X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame.c;fp=src%2Fgame.c;h=48f5e7f158e13c68da188ade38a79d427057f63b;hp=b1498dc8726f99a7cbd3dd08c5a62042f5373808;hb=19b66a27a5959f35c14f5c28b9b4645e89888159;hpb=1936db4e59f82c3814e89194eb8a882c69714dc7 diff --git a/src/game.c b/src/game.c index b1498dc8..48f5e7f1 100644 --- a/src/game.c +++ b/src/game.c @@ -1075,6 +1075,8 @@ static boolean CheckTriggeredElementChangeExt(int, int, int, int, int,int,int); CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) #define CheckTriggeredElementChangeByPage(x, y, e, ev, p) \ CheckTriggeredElementChangeExt(x,y,e,ev, CH_PLAYER_ANY, CH_SIDE_ANY, p) +#define CheckTriggeredElementChangeByMouse(x, y, e, ev, s) \ + CheckTriggeredElementChangeExt(x, y, e, ev, CH_PLAYER_ANY, s, -1) static boolean CheckElementChangeExt(int, int, int, int, int, int, int); #define CheckElementChange(x, y, e, te, ev) \ @@ -1083,6 +1085,8 @@ static boolean CheckElementChangeExt(int, int, int, int, int, int, int); CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s) #define CheckElementChangeBySide(x, y, e, te, ev, s) \ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s) +#define CheckElementChangeByMouse(x, y, e, ev, s) \ + CheckElementChangeExt(x, y, e, EL_UNDEFINED, ev, CH_PLAYER_ANY, s) static void PlayLevelSound(int, int, int); static void PlayLevelSoundNearest(int, int, int); @@ -12141,6 +12145,7 @@ void GameActions_RND(void) if (mouse_action.button) { int new_button = (mouse_action.button && mouse_action_last.button == 0); + int ch_button = CH_SIDE_FROM_BUTTON(mouse_action.button); x = mouse_action.lx; y = mouse_action.ly; @@ -12148,12 +12153,14 @@ void GameActions_RND(void) if (new_button) { - CheckElementChange(x, y, element, EL_UNDEFINED, CE_CLICKED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_CLICKED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_CLICKED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_CLICKED_ON_X, + ch_button); } - CheckElementChange(x, y, element, EL_UNDEFINED, CE_PRESSED_BY_MOUSE); - CheckTriggeredElementChange(x, y, element, CE_MOUSE_PRESSED_ON_X); + CheckElementChangeByMouse(x, y, element, CE_PRESSED_BY_MOUSE, ch_button); + CheckTriggeredElementChangeByMouse(x, y, element, CE_MOUSE_PRESSED_ON_X, + ch_button); } SCAN_PLAYFIELD(x, y)