X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;h=30ebdd17314ead1a30e8a90f51ba9e6125d02f94;hp=71740a8f4931186bbcd5a08847518cef733528d5;hb=1be3e5c990b84f8548a80ccd6b7b209a88312141;hpb=b165e8970f5f3d8f9972433960785f31b9a11723 diff --git a/src/game.c b/src/game.c index 71740a8f..30ebdd17 100644 --- a/src/game.c +++ b/src/game.c @@ -3358,14 +3358,15 @@ void InitGame(void) else FadeSetEnterScreen(); - if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged()) + if (CheckFadeAll()) fade_mask = REDRAW_ALL; FadeLevelSoundsAndMusic(); ExpireSoundLoops(TRUE); - FadeOut(fade_mask); + if (!level_editor_test_game) + FadeOut(fade_mask); // needed if different viewport properties defined for playing ChangeViewportPropertiesIfNeeded(); @@ -3401,6 +3402,7 @@ void InitGame(void) player->action = 0; player->effective_action = 0; player->programmed_action = 0; + player->snap_action = 0; player->mouse_action.lx = 0; player->mouse_action.ly = 0; @@ -3566,6 +3568,8 @@ void InitGame(void) game.LevelSolved = FALSE; game.GameOver = FALSE; + game.GamePlayed = !tape.playing; + game.LevelSolved_GameWon = FALSE; game.LevelSolved_GameEnd = FALSE; game.LevelSolved_SaveTape = FALSE; @@ -3735,6 +3739,19 @@ void InitGame(void) game.belt_dir_nr[i] = 3; // not moving, next moving left #if USE_NEW_PLAYER_ASSIGNMENTS + // use preferred player also in local single-player mode + if (!network.enabled && !game.team_mode) + { + int old_index_nr = local_player->index_nr; + int new_index_nr = setup.network_player_nr; + + if (new_index_nr >= 0 && new_index_nr < MAX_PLAYERS) + { + stored_player[old_index_nr].connected_locally = FALSE; + stored_player[new_index_nr].connected_locally = TRUE; + } + } + for (i = 0; i < MAX_PLAYERS; i++) { stored_player[i].connected = FALSE; @@ -4501,7 +4518,7 @@ void GameWon(void) int i; // do not start end game actions before the player stops moving (to exit) - if (local_player->MovPos) + if (local_player->active && local_player->MovPos) return; game.LevelSolved_GameWon = TRUE; @@ -11042,10 +11059,7 @@ static void CheckSingleStepMode(struct PlayerInfo *player) if (!player->is_moving && !player->is_pushing && !player->is_dropping_pressed) - { TapeTogglePause(TAPE_TOGGLE_AUTOMATIC); - SnapField(player, 0, 0); // stop snapping - } } CheckSaveEngineSnapshot(player); @@ -11483,6 +11497,10 @@ static void GameActionsExt(void) if (tape.recording) TapeRecordAction(tape_action); + // remember if game was played (especially after tape stopped playing) + if (!tape.playing && summarized_player_action) + game.GamePlayed = TRUE; + #if USE_NEW_PLAYER_ASSIGNMENTS // !!! also map player actions in single player mode !!! // if (game.team_mode) @@ -12158,7 +12176,8 @@ void GameActions_RND(void) DrawAllPlayers(); PlayAllPlayersSound(); - if (local_player->show_envelope != 0 && local_player->MovPos == 0) + if (local_player->show_envelope != 0 && (!local_player->active || + local_player->MovPos == 0)) { ShowEnvelope(local_player->show_envelope - EL_ENVELOPE_1); @@ -13445,6 +13464,9 @@ void RemovePlayer(struct PlayerInfo *player) player->present = FALSE; player->active = FALSE; + // required for some CE actions (even if the player is not active anymore) + player->MovPos = 0; + if (!ExplodeField[jx][jy]) StorePlayer[jx][jy] = 0; @@ -14967,7 +14989,12 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message) { // closing door required in case of envelope style request dialogs if (!skip_request) + { + // prevent short reactivation of overlay buttons while closing door + SetOverlayActive(FALSE); + CloseDoor(DOOR_CLOSE_1); + } if (network.enabled) SendToServer_StopPlaying(NETWORK_STOP_BY_PLAYER); @@ -15032,6 +15059,10 @@ void CheckGameOver(void) if (game.request_active) return; + // do not ask to play again if game was never actually played + if (!game.GamePlayed) + return; + if (!game_over) { last_game_over = FALSE;