X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=803eebb327f93d0ca0f6cc636a4f388025ceafbb;hp=9e0327a491eac158a6907012e052b900287183eb;hb=b641818c787e48bbf03ce2a0cd5b542c4c21e523;hpb=d44b582de43d0e120cb225009a378cc08400080a diff --git a/src/game.c b/src/game.c index 9e0327a4..803eebb3 100644 --- a/src/game.c +++ b/src/game.c @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // game.c // ============================================================================ @@ -1785,7 +1785,7 @@ static void InitPlayerField(int x, int y, int element, boolean init_game) player->jy = player->last_jy = y; } - if (!init_game) + // always check if player was just killed and should be reanimated { int player_nr = GET_PLAYER_NR(element); struct PlayerInfo *player = &stored_player[player_nr]; @@ -1877,6 +1877,8 @@ static void InitField(int x, int y, boolean init_game) case EL_MOLE_RIGHT: case EL_MOLE_UP: case EL_MOLE_DOWN: + case EL_SPRING_LEFT: + case EL_SPRING_RIGHT: InitMovDir(x, y); break; @@ -2991,6 +2993,18 @@ static void InitGameEngine(void) game_em.use_old_explosions = (game.engine_version < VERSION_IDENT(4,1,4,2)); + game_em.use_old_android = + (game.engine_version < VERSION_IDENT(4,1,4,2)); + + game_em.use_old_push_elements = + (game.engine_version < VERSION_IDENT(4,1,4,2)); + + game_em.use_old_push_into_acid = + (game.engine_version < VERSION_IDENT(4,1,4,2)); + + game_em.use_wrap_around = + (game.engine_version > VERSION_IDENT(4,1,4,1)); + // -------------------------------------------------------------------------- // set maximal allowed number of custom element changes per game frame @@ -4486,6 +4500,12 @@ void InitMovDir(int x, int y) MovDir[x][y] = direction[2][element - EL_MOLE_LEFT]; break; + case EL_SPRING_LEFT: + case EL_SPRING_RIGHT: + Feld[x][y] = EL_SPRING; + MovDir[x][y] = direction[2][element - EL_SPRING_LEFT]; + break; + default: if (IS_CUSTOM_ELEMENT(element)) {