X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=d198a32ef27ab69a87c683aca3674456b18962b9;hp=4693132bb6cce29def0d0bf882895ae82c1aa4cf;hb=d7d97176a88ee47f893055480c76b9c05a253d05;hpb=1146572677fd6858df5fc1fabfd7f7294bdefed7 diff --git a/src/game.c b/src/game.c index 4693132b..d198a32e 100644 --- a/src/game.c +++ b/src/game.c @@ -3371,13 +3371,6 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) if (!IN_VIS_FIELD(SCREENX(jx),SCREENY(jy))) { - - - printf("prevent player %d from leaving visible screen\n", - player->index_nr); - - - /* actual player has left the screen -- scroll in that direction */ if (jx != old_jx) /* player has moved horizontally */ scroll_x += (jx - old_jx); @@ -3456,23 +3449,11 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) { if (!options.network && !AllPlayersInVisibleScreen()) { - - - printf("oops! not all players visible if we scroll now\n"); - - - scroll_x = old_scroll_x; scroll_y = old_scroll_y; } else { - - - printf("ok, scrolling screen...\n"); - - - ScrollScreen(player, SCROLL_INIT); ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y); }