X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=30ebdd17314ead1a30e8a90f51ba9e6125d02f94;hp=99540b18d9622ef055a0066d41c7e32f8dbb53d6;hb=dc0d3a4edd8a5b989f6fcd89e48a77b4ca590df4;hpb=1b4dc75992f4992654cf9ae5da9e525cb676345b diff --git a/src/game.c b/src/game.c index 99540b18..30ebdd17 100644 --- a/src/game.c +++ b/src/game.c @@ -3402,6 +3402,7 @@ void InitGame(void) player->action = 0; player->effective_action = 0; player->programmed_action = 0; + player->snap_action = 0; player->mouse_action.lx = 0; player->mouse_action.ly = 0; @@ -3738,6 +3739,19 @@ void InitGame(void) game.belt_dir_nr[i] = 3; // not moving, next moving left #if USE_NEW_PLAYER_ASSIGNMENTS + // use preferred player also in local single-player mode + if (!network.enabled && !game.team_mode) + { + int old_index_nr = local_player->index_nr; + int new_index_nr = setup.network_player_nr; + + if (new_index_nr >= 0 && new_index_nr < MAX_PLAYERS) + { + stored_player[old_index_nr].connected_locally = FALSE; + stored_player[new_index_nr].connected_locally = TRUE; + } + } + for (i = 0; i < MAX_PLAYERS; i++) { stored_player[i].connected = FALSE; @@ -11045,10 +11059,7 @@ static void CheckSingleStepMode(struct PlayerInfo *player) if (!player->is_moving && !player->is_pushing && !player->is_dropping_pressed) - { TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - SnapField(player, 0, 0); // stop snapping - } } CheckSaveEngineSnapshot(player);