X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=354c823b22a05c935f3a2b4ac15436424d275286;hp=f6e226bc7fcde6e693b7dc065d7596489b456564;hb=59c2e609872b70cb4c458004cd9e2fe22c86a54b;hpb=b454c38f3381978b6813eb06c736adaa38c55b89 diff --git a/src/game.c b/src/game.c index f6e226bc..354c823b 100644 --- a/src/game.c +++ b/src/game.c @@ -134,7 +134,8 @@ void InitGame() /* initial null action */ - SendToServer_MovePlayer(MV_NO_MOVING); + if (network) + SendToServer_MovePlayer(MV_NO_MOVING); @@ -2888,7 +2889,7 @@ void GameActions(byte player_action) /* main game synchronization point */ WaitUntilDelayReached(&action_delay, action_delay_value); - if (!standalone && !network_player_action_received) + if (network && !network_player_action_received) { /* #ifdef DEBUG @@ -2925,13 +2926,13 @@ void GameActions(byte player_action) else recorded_player_action = NULL; - if (!standalone) + if (network) SendToServer_MovePlayer(player_action); for(i=0; i