X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=e9f9d041c82b9475046f91eb1b1d7560e27b2006;hp=61a880930c2c101a2b879a3f3147993810318736;hb=4f767d54c7ac468e9a42e22caf716111be1ceba9;hpb=05651fcbc154b1d8321d6e4e9374cfcdd274feda;ds=sidebyside diff --git a/src/game.c b/src/game.c index 61a88093..e9f9d041 100644 --- a/src/game.c +++ b/src/game.c @@ -23,6 +23,84 @@ #include "joystick.h" #include "network.h" +/* for DigField() */ +#define DF_NO_PUSH 0 +#define DF_DIG 1 +#define DF_SNAP 2 + +/* for MoveFigure() */ +#define MF_NO_ACTION 0 +#define MF_MOVING 1 +#define MF_ACTION 2 + +/* for ScrollFigure() */ +#define SCROLL_INIT 0 +#define SCROLL_GO_ON 1 + +/* for Explode() */ +#define EX_PHASE_START 0 +#define EX_NORMAL 0 +#define EX_CENTER 1 +#define EX_BORDER 2 + +/* special positions in the game control window (relative to control window) */ +#define XX_LEVEL 37 +#define YY_LEVEL 20 +#define XX_EMERALDS 29 +#define YY_EMERALDS 54 +#define XX_DYNAMITE 29 +#define YY_DYNAMITE 89 +#define XX_KEYS 18 +#define YY_KEYS 123 +#define XX_SCORE 15 +#define YY_SCORE 159 +#define XX_TIME 29 +#define YY_TIME 194 + +/* special positions in the game control window (relative to main window) */ +#define DX_LEVEL (DX + XX_LEVEL) +#define DY_LEVEL (DY + YY_LEVEL) +#define DX_EMERALDS (DX + XX_EMERALDS) +#define DY_EMERALDS (DY + YY_EMERALDS) +#define DX_DYNAMITE (DX + XX_DYNAMITE) +#define DY_DYNAMITE (DY + YY_DYNAMITE) +#define DX_KEYS (DX + XX_KEYS) +#define DY_KEYS (DY + YY_KEYS) +#define DX_SCORE (DX + XX_SCORE) +#define DY_SCORE (DY + YY_SCORE) +#define DX_TIME (DX + XX_TIME) +#define DY_TIME (DY + YY_TIME) + +#define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \ + (s)==SND_NJAM || (s)==SND_MIEP) +#define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \ + (s)==SND_NETWORK || (s)==SND_CZARDASZ || \ + (s)==SND_TYGER || (s)==SND_VOYAGER || \ + (s)==SND_TWILIGHT) + +/* score for elements */ +#define SC_EDELSTEIN 0 +#define SC_DIAMANT 1 +#define SC_KAEFER 2 +#define SC_FLIEGER 3 +#define SC_MAMPFER 4 +#define SC_ROBOT 5 +#define SC_PACMAN 6 +#define SC_KOKOSNUSS 7 +#define SC_DYNAMIT 8 +#define SC_SCHLUESSEL 9 +#define SC_ZEITBONUS 10 + +/* values for game_emulation */ +#define EMU_NONE 0 +#define EMU_BOULDERDASH 1 +#define EMU_SOKOBAN 2 + +/* to control special behaviour of certain game elements */ +int game_emulation = EMU_NONE; + + + #ifdef DEBUG #if 0 static unsigned int getStateCheckSum(int counter) @@ -73,6 +151,8 @@ static unsigned int getStateCheckSum(int counter) #endif #endif + + void GetPlayerConfig() { if (sound_status == SOUND_OFF)