X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=410fec92a79180a7c5b014b1c95e375750c3c171;hp=4a3d1eef4d4e63bbe088da3b3209f31ce03088ad;hb=820c0cf7d64247d3f75f9cb10d214cbf988557fe;hpb=94437c1c17bca3eb27deba579ce376de0aa49a4f diff --git a/src/game.c b/src/game.c index 4a3d1eef..410fec92 100644 --- a/src/game.c +++ b/src/game.c @@ -1683,6 +1683,30 @@ int GetElementFromGroupElement(int element) return element; } +static void IncrementPlayerSokobanFieldsNeeded(void) +{ + if (level.sb_fields_needed) + local_player->sokoban_fields_still_needed++; +} + +static void IncrementPlayerSokobanObjectsNeeded(void) +{ + if (level.sb_objects_needed) + local_player->sokoban_objects_still_needed++; +} + +static void DecrementPlayerSokobanFieldsNeeded(void) +{ + if (local_player->sokoban_fields_still_needed > 0) + local_player->sokoban_fields_still_needed--; +} + +static void DecrementPlayerSokobanObjectsNeeded(void) +{ + if (local_player->sokoban_objects_still_needed > 0) + local_player->sokoban_objects_still_needed--; +} + static void InitPlayerField(int x, int y, int element, boolean init_game) { if (element == EL_SP_MURPHY) @@ -1792,11 +1816,11 @@ static void InitField(int x, int y, boolean init_game) break; case EL_SOKOBAN_FIELD_EMPTY: - local_player->sokoban_fields_still_needed++; + IncrementPlayerSokobanFieldsNeeded(); break; case EL_SOKOBAN_OBJECT: - local_player->sokoban_objects_still_needed++; + IncrementPlayerSokobanObjectsNeeded(); break; case EL_STONEBLOCK: @@ -2183,8 +2207,8 @@ static void UpdatePlayfieldElementCount(void) static void UpdateGameControlValues(void) { int i, k; - int time = (local_player->LevelSolved ? - local_player->LevelSolved_CountingTime : + int time = (game.LevelSolved ? + game.LevelSolved_CountingTime : level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->time : level.game_engine_type == GAME_ENGINE_TYPE_SP ? @@ -2192,8 +2216,8 @@ static void UpdateGameControlValues(void) level.game_engine_type == GAME_ENGINE_TYPE_MM ? game_mm.energy_left : game.no_time_limit ? TimePlayed : TimeLeft); - int score = (local_player->LevelSolved ? - local_player->LevelSolved_CountingScore : + int score = (game.LevelSolved ? + game.LevelSolved_CountingScore : level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->score : level.game_engine_type == GAME_ENGINE_TYPE_SP ? @@ -2219,8 +2243,8 @@ static void UpdateGameControlValues(void) local_player->sokoban_fields_still_needed > 0 || local_player->sokoban_objects_still_needed > 0 || local_player->lights_still_needed > 0); - int health = (local_player->LevelSolved ? - local_player->LevelSolved_CountingHealth : + int health = (game.LevelSolved ? + game.LevelSolved_CountingHealth : level.game_engine_type == GAME_ENGINE_TYPE_MM ? MM_HEALTH(game_mm.laser_overload_value) : local_player->health); @@ -3522,18 +3546,8 @@ void InitGame(void) DigField(player, 0, 0, 0, 0, 0, 0, DF_NO_PUSH); SnapField(player, 0, 0); - player->LevelSolved = FALSE; player->GameOver = FALSE; - player->LevelSolved_GameWon = FALSE; - player->LevelSolved_GameEnd = FALSE; - player->LevelSolved_SaveTape = FALSE; - player->LevelSolved_SaveScore = FALSE; - - player->LevelSolved_CountingTime = 0; - player->LevelSolved_CountingScore = 0; - player->LevelSolved_CountingHealth = 0; - map_player_action[i] = i; } @@ -3560,6 +3574,17 @@ void InitGame(void) AllPlayersGone = FALSE; + game.LevelSolved = FALSE; + + game.LevelSolved_GameWon = FALSE; + game.LevelSolved_GameEnd = FALSE; + game.LevelSolved_SaveTape = FALSE; + game.LevelSolved_SaveScore = FALSE; + + game.LevelSolved_CountingTime = 0; + game.LevelSolved_CountingScore = 0; + game.LevelSolved_CountingHealth = 0; + game.panel.active = TRUE; game.no_time_limit = (level.time == 0); @@ -4432,28 +4457,28 @@ void InitAmoebaNr(int x, int y) AmoebaCnt2[group_nr]++; } -static void PlayerWins(struct PlayerInfo *player) +static void LevelSolved(void) { if (level.game_engine_type == GAME_ENGINE_TYPE_RND && local_player->players_still_needed > 0) return; - player->LevelSolved = TRUE; - player->GameOver = TRUE; + game.LevelSolved = TRUE; - player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? - level.native_em_level->lev->score : - level.game_engine_type == GAME_ENGINE_TYPE_MM ? - game_mm.score : - player->score); - player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? - MM_HEALTH(game_mm.laser_overload_value) : - player->health); + local_player->GameOver = TRUE; - player->LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : - TimeLeft); - player->LevelSolved_CountingScore = player->score_final; - player->LevelSolved_CountingHealth = player->health_final; + local_player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? + level.native_em_level->lev->score : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.score : + local_player->score); + local_player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + local_player->health); + + game.LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft); + game.LevelSolved_CountingScore = local_player->score_final; + game.LevelSolved_CountingHealth = local_player->health_final; } void GameWon(void) @@ -4469,7 +4494,7 @@ void GameWon(void) int game_over_delay_value_2 = 25; int game_over_delay_value_3 = 50; - if (!local_player->LevelSolved_GameWon) + if (!game.LevelSolved_GameWon) { int i; @@ -4477,9 +4502,9 @@ void GameWon(void) if (local_player->MovPos) return; - local_player->LevelSolved_GameWon = TRUE; - local_player->LevelSolved_SaveTape = tape.recording; - local_player->LevelSolved_SaveScore = !tape.playing; + game.LevelSolved_GameWon = TRUE; + game.LevelSolved_SaveTape = tape.recording; + game.LevelSolved_SaveScore = !tape.playing; if (!tape.playing) { @@ -4535,8 +4560,8 @@ void GameWon(void) time = time_final; score = score_final; - local_player->LevelSolved_CountingTime = time; - local_player->LevelSolved_CountingScore = score; + game.LevelSolved_CountingTime = time; + game.LevelSolved_CountingScore = score; game_panel_controls[GAME_PANEL_TIME].value = time; game_panel_controls[GAME_PANEL_SCORE].value = score; @@ -4607,8 +4632,8 @@ void GameWon(void) time += time_count_steps * time_count_dir; score += time_count_steps * level.score[SC_TIME_BONUS]; - local_player->LevelSolved_CountingTime = time; - local_player->LevelSolved_CountingScore = score; + game.LevelSolved_CountingTime = time; + game.LevelSolved_CountingScore = score; game_panel_controls[GAME_PANEL_TIME].value = time; game_panel_controls[GAME_PANEL_SCORE].value = score; @@ -4639,8 +4664,8 @@ void GameWon(void) health += health_count_dir; score += level.score[SC_TIME_BONUS]; - local_player->LevelSolved_CountingHealth = health; - local_player->LevelSolved_CountingScore = score; + game.LevelSolved_CountingHealth = health; + game.LevelSolved_CountingScore = score; game_panel_controls[GAME_PANEL_HEALTH].value = health; game_panel_controls[GAME_PANEL_SCORE].value = score; @@ -4675,9 +4700,9 @@ void GameEnd(void) int last_level_nr = levelset.level_nr; int hi_pos; - local_player->LevelSolved_GameEnd = TRUE; + game.LevelSolved_GameEnd = TRUE; - if (local_player->LevelSolved_SaveTape) + if (game.LevelSolved_SaveTape) { // make sure that request dialog to save tape does not open door again if (!global.use_envelope_request) @@ -4698,7 +4723,7 @@ void GameEnd(void) return; } - if (!local_player->LevelSolved_SaveScore) + if (!game.LevelSolved_SaveScore) { SetGameStatus(GAME_MODE_MAIN); @@ -7927,7 +7952,7 @@ static void StartMoving(int x, int y) local_player->friends_still_needed--; if (!local_player->friends_still_needed && !local_player->GameOver && AllPlayersGone) - PlayerWins(local_player); + LevelSolved(); return; } @@ -9824,7 +9849,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) ExitPlayer(&stored_player[i]); if (AllPlayersGone) - PlayerWins(local_player); + LevelSolved(); break; } @@ -11093,34 +11118,32 @@ static void CheckLevelSolved(void) { if (level.game_engine_type == GAME_ENGINE_TYPE_EM) { - if (level.native_em_level->lev->home == 0) // all players at home + if (game_em.level_solved && + !game_em.game_over) // game won { - PlayerWins(local_player); + LevelSolved(); - AllPlayersGone = TRUE; + game_em.game_over = TRUE; - level.native_em_level->lev->home = -1; + AllPlayersGone = TRUE; } - if (level.native_em_level->ply[0]->alive == 0 && - level.native_em_level->ply[1]->alive == 0 && - level.native_em_level->ply[2]->alive == 0 && - level.native_em_level->ply[3]->alive == 0) // all dead + if (game_em.game_over) // game lost AllPlayersGone = TRUE; } else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) { - if (game_sp.LevelSolved && - !game_sp.GameOver) // game won + if (game_sp.level_solved && + !game_sp.game_over) // game won { - PlayerWins(local_player); + LevelSolved(); - game_sp.GameOver = TRUE; + game_sp.game_over = TRUE; AllPlayersGone = TRUE; } - if (game_sp.GameOver) // game lost + if (game_sp.game_over) // game lost AllPlayersGone = TRUE; } else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) @@ -11128,7 +11151,7 @@ static void CheckLevelSolved(void) if (game_mm.level_solved && !game_mm.game_over) // game won { - PlayerWins(local_player); + LevelSolved(); game_mm.game_over = TRUE; @@ -11162,7 +11185,7 @@ static void CheckLevelTime(void) } } - if (!local_player->LevelSolved && !level.use_step_counter) + if (!game.LevelSolved && !level.use_step_counter) { TimePlayed++; @@ -11309,7 +11332,7 @@ static void GameActionsExt(void) CheckLevelSolved(); - if (local_player->LevelSolved && !local_player->LevelSolved_GameEnd) + if (game.LevelSolved && !game.LevelSolved_GameEnd) GameWon(); if (AllPlayersGone && !TAPE_IS_STOPPED(tape)) @@ -12655,7 +12678,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) if ((local_player->friends_still_needed == 0 || IS_SP_ELEMENT(Feld[jx][jy])) && AllPlayersGone) - PlayerWins(local_player); + LevelSolved(); } // this breaks one level: "machine", level 000 @@ -12703,7 +12726,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode) RemovePlayer(player); } - if (!local_player->LevelSolved && level.use_step_counter) + if (!game.LevelSolved && level.use_step_counter) { int i; @@ -13948,15 +13971,17 @@ static int DigField(struct PlayerInfo *player, if (element == EL_SOKOBAN_FIELD_FULL) { Back[x][y] = EL_SOKOBAN_FIELD_EMPTY; - local_player->sokoban_fields_still_needed++; - local_player->sokoban_objects_still_needed++; + + IncrementPlayerSokobanFieldsNeeded(); + IncrementPlayerSokobanObjectsNeeded(); } if (Feld[nextx][nexty] == EL_SOKOBAN_FIELD_EMPTY) { Back[nextx][nexty] = EL_SOKOBAN_FIELD_EMPTY; - local_player->sokoban_fields_still_needed--; - local_player->sokoban_objects_still_needed--; + + DecrementPlayerSokobanFieldsNeeded(); + DecrementPlayerSokobanObjectsNeeded(); // sokoban object was pushed from empty field to sokoban field if (Back[x][y] == EL_EMPTY) @@ -13981,7 +14006,7 @@ static int DigField(struct PlayerInfo *player, { local_player->players_still_needed = 0; - PlayerWins(local_player); + LevelSolved(); PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING); } @@ -15006,7 +15031,7 @@ void CheckGameOver(void) boolean checkGameSolved(void) { // set for all game engines if level was solved - return local_player->LevelSolved_GameEnd; + return game.LevelSolved_GameEnd; } boolean checkGameFailed(void) @@ -15015,13 +15040,13 @@ boolean checkGameFailed(void) return FALSE; if (level.game_engine_type == GAME_ENGINE_TYPE_EM) - return (level.native_em_level->lev->home > 0); + return (game_em.game_over && !game_em.level_solved); else if (level.game_engine_type == GAME_ENGINE_TYPE_SP) - return (game_sp.GameOver && !game_sp.LevelSolved); + return (game_sp.game_over && !game_sp.level_solved); else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) return (game_mm.game_over && !game_mm.level_solved); else // GAME_ENGINE_TYPE_RND - return (local_player->GameOver && !local_player->LevelSolved); + return (local_player->GameOver && !game.LevelSolved); } boolean checkGameEnded(void)