X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=a48ad78bad3944432795406b1fae03677445dbe4;hp=13ae62bb51347d394f92fcb9647febd254b49ce9;hb=3dc317d10b44cc6b75db10ac194966ad8114d390;hpb=e8bffba310b8b33e441a952335273665c07eb4a5 diff --git a/src/game.c b/src/game.c index 13ae62bb..a48ad78b 100644 --- a/src/game.c +++ b/src/game.c @@ -23,6 +23,52 @@ #include "joystick.h" #include "network.h" +#ifdef DEBUG +static unsigned int getStateCheckSum(int counter) +{ + int x, y; + unsigned int mult = 1; + unsigned int checksum = 0; + static short lastFeld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + static boolean first_game = TRUE; + + for (y=0; ylights_still_needed = 0; player->friends_still_needed = 0; - for(j=0; j<4; j++) + for (j=0; j<4; j++) player->key[j] = FALSE; player->dynamite = 0; @@ -99,8 +145,8 @@ void InitGame() player->last_jx = player->last_jy = 0; player->jx = player->jy = 0; - DigField(player, 0,0,0,0,DF_NO_PUSH); - SnapField(player, 0,0); + DigField(player, 0, 0, 0, 0, DF_NO_PUSH); + SnapField(player, 0, 0); player->LevelSolved = FALSE; player->GameOver = FALSE; @@ -125,24 +171,31 @@ void InitGame() AllPlayersGone = SiebAktiv = FALSE; - for(i=0;i0 && Feld[x-1][y]==EL_SALZSAEURE) + else if (x > 0 && Feld[x-1][y] == EL_SALZSAEURE) Feld[x][y] = EL_BADEWANNE2; - else if (y>0 && Feld[x][y-1]==EL_BADEWANNE1) + else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE1) Feld[x][y] = EL_BADEWANNE3; - else if (y>0 && Feld[x][y-1]==EL_SALZSAEURE) + else if (y > 0 && Feld[x][y-1] == EL_SALZSAEURE) Feld[x][y] = EL_BADEWANNE4; - else if (y>0 && Feld[x][y-1]==EL_BADEWANNE2) + else if (y > 0 && Feld[x][y-1] == EL_BADEWANNE2) Feld[x][y] = EL_BADEWANNE5; break; case EL_KAEFER_R: @@ -223,14 +276,14 @@ void InitGame() case EL_MAMPFER2: case EL_ROBOT: case EL_PACMAN: - InitMovDir(x,y); + InitMovDir(x, y); break; case EL_AMOEBE_VOLL: case EL_AMOEBE_BD: - InitAmoebaNr(x,y); + InitAmoebaNr(x, y); break; case EL_TROPFEN: - if (y==lev_fieldy-1) + if (y == lev_fieldy - 1) { Feld[x][y] = EL_AMOEBING; Store[x][y] = EL_AMOEBE_NASS; @@ -251,7 +304,7 @@ void InitGame() break; case EL_SCHWEIN: case EL_DRACHE: - MovDir[x][y] = 1<connected && !player->present) { - for(j=0; jjx, jy = some_player->jy; @@ -290,11 +343,11 @@ void InitGame() /* when in single player mode, eliminate all but the first active player */ if (!options.network && !setup.team_mode) { - for(i=0; ijx, jy = player->jy; @@ -310,7 +363,7 @@ void InitGame() } } - for(i=0; igems_still_needed,3),FS_SMALL,FC_YELLOW); - DrawTextExt(pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1+XX_DYNAMITE,DOOR_GFX_PAGEY1+YY_DYNAMITE, - int2str(local_player->dynamite,3),FS_SMALL,FC_YELLOW); - DrawTextExt(pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1+XX_SCORE,DOOR_GFX_PAGEY1+YY_SCORE, - int2str(local_player->score,5),FS_SMALL,FC_YELLOW); - DrawTextExt(pix[PIX_DB_DOOR],gc, - DOOR_GFX_PAGEX1+XX_TIME,DOOR_GFX_PAGEY1+YY_TIME, - int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); + XCopyArea(display, pix[PIX_DOOR], pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, + DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); + DrawTextExt(pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1 + XX_LEVEL, DOOR_GFX_PAGEY1 + YY_LEVEL, + int2str(level_nr, 2), FS_SMALL, FC_YELLOW); + DrawTextExt(pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1 + XX_EMERALDS, DOOR_GFX_PAGEY1 + YY_EMERALDS, + int2str(local_player->gems_still_needed,3), FS_SMALL, FC_YELLOW); + DrawTextExt(pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1 + XX_DYNAMITE, DOOR_GFX_PAGEY1 + YY_DYNAMITE, + int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); + DrawTextExt(pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1 + XX_SCORE, DOOR_GFX_PAGEY1 + YY_SCORE, + int2str(local_player->score, 5), FS_SMALL, FC_YELLOW); + DrawTextExt(pix[PIX_DB_DOOR], gc, + DOOR_GFX_PAGEX1 + XX_TIME, DOOR_GFX_PAGEY1 + YY_TIME, + int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); DrawGameButton(BUTTON_GAME_STOP); DrawGameButton(BUTTON_GAME_PAUSE); DrawGameButton(BUTTON_GAME_PLAY); - DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music)); - DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops)); - DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple)); - XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc, - DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS, - GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE, - DOOR_GFX_PAGEX1+GAME_CONTROL_XPOS, - DOOR_GFX_PAGEY1+GAME_CONTROL_YPOS); + DrawSoundDisplay(BUTTON_SOUND_MUSIC | (setup.sound_music ? BUTTON_ON : 0)); + DrawSoundDisplay(BUTTON_SOUND_LOOPS | (setup.sound_loops ? BUTTON_ON : 0)); + DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (setup.sound_simple ? BUTTON_ON : 0)); + XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc, + DX + GAME_CONTROL_XPOS, DY + GAME_CONTROL_YPOS, + GAME_CONTROL_XSIZE, 2 * GAME_CONTROL_YSIZE, + DOOR_GFX_PAGEX1 + GAME_CONTROL_XPOS, + DOOR_GFX_PAGEY1 + GAME_CONTROL_YPOS); OpenDoor(DOOR_OPEN_1); @@ -382,7 +435,7 @@ void InitGame() XAutoRepeatOff(display); - for (i=0;i<4;i++) + for (i=0; i<4; i++) printf("Spieler %d %saktiv.\n", i+1, (stored_player[i].active ? "" : "nicht ")); @@ -393,10 +446,10 @@ void InitMovDir(int x, int y) int i, element = Feld[x][y]; static int xy[4][2] = { - { 0,+1 }, - { +1,0 }, - { 0,-1 }, - { -1,0 } + { 0, +1 }, + { +1, 0 }, + { 0, -1 }, + { -1, 0 } }; static int direction[2][4] = { @@ -411,59 +464,57 @@ void InitMovDir(int x, int y) case EL_KAEFER_L: case EL_KAEFER_U: Feld[x][y] = EL_KAEFER; - MovDir[x][y] = direction[0][element-EL_KAEFER_R]; + MovDir[x][y] = direction[0][element - EL_KAEFER_R]; break; case EL_FLIEGER_R: case EL_FLIEGER_O: case EL_FLIEGER_L: case EL_FLIEGER_U: Feld[x][y] = EL_FLIEGER; - MovDir[x][y] = direction[0][element-EL_FLIEGER_R]; + MovDir[x][y] = direction[0][element - EL_FLIEGER_R]; break; case EL_BUTTERFLY_R: case EL_BUTTERFLY_O: case EL_BUTTERFLY_L: case EL_BUTTERFLY_U: Feld[x][y] = EL_BUTTERFLY; - MovDir[x][y] = direction[0][element-EL_BUTTERFLY_R]; + MovDir[x][y] = direction[0][element - EL_BUTTERFLY_R]; break; case EL_FIREFLY_R: case EL_FIREFLY_O: case EL_FIREFLY_L: case EL_FIREFLY_U: Feld[x][y] = EL_FIREFLY; - MovDir[x][y] = direction[0][element-EL_FIREFLY_R]; + MovDir[x][y] = direction[0][element - EL_FIREFLY_R]; break; case EL_PACMAN_R: case EL_PACMAN_O: case EL_PACMAN_L: case EL_PACMAN_U: Feld[x][y] = EL_PACMAN; - MovDir[x][y] = direction[0][element-EL_PACMAN_R]; + MovDir[x][y] = direction[0][element - EL_PACMAN_R]; break; default: - MovDir[x][y] = 1<= 0) + if ((hi_pos = NewHiScore()) >= 0) { game_status = HALLOFFAME; DrawHallOfFame(hi_pos); @@ -567,37 +618,37 @@ void GameWon() boolean NewHiScore() { - int k,l; + int k, l; int position = -1; LoadScore(level_nr); if (!strcmp(setup.player_name, EMPTY_ALIAS) || local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score) - return(-1); + return -1; - for(k=0;kscore > highscore[k].Score) { /* Spieler kommt in Highscore-Liste */ - if (kk;l--) + for (l=m; l>k; l--) { - strcpy(highscore[l].Name,highscore[l-1].Name); - highscore[l].Score = highscore[l-1].Score; + strcpy(highscore[l].Name, highscore[l - 1].Name); + highscore[l].Score = highscore[l - 1].Score; } } @@ -618,16 +669,16 @@ boolean NewHiScore() } - if (position>=0) + if (position >= 0) SaveScore(level_nr); - return(position); + return position; } void InitMovingField(int x, int y, int direction) { - int newx = x + (direction==MV_LEFT ? -1 : direction==MV_RIGHT ? +1 : 0); - int newy = y + (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); + int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); + int newy = y + (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); MovDir[x][y] = direction; MovDir[newx][newy] = direction; @@ -638,8 +689,8 @@ void InitMovingField(int x, int y, int direction) void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y) { int direction = MovDir[x][y]; - int newx = x + (direction==MV_LEFT ? -1 : direction==MV_RIGHT ? +1 : 0); - int newy = y + (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); + int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); + int newy = y + (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); *goes_to_x = newx; *goes_to_y = newy; @@ -650,13 +701,13 @@ void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) int oldx = x, oldy = y; int direction = MovDir[x][y]; - if (direction==MV_LEFT) + if (direction == MV_LEFT) oldx++; - else if (direction==MV_RIGHT) + else if (direction == MV_RIGHT) oldx--; - else if (direction==MV_UP) + else if (direction == MV_UP) oldy++; - else if (direction==MV_DOWN) + else if (direction == MV_DOWN) oldy--; *comes_from_x = oldx; @@ -667,15 +718,15 @@ int MovingOrBlocked2Element(int x, int y) { int element = Feld[x][y]; - if (element==EL_BLOCKED) + if (element == EL_BLOCKED) { - int oldx,oldy; + int oldx, oldy; - Blocked2Moving(x,y,&oldx,&oldy); - return(Feld[oldx][oldy]); + Blocked2Moving(x, y, &oldx, &oldy); + return Feld[oldx][oldy]; } else - return(element); + return element; } static void RemoveField(int x, int y) @@ -688,29 +739,29 @@ static void RemoveField(int x, int y) void RemoveMovingField(int x, int y) { - int oldx = x,oldy = y, newx = x,newy = y; + int oldx = x, oldy = y, newx = x, newy = y; - if (Feld[x][y] != EL_BLOCKED && !IS_MOVING(x,y)) + if (Feld[x][y] != EL_BLOCKED && !IS_MOVING(x, y)) return; - if (IS_MOVING(x,y)) + if (IS_MOVING(x, y)) { - Moving2Blocked(x,y,&newx,&newy); + Moving2Blocked(x, y, &newx, &newy); if (Feld[newx][newy] != EL_BLOCKED) return; } - else if (Feld[x][y]==EL_BLOCKED) + else if (Feld[x][y] == EL_BLOCKED) { - Blocked2Moving(x,y,&oldx,&oldy); - if (!IS_MOVING(oldx,oldy)) + Blocked2Moving(x, y, &oldx, &oldy); + if (!IS_MOVING(oldx, oldy)) return; } - if (Feld[x][y]==EL_BLOCKED && - (Store[oldx][oldy]==EL_MORAST_LEER || - Store[oldx][oldy]==EL_SIEB_LEER || - Store[oldx][oldy]==EL_SIEB2_LEER || - Store[oldx][oldy]==EL_AMOEBE_NASS)) + if (Feld[x][y] == EL_BLOCKED && + (Store[oldx][oldy] == EL_MORAST_LEER || + Store[oldx][oldy] == EL_SIEB_LEER || + Store[oldx][oldy] == EL_SIEB2_LEER || + Store[oldx][oldy] == EL_AMOEBE_NASS)) { Feld[oldx][oldy] = Store[oldx][oldy]; Store[oldx][oldy] = Store2[oldx][oldy] = 0; @@ -722,8 +773,8 @@ void RemoveMovingField(int x, int y) MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0; MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0; - DrawLevelField(oldx,oldy); - DrawLevelField(newx,newy); + DrawLevelField(oldx, oldy); + DrawLevelField(newx, newy); } void DrawDynamite(int x, int y) @@ -732,27 +783,27 @@ void DrawDynamite(int x, int y) int graphic = el2gfx(Feld[x][y]); int phase; - if (!IN_SCR_FIELD(sx,sy) || IS_PLAYER(x,y)) + if (!IN_SCR_FIELD(sx, sy) || IS_PLAYER(x, y)) return; if (Store[x][y]) - DrawGraphic(sx,sy, el2gfx(Store[x][y])); + DrawGraphic(sx, sy, el2gfx(Store[x][y])); - if (Feld[x][y]==EL_DYNAMIT) + if (Feld[x][y] == EL_DYNAMIT) { - if ((phase = (96-MovDelay[x][y])/12) > 6) + if ((phase = (96 - MovDelay[x][y]) / 12) > 6) phase = 6; } else { - if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) - phase = 7-phase; + if ((phase = ((96 - MovDelay[x][y]) / 6) % 8) > 3) + phase = 7 - phase; } if (Store[x][y]) - DrawGraphicThruMask(sx,sy, graphic + phase); + DrawGraphicThruMask(sx, sy, graphic + phase); else - DrawGraphic(sx,sy, graphic + phase); + DrawGraphic(sx, sy, graphic + phase); } void CheckDynamite(int x, int y) @@ -763,59 +814,59 @@ void CheckDynamite(int x, int y) if (MovDelay[x][y]) { if (!(MovDelay[x][y] % 12)) - PlaySoundLevel(x,y,SND_ZISCH); + PlaySoundLevel(x, y, SND_ZISCH); - if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12)) - DrawDynamite(x,y); - else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6)) - DrawDynamite(x,y); + if (Feld[x][y] == EL_DYNAMIT && !(MovDelay[x][y] % 12)) + DrawDynamite(x, y); + else if (Feld[x][y] == EL_DYNABOMB && !(MovDelay[x][y] % 6)) + DrawDynamite(x, y); return; } } StopSound(SND_ZISCH); - Bang(x,y); + Bang(x, y); } void Explode(int ex, int ey, int phase, int mode) { - int x,y; + int x, y; int num_phase = 9, delay = 2; - int last_phase = num_phase*delay; - int half_phase = (num_phase/2)*delay; + int last_phase = num_phase * delay; + int half_phase = (num_phase / 2) * delay; - if (phase==0) /* Feld 'Store' initialisieren */ + if (phase == 0) /* Feld 'Store' initialisieren */ { int center_element = Feld[ex][ey]; - if (IS_MOVING(ex,ey) || IS_BLOCKED(ex,ey)) + if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey)) { - center_element = MovingOrBlocked2Element(ex,ey); - RemoveMovingField(ex,ey); + center_element = MovingOrBlocked2Element(ex, ey); + RemoveMovingField(ex, ey); } - for(y=ey-1;ydynabomb_size; j++) + for (j=1; j<=player->dynabomb_size; j++) { int x = ex+j*xy[i%4][0]; int y = ey+j*xy[i%4][1]; int element; - if (!IN_LEV_FIELD(x,y) || IS_MASSIV(Feld[x][y])) + if (!IN_LEV_FIELD(x, y) || IS_MASSIV(Feld[x][y])) break; element = Feld[x][y]; - Explode(x,y,0,EX_BORDER); + Explode(x, y, 0, EX_BORDER); if (element != EL_LEERRAUM && element != EL_ERDREICH && @@ -975,7 +1027,7 @@ void Bang(int x, int y) { int element = Feld[x][y]; - PlaySoundLevel(x,y,SND_ROAAAR); + PlaySoundLevel(x, y, SND_ROAAAR); switch(element) { @@ -988,20 +1040,20 @@ void Bang(int x, int y) case EL_ROBOT: case EL_PACMAN: RaiseScoreElement(element); - Explode(x,y,0,EX_NORMAL); + Explode(x, y, 0, EX_NORMAL); break; case EL_DYNABOMB: case EL_DYNABOMB_NR: case EL_DYNABOMB_SZ: case EL_DYNABOMB_XL: - DynaExplode(x,y); + DynaExplode(x, y); break; case EL_BIRNE_AUS: case EL_BIRNE_EIN: - Explode(x,y,0,EX_CENTER); + Explode(x, y, 0, EX_CENTER); break; default: - Explode(x,y,0,EX_NORMAL); + Explode(x, y, 0, EX_NORMAL); break; } } @@ -1012,16 +1064,16 @@ void Blurb(int x, int y) if (element!=EL_BLURB_LEFT && element!=EL_BLURB_RIGHT) /* Anfang */ { - PlaySoundLevel(x,y,SND_BLURB); - if (IN_LEV_FIELD(x-1,y) && IS_FREE(x-1,y) && - (!IN_LEV_FIELD(x-1,y-1) || - !CAN_FALL(MovingOrBlocked2Element(x-1,y-1)))) + PlaySoundLevel(x, y, SND_BLURB); + if (IN_LEV_FIELD(x-1, y) && IS_FREE(x-1, y) && + (!IN_LEV_FIELD(x-1, y-1) || + !CAN_FALL(MovingOrBlocked2Element(x-1, y-1)))) { Feld[x-1][y] = EL_BLURB_LEFT; } - if (IN_LEV_FIELD(x+1,y) && IS_FREE(x+1,y) && - (!IN_LEV_FIELD(x+1,y-1) || - !CAN_FALL(MovingOrBlocked2Element(x+1,y-1)))) + if (IN_LEV_FIELD(x+1, y) && IS_FREE(x+1, y) && + (!IN_LEV_FIELD(x+1, y-1) || + !CAN_FALL(MovingOrBlocked2Element(x+1, y-1)))) { Feld[x+1][y] = EL_BLURB_RIGHT; } @@ -1036,13 +1088,13 @@ void Blurb(int x, int y) if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; - if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) - DrawGraphic(SCREENX(x),SCREENY(y),graphic+4-MovDelay[x][y]/2); + if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), graphic+4-MovDelay[x][y]/2); if (!MovDelay[x][y]) { Feld[x][y] = EL_LEERRAUM; - DrawLevelField(x,y); + DrawLevelField(x, y); } } } @@ -1050,7 +1102,7 @@ void Blurb(int x, int y) void Impact(int x, int y) { - boolean lastline = (y==lev_fieldy-1); + boolean lastline = (y == lev_fieldy-1); boolean object_hit = FALSE; int element = Feld[x][y]; int smashed = 0; @@ -1061,34 +1113,34 @@ void Impact(int x, int y) if (Feld[x][y+1] == EL_PLAYER_IS_LEAVING) return; - object_hit = (!IS_FREE(x,y+1) && (!IS_MOVING(x,y+1) || + object_hit = (!IS_FREE(x, y+1) && (!IS_MOVING(x, y+1) || MovDir[x][y+1]!=MV_DOWN || MovPos[x][y+1]<=TILEY/2)); if (object_hit) - smashed = MovingOrBlocked2Element(x,y+1); + smashed = MovingOrBlocked2Element(x, y+1); } /* Auftreffendes Element fällt in Salzsäure */ - if (!lastline && smashed==EL_SALZSAEURE) + if (!lastline && smashed == EL_SALZSAEURE) { - Blurb(x,y); + Blurb(x, y); return; } /* Auftreffendes Element ist Bombe */ - if (element==EL_BOMBE && (lastline || object_hit)) + if (element == EL_BOMBE && (lastline || object_hit)) { - Bang(x,y); + Bang(x, y); return; } /* Auftreffendes Element ist Säuretropfen */ - if (element==EL_TROPFEN && (lastline || object_hit)) + if (element == EL_TROPFEN && (lastline || object_hit)) { - if (object_hit && IS_PLAYER(x,y+1)) - KillHero(PLAYERINFO(x,y+1)); - else if (object_hit && (smashed==EL_MAULWURF || smashed==EL_PINGUIN)) - Bang(x,y+1); + if (object_hit && IS_PLAYER(x, y+1)) + KillHero(PLAYERINFO(x, y+1)); + else if (object_hit && (smashed == EL_MAULWURF || smashed == EL_PINGUIN)) + Bang(x, y+1); else { Feld[x][y] = EL_AMOEBING; @@ -1101,53 +1153,53 @@ void Impact(int x, int y) if (!lastline && object_hit) { if (CAN_CHANGE(element) && - (smashed==EL_SIEB_LEER || smashed==EL_SIEB2_LEER) && !SiebAktiv) + (smashed == EL_SIEB_LEER || smashed == EL_SIEB2_LEER) && !SiebAktiv) SiebAktiv = level.dauer_sieb * FRAMES_PER_SECOND; - if (IS_PLAYER(x,y+1)) + if (IS_PLAYER(x, y+1)) { - KillHero(PLAYERINFO(x,y+1)); + KillHero(PLAYERINFO(x, y+1)); return; } - else if (smashed==EL_MAULWURF || smashed==EL_PINGUIN) + else if (smashed == EL_MAULWURF || smashed == EL_PINGUIN) { - Bang(x,y+1); + Bang(x, y+1); return; } - else if (element==EL_EDELSTEIN_BD) + else if (element == EL_EDELSTEIN_BD) { if (IS_ENEMY(smashed) && IS_BD_ELEMENT(smashed)) { - Bang(x,y+1); + Bang(x, y+1); return; } } - else if (element==EL_FELSBROCKEN) + else if (element == EL_FELSBROCKEN) { - if (IS_ENEMY(smashed) || smashed==EL_BOMBE || smashed==EL_SONDE || - smashed==EL_SCHWEIN || smashed==EL_DRACHE) + if (IS_ENEMY(smashed) || smashed == EL_BOMBE || smashed == EL_SONDE || + smashed == EL_SCHWEIN || smashed == EL_DRACHE) { - Bang(x,y+1); + Bang(x, y+1); return; } - else if (!IS_MOVING(x,y+1)) + else if (!IS_MOVING(x, y+1)) { - if (smashed==EL_BIRNE_AUS || smashed==EL_BIRNE_EIN) + if (smashed == EL_BIRNE_AUS || smashed == EL_BIRNE_EIN) { - Bang(x,y+1); + Bang(x, y+1); return; } - else if (smashed==EL_KOKOSNUSS) + else if (smashed == EL_KOKOSNUSS) { Feld[x][y+1] = EL_CRACKINGNUT; - PlaySoundLevel(x,y,SND_KNACK); + PlaySoundLevel(x, y, SND_KNACK); RaiseScoreElement(EL_KOKOSNUSS); return; } - else if (smashed==EL_DIAMANT) + else if (smashed == EL_DIAMANT) { Feld[x][y+1] = EL_LEERRAUM; - PlaySoundLevel(x,y,SND_QUIRK); + PlaySoundLevel(x, y, SND_QUIRK); return; } } @@ -1155,9 +1207,10 @@ void Impact(int x, int y) } /* Geräusch beim Durchqueren des Siebes */ - if (!lastline && (Feld[x][y+1]==EL_SIEB_LEER || Feld[x][y+1]==EL_SIEB2_LEER)) + if (!lastline && + (Feld[x][y+1] == EL_SIEB_LEER || Feld[x][y+1] == EL_SIEB2_LEER)) { - PlaySoundLevel(x,y,SND_QUIRK); + PlaySoundLevel(x, y, SND_QUIRK); return; } @@ -1199,7 +1252,7 @@ void Impact(int x, int y) } if (sound>=0) - PlaySoundLevel(x,y,sound); + PlaySoundLevel(x, y, sound); } } @@ -1207,20 +1260,20 @@ void TurnRound(int x, int y) { static struct { - int x,y; + int x, y; } move_xy[] = { - { 0,0 }, - {-1,0 }, - {+1,0 }, - { 0,0 }, - { 0,-1 }, - { 0,0 }, { 0,0 }, { 0,0 }, - { 0,+1 } + { 0, 0 }, + {-1, 0 }, + {+1, 0 }, + { 0, 0 }, + { 0, -1 }, + { 0, 0 }, { 0, 0 }, { 0, 0 }, + { 0, +1 } }; static struct { - int left,right,back; + int left, right, back; } turn[] = { { 0, 0, 0 }, @@ -1247,48 +1300,48 @@ void TurnRound(int x, int y) int right_x = x+right_dx, right_y = y+right_dy; int move_x = x+move_dx, move_y = y+move_dy; - if (element==EL_KAEFER || element==EL_BUTTERFLY) + if (element == EL_KAEFER || element == EL_BUTTERFLY) { - TestIfBadThingHitsOtherBadThing(x,y); + TestIfBadThingHitsOtherBadThing(x, y); - if (IN_LEV_FIELD(right_x,right_y) && - IS_FREE_OR_PLAYER(right_x,right_y)) + if (IN_LEV_FIELD(right_x, right_y) && + IS_FREE_OR_PLAYER(right_x, right_y)) MovDir[x][y] = right_dir; - else if (!IN_LEV_FIELD(move_x,move_y) || - !IS_FREE_OR_PLAYER(move_x,move_y)) + else if (!IN_LEV_FIELD(move_x, move_y) || + !IS_FREE_OR_PLAYER(move_x, move_y)) MovDir[x][y] = left_dir; - if (element==EL_KAEFER && MovDir[x][y] != old_move_dir) + if (element == EL_KAEFER && MovDir[x][y] != old_move_dir) MovDelay[x][y] = 9; - else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */ + else if (element == EL_BUTTERFLY) /* && MovDir[x][y] == left_dir) */ MovDelay[x][y] = 1; } - else if (element==EL_FLIEGER || element==EL_FIREFLY) + else if (element == EL_FLIEGER || element == EL_FIREFLY) { - TestIfBadThingHitsOtherBadThing(x,y); + TestIfBadThingHitsOtherBadThing(x, y); - if (IN_LEV_FIELD(left_x,left_y) && - IS_FREE_OR_PLAYER(left_x,left_y)) + if (IN_LEV_FIELD(left_x, left_y) && + IS_FREE_OR_PLAYER(left_x, left_y)) MovDir[x][y] = left_dir; - else if (!IN_LEV_FIELD(move_x,move_y) || - !IS_FREE_OR_PLAYER(move_x,move_y)) + else if (!IN_LEV_FIELD(move_x, move_y) || + !IS_FREE_OR_PLAYER(move_x, move_y)) MovDir[x][y] = right_dir; - if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir) + if (element == EL_FLIEGER && MovDir[x][y] != old_move_dir) MovDelay[x][y] = 9; - else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */ + else if (element == EL_FIREFLY) /* && MovDir[x][y] == right_dir) */ MovDelay[x][y] = 1; } - else if (element==EL_MAMPFER) + else if (element == EL_MAMPFER) { boolean can_turn_left = FALSE, can_turn_right = FALSE; - if (IN_LEV_FIELD(left_x,left_y) && - (IS_FREE_OR_PLAYER(left_x,left_y) || + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE_OR_PLAYER(left_x, left_y) || Feld[left_x][left_y] == EL_DIAMANT)) can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x,right_y) && - (IS_FREE_OR_PLAYER(right_x,right_y) || + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE_OR_PLAYER(right_x, right_y) || Feld[right_x][right_y] == EL_DIAMANT)) can_turn_right = TRUE; @@ -1303,16 +1356,16 @@ void TurnRound(int x, int y) MovDelay[x][y] = 16+16*RND(3); } - else if (element==EL_MAMPFER2) + else if (element == EL_MAMPFER2) { boolean can_turn_left = FALSE, can_turn_right = FALSE; - if (IN_LEV_FIELD(left_x,left_y) && - (IS_FREE_OR_PLAYER(left_x,left_y) || + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE_OR_PLAYER(left_x, left_y) || IS_MAMPF2(Feld[left_x][left_y]))) can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x,right_y) && - (IS_FREE_OR_PLAYER(right_x,right_y) || + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE_OR_PLAYER(right_x, right_y) || IS_MAMPF2(Feld[right_x][right_y]))) can_turn_right = TRUE; @@ -1327,16 +1380,16 @@ void TurnRound(int x, int y) MovDelay[x][y] = 16+16*RND(3); } - else if (element==EL_PACMAN) + else if (element == EL_PACMAN) { boolean can_turn_left = FALSE, can_turn_right = FALSE; - if (IN_LEV_FIELD(left_x,left_y) && - (IS_FREE_OR_PLAYER(left_x,left_y) || + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE_OR_PLAYER(left_x, left_y) || IS_AMOEBOID(Feld[left_x][left_y]))) can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x,right_y) && - (IS_FREE_OR_PLAYER(right_x,right_y) || + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE_OR_PLAYER(right_x, right_y) || IS_AMOEBOID(Feld[right_x][right_y]))) can_turn_right = TRUE; @@ -1351,7 +1404,7 @@ void TurnRound(int x, int y) MovDelay[x][y] = 6+RND(40); } - else if (element==EL_SCHWEIN) + else if (element == EL_SCHWEIN) { boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; boolean should_turn_left = FALSE, should_turn_right = FALSE; @@ -1359,32 +1412,32 @@ void TurnRound(int x, int y) int rnd_value = 24; int rnd = RND(rnd_value); - if (IN_LEV_FIELD(left_x,left_y) && - (IS_FREE(left_x,left_y) || IS_GEM(Feld[left_x][left_y]))) + if (IN_LEV_FIELD(left_x, left_y) && + (IS_FREE(left_x, left_y) || IS_GEM(Feld[left_x][left_y]))) can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x,right_y) && - (IS_FREE(right_x,right_y) || IS_GEM(Feld[right_x][right_y]))) + if (IN_LEV_FIELD(right_x, right_y) && + (IS_FREE(right_x, right_y) || IS_GEM(Feld[right_x][right_y]))) can_turn_right = TRUE; - if (IN_LEV_FIELD(move_x,move_y) && - (IS_FREE(move_x,move_y) || IS_GEM(Feld[move_x][move_y]))) + if (IN_LEV_FIELD(move_x, move_y) && + (IS_FREE(move_x, move_y) || IS_GEM(Feld[move_x][move_y]))) can_move_on = TRUE; if (can_turn_left && (!can_move_on || - (IN_LEV_FIELD(x+back_dx+left_dx,y+back_dy+left_dy) && - !IS_FREE(x+back_dx+left_dx,y+back_dy+left_dy)))) + (IN_LEV_FIELD(x+back_dx+left_dx, y+back_dy+left_dy) && + !IS_FREE(x+back_dx+left_dx, y+back_dy+left_dy)))) should_turn_left = TRUE; if (can_turn_right && (!can_move_on || - (IN_LEV_FIELD(x+back_dx+right_dx,y+back_dy+right_dy) && - !IS_FREE(x+back_dx+right_dx,y+back_dy+right_dy)))) + (IN_LEV_FIELD(x+back_dx+right_dx, y+back_dy+right_dy) && + !IS_FREE(x+back_dx+right_dx, y+back_dy+right_dy)))) should_turn_right = TRUE; if (can_move_on && (!can_turn_left || !can_turn_right || - (IN_LEV_FIELD(x+move_dx+left_dx,y+move_dy+left_dy) && - !IS_FREE(x+move_dx+left_dx,y+move_dy+left_dy)) || - (IN_LEV_FIELD(x+move_dx+right_dx,y+move_dy+right_dy) && - !IS_FREE(x+move_dx+right_dx,y+move_dy+right_dy)))) + (IN_LEV_FIELD(x+move_dx+left_dx, y+move_dy+left_dy) && + !IS_FREE(x+move_dx+left_dx, y+move_dy+left_dy)) || + (IN_LEV_FIELD(x+move_dx+right_dx, y+move_dy+right_dy) && + !IS_FREE(x+move_dx+right_dx, y+move_dy+right_dy)))) should_move_on = TRUE; if (should_turn_left || should_turn_right || should_move_on) @@ -1417,23 +1470,23 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y) && + if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y) && !IS_GEM(Feld[x+move_xy[MovDir[x][y]].x][y+move_xy[MovDir[x][y]].y])) MovDir[x][y] = old_move_dir; MovDelay[x][y] = 0; } - else if (element==EL_DRACHE) + else if (element == EL_DRACHE) { boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; int rnd_value = 24; int rnd = RND(rnd_value); - if (IN_LEV_FIELD(left_x,left_y) && IS_FREE(left_x,left_y)) + if (IN_LEV_FIELD(left_x, left_y) && IS_FREE(left_x, left_y)) can_turn_left = TRUE; - if (IN_LEV_FIELD(right_x,right_y) && IS_FREE(right_x,right_y)) + if (IN_LEV_FIELD(right_x, right_y) && IS_FREE(right_x, right_y)) can_turn_right = TRUE; - if (IN_LEV_FIELD(move_x,move_y) && IS_FREE(move_x,move_y)) + if (IN_LEV_FIELD(move_x, move_y) && IS_FREE(move_x, move_y)) can_move_on = TRUE; if (can_move_on && rnd > rnd_value/8) @@ -1447,13 +1500,13 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - if (!IS_FREE(x+move_xy[MovDir[x][y]].x,y+move_xy[MovDir[x][y]].y)) + if (!IS_FREE(x+move_xy[MovDir[x][y]].x, y+move_xy[MovDir[x][y]].y)) MovDir[x][y] = old_move_dir; MovDelay[x][y] = 0; } - else if (element==EL_ROBOT || element==EL_SONDE || - element==EL_MAULWURF || element==EL_PINGUIN) + else if (element == EL_ROBOT || element == EL_SONDE || + element == EL_MAULWURF || element == EL_PINGUIN) { int attr_x = -1, attr_y = -1; @@ -1466,7 +1519,7 @@ void TurnRound(int x, int y) { int i; - for(i=0; ijx, jy = player->jy; @@ -1482,29 +1535,29 @@ void TurnRound(int x, int y) } } - if (element==EL_ROBOT && ZX>=0 && ZY>=0) + if (element == EL_ROBOT && ZX>=0 && ZY>=0) { attr_x = ZX; attr_y = ZY; } - if (element==EL_MAULWURF || element==EL_PINGUIN) + if (element == EL_MAULWURF || element == EL_PINGUIN) { int i; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; - for(i=0;i<4;i++) + for (i=0; i<4; i++) { int ex = x + xy[i%4][0]; int ey = y + xy[i%4][1]; - if (IN_LEV_FIELD(ex,ey) && Feld[ex][ey] == EL_AUSGANG_AUF) + if (IN_LEV_FIELD(ex, ey) && Feld[ex][ey] == EL_AUSGANG_AUF) { attr_x = ex; attr_y = ey; @@ -1523,15 +1576,15 @@ void TurnRound(int x, int y) else if (attr_y>y) MovDir[x][y] |= (AllPlayersGone ? MV_UP : MV_DOWN); - if (element==EL_ROBOT) + if (element == EL_ROBOT) { int newx, newy; if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); - Moving2Blocked(x,y,&newx,&newy); + Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy)) + if (IN_LEV_FIELD(newx, newy) && IS_FREE_OR_PLAYER(newx, newy)) MovDelay[x][y] = 8+8*!RND(3); else MovDelay[x][y] = 16; @@ -1549,24 +1602,24 @@ void TurnRound(int x, int y) MovDir[x][y] = new_move_dir & (first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); - Moving2Blocked(x,y,&newx,&newy); + Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx,newy) && - (IS_FREE(newx,newy) || + if (IN_LEV_FIELD(newx, newy) && + (IS_FREE(newx, newy) || Feld[newx][newy] == EL_SALZSAEURE || - ((element == EL_MAULWURF || element==EL_PINGUIN) && + ((element == EL_MAULWURF || element == EL_PINGUIN) && (Feld[newx][newy] == EL_AUSGANG_AUF || IS_MAMPF3(Feld[newx][newy]))))) return; MovDir[x][y] = new_move_dir & (!first_horiz ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); - Moving2Blocked(x,y,&newx,&newy); + Moving2Blocked(x, y, &newx, &newy); - if (IN_LEV_FIELD(newx,newy) && - (IS_FREE(newx,newy) || + if (IN_LEV_FIELD(newx, newy) && + (IS_FREE(newx, newy) || Feld[newx][newy] == EL_SALZSAEURE || - ((element == EL_MAULWURF || element==EL_PINGUIN) && + ((element == EL_MAULWURF || element == EL_PINGUIN) && (Feld[newx][newy] == EL_AUSGANG_AUF || IS_MAMPF3(Feld[newx][newy]))))) return; @@ -1582,7 +1635,7 @@ static boolean JustBeingPushed(int x, int y) { int i; - for(i=0; ijy + (player->jy - player->last_jy); if (x == next_jx && y == next_jy) - return(TRUE); + return TRUE; } } - return(FALSE); + return FALSE; } void StartMoving(int x, int y) @@ -1609,19 +1662,19 @@ void StartMoving(int x, int y) if (CAN_FALL(element) && y0 && IS_PLAYER(x-1,y)) || (x0 && IS_PLAYER(x-1, y)) || (x0 && IS_FREE(x-1,y) && - (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); - boolean right = (x0 && IS_FREE(x-1, y) && + (IS_FREE(x-1, y+1) || Feld[x-1][y+1] == EL_SALZSAEURE)); + boolean right = (x3) phase = 7-phase; - if (IN_SCR_FIELD(SCREENX(x),SCREENY(y))) - DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(element)+phase); + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element)+phase); - if ((element==EL_MAMPFER || element==EL_MAMPFER2) - && MovDelay[x][y]%4==3) - PlaySoundLevel(x,y,SND_NJAM); + if ((element == EL_MAMPFER || element == EL_MAMPFER2) + && MovDelay[x][y]%4 == 3) + PlaySoundLevel(x, y, SND_NJAM); } - else if (element==EL_DRACHE) + else if (element == EL_DRACHE) { int i; int dir = MovDir[x][y]; @@ -1788,33 +1842,33 @@ void StartMoving(int x, int y) dir == MV_DOWN ? GFX_FLAMMEN_DOWN : GFX_LEERRAUM); int phase = FrameCounter % 2; - for(i=1;i<=3;i++) + for (i=1; i<=3; i++) { int xx = x + i*dx, yy = y + i*dy; int sx = SCREENX(xx), sy = SCREENY(yy); - if (!IN_LEV_FIELD(xx,yy) || - IS_SOLID(Feld[xx][yy]) || Feld[xx][yy]==EL_EXPLODING) + if (!IN_LEV_FIELD(xx, yy) || + IS_SOLID(Feld[xx][yy]) || Feld[xx][yy] == EL_EXPLODING) break; if (MovDelay[x][y]) { - int flamed = MovingOrBlocked2Element(xx,yy); + int flamed = MovingOrBlocked2Element(xx, yy); if (IS_ENEMY(flamed) || IS_EXPLOSIVE(flamed)) - Bang(xx,yy); + Bang(xx, yy); else - RemoveMovingField(xx,yy); + RemoveMovingField(xx, yy); Feld[xx][yy] = EL_BURNING; - if (IN_SCR_FIELD(sx,sy)) - DrawGraphic(sx,sy, graphic + phase*3 + i-1); + if (IN_SCR_FIELD(sx, sy)) + DrawGraphic(sx, sy, graphic + phase*3 + i-1); } else { if (Feld[xx][yy] == EL_BURNING) Feld[xx][yy] = EL_LEERRAUM; - DrawLevelField(xx,yy); + DrawLevelField(xx, yy); } } } @@ -1823,45 +1877,45 @@ void StartMoving(int x, int y) return; } - if (element==EL_KAEFER || element==EL_BUTTERFLY) + if (element == EL_KAEFER || element == EL_BUTTERFLY) { - PlaySoundLevel(x,y,SND_KLAPPER); + PlaySoundLevel(x, y, SND_KLAPPER); } - else if (element==EL_FLIEGER || element==EL_FIREFLY) + else if (element == EL_FLIEGER || element == EL_FIREFLY) { - PlaySoundLevel(x,y,SND_ROEHR); + PlaySoundLevel(x, y, SND_ROEHR); } /* neuer Schritt / Wartezustand beendet */ - Moving2Blocked(x,y,&newx,&newy); /* wohin soll's gehen? */ + Moving2Blocked(x, y, &newx, &newy); /* wohin soll's gehen? */ - if (IS_ENEMY(element) && IS_PLAYER(newx,newy)) + if (IS_ENEMY(element) && IS_PLAYER(newx, newy)) { /* Spieler erwischt */ MovDir[x][y] = 0; - KillHero(PLAYERINFO(newx,newy)); + KillHero(PLAYERINFO(newx, newy)); return; } else if ((element == EL_MAULWURF || element == EL_PINGUIN || - element==EL_ROBOT || element==EL_SONDE) && - IN_LEV_FIELD(newx,newy) && - MovDir[x][y]==MV_DOWN && Feld[newx][newy]==EL_SALZSAEURE) + element == EL_ROBOT || element == EL_SONDE) && + IN_LEV_FIELD(newx, newy) && + MovDir[x][y] == MV_DOWN && Feld[newx][newy] == EL_SALZSAEURE) { - Blurb(x,y); + Blurb(x, y); Store[x][y] = EL_SALZSAEURE; } else if ((element == EL_MAULWURF || element == EL_PINGUIN) && - IN_LEV_FIELD(newx,newy)) + IN_LEV_FIELD(newx, newy)) { if (Feld[newx][newy] == EL_AUSGANG_AUF) { Feld[x][y] = EL_LEERRAUM; - DrawLevelField(x,y); + DrawLevelField(x, y); - PlaySoundLevel(newx,newy,SND_BUING); - if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy))) - DrawGraphicThruMask(SCREENX(newx),SCREENY(newy),el2gfx(element)); + PlaySoundLevel(newx, newy, SND_BUING); + if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) + DrawGraphicThruMask(SCREENX(newx), SCREENY(newy), el2gfx(element)); local_player->friends_still_needed--; if (!local_player->friends_still_needed && @@ -1872,49 +1926,49 @@ void StartMoving(int x, int y) } else if (IS_MAMPF3(Feld[newx][newy])) { - if (DigField(local_player, newx,newy, 0,0, DF_DIG) == MF_MOVING) - DrawLevelField(newx,newy); + if (DigField(local_player, newx, newy, 0, 0, DF_DIG) == MF_MOVING) + DrawLevelField(newx, newy); else MovDir[x][y] = MV_NO_MOVING; } - else if (!IS_FREE(newx,newy)) + else if (!IS_FREE(newx, newy)) { - if (IS_PLAYER(x,y)) - DrawPlayerField(x,y); + if (IS_PLAYER(x, y)) + DrawPlayerField(x, y); else - DrawLevelField(x,y); + DrawLevelField(x, y); return; } } - else if (element == EL_SCHWEIN && IN_LEV_FIELD(newx,newy)) + else if (element == EL_SCHWEIN && IN_LEV_FIELD(newx, newy)) { if (IS_GEM(Feld[newx][newy])) { - if (IS_MOVING(newx,newy)) - RemoveMovingField(newx,newy); + if (IS_MOVING(newx, newy)) + RemoveMovingField(newx, newy); else { Feld[newx][newy] = EL_LEERRAUM; - DrawLevelField(newx,newy); + DrawLevelField(newx, newy); } } - else if (!IS_FREE(newx,newy)) + else if (!IS_FREE(newx, newy)) { - if (IS_PLAYER(x,y)) - DrawPlayerField(x,y); + if (IS_PLAYER(x, y)) + DrawPlayerField(x, y); else - DrawLevelField(x,y); + DrawLevelField(x, y); return; } } - else if (element==EL_DRACHE && IN_LEV_FIELD(newx,newy)) + else if (element == EL_DRACHE && IN_LEV_FIELD(newx, newy)) { - if (!IS_FREE(newx,newy)) + if (!IS_FREE(newx, newy)) { - if (IS_PLAYER(x,y)) - DrawPlayerField(x,y); + if (IS_PLAYER(x, y)) + DrawPlayerField(x, y); else - DrawLevelField(x,y); + DrawLevelField(x, y); return; } else @@ -1923,111 +1977,113 @@ void StartMoving(int x, int y) int dx = newx - x, dy = newy - y; int newx1 = newx+1*dx, newy1 = newy+1*dy; int newx2 = newx+2*dx, newy2 = newy+2*dy; - int element1 = (IN_LEV_FIELD(newx1,newy1) ? - MovingOrBlocked2Element(newx1,newy1) : EL_BETON); - int element2 = (IN_LEV_FIELD(newx2,newy2) ? - MovingOrBlocked2Element(newx2,newy2) : EL_BETON); + int element1 = (IN_LEV_FIELD(newx1, newy1) ? + MovingOrBlocked2Element(newx1, newy1) : EL_BETON); + int element2 = (IN_LEV_FIELD(newx2, newy2) ? + MovingOrBlocked2Element(newx2, newy2) : EL_BETON); if ((wanna_flame || IS_ENEMY(element1) || IS_ENEMY(element2)) && element1 != EL_DRACHE && element2 != EL_DRACHE && element1 != EL_BURNING && element2 != EL_BURNING) { - if (IS_PLAYER(x,y)) - DrawPlayerField(x,y); + if (IS_PLAYER(x, y)) + DrawPlayerField(x, y); else - DrawLevelField(x,y); + DrawLevelField(x, y); MovDelay[x][y] = 50; Feld[newx][newy] = EL_BURNING; - if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM) + if (IN_LEV_FIELD(newx1, newy1) && Feld[newx1][newy1] == EL_LEERRAUM) Feld[newx1][newy1] = EL_BURNING; - if (IN_LEV_FIELD(newx2,newy2) && Feld[newx2][newy2] == EL_LEERRAUM) + if (IN_LEV_FIELD(newx2, newy2) && Feld[newx2][newy2] == EL_LEERRAUM) Feld[newx2][newy2] = EL_BURNING; return; } } } - else if (element==EL_MAMPFER && IN_LEV_FIELD(newx,newy) && - Feld[newx][newy]==EL_DIAMANT) + else if (element == EL_MAMPFER && IN_LEV_FIELD(newx, newy) && + Feld[newx][newy] == EL_DIAMANT) { - if (IS_MOVING(newx,newy)) - RemoveMovingField(newx,newy); + if (IS_MOVING(newx, newy)) + RemoveMovingField(newx, newy); else { Feld[newx][newy] = EL_LEERRAUM; - DrawLevelField(newx,newy); + DrawLevelField(newx, newy); } } - else if (element==EL_MAMPFER2 && IN_LEV_FIELD(newx,newy) && + else if (element == EL_MAMPFER2 && IN_LEV_FIELD(newx, newy) && IS_MAMPF2(Feld[newx][newy])) { if (AmoebaNr[newx][newy]) { AmoebaCnt2[AmoebaNr[newx][newy]]--; - if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD) + if (Feld[newx][newy] == EL_AMOEBE_VOLL || + Feld[newx][newy] == EL_AMOEBE_BD) AmoebaCnt[AmoebaNr[newx][newy]]--; } - if (IS_MOVING(newx,newy)) - RemoveMovingField(newx,newy); + if (IS_MOVING(newx, newy)) + RemoveMovingField(newx, newy); else { Feld[newx][newy] = EL_LEERRAUM; - DrawLevelField(newx,newy); + DrawLevelField(newx, newy); } } - else if (element==EL_PACMAN && IN_LEV_FIELD(newx,newy) && + else if (element == EL_PACMAN && IN_LEV_FIELD(newx, newy) && IS_AMOEBOID(Feld[newx][newy])) { if (AmoebaNr[newx][newy]) { AmoebaCnt2[AmoebaNr[newx][newy]]--; - if (Feld[newx][newy]==EL_AMOEBE_VOLL || Feld[newx][newy]==EL_AMOEBE_BD) + if (Feld[newx][newy] == EL_AMOEBE_VOLL || + Feld[newx][newy] == EL_AMOEBE_BD) AmoebaCnt[AmoebaNr[newx][newy]]--; } Feld[newx][newy] = EL_LEERRAUM; - DrawLevelField(newx,newy); + DrawLevelField(newx, newy); } - else if (!IN_LEV_FIELD(newx,newy) || !IS_FREE(newx,newy)) + else if (!IN_LEV_FIELD(newx, newy) || !IS_FREE(newx, newy)) { /* gegen Wand gelaufen */ - TurnRound(x,y); + TurnRound(x, y); if (element == EL_KAEFER || element == EL_FLIEGER) - DrawLevelField(x,y); + DrawLevelField(x, y); else if (element == EL_BUTTERFLY || element == EL_FIREFLY) - DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL); - else if (element==EL_SONDE) - DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL); + DrawGraphicAnimation(x, y, el2gfx(element), 2, 4, ANIM_NORMAL); + else if (element == EL_SONDE) + DrawGraphicAnimation(x, y, GFX_SONDE_START, 8, 2, ANIM_NORMAL); return; } - if (element==EL_ROBOT && IN_SCR_FIELD(x,y)) - PlaySoundLevel(x,y,SND_SCHLURF); + if (element == EL_ROBOT && IN_SCR_FIELD(x, y)) + PlaySoundLevel(x, y, SND_SCHLURF); - InitMovingField(x,y,MovDir[x][y]); + InitMovingField(x, y, MovDir[x][y]); } if (MovDir[x][y]) - ContinueMoving(x,y); + ContinueMoving(x, y); } void ContinueMoving(int x, int y) { int element = Feld[x][y]; int direction = MovDir[x][y]; - int dx = (direction==MV_LEFT ? -1 : direction==MV_RIGHT ? +1 : 0); - int dy = (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); + int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); + int dy = (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); int horiz_move = (dx!=0); int newx = x + dx, newy = y + dy; int step = (horiz_move ? dx : dy) * TILEX/8; if (CAN_FALL(element) && horiz_move) step*=2; - else if (element==EL_TROPFEN) + else if (element == EL_TROPFEN) step/=2; - else if (Store[x][y]==EL_MORAST_VOLL || Store[x][y]==EL_MORAST_LEER) + else if (Store[x][y] == EL_MORAST_VOLL || Store[x][y] == EL_MORAST_LEER) step/=4; MovPos[x][y] += step; @@ -2037,44 +2093,44 @@ void ContinueMoving(int x, int y) Feld[x][y] = EL_LEERRAUM; Feld[newx][newy] = element; - if (Store[x][y]==EL_MORAST_VOLL) + if (Store[x][y] == EL_MORAST_VOLL) { Store[x][y] = 0; Feld[newx][newy] = EL_MORAST_VOLL; element = EL_MORAST_VOLL; } - else if (Store[x][y]==EL_MORAST_LEER) + else if (Store[x][y] == EL_MORAST_LEER) { Store[x][y] = 0; Feld[x][y] = EL_MORAST_LEER; } - else if (Store[x][y]==EL_SIEB_VOLL) + else if (Store[x][y] == EL_SIEB_VOLL) { Store[x][y] = 0; element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB_VOLL : EL_SIEB_TOT); } - else if (Store[x][y]==EL_SIEB_LEER) + else if (Store[x][y] == EL_SIEB_LEER) { Store[x][y] = Store2[x][y] = 0; Feld[x][y] = (SiebAktiv ? EL_SIEB_LEER : EL_SIEB_TOT); } - else if (Store[x][y]==EL_SIEB2_VOLL) + else if (Store[x][y] == EL_SIEB2_VOLL) { Store[x][y] = 0; element = Feld[newx][newy] = (SiebAktiv ? EL_SIEB2_VOLL : EL_SIEB2_TOT); } - else if (Store[x][y]==EL_SIEB2_LEER) + else if (Store[x][y] == EL_SIEB2_LEER) { Store[x][y] = Store2[x][y] = 0; Feld[x][y] = (SiebAktiv ? EL_SIEB2_LEER : EL_SIEB2_TOT); } - else if (Store[x][y]==EL_SALZSAEURE) + else if (Store[x][y] == EL_SALZSAEURE) { Store[x][y] = 0; Feld[newx][newy] = EL_SALZSAEURE; element = EL_SALZSAEURE; } - else if (Store[x][y]==EL_AMOEBE_NASS) + else if (Store[x][y] == EL_AMOEBE_NASS) { Store[x][y] = 0; Feld[x][y] = EL_AMOEBE_NASS; @@ -2086,27 +2142,27 @@ void ContinueMoving(int x, int y) if (!CAN_MOVE(element)) MovDir[newx][newy] = 0; - DrawLevelField(x,y); - DrawLevelField(newx,newy); + DrawLevelField(x, y); + DrawLevelField(newx, newy); Stop[newx][newy] = TRUE; JustHit[x][newy] = 3; if (DONT_TOUCH(element)) /* Käfer oder Flieger */ { - TestIfBadThingHitsHero(newx,newy); - TestIfBadThingHitsFriend(newx,newy); - TestIfBadThingHitsOtherBadThing(newx,newy); + TestIfBadThingHitsHero(newx, newy); + TestIfBadThingHitsFriend(newx, newy); + TestIfBadThingHitsOtherBadThing(newx, newy); } else if (element == EL_PINGUIN) - TestIfFriendHitsBadThing(newx,newy); + TestIfFriendHitsBadThing(newx, newy); - if (CAN_SMASH(element) && direction==MV_DOWN && - (newy==lev_fieldy-1 || !IS_FREE(x,newy+1))) - Impact(x,newy); + if (CAN_SMASH(element) && direction == MV_DOWN && + (newy == lev_fieldy-1 || !IS_FREE(x, newy+1))) + Impact(x, newy); } else /* noch in Bewegung */ - DrawLevelField(x,y); + DrawLevelField(x, y); } int AmoebeNachbarNr(int ax, int ay) @@ -2116,53 +2172,53 @@ int AmoebeNachbarNr(int ax, int ay) int group_nr = 0; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; - for(i=0;i<4;i++) + for (i=0; i<4; i++) { int x = ax+xy[i%4][0]; int y = ay+xy[i%4][1]; - if (!IN_LEV_FIELD(x,y)) + if (!IN_LEV_FIELD(x, y)) continue; - if (Feld[x][y]==element && AmoebaNr[x][y]>0) + if (Feld[x][y] == element && AmoebaNr[x][y]>0) group_nr = AmoebaNr[x][y]; } - return(group_nr); + return group_nr; } void AmoebenVereinigen(int ax, int ay) { - int i,x,y,xx,yy; + int i, x, y, xx, yy; int new_group_nr = AmoebaNr[ax][ay]; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; if (!new_group_nr) return; - for(i=0;i<4;i++) + for (i=0; i<4; i++) { x = ax+xy[i%4][0]; y = ay+xy[i%4][1]; - if (!IN_LEV_FIELD(x,y)) + if (!IN_LEV_FIELD(x, y)) continue; - if ((Feld[x][y]==EL_AMOEBE_VOLL || - Feld[x][y]==EL_AMOEBE_BD || - Feld[x][y]==EL_AMOEBE_TOT) && + if ((Feld[x][y] == EL_AMOEBE_VOLL || + Feld[x][y] == EL_AMOEBE_BD || + Feld[x][y] == EL_AMOEBE_TOT) && AmoebaNr[x][y] != new_group_nr) { int old_group_nr = AmoebaNr[x][y]; @@ -2172,8 +2228,8 @@ void AmoebenVereinigen(int ax, int ay) AmoebaCnt2[new_group_nr] += AmoebaCnt2[old_group_nr]; AmoebaCnt2[old_group_nr] = 0; - for(yy=0;yy= 200 && element==EL_AMOEBE_BD) + if (AmoebaCnt2[new_group_nr] >= 200 && element == EL_AMOEBE_BD) { - AmoebeUmwandeln2(newax,neway,EL_FELSBROCKEN); + AmoebeUmwandeln2(newax, neway, EL_FELSBROCKEN); return; } } } - if (element!=EL_AMOEBE_NASS || newaylife[1]) { Feld[xx][yy] = EL_LEERRAUM; if (!Stop[xx][yy]) - DrawLevelField(xx,yy); + DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; } } - else if (IS_FREE(xx,yy) || Feld[xx][yy]==EL_ERDREICH) + else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_ERDREICH) { /* Randfeld ohne Amoebe */ if (nachbarn>=life[2] && nachbarn<=life[3]) { Feld[xx][yy] = element; - MovDelay[xx][yy] = (element==EL_LIFE ? 0 : life_time-1); + MovDelay[xx][yy] = (element == EL_LIFE ? 0 : life_time-1); if (!Stop[xx][yy]) - DrawLevelField(xx,yy); + DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; } } @@ -2478,17 +2536,17 @@ void Ablenk(int x, int y) MovDelay[x][y]--; if (MovDelay[x][y]) { - if (IN_SCR_FIELD(SCREENX(x),SCREENY(y))) - DrawGraphic(SCREENX(x),SCREENY(y),GFX_ABLENK+MovDelay[x][y]%4); + if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), GFX_ABLENK+MovDelay[x][y]%4); if (!(MovDelay[x][y]%4)) - PlaySoundLevel(x,y,SND_MIEP); + PlaySoundLevel(x, y, SND_MIEP); return; } } Feld[x][y] = EL_ABLENK_AUS; - DrawLevelField(x,y); - if (ZX==x && ZY==y) + DrawLevelField(x, y); + if (ZX == x && ZY == y) ZX = ZY = -1; } @@ -2508,7 +2566,7 @@ void Birne(int x, int y) Feld[x][y]=EL_ABLENK_EIN; else Feld[x][y]=EL_ABLENK_AUS; - DrawLevelField(x,y); + DrawLevelField(x, y); Feld[x][y]=EL_ABLENK_EIN; } return; @@ -2516,17 +2574,17 @@ void Birne(int x, int y) } Feld[x][y]=EL_ABLENK_AUS; - DrawLevelField(x,y); - if (ZX==x && ZY==y) + DrawLevelField(x, y); + if (ZX == x && ZY == y) ZX=ZY=-1; } void Blubber(int x, int y) { - if (y > 0 && IS_MOVING(x,y-1) && MovDir[x][y-1] == MV_DOWN) - DrawLevelField(x,y-1); + if (y > 0 && IS_MOVING(x, y-1) && MovDir[x][y-1] == MV_DOWN) + DrawLevelField(x, y-1); else - DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL); + DrawGraphicAnimation(x, y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL); } void NussKnacken(int x, int y) @@ -2537,22 +2595,23 @@ void NussKnacken(int x, int y) if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; - if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) - DrawGraphic(SCREENX(x),SCREENY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2); + if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), GFX_CRACKINGNUT+3-MovDelay[x][y]/2); if (!MovDelay[x][y]) { Feld[x][y] = EL_EDELSTEIN; - DrawLevelField(x,y); + DrawLevelField(x, y); } } } void SiebAktivieren(int x, int y, int typ) { - if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) - DrawGraphic(SCREENX(x),SCREENY(y), - (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%16)/4); + if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), + (typ == 1 ? GFX_SIEB_VOLL : + GFX_SIEB2_VOLL) + 3 - (SiebAktiv % 16) / 4); } void AusgangstuerPruefen(int x, int y) @@ -2584,29 +2643,29 @@ void AusgangstuerOeffnen(int x, int y) MovDelay[x][y]--; tuer = MovDelay[x][y]/delay; - if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) - DrawGraphic(SCREENX(x),SCREENY(y),GFX_AUSGANG_AUF-tuer); + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), GFX_AUSGANG_AUF-tuer); if (!MovDelay[x][y]) { Feld[x][y] = EL_AUSGANG_AUF; - DrawLevelField(x,y); + DrawLevelField(x, y); } } } void AusgangstuerBlinken(int x, int y) { - DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE); + DrawGraphicAnimation(x, y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE); } void EdelsteinFunkeln(int x, int y) { - if (!IN_SCR_FIELD(SCREENX(x),SCREENY(y)) || IS_MOVING(x,y)) + if (!IN_SCR_FIELD(SCREENX(x), SCREENY(y)) || IS_MOVING(x, y)) return; if (Feld[x][y] == EL_EDELSTEIN_BD) - DrawGraphicAnimation(x,y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE); + DrawGraphicAnimation(x, y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE); else { if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ @@ -2619,7 +2678,7 @@ void EdelsteinFunkeln(int x, int y) if (setup.direct_draw && MovDelay[x][y]) SetDrawtoField(DRAW_BUFFERED); - DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(Feld[x][y])); + DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(Feld[x][y])); if (MovDelay[x][y]) { @@ -2628,17 +2687,17 @@ void EdelsteinFunkeln(int x, int y) if (phase > 2) phase = 4-phase; - DrawGraphicThruMask(SCREENX(x),SCREENY(y), GFX_FUNKELN_WEISS + phase); + DrawGraphicThruMask(SCREENX(x), SCREENY(y), GFX_FUNKELN_WEISS + phase); if (setup.direct_draw) { - int dest_x,dest_y; + int dest_x, dest_y; dest_x = FX + SCREENX(x)*TILEX; dest_y = FY + SCREENY(y)*TILEY; - XCopyArea(display,drawto_field,window,gc, - dest_x,dest_y, TILEX,TILEY, dest_x,dest_y); + XCopyArea(display, drawto_field, window, gc, + dest_x, dest_y, TILEX, TILEY, dest_x, dest_y); SetDrawtoField(DRAW_DIRECT); } } @@ -2659,8 +2718,8 @@ void MauerWaechst(int x, int y) MovDelay[x][y]--; phase = 2-MovDelay[x][y]/delay; - if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) - DrawGraphic(SCREENX(x),SCREENY(y), + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) + DrawGraphic(SCREENX(x), SCREENY(y), (MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT : MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT : MovDir[x][y] == MV_UP ? GFX_MAUER_UP : @@ -2670,29 +2729,29 @@ void MauerWaechst(int x, int y) { if (MovDir[x][y] == MV_LEFT) { - if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y])) - DrawLevelField(x-1,y); + if (IN_LEV_FIELD(x-1, y) && IS_MAUER(Feld[x-1][y])) + DrawLevelField(x-1, y); } else if (MovDir[x][y] == MV_RIGHT) { - if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y])) - DrawLevelField(x+1,y); + if (IN_LEV_FIELD(x+1, y) && IS_MAUER(Feld[x+1][y])) + DrawLevelField(x+1, y); } else if (MovDir[x][y] == MV_UP) { - if (IN_LEV_FIELD(x,y-1) && IS_MAUER(Feld[x][y-1])) - DrawLevelField(x,y-1); + if (IN_LEV_FIELD(x, y-1) && IS_MAUER(Feld[x][y-1])) + DrawLevelField(x, y-1); } else { - if (IN_LEV_FIELD(x,y+1) && IS_MAUER(Feld[x][y+1])) - DrawLevelField(x,y+1); + if (IN_LEV_FIELD(x, y+1) && IS_MAUER(Feld[x][y+1])) + DrawLevelField(x, y+1); } Feld[x][y] = Store[x][y]; Store[x][y] = 0; MovDir[x][y] = MV_NO_MOVING; - DrawLevelField(x,y); + DrawLevelField(x, y); } } } @@ -2715,13 +2774,13 @@ void MauerAbleger(int ax, int ay) return; } - if (IN_LEV_FIELD(ax,ay-1) && IS_FREE(ax,ay-1)) + if (IN_LEV_FIELD(ax, ay-1) && IS_FREE(ax, ay-1)) oben_frei = TRUE; - if (IN_LEV_FIELD(ax,ay+1) && IS_FREE(ax,ay+1)) + if (IN_LEV_FIELD(ax, ay+1) && IS_FREE(ax, ay+1)) unten_frei = TRUE; - if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay)) + if (IN_LEV_FIELD(ax-1, ay) && IS_FREE(ax-1, ay)) links_frei = TRUE; - if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay)) + if (IN_LEV_FIELD(ax+1, ay) && IS_FREE(ax+1, ay)) rechts_frei = TRUE; if (element == EL_MAUER_Y || element == EL_MAUER_XY) @@ -2731,16 +2790,16 @@ void MauerAbleger(int ax, int ay) Feld[ax][ay-1] = EL_MAUERND; Store[ax][ay-1] = element; MovDir[ax][ay-1] = MV_UP; - if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay-1))) - DrawGraphic(SCREENX(ax),SCREENY(ay-1),GFX_MAUER_UP); + if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1))) + DrawGraphic(SCREENX(ax), SCREENY(ay-1), GFX_MAUER_UP); } if (unten_frei) { Feld[ax][ay+1] = EL_MAUERND; Store[ax][ay+1] = element; MovDir[ax][ay+1] = MV_DOWN; - if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay+1))) - DrawGraphic(SCREENX(ax),SCREENY(ay+1),GFX_MAUER_DOWN); + if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1))) + DrawGraphic(SCREENX(ax), SCREENY(ay+1), GFX_MAUER_DOWN); } } @@ -2752,29 +2811,29 @@ void MauerAbleger(int ax, int ay) Feld[ax-1][ay] = EL_MAUERND; Store[ax-1][ay] = element; MovDir[ax-1][ay] = MV_LEFT; - if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay))) - DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_LEFT); + if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay))) + DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT); } if (rechts_frei) { Feld[ax+1][ay] = EL_MAUERND; Store[ax+1][ay] = element; MovDir[ax+1][ay] = MV_RIGHT; - if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay))) - DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_RIGHT); + if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay))) + DrawGraphic(SCREENX(ax+1), SCREENY(ay), GFX_MAUER_RIGHT); } } if (element == EL_MAUER_LEBT && (links_frei || rechts_frei)) - DrawLevelField(ax,ay); + DrawLevelField(ax, ay); - if (!IN_LEV_FIELD(ax,ay-1) || IS_MAUER(Feld[ax][ay-1])) + if (!IN_LEV_FIELD(ax, ay-1) || IS_MAUER(Feld[ax][ay-1])) oben_massiv = TRUE; - if (!IN_LEV_FIELD(ax,ay+1) || IS_MAUER(Feld[ax][ay+1])) + if (!IN_LEV_FIELD(ax, ay+1) || IS_MAUER(Feld[ax][ay+1])) unten_massiv = TRUE; - if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay])) + if (!IN_LEV_FIELD(ax-1, ay) || IS_MAUER(Feld[ax-1][ay])) links_massiv = TRUE; - if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay])) + if (!IN_LEV_FIELD(ax+1, ay) || IS_MAUER(Feld[ax+1][ay])) rechts_massiv = TRUE; if (((oben_massiv && unten_massiv) || @@ -2786,23 +2845,23 @@ void MauerAbleger(int ax, int ay) void CheckForDragon(int x, int y) { - int i,j; + int i, j; boolean dragon_found = FALSE; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; - for(i=0;i<4;i++) + for (i=0; i<4; i++) { - for(j=0;j<4;j++) + for (j=0; j<4; j++) { int xx = x + j*xy[i][0], yy = y + j*xy[i][1]; - if (IN_LEV_FIELD(xx,yy) && + if (IN_LEV_FIELD(xx, yy) && (Feld[xx][yy] == EL_BURNING || Feld[xx][yy] == EL_DRACHE)) { if (Feld[xx][yy] == EL_DRACHE) @@ -2815,16 +2874,16 @@ void CheckForDragon(int x, int y) if (!dragon_found) { - for(i=0;i<4;i++) + for (i=0; i<4; i++) { - for(j=0;j<3;j++) + for (j=0; j<3; j++) { int xx = x + j*xy[i][0], yy = y + j*xy[i][1]; - if (IN_LEV_FIELD(xx,yy) && Feld[xx][yy] == EL_BURNING) + if (IN_LEV_FIELD(xx, yy) && Feld[xx][yy] == EL_BURNING) { Feld[xx][yy] = EL_LEERRAUM; - DrawLevelField(xx,yy); + DrawLevelField(xx, yy); } else break; @@ -2861,12 +2920,12 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) player->frame_reset_delay = 0; if (button1) - snapped = SnapField(player, dx,dy); + snapped = SnapField(player, dx, dy); else { if (button2) bombed = PlaceBomb(player); - moved = MoveFigure(player, dx,dy); + moved = MoveFigure(player, dx, dy); } if (tape.recording && (moved || snapped || bombed)) @@ -2887,12 +2946,12 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) } else if (tape.playing && snapped) - SnapField(player, 0,0); /* stop snapping */ + SnapField(player, 0, 0); /* stop snapping */ } else { - DigField(player, 0,0, 0,0, DF_NO_PUSH); - SnapField(player, 0,0); + DigField(player, 0, 0, 0, 0, DF_NO_PUSH); + SnapField(player, 0, 0); if (++player->frame_reset_delay > MoveSpeed) player->Frame = 0; } @@ -2915,10 +2974,10 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) { int dx = (next_joy == JOY_LEFT ? -1 : +1); - if (IN_LEV_FIELD(jx+dx,jy) && IS_PUSHABLE(Feld[jx+dx][jy])) + if (IN_LEV_FIELD(jx+dx, jy) && IS_PUSHABLE(Feld[jx+dx][jy])) { int el = Feld[jx+dx][jy]; - int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10); + int push_delay = (IS_SB_ELEMENT(el) || el == EL_SONDE ? 2 : 10); if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay) { @@ -2936,7 +2995,7 @@ void GameActions() static long action_delay = 0; long action_delay_value; int sieb_x = 0, sieb_y = 0; - int i, x,y, element; + int i, x, y, element; byte *recorded_player_action; byte summarized_player_action = 0; @@ -2992,7 +3051,7 @@ void GameActions() recorded_player_action = (tape.playing ? TapePlayAction() : NULL); - for(i=0; ieffective_action = summarized_player_action; - for(i=0; igone) + { + extern unsigned int last_RND(); + + printf("DEBUG: %03d last RND was %d \t [state checksum is %d]\n", + level.time - TimeLeft, + last_RND(), + getStateCheckSum(level.time - TimeLeft)); + } +#endif + + + +#ifdef DEBUG + if (GameFrameDelay >= 500) + printf("FrameCounter == %d\n", FrameCounter); +#endif + + + + + FrameCounter++; TimeFrames++; - for(y=0;y0) JustHit[x][y]--; #if DEBUG - if (IS_BLOCKED(x,y)) + if (IS_BLOCKED(x, y)) { - int oldx,oldy; + int oldx, oldy; - Blocked2Moving(x,y,&oldx,&oldy); - if (!IS_MOVING(oldx,oldy)) + Blocked2Moving(x, y, &oldx, &oldy); + if (!IS_MOVING(oldx, oldy)) { printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); - printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); - printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); + printf("GameActions(): BLOCKED: x = %d, y = %d\n", x, y); + printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n", oldx, oldy); printf("GameActions(): This should never happen!\n"); } } #endif } - for(y=0;yjx, jy = local_player->jy; - if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL || - Store[x][y]==EL_SIEB_LEER) + if (element == EL_SIEB_LEER || element == EL_SIEB_VOLL || + Store[x][y] == EL_SIEB_LEER) { SiebAktivieren(x, y, 1); sieb = TRUE; } - else if (element==EL_SIEB2_LEER || element==EL_SIEB2_VOLL || - Store[x][y]==EL_SIEB2_LEER) + else if (element == EL_SIEB2_LEER || element == EL_SIEB2_VOLL || + Store[x][y] == EL_SIEB2_LEER) { SiebAktivieren(x, y, 2); sieb = TRUE; @@ -3136,22 +3221,22 @@ void GameActions() if (SiebAktiv) { if (!(SiebAktiv%4)) - PlaySoundLevel(sieb_x,sieb_y,SND_MIEP); + PlaySoundLevel(sieb_x, sieb_y, SND_MIEP); SiebAktiv--; if (!SiebAktiv) { - for(y=0;ygone || (!dx && !dy)) - return(MF_NO_ACTION); + return MF_NO_ACTION; player->MovDir = (dx < 0 ? MV_LEFT : dx > 0 ? MV_RIGHT : dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); - if (!IN_LEV_FIELD(new_jx,new_jy)) - return(MF_NO_ACTION); + if (!IN_LEV_FIELD(new_jx, new_jy)) + return MF_NO_ACTION; - if (!options.network && !AllPlayersInSight(player, new_jx,new_jy)) - return(MF_NO_ACTION); + if (!options.network && !AllPlayersInSight(player, new_jx, new_jy)) + return MF_NO_ACTION; - element = MovingOrBlocked2Element(new_jx,new_jy); + element = MovingOrBlocked2Element(new_jx, new_jy); if (DONT_GO_TO(element)) { - if (element==EL_SALZSAEURE && dx==0 && dy==1) + if (element == EL_SALZSAEURE && dx == 0 && dy == 1) { - Blurb(jx,jy); + Blurb(jx, jy); Feld[jx][jy] = EL_SPIELFIGUR; - InitMovingField(jx,jy,MV_DOWN); + InitMovingField(jx, jy, MV_DOWN); Store[jx][jy] = EL_SALZSAEURE; - ContinueMoving(jx,jy); + ContinueMoving(jx, jy); BuryHero(player); } else KillHero(player); - return(MF_MOVING); + return MF_MOVING; } - can_move = DigField(player, new_jx,new_jy, real_dx,real_dy, DF_DIG); + can_move = DigField(player, new_jx, new_jy, real_dx, real_dy, DF_DIG); if (can_move != MF_MOVING) - return(can_move); + return can_move; StorePlayer[jx][jy] = 0; player->last_jx = jx; @@ -3303,7 +3388,7 @@ boolean MoveFigureOneStep(struct PlayerInfo *player, ScrollFigure(player, SCROLL_INIT); - return(MF_MOVING); + return MF_MOVING; } boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) @@ -3313,10 +3398,10 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) int moved = MF_NO_ACTION; if (player->gone || (!dx && !dy)) - return(FALSE); + return FALSE; - if (!FrameReached(&player->move_delay,MoveSpeed) && !tape.playing) - return(FALSE); + if (!FrameReached(&player->move_delay, MoveSpeed) && !tape.playing) + return FALSE; if (player->MovPos) { @@ -3339,13 +3424,13 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) if (player->last_move_dir & (MV_LEFT | MV_RIGHT)) { - if (!(moved |= MoveFigureOneStep(player, 0,dy, dx,dy))) - moved |= MoveFigureOneStep(player, dx,0, dx,dy); + if (!(moved |= MoveFigureOneStep(player, 0, dy, dx, dy))) + moved |= MoveFigureOneStep(player, dx, 0, dx, dy); } else { - if (!(moved |= MoveFigureOneStep(player, dx,0, dx,dy))) - moved |= MoveFigureOneStep(player, 0,dy, dx,dy); + if (!(moved |= MoveFigureOneStep(player, dx, 0, dx, dy))) + moved |= MoveFigureOneStep(player, 0, dy, dx, dy); } jx = player->jx; @@ -3357,7 +3442,7 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) int old_scroll_x = scroll_x, old_scroll_y = scroll_y; int offset = (setup.scroll_delay ? 3 : 0); - if (!IN_VIS_FIELD(SCREENX(jx),SCREENY(jy))) + if (!IN_VIS_FIELD(SCREENX(jx), SCREENY(jy))) { /* actual player has left the screen -- scroll in that direction */ if (jx != old_jx) /* player has moved horizontally */ @@ -3432,19 +3517,19 @@ boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) else if (old_jx == jx && old_jy != jy) player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP); - DrawLevelField(jx,jy); /* für "ErdreichAnbroeckeln()" */ + DrawLevelField(jx, jy); /* für "ErdreichAnbroeckeln()" */ player->last_move_dir = player->MovDir; } else player->last_move_dir = MV_NO_MOVING; - TestIfHeroHitsBadThing(jx,jy); + TestIfHeroHitsBadThing(jx, jy); if (player->gone) RemoveHero(player); - return(moved); + return moved; } void ScrollFigure(struct PlayerInfo *player, int mode) @@ -3466,7 +3551,7 @@ void ScrollFigure(struct PlayerInfo *player, int mode) DrawPlayer(player); return; } - else if (!FrameReached(&player->actual_frame_counter,1)) + else if (!FrameReached(&player->actual_frame_counter, 1)) return; player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8; @@ -3504,7 +3589,7 @@ void ScrollScreen(struct PlayerInfo *player, int mode) ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); return; } - else if (!FrameReached(&screen_frame_counter,1)) + else if (!FrameReached(&screen_frame_counter, 1)) return; if (ScreenMovPos) @@ -3522,10 +3607,10 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody) int i, killx = goodx, killy = goody; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; static int harmless[4] = { @@ -3535,13 +3620,13 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody) MV_DOWN }; - for(i=0; i<4; i++) + for (i=0; i<4; i++) { - int x,y, element; + int x, y, element; x = goodx + xy[i][0]; y = goody + xy[i][1]; - if (!IN_LEV_FIELD(x,y)) + if (!IN_LEV_FIELD(x, y)) continue; element = Feld[x][y]; @@ -3559,10 +3644,10 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody) if (killx != goodx || killy != goody) { - if (IS_PLAYER(goodx,goody)) - KillHero(PLAYERINFO(goodx,goody)); + if (IS_PLAYER(goodx, goody)) + KillHero(PLAYERINFO(goodx, goody)); else - Bang(goodx,goody); + Bang(goodx, goody); } } @@ -3571,10 +3656,10 @@ void TestIfBadThingHitsGoodThing(int badx, int bady) int i, killx = badx, killy = bady; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; static int harmless[4] = { @@ -3584,18 +3669,18 @@ void TestIfBadThingHitsGoodThing(int badx, int bady) MV_DOWN }; - for(i=0; i<4; i++) + for (i=0; i<4; i++) { - int x,y, element; + int x, y, element; x = badx + xy[i][0]; y = bady + xy[i][1]; - if (!IN_LEV_FIELD(x,y)) + if (!IN_LEV_FIELD(x, y)) continue; element = Feld[x][y]; - if (IS_PLAYER(x,y)) + if (IS_PLAYER(x, y)) { killx = x; killy = y; @@ -3603,7 +3688,7 @@ void TestIfBadThingHitsGoodThing(int badx, int bady) } else if (element == EL_PINGUIN) { - if (MovDir[x][y] == harmless[i] && IS_MOVING(x,y)) + if (MovDir[x][y] == harmless[i] && IS_MOVING(x, y)) continue; killx = x; @@ -3614,31 +3699,31 @@ void TestIfBadThingHitsGoodThing(int badx, int bady) if (killx != badx || killy != bady) { - if (IS_PLAYER(killx,killy)) - KillHero(PLAYERINFO(killx,killy)); + if (IS_PLAYER(killx, killy)) + KillHero(PLAYERINFO(killx, killy)); else - Bang(killx,killy); + Bang(killx, killy); } } void TestIfHeroHitsBadThing(int x, int y) { - TestIfGoodThingHitsBadThing(x,y); + TestIfGoodThingHitsBadThing(x, y); } void TestIfBadThingHitsHero(int x, int y) { - TestIfBadThingHitsGoodThing(x,y); + TestIfBadThingHitsGoodThing(x, y); } void TestIfFriendHitsBadThing(int x, int y) { - TestIfGoodThingHitsBadThing(x,y); + TestIfGoodThingHitsBadThing(x, y); } void TestIfBadThingHitsFriend(int x, int y) { - TestIfBadThingHitsGoodThing(x,y); + TestIfBadThingHitsGoodThing(x, y); } void TestIfBadThingHitsOtherBadThing(int badx, int bady) @@ -3646,19 +3731,19 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) int i, killx = badx, killy = bady; static int xy[4][2] = { - { 0,-1 }, - { -1,0 }, - { +1,0 }, - { 0,+1 } + { 0, -1 }, + { -1, 0 }, + { +1, 0 }, + { 0, +1 } }; - for(i=0; i<4; i++) + for (i=0; i<4; i++) { - int x,y, element; + int x, y, element; x=badx + xy[i][0]; y=bady + xy[i][1]; - if (!IN_LEV_FIELD(x,y)) + if (!IN_LEV_FIELD(x, y)) continue; element = Feld[x][y]; @@ -3672,7 +3757,7 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) } if (killx != badx || killy != bady) - Bang(badx,bady); + Bang(badx, bady); } void KillHero(struct PlayerInfo *player) @@ -3685,7 +3770,7 @@ void KillHero(struct PlayerInfo *player) if (IS_PFORTE(Feld[jx][jy])) Feld[jx][jy] = EL_LEERRAUM; - Bang(jx,jy); + Bang(jx, jy); BuryHero(player); } @@ -3696,8 +3781,8 @@ void BuryHero(struct PlayerInfo *player) if (player->gone) return; - PlaySoundLevel(jx,jy, SND_AUTSCH); - PlaySoundLevel(jx,jy, SND_LACHEN); + PlaySoundLevel(jx, jy, SND_AUTSCH); + PlaySoundLevel(jx, jy, SND_LACHEN); player->GameOver = TRUE; RemoveHero(player); @@ -3711,7 +3796,7 @@ void RemoveHero(struct PlayerInfo *player) player->gone = TRUE; StorePlayer[jx][jy] = 0; - for(i=0; ipush_delay = 0; - return(MF_NO_ACTION); + return MF_NO_ACTION; } - if (IS_MOVING(x,y) || IS_PLAYER(x,y)) - return(MF_NO_ACTION); + if (IS_MOVING(x, y) || IS_PLAYER(x, y)) + return MF_NO_ACTION; element = Feld[x][y]; @@ -3758,7 +3843,7 @@ int DigField(struct PlayerInfo *player, case EL_EDELSTEIN_ROT: case EL_EDELSTEIN_LILA: case EL_DIAMANT: - RemoveField(x,y); + RemoveField(x, y); local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 : 1); if (local_player->gems_still_needed < 0) local_player->gems_still_needed = 0; @@ -3770,35 +3855,35 @@ int DigField(struct PlayerInfo *player, break; case EL_DYNAMIT_AUS: - RemoveField(x,y); + RemoveField(x, y); player->dynamite++; RaiseScoreElement(EL_DYNAMIT); DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); - PlaySoundLevel(x,y,SND_PONG); + PlaySoundLevel(x, y, SND_PONG); break; case EL_DYNABOMB_NR: - RemoveField(x,y); + RemoveField(x, y); player->dynabomb_count++; player->dynabombs_left++; RaiseScoreElement(EL_DYNAMIT); - PlaySoundLevel(x,y,SND_PONG); + PlaySoundLevel(x, y, SND_PONG); break; case EL_DYNABOMB_SZ: - RemoveField(x,y); + RemoveField(x, y); player->dynabomb_size++; RaiseScoreElement(EL_DYNAMIT); - PlaySoundLevel(x,y,SND_PONG); + PlaySoundLevel(x, y, SND_PONG); break; case EL_DYNABOMB_XL: - RemoveField(x,y); + RemoveField(x, y); player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMIT); - PlaySoundLevel(x,y,SND_PONG); + PlaySoundLevel(x, y, SND_PONG); break; case EL_SCHLUESSEL1: @@ -3808,16 +3893,16 @@ int DigField(struct PlayerInfo *player, { int key_nr = element-EL_SCHLUESSEL1; - RemoveField(x,y); + RemoveField(x, y); player->key[key_nr] = TRUE; RaiseScoreElement(EL_SCHLUESSEL); - DrawMiniGraphicExt(drawto,gc, - DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, + DrawMiniGraphicExt(drawto, gc, + DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, GFX_SCHLUESSEL1+key_nr); - DrawMiniGraphicExt(window,gc, - DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, + DrawMiniGraphicExt(window, gc, + DX_KEYS+key_nr*MINI_TILEX, DY_KEYS, GFX_SCHLUESSEL1+key_nr); - PlaySoundLevel(x,y,SND_PONG); + PlaySoundLevel(x, y, SND_PONG); break; } @@ -3825,46 +3910,46 @@ int DigField(struct PlayerInfo *player, Feld[x][y] = EL_ABLENK_EIN; ZX = x; ZY = y; - DrawLevelField(x,y); - return(MF_ACTION); + DrawLevelField(x, y); + return MF_ACTION; break; case EL_FELSBROCKEN: case EL_BOMBE: case EL_KOKOSNUSS: case EL_ZEIT_LEER: - if (dy || mode==DF_SNAP) - return(MF_NO_ACTION); + if (dy || mode == DF_SNAP) + return MF_NO_ACTION; player->Pushing = TRUE; - if (!IN_LEV_FIELD(x+dx,y+dy) || !IS_FREE(x+dx,y+dy)) - return(MF_NO_ACTION); + if (!IN_LEV_FIELD(x+dx, y+dy) || !IS_FREE(x+dx, y+dy)) + return MF_NO_ACTION; if (real_dy) { - if (IN_LEV_FIELD(jx,jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return(MF_NO_ACTION); + if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) + return MF_NO_ACTION; } if (player->push_delay == 0) player->push_delay = FrameCounter; if (!FrameReached(&player->push_delay, player->push_delay_value) && !tape.playing) - return(MF_NO_ACTION); + return MF_NO_ACTION; - RemoveField(x,y); + RemoveField(x, y); Feld[x+dx][y+dy] = element; player->push_delay_value = 2+RND(8); - DrawLevelField(x+dx,y+dy); - if (element==EL_FELSBROCKEN) - PlaySoundLevel(x+dx,y+dy,SND_PUSCH); - else if (element==EL_KOKOSNUSS) - PlaySoundLevel(x+dx,y+dy,SND_KNURK); + DrawLevelField(x+dx, y+dy); + if (element == EL_FELSBROCKEN) + PlaySoundLevel(x+dx, y+dy, SND_PUSCH); + else if (element == EL_KOKOSNUSS) + PlaySoundLevel(x+dx, y+dy, SND_KNURK); else - PlaySoundLevel(x+dx,y+dy,SND_KLOPF); + PlaySoundLevel(x+dx, y+dy, SND_KLOPF); break; case EL_PFORTE1: @@ -3872,7 +3957,7 @@ int DigField(struct PlayerInfo *player, case EL_PFORTE3: case EL_PFORTE4: if (!player->key[element-EL_PFORTE1]) - return(MF_NO_ACTION); + return MF_NO_ACTION; break; case EL_PFORTE1X: @@ -3880,24 +3965,24 @@ int DigField(struct PlayerInfo *player, case EL_PFORTE3X: case EL_PFORTE4X: if (!player->key[element-EL_PFORTE1X]) - return(MF_NO_ACTION); + return MF_NO_ACTION; break; case EL_AUSGANG_ZU: case EL_AUSGANG_ACT: /* Tür ist (noch) nicht offen! */ - return(MF_NO_ACTION); + return MF_NO_ACTION; break; case EL_AUSGANG_AUF: - if (mode==DF_SNAP) - return(MF_NO_ACTION); + if (mode == DF_SNAP) + return MF_NO_ACTION; - PlaySoundLevel(x,y,SND_BUING); + PlaySoundLevel(x, y, SND_BUING); /* player->gone = TRUE; - PlaySoundLevel(x,y,SND_BUING); + PlaySoundLevel(x, y, SND_BUING); if (!local_player->friends_still_needed) player->LevelSolved = player->GameOver = TRUE; @@ -3908,18 +3993,18 @@ int DigField(struct PlayerInfo *player, case EL_BIRNE_AUS: Feld[x][y] = EL_BIRNE_EIN; local_player->lights_still_needed--; - DrawLevelField(x,y); - PlaySoundLevel(x,y,SND_DENG); - return(MF_ACTION); + DrawLevelField(x, y); + PlaySoundLevel(x, y, SND_DENG); + return MF_ACTION; break; case EL_ZEIT_VOLL: Feld[x][y] = EL_ZEIT_LEER; TimeLeft += 10; - DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); - DrawLevelField(x,y); - PlaySoundStereo(SND_GONG,PSND_MAX_RIGHT); - return(MF_ACTION); + DrawText(DX_TIME, DY_TIME, int2str(TimeLeft, 3), FS_SMALL, FC_YELLOW); + DrawLevelField(x, y); + PlaySoundStereo(SND_GONG, PSND_MAX_RIGHT); + return MF_ACTION; break; case EL_SOKOBAN_FELD_LEER: @@ -3928,33 +4013,33 @@ int DigField(struct PlayerInfo *player, case EL_SOKOBAN_FELD_VOLL: case EL_SOKOBAN_OBJEKT: case EL_SONDE: - if (mode==DF_SNAP) - return(MF_NO_ACTION); + if (mode == DF_SNAP) + return MF_NO_ACTION; player->Pushing = TRUE; - if (!IN_LEV_FIELD(x+dx,y+dy) - || (!IS_FREE(x+dx,y+dy) + if (!IN_LEV_FIELD(x+dx, y+dy) + || (!IS_FREE(x+dx, y+dy) && (Feld[x+dx][y+dy] != EL_SOKOBAN_FELD_LEER || !IS_SB_ELEMENT(element)))) - return(MF_NO_ACTION); + return MF_NO_ACTION; if (dx && real_dy) { - if (IN_LEV_FIELD(jx,jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) - return(MF_NO_ACTION); + if (IN_LEV_FIELD(jx, jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) + return MF_NO_ACTION; } else if (dy && real_dx) { - if (IN_LEV_FIELD(jx+real_dx,jy) && !IS_SOLID(Feld[jx+real_dx][jy])) - return(MF_NO_ACTION); + if (IN_LEV_FIELD(jx+real_dx, jy) && !IS_SOLID(Feld[jx+real_dx][jy])) + return MF_NO_ACTION; } if (player->push_delay == 0) player->push_delay = FrameCounter; if (!FrameReached(&player->push_delay, player->push_delay_value) && !tape.playing) - return(MF_NO_ACTION); + return MF_NO_ACTION; if (IS_SB_ELEMENT(element)) { @@ -3964,36 +4049,36 @@ int DigField(struct PlayerInfo *player, local_player->sokobanfields_still_needed++; } else - RemoveField(x,y); + RemoveField(x, y); if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER) { Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL; local_player->sokobanfields_still_needed--; if (element == EL_SOKOBAN_OBJEKT) - PlaySoundLevel(x,y,SND_DENG); + PlaySoundLevel(x, y, SND_DENG); } else Feld[x+dx][y+dy] = EL_SOKOBAN_OBJEKT; } else { - RemoveField(x,y); + RemoveField(x, y); Feld[x+dx][y+dy] = element; } player->push_delay_value = 2; - DrawLevelField(x,y); - DrawLevelField(x+dx,y+dy); - PlaySoundLevel(x+dx,y+dy,SND_PUSCH); + DrawLevelField(x, y); + DrawLevelField(x+dx, y+dy); + PlaySoundLevel(x+dx, y+dy, SND_PUSCH); if (IS_SB_ELEMENT(element) && local_player->sokobanfields_still_needed == 0 && game_emulation == EMU_SOKOBAN) { player->LevelSolved = player->GameOver = TRUE; - PlaySoundLevel(x,y,SND_BUING); + PlaySoundLevel(x, y, SND_BUING); } break; @@ -4005,13 +4090,13 @@ int DigField(struct PlayerInfo *player, break; default: - return(MF_NO_ACTION); + return MF_NO_ACTION; break; } player->push_delay = 0; - return(MF_MOVING); + return MF_MOVING; } boolean SnapField(struct PlayerInfo *player, int dx, int dy) @@ -4019,34 +4104,34 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) int jx = player->jx, jy = player->jy; int x = jx + dx, y = jy + dy; - if (player->gone || !IN_LEV_FIELD(x,y)) - return(FALSE); + if (player->gone || !IN_LEV_FIELD(x, y)) + return FALSE; if (dx && dy) - return(FALSE); + return FALSE; if (!dx && !dy) { player->snapped = FALSE; - return(FALSE); + return FALSE; } if (player->snapped) - return(FALSE); + return FALSE; player->MovDir = (dx < 0 ? MV_LEFT : dx > 0 ? MV_RIGHT : dy < 0 ? MV_UP : dy > 0 ? MV_DOWN : MV_NO_MOVING); - if (!DigField(player, x,y, 0,0, DF_SNAP)) - return(FALSE); + if (!DigField(player, x, y, 0, 0, DF_SNAP)) + return FALSE; player->snapped = TRUE; - DrawLevelField(x,y); + DrawLevelField(x, y); BackToFront(); - return(TRUE); + return TRUE; } boolean PlaceBomb(struct PlayerInfo *player) @@ -4055,13 +4140,14 @@ boolean PlaceBomb(struct PlayerInfo *player) int element; if (player->gone || player->MovPos) - return(FALSE); + return FALSE; element = Feld[jx][jy]; - if ((player->dynamite==0 && player->dynabombs_left==0) || - element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING) - return(FALSE); + if ((player->dynamite == 0 && player->dynabombs_left == 0) || + element == EL_DYNAMIT || element == EL_DYNABOMB || + element == EL_EXPLODING) + return FALSE; if (element != EL_LEERRAUM) Store[jx][jy] = element; @@ -4073,8 +4159,8 @@ boolean PlaceBomb(struct PlayerInfo *player) player->dynamite--; DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); - if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy))) - DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNAMIT); + if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) + DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); } else { @@ -4082,11 +4168,11 @@ boolean PlaceBomb(struct PlayerInfo *player) Store2[jx][jy] = player->element_nr; /* for DynaExplode() */ MovDelay[jx][jy] = 96; player->dynabombs_left--; - if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy))) - DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNABOMB); + if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) + DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB); } - return(TRUE); + return TRUE; } void PlaySoundLevel(int x, int y, int sound_nr) @@ -4099,7 +4185,7 @@ void PlaySoundLevel(int x, int y, int sound_nr) (!setup.sound_loops && IS_LOOP_SOUND(sound_nr))) return; - if (!IN_LEV_FIELD(x,y) || + if (!IN_LEV_FIELD(x, y) || sx < -silence_distance || sx >= SCR_FIELDX+silence_distance || sy < -silence_distance || sy >= SCR_FIELDY+silence_distance) return; @@ -4114,7 +4200,7 @@ void PlaySoundLevel(int x, int y, int sound_nr) if(stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT; #endif - if (!IN_SCR_FIELD(sx,sy)) + if (!IN_SCR_FIELD(sx, sy)) { int dx = ABS(sx-SCR_FIELDX/2)-SCR_FIELDX/2; int dy = ABS(sy-SCR_FIELDY/2)-SCR_FIELDY/2;