X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=cda9257aea07e8d8420d564c3daf2c2b2c9123bf;hp=6d5ca5bc30f068ad08f84f09564a5fb1947a9dd8;hb=a5a03e15b395ba1942c180d1cd0d3a4f43b87f56;hpb=d0893e6987c21c25ec137438a18cfe1288362139 diff --git a/src/game.c b/src/game.c index 6d5ca5bc..cda9257a 100644 --- a/src/game.c +++ b/src/game.c @@ -10,8 +10,6 @@ * q99492@pbhrzx.uni-paderborn.de * *----------------------------------------------------------* * game.c * -* * -* Letzte Aenderung: 15.06.1995 * ***********************************************************/ #include "game.h" @@ -20,620 +18,13 @@ #include "screens.h" #include "sound.h" #include "init.h" +#include "buttons.h" +#include "files.h" +#include "tape.h" -BOOL CreateNewScoreFile() -{ - int i,j,k; - char filename[MAX_FILENAME]; - char empty_alias[MAX_NAMELEN]; - FILE *file; - - sprintf(filename,"%s/%s/%s", - SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME); - - if (!(file=fopen(filename,"w"))) - return(FALSE); - - for(i=0;i=MAX_TAPELEN) - break; - tape.pos[i].joystickdata = fgetc(file); - tape.pos[i].delay = fgetc(file); - if (feof(file)) - break; - } - - if (i != tape.length) - fprintf(stderr,"%s: level recording file '%s' corrupted!\n", - progname,filename); - - fclose(file); - - master_tape = tape; -} - -void LoadScore(int level_nr) -{ - int i,j; - char filename[MAX_FILENAME]; - char cookie[MAX_FILENAME]; - FILE *file; - - sprintf(filename,"%s/%s/%s", - SCORE_PATH,leveldir[leveldir_nr].filename,SCORE_FILENAME); - - if (!(file=fopen(filename,"r"))) - { - if (!CreateNewScoreFile()) - { - fprintf(stderr,"%s: cannot create score file '%s'!\n", - progname,filename); - } - else if (!(file=fopen(filename,"r"))) - { - fprintf(stderr,"%s: cannot load score for level %d!\n", - progname,level_nr); - } - } - - if (file) - { - fgets(cookie,SCORE_COOKIE_LEN,file); - if (strcmp(cookie,SCORE_COOKIE)) /* ungültiges Format? */ - { - fprintf(stderr,"%s: wrong format of score file!\n",progname); - fclose(file); - file = NULL; - } - } - - if (file) - { - fseek(file, - SCORE_COOKIE_LEN-1+level_nr*(MAX_SCORE_ENTRIES*(MAX_NAMELEN+2)), - SEEK_SET); - for(i=0;i> 24) & 0xff,file); - fputc((tape.random_seed >> 16) & 0xff,file); - fputc((tape.random_seed >> 8) & 0xff,file); - fputc((tape.random_seed >> 0) & 0xff,file); - - fputc((tape.date >> 24) & 0xff,file); - fputc((tape.date >> 16) & 0xff,file); - fputc((tape.date >> 8) & 0xff,file); - fputc((tape.date >> 0) & 0xff,file); - - fputc((tape.length >> 24) & 0xff,file); - fputc((tape.length >> 16) & 0xff,file); - fputc((tape.length >> 8) & 0xff,file); - fputc((tape.length >> 0) & 0xff,file); - - for(i=0;i=MIDPOSX-1) scroll_x = @@ -748,6 +184,8 @@ void InitGame() scroll_y = (JY<=lev_fieldy-MIDPOSY ? JY-MIDPOSY : lev_fieldy-SCR_FIELDY+1); + CloseDoor(DOOR_CLOSE_1); + DrawLevel(); DrawLevelElement(JX,JY,EL_SPIELFIGUR); FadeToFront(); @@ -774,9 +212,9 @@ void InitGame() DrawGameButton(BUTTON_GAME_STOP); DrawGameButton(BUTTON_GAME_PAUSE); DrawGameButton(BUTTON_GAME_PLAY); - DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on)); - DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on)); - DrawSoundDisplay(BUTTON_SOUND_SOUND | (BUTTON_ON * sound_on)); + DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on)); + DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on)); + DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on)); XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc, DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS, GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE, @@ -796,15 +234,15 @@ void InitMovDir(int x, int y) int i, element = Feld[x][y]; static int xy[4][2] = { - 0,+1, - +1,0, - 0,-1, - -1,0 + { 0,+1 }, + { +1,0 }, + { 0,-1 }, + { -1,0 } }; static int direction[2][4] = { - MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN, - MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP + { MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN }, + { MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP } }; switch(element) @@ -823,6 +261,20 @@ void InitMovDir(int x, int y) Feld[x][y] = EL_FLIEGER; MovDir[x][y] = direction[0][element-EL_FLIEGER_R]; break; + case EL_BUTTERFLY_R: + case EL_BUTTERFLY_O: + case EL_BUTTERFLY_L: + case EL_BUTTERFLY_U: + Feld[x][y] = EL_BUTTERFLY; + MovDir[x][y] = direction[0][element-EL_BUTTERFLY_R]; + break; + case EL_FIREFLY_R: + case EL_FIREFLY_O: + case EL_FIREFLY_L: + case EL_FIREFLY_U: + Feld[x][y] = EL_FIREFLY; + MovDir[x][y] = direction[0][element-EL_FIREFLY_R]; + break; case EL_PACMAN_R: case EL_PACMAN_O: case EL_PACMAN_L: @@ -832,7 +284,10 @@ void InitMovDir(int x, int y) break; default: MovDir[x][y] = 1<0) + if (TimeLeft) { - for(;TimeLeft>=0;TimeLeft--) + if (sound_loops_on) + PlaySoundExt(SND_SIRR,PSND_MAX_VOLUME,PSND_MAX_RIGHT,PSND_LOOP); + + while(TimeLeft>0) { if (!sound_loops_on) PlaySoundStereo(SND_SIRR,PSND_MAX_RIGHT); if (TimeLeft && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); + if (TimeLeft > 100 && !(TimeLeft % 10)) + TimeLeft -= 10; + else + TimeLeft--; DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); BackToFront(); Delay(10000); } + + if (sound_loops_on) + StopSound(SND_SIRR); } - if (sound_loops_on) - StopSound(SND_SIRR); FadeSounds(); + /* Hero disappears */ + DrawLevelElement(JX,JY,Feld[JX][JY]); + JX = JY = -1; + BackToFront(); + if (tape.playing) return; CloseDoor(DOOR_CLOSE_1); + if (tape.recording) + { + TapeStop(); + SaveLevelTape(tape.level_nr); /* Ask to save tape */ + } + if (level_nr==player.handicap && - level_nr=0) SaveScore(level_nr); @@ -976,7 +473,6 @@ void InitMovingField(int x, int y, int direction) int newx = x + (direction==MV_LEFT ? -1 : direction==MV_RIGHT ? +1 : 0); int newy = y + (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); - CheckMoving = TRUE; MovDir[x][y] = direction; MovDir[newx][newy] = direction; if (Feld[newx][newy]==EL_LEERRAUM) @@ -1056,43 +552,58 @@ void RemoveMovingField(int x, int y) void DrawDynamite(int x, int y) { - int phase = (48-MovDelay[x][y])/6; - if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) return; - if (phase>6) - phase = 6; - if (Store[x][y]) { DrawGraphic(SCROLLX(x),SCROLLY(y),el2gfx(Store[x][y])); - if (PLAYER(x,y)) + if (IS_PLAYER(x,y)) DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR); } - else if (PLAYER(x,y)) + else if (IS_PLAYER(x,y)) DrawGraphic(SCROLLX(JX),SCROLLY(JY),GFX_SPIELFIGUR); - if (Store[x][y] || PLAYER(x,y)) - DrawGraphicThruMask(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase); + if (Feld[x][y]==EL_DYNAMIT) + { + int phase = (48-MovDelay[x][y])/6; + + if (phase>6) + phase = 6; + + if (Store[x][y] || IS_PLAYER(x,y)) + DrawGraphicThruMask(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase); + else + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase); + } else - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_DYNAMIT+phase); + { + int phase = ((48-MovDelay[x][y])/3) % 8; + + if (phase>3) + phase = 7-phase; + + if (Store[x][y] || IS_PLAYER(x,y)) + DrawGraphicThruMask(SCROLLX(x),SCROLLY(y),GFX_DYNABOMB+phase); + else + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_DYNABOMB+phase); + } } void CheckDynamite(int x, int y) { - CheckExploding=TRUE; - if (MovDelay[x][y]) /* neues Dynamit / in Wartezustand */ { MovDelay[x][y]--; if (MovDelay[x][y]) { if (!(MovDelay[x][y] % 6)) - { - DrawDynamite(x,y); PlaySoundLevel(x,y,SND_ZISCH); - } + + if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 6)) + DrawDynamite(x,y); + else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 3)) + DrawDynamite(x,y); return; } @@ -1102,7 +613,7 @@ void CheckDynamite(int x, int y) Bang(x,y); } -void Explode(int ex, int ey, int phase) +void Explode(int ex, int ey, int phase, int mode) { int x,y; int num_phase = 9, delay = 1; @@ -1123,26 +634,54 @@ void Explode(int ex, int ey, int phase) if (!IN_LEV_FIELD(x,y) || IS_MASSIV(element)) continue; + if ((mode!=EX_NORMAL || center_element==EL_AMOEBA2DIAM) && + (x!=ex || y!=ey)) + continue; + if (element==EL_EXPLODING) element = Store2[x][y]; - if (PLAYER(ex,ey) || center_element==EL_KAEFER) + if (IS_PLAYER(ex,ey)) + Store[x][y] = EL_EDELSTEIN_GELB; + else if (center_element==EL_KAEFER) Store[x][y] = ((x==ex && y==ey) ? EL_DIAMANT : EL_EDELSTEIN); + else if (center_element==EL_BUTTERFLY) + Store[x][y] = EL_EDELSTEIN_BD; else if (center_element==EL_MAMPFER) Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1]; - else if (Feld[x][y]==EL_ERZ_1) + else if (center_element==EL_AMOEBA2DIAM) + Store[x][y] = level.amoebe_inhalt; + else if (element==EL_ERZ_EDEL) Store[x][y] = EL_EDELSTEIN; - else if (Feld[x][y]==EL_ERZ_2) + else if (element==EL_ERZ_DIAM) Store[x][y] = EL_DIAMANT; + else if (element==EL_ERZ_EDEL_BD) + Store[x][y] = EL_EDELSTEIN_BD; + else if (element==EL_ERZ_EDEL_GELB) + Store[x][y] = EL_EDELSTEIN_GELB; + else if (element==EL_ERZ_EDEL_ROT) + Store[x][y] = EL_EDELSTEIN_ROT; + else if (element==EL_ERZ_EDEL_LILA) + Store[x][y] = EL_EDELSTEIN_LILA; else if (!IS_PFORTE(Store[x][y])) Store[x][y] = EL_LEERRAUM; - if (x!=ex || y!=ey) + if (x!=ex || y!=ey || center_element==EL_AMOEBA2DIAM || mode==EX_BORDER) Store2[x][y] = element; + if (AmoebaNr[x][y] && + (element==EL_AMOEBE_VOLL || + element==EL_AMOEBE_BD || + element==EL_AMOEBING)) + { + AmoebaCnt[AmoebaNr[x][y]]--; + AmoebaCnt2[AmoebaNr[x][y]]--; + } + RemoveMovingField(x,y); Feld[x][y] = EL_EXPLODING; MovDir[x][y] = MovPos[x][y] = 0; + AmoebaNr[x][y] = 0; Frame[x][y] = 1; Stop[x][y] = TRUE; } @@ -1165,17 +704,23 @@ void Explode(int ex, int ey, int phase) { int element = Store2[x][y]; - if (PLAYER(x,y)) + if (IS_PLAYER(x,y)) KillHero(); else if (element==EL_BOMBE || element==EL_DYNAMIT || element==EL_DYNAMIT_AUS || + element==EL_DYNABOMB || + element==EL_DYNABOMB_NR || + element==EL_DYNABOMB_SZ || + element==EL_DYNABOMB_XL || element==EL_KAEFER) { Feld[x][y] = Store2[x][y]; Store2[x][y] = 0; Bang(x,y); } + else if (element==EL_AMOEBA2DIAM) + AmoebeUmwandeln(x,y); } if (phase==last_phase) @@ -1196,39 +741,79 @@ void Explode(int ex, int ey, int phase) DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EXPLOSION+(phase/delay-1)); } +} + +void DynaExplode(int ex, int ey, int size) +{ + int i,j; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + + Explode(ex,ey,0,EX_CENTER); + + for(i=0;i<4;i++) + { + for(j=1;j<=size;j++) + { + int x = ex+j*xy[i%4][0]; + int y = ey+j*xy[i%4][1]; + int element; + + if (!IN_LEV_FIELD(x,y) || IS_MASSIV(Feld[x][y])) + break; + + element = Feld[x][y]; + Explode(x,y,0,EX_BORDER); + + if (element != EL_LEERRAUM && + element != EL_ERDREICH && + element != EL_EXPLODING && + !DynaBombXL) + break; + } + } - CheckExploding=TRUE; + DynaBombsLeft++; } void Bang(int x, int y) { int element = Feld[x][y]; - CheckExploding=TRUE; PlaySoundLevel(x,y,SND_ROAAAR); switch(element) { case EL_KAEFER: - RaiseScore(level.score[SC_KAEFER]); - break; case EL_FLIEGER: - RaiseScore(level.score[SC_FLIEGER]); - break; + case EL_BUTTERFLY: + case EL_FIREFLY: case EL_MAMPFER: - RaiseScore(level.score[SC_MAMPFER]); - break; + case EL_MAMPFER2: case EL_ZOMBIE: - RaiseScore(level.score[SC_ZOMBIE]); - break; case EL_PACMAN: - RaiseScore(level.score[SC_PACMAN]); + RaiseScoreElement(element); + Explode(x,y,0,EX_NORMAL); + break; + case EL_DYNABOMB: + case EL_DYNABOMB_NR: + case EL_DYNABOMB_SZ: + case EL_DYNABOMB_XL: + DynaExplode(x,y,DynaBombSize); + break; + case EL_BIRNE_AUS: + case EL_BIRNE_EIN: + Explode(x,y,0,EX_CENTER); break; default: + Explode(x,y,0,EX_NORMAL); break; } - - Explode(x,y,0); } void Blurb(int x, int y) @@ -1255,8 +840,6 @@ void Blurb(int x, int y) { int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); - CheckExploding=TRUE; - if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ MovDelay[x][y] = 5; @@ -1304,33 +887,49 @@ void Impact(int x, int y) /* Auftreffendes Element ist Säuretropfen */ if (element==EL_TROPFEN && (lastline || object_hit)) { - if (object_hit && PLAYER(x,y+1)) + if (object_hit && IS_PLAYER(x,y+1)) KillHero(); else - Feld[x][y] = EL_AMOEBING2; + { + Feld[x][y] = EL_AMOEBING; + Store[x][y] = EL_AMOEBE_NASS; + } return; } /* Welches Element kriegt was auf die Rübe? */ if (!lastline && object_hit) { - int smashed = Feld[x][y+1]; + int smashed = MovingOrBlocked2Element(x,y+1); - if (PLAYER(x,y+1)) + if (CAN_CHANGE(element) && + (smashed==EL_SIEB_LEER || smashed==EL_SIEB2_LEER) && !SiebAktiv) + SiebAktiv = level.dauer_sieb * FRAMES_PER_SECOND; + + if (IS_PLAYER(x,y+1)) { KillHero(); return; } + else if (element==EL_EDELSTEIN_BD) + { + if (IS_ENEMY(smashed) && IS_BD_ELEMENT(smashed)) + { + Bang(x,y+1); + return; + } + } else if (element==EL_FELSBROCKEN) { - if (IS_ENEMY(MovingOrBlocked2Element(x,y+1))) + if (IS_ENEMY(smashed)) { Bang(x,y+1); return; } else if (!IS_MOVING(x,y+1)) { - if (smashed==EL_BOMBE) + if (smashed==EL_BOMBE || + smashed==EL_BIRNE_AUS || smashed==EL_BIRNE_EIN) { Bang(x,y+1); return; @@ -1339,7 +938,7 @@ void Impact(int x, int y) { Feld[x][y+1] = EL_CRACKINGNUT; PlaySoundLevel(x,y,SND_KNACK); - RaiseScore(level.score[SC_KOKOSNUSS]); + RaiseScoreElement(EL_KOKOSNUSS); return; } else if (smashed==EL_DIAMANT) @@ -1352,9 +951,12 @@ void Impact(int x, int y) } } - /* Kein Geräusch beim Durchqueren des Siebes */ - if (!lastline && Feld[x][y+1]==EL_SIEB_LEER) + /* Geräusch beim Durchqueren des Siebes */ + if (!lastline && (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER)) + { + PlaySoundLevel(x,y,SND_QUIRK); return; + } /* Geräusch beim Auftreffen */ if (lastline || object_hit) @@ -1364,6 +966,10 @@ void Impact(int x, int y) switch(element) { case EL_EDELSTEIN: + case EL_EDELSTEIN_BD: + case EL_EDELSTEIN_GELB: + case EL_EDELSTEIN_ROT: + case EL_EDELSTEIN_LILA: case EL_DIAMANT: sound = SND_PLING; break; @@ -1380,6 +986,10 @@ void Impact(int x, int y) case EL_SCHLUESSEL4: sound = SND_KINK; break; + case EL_ZEIT_VOLL: + case EL_ZEIT_LEER: + sound = SND_DENG; + break; default: sound = -1; break; @@ -1392,142 +1002,155 @@ void Impact(int x, int y) void TurnRound(int x, int y) { + static struct + { + int x,y; + } move_xy[] = + { + { 0,0 }, + {-1,0 }, + {+1,0 }, + { 0,0 }, + { 0,-1 }, + { 0,0 }, { 0,0 }, { 0,0 }, + { 0,+1 } + }; + static struct + { + int left,right,back; + } turn[] = + { + { 0, 0, 0 }, + { MV_DOWN, MV_UP, MV_RIGHT }, + { MV_UP, MV_DOWN, MV_LEFT }, + { 0, 0, 0 }, + { MV_LEFT, MV_RIGHT, MV_DOWN }, + { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, + { MV_RIGHT, MV_LEFT, MV_UP } + }; + int element = Feld[x][y]; - int direction = MovDir[x][y]; + int old_move_dir = MovDir[x][y]; + int left_dir = turn[old_move_dir].left; + int right_dir = turn[old_move_dir].right; + int back_dir = turn[old_move_dir].back; - if (element==EL_KAEFER) + int left_dx = move_xy[left_dir].x, left_dy = move_xy[left_dir].y; + int right_dx = move_xy[right_dir].x, right_dy = move_xy[right_dir].y; + int move_dx = move_xy[old_move_dir].x, move_dy = move_xy[old_move_dir].y; + + int left_x = x+left_dx, left_y = y+left_dy; + int right_x = x+right_dx, right_y = y+right_dy; + int move_x = x+move_dx, move_y = y+move_dy; + + if (element==EL_KAEFER || element==EL_BUTTERFLY) { TestIfBadThingHitsOtherBadThing(x,y); - if (MovDir[x][y]==MV_LEFT) - { - if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1)) - MovDir[x][y]=MV_UP; - else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_RIGHT) - { - if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1)) - MovDir[x][y]=MV_DOWN; - else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y)) - MovDir[x][y]=MV_UP; - } - else if (MovDir[x][y]==MV_UP) - { - if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y)) - MovDir[x][y]=MV_RIGHT; - else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1)) - MovDir[x][y]=MV_LEFT; - } - else if (MovDir[x][y]==MV_DOWN) - { - if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y)) - MovDir[x][y]=MV_LEFT; - else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1)) - MovDir[x][y]=MV_RIGHT; - } + if (IN_LEV_FIELD(right_x,right_y) && + IS_FREE_OR_PLAYER(right_x,right_y)) + MovDir[x][y] = right_dir; + else if (!IN_LEV_FIELD(move_x,move_y) || + !IS_FREE_OR_PLAYER(move_x,move_y)) + MovDir[x][y] = left_dir; - if (direction!=MovDir[x][y]) - MovDelay[x][y]=5; + if (element==EL_KAEFER && MovDir[x][y] != old_move_dir) + MovDelay[x][y] = 5; + else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */ + MovDelay[x][y] = 1; } - else if (element==EL_FLIEGER) + else if (element==EL_FLIEGER || element==EL_FIREFLY) { TestIfBadThingHitsOtherBadThing(x,y); - if (MovDir[x][y]==MV_LEFT) - { - if (IN_LEV_FIELD(x,y+1) && IS_FREE(x,y+1)) - MovDir[x][y]=MV_DOWN; - else if (!IN_LEV_FIELD(x-1,y) || !IS_FREE(x-1,y)) - MovDir[x][y]=MV_UP; - } - else if (MovDir[x][y]==MV_RIGHT) - { - if (IN_LEV_FIELD(x,y-1) && IS_FREE(x,y-1)) - MovDir[x][y]=MV_UP; - else if (!IN_LEV_FIELD(x+1,y) || !IS_FREE(x+1,y)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_UP) - { - if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y)) - MovDir[x][y]=MV_LEFT; - else if (!IN_LEV_FIELD(x,y-1) || !IS_FREE(x,y-1)) - MovDir[x][y]=MV_RIGHT; - } - else if (MovDir[x][y]==MV_DOWN) - { - if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y)) - MovDir[x][y]=MV_RIGHT; - else if (!IN_LEV_FIELD(x,y+1) || !IS_FREE(x,y+1)) - MovDir[x][y]=MV_LEFT; - } + if (IN_LEV_FIELD(left_x,left_y) && + IS_FREE_OR_PLAYER(left_x,left_y)) + MovDir[x][y] = left_dir; + else if (!IN_LEV_FIELD(move_x,move_y) || + !IS_FREE_OR_PLAYER(move_x,move_y)) + MovDir[x][y] = right_dir; - if (direction!=MovDir[x][y]) - MovDelay[x][y]=5; + if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir) + MovDelay[x][y] = 5; + else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */ + MovDelay[x][y] = 1; } else if (element==EL_MAMPFER) { - if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT) - { - MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT); - if (IN_LEV_FIELD(x,y-1) && - (IS_FREE(x,y-1) || Feld[x][y-1]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_UP; - if (IN_LEV_FIELD(x,y+1) && - (IS_FREE(x,y+1) || Feld[x][y+1]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN) - { - MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP); - if (IN_LEV_FIELD(x-1,y) && - (IS_FREE(x-1,y) || Feld[x-1][y]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_LEFT; - if (IN_LEV_FIELD(x+1,y) && - (IS_FREE(x+1,y) || Feld[x+1][y]==EL_DIAMANT) && - RND(2)) - MovDir[x][y]=MV_RIGHT; - } + BOOL can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x,left_y) && + (IS_FREE_OR_PLAYER(left_x,left_y) || + Feld[left_x][left_y] == EL_DIAMANT)) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && + (IS_FREE_OR_PLAYER(right_x,right_y) || + Feld[right_x][right_y] == EL_DIAMANT)) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; + + MovDelay[x][y] = 8+8*RND(3); + } + else if (element==EL_MAMPFER2) + { + BOOL can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x,left_y) && + (IS_FREE_OR_PLAYER(left_x,left_y) || + IS_MAMPF2(Feld[left_x][left_y]))) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && + (IS_FREE_OR_PLAYER(right_x,right_y) || + IS_MAMPF2(Feld[right_x][right_y]))) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; - MovDelay[x][y]=8+8*RND(3); + MovDelay[x][y] = 8+8*RND(3); } else if (element==EL_PACMAN) { - if (MovDir[x][y]==MV_LEFT || MovDir[x][y]==MV_RIGHT) - { - MovDir[x][y]=(MovDir[x][y]==MV_LEFT ? MV_RIGHT : MV_LEFT); - if (IN_LEV_FIELD(x,y-1) && - (IS_FREE(x,y-1) || IS_AMOEBOID(Feld[x][y-1])) && - RND(2)) - MovDir[x][y]=MV_UP; - if (IN_LEV_FIELD(x,y+1) && - (IS_FREE(x,y+1) || IS_AMOEBOID(Feld[x][y+1])) && - RND(2)) - MovDir[x][y]=MV_DOWN; - } - else if (MovDir[x][y]==MV_UP || MovDir[x][y]==MV_DOWN) - { - MovDir[x][y]=(MovDir[x][y]==MV_UP ? MV_DOWN : MV_UP); - if (IN_LEV_FIELD(x-1,y) && - (IS_FREE(x-1,y) || IS_AMOEBOID(Feld[x-1][y])) && - RND(2)) - MovDir[x][y]=MV_LEFT; - if (IN_LEV_FIELD(x+1,y) && - (IS_FREE(x+1,y) || IS_AMOEBOID(Feld[x+1][y])) && - RND(2)) - MovDir[x][y]=MV_RIGHT; - } + BOOL can_turn_left = FALSE, can_turn_right = FALSE; + + if (IN_LEV_FIELD(left_x,left_y) && + (IS_FREE_OR_PLAYER(left_x,left_y) || + IS_AMOEBOID(Feld[left_x][left_y]))) + can_turn_left = TRUE; + if (IN_LEV_FIELD(right_x,right_y) && + (IS_FREE_OR_PLAYER(right_x,right_y) || + IS_AMOEBOID(Feld[right_x][right_y]))) + can_turn_right = TRUE; + + if (can_turn_left && can_turn_right) + MovDir[x][y] = (RND(3) ? (RND(2) ? left_dir : right_dir) : back_dir); + else if (can_turn_left) + MovDir[x][y] = (RND(2) ? left_dir : back_dir); + else if (can_turn_right) + MovDir[x][y] = (RND(2) ? right_dir : back_dir); + else + MovDir[x][y] = back_dir; - MovDelay[x][y]=3+RND(20); + MovDelay[x][y] = 3+RND(20); } else if (element==EL_ZOMBIE) { int attr_x = JX, attr_y = JY; + int newx, newy; if (ZX>=0 && ZY>=0) { @@ -1535,19 +1158,23 @@ void TurnRound(int x, int y) attr_y = ZY; } - MovDir[x][y]=MV_NO_MOVING; + MovDir[x][y] = MV_NO_MOVING; if (attr_xx) - MovDir[x][y]|=MV_RIGHT; + MovDir[x][y] |= (GameOver ? MV_LEFT : MV_RIGHT); if (attr_yy) - MovDir[x][y]|=MV_DOWN; + MovDir[x][y] |= (GameOver ? MV_UP : MV_DOWN); if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); - MovDelay[x][y] = 8+8*RND(2); + Moving2Blocked(x,y,&newx,&newy); + if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy)) + MovDelay[x][y] = 4+4*!RND(3); + else + MovDelay[x][y] = 8; } } @@ -1570,8 +1197,6 @@ void StartMoving(int x, int y) } else if (Feld[x][y+1]==EL_MORAST_LEER) { - CheckMoving=TRUE; - if (!MovDelay[x][y]) MovDelay[x][y] = 16; @@ -1600,12 +1225,22 @@ void StartMoving(int x, int y) Store[x][y] = EL_SIEB_LEER; } } - else if (CAN_CHANGE(element) && Feld[x][y+1]==EL_SIEB_LEER) + else if (element==EL_SIEB2_VOLL) + { + if (IS_FREE(x,y+1)) + { + InitMovingField(x,y,MV_DOWN); + Feld[x][y] = EL_CHANGED2(Store2[x][y]); + Store[x][y] = EL_SIEB2_LEER; + } + } + else if (SiebAktiv && CAN_CHANGE(element) && + (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER)) { InitMovingField(x,y,MV_DOWN); - Store[x][y] = EL_SIEB_VOLL; + Store[x][y] = + (Feld[x][y+1]==EL_SIEB_LEER ? EL_SIEB_VOLL : EL_SIEB2_VOLL); Store2[x][y+1] = element; - SiebAktiv = 330; } else if (CAN_SMASH(element) && Feld[x][y+1]==EL_SALZSAEURE) { @@ -1613,7 +1248,7 @@ void StartMoving(int x, int y) InitMovingField(x,y,MV_DOWN); Store[x][y] = EL_SALZSAEURE; } - else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED) + else if (CAN_SMASH(element) && Feld[x][y+1]==EL_BLOCKED && JustHit[x][y]) { Impact(x,y); } @@ -1623,19 +1258,21 @@ void StartMoving(int x, int y) } else if (element==EL_TROPFEN) { - Feld[x][y] = EL_AMOEBING2; + Feld[x][y] = EL_AMOEBING; + Store[x][y] = EL_AMOEBE_NASS; } - else if (SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) + else if (IS_SLIPPERY(Feld[x][y+1]) && !Store[x][y+1]) { - int left = (x>0 && IS_FREE(x-1,y) && - (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); - int right = (x0 && IS_FREE(x-1,y) && + (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); + BOOL right = (x=TILEX) /* Zielfeld erreicht */ { - Feld[x][y]=EL_LEERRAUM; - Feld[newx][newy]=element; + Feld[x][y] = EL_LEERRAUM; + Feld[newx][newy] = element; if (Store[x][y]==EL_MORAST_VOLL) { @@ -1765,16 +1442,25 @@ void ContinueMoving(int x, int y) Store[x][y] = 0; Feld[x][y] = EL_MORAST_LEER; } - else if (Store[x][y]==EL_SIEB_VOLL) + else if (Store[x][y]==EL_SIEB_VOLL) + { + Store[x][y] = 0; + element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB_VOLL : EL_SIEB_TOT); + } + else if (Store[x][y]==EL_SIEB_LEER) + { + Store[x][y] = Store2[x][y] = 0; + Feld[x][y] = (SiebAktiv ? EL_SIEB_LEER : EL_SIEB_TOT); + } + else if (Store[x][y]==EL_SIEB2_VOLL) { Store[x][y] = 0; - Feld[newx][newy] = EL_SIEB_VOLL; - element = EL_SIEB_VOLL; + element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB2_VOLL : EL_SIEB2_TOT); } - else if (Store[x][y]==EL_SIEB_LEER) + else if (Store[x][y]==EL_SIEB2_LEER) { Store[x][y] = Store2[x][y] = 0; - Feld[x][y] = EL_SIEB_LEER; + Feld[x][y] = (SiebAktiv ? EL_SIEB2_LEER : EL_SIEB2_TOT); } else if (Store[x][y]==EL_SALZSAEURE) { @@ -1782,13 +1468,14 @@ void ContinueMoving(int x, int y) Feld[newx][newy] = EL_SALZSAEURE; element = EL_SALZSAEURE; } - else if (Store[x][y]==EL_AMOEBE2) + else if (Store[x][y]==EL_AMOEBE_NASS) { Store[x][y] = 0; - Feld[x][y] = EL_AMOEBE2; + Feld[x][y] = EL_AMOEBE_NASS; } - MovPos[x][y] = MovDir[x][y] = 0; + MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0; + MovDelay[newx][newy] = 0; if (!CAN_MOVE(element)) MovDir[newx][newy] = 0; @@ -1796,8 +1483,8 @@ void ContinueMoving(int x, int y) DrawLevelField(x,y); DrawLevelField(newx,newy); - Stop[newx][newy]=TRUE; - CheckMoving=TRUE; + Stop[newx][newy] = TRUE; + JustHit[x][newy] = 3; if (DONT_TOUCH(element)) /* Käfer oder Flieger */ { @@ -1810,10 +1497,141 @@ void ContinueMoving(int x, int y) Impact(x,newy); } else /* noch in Bewegung */ - { DrawLevelField(x,y); - CheckMoving=TRUE; +} + +int AmoebeNachbarNr(int ax, int ay) +{ + int i; + int element = Feld[ax][ay]; + int group_nr = 0; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + + for(i=0;i<4;i++) + { + int x = ax+xy[i%4][0]; + int y = ay+xy[i%4][1]; + + if (!IN_LEV_FIELD(x,y)) + continue; + + if (Feld[x][y]==element && AmoebaNr[x][y]>0) + group_nr = AmoebaNr[x][y]; + } + + return(group_nr); +} + +void AmoebenVereinigen(int ax, int ay) +{ + int i,x,y,xx,yy; + int new_group_nr = AmoebaNr[ax][ay]; + static int xy[4][2] = + { + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } + }; + + if (!new_group_nr) + return; + + for(i=0;i<4;i++) + { + x = ax+xy[i%4][0]; + y = ay+xy[i%4][1]; + + if (!IN_LEV_FIELD(x,y)) + continue; + + if ((Feld[x][y]==EL_AMOEBE_VOLL || + Feld[x][y]==EL_AMOEBE_BD || + Feld[x][y]==EL_AMOEBE_TOT) && + AmoebaNr[x][y] != new_group_nr) + { + int old_group_nr = AmoebaNr[x][y]; + + AmoebaCnt[new_group_nr] += AmoebaCnt[old_group_nr]; + AmoebaCnt[old_group_nr] = 0; + AmoebaCnt2[new_group_nr] += AmoebaCnt2[old_group_nr]; + AmoebaCnt2[old_group_nr] = 0; + + for(yy=0;yy= 200 && element==EL_AMOEBE_BD) + { + AmoebeUmwandeln2(newax,neway,EL_FELSBROCKEN); + return; + } } - - if (newax==ax && neway==ay) - return; } - if (Feld[ax][ay]==EL_AMOEBE3) - Feld[newax][neway] = EL_AMOEBING3; - else if (neway==lev_fieldy-1) - Feld[newax][neway] = EL_AMOEBING2; - else if (neway<=ay || !IS_FREE(newax,neway)) + if (element!=EL_AMOEBE_NASS || neway1) { if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_SIEB_VOLL+3-(SiebAktiv%8)/2); - -/* - if (!(SiebAktiv%4)) - PlaySoundLevel(x,y,SND_MIEP); -*/ - + DrawGraphic(SCROLLX(x),SCROLLY(y), + (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%8)/2); } else { - Feld[x][y] = EL_SIEB_TOT; + Feld[x][y] = (typ==1 ? EL_SIEB_TOT : EL_SIEB2_TOT); DrawLevelField(x,y); } } void AusgangstuerPruefen(int x, int y) { - CheckExploding=TRUE; - - if (!Gems) + if (!Gems && !SokobanFields && !Lights) + { Feld[x][y] = EL_AUSGANG_ACT; + PlaySoundLevel(x,y,SND_OEFFNEN); + } } void AusgangstuerOeffnen(int x, int y) { - CheckExploding=TRUE; + int speed = 3; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 20; + MovDelay[x][y] = 5*speed; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int tuer; MovDelay[x][y]--; - tuer = MovDelay[x][y]/5; - if (!(MovDelay[x][y]%5) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_ZU+3-tuer); + tuer = MovDelay[x][y]/speed; + if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer); if (!MovDelay[x][y]) { @@ -2168,65 +1984,212 @@ void AusgangstuerOeffnen(int x, int y) } } -int GameActions(int mx, int my, int button) +void AusgangstuerBlinken(int x, int y) +{ + DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 2, ANIM_OSCILLATE); +} + +void EdelsteinFunkeln(int x, int y) { - static long time_delay=0, action_delay=0; - int Action; + if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)) || IS_MOVING(x,y)) + return; - if (TimeLeft>0 && DelayReached(&time_delay,100) && !tape.pausing) + if (Feld[x][y] == EL_EDELSTEIN_BD) { - TimeLeft--; + const int delay = 2; + const int frames = 4; + int phase = (FrameCounter % (delay*frames)) / delay; - if (tape.recording || tape.playing) - DrawVideoDisplay(VIDEO_STATE_TIME_ON,level.time-TimeLeft); + if (!(FrameCounter % delay)) + DrawGraphic(SCROLLX(x),SCROLLY(y), GFX_EDELSTEIN_BD - phase); + } + else + { + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 6*!SimpleRND(500); - if (TimeLeft<=10) - PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT); + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + MovDelay[x][y]--; - DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); - BackToFront(); + if (direct_draw_on && MovDelay[x][y]) + drawto_field = backbuffer; + + DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(Feld[x][y])); + + if (MovDelay[x][y]) + { + int src_x,src_y, dest_x,dest_y; + int phase = MovDelay[x][y]-1; + + src_x = SX+GFX_PER_LINE*TILEX; + src_y = SY+(phase > 2 ? 4-phase : phase)*TILEY; + dest_x = SX+SCROLLX(x)*TILEX; + dest_y = SY+SCROLLY(y)*TILEY; + + XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); + XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], + src_x,src_y, TILEX,TILEY, dest_x,dest_y); + + if (direct_draw_on) + { + XCopyArea(display,backbuffer,window,gc, + dest_x,dest_y, TILEX,TILEY, dest_x,dest_y); + drawto_field = window; + } + } + } } +} - if (!TimeLeft) - KillHero(); +void MauerWaechst(int x, int y) +{ + int speed = 3; + + if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ + MovDelay[x][y] = 3*speed; + + if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ + { + int phase; + + MovDelay[x][y]--; + phase = 2-MovDelay[x][y]/speed; + if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + DrawGraphic(SCROLLX(x),SCROLLY(y), + (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); + + if (!MovDelay[x][y]) + { + if (Store[x][y]==MV_LEFT) + { + if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y])) + DrawLevelField(x-1,y); + } + else + { + if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y])) + DrawLevelField(x+1,y); + } + + Feld[x][y] = EL_MAUER_LEBT; + Store[x][y] = 0; + DrawLevelField(x,y); + } + } +} + +void MauerAbleger(int ax, int ay) +{ + BOOL links_frei = FALSE, rechts_frei = FALSE; + BOOL links_massiv = FALSE, rechts_massiv = FALSE; + + if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ + MovDelay[ax][ay] = 3; + + if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */ + { + MovDelay[ax][ay]--; + if (MovDelay[ax][ay]) + return; + } + + if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay)) + links_frei = TRUE; + if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay)) + rechts_frei = TRUE; + + if (links_frei) + { + Feld[ax-1][ay] = EL_MAUERND; + Store[ax-1][ay] = MV_LEFT; + if (IN_SCR_FIELD(SCROLLX(ax-1),SCROLLY(ay))) + DrawGraphic(SCROLLX(ax-1),SCROLLY(ay),GFX_MAUER_L1); + } + if (rechts_frei) + { + Feld[ax+1][ay] = EL_MAUERND; + Store[ax+1][ay] = MV_RIGHT; + if (IN_SCR_FIELD(SCROLLX(ax+1),SCROLLY(ay))) + DrawGraphic(SCROLLX(ax+1),SCROLLY(ay),GFX_MAUER_R1); + } + + if (links_frei || rechts_frei) + DrawLevelField(ax,ay); - Action = (CheckMoving || CheckExploding || SiebAktiv); + if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay])) + links_massiv = TRUE; + if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay])) + rechts_massiv = TRUE; + + if (links_massiv && rechts_massiv) + Feld[ax][ay] = EL_MAUERWERK; +} + +void GameActions() +{ + static long action_delay=0; + long action_delay_value; + + if (game_status != PLAYING) + return; /* - if (Action && DelayReached(&action_delay,3)) + action_delay_value = + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY); */ - if (DelayReached(&action_delay,3)) + action_delay_value = + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed); + + if (DelayReached(&action_delay, action_delay_value)) { int x,y,element; + int sieb_x = 0, sieb_y = 0; + + FrameCounter++; + TimeFrames++; if (tape.pausing || (tape.playing && !TapePlayDelay())) - return(ACT_GO_ON); + return; else if (tape.recording) TapeRecordDelay(); - CheckMoving = CheckExploding = FALSE; for(y=0;y0) + JustHit[x][y]--; + } for(y=0;y0 && TimeFrames>=25 && !tape.pausing) + { + TimeFrames = 0; + TimeLeft--; + + if (tape.recording || tape.playing) + DrawVideoDisplay(VIDEO_STATE_TIME_ON,level.time-TimeLeft); + + if (TimeLeft<=10) + PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT); + + DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); + + if (!TimeLeft) + KillHero(); } - return(ACT_GO_ON); + BackToFront(); } void ScrollLevel(int dx, int dy) @@ -2284,13 +2290,13 @@ void ScrollLevel(int dx, int dy) redraw_mask|=REDRAW_FIELD; } -BOOL MoveFigureOneStep(int dx, int dy) +BOOL MoveFigureOneStep(int dx, int dy, int real_dx, int real_dy) { - int oldJX,oldJY, newJX=JX+dx,newJY=JY+dy; + int oldJX,oldJY, newJX = JX+dx,newJY = JY+dy; int element; int can_move; - if (!dx && !dy) + if (GameOver || (!dx && !dy)) return(MF_NO_ACTION); if (!IN_LEV_FIELD(newJX,newJY)) return(MF_NO_ACTION); @@ -2309,8 +2315,8 @@ BOOL MoveFigureOneStep(int dx, int dy) PlaySoundLevel(JX,JY,SND_AUTSCH); PlaySoundLevel(JX,JY,SND_LACHEN); - GameOver=TRUE; - JX=JY=-1; + GameOver = TRUE; + JX = JY = -1; } else KillHero(); @@ -2318,7 +2324,7 @@ BOOL MoveFigureOneStep(int dx, int dy) return(MF_MOVING); } - can_move = DigField(newJX,newJY,DF_DIG); + can_move = DigField(newJX,newJY, real_dx,real_dy, DF_DIG); if (can_move != MF_MOVING) return(can_move); @@ -2349,25 +2355,63 @@ BOOL MoveFigure(int dx, int dy) if (GameOver || (!dx && !dy)) return(FALSE); +/* + if (!DelayReached(&move_delay,8) && !tape.playing) + return(FALSE); +*/ + +/* if (!DelayReached(&move_delay,10) && !tape.playing) return(FALSE); +*/ + +/* + if (!FrameReached(&move_delay,2) && !tape.playing) + return(FALSE); +*/ - if (moved |= MoveFigureOneStep(dx,0)) - moved |= MoveFigureOneStep(0,dy); + if (Movemethod == 0) + { + if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing) + return(FALSE); + } + else + { + if (!FrameReached(&move_delay,Movespeed[1]) && !tape.playing) + return(FALSE); + } + + if (moved |= MoveFigureOneStep(dx,0, dx,dy)) + moved |= MoveFigureOneStep(0,dy, dx,dy); else { - moved |= MoveFigureOneStep(0,dy); - moved |= MoveFigureOneStep(dx,0); + moved |= MoveFigureOneStep(0,dy, dx,dy); + moved |= MoveFigureOneStep(dx,0, dx,dy); } if (moved & MF_MOVING) { int old_scroll_x=scroll_x, old_scroll_y=scroll_y; + int offset = (scroll_delay_on ? 3 : 0); +/* if (scroll_x!=JX-MIDPOSX && JX>=MIDPOSX-1 && JX<=lev_fieldx-MIDPOSX) scroll_x = JX-MIDPOSX; if (scroll_y!=JY-MIDPOSY && JY>=MIDPOSY-1 && JY<=lev_fieldy-MIDPOSY) scroll_y = JY-MIDPOSY; +*/ + +/* + printf("(scroll_x, scroll_y, JX, JY) == (%d, %d, %d, %d)\n", + scroll_x, scroll_y, JX, JY); +*/ + + if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) && + JX>=MIDPOSX-1-offset && JX<=lev_fieldx-(MIDPOSX-offset)) + scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset); + if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) && + JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset)) + scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset); if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y) ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); @@ -2382,8 +2426,10 @@ BOOL MoveFigure(int dx, int dy) BackToFront(); +/* if (LevelSolved) GameWon(); +*/ return(moved); } @@ -2393,10 +2439,10 @@ void TestIfHeroHitsBadThing() int i, killx = JX,killy = JY; static int xy[4][2] = { - 0,-1, - -1,0, - +1,0, - 0,+1 + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } }; static int harmless[4] = { @@ -2442,10 +2488,10 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) int i, killx=badx, killy=bady; static int xy[4][2] = { - 0,-1, - -1,0, - +1,0, - 0,+1 + { 0,-1 }, + { -1,0 }, + { +1,0 }, + { 0,+1 } }; for(i=0;i<4;i++) @@ -2459,7 +2505,7 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) element=Feld[x][y]; if (IS_AMOEBOID(element) || element==EL_LIFE || - element==EL_AMOEBING2 || element==EL_AMOEBING3 || element==EL_TROPFEN) + element==EL_AMOEBING || element==EL_TROPFEN) { killx=x; killy=y; @@ -2473,7 +2519,7 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) void KillHero() { - if (PLAYER(-1,-1)) + if (IS_PLAYER(-1,-1)) return; if (IS_PFORTE(Feld[JX][JY])) @@ -2483,17 +2529,19 @@ void KillHero() PlaySoundLevel(JX,JY,SND_LACHEN); Bang(JX,JY); GameOver = TRUE; + ZX = JX; + ZY = JY; JX = JY = -1; } -int DigField(int x, int y, int mode) +int DigField(int x, int y, int real_dx, int real_dy, int mode) { - int dx=x-JX, dy=y-JY; + int dx = x-JX, dy = y-JY; int element; static long push_delay = 0; - static int push_delay_value = 20; + static int push_delay_value = 5; - if (mode==DF_NO_PUSH) + if (mode == DF_NO_PUSH) { push_delay = 0; return(MF_NO_ACTION); @@ -2507,39 +2555,58 @@ int DigField(int x, int y, int mode) switch(element) { case EL_LEERRAUM: - CheckMoving=TRUE; break; case EL_ERDREICH: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; + Feld[x][y] = EL_LEERRAUM; break; case EL_EDELSTEIN: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; + case EL_EDELSTEIN_BD: + case EL_EDELSTEIN_GELB: + case EL_EDELSTEIN_ROT: + case EL_EDELSTEIN_LILA: + Feld[x][y] = EL_LEERRAUM; + MovDelay[x][y] = 0; /* wegen EDELSTEIN_BD-Funkeln! */ if (Gems>0) Gems--; - RaiseScore(level.score[SC_EDELSTEIN]); + RaiseScoreElement(EL_EDELSTEIN); DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); PlaySoundLevel(x,y,SND_PONG); break; case EL_DIAMANT: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; + Feld[x][y] = EL_LEERRAUM; Gems -= 3; if (Gems<0) Gems=0; - RaiseScore(level.score[SC_DIAMANT]); + RaiseScoreElement(EL_DIAMANT); DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); PlaySoundLevel(x,y,SND_PONG); break; case EL_DYNAMIT_AUS: - Feld[x][y]=EL_LEERRAUM; - CheckMoving=TRUE; + Feld[x][y] = EL_LEERRAUM; Dynamite++; - RaiseScore(level.score[SC_DYNAMIT]); + RaiseScoreElement(EL_DYNAMIT); DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); PlaySoundLevel(x,y,SND_PONG); break; + case EL_DYNABOMB_NR: + Feld[x][y] = EL_LEERRAUM; + DynaBombCount++; + DynaBombsLeft++; + RaiseScoreElement(EL_DYNAMIT); + PlaySoundLevel(x,y,SND_PONG); + break; + case EL_DYNABOMB_SZ: + Feld[x][y] = EL_LEERRAUM; + DynaBombSize++; + RaiseScoreElement(EL_DYNAMIT); + PlaySoundLevel(x,y,SND_PONG); + break; + case EL_DYNABOMB_XL: + Feld[x][y] = EL_LEERRAUM; + DynaBombXL = TRUE; + RaiseScoreElement(EL_DYNAMIT); + PlaySoundLevel(x,y,SND_PONG); + break; case EL_SCHLUESSEL1: case EL_SCHLUESSEL2: case EL_SCHLUESSEL3: @@ -2548,9 +2615,8 @@ int DigField(int x, int y, int mode) int key_nr = element-EL_SCHLUESSEL1; Feld[x][y] = EL_LEERRAUM; - CheckMoving = TRUE; Key[key_nr] = TRUE; - RaiseScore(level.score[SC_SCHLUESSEL]); + RaiseScoreElement(EL_SCHLUESSEL); DrawMiniGraphicExtHiRes(drawto,gc, DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, GFX_SCHLUESSEL1+key_nr); @@ -2561,33 +2627,37 @@ int DigField(int x, int y, int mode) break; } case EL_ABLENK_AUS: - Feld[x][y]=EL_ABLENK_EIN; - CheckExploding=TRUE; + Feld[x][y] = EL_ABLENK_EIN; ZX=x; ZY=y; DrawLevelField(x,y); -/* - PlaySoundLevel(x,y,SND_DENG); -*/ return(MF_ACTION); break; case EL_FELSBROCKEN: case EL_BOMBE: case EL_KOKOSNUSS: + case EL_ZEIT_LEER: if (mode==DF_SNAP) return(MF_NO_ACTION); - if (dy || !IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy]!=EL_LEERRAUM) + if (dy || !IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy] != EL_LEERRAUM) return(MF_NO_ACTION); - if (Counter() > push_delay+4*push_delay_value) - push_delay = Counter(); - if (!DelayReached(&push_delay,push_delay_value) && !tape.playing) + if (real_dy) + { + if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy])) + return(MF_NO_ACTION); + } + + if (push_delay == 0) + push_delay = FrameCounter; + if (!FrameReached(&push_delay,push_delay_value) && !tape.playing) return(MF_NO_ACTION); Feld[x][y] = EL_LEERRAUM; Feld[x+dx][y+dy] = element; - push_delay_value = 10+RND(30); - CheckMoving = TRUE; + + push_delay_value = 2+RND(8); + DrawLevelField(x+dx,y+dy); if (element==EL_FELSBROCKEN) PlaySoundLevel(x+dx,y+dy,SND_PUSCH); @@ -2616,16 +2686,91 @@ int DigField(int x, int y, int mode) return(MF_NO_ACTION); break; case EL_AUSGANG_AUF: - if (mode==DF_SNAP || Gems>0) + if (mode==DF_SNAP) return(MF_NO_ACTION); - LevelSolved = TRUE; + LevelSolved = GameOver = TRUE; PlaySoundLevel(x,y,SND_BUING); + break; + case EL_BIRNE_AUS: + Feld[x][y] = EL_BIRNE_EIN; + Lights--; + DrawLevelField(x,y); + PlaySoundLevel(x,y,SND_DENG); + return(MF_ACTION); + break; + case EL_ZEIT_VOLL: + Feld[x][y] = EL_ZEIT_LEER; + TimeLeft += 10; + DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); + DrawLevelField(x,y); + PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT); + return(MF_ACTION); + break; + case EL_SOKOBAN_FELD_LEER: + break; + case EL_SOKOBAN_FELD_VOLL: + case EL_SOKOBAN_OBJEKT: + if (mode==DF_SNAP) + return(MF_NO_ACTION); + if (!IN_LEV_FIELD(x+dx,y+dy) + || (Feld[x+dx][y+dy] != EL_LEERRAUM + && Feld[x+dx][y+dy] != EL_SOKOBAN_FELD_LEER)) + return(MF_NO_ACTION); + + if (dx && real_dy) + { + if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy])) + return(MF_NO_ACTION); + } + else if (dy && real_dx) + { + if (IN_LEV_FIELD(JX+real_dx,JY) && !IS_SOLID(Feld[JX+real_dx][JY])) + return(MF_NO_ACTION); + } + + if (push_delay == 0) + push_delay = FrameCounter; + if (!FrameReached(&push_delay,push_delay_value) && !tape.playing) + return(MF_NO_ACTION); + + if (element == EL_SOKOBAN_FELD_VOLL) + { + Feld[x][y] = EL_SOKOBAN_FELD_LEER; + SokobanFields++; + } + else + Feld[x][y] = EL_LEERRAUM; + + if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER) + { + Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL; + SokobanFields--; + if (element == EL_SOKOBAN_OBJEKT) + PlaySoundLevel(x,y,SND_DENG); + } + else + Feld[x+dx][y+dy] = EL_SOKOBAN_OBJEKT; + + push_delay_value = 2; + + DrawLevelField(x,y); + DrawLevelField(x+dx,y+dy); + PlaySoundLevel(x+dx,y+dy,SND_PUSCH); + + if (SokobanFields == 0 && game_emulation == EMU_SOKOBAN) + { + LevelSolved = GameOver = TRUE; + PlaySoundLevel(x,y,SND_BUING); + } + break; default: return(MF_NO_ACTION); break; } - push_delay=0; + + push_delay = 0; + return(MF_MOVING); } @@ -2646,7 +2791,7 @@ BOOL SnapField(int dx, int dy) if (snapped) return(FALSE); - if (!DigField(x,y,DF_SNAP)) + if (!DigField(x,y, 0,0, DF_SNAP)) return(FALSE); snapped = TRUE; @@ -2658,17 +2803,36 @@ BOOL SnapField(int dx, int dy) BOOL PlaceBomb(void) { - if (Dynamite==0 || Feld[JX][JY]==EL_DYNAMIT) + int element; + + if (GameOver) + return(FALSE); + + element = Feld[JX][JY]; + + if ((Dynamite==0 && DynaBombsLeft==0) || + element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING) return(FALSE); - if (Feld[JX][JY]!=EL_LEERRAUM) - Store[JX][JY] = Feld[JX][JY]; - Feld[JX][JY] = EL_DYNAMIT; - MovDelay[JX][JY] = 48; - Dynamite--; - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); - DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); - CheckExploding = TRUE; + if (element!=EL_LEERRAUM) + Store[JX][JY] = element; + + if (Dynamite) + { + Feld[JX][JY] = EL_DYNAMIT; + MovDelay[JX][JY] = 48; + Dynamite--; + DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); + } + else + { + Feld[JX][JY] = EL_DYNABOMB; + MovDelay[JX][JY] = 48; + DynaBombsLeft--; + DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB); + } + return(TRUE); } @@ -2677,7 +2841,8 @@ void PlaySoundLevel(int x, int y, int sound_nr) int sx = SCROLLX(x), sy = SCROLLY(y); int volume, stereo; - if (!sound_loops_on && IS_LOOP_SOUND(sound_nr)) + if ((!sound_simple_on && !IS_LOOP_SOUND(sound_nr)) || + (!sound_loops_on && IS_LOOP_SOUND(sound_nr))) return; if (!IN_LEV_FIELD(x,y)) @@ -2704,395 +2869,44 @@ void RaiseScore(int value) BackToFront(); } -void TapeInitRecording() -{ - time_t zeit1 = time(NULL); - struct tm *zeit2 = localtime(&zeit1); - - if (tape.recording || tape.playing) - return; - - tape.level_nr = level_nr; - tape.recording = TRUE; - tape.pausing = TRUE; - tape.date = - 10000*(zeit2->tm_year%100) + 100*zeit2->tm_mon + zeit2->tm_mday; - - DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_ON,0); - DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date); - DrawVideoDisplay(VIDEO_STATE_TIME_ON,0); -} - -void TapeStartRecording() -{ - tape.length = 0; - tape.counter = 0; - tape.pos[tape.counter].delay = 0; - tape.recording = TRUE; - tape.playing = FALSE; - tape.pausing = FALSE; - tape.random_seed = InitRND(NEW_RANDOMIZE); - DrawVideoDisplay(VIDEO_STATE_REC_ON | VIDEO_STATE_PAUSE_OFF,0); -} - -void TapeStopRecording() -{ - if (!tape.recording) - return; - - tape.length = tape.counter; - tape.recording = FALSE; - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_REC_OFF,0); - - master_tape = tape; -} - -void TapeRecordAction(int joy) -{ - if (!tape.recording || tape.pausing) - return; - - if (tape.counter>=MAX_TAPELEN-1) - { - TapeStopRecording(); - return; - } - - if (joy) - { - tape.pos[tape.counter].joystickdata = joy; - tape.counter++; - tape.pos[tape.counter].delay = 0; - } -} - -void TapeRecordDelay() -{ - if (!tape.recording || tape.pausing) - return; - - if (tape.counter>=MAX_TAPELEN) - { - TapeStopRecording(); - return; - } - - tape.pos[tape.counter].delay++; - - if (tape.pos[tape.counter].delay>=255) - { - tape.pos[tape.counter].joystickdata = 0; - tape.counter++; - tape.pos[tape.counter].delay = 0; - } -} - -void TapeTogglePause() -{ - if (!tape.recording && !tape.playing) - return; - - if (tape.pausing) - { - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); - if (game_status==MAINMENU) - HandleMainMenu(SX+16,SY+7*32+16,0,0,MB_MENU_CHOICE); - } - else - { - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); - } -} - -void TapeInitPlaying() -{ - if (tape.recording || tape.playing || TAPE_IS_EMPTY(tape)) - return; - - tape.playing = TRUE; - tape.pausing = TRUE; - DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_ON,0); - DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date); - DrawVideoDisplay(VIDEO_STATE_TIME_ON,0); -} - -void TapeStartPlaying() -{ - tape = master_tape; - - tape.counter = 0; - tape.recording = FALSE; - tape.playing = TRUE; - tape.pausing = FALSE; - InitRND(tape.random_seed); - DrawVideoDisplay(VIDEO_STATE_PLAY_ON | VIDEO_STATE_PAUSE_OFF,0); -} - -void TapeStopPlaying() -{ - if (!tape.playing) - return; - - tape.playing = FALSE; - tape.pausing = FALSE; - DrawVideoDisplay(VIDEO_STATE_PLAY_OFF,0); -} - -int TapePlayAction() -{ - if (!tape.playing || tape.pausing) - return(0); - - if (tape.counter>=tape.length) - { - TapeStopPlaying(); - return(0); - } - - if (!tape.pos[tape.counter].delay) - { - tape.counter++; - return(tape.pos[tape.counter-1].joystickdata); - } - else - return(0); -} - -BOOL TapePlayDelay() -{ - if (!tape.playing || tape.pausing) - return(0); - - if (tape.counter>=tape.length) - { - TapeStopPlaying(); - return(TRUE); - } - - if (tape.pos[tape.counter].delay) - { - tape.pos[tape.counter].delay--; - return(TRUE); - } - else - return(FALSE); -} - -void TapeStop() +void RaiseScoreElement(int element) { - TapeStopRecording(); - TapeStopPlaying(); - DrawVideoDisplay(VIDEO_ALL_OFF,0); - if (tape.date && tape.length) + switch(element) { - DrawVideoDisplay(VIDEO_STATE_DATE_ON,tape.date); - DrawVideoDisplay(VIDEO_STATE_TIME_ON,0); + case EL_EDELSTEIN: + RaiseScore(level.score[SC_EDELSTEIN]); + break; + case EL_DIAMANT: + RaiseScore(level.score[SC_DIAMANT]); + break; + case EL_KAEFER: + case EL_BUTTERFLY: + RaiseScore(level.score[SC_KAEFER]); + break; + case EL_FLIEGER: + case EL_FIREFLY: + RaiseScore(level.score[SC_FLIEGER]); + break; + case EL_MAMPFER: + case EL_MAMPFER2: + RaiseScore(level.score[SC_MAMPFER]); + break; + case EL_ZOMBIE: + RaiseScore(level.score[SC_ZOMBIE]); + break; + case EL_PACMAN: + RaiseScore(level.score[SC_PACMAN]); + break; + case EL_KOKOSNUSS: + RaiseScore(level.score[SC_KOKOSNUSS]); + break; + case EL_DYNAMIT: + RaiseScore(level.score[SC_DYNAMIT]); + break; + case EL_SCHLUESSEL: + RaiseScore(level.score[SC_SCHLUESSEL]); + break; + default: + break; } } - -void TapeErase() -{ - tape.length = 0; -} - -void DrawVideoDisplay(unsigned long state, unsigned long value) -{ - int i; - int part1 = 0, part2 = 1; - int xpos = 0, ypos = 1, xsize = 2, ysize = 3; - static char *monatsname[12] = - { - "JAN", "FEB", "MAR", "APR", "MAY", "JUN", - "JUL", "AUG", "SEP", "OCT", "NOV", "DEC" - }; - static int video_pos[10][2][4] = - { - VIDEO_PLAY_LABEL_XPOS, VIDEO_PLAY_LABEL_YPOS, - VIDEO_PLAY_LABEL_XSIZE,VIDEO_PLAY_LABEL_YSIZE, - VIDEO_PLAY_SYMBOL_XPOS, VIDEO_PLAY_SYMBOL_YPOS, - VIDEO_PLAY_SYMBOL_XSIZE,VIDEO_PLAY_SYMBOL_YSIZE, - - VIDEO_REC_LABEL_XPOS, VIDEO_REC_LABEL_YPOS, - VIDEO_REC_LABEL_XSIZE,VIDEO_REC_LABEL_YSIZE, - VIDEO_REC_SYMBOL_XPOS, VIDEO_REC_SYMBOL_YPOS, - VIDEO_REC_SYMBOL_XSIZE,VIDEO_REC_SYMBOL_YSIZE, - - VIDEO_PAUSE_LABEL_XPOS, VIDEO_PAUSE_LABEL_YPOS, - VIDEO_PAUSE_LABEL_XSIZE,VIDEO_PAUSE_LABEL_YSIZE, - VIDEO_PAUSE_SYMBOL_XPOS, VIDEO_PAUSE_SYMBOL_YPOS, - VIDEO_PAUSE_SYMBOL_XSIZE,VIDEO_PAUSE_SYMBOL_YSIZE, - - VIDEO_DATE_LABEL_XPOS, VIDEO_DATE_LABEL_YPOS, - VIDEO_DATE_LABEL_XSIZE,VIDEO_DATE_LABEL_YSIZE, - VIDEO_DATE_XPOS, VIDEO_DATE_YPOS, - VIDEO_DATE_XSIZE,VIDEO_DATE_YSIZE, - - 0,0, - 0,0, - VIDEO_TIME_XPOS, VIDEO_TIME_YPOS, - VIDEO_TIME_XSIZE,VIDEO_TIME_YSIZE, - - VIDEO_BUTTON_PLAY_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_REC_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_PAUSE_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_STOP_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0, - - VIDEO_BUTTON_EJECT_XPOS, VIDEO_BUTTON_ANY_YPOS, - VIDEO_BUTTON_XSIZE,VIDEO_BUTTON_YSIZE, - 0,0, - 0,0 - }; - - for(i=0;i<20;i++) - { - if (state & (1< STATE_ON / PRESS_OFF */ - cx = DOOR_GFX_PAGEX4; - else - cx = DOOR_GFX_PAGEX3; /* i gerade => STATE_OFF / PRESS_ON */ - - if (video_pos[pos][part1][0]) - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + video_pos[pos][part1][xpos], - cy + video_pos[pos][part1][ypos], - video_pos[pos][part1][xsize], - video_pos[pos][part1][ysize], - VX + video_pos[pos][part1][xpos], - VY + video_pos[pos][part1][ypos]); - if (video_pos[pos][part2][0]) - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + video_pos[pos][part2][xpos], - cy + video_pos[pos][part2][ypos], - video_pos[pos][part2][xsize], - video_pos[pos][part2][ysize], - VX + video_pos[pos][part2][xpos], - VY + video_pos[pos][part2][ypos]); - } - } - - if (state & VIDEO_STATE_DATE_ON) - { - int tag = value % 100; - int monat = (value/100) % 100; - int jahr = (value/10000); - - DrawText(VX+VIDEO_DATE_XPOS,VY+VIDEO_DATE_YPOS, - int2str(tag,2),FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_DATE_XPOS+27,VY+VIDEO_DATE_YPOS, - monatsname[monat],FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_DATE_XPOS+64,VY+VIDEO_DATE_YPOS, - int2str(jahr,2),FS_SMALL,FC_SPECIAL1); - } - - if (state & VIDEO_STATE_TIME_ON) - { - int min = value / 60; - int sec = value % 60; - - DrawText(VX+VIDEO_TIME_XPOS,VY+VIDEO_TIME_YPOS, - int2str(min,2),FS_SMALL,FC_SPECIAL1); - DrawText(VX+VIDEO_TIME_XPOS+27,VY+VIDEO_TIME_YPOS, - int2str(sec,2),FS_SMALL,FC_SPECIAL1); - } - - if (state & VIDEO_STATE_DATE) - redraw_mask |= REDRAW_VIDEO_1; - if ((state & ~VIDEO_STATE_DATE) & VIDEO_STATE) - redraw_mask |= REDRAW_VIDEO_2; - if (state & VIDEO_PRESS) - redraw_mask |= REDRAW_VIDEO_3; -} - -void DrawSoundDisplay(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = 0; - - pos = (state & BUTTON_SOUND_MUSIC ? SOUND_BUTTON_MUSIC_XPOS : - state & BUTTON_SOUND_LOOPS ? SOUND_BUTTON_LOOPS_XPOS : - SOUND_BUTTON_SOUND_XPOS); - - if (state & BUTTON_ON) - cy -= SOUND_BUTTON_YSIZE; - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + SOUND_BUTTON_ANY_YPOS, - SOUND_BUTTON_XSIZE,SOUND_BUTTON_YSIZE, - DX + pos,DY + SOUND_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawGameButton(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = -GAME_BUTTON_YSIZE; - - pos = (state & BUTTON_GAME_STOP ? GAME_BUTTON_STOP_XPOS : - state & BUTTON_GAME_PAUSE ? GAME_BUTTON_PAUSE_XPOS : - GAME_BUTTON_PLAY_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + GAME_BUTTON_ANY_YPOS, - GAME_BUTTON_XSIZE,GAME_BUTTON_YSIZE, - DX + pos,DY + GAME_BUTTON_ANY_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawChooseButton(unsigned long state) -{ - int pos, cx = DOOR_GFX_PAGEX4, cy = 0; - - pos = (state & BUTTON_OK ? OK_BUTTON_XPOS : NO_BUTTON_XPOS); - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + pos,cy + OK_BUTTON_GFX_YPOS, - OK_BUTTON_XSIZE,OK_BUTTON_YSIZE, - DX + pos,DY + OK_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -} - -void DrawConfirmButton(unsigned long state) -{ - int cx = DOOR_GFX_PAGEX4, cy = 0; - - if (state & BUTTON_PRESSED) - cx = DOOR_GFX_PAGEX3; - - XCopyArea(display,pix[PIX_DOOR],drawto,gc, - cx + CONFIRM_BUTTON_XPOS,cy + CONFIRM_BUTTON_GFX_YPOS, - CONFIRM_BUTTON_XSIZE,CONFIRM_BUTTON_YSIZE, - DX + CONFIRM_BUTTON_XPOS,DY + CONFIRM_BUTTON_YPOS); - - redraw_mask |= REDRAW_DOOR_1; -}