffwd_delay = (tape.playing && tape.fast_forward); @@ -5229,7 +5249,7 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, SetVideoFrameDelay(frame_delay_value_old); } -void RelocatePlayer(int jx, int jy, int el_player_raw) +static void RelocatePlayer(int jx, int jy, int el_player_raw) { int el_player = GET_PLAYER_ELEMENT(el_player_raw); int player_nr = GET_PLAYER_NR(el_player); @@ -5334,7 +5354,7 @@ void RelocatePlayer(int jx, int jy, int el_player_raw) } } -void Explode(int ex, int ey, int phase, int mode) +static void Explode(int ex, int ey, int phase, int mode) { int x, y; int last_phase; @@ -5637,7 +5657,7 @@ void Explode(int ex, int ey, int phase, int mode) } } -void DynaExplode(int ex, int ey) +static void DynaExplode(int ex, int ey) { int i, j; int dynabomb_element = Feld[ex][ey]; @@ -5762,7 +5782,7 @@ void Bang(int x, int y) CheckTriggeredElementChange(x, y, element, CE_EXPLOSION_OF_X); } -void SplashAcid(int x, int y) +static void SplashAcid(int x, int y) { if (IN_LEV_FIELD(x - 1, y - 1) && IS_FREE(x - 1, y - 1) && (!IN_LEV_FIELD(x - 1, y - 2) || @@ -5777,7 +5797,7 @@ void SplashAcid(int x, int y) PlayLevelSound(x, y, SND_ACID_SPLASHING); } -static void InitBeltMovement() +static void InitBeltMovement(void) { static int belt_base_element[4] = { @@ -6011,7 +6031,7 @@ static int getInvisibleFromInvisibleActiveElement(int element) element); } -static void RedrawAllLightSwitchesAndInvisibleElements() +static void RedrawAllLightSwitchesAndInvisibleElements(void) { int x, y; @@ -6072,7 +6092,7 @@ static void RedrawAllLightSwitchesAndInvisibleElements() } } -static void RedrawAllInvisibleElementsForLenses() +static void RedrawAllInvisibleElementsForLenses(void) { int x, y; @@ -6121,7 +6141,7 @@ static void RedrawAllInvisibleElementsForLenses() } } -static void RedrawAllInvisibleElementsForMagnifier() +static void RedrawAllInvisibleElementsForMagnifier(void) { int x, y; @@ -6214,7 +6234,7 @@ static void ActivateTimegateSwitch(int x, int y) EL_DC_TIMEGATE_SWITCH_ACTIVE); } -void Impact(int x, int y) +static void Impact(int x, int y) { boolean last_line = (y == lev_fieldy - 1); boolean object_hit = FALSE; @@ -7318,7 +7338,7 @@ static boolean JustBeingPushed(int x, int y) return FALSE; } -void StartMoving(int x, int y) +static void StartMoving(int x, int y) { boolean started_moving = FALSE; /* some elements can fall _and_ move */ int element = Feld[x][y]; @@ -8497,7 +8517,7 @@ int AmoebeNachbarNr(int ax, int ay) return group_nr; } -void AmoebenVereinigen(int ax, int ay) +static void AmoebenVereinigen(int ax, int ay) { int i, x, y, xx, yy; int new_group_nr = AmoebaNr[ax][ay]; @@ -8604,7 +8624,7 @@ void AmoebeUmwandeln(int ax, int ay) } } -void AmoebeUmwandelnBD(int ax, int ay, int new_element) +static void AmoebeUmwandelnBD(int ax, int ay, int new_element) { int x, y; int group_nr = AmoebaNr[ax][ay]; @@ -8640,7 +8660,7 @@ void AmoebeUmwandelnBD(int ax, int ay, int new_element) SND_BD_AMOEBA_TURNING_TO_GEM)); } -void AmoebeWaechst(int x, int y) +static void AmoebeWaechst(int x, int y) { static unsigned int sound_delay = 0; static unsigned int sound_delay_value = 0; @@ -8676,7 +8696,7 @@ void AmoebeWaechst(int x, int y) } } -void AmoebaDisappearing(int x, int y) +static void AmoebaDisappearing(int x, int y) { static unsigned int sound_delay = 0; static unsigned int sound_delay_value = 0; @@ -8712,7 +8732,7 @@ void AmoebaDisappearing(int x, int y) } } -void AmoebeAbleger(int ax, int ay) +static void AmoebeAbleger(int ax, int ay) { int i; int element = Feld[ax][ay]; @@ -8867,7 +8887,7 @@ void AmoebeAbleger(int ax, int ay) TEST_DrawLevelField(newax, neway); } -void Life(int ax, int ay) +static void Life(int ax, int ay) { int x1, y1, x2, y2; int life_time = 40; @@ -8896,6 +8916,7 @@ void Life(int ax, int ay) for (y1 = -1; y1 < 2; y1++) for (x1 = -1; x1 < 2; x1++) { int xx = ax+x1, yy = ay+y1; + int old_element = Feld[xx][yy]; int nachbarn = 0; if (!IN_LEV_FIELD(xx, yy)) @@ -8921,7 +8942,7 @@ void Life(int ax, int ay) nachbarn > life_parameter[1]) { Feld[xx][yy] = EL_EMPTY; - if (!Stop[xx][yy]) + if (Feld[xx][yy] != old_element) TEST_DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; changed = TRUE; @@ -8934,7 +8955,7 @@ void Life(int ax, int ay) { Feld[xx][yy] = element; MovDelay[xx][yy] = (element == EL_GAME_OF_LIFE ? 0 : life_time-1); - if (!Stop[xx][yy]) + if (Feld[xx][yy] != old_element) TEST_DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; changed = TRUE; @@ -9014,7 +9035,7 @@ static void ActivateMagicBall(int bx, int by) game.ball_content_nr = (game.ball_content_nr + 1) % level.num_ball_contents; } -void CheckExit(int x, int y) +static void CheckExit(int x, int y) { if (local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || @@ -9037,7 +9058,7 @@ void CheckExit(int x, int y) PlayLevelSoundNearest(x, y, SND_CLASS_EXIT_OPENING); } -void CheckExitEM(int x, int y) +static void CheckExitEM(int x, int y) { if (local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || @@ -9060,7 +9081,7 @@ void CheckExitEM(int x, int y) PlayLevelSoundNearest(x, y, SND_CLASS_EM_EXIT_OPENING); } -void CheckExitSteel(int x, int y) +static void CheckExitSteel(int x, int y) { if (local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || @@ -9083,7 +9104,7 @@ void CheckExitSteel(int x, int y) PlayLevelSoundNearest(x, y, SND_CLASS_STEEL_EXIT_OPENING); } -void CheckExitSteelEM(int x, int y) +static void CheckExitSteelEM(int x, int y) { if (local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || @@ -9106,7 +9127,7 @@ void CheckExitSteelEM(int x, int y) PlayLevelSoundNearest(x, y, SND_CLASS_EM_STEEL_EXIT_OPENING); } -void CheckExitSP(int x, int y) +static void CheckExitSP(int x, int y) { if (local_player->gems_still_needed > 0) { @@ -9127,7 +9148,7 @@ void CheckExitSP(int x, int y) PlayLevelSoundNearest(x, y, SND_CLASS_SP_EXIT_OPENING); } -static void CloseAllOpenTimegates() +static void CloseAllOpenTimegates(void) { int x, y; @@ -9144,7 +9165,7 @@ static void CloseAllOpenTimegates() } } -void DrawTwinkleOnField(int x, int y) +static void DrawTwinkleOnField(int x, int y) { if (!IN_SCR_FIELD(SCREENX(x), SCREENY(y)) || IS_MOVING(x, y)) return; @@ -9171,7 +9192,7 @@ void DrawTwinkleOnField(int x, int y) } } -void MauerWaechst(int x, int y) +static void MauerWaechst(int x, int y) { int delay = 6; @@ -9221,7 +9242,7 @@ void MauerWaechst(int x, int y) } } -void MauerAbleger(int ax, int ay) +static void MauerAbleger(int ax, int ay) { int element = Feld[ax][ay]; int graphic = el2img(element); @@ -9329,7 +9350,7 @@ void MauerAbleger(int ax, int ay) PlayLevelSoundAction(ax, ay, ACTION_GROWING); } -void MauerAblegerStahl(int ax, int ay) +static void MauerAblegerStahl(int ax, int ay) { int element = Feld[ax][ay]; int graphic = el2img(element); @@ -9431,7 +9452,7 @@ void MauerAblegerStahl(int ax, int ay) PlayLevelSoundAction(ax, ay, ACTION_GROWING); } -void CheckForDragon(int x, int y) +static void CheckForDragon(int x, int y) { int i, j; boolean dragon_found = FALSE; @@ -9775,7 +9796,10 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) { for (i = 0; i < MAX_PLAYERS; i++) if (action_arg_player_bits & (1 << i)) - PlayerWins(&stored_player[i]); + ExitPlayer(&stored_player[i]); + + if (AllPlayersGone) + PlayerWins(local_player); break; } @@ -10759,7 +10783,7 @@ static void PlayPlayerSound(struct PlayerInfo *player) } } -static void PlayAllPlayersSound() +static void PlayAllPlayersSound(void) { int i; @@ -11040,7 +11064,7 @@ static void SetTapeActionFromMouseAction(byte *tape_action, tape_action[TAPE_ACTION_BUTTON] = mouse_action->button; } -static void CheckLevelTime() +static void CheckLevelTime(void) { int i; @@ -11214,6 +11238,7 @@ void StartGameActions(boolean init_network_game, boolean record_tape, if (init_network_game) { + SendToServer_LevelFile(); SendToServer_StartPlaying(); return; @@ -11222,7 +11247,7 @@ void StartGameActions(boolean init_network_game, boolean record_tape, InitGame(); } -void GameActionsExt() +static void GameActionsExt(void) { #if 0 static unsigned int game_frame_delay = 0; @@ -11530,7 +11555,7 @@ void GameActionsExt() } } -static void GameActions_CheckSaveEngineSnapshot() +static void GameActions_CheckSaveEngineSnapshot(void) { if (!game.snapshot.save_snapshot) return; @@ -11541,14 +11566,14 @@ static void GameActions_CheckSaveEngineSnapshot() SaveEngineSnapshotToList(); } -void GameActions() +void GameActions(void) { GameActionsExt(); GameActions_CheckSaveEngineSnapshot(); } -void GameActions_EM_Main() +void GameActions_EM_Main(void) { byte effective_action[MAX_PLAYERS]; boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); @@ -11560,7 +11585,7 @@ void GameActions_EM_Main() GameActions_EM(effective_action, warp_mode); } -void GameActions_SP_Main() +void GameActions_SP_Main(void) { byte effective_action[MAX_PLAYERS]; boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); @@ -11580,19 +11605,19 @@ void GameActions_SP_Main() } } -void GameActions_MM_Main() +void GameActions_MM_Main(void) { boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); GameActions_MM(local_player->effective_mouse_action, warp_mode); } -void GameActions_RND_Main() +void GameActions_RND_Main(void) { GameActions_RND(); } -void GameActions_RND() +void GameActions_RND(void) { int magic_wall_x = 0, magic_wall_y = 0; int i, x, y, element, graphic, last_gfx_frame; @@ -12135,7 +12160,7 @@ static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y) return (max_x - min_x < SCR_FIELDX && max_y - min_y < SCR_FIELDY); } -static boolean AllPlayersInVisibleScreen() +static boolean AllPlayersInVisibleScreen(void) { int i; @@ -12641,12 +12666,12 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) Feld[jx][jy] == EL_SP_EXIT_OPEN || Feld[jx][jy] == EL_SP_EXIT_OPENING) /* <-- special case */ { - DrawPlayer(player); /* needed here only to cleanup last field */ - RemovePlayer(player); + ExitPlayer(player); - if (local_player->friends_still_needed == 0 || - IS_SP_ELEMENT(Feld[jx][jy])) - PlayerWins(player); + if ((local_player->friends_still_needed == 0 || + IS_SP_ELEMENT(Feld[jx][jy])) && + AllPlayersGone) + PlayerWins(local_player); } /* this breaks one level: "machine", level 000 */ @@ -13402,6 +13427,19 @@ void RemovePlayer(struct PlayerInfo *player) ExitY = ZY = jy; } +void ExitPlayer(struct PlayerInfo *player) +{ + DrawPlayer(player); /* needed here only to cleanup last field */ + RemovePlayer(player); + + if (local_player->players_still_needed > 0) + local_player->players_still_needed--; + + /* also set if some players not yet gone, but not needed to solve level */ + if (local_player->players_still_needed == 0) + AllPlayersGone = TRUE; +} + static void setFieldForSnapping(int x, int y, int element, int direction) { struct ElementInfo *ei = &element_info[element]; @@ -13947,6 +13985,8 @@ static int DigField(struct PlayerInfo *player, if (local_player->sokobanfields_still_needed == 0 && (game.emulation == EMU_SOKOBAN || level.auto_exit_sokoban)) { + local_player->players_still_needed = 0; + PlayerWins(player); PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING); @@ -14429,7 +14469,7 @@ static boolean DropElement(struct PlayerInfo *player) static int *loop_sound_frame = NULL; static int *loop_sound_volume = NULL; -void InitPlayLevelSound() +void InitPlayLevelSound(void) { int num_sounds = getSoundListSize(); @@ -14532,7 +14572,7 @@ static void StopLevelSoundActionIfLoop(int x, int y, int action) StopSound(sound_effect); } -static int getLevelMusicNr() +static int getLevelMusicNr(void) { if (levelset.music[level_nr] != MUS_UNDEFINED) return levelset.music[level_nr]; /* from config file */ @@ -14540,12 +14580,12 @@ static int getLevelMusicNr() return MAP_NOCONF_MUSIC(level_nr); /* from music dir */ } -static void FadeLevelSounds() +static void FadeLevelSounds(void) { FadeSounds(); } -static void FadeLevelMusic() +static void FadeLevelMusic(void) { int music_nr = getLevelMusicNr(); char *curr_music = getCurrentlyPlayingMusicFilename(); @@ -14555,20 +14595,20 @@ static void FadeLevelMusic() FadeMusic(); } -void FadeLevelSoundsAndMusic() +void FadeLevelSoundsAndMusic(void) { FadeLevelSounds(); FadeLevelMusic(); } -static void PlayLevelMusic() +static void PlayLevelMusic(void) { int music_nr = getLevelMusicNr(); char *curr_music = getCurrentlyPlayingMusicFilename(); char *next_music = getMusicInfoEntryFilename(music_nr); if (!strEqual(curr_music, next_music)) - PlayMusic(music_nr); + PlayMusicLoop(music_nr); } void PlayLevelSound_EM(int xx, int yy, int element_em, int sample) @@ -14978,7 +15018,7 @@ static struct EngineSnapshotInfo engine_snapshot_rnd; static char *snapshot_level_identifier = NULL; static int snapshot_level_nr = -1; -static void SaveEngineSnapshotValues_RND() +static void SaveEngineSnapshotValues_RND(void) { static int belt_base_active_element[4] = { @@ -15017,7 +15057,7 @@ static void SaveEngineSnapshotValues_RND() } } -static void LoadEngineSnapshotValues_RND() +static void LoadEngineSnapshotValues_RND(void) { unsigned int num_random_calls = game.num_random_calls; int i, j; @@ -15063,7 +15103,7 @@ static void LoadEngineSnapshotValues_RND() } } -void FreeEngineSnapshotSingle() +void FreeEngineSnapshotSingle(void) { FreeSnapshotSingle(); @@ -15071,12 +15111,12 @@ void FreeEngineSnapshotSingle() snapshot_level_nr = -1; } -void FreeEngineSnapshotList() +void FreeEngineSnapshotList(void) { FreeSnapshotList(); } -ListNode *SaveEngineSnapshotBuffers() +static ListNode *SaveEngineSnapshotBuffers(void) { ListNode *buffers = NULL; @@ -15185,7 +15225,7 @@ ListNode *SaveEngineSnapshotBuffers() return buffers; } -void SaveEngineSnapshotSingle() +void SaveEngineSnapshotSingle(void) { ListNode *buffers = SaveEngineSnapshotBuffers(); @@ -15197,7 +15237,7 @@ void SaveEngineSnapshotSingle() snapshot_level_nr = level_nr; } -boolean CheckSaveEngineSnapshotToList() +boolean CheckSaveEngineSnapshotToList(void) { boolean save_snapshot = ((game.snapshot.mode == SNAPSHOT_MODE_EVERY_STEP) || @@ -15213,7 +15253,7 @@ boolean CheckSaveEngineSnapshotToList() return save_snapshot; } -void SaveEngineSnapshotToList() +void SaveEngineSnapshotToList(void) { if (game.snapshot.mode == SNAPSHOT_MODE_OFF || tape.quick_resume) @@ -15225,14 +15265,14 @@ void SaveEngineSnapshotToList() SaveSnapshotToList(buffers); } -void SaveEngineSnapshotToListInitial() +void SaveEngineSnapshotToListInitial(void) { FreeEngineSnapshotList(); SaveEngineSnapshotToList(); } -void LoadEngineSnapshotValues() +static void LoadEngineSnapshotValues(void) { /* restore special values from snapshot structure */ @@ -15246,34 +15286,34 @@ void LoadEngineSnapshotValues() LoadEngineSnapshotValues_MM(); } -void LoadEngineSnapshotSingle() +void LoadEngineSnapshotSingle(void) { LoadSnapshotSingle(); LoadEngineSnapshotValues(); } -void LoadEngineSnapshot_Undo(int steps) +static void LoadEngineSnapshot_Undo(int steps) { LoadSnapshotFromList_Older(steps); LoadEngineSnapshotValues(); } -void LoadEngineSnapshot_Redo(int steps) +static void LoadEngineSnapshot_Redo(int steps) { LoadSnapshotFromList_Newer(steps); LoadEngineSnapshotValues(); } -boolean CheckEngineSnapshotSingle() +boolean CheckEngineSnapshotSingle(void) { return (strEqual(snapshot_level_identifier, leveldir_current->identifier) && snapshot_level_nr == level_nr); } -boolean CheckEngineSnapshotList() +boolean CheckEngineSnapshotList(void) { return CheckSnapshotList(); } @@ -15378,7 +15418,7 @@ static struct } }; -void CreateGameButtons() +void CreateGameButtons(void) { int i; @@ -15464,7 +15504,7 @@ void CreateGameButtons() } } -void FreeGameButtons() +void FreeGameButtons(void) { int i; @@ -15483,7 +15523,7 @@ static void UnmapGameButtonsAtSamePosition(int id) UnmapGadget(game_gadget[i]); } -static void UnmapGameButtonsAtSamePosition_All() +static void UnmapGameButtonsAtSamePosition_All(void) { if (setup.show_snapshot_buttons) { @@ -15516,7 +15556,7 @@ static void MapGameButtonsAtSamePosition(int id) UnmapGameButtonsAtSamePosition_All(); } -void MapUndoRedoButtons() +void MapUndoRedoButtons(void) { UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_UNDO); UnmapGameButtonsAtSamePosition(GAME_CTRL_ID_REDO); @@ -15527,7 +15567,7 @@ void MapUndoRedoButtons() ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, TRUE, GDI_END); } -void UnmapUndoRedoButtons() +void UnmapUndoRedoButtons(void) { UnmapGadget(game_gadget[GAME_CTRL_ID_UNDO]); UnmapGadget(game_gadget[GAME_CTRL_ID_REDO]); @@ -15538,7 +15578,7 @@ void UnmapUndoRedoButtons() ModifyGadget(game_gadget[GAME_CTRL_ID_PAUSE2], GDI_CHECKED, FALSE, GDI_END); } -void MapGameButtonsExt(boolean on_tape) +static void MapGameButtonsExt(boolean on_tape) { int i; @@ -15553,7 +15593,7 @@ void MapGameButtonsExt(boolean on_tape) RedrawGameButtons(); } -void UnmapGameButtonsExt(boolean on_tape) +static void UnmapGameButtonsExt(boolean on_tape) { int i; @@ -15562,7 +15602,7 @@ void UnmapGameButtonsExt(boolean on_tape) UnmapGadget(game_gadget[i]); } -void RedrawGameButtonsExt(boolean on_tape) +static void RedrawGameButtonsExt(boolean on_tape) { int i; @@ -15574,7 +15614,7 @@ void RedrawGameButtonsExt(boolean on_tape) redraw_mask &= ~REDRAW_ALL; } -void SetGadgetState(struct GadgetInfo *gi, boolean state) +static void SetGadgetState(struct GadgetInfo *gi, boolean state) { if (gi == NULL) return; @@ -15582,7 +15622,7 @@ void SetGadgetState(struct GadgetInfo *gi, boolean state) gi->checked = state; } -void RedrawSoundButtonGadget(int id) +static void RedrawSoundButtonGadget(int id) { int id2 = (id == SOUND_CTRL_ID_MUSIC ? SOUND_CTRL_ID_PANEL_MUSIC : id == SOUND_CTRL_ID_LOOPS ? SOUND_CTRL_ID_PANEL_LOOPS : @@ -15596,37 +15636,37 @@ void RedrawSoundButtonGadget(int id) RedrawGadget(game_gadget[id2]); } -void MapGameButtons() +void MapGameButtons(void) { MapGameButtonsExt(FALSE); } -void UnmapGameButtons() +void UnmapGameButtons(void) { UnmapGameButtonsExt(FALSE); } -void RedrawGameButtons() +void RedrawGameButtons(void) { RedrawGameButtonsExt(FALSE); } -void MapGameButtonsOnTape() +void MapGameButtonsOnTape(void) { MapGameButtonsExt(TRUE); } -void UnmapGameButtonsOnTape() +void UnmapGameButtonsOnTape(void) { UnmapGameButtonsExt(TRUE); } -void RedrawGameButtonsOnTape() +void RedrawGameButtonsOnTape(void) { RedrawGameButtonsExt(TRUE); } -void GameUndoRedoExt() +static void GameUndoRedoExt(void) { ClearPlayerAction(); @@ -15643,7 +15683,7 @@ void GameUndoRedoExt() BackToFront(); } -void GameUndo(int steps) +static void GameUndo(int steps) { if (!CheckEngineSnapshotList()) return; @@ -15653,7 +15693,7 @@ void GameUndo(int steps) GameUndoRedoExt(); } -void GameRedo(int steps) +static void GameRedo(int steps) { if (!CheckEngineSnapshotList()) return;