X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=965e42308c307329d1b6b7a7c0e9c3599d455a81;hp=2e504df5d5188103bc46381436ec12bc71781972;hb=f77bbb8fc772782a6d4169d22a45716e9d4d0813;hpb=2bf392f12d385cdeb6ad34860612894ffbadbfcf diff --git a/src/game.c b/src/game.c index 2e504df5..965e4230 100644 --- a/src/game.c +++ b/src/game.c @@ -2224,7 +2224,8 @@ void UpdateGameControlValues() /* update game panel control values */ - game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level_nr; + /* used instead of "level_nr" (for network games) */ + game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = levelset.level_nr; game_panel_controls[GAME_PANEL_GEMS].value = gems; game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value = 0; @@ -3336,8 +3337,7 @@ void InitGame() ExpireSoundLoops(TRUE); - if (!level_editor_test_game) - FadeOut(fade_mask); + FadeOut(fade_mask); /* needed if different viewport properties defined for playing */ ChangeViewportPropertiesIfNeeded(); @@ -4422,6 +4422,10 @@ void InitAmoebaNr(int x, int y) static void PlayerWins(struct PlayerInfo *player) { + if (level.game_engine_type == GAME_ENGINE_TYPE_RND && + local_player->players_still_needed > 0) + return; + player->LevelSolved = TRUE; player->GameOver = TRUE; @@ -4656,7 +4660,6 @@ void GameWon() void GameEnd() { int hi_pos; - int last_level_nr = level_nr; local_player->LevelSolved_GameEnd = TRUE; @@ -4698,7 +4701,8 @@ void GameEnd() } if (setup.increment_levels && - level_nr < leveldir_current->last_level) + level_nr < leveldir_current->last_level && + !network_playing) { level_nr++; /* advance to next level */ TapeErase(); /* start with empty tape */ @@ -4711,23 +4715,25 @@ void GameEnd() } } - hi_pos = NewHiScore(last_level_nr); + /* used instead of last "level_nr" (for network games) */ + hi_pos = NewHiScore(levelset.level_nr); if (hi_pos >= 0 && !setup.skip_scores_after_game) { SetGameStatus(GAME_MODE_SCORES); - DrawHallOfFame(last_level_nr, hi_pos); + DrawHallOfFame(levelset.level_nr, hi_pos); } - else if (!setup.auto_play_next_level || !setup.increment_levels) + else if (setup.auto_play_next_level && setup.increment_levels && + !network_playing) { - SetGameStatus(GAME_MODE_MAIN); - - DrawMainMenu(); + StartGameActions(network.enabled, setup.autorecord, level.random_seed); } else { - StartGameActions(network.enabled, setup.autorecord, level.random_seed); + SetGameStatus(GAME_MODE_MAIN); + + DrawMainMenu(); } } @@ -11223,6 +11229,7 @@ void StartGameActions(boolean init_network_game, boolean record_tape, if (init_network_game) { + SendToServer_LevelFile(); SendToServer_StartPlaying(); return;