X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=4851f4aa7745267c5226d1012c325fba70dcac4f;hp=15c379531fc488fc94a14f84cc5b0c02b7d6cc5e;hb=e5c5bf5c4a76a04f9bf64e92227bf2ef969fd25c;hpb=cf5b3a1e9077e88eb40ce2fb59e985a0ae037c84 diff --git a/src/game.c b/src/game.c index 15c37953..4851f4aa 100644 --- a/src/game.c +++ b/src/game.c @@ -1,13 +1,12 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * game.c * ***********************************************************/ @@ -22,67 +21,142 @@ #include "files.h" #include "tape.h" #include "joystick.h" - -extern int Gamespeed; -extern int Movemethod; -extern int Movespeed[2]; +#include "network.h" void GetPlayerConfig() { - int old_joystick_nr = joystick_nr; + int old_joystick_nr = setup.joystick_nr; if (sound_status==SOUND_OFF) - player.setup &= ~SETUP_SOUND; + local_player->setup &= ~SETUP_SOUND; if (!sound_loops_allowed) { - player.setup &= ~SETUP_SOUND_LOOPS; - player.setup &= ~SETUP_SOUND_MUSIC; + local_player->setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_MUSIC; } - sound_on = sound_simple_on = SETUP_SOUND_ON(player.setup); - sound_loops_on = SETUP_SOUND_LOOPS_ON(player.setup); - sound_music_on = SETUP_SOUND_MUSIC_ON(player.setup); - toons_on = SETUP_TOONS_ON(player.setup); - direct_draw_on = SETUP_DIRECT_DRAW_ON(player.setup); - fading_on = SETUP_FADING_ON(player.setup); - autorecord_on = SETUP_AUTO_RECORD_ON(player.setup); - joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup); - quick_doors = SETUP_QUICK_DOORS_ON(player.setup); - scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup); - - if (joystick_nr != old_joystick_nr) + setup.sound_on = setup.sound_simple_on = SETUP_SOUND_ON(local_player->setup); + setup.sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup); + setup.sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup); + setup.toons_on = SETUP_TOONS_ON(local_player->setup); + setup.direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup); + setup.fading_on = SETUP_FADING_ON(local_player->setup); + setup.autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup); + setup.joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup); + setup.quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup); + setup.scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup); + setup.soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup); + +#ifndef MSDOS + if (setup.joystick_nr != old_joystick_nr) { if (joystick_device) close(joystick_device); InitJoystick(); } +#endif } void InitGame() { - int i,x,y; - BOOL emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ - BOOL emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ - - Dynamite = Score = 0; - Gems = level.edelsteine; - SokobanFields = Lights = Friends = 0; - DynaBombCount = DynaBombSize = DynaBombsLeft = 0; - DynaBombXL = FALSE; - Key[0] = Key[1] = Key[2] = Key[3] = FALSE; + int i,j, x,y; + boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ + boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ + + /* don't play tapes over network */ + network_playing = (options.network && !tape.playing); + + for(i=0; iindex_nr = i; + player->element_nr = EL_SPIELER1 + i; + + player->present = FALSE; + player->active = FALSE; + + /* + player->local = FALSE; + */ + + player->score = 0; + player->gems_still_needed = level.edelsteine; + player->sokobanfields_still_needed = 0; + player->lights_still_needed = 0; + player->friends_still_needed = 0; + + for(j=0; j<4; j++) + player->key[j] = FALSE; + + player->dynamite = 0; + player->dynabomb_count = 0; + player->dynabomb_size = 0; + player->dynabombs_left = 0; + player->dynabomb_xl = FALSE; + + player->MovDir = MV_NO_MOVING; + player->MovPos = 0; + player->Pushing = FALSE; + player->GfxPos = 0; + player->Frame = 0; + + player->actual_frame_counter = 0; + + player->frame_reset_delay = 0; + + player->push_delay = 0; + player->push_delay_value = 5; + + player->move_delay = 0; + player->last_move_dir = MV_NO_MOVING; + + player->snapped = FALSE; + + player->gone = FALSE; + + player->last_jx = player->last_jy = 0; + player->jx = player->jy = 0; + + DigField(player, 0,0,0,0,DF_NO_PUSH); + SnapField(player, 0,0); + + + /* TEST TEST TEST */ + + /* + stored_player[i].active = TRUE; + */ + + /* TEST TEST TEST */ + + player->LevelSolved = FALSE; + player->GameOver = FALSE; + } + + /* + local_player->active = TRUE; + local_player->local = TRUE; + */ + + network_player_action_received = FALSE; + + /* initial null action */ + if (network_playing) + SendToServer_MovePlayer(MV_NO_MOVING); + + ZX = ZY = -1; + MampferNr = 0; FrameCounter = 0; TimeFrames = 0; TimeLeft = level.time; - PlayerMovDir = MV_NO_MOVING; - PlayerFrame = 0; - PlayerPushing = FALSE; - PlayerGone = LevelSolved = GameOver = SiebAktiv = FALSE; - JX = JY = 0; - ZX = ZY = -1; - DigField(0,0,0,0,DF_NO_PUSH); - SnapField(0,0); + ScreenMovDir = MV_NO_MOVING; + ScreenMovPos = 0; + ScreenGfxPos = 0; + + AllPlayersGone = SiebAktiv = FALSE; for(i=0;ijx, jy = player->jy; + + /* + player->active = TRUE; + */ + + player->present = TRUE; + if (player->connected) + { + player->active = TRUE; + + printf("Player %d activated.\n", player->element_nr); + printf("[Local player is %d and currently %s.]\n", + local_player->element_nr, + local_player->active ? "active" : "not active"); + } + + /* remove potentially duplicate players */ + if (StorePlayer[jx][jy] == Feld[x][y]) + StorePlayer[jx][jy] = 0; + + StorePlayer[x][y] = Feld[x][y]; Feld[x][y] = EL_LEERRAUM; + player->jx = player->last_jx = x; + player->jy = player->last_jy = y; + break; + } case EL_BADEWANNE: if (xlights_still_needed++; break; case EL_SOKOBAN_FELD_LEER: - SokobanFields++; + local_player->sokobanfields_still_needed++; break; case EL_MAULWURF: case EL_PINGUIN: - Friends++; + local_player->friends_still_needed++; break; case EL_SCHWEIN: case EL_DRACHE: @@ -185,21 +289,69 @@ void InitGame() } } + /* check if any connected player was not found in playfield */ + for(i=0; iconnected && !player->present) + { + printf("Oops!\n"); + + + for(j=0; jjx, jy = some_player->jy; + + /* assign first free player found that is present in the playfield */ + if (some_player->present && !some_player->connected) + { + player->present = TRUE; + player->active = TRUE; + some_player->present = FALSE; + + StorePlayer[jx][jy] = player->element_nr; + player->jx = player->last_jx = jx; + player->jy = player->last_jy = jy; + + break; + } + } + } + } + + for(i=0; ipresent, + player->connected, + player->active); + if (local_player == player) + printf("Player %d is local player.\n", i+1); + } + + game_emulation = (emulate_bd ? EMU_BOULDERDASH : emulate_sb ? EMU_SOKOBAN : EMU_NONE); scroll_x = scroll_y = -1; - if (JX>=MIDPOSX-1) - scroll_x = - (JX<=lev_fieldx-MIDPOSX ? JX-MIDPOSX : lev_fieldx-SCR_FIELDX+1); - if (JY>=MIDPOSY-1) - scroll_y = - (JY<=lev_fieldy-MIDPOSY ? JY-MIDPOSY : lev_fieldy-SCR_FIELDY+1); + if (local_player->jx >= MIDPOSX-1) + scroll_x = (local_player->jx <= lev_fieldx-MIDPOSX ? + local_player->jx - MIDPOSX : + lev_fieldx - SCR_FIELDX + 1); + if (local_player->jy >= MIDPOSY-1) + scroll_y = (local_player->jy <= lev_fieldy-MIDPOSY ? + local_player->jy - MIDPOSY : + lev_fieldy - SCR_FIELDY + 1); CloseDoor(DOOR_CLOSE_1); DrawLevel(); - DrawLevelElement(JX,JY,EL_SPIELFIGUR); + DrawAllPlayers(); FadeToFront(); XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc, @@ -210,13 +362,13 @@ void InitGame() int2str(level_nr,2),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_EMERALDS,DOOR_GFX_PAGEY1+YY_EMERALDS, - int2str(Gems,3),FS_SMALL,FC_YELLOW); + int2str(local_player->gems_still_needed,3),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_DYNAMITE,DOOR_GFX_PAGEY1+YY_DYNAMITE, - int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + int2str(local_player->dynamite,3),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_SCORE,DOOR_GFX_PAGEY1+YY_SCORE, - int2str(Score,5),FS_SMALL,FC_YELLOW); + int2str(local_player->score,5),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_TIME,DOOR_GFX_PAGEY1+YY_TIME, int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); @@ -224,9 +376,9 @@ void InitGame() DrawGameButton(BUTTON_GAME_STOP); DrawGameButton(BUTTON_GAME_PAUSE); DrawGameButton(BUTTON_GAME_PLAY); - DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * sound_music_on)); - DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * sound_loops_on)); - DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * sound_simple_on)); + DrawSoundDisplay(BUTTON_SOUND_MUSIC | (BUTTON_ON * setup.sound_music_on)); + DrawSoundDisplay(BUTTON_SOUND_LOOPS | (BUTTON_ON * setup.sound_loops_on)); + DrawSoundDisplay(BUTTON_SOUND_SIMPLE | (BUTTON_ON * setup.sound_simple_on)); XCopyArea(display,drawto,pix[PIX_DB_DOOR],gc, DX+GAME_CONTROL_XPOS,DY+GAME_CONTROL_YPOS, GAME_CONTROL_XSIZE,2*GAME_CONTROL_YSIZE, @@ -235,10 +387,16 @@ void InitGame() OpenDoor(DOOR_OPEN_1); - if (sound_music_on) + if (setup.sound_music_on) PlaySoundLoop(background_loop[level_nr % num_bg_loops]); XAutoRepeatOff(display); + + + for (i=0;i<4;i++) + printf("Spieler %d %saktiv.\n", + i+1, (stored_player[i].active ? "" : "nicht ")); + } void InitMovDir(int x, int y) @@ -354,36 +512,36 @@ void GameWon() int hi_pos; int bumplevel = FALSE; - LevelSolved = FALSE; + local_player->LevelSolved = FALSE; if (TimeLeft) { - if (sound_loops_on) - PlaySoundExt(SND_SIRR,PSND_MAX_VOLUME,PSND_MAX_RIGHT,PSND_LOOP); + if (setup.sound_loops_on) + PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); - while(TimeLeft>0) + while(TimeLeft > 0) { - if (!sound_loops_on) - PlaySoundStereo(SND_SIRR,PSND_MAX_RIGHT); + if (!setup.sound_loops_on) + PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); if (TimeLeft && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) TimeLeft -= 10; else TimeLeft--; - DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); + DrawText(DX_TIME, DY_TIME, int2str(TimeLeft,3), FS_SMALL, FC_YELLOW); BackToFront(); - Delay(10000); + Delay(10); } - if (sound_loops_on) + if (setup.sound_loops_on) StopSound(SND_SIRR); } FadeSounds(); /* Hero disappears */ - DrawLevelElement(ExitX,ExitY,Feld[ExitX][ExitY]); + DrawLevelField(ExitX, ExitY); BackToFront(); if (tape.playing) @@ -397,15 +555,15 @@ void GameWon() SaveLevelTape(tape.level_nr); /* Ask to save tape */ } - if (level_nr==player.handicap && - level_nrhandicap && + level_nr < leveldir[leveldir_nr].levels-1) { - player.handicap++; + local_player->handicap++; bumplevel = TRUE; SavePlayerInfo(PLAYER_LEVEL); } - if ((hi_pos=NewHiScore())>=0) + if ((hi_pos=NewHiScore()) >= 0) { game_status = HALLOFFAME; DrawHallOfFame(hi_pos); @@ -423,28 +581,30 @@ void GameWon() BackToFront(); } -BOOL NewHiScore() +boolean NewHiScore() { int k,l; int position = -1; LoadScore(level_nr); - if (!strcmp(player.alias_name,EMPTY_ALIAS) || - Scorealias_name,EMPTY_ALIAS) || + local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score) return(-1); for(k=0;khighscore[k].Score) /* Spieler kommt in Highscore-Liste */ + if (local_player->score > highscore[k].Score) { + /* Spieler kommt in Highscore-Liste */ + if (kalias_name,highscore[l].Name)) m = l; if (m==k) /* Spieler überschreibt seine alte Position */ goto put_into_list; @@ -460,14 +620,14 @@ BOOL NewHiScore() #ifdef ONE_PER_NAME put_into_list: #endif - sprintf(highscore[k].Name,player.alias_name); - highscore[k].Score = Score; + sprintf(highscore[k].Name,local_player->alias_name); + highscore[k].Score = local_player->score; position = k; break; } #ifdef ONE_PER_NAME - else if (!strcmp(player.alias_name,highscore[k].Name)) + else if (!strcmp(local_player->alias_name,highscore[k].Name)) break; /* Spieler schon mit besserer Punktzahl in der Liste */ #endif @@ -486,7 +646,7 @@ void InitMovingField(int x, int y, int direction) MovDir[x][y] = direction; MovDir[newx][newy] = direction; - if (Feld[newx][newy]==EL_LEERRAUM) + if (Feld[newx][newy] == EL_LEERRAUM) Feld[newx][newy] = EL_BLOCKED; } @@ -533,6 +693,14 @@ int MovingOrBlocked2Element(int x, int y) return(element); } +static void RemoveField(int x, int y) +{ + Feld[x][y] = EL_LEERRAUM; + MovPos[x][y] = 0; + MovDir[x][y] = 0; + MovDelay[x][y] = 0; +} + void RemoveMovingField(int x, int y) { int oldx = x,oldy = y, newx = x,newy = y; @@ -575,7 +743,7 @@ void RemoveMovingField(int x, int y) void DrawDynamite(int x, int y) { - int sx = SCROLLX(x), sy = SCROLLY(y); + int sx = SCREENX(x), sy = SCREENY(y); int graphic = el2gfx(Feld[x][y]); int phase; @@ -587,12 +755,12 @@ void DrawDynamite(int x, int y) if (Feld[x][y]==EL_DYNAMIT) { - if ((phase = (48-MovDelay[x][y])/6) > 6) + if ((phase = (96-MovDelay[x][y])/12) > 6) phase = 6; } else { - if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3) + if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3) phase = 7-phase; } @@ -609,12 +777,12 @@ void CheckDynamite(int x, int y) MovDelay[x][y]--; if (MovDelay[x][y]) { - if (!(MovDelay[x][y] % 6)) + if (!(MovDelay[x][y] % 12)) PlaySoundLevel(x,y,SND_ZISCH); - if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 6)) + if (Feld[x][y]==EL_DYNAMIT && !(MovDelay[x][y] % 12)) DrawDynamite(x,y); - else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 3)) + else if (Feld[x][y]==EL_DYNABOMB && !(MovDelay[x][y] % 6)) DrawDynamite(x,y); return; @@ -628,7 +796,7 @@ void CheckDynamite(int x, int y) void Explode(int ex, int ey, int phase, int mode) { int x,y; - int num_phase = 9, delay = 1; + int num_phase = 9, delay = 2; int last_phase = num_phase*delay; int half_phase = (num_phase/2)*delay; @@ -663,7 +831,24 @@ void Explode(int ex, int ey, int phase, int mode) element = Store2[x][y]; if (IS_PLAYER(ex,ey)) - Store[x][y] = EL_EDELSTEIN_GELB; + { + switch(StorePlayer[ex][ey]) + { + case EL_SPIELER2: + Store[x][y] = EL_EDELSTEIN_ROT; + break; + case EL_SPIELER3: + Store[x][y] = EL_EDELSTEIN; + break; + case EL_SPIELER4: + Store[x][y] = EL_EDELSTEIN_LILA; + break; + case EL_SPIELER1: + default: + Store[x][y] = EL_EDELSTEIN_GELB; + break; + } + } else if (center_element==EL_MAULWURF) Store[x][y] = EL_EDELSTEIN_ROT; else if (center_element==EL_PINGUIN) @@ -729,7 +914,7 @@ void Explode(int ex, int ey, int phase, int mode) int element = Store2[x][y]; if (IS_PLAYER(x,y)) - KillHero(); + KillHero(PLAYERINFO(x,y)); else if (IS_EXPLOSIVE(element)) { Feld[x][y] = Store2[x][y]; @@ -751,18 +936,19 @@ void Explode(int ex, int ey, int phase, int mode) InitMovDir(x,y); DrawLevelField(x,y); } - else if (!(phase%delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) + else if (!(phase%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) { if (phase==delay) - ErdreichAnbroeckeln(SCROLLX(x),SCROLLY(y)); + ErdreichAnbroeckeln(SCREENX(x),SCREENY(y)); - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_EXPLOSION+(phase/delay-1)); + DrawGraphic(SCREENX(x),SCREENY(y),GFX_EXPLOSION+(phase/delay-1)); } } -void DynaExplode(int ex, int ey, int size) +void DynaExplode(int ex, int ey) { int i,j; + struct PlayerInfo *player = &stored_player[Store2[ex][ey] - EL_SPIELER1]; static int xy[4][2] = { { 0,-1 }, @@ -771,11 +957,13 @@ void DynaExplode(int ex, int ey, int size) { 0,+1 } }; + Store2[ex][ey] = 0; /* delete player information */ + Explode(ex,ey,0,EX_CENTER); for(i=0;i<4;i++) { - for(j=1;j<=size;j++) + for(j=1; j<=player->dynabomb_size; j++) { int x = ex+j*xy[i%4][0]; int y = ey+j*xy[i%4][1]; @@ -790,12 +978,12 @@ void DynaExplode(int ex, int ey, int size) if (element != EL_LEERRAUM && element != EL_ERDREICH && element != EL_EXPLODING && - !DynaBombXL) + !player->dynabomb_xl) break; } } - DynaBombsLeft++; + player->dynabombs_left++; } void Bang(int x, int y) @@ -821,7 +1009,7 @@ void Bang(int x, int y) case EL_DYNABOMB_NR: case EL_DYNABOMB_SZ: case EL_DYNABOMB_XL: - DynaExplode(x,y,DynaBombSize); + DynaExplode(x,y); break; case EL_BIRNE_AUS: case EL_BIRNE_EIN: @@ -858,13 +1046,13 @@ void Blurb(int x, int y) int graphic = (element==EL_BLURB_LEFT ? GFX_BLURB_LEFT : GFX_BLURB_RIGHT); if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; - if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),graphic+4-MovDelay[x][y]); + if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y),graphic+4-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -877,14 +1065,17 @@ void Blurb(int x, int y) void Impact(int x, int y) { - BOOL lastline = (y==lev_fieldy-1); - BOOL object_hit = FALSE; + boolean lastline = (y==lev_fieldy-1); + boolean object_hit = FALSE; int element = Feld[x][y]; int smashed = 0; /* Element darunter berührt? */ if (!lastline) { + if (Feld[x][y+1] == EL_PLAYER_IS_LEAVING) + return; + object_hit = (!IS_FREE(x,y+1) && (!IS_MOVING(x,y+1) || MovDir[x][y+1]!=MV_DOWN || MovPos[x][y+1]<=TILEY/2)); @@ -910,7 +1101,7 @@ void Impact(int x, int y) if (element==EL_TROPFEN && (lastline || object_hit)) { if (object_hit && IS_PLAYER(x,y+1)) - KillHero(); + KillHero(PLAYERINFO(x,y+1)); else if (object_hit && (smashed==EL_MAULWURF || smashed==EL_PINGUIN)) Bang(x,y+1); else @@ -930,7 +1121,7 @@ void Impact(int x, int y) if (IS_PLAYER(x,y+1)) { - KillHero(); + KillHero(PLAYERINFO(x,y+1)); return; } else if (smashed==EL_MAULWURF || smashed==EL_PINGUIN) @@ -1083,7 +1274,7 @@ void TurnRound(int x, int y) MovDir[x][y] = left_dir; if (element==EL_KAEFER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_BUTTERFLY) /* && MovDir[x][y]==left_dir) */ MovDelay[x][y] = 1; } @@ -1099,13 +1290,13 @@ void TurnRound(int x, int y) MovDir[x][y] = right_dir; if (element==EL_FLIEGER && MovDir[x][y] != old_move_dir) - MovDelay[x][y] = 5; + MovDelay[x][y] = 9; else if (element==EL_FIREFLY) /* && MovDir[x][y]==right_dir) */ MovDelay[x][y] = 1; } else if (element==EL_MAMPFER) { - BOOL can_turn_left = FALSE, can_turn_right = FALSE; + boolean can_turn_left = FALSE, can_turn_right = FALSE; if (IN_LEV_FIELD(left_x,left_y) && (IS_FREE_OR_PLAYER(left_x,left_y) || @@ -1125,11 +1316,11 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_MAMPFER2) { - BOOL can_turn_left = FALSE, can_turn_right = FALSE; + boolean can_turn_left = FALSE, can_turn_right = FALSE; if (IN_LEV_FIELD(left_x,left_y) && (IS_FREE_OR_PLAYER(left_x,left_y) || @@ -1149,11 +1340,11 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 8+8*RND(3); + MovDelay[x][y] = 16+16*RND(3); } else if (element==EL_PACMAN) { - BOOL can_turn_left = FALSE, can_turn_right = FALSE; + boolean can_turn_left = FALSE, can_turn_right = FALSE; if (IN_LEV_FIELD(left_x,left_y) && (IS_FREE_OR_PLAYER(left_x,left_y) || @@ -1173,13 +1364,13 @@ void TurnRound(int x, int y) else MovDir[x][y] = back_dir; - MovDelay[x][y] = 3+RND(20); + MovDelay[x][y] = 6+RND(40); } else if (element==EL_SCHWEIN) { - BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; - BOOL should_turn_left = FALSE, should_turn_right = FALSE; - BOOL should_move_on = FALSE; + boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; + boolean should_turn_left = FALSE, should_turn_right = FALSE; + boolean should_move_on = FALSE; int rnd_value = 24; int rnd = RND(rnd_value); @@ -1249,7 +1440,7 @@ void TurnRound(int x, int y) } else if (element==EL_DRACHE) { - BOOL can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; + boolean can_turn_left = FALSE, can_turn_right = FALSE, can_move_on = FALSE; int rnd_value = 24; int rnd = RND(rnd_value); @@ -1279,14 +1470,32 @@ void TurnRound(int x, int y) else if (element==EL_ROBOT || element==EL_SONDE || element==EL_MAULWURF || element==EL_PINGUIN) { - int attr_x = JX, attr_y = JY; - int newx, newy; + int attr_x = -1, attr_y = -1; - if (PlayerGone) + if (AllPlayersGone) { attr_x = ExitX; attr_y = ExitY; } + else + { + int i; + + for(i=0; ijx, jy = player->jy; + + if (!player->active || player->gone) + continue; + + if (attr_x == -1 || ABS(jx-x)+ABS(jy-y) < ABS(attr_x-x)+ABS(attr_y-y)) + { + attr_x = jx; + attr_y = jy; + } + } + } if (element==EL_ROBOT && ZX>=0 && ZY>=0) { @@ -1307,8 +1516,8 @@ void TurnRound(int x, int y) for(i=0;i<4;i++) { - int ex = x+xy[i%4][0]; - int ey = y+xy[i%4][1]; + int ex = x + xy[i%4][0]; + int ey = y + xy[i%4][1]; if (IN_LEV_FIELD(ex,ey) && Feld[ex][ey] == EL_AUSGANG_AUF) { @@ -1321,32 +1530,36 @@ void TurnRound(int x, int y) MovDir[x][y] = MV_NO_MOVING; if (attr_xx) - MovDir[x][y] |= (GameOver ? MV_LEFT : MV_RIGHT); + MovDir[x][y] |= (AllPlayersGone ? MV_LEFT : MV_RIGHT); if (attr_yy) - MovDir[x][y] |= (GameOver ? MV_UP : MV_DOWN); + MovDir[x][y] |= (AllPlayersGone ? MV_UP : MV_DOWN); if (element==EL_ROBOT) { + int newx, newy; + if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) MovDir[x][y] &= (RND(2) ? (MV_LEFT|MV_RIGHT) : (MV_UP|MV_DOWN)); Moving2Blocked(x,y,&newx,&newy); if (IN_LEV_FIELD(newx,newy) && IS_FREE_OR_PLAYER(newx,newy)) - MovDelay[x][y] = 4+4*!RND(3); + MovDelay[x][y] = 8+8*!RND(3); else - MovDelay[x][y] = 8; + MovDelay[x][y] = 16; } else { + int newx, newy; + MovDelay[x][y] = 1; if ((MovDir[x][y]&(MV_LEFT|MV_RIGHT)) && (MovDir[x][y]&(MV_UP|MV_DOWN))) { - BOOL first_horiz = RND(2); + boolean first_horiz = RND(2); int new_move_dir = MovDir[x][y]; MovDir[x][y] = @@ -1380,6 +1593,28 @@ void TurnRound(int x, int y) } } +static boolean JustBeingPushed(int x, int y) +{ + int i; + + for(i=0; iactive && !player->gone && + player->Pushing && player->MovPos) + { + int next_jx = player->jx + (player->jx - player->last_jx); + int next_jy = player->jy + (player->jy - player->last_jy); + + if (x == next_jx && y == next_jy) + return(TRUE); + } + } + + return(FALSE); +} + void StartMoving(int x, int y) { int element = Feld[x][y]; @@ -1389,6 +1624,10 @@ void StartMoving(int x, int y) if (CAN_FALL(element) && y0 && IS_PLAYER(x-1,y)) || (x0 && IS_FREE(x-1,y) && - (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); - BOOL right = (x0 && IS_FREE(x-1,y) && + (IS_FREE(x-1,y+1) || Feld[x-1][y+1]==EL_SALZSAEURE)); + boolean right = (x3) phase = 7-phase; - if (IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(element)+phase); + if (IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(element)+phase); if ((element==EL_MAMPFER || element==EL_MAMPFER2) && MovDelay[x][y]%4==3) @@ -1564,7 +1806,7 @@ void StartMoving(int x, int y) for(i=1;i<=3;i++) { int xx = x + i*dx, yy = y + i*dy; - int sx = SCROLLX(xx), sy = SCROLLY(yy); + int sx = SCREENX(xx), sy = SCREENY(yy); if (!IN_LEV_FIELD(xx,yy) || IS_SOLID(Feld[xx][yy]) || Feld[xx][yy]==EL_EXPLODING) @@ -1613,7 +1855,7 @@ void StartMoving(int x, int y) { /* Spieler erwischt */ MovDir[x][y] = 0; - KillHero(); + KillHero(PLAYERINFO(newx,newy)); return; } else if ((element == EL_MAULWURF || element == EL_PINGUIN || @@ -1633,18 +1875,19 @@ void StartMoving(int x, int y) DrawLevelField(x,y); PlaySoundLevel(newx,newy,SND_BUING); - if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy))) - DrawGraphicThruMask(SCROLLX(newx),SCROLLY(newy),el2gfx(element)); + if (IN_SCR_FIELD(SCREENX(newx),SCREENY(newy))) + DrawGraphicThruMask(SCREENX(newx),SCREENY(newy),el2gfx(element)); - Friends--; - if (!Friends && PlayerGone && !GameOver) - LevelSolved = GameOver = TRUE; + local_player->friends_still_needed--; + if (!local_player->friends_still_needed && + !local_player->GameOver && AllPlayersGone) + local_player->LevelSolved = local_player->GameOver = TRUE; return; } else if (IS_MAMPF3(Feld[newx][newy])) { - if (DigField(newx,newy, 0,0, DF_DIG) == MF_MOVING) + if (DigField(local_player, newx,newy, 0,0, DF_DIG) == MF_MOVING) DrawLevelField(newx,newy); else MovDir[x][y] = MV_NO_MOVING; @@ -1652,7 +1895,7 @@ void StartMoving(int x, int y) else if (!IS_FREE(newx,newy)) { if (IS_PLAYER(x,y)) - DrawPlayerField(); + DrawPlayerField(x,y); else DrawLevelField(x,y); return; @@ -1673,7 +1916,7 @@ void StartMoving(int x, int y) else if (!IS_FREE(newx,newy)) { if (IS_PLAYER(x,y)) - DrawPlayerField(); + DrawPlayerField(x,y); else DrawLevelField(x,y); return; @@ -1684,14 +1927,14 @@ void StartMoving(int x, int y) if (!IS_FREE(newx,newy)) { if (IS_PLAYER(x,y)) - DrawPlayerField(); + DrawPlayerField(x,y); else DrawLevelField(x,y); return; } else { - BOOL wanna_flame = !RND(10); + boolean wanna_flame = !RND(10); int dx = newx - x, dy = newy - y; int newx1 = newx+1*dx, newy1 = newy+1*dy; int newx2 = newx+2*dx, newy2 = newy+2*dy; @@ -1705,11 +1948,11 @@ void StartMoving(int x, int y) element1 != EL_BURNING && element2 != EL_BURNING) { if (IS_PLAYER(x,y)) - DrawPlayerField(); + DrawPlayerField(x,y); else DrawLevelField(x,y); - MovDelay[x][y] = 25; + MovDelay[x][y] = 50; Feld[newx][newy] = EL_BURNING; if (IN_LEV_FIELD(newx1,newy1) && Feld[newx1][newy1] == EL_LEERRAUM) Feld[newx1][newy1] = EL_BURNING; @@ -1768,9 +2011,9 @@ void StartMoving(int x, int y) if (element == EL_KAEFER || element == EL_FLIEGER) DrawLevelField(x,y); else if (element == EL_BUTTERFLY || element == EL_FIREFLY) - DrawGraphicAnimation(x,y, el2gfx(element), 2, 2, ANIM_NORMAL); + DrawGraphicAnimation(x,y, el2gfx(element), 2, 4, ANIM_NORMAL); else if (element==EL_SONDE) - DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 1, ANIM_NORMAL); + DrawGraphicAnimation(x,y, GFX_SONDE_START, 8, 2, ANIM_NORMAL); return; } @@ -1793,7 +2036,7 @@ void ContinueMoving(int x, int y) int dy = (direction==MV_UP ? -1 : direction==MV_DOWN ? +1 : 0); int horiz_move = (dx!=0); int newx = x + dx, newy = y + dy; - int step = (horiz_move ? dx : dy)*TILEX/4; + int step = (horiz_move ? dx : dy) * TILEX/8; if (CAN_FALL(element) && horiz_move) step*=2; @@ -1866,7 +2109,7 @@ void ContinueMoving(int x, int y) if (DONT_TOUCH(element)) /* Käfer oder Flieger */ { - TestIfBadThingHitsHero(); + TestIfBadThingHitsHero(newx,newy); TestIfBadThingHitsFriend(newx,newy); TestIfBadThingHitsOtherBadThing(newx,newy); } @@ -1995,7 +2238,7 @@ void AmoebeUmwandeln2(int ax, int ay, int new_element) { int x,y; int group_nr = AmoebaNr[ax][ay]; - BOOL done = FALSE; + boolean done = FALSE; for(y=0;y 0 && IS_MOVING(x,y-1) && MovDir[x][y-1] == MV_DOWN) + DrawLevelField(x,y-1); + else + DrawGraphicAnimation(x,y, GFX_GEBLUBBER, 4, 10, ANIM_NORMAL); } void NussKnacken(int x, int y) { if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 4; + MovDelay[x][y] = 7; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; - if (MovDelay[x][y] && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]); + if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y),GFX_CRACKINGNUT+3-MovDelay[x][y]/2); if (!MovDelay[x][y]) { @@ -2319,35 +2565,42 @@ void NussKnacken(int x, int y) void SiebAktivieren(int x, int y, int typ) { - if (SiebAktiv%2 && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y), - (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%8)/2); + if (!(SiebAktiv % 4) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y), + (typ==1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL)+3-(SiebAktiv%16)/4); } void AusgangstuerPruefen(int x, int y) { - if (!Gems && !SokobanFields && !Lights) + if (!local_player->gems_still_needed && + !local_player->sokobanfields_still_needed && + !local_player->lights_still_needed) { Feld[x][y] = EL_AUSGANG_ACT; - PlaySoundLevel(x,y,SND_OEFFNEN); + + PlaySoundLevel(x < LEVELX(BX1) ? LEVELX(BX1) : + (x > LEVELX(BX2) ? LEVELX(BX2) : x), + y < LEVELY(BY1) ? LEVELY(BY1) : + (y > LEVELY(BY2) ? LEVELY(BY2) : y), + SND_OEFFNEN); } } void AusgangstuerOeffnen(int x, int y) { - int speed = 3; + int delay = 6; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 5*speed; + MovDelay[x][y] = 5*delay; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int tuer; MovDelay[x][y]--; - tuer = MovDelay[x][y]/speed; - if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y),GFX_AUSGANG_AUF-tuer); + tuer = MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y),GFX_AUSGANG_AUF-tuer); if (!MovDelay[x][y]) { @@ -2359,56 +2612,49 @@ void AusgangstuerOeffnen(int x, int y) void AusgangstuerBlinken(int x, int y) { - DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 2, ANIM_OSCILLATE); + DrawGraphicAnimation(x,y, GFX_AUSGANG_AUF, 4, 4, ANIM_OSCILLATE); } void EdelsteinFunkeln(int x, int y) { - if (!IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)) || IS_MOVING(x,y)) + if (!IN_SCR_FIELD(SCREENX(x),SCREENY(y)) || IS_MOVING(x,y)) return; if (Feld[x][y] == EL_EDELSTEIN_BD) - { - const int delay = 2; - const int frames = 4; - int phase = (FrameCounter % (delay*frames)) / delay; - - if (!(FrameCounter % delay)) - DrawGraphic(SCROLLX(x),SCROLLY(y), GFX_EDELSTEIN_BD - phase); - } + DrawGraphicAnimation(x,y, GFX_EDELSTEIN_BD, 4, 4, ANIM_REVERSE); else { if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 6*!SimpleRND(500); + MovDelay[x][y] = 11 * !SimpleRND(500); if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { MovDelay[x][y]--; - if (direct_draw_on && MovDelay[x][y]) - drawto_field = backbuffer; + if (setup.direct_draw_on && MovDelay[x][y]) + SetDrawtoField(DRAW_BUFFERED); - DrawGraphic(SCROLLX(x),SCROLLY(y), el2gfx(Feld[x][y])); + DrawGraphic(SCREENX(x),SCREENY(y), el2gfx(Feld[x][y])); if (MovDelay[x][y]) { - int src_x,src_y, dest_x,dest_y; - int phase = MovDelay[x][y]-1; + int phase = (MovDelay[x][y]-1)/2; - src_x = SX+GFX_PER_LINE*TILEX; - src_y = SY+(phase > 2 ? 4-phase : phase)*TILEY; - dest_x = SX+SCROLLX(x)*TILEX; - dest_y = SY+SCROLLY(y)*TILEY; + if (phase > 2) + phase = 4-phase; - XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y); - XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK], - src_x,src_y, TILEX,TILEY, dest_x,dest_y); + DrawGraphicThruMask(SCREENX(x),SCREENY(y), GFX_FUNKELN_WEISS + phase); - if (direct_draw_on) + if (setup.direct_draw_on) { - XCopyArea(display,backbuffer,window,gc, + int dest_x,dest_y; + + dest_x = FX + SCREENX(x)*TILEX; + dest_y = FY + SCREENY(y)*TILEY; + + XCopyArea(display,drawto_field,window,gc, dest_x,dest_y, TILEX,TILEY, dest_x,dest_y); - drawto_field = window; + SetDrawtoField(DRAW_DIRECT); } } } @@ -2417,36 +2663,50 @@ void EdelsteinFunkeln(int x, int y) void MauerWaechst(int x, int y) { - int speed = 3; + int delay = 6; if (!MovDelay[x][y]) /* neue Phase / noch nicht gewartet */ - MovDelay[x][y] = 3*speed; + MovDelay[x][y] = 3*delay; if (MovDelay[x][y]) /* neue Phase / in Wartezustand */ { int phase; MovDelay[x][y]--; - phase = 2-MovDelay[x][y]/speed; - if (!(MovDelay[x][y]%speed) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y))) - DrawGraphic(SCROLLX(x),SCROLLY(y), - (Store[x][y]==MV_LEFT ? GFX_MAUER_L1 : GFX_MAUER_R1)+phase); + phase = 2-MovDelay[x][y]/delay; + if (!(MovDelay[x][y]%delay) && IN_SCR_FIELD(SCREENX(x),SCREENY(y))) + DrawGraphic(SCREENX(x),SCREENY(y), + (MovDir[x][y] == MV_LEFT ? GFX_MAUER_LEFT : + MovDir[x][y] == MV_RIGHT ? GFX_MAUER_RIGHT : + MovDir[x][y] == MV_UP ? GFX_MAUER_UP : + GFX_MAUER_DOWN ) + phase); if (!MovDelay[x][y]) { - if (Store[x][y]==MV_LEFT) + if (MovDir[x][y] == MV_LEFT) { if (IN_LEV_FIELD(x-1,y) && IS_MAUER(Feld[x-1][y])) DrawLevelField(x-1,y); } - else + else if (MovDir[x][y] == MV_RIGHT) { if (IN_LEV_FIELD(x+1,y) && IS_MAUER(Feld[x+1][y])) DrawLevelField(x+1,y); } + else if (MovDir[x][y] == MV_UP) + { + if (IN_LEV_FIELD(x,y-1) && IS_MAUER(Feld[x][y-1])) + DrawLevelField(x,y-1); + } + else + { + if (IN_LEV_FIELD(x,y+1) && IS_MAUER(Feld[x][y+1])) + DrawLevelField(x,y+1); + } - Feld[x][y] = EL_MAUER_LEBT; + Feld[x][y] = Store[x][y]; Store[x][y] = 0; + MovDir[x][y] = MV_NO_MOVING; DrawLevelField(x,y); } } @@ -2454,11 +2714,14 @@ void MauerWaechst(int x, int y) void MauerAbleger(int ax, int ay) { - BOOL links_frei = FALSE, rechts_frei = FALSE; - BOOL links_massiv = FALSE, rechts_massiv = FALSE; + int element = Feld[ax][ay]; + boolean oben_frei = FALSE, unten_frei = FALSE; + boolean links_frei = FALSE, rechts_frei = FALSE; + boolean oben_massiv = FALSE, unten_massiv = FALSE; + boolean links_massiv = FALSE, rechts_massiv = FALSE; if (!MovDelay[ax][ay]) /* neue Mauer / noch nicht gewartet */ - MovDelay[ax][ay] = 3; + MovDelay[ax][ay] = 6; if (MovDelay[ax][ay]) /* neue Mauer / in Wartezustand */ { @@ -2467,42 +2730,79 @@ void MauerAbleger(int ax, int ay) return; } + if (IN_LEV_FIELD(ax,ay-1) && IS_FREE(ax,ay-1)) + oben_frei = TRUE; + if (IN_LEV_FIELD(ax,ay+1) && IS_FREE(ax,ay+1)) + unten_frei = TRUE; if (IN_LEV_FIELD(ax-1,ay) && IS_FREE(ax-1,ay)) links_frei = TRUE; if (IN_LEV_FIELD(ax+1,ay) && IS_FREE(ax+1,ay)) rechts_frei = TRUE; - if (links_frei) + if (element == EL_MAUER_Y || element == EL_MAUER_XY) { - Feld[ax-1][ay] = EL_MAUERND; - Store[ax-1][ay] = MV_LEFT; - if (IN_SCR_FIELD(SCROLLX(ax-1),SCROLLY(ay))) - DrawGraphic(SCROLLX(ax-1),SCROLLY(ay),GFX_MAUER_L1); + if (oben_frei) + { + Feld[ax][ay-1] = EL_MAUERND; + Store[ax][ay-1] = element; + MovDir[ax][ay-1] = MV_UP; + if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay-1))) + DrawGraphic(SCREENX(ax),SCREENY(ay-1),GFX_MAUER_UP); + } + if (unten_frei) + { + Feld[ax][ay+1] = EL_MAUERND; + Store[ax][ay+1] = element; + MovDir[ax][ay+1] = MV_DOWN; + if (IN_SCR_FIELD(SCREENX(ax),SCREENY(ay+1))) + DrawGraphic(SCREENX(ax),SCREENY(ay+1),GFX_MAUER_DOWN); + } } - if (rechts_frei) + + if (element == EL_MAUER_X || element == EL_MAUER_XY || + element == EL_MAUER_LEBT) { - Feld[ax+1][ay] = EL_MAUERND; - Store[ax+1][ay] = MV_RIGHT; - if (IN_SCR_FIELD(SCROLLX(ax+1),SCROLLY(ay))) - DrawGraphic(SCROLLX(ax+1),SCROLLY(ay),GFX_MAUER_R1); + if (links_frei) + { + Feld[ax-1][ay] = EL_MAUERND; + Store[ax-1][ay] = element; + MovDir[ax-1][ay] = MV_LEFT; + if (IN_SCR_FIELD(SCREENX(ax-1),SCREENY(ay))) + DrawGraphic(SCREENX(ax-1),SCREENY(ay),GFX_MAUER_LEFT); + } + if (rechts_frei) + { + Feld[ax+1][ay] = EL_MAUERND; + Store[ax+1][ay] = element; + MovDir[ax+1][ay] = MV_RIGHT; + if (IN_SCR_FIELD(SCREENX(ax+1),SCREENY(ay))) + DrawGraphic(SCREENX(ax+1),SCREENY(ay),GFX_MAUER_RIGHT); + } } - if (links_frei || rechts_frei) + if (element == EL_MAUER_LEBT && (links_frei || rechts_frei)) DrawLevelField(ax,ay); + if (!IN_LEV_FIELD(ax,ay-1) || IS_MAUER(Feld[ax][ay-1])) + oben_massiv = TRUE; + if (!IN_LEV_FIELD(ax,ay+1) || IS_MAUER(Feld[ax][ay+1])) + unten_massiv = TRUE; if (!IN_LEV_FIELD(ax-1,ay) || IS_MAUER(Feld[ax-1][ay])) links_massiv = TRUE; if (!IN_LEV_FIELD(ax+1,ay) || IS_MAUER(Feld[ax+1][ay])) rechts_massiv = TRUE; - if (links_massiv && rechts_massiv) + if (((oben_massiv && unten_massiv) || + element == EL_MAUER_X || element == EL_MAUER_LEBT) && + ((links_massiv && rechts_massiv) || + element == EL_MAUER_Y)) Feld[ax][ay] = EL_MAUERWERK; } void CheckForDragon(int x, int y) { int i,j; - BOOL dragon_found = FALSE; + boolean dragon_found = FALSE; static int xy[4][2] = { { 0,-1 }, @@ -2548,157 +2848,337 @@ void CheckForDragon(int x, int y) } } -void GameActions() +void PlayerActions(struct PlayerInfo *player, byte player_action) { - static long action_delay=0; + static byte stored_player_action[MAX_PLAYERS]; + static int num_stored_actions = 0; + boolean moved = FALSE, snapped = FALSE, bombed = FALSE; + int jx = player->jx, jy = player->jy; + int left = player_action & JOY_LEFT; + int right = player_action & JOY_RIGHT; + int up = player_action & JOY_UP; + int down = player_action & JOY_DOWN; + int button1 = player_action & JOY_BUTTON_1; + int button2 = player_action & JOY_BUTTON_2; + int dx = (left ? -1 : right ? 1 : 0); + int dy = (up ? -1 : down ? 1 : 0); + + stored_player_action[player->index_nr] = 0; + num_stored_actions++; + + if (!player->active || player->gone) + return; + + if (player_action) + { + player->frame_reset_delay = 0; + + if (button1) + snapped = SnapField(player, dx,dy); + else + { + if (button2) + bombed = PlaceBomb(player); + moved = MoveFigure(player, dx,dy); + } + + if (tape.recording && (moved || snapped || bombed)) + { + if (bombed && !moved) + player_action &= JOY_BUTTON; + + stored_player_action[player->index_nr] = player_action; + + /* this allows cycled sequences of PlayerActions() */ + if (num_stored_actions >= MAX_PLAYERS) + { + TapeRecordAction(stored_player_action); + num_stored_actions = 0; + } + } + else if (tape.playing && snapped) + SnapField(player, 0,0); /* stop snapping */ + } + else + { + DigField(player, 0,0, 0,0, DF_NO_PUSH); + SnapField(player, 0,0); + if (++player->frame_reset_delay > MoveSpeed) + player->Frame = 0; + } + + if (tape.playing && !tape.pausing && !player_action && + tape.counter < tape.length) + { + int next_joy = + tape.pos[tape.counter].action[player->index_nr] & (JOY_LEFT|JOY_RIGHT); + + if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT) + { + int dx = (next_joy == JOY_LEFT ? -1 : +1); + + if (IN_LEV_FIELD(jx+dx,jy) && IS_PUSHABLE(Feld[jx+dx][jy])) + { + int el = Feld[jx+dx][jy]; + int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10); + + if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay) + { + player->MovDir = next_joy; + player->Frame = FrameCounter % 4; + player->Pushing = TRUE; + } + } + } + } +} + +void GameActions(byte player_action) +{ + static long action_delay = 0; long action_delay_value; + int sieb_x = 0, sieb_y = 0; + int i, x,y, element; + int *recorded_player_action; if (game_status != PLAYING) return; -/* +#ifdef DEBUG + action_delay_value = + (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GameFrameDelay); +#else action_delay_value = (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : GAME_FRAME_DELAY); -*/ +#endif - action_delay_value = - (tape.playing && tape.fast_forward ? FFWD_FRAME_DELAY : Gamespeed); + /* main game synchronization point */ + WaitUntilDelayReached(&action_delay, action_delay_value); - if (DelayReached(&action_delay, action_delay_value)) + if (network_playing && !network_player_action_received) { - int x,y,element; - int sieb_x = 0, sieb_y = 0; + /* +#ifdef DEBUG + printf("DEBUG: try to get network player actions in time\n"); +#endif + */ - if (tape.pausing || (tape.playing && !TapePlayDelay())) - return; - else if (tape.recording) - TapeRecordDelay(); + /* last chance to get network player actions without main loop delay */ + HandleNetworking(); - FrameCounter++; - TimeFrames++; + if (game_status != PLAYING) + return; - for(y=0;y0) - JustHit[x][y]--; + /* +#ifdef DEBUG + printf("DEBUG: failed to get network player actions in time\n"); +#endif + */ + return; + } + } + + + if (tape.pausing || (tape.playing && !TapePlayDelay())) + return; + else if (tape.recording) + TapeRecordDelay(); + + + if (tape.playing) + recorded_player_action = TapePlayAction(); + else + recorded_player_action = NULL; + + if (network_playing) + SendToServer_MovePlayer(player_action); + + for(i=0; i0) + JustHit[x][y]--; #if DEBUG - if (IS_BLOCKED(x,y)) - { - int oldx,oldy; + if (IS_BLOCKED(x,y)) + { + int oldx,oldy; - Blocked2Moving(x,y,&oldx,&oldy); - if (!IS_MOVING(oldx,oldy)) - { - printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); - printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); - printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); - printf("GameActions(): This should never happen!\n"); - } + Blocked2Moving(x,y,&oldx,&oldy); + if (!IS_MOVING(oldx,oldy)) + { + printf("GameActions(): (BLOCKED=>MOVING) context corrupted!\n"); + printf("GameActions(): BLOCKED: x = %d, y = %d\n",x,y); + printf("GameActions(): !MOVING: oldx = %d, oldy = %d\n",oldx,oldy); + printf("GameActions(): This should never happen!\n"); } + } #endif + } - } + for(y=0;yjx, jy = local_player->jy; - if (sieb && ABS(x-JX)+ABS(y-JY) < ABS(sieb_x-JX)+ABS(sieb_y-JY)) - { - sieb_x = x; - sieb_y = y; - } + if (element==EL_SIEB_LEER || element==EL_SIEB_VOLL || + Store[x][y]==EL_SIEB_LEER) + { + SiebAktivieren(x, y, 1); + sieb = TRUE; + } + else if (element==EL_SIEB2_LEER || element==EL_SIEB2_VOLL || + Store[x][y]==EL_SIEB2_LEER) + { + SiebAktivieren(x, y, 2); + sieb = TRUE; + } + + /* play the element sound at the position nearest to the player */ + if (sieb && ABS(x-jx)+ABS(y-jy) < ABS(sieb_x-jx)+ABS(sieb_y-jy)) + { + sieb_x = x; + sieb_y = y; } } + } - if (SiebAktiv) + if (SiebAktiv) + { + if (!(SiebAktiv%4)) + PlaySoundLevel(sieb_x,sieb_y,SND_MIEP); + SiebAktiv--; + if (!SiebAktiv) { - if (!(SiebAktiv%4)) - PlaySoundLevel(sieb_x,sieb_y,SND_MIEP); - SiebAktiv--; - if (!SiebAktiv) + for(y=0;y0 && TimeFrames>=25 && !tape.pausing) + if (TimeLeft>0 && TimeFrames>=(1000/GameFrameDelay) && !tape.pausing) { TimeFrames = 0; TimeLeft--; @@ -2712,215 +3192,356 @@ void GameActions() DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); if (!TimeLeft) - KillHero(); + for(i=0; iGfxPos; + */ + XCopyArea(display,drawto_field,drawto_field,gc, - SX+TILEX*(dx==-1),SY+TILEY*(dy==-1), - SXSIZE-TILEX*(dx!=0),SYSIZE-TILEY*(dy!=0), - SX+TILEX*(dx==1),SY+TILEY*(dy==1)); + FX + TILEX*(dx==-1) - softscroll_offset, + FY + TILEY*(dy==-1) - softscroll_offset, + SXSIZE - TILEX*(dx!=0) + 2*softscroll_offset, + SYSIZE - TILEY*(dy!=0) + 2*softscroll_offset, + FX + TILEX*(dx==1) - softscroll_offset, + FY + TILEY*(dy==1) - softscroll_offset); if (dx) { - x = (dx==1 ? 0 : SCR_FIELDX-1); - for(y=0;yjx, jy = player->jy; + int new_jx = jx+dx, new_jy = jy+dy; int element; int can_move; -/* - int old_move_dir = PlayerMovDir; -*/ - - if (PlayerGone || (!dx && !dy)) + if (player->gone || (!dx && !dy)) return(MF_NO_ACTION); - PlayerMovDir = (dx < 0 ? MV_LEFT : - dx > 0 ? MV_RIGHT : - dy < 0 ? MV_UP : - dy > 0 ? MV_DOWN : MV_NO_MOVING); -/* - if (old_move_dir != PlayerMovDir) - PlayerFrame = 0; - else - PlayerFrame = (PlayerFrame + 1) % 4; -*/ + player->MovDir = (dx < 0 ? MV_LEFT : + dx > 0 ? MV_RIGHT : + dy < 0 ? MV_UP : + dy > 0 ? MV_DOWN : MV_NO_MOVING); + + if (!IN_LEV_FIELD(new_jx,new_jy)) + return(MF_NO_ACTION); - if (!IN_LEV_FIELD(newJX,newJY)) + if (!options.network && !AllPlayersInSight(player, new_jx,new_jy)) return(MF_NO_ACTION); - element = MovingOrBlocked2Element(newJX,newJY); + element = MovingOrBlocked2Element(new_jx,new_jy); if (DONT_GO_TO(element)) { if (element==EL_SALZSAEURE && dx==0 && dy==1) { - Blurb(JX,JY); - Feld[JX][JY] = EL_SPIELFIGUR; - InitMovingField(JX,JY,MV_DOWN); - Store[JX][JY] = EL_SALZSAEURE; - ContinueMoving(JX,JY); - BuryHero(); + Blurb(jx,jy); + Feld[jx][jy] = EL_SPIELFIGUR; + InitMovingField(jx,jy,MV_DOWN); + Store[jx][jy] = EL_SALZSAEURE; + ContinueMoving(jx,jy); + BuryHero(player); } else - KillHero(); + KillHero(player); return(MF_MOVING); } - can_move = DigField(newJX,newJY, real_dx,real_dy, DF_DIG); + can_move = DigField(player, new_jx,new_jy, real_dx,real_dy, DF_DIG); if (can_move != MF_MOVING) return(can_move); - oldJX = JX; - oldJY = JY; - JX = newJX; - JY = newJY; - + StorePlayer[jx][jy] = 0; + player->last_jx = jx; + player->last_jy = jy; + jx = player->jx = new_jx; + jy = player->jy = new_jy; + StorePlayer[jx][jy] = player->element_nr; - JX2 = oldJX; - JY2 = oldJY; + player->MovPos = (dx > 0 || dy > 0 ? -1 : 1) * 7*TILEX/8; - PlayerMovPos = TILEX/4; - PlayerMovPos = (dx > 0 || dy > 0 ? -1 : 1) * 3*TILEX/4; - - ScrollFigure(-1); - - if (Store[oldJX][oldJY]) - { - DrawGraphic(SCROLLX(oldJX),SCROLLY(oldJY),el2gfx(Store[oldJX][oldJY])); - DrawGraphicThruMask(SCROLLX(oldJX),SCROLLY(oldJY), - el2gfx(Feld[oldJX][oldJY])); - } - else if (Feld[oldJX][oldJY]==EL_DYNAMIT) - DrawDynamite(oldJX,oldJY); - else - DrawLevelField(oldJX,oldJY); + ScrollFigure(player, SCROLL_INIT); return(MF_MOVING); } -BOOL MoveFigure(int dx, int dy) +boolean MoveFigure(struct PlayerInfo *player, int dx, int dy) { - static long move_delay = 0; + int jx = player->jx, jy = player->jy; + int old_jx = jx, old_jy = jy; int moved = MF_NO_ACTION; - int oldJX = JX, oldJY = JY; - - if (PlayerGone || (!dx && !dy)) - return(FALSE); - -/* - if (!DelayReached(&move_delay,8) && !tape.playing) - return(FALSE); -*/ -/* - if (!DelayReached(&move_delay,10) && !tape.playing) + if (player->gone || (!dx && !dy)) return(FALSE); -*/ -/* - if (!FrameReached(&move_delay,2) && !tape.playing) + if (!FrameReached(&player->move_delay,MoveSpeed) && !tape.playing) return(FALSE); -*/ - if (Movemethod == 0) + if (player->last_move_dir & (MV_LEFT | MV_RIGHT)) { - if (!DelayReached(&move_delay,Movespeed[0]) && !tape.playing) - return(FALSE); + if (!(moved |= MoveFigureOneStep(player, 0,dy, dx,dy))) + moved |= MoveFigureOneStep(player, dx,0, dx,dy); } else { - if (!FrameReached(&move_delay,Movespeed[1]) && !tape.playing) - return(FALSE); + if (!(moved |= MoveFigureOneStep(player, dx,0, dx,dy))) + moved |= MoveFigureOneStep(player, 0,dy, dx,dy); } - if (moved |= MoveFigureOneStep(dx,0, dx,dy)) - moved |= MoveFigureOneStep(0,dy, dx,dy); - else - { - moved |= MoveFigureOneStep(0,dy, dx,dy); - moved |= MoveFigureOneStep(dx,0, dx,dy); - } + jx = player->jx; + jy = player->jy; - if (moved & MF_MOVING) + + + /* + if (moved & MF_MOVING && player == local_player) + */ + + if (moved & MF_MOVING && !ScreenMovPos && + (player == local_player || !options.network)) { - int old_scroll_x=scroll_x, old_scroll_y=scroll_y; - int offset = (scroll_delay_on ? 3 : 0); + int old_scroll_x = scroll_x, old_scroll_y = scroll_y; + int offset = (setup.scroll_delay_on ? 3 : 0); + + /* + if (player == local_player) + { + printf("MOVING LOCAL PLAYER && SCROLLING\n"); + } + */ + + if (!IN_VIS_FIELD(SCREENX(jx),SCREENY(jy))) + { + /* actual player has left the screen -- scroll in that direction */ + if (jx != old_jx) /* player has moved horizontally */ + scroll_x += (jx - old_jx); + else /* player has moved vertically */ + scroll_y += (jy - old_jy); + } + else + { + if (jx != old_jx) /* player has moved horizontally */ + { + if ((scroll_x < jx-MIDPOSX-offset || scroll_x > jx-MIDPOSX+offset) && + jx >= MIDPOSX-1-offset && jx <= lev_fieldx-(MIDPOSX-offset)) + scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : offset); + + /* don't scroll more than one field at a time */ + scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x); + + /* don't scroll against the player's moving direction */ + if ((player->MovDir == MV_LEFT && scroll_x > old_scroll_x) || + (player->MovDir == MV_RIGHT && scroll_x < old_scroll_x)) + scroll_x = old_scroll_x; + } + else /* player has moved vertically */ + { + if ((scroll_y < jy-MIDPOSY-offset || scroll_y > jy-MIDPOSY+offset) && + jy >= MIDPOSY-1-offset && jy <= lev_fieldy-(MIDPOSY-offset)) + scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : offset); - if ((scroll_x < JX-MIDPOSX-offset || scroll_x > JX-MIDPOSX+offset) && - JX>=MIDPOSX-1-offset && JX<=lev_fieldx-(MIDPOSX-offset)) - scroll_x = JX-MIDPOSX + (scroll_x < JX-MIDPOSX ? -offset : offset); - if ((scroll_y < JY-MIDPOSY-offset || scroll_y > JY-MIDPOSY+offset) && - JY>=MIDPOSY-1-offset && JY<=lev_fieldy-(MIDPOSY-offset)) - scroll_y = JY-MIDPOSY + (scroll_y < JY-MIDPOSY ? -offset : offset); + /* don't scroll more than one field at a time */ + scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y); - if (scroll_x!=old_scroll_x || scroll_y!=old_scroll_y) - ScrollLevel(old_scroll_x-scroll_x,old_scroll_y-scroll_y); + /* don't scroll against the player's moving direction */ + if ((player->MovDir == MV_UP && scroll_y > old_scroll_y) || + (player->MovDir == MV_DOWN && scroll_y < old_scroll_y)) + scroll_y = old_scroll_y; + } + } + +#if 0 + if (player == local_player) + { + if ((scroll_x < jx-MIDPOSX-offset || scroll_x > jx-MIDPOSX+offset) && + jx >= MIDPOSX-1-offset && jx <= lev_fieldx-(MIDPOSX-offset)) + scroll_x = jx-MIDPOSX + (scroll_x < jx-MIDPOSX ? -offset : offset); + if ((scroll_y < jy-MIDPOSY-offset || scroll_y > jy-MIDPOSY+offset) && + jy >= MIDPOSY-1-offset && jy <= lev_fieldy-(MIDPOSY-offset)) + scroll_y = jy-MIDPOSY + (scroll_y < jy-MIDPOSY ? -offset : offset); + + /* don't scroll more than one field at a time */ + scroll_x = old_scroll_x + SIGN(scroll_x - old_scroll_x); + scroll_y = old_scroll_y + SIGN(scroll_y - old_scroll_y); + } +#endif + + if (scroll_x != old_scroll_x || scroll_y != old_scroll_y) + { + if (!options.network && !AllPlayersInVisibleScreen()) + { + scroll_x = old_scroll_x; + scroll_y = old_scroll_y; + } + else + { + ScrollScreen(player, SCROLL_INIT); + ScrollLevel(old_scroll_x - scroll_x, old_scroll_y - scroll_y); + } + } } - if (!(moved & MF_MOVING) && !PlayerPushing) - PlayerFrame = 0; + if (!(moved & MF_MOVING) && !player->Pushing) + player->Frame = 0; else - PlayerFrame = (PlayerFrame + 1) % 4; + player->Frame = (player->Frame + 1) % 4; if (moved & MF_MOVING) { - if (oldJX != JX && oldJY == JY) - PlayerMovDir = (oldJX < JX ? MV_RIGHT : MV_LEFT); - else if (oldJX == JX && oldJY != JY) - PlayerMovDir = (oldJY < JY ? MV_DOWN : MV_UP); + if (old_jx != jx && old_jy == jy) + player->MovDir = (old_jx < jx ? MV_RIGHT : MV_LEFT); + else if (old_jx == jx && old_jy != jy) + player->MovDir = (old_jy < jy ? MV_DOWN : MV_UP); - DrawLevelField(JX,JY); /* für "ErdreichAnbroeckeln()" */ - } + DrawLevelField(jx,jy); /* für "ErdreichAnbroeckeln()" */ - TestIfHeroHitsBadThing(); + player->last_move_dir = player->MovDir; + } + else + player->last_move_dir = MV_NO_MOVING; - BackToFront(); + TestIfHeroHitsBadThing(jx,jy); - if (PlayerGone) - RemoveHero(); + if (player->gone) + RemoveHero(player); return(moved); } -void ScrollFigure(int init) +void ScrollFigure(struct PlayerInfo *player, int mode) { - static long actual_frame_counter; + int jx = player->jx, jy = player->jy; + int last_jx = player->last_jx, last_jy = player->last_jy; - if (init) + if (!player->active || player->gone || !player->MovPos) + return; + + if (mode == SCROLL_INIT) { - actual_frame_counter = FrameCounter; + player->actual_frame_counter = FrameCounter; + player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); + + if (Feld[last_jx][last_jy] == EL_LEERRAUM) + Feld[last_jx][last_jy] = EL_PLAYER_IS_LEAVING; + + DrawPlayer(player); return; } - else if (!FrameReached(&actual_frame_counter,1)) + else if (!FrameReached(&player->actual_frame_counter,1)) return; - PlayerMovPos += (PlayerMovPos > 0 ? -1 : 1) * TILEX/4; + player->MovPos += (player->MovPos > 0 ? -1 : 1) * TILEX/8; + player->GfxPos = ScrollStepSize * (player->MovPos / ScrollStepSize); + + if (Feld[last_jx][last_jy] == EL_PLAYER_IS_LEAVING) + Feld[last_jx][last_jy] = EL_LEERRAUM; + + DrawPlayer(player); + + if (!player->MovPos) + { + player->last_jx = jx; + player->last_jy = jy; + + if (Feld[jx][jy] == EL_AUSGANG_AUF) + { + RemoveHero(player); + + if (!local_player->friends_still_needed) + player->LevelSolved = player->GameOver = TRUE; + } + } +} + +void ScrollScreen(struct PlayerInfo *player, int mode) +{ + static long screen_frame_counter = 0; - DrawLevelElement(JX2,JY2, Feld[JX2][JY2]); - DrawPlayerField(); + if (mode == SCROLL_INIT) + { + screen_frame_counter = FrameCounter; + ScreenMovDir = player->MovDir; + ScreenMovPos = player->MovPos; + ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); + return; + } + else if (!FrameReached(&screen_frame_counter,1)) + return; + + if (ScreenMovPos) + { + ScreenMovPos += (ScreenMovPos > 0 ? -1 : 1) * TILEX/8; + ScreenGfxPos = ScrollStepSize * (ScreenMovPos / ScrollStepSize); + redraw_mask |= REDRAW_FIELD; + } + else + ScreenMovDir = MV_NO_MOVING; } void TestIfGoodThingHitsBadThing(int goodx, int goody) @@ -2941,12 +3562,12 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody) MV_DOWN }; - for(i=0;i<4;i++) + for(i=0; i<4; i++) { - int x,y,element; + int x,y, element; - x = goodx+xy[i][0]; - y = goody+xy[i][1]; + x = goodx + xy[i][0]; + y = goody + xy[i][1]; if (!IN_LEV_FIELD(x,y)) continue; @@ -2954,7 +3575,7 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody) if (DONT_TOUCH(element)) { - if (MovDir[x][y]==harmless[i]) + if (MovDir[x][y] == harmless[i]) continue; killx = x; @@ -2963,10 +3584,10 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody) } } - if (killx!=goodx || killy!=goody) + if (killx != goodx || killy != goody) { if (IS_PLAYER(goodx,goody)) - KillHero(); + KillHero(PLAYERINFO(goodx,goody)); else Bang(goodx,goody); } @@ -2990,20 +3611,26 @@ void TestIfBadThingHitsGoodThing(int badx, int bady) MV_DOWN }; - for(i=0;i<4;i++) + for(i=0; i<4; i++) { - int x,y,element; + int x,y, element; - x = badx+xy[i][0]; - y = bady+xy[i][1]; + x = badx + xy[i][0]; + y = bady + xy[i][1]; if (!IN_LEV_FIELD(x,y)) continue; element = Feld[x][y]; - if (element==EL_PINGUIN) + if (IS_PLAYER(x,y)) + { + killx = x; + killy = y; + break; + } + else if (element == EL_PINGUIN) { - if (MovDir[x][y]==harmless[i] && IS_MOVING(x,y)) + if (MovDir[x][y] == harmless[i] && IS_MOVING(x,y)) continue; killx = x; @@ -3012,19 +3639,27 @@ void TestIfBadThingHitsGoodThing(int badx, int bady) } } - if (killx!=badx || killy!=bady) - Bang(killx,killy); + if (killx != badx || killy != bady) + { + if (IS_PLAYER(killx,killy)) + KillHero(PLAYERINFO(killx,killy)); + else + Bang(killx,killy); + } } -void TestIfHeroHitsBadThing() +void TestIfHeroHitsBadThing(int x, int y) { - TestIfGoodThingHitsBadThing(JX,JY); + TestIfGoodThingHitsBadThing(x,y); } -void TestIfBadThingHitsHero() +void TestIfBadThingHitsHero(int x, int y) { + /* TestIfGoodThingHitsBadThing(JX,JY); - /* (no typo!) */ + */ + + TestIfBadThingHitsGoodThing(x,y); } void TestIfFriendHitsBadThing(int x, int y) @@ -3039,7 +3674,7 @@ void TestIfBadThingHitsFriend(int x, int y) void TestIfBadThingHitsOtherBadThing(int badx, int bady) { - int i, killx=badx, killy=bady; + int i, killx = badx, killy = bady; static int xy[4][2] = { { 0,-1 }, @@ -3048,78 +3683,93 @@ void TestIfBadThingHitsOtherBadThing(int badx, int bady) { 0,+1 } }; - for(i=0;i<4;i++) + for(i=0; i<4; i++) { - int x,y,element; + int x,y, element; - x=badx+xy[i][0]; - y=bady+xy[i][1]; + x=badx + xy[i][0]; + y=bady + xy[i][1]; if (!IN_LEV_FIELD(x,y)) continue; - element=Feld[x][y]; - if (IS_AMOEBOID(element) || element==EL_LIFE || - element==EL_AMOEBING || element==EL_TROPFEN) + element = Feld[x][y]; + if (IS_AMOEBOID(element) || element == EL_LIFE || + element == EL_AMOEBING || element == EL_TROPFEN) { - killx=x; - killy=y; + killx = x; + killy = y; break; } } - if (killx!=badx || killy!=bady) + if (killx != badx || killy != bady) Bang(badx,bady); } -void KillHero() +void KillHero(struct PlayerInfo *player) { - if (PlayerGone) + int jx = player->jx, jy = player->jy; + + if (player->gone) return; - if (IS_PFORTE(Feld[JX][JY])) - Feld[JX][JY] = EL_LEERRAUM; + if (IS_PFORTE(Feld[jx][jy])) + Feld[jx][jy] = EL_LEERRAUM; - Bang(JX,JY); - BuryHero(); + Bang(jx,jy); + BuryHero(player); } -void BuryHero() +void BuryHero(struct PlayerInfo *player) { - if (PlayerGone) + int jx = player->jx, jy = player->jy; + + if (player->gone) return; - PlaySoundLevel(JX,JY,SND_AUTSCH); - PlaySoundLevel(JX,JY,SND_LACHEN); + PlaySoundLevel(jx,jy, SND_AUTSCH); + PlaySoundLevel(jx,jy, SND_LACHEN); - GameOver = TRUE; - RemoveHero(); + player->GameOver = TRUE; + RemoveHero(player); } -void RemoveHero() +void RemoveHero(struct PlayerInfo *player) { - PlayerGone = TRUE; + int jx = player->jx, jy = player->jy; + int i, found = FALSE; + + player->gone = TRUE; + StorePlayer[jx][jy] = 0; + + for(i=0; ijx, jy = player->jy; + int dx = x - jx, dy = y - jy; int element; - static long push_delay = 0; - static int push_delay_value = 5; - PlayerPushing = FALSE; + if (!player->MovPos) + player->Pushing = FALSE; if (mode == DF_NO_PUSH) { - push_delay = 0; + player->push_delay = 0; return(MF_NO_ACTION); } - if (IS_MOVING(x,y)) + if (IS_MOVING(x,y) || IS_PLAYER(x,y)) return(MF_NO_ACTION); element = Feld[x][y]; @@ -3138,51 +3788,46 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) case EL_EDELSTEIN_GELB: case EL_EDELSTEIN_ROT: case EL_EDELSTEIN_LILA: - Feld[x][y] = EL_LEERRAUM; - MovDelay[x][y] = 0; /* wegen EDELSTEIN_BD-Funkeln! */ - if (Gems>0) - Gems--; - RaiseScoreElement(EL_EDELSTEIN); - DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); - PlaySoundLevel(x,y,SND_PONG); - break; - case EL_DIAMANT: - Feld[x][y] = EL_LEERRAUM; - Gems -= 3; - if (Gems<0) - Gems=0; - RaiseScoreElement(EL_DIAMANT); - DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); - PlaySoundLevel(x,y,SND_PONG); + RemoveField(x,y); + local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 : 1); + if (local_player->gems_still_needed < 0) + local_player->gems_still_needed = 0; + RaiseScoreElement(element); + DrawText(DX_EMERALDS, DY_EMERALDS, + int2str(local_player->gems_still_needed, 3), + FS_SMALL, FC_YELLOW); + PlaySoundLevel(x, y, SND_PONG); break; case EL_DYNAMIT_AUS: - Feld[x][y] = EL_LEERRAUM; - Dynamite++; + RemoveField(x,y); + player->dynamite++; RaiseScoreElement(EL_DYNAMIT); - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + DrawText(DX_DYNAMITE, DY_DYNAMITE, + int2str(local_player->dynamite, 3), + FS_SMALL, FC_YELLOW); PlaySoundLevel(x,y,SND_PONG); break; case EL_DYNABOMB_NR: - Feld[x][y] = EL_LEERRAUM; - DynaBombCount++; - DynaBombsLeft++; + RemoveField(x,y); + player->dynabomb_count++; + player->dynabombs_left++; RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; - case EL_DYNABOMB_SZ: - Feld[x][y] = EL_LEERRAUM; - DynaBombSize++; + case EL_DYNABOMB_SZ: + RemoveField(x,y); + player->dynabomb_size++; RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; case EL_DYNABOMB_XL: - Feld[x][y] = EL_LEERRAUM; - DynaBombXL = TRUE; + RemoveField(x,y); + player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; @@ -3194,15 +3839,15 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) { int key_nr = element-EL_SCHLUESSEL1; - Feld[x][y] = EL_LEERRAUM; - Key[key_nr] = TRUE; + RemoveField(x,y); + player->key[key_nr] = TRUE; RaiseScoreElement(EL_SCHLUESSEL); - DrawMiniGraphicExtHiRes(drawto,gc, - DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, - GFX_SCHLUESSEL1+key_nr); - DrawMiniGraphicExtHiRes(window,gc, - DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, - GFX_SCHLUESSEL1+key_nr); + DrawMiniGraphicExt(drawto,gc, + DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, + GFX_SCHLUESSEL1+key_nr); + DrawMiniGraphicExt(window,gc, + DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, + GFX_SCHLUESSEL1+key_nr); PlaySoundLevel(x,y,SND_PONG); break; } @@ -3222,26 +3867,27 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) if (dy || mode==DF_SNAP) return(MF_NO_ACTION); - PlayerPushing = TRUE; + player->Pushing = TRUE; - if (!IN_LEV_FIELD(x+dx,y+dy) || Feld[x+dx][y+dy] != EL_LEERRAUM) + if (!IN_LEV_FIELD(x+dx,y+dy) || !IS_FREE(x+dx,y+dy)) return(MF_NO_ACTION); if (real_dy) { - if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy])) + if (IN_LEV_FIELD(jx,jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) return(MF_NO_ACTION); } - if (push_delay == 0) - push_delay = FrameCounter; - if (!FrameReached(&push_delay,push_delay_value) && !tape.playing) + if (player->push_delay == 0) + player->push_delay = FrameCounter; + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !tape.playing) return(MF_NO_ACTION); - Feld[x][y] = EL_LEERRAUM; + RemoveField(x,y); Feld[x+dx][y+dy] = element; - push_delay_value = 2+RND(8); + player->push_delay_value = 2+RND(8); DrawLevelField(x+dx,y+dy); if (element==EL_FELSBROCKEN) @@ -3256,7 +3902,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) case EL_PFORTE2: case EL_PFORTE3: case EL_PFORTE4: - if (!Key[element-EL_PFORTE1]) + if (!player->key[element-EL_PFORTE1]) return(MF_NO_ACTION); break; @@ -3264,7 +3910,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) case EL_PFORTE2X: case EL_PFORTE3X: case EL_PFORTE4X: - if (!Key[element-EL_PFORTE1X]) + if (!player->key[element-EL_PFORTE1X]) return(MF_NO_ACTION); break; @@ -3278,17 +3924,21 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) if (mode==DF_SNAP) return(MF_NO_ACTION); - PlayerGone = TRUE; PlaySoundLevel(x,y,SND_BUING); - if (!Friends) - LevelSolved = GameOver = TRUE; + /* + player->gone = TRUE; + PlaySoundLevel(x,y,SND_BUING); + + if (!local_player->friends_still_needed) + player->LevelSolved = player->GameOver = TRUE; + */ break; case EL_BIRNE_AUS: Feld[x][y] = EL_BIRNE_EIN; - Lights--; + local_player->lights_still_needed--; DrawLevelField(x,y); PlaySoundLevel(x,y,SND_DENG); return(MF_ACTION); @@ -3312,28 +3962,29 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) if (mode==DF_SNAP) return(MF_NO_ACTION); - PlayerPushing = TRUE; + player->Pushing = TRUE; if (!IN_LEV_FIELD(x+dx,y+dy) - || (Feld[x+dx][y+dy] != EL_LEERRAUM + || (!IS_FREE(x+dx,y+dy) && (Feld[x+dx][y+dy] != EL_SOKOBAN_FELD_LEER || !IS_SB_ELEMENT(element)))) return(MF_NO_ACTION); if (dx && real_dy) { - if (IN_LEV_FIELD(JX,JY+real_dy) && !IS_SOLID(Feld[JX][JY+real_dy])) + if (IN_LEV_FIELD(jx,jy+real_dy) && !IS_SOLID(Feld[jx][jy+real_dy])) return(MF_NO_ACTION); } else if (dy && real_dx) { - if (IN_LEV_FIELD(JX+real_dx,JY) && !IS_SOLID(Feld[JX+real_dx][JY])) + if (IN_LEV_FIELD(jx+real_dx,jy) && !IS_SOLID(Feld[jx+real_dx][jy])) return(MF_NO_ACTION); } - if (push_delay == 0) - push_delay = FrameCounter; - if (!FrameReached(&push_delay,push_delay_value) && !tape.playing) + if (player->push_delay == 0) + player->push_delay = FrameCounter; + if (!FrameReached(&player->push_delay, player->push_delay_value) && + !tape.playing) return(MF_NO_ACTION); if (IS_SB_ELEMENT(element)) @@ -3341,15 +3992,15 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) if (element == EL_SOKOBAN_FELD_VOLL) { Feld[x][y] = EL_SOKOBAN_FELD_LEER; - SokobanFields++; + local_player->sokobanfields_still_needed++; } else - Feld[x][y] = EL_LEERRAUM; + RemoveField(x,y); if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER) { Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL; - SokobanFields--; + local_player->sokobanfields_still_needed--; if (element == EL_SOKOBAN_OBJEKT) PlaySoundLevel(x,y,SND_DENG); } @@ -3358,20 +4009,21 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) } else { - Feld[x][y] = EL_LEERRAUM; + RemoveField(x,y); Feld[x+dx][y+dy] = element; } - push_delay_value = 2; + player->push_delay_value = 2; DrawLevelField(x,y); DrawLevelField(x+dx,y+dy); PlaySoundLevel(x+dx,y+dy,SND_PUSCH); if (IS_SB_ELEMENT(element) && - SokobanFields == 0 && game_emulation == EMU_SOKOBAN) + local_player->sokobanfields_still_needed == 0 && + game_emulation == EMU_SOKOBAN) { - LevelSolved = GameOver = TRUE; + player->LevelSolved = player->GameOver = TRUE; PlaySoundLevel(x,y,SND_BUING); } @@ -3388,73 +4040,81 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) break; } - push_delay = 0; + player->push_delay = 0; return(MF_MOVING); } -BOOL SnapField(int dx, int dy) +boolean SnapField(struct PlayerInfo *player, int dx, int dy) { - int x = JX+dx, y = JY+dy; - static int snapped = FALSE; + int jx = player->jx, jy = player->jy; + int x = jx + dx, y = jy + dy; - if (PlayerGone || !IN_LEV_FIELD(x,y)) + if (player->gone || !IN_LEV_FIELD(x,y)) return(FALSE); + if (dx && dy) return(FALSE); + if (!dx && !dy) { - snapped = FALSE; + player->snapped = FALSE; return(FALSE); } - if (snapped) + + if (player->snapped) return(FALSE); - PlayerMovDir = (dx < 0 ? MV_LEFT : - dx > 0 ? MV_RIGHT : - dy < 0 ? MV_UP : - dy > 0 ? MV_DOWN : MV_NO_MOVING); + player->MovDir = (dx < 0 ? MV_LEFT : + dx > 0 ? MV_RIGHT : + dy < 0 ? MV_UP : + dy > 0 ? MV_DOWN : MV_NO_MOVING); - if (!DigField(x,y, 0,0, DF_SNAP)) + if (!DigField(player, x,y, 0,0, DF_SNAP)) return(FALSE); - snapped = TRUE; + player->snapped = TRUE; DrawLevelField(x,y); BackToFront(); return(TRUE); } -BOOL PlaceBomb(void) +boolean PlaceBomb(struct PlayerInfo *player) { + int jx = player->jx, jy = player->jy; int element; - if (PlayerGone) + if (player->gone || player->MovPos) return(FALSE); - element = Feld[JX][JY]; + element = Feld[jx][jy]; - if ((Dynamite==0 && DynaBombsLeft==0) || + if ((player->dynamite==0 && player->dynabombs_left==0) || element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING) return(FALSE); if (element != EL_LEERRAUM) - Store[JX][JY] = element; + Store[jx][jy] = element; - if (Dynamite) + if (player->dynamite) { - Feld[JX][JY] = EL_DYNAMIT; - MovDelay[JX][JY] = 48; - Dynamite--; - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); - DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); + Feld[jx][jy] = EL_DYNAMIT; + MovDelay[jx][jy] = 96; + player->dynamite--; + DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), + FS_SMALL, FC_YELLOW); + if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy))) + DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNAMIT); } else { - Feld[JX][JY] = EL_DYNABOMB; - MovDelay[JX][JY] = 48; - DynaBombsLeft--; - DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB); + Feld[jx][jy] = EL_DYNABOMB; + Store2[jx][jy] = player->element_nr; /* for DynaExplode() */ + MovDelay[jx][jy] = 96; + player->dynabombs_left--; + if (IN_SCR_FIELD(SCREENX(jx),SCREENY(jy))) + DrawGraphicThruMask(SCREENX(jx),SCREENY(jy),GFX_DYNABOMB); } return(TRUE); @@ -3462,12 +4122,12 @@ BOOL PlaceBomb(void) void PlaySoundLevel(int x, int y, int sound_nr) { - int sx = SCROLLX(x), sy = SCROLLY(y); + int sx = SCREENX(x), sy = SCREENY(y); int volume, stereo; int silence_distance = 8; - if ((!sound_simple_on && !IS_LOOP_SOUND(sound_nr)) || - (!sound_loops_on && IS_LOOP_SOUND(sound_nr))) + if ((!setup.sound_simple_on && !IS_LOOP_SOUND(sound_nr)) || + (!setup.sound_loops_on && IS_LOOP_SOUND(sound_nr))) return; if (!IN_LEV_FIELD(x,y) || @@ -3476,7 +4136,13 @@ void PlaySoundLevel(int x, int y, int sound_nr) return; volume = PSND_MAX_VOLUME; +#ifndef MSDOS stereo = (sx-SCR_FIELDX/2)*12; +#else + stereo = PSND_MIDDLE+(2*sx-(SCR_FIELDX-1))*5; + if(stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; + if(stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT; +#endif if (!IN_SCR_FIELD(sx,sy)) { @@ -3491,9 +4157,9 @@ void PlaySoundLevel(int x, int y, int sound_nr) void RaiseScore(int value) { - Score += value; - DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW); - BackToFront(); + local_player->score += value; + DrawText(DX_SCORE, DY_SCORE, int2str(local_player->score, 5), + FS_SMALL, FC_YELLOW); } void RaiseScoreElement(int element) @@ -3501,6 +4167,10 @@ void RaiseScoreElement(int element) switch(element) { case EL_EDELSTEIN: + case EL_EDELSTEIN_BD: + case EL_EDELSTEIN_GELB: + case EL_EDELSTEIN_ROT: + case EL_EDELSTEIN_LILA: RaiseScore(level.score[SC_EDELSTEIN]); break; case EL_DIAMANT: