X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=384d7431d4b14e611113d302da44945d288b0089;hp=0561c22c2afbc7d07601ec8378a241641b99f11e;hb=c4baa69cc8d5e8398425e67498b49f4b77f8e477;hpb=1256664ceac31f448a0139edd3bd0dc8fa5a8697 diff --git a/src/game.c b/src/game.c index 0561c22c..384d7431 100644 --- a/src/game.c +++ b/src/game.c @@ -2041,7 +2041,7 @@ void AmoebeWaechst(int x, int y) { MovDelay[x][y] = 7; - if (DelayReached(&sound_delay,sound_delay_value)) + if (DelayReached(&sound_delay, sound_delay_value)) { PlaySoundLevel(x,y,SND_AMOEBE); sound_delay_value = 30; @@ -2597,8 +2597,8 @@ void GameActions() if (PlayerMovPos) ScrollFigure(0); - while(!DelayReached(&action_delay, action_delay_value)) - Delay(5); + /* main game synchronization point */ + WaitUntilDelayReached(&action_delay, action_delay_value); if (tape.pausing || (tape.playing && !TapePlayDelay())) return; @@ -2727,7 +2727,7 @@ void GameActions() } } - if (TimeLeft>0 && TimeFrames>=(100/GameSpeed) && !tape.pausing) + if (TimeLeft>0 && TimeFrames>=(1000/GameSpeed) && !tape.pausing) { TimeFrames = 0; TimeLeft--;