X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=52ea43293cebaf68c232005cd88121809568ab26;hp=6463df1b976f65ad72cec76db6253daf99917944;hb=5f9b6d3b52c7f8dc10c01782d466a1e8f5ca5f26;hpb=f360f1c76a4160a3da1e2863d22d670d3f44e900 diff --git a/src/game.c b/src/game.c index 6463df1b..52ea4329 100644 --- a/src/game.c +++ b/src/game.c @@ -3365,7 +3365,8 @@ void InitGame(void) ExpireSoundLoops(TRUE); - FadeOut(fade_mask); + if (!level_editor_test_game) + FadeOut(fade_mask); // needed if different viewport properties defined for playing ChangeViewportPropertiesIfNeeded(); @@ -3737,6 +3738,19 @@ void InitGame(void) game.belt_dir_nr[i] = 3; // not moving, next moving left #if USE_NEW_PLAYER_ASSIGNMENTS + // use preferred player also in local single-player mode + if (!network.enabled && !game.team_mode) + { + int old_index_nr = local_player->index_nr; + int new_index_nr = setup.network_player_nr; + + if (new_index_nr >= 0 && new_index_nr < MAX_PLAYERS) + { + stored_player[old_index_nr].connected_locally = FALSE; + stored_player[new_index_nr].connected_locally = TRUE; + } + } + for (i = 0; i < MAX_PLAYERS; i++) { stored_player[i].connected = FALSE;