X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=e1522b58bb844136786b4113ee247df34506cfdb;hp=2cf0e9aa46a468e4eacf98bf528d34964359d322;hb=6999c82df7c989eb8b2a7cc98f0f1e108df34910;hpb=951e6d0a5b07999e3c919b1c689c71c108e45411 diff --git a/src/game.c b/src/game.c index 2cf0e9aa..e1522b58 100644 --- a/src/game.c +++ b/src/game.c @@ -1112,6 +1112,7 @@ void TestIfGoodThingGetsHitByBadThing(int, int, int); void KillPlayer(struct PlayerInfo *); void BuryPlayer(struct PlayerInfo *); void RemovePlayer(struct PlayerInfo *); +void ExitPlayer(struct PlayerInfo *); static int getInvisibleActiveFromInvisibleElement(int); static int getInvisibleFromInvisibleActiveElement(int); @@ -3391,6 +3392,7 @@ void InitGame() player->gems_still_needed = level.gems_needed; player->sokobanfields_still_needed = 0; player->lights_still_needed = 0; + player->players_still_needed = 0; player->friends_still_needed = 0; for (j = 0; j < MAX_NUM_KEYS; j++) @@ -3948,6 +3950,10 @@ void InitGame() } } + for (i = 0; i < MAX_PLAYERS; i++) + if (stored_player[i].active) + local_player->players_still_needed++; + /* when recording the game, store which players take part in the game */ if (tape.recording) { @@ -4416,6 +4422,10 @@ void InitAmoebaNr(int x, int y) static void PlayerWins(struct PlayerInfo *player) { + if (level.game_engine_type == GAME_ENGINE_TYPE_RND && + local_player->players_still_needed > 0) + return; + player->LevelSolved = TRUE; player->GameOver = TRUE; @@ -9775,7 +9785,10 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) { for (i = 0; i < MAX_PLAYERS; i++) if (action_arg_player_bits & (1 << i)) - PlayerWins(&stored_player[i]); + ExitPlayer(&stored_player[i]); + + if (AllPlayersGone) + PlayerWins(local_player); break; } @@ -12641,12 +12654,12 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) Feld[jx][jy] == EL_SP_EXIT_OPEN || Feld[jx][jy] == EL_SP_EXIT_OPENING) /* <-- special case */ { - DrawPlayer(player); /* needed here only to cleanup last field */ - RemovePlayer(player); + ExitPlayer(player); - if (local_player->friends_still_needed == 0 || - IS_SP_ELEMENT(Feld[jx][jy])) - PlayerWins(player); + if ((local_player->friends_still_needed == 0 || + IS_SP_ELEMENT(Feld[jx][jy])) && + AllPlayersGone) + PlayerWins(local_player); } /* this breaks one level: "machine", level 000 */ @@ -13402,6 +13415,14 @@ void RemovePlayer(struct PlayerInfo *player) ExitY = ZY = jy; } +void ExitPlayer(struct PlayerInfo *player) +{ + DrawPlayer(player); /* needed here only to cleanup last field */ + RemovePlayer(player); + + local_player->players_still_needed--; +} + static void setFieldForSnapping(int x, int y, int element, int direction) { struct ElementInfo *ei = &element_info[element]; @@ -13947,6 +13968,8 @@ static int DigField(struct PlayerInfo *player, if (local_player->sokobanfields_still_needed == 0 && (game.emulation == EMU_SOKOBAN || level.auto_exit_sokoban)) { + local_player->players_still_needed = 0; + PlayerWins(player); PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING);