X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=e9634c5e03b3c833818ac8eaf60929852c5ca843;hp=65fb1bdc22b4ad158443ed7482b014aef6bfea63;hb=bc84d4e4ec1babe815cb9e5b07168afa232bffb5;hpb=ca2d65072bf921ae4341eaa86ff7f674f3e3ba91 diff --git a/src/files.c b/src/files.c index 65fb1bdc..e9634c5e 100644 --- a/src/files.c +++ b/src/files.c @@ -258,6 +258,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.solved_by_one_player, FALSE }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(12), + &li.time_score_base, 1 + }, + { -1, -1, -1, -1, @@ -3716,6 +3722,9 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) if (jx != -1 && jy != -1) level->field[jx][jy] = EL_PLAYER_1 + nr; } + + // time score is counted for each 10 seconds left in Emerald Mine levels + level->time_score_base = 10; } @@ -5733,6 +5742,9 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE; + + // time score is counted for each 10 seconds left in Diamond Caves levels + level->time_score_base = 10; } static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, @@ -6256,7 +6268,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level) if (level->game_version < VERSION_IDENT(3,2,0,5)) { // time bonus score was given for 10 s instead of 1 s before 3.2.0-5 - level->score[SC_TIME_BONUS] /= 10; + level->time_score_base = 10; } if (leveldir_current->latest_engine) @@ -8735,6 +8747,10 @@ static struct TokenInfo editor_setup_tokens[] = TYPE_SWITCH, &setup.editor.show_element_token, "editor.show_element_token" }, + { + TYPE_SWITCH, + &setup.editor.show_read_only_warning, "editor.show_read_only_warning" + }, }; static struct TokenInfo editor_cascade_setup_tokens[] = @@ -9366,6 +9382,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; + si->editor.show_read_only_warning = TRUE; + si->editor.use_template_for_new_levels = TRUE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;