X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=cea1b769be4fd43ad9ece0c2710720b63434caa9;hp=8273cb71fb796e803a5481e96001a59ce560b30d;hb=8c7cf0796617d786268af85fc5e5f1ad7846f3a1;hpb=00b53c1316174dabc310c5967beee2edb4fa0842 diff --git a/src/game.c b/src/game.c index 8273cb71..cea1b769 100644 --- a/src/game.c +++ b/src/game.c @@ -1949,7 +1949,7 @@ static void InitField(int x, int y, boolean init_game) CheckTriggeredElementChange(x, y, element, CE_CREATION_OF_X); } -static inline void InitField_WithBug1(int x, int y, boolean init_game) +inline static void InitField_WithBug1(int x, int y, boolean init_game) { InitField(x, y, init_game); @@ -1959,7 +1959,7 @@ static inline void InitField_WithBug1(int x, int y, boolean init_game) InitMovDir(x, y); } -static inline void InitField_WithBug2(int x, int y, boolean init_game) +inline static void InitField_WithBug2(int x, int y, boolean init_game) { int old_element = Feld[x][y]; @@ -3091,9 +3091,10 @@ void InitGame() int initial_move_dir = MV_DOWN; int i, j, x, y; - game_status = GAME_MODE_PLAYING; + // required here to update video display before fading (FIX THIS) + DrawMaskedBorder(REDRAW_DOOR_2); - StopAnimation(); + game_status = GAME_MODE_PLAYING; if (!game.restart_level) CloseDoor(DOOR_CLOSE_1); @@ -3111,6 +3112,8 @@ void InitGame() FadeOut(fade_mask); + OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW); + ClearField(); DrawCompleteVideoDisplay(); @@ -3925,6 +3928,8 @@ void InitGame() BlitScreenToBitmap(backbuffer); /* !!! FIX THIS (END) !!! */ + DrawMaskedBorder(fade_mask); + FadeIn(fade_mask); #if 1 @@ -4891,7 +4896,11 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); int wait_delay_value = (no_delay ? 0 : frame_delay_value); - if (quick_relocation) + if (level.lazy_relocation && IN_VIS_FIELD(SCREENX(x), SCREENY(y))) + { + RedrawPlayfield(); + } + else if (quick_relocation) { if (!IN_VIS_FIELD(SCREENX(x), SCREENY(y)) || center_screen) { @@ -4970,7 +4979,7 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, } } - RedrawPlayfield(TRUE, 0,0,0,0); + RedrawPlayfield(); } else { @@ -5012,7 +5021,6 @@ void DrawRelocateScreen(int old_x, int old_y, int x, int y, int move_dir, offset_y - MIDPOSY); } - ScrollScreen(NULL, SCROLL_GO_ON); /* scroll last frame to full tile */ while (scroll_x != scroll_xx || scroll_y != scroll_yy)