X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=f0d6aff1d4517c50d0b7aeff690535828c3514c9;hp=c7589cf005057b7a46c2fd1ec22ad7ba36d59a08;hb=897c46a2720672a49ce6d0803b08eed23fd2dd90;hpb=39ad80f8d48b103622e36e40c951a66579444767 diff --git a/src/game.c b/src/game.c index c7589cf0..f0d6aff1 100644 --- a/src/game.c +++ b/src/game.c @@ -3354,7 +3354,7 @@ void InitGame(void) SetGameStatus(GAME_MODE_PLAYING); if (level_editor_test_game) - FadeSkipNextFadeIn(); + FadeSkipNextFadeOut(); else FadeSetEnterScreen(); @@ -3365,8 +3365,10 @@ void InitGame(void) ExpireSoundLoops(TRUE); - if (!level_editor_test_game) - FadeOut(fade_mask); + FadeOut(fade_mask); + + if (level_editor_test_game) + FadeSkipNextFadeIn(); // needed if different viewport properties defined for playing ChangeViewportPropertiesIfNeeded(); @@ -12532,10 +12534,11 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) } else { - int offset = game.scroll_delay_value; + int offset_raw = game.scroll_delay_value; if (jx != old_jx) // player has moved horizontally { + int offset = MIN(offset_raw, (SCR_FIELDX - 2) / 2); int offset_x = offset * (player->MovDir == MV_LEFT ? +1 : -1); int new_scroll_x = jx - MIDPOSX + offset_x; @@ -12556,6 +12559,7 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy) } else // player has moved vertically { + int offset = MIN(offset_raw, (SCR_FIELDY - 2) / 2); int offset_y = offset * (player->MovDir == MV_UP ? +1 : -1); int new_scroll_y = jy - MIDPOSY + offset_y;