X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=e71ca2a26a34b72b86c04e5b0684e4135db4efbb;hp=a762cdb9f571c81cfec01d585089598f008561a5;hb=5df6c84e44cee231f11c2b886a9a73784bd10a54;hpb=94514e77176075d9f654599f4ff1c018d66b7c1e diff --git a/src/files.c b/src/files.c index a762cdb9..6c150ea0 100644 --- a/src/files.c +++ b/src/files.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* files.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// files.c +// ============================================================================ #include #include @@ -22,14 +20,23 @@ #include "init.h" #include "tools.h" #include "tape.h" +#include "config.h" +#define ENABLE_UNUSED_CODE 0 /* currently unused functions */ +#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */ +#define ENABLE_RESERVED_CODE 0 /* reserved for later use */ #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ -#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ -#define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */ + +#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN +#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN + +#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */ +#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */ +#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */ +#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ @@ -37,8 +44,20 @@ #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */ -#define TAPE_HEADER_SIZE 20 /* size of tape file header */ -#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ + +/* (element number, number of change pages, change page number) */ +#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1)) + +/* (element number only) */ +#define LEVEL_CHUNK_GRPX_UNCHANGED 2 +#define LEVEL_CHUNK_NOTE_UNCHANGED 2 + +/* (nothing at all if unchanged) */ +#define LEVEL_CHUNK_ELEM_UNCHANGED 0 + +#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */ +#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */ +#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */ #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) @@ -49,7 +68,12 @@ #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -/* values for "CONF" chunk */ +/* values for deciding when (not) to save configuration data */ +#define SAVE_CONF_NEVER 0 +#define SAVE_CONF_ALWAYS 1 +#define SAVE_CONF_WHEN_CHANGED -1 + +/* values for chunks using micro chunks */ #define CONF_MASK_1_BYTE 0x00 #define CONF_MASK_2_BYTE 0x40 #define CONF_MASK_4_BYTE 0x80 @@ -58,42 +82,16 @@ #define CONF_MASK_BYTES 0xc0 #define CONF_MASK_TOKEN 0x3f -#define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0) - -#define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1) -#define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2) -#define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3) -#define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4) -#define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5) -#define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6) -#define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7) -#define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8) -#define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9) -#define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10) -#define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11) -#define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12) -#define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13) -#define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14) -#define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15) -#define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16) - -#define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1) -#define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2) -#define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3) -#define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4) -#define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5) -#define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6) -#define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7) -#define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8) - -#define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1) -#define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2) - -#define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \ - (x) <= CONF_VALUE_INTEGER_8) - -#define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \ - (x) <= CONF_VALUE_BOOLEAN_8) +#define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x)) +#define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x)) +#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x)) +#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x)) + +/* these definitions are just for convenience of use and readability */ +#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x) +#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x) +#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x) +#define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x) #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \ (x) == CONF_MASK_2_BYTE ? 2 : \ @@ -103,9 +101,11 @@ #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2) #define CONF_ELEMENT_NUM_BYTES (2) -#define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \ +#define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \ + (t) == TYPE_ELEMENT_LIST ? \ CONF_ELEMENT_NUM_BYTES : \ - (t) == CONF_VALUE_CONTENTS ? \ + (t) == TYPE_CONTENT || \ + (t) == TYPE_CONTENT_LIST ? \ CONF_CONTENT_NUM_BYTES : 1) #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES) @@ -119,3106 +119,5845 @@ #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\ (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1])) -#if 0 -static void LoadLevel_InitPlayfield(struct LevelInfo *, char *); -#endif - +/* temporary variables used to store pointers to structure members */ static struct LevelInfo li; - -static struct +static struct ElementInfo xx_ei, yy_ei; +static struct ElementChangeInfo xx_change; +static struct ElementGroupInfo xx_group; +static struct EnvelopeInfo xx_envelope; +static unsigned int xx_event_bits[NUM_CE_BITFIELDS]; +static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1]; +static int xx_num_contents; +static int xx_current_change_page; +static char xx_default_string_empty[1] = ""; +static int xx_string_length_unused; + +struct LevelFileConfigInfo { int element; /* element for which data is to be stored */ - int type; /* type of data to be stored */ + int save_type; /* save data always, never or when changed */ + int data_type; /* data type (used internally, not stored) */ + int conf_type; /* micro chunk identifier (stored in file) */ /* (mandatory) */ void *value; /* variable that holds the data to be stored */ int default_value; /* initial default value for this variable */ /* (optional) */ + void *value_copy; /* variable that holds the data to be copied */ void *num_entities; /* number of entities for multi-byte data */ int default_num_entities; /* default number of entities for this data */ int max_num_entities; /* maximal number of entities for this data */ -} element_conf[] = + char *default_string; /* optional default string for string data */ +}; + +static struct LevelFileConfigInfo chunk_config_INFO[] = { - /* ---------- 1-byte values ---------------------------------------------- */ + /* ---------- values not related to single elements ----------------------- */ { - EL_EMC_ANDROID, CONF_VALUE_INTEGER_1, - &li.android_move_time, 10 + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.game_engine_type, GAME_ENGINE_TYPE_RND }, + { - EL_EMC_ANDROID, CONF_VALUE_INTEGER_2, - &li.android_clone_time, 10 + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.fieldx, STD_LEV_FIELDX }, { - EL_EMC_LENSES, CONF_VALUE_INTEGER_1, - &li.lenses_score, 10 + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.fieldy, STD_LEV_FIELDY }, + { - EL_EMC_LENSES, CONF_VALUE_INTEGER_2, - &li.lenses_time, 10 + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &li.time, 100 }, + { - EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1, - &li.magnify_score, 10 + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &li.gems_needed, 0 }, + { - EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2, - &li.magnify_time, 10 + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(2), + &li.random_seed, 0 }, + { - EL_ROBOT, CONF_VALUE_INTEGER_1, - &li.slurp_score, 10 + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.use_step_counter, FALSE }, + { - EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1, - &li.game_of_life[0], 2 + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(4), + &li.wind_direction_initial, MV_NONE }, + { - EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2, - &li.game_of_life[1], 3 + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.em_slippery_gems, FALSE }, + { - EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3, - &li.game_of_life[2], 3 + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), + &li.use_custom_template, FALSE }, + { - EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4, - &li.game_of_life[3], 3 + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(1), + &li.can_move_into_acid_bits, ~0 /* default: everything can */ }, + { - EL_BIOMAZE, CONF_VALUE_INTEGER_1, - &li.biomaze[0], 2 + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(7), + &li.dont_collide_with_bits, ~0 /* default: always deadly */ }, + { - EL_BIOMAZE, CONF_VALUE_INTEGER_2, - &li.biomaze[1], 3 + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.em_explodes_by_fire, FALSE }, + { - EL_BIOMAZE, CONF_VALUE_INTEGER_3, - &li.biomaze[2], 3 + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(5), + &li.score[SC_TIME_BONUS], 1 }, + { - EL_BIOMAZE, CONF_VALUE_INTEGER_4, - &li.biomaze[3], 3 + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.auto_exit_sokoban, FALSE }, + { - EL_BALLOON, CONF_VALUE_INTEGER_1, - &li.wind_direction_initial, MV_NONE + -1, -1, + -1, -1, + NULL, -1 + } +}; + +static struct LevelFileConfigInfo chunk_config_ELEM[] = +{ + /* (these values are the same for each player) */ + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.block_last_field, FALSE /* default case for EM levels */ }, { - EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1, - &li.time_timegate, 10 + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.sp_block_last_field, TRUE /* default case for SP levels */ }, { - EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1, - &li.time_light, 10 + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.instant_relocation, FALSE }, { - EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1, - &li.shield_normal_time, 10 + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.can_pass_to_walkable, FALSE }, { - EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1, - &li.shield_deadly_time, 10 + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.block_snap_field, TRUE }, { - EL_EXTRA_TIME, CONF_VALUE_INTEGER_1, - &li.extra_time, 10 + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), + &li.continuous_snapping, TRUE }, { - EL_EXTRA_TIME, CONF_VALUE_INTEGER_2, - &li.extra_time_score, 10 + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), + &li.shifted_relocation, FALSE }, { - EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1, - &li.time_orb_time, 10 + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(15), + &li.lazy_relocation, FALSE }, + + /* (these values are different for each player) */ { - EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1, - &li.use_time_orb_bug, FALSE + EL_PLAYER_1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[0], STEPSIZE_NORMAL }, { - EL_PLAYER_1, CONF_VALUE_BOOLEAN_1, - &li.block_snap_field, TRUE + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[0], FALSE }, { - EL_PLAYER_1, CONF_VALUE_BOOLEAN_2, + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), &li.use_start_element[0], FALSE }, { - EL_PLAYER_2, CONF_VALUE_BOOLEAN_2, - &li.use_start_element[1], FALSE + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[0], EL_PLAYER_1 }, { - EL_PLAYER_3, CONF_VALUE_BOOLEAN_2, - &li.use_start_element[2], FALSE + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[0], FALSE }, { - EL_PLAYER_4, CONF_VALUE_BOOLEAN_2, - &li.use_start_element[3], FALSE + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[0], EL_PLAYER_1 }, { - EL_PLAYER_1, CONF_VALUE_BOOLEAN_3, - &li.use_artwork_element[0], FALSE + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[0], FALSE }, { - EL_PLAYER_2, CONF_VALUE_BOOLEAN_3, - &li.use_artwork_element[1], FALSE + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[0], EL_PLAYER_1 }, { - EL_PLAYER_3, CONF_VALUE_BOOLEAN_3, - &li.use_artwork_element[2], FALSE + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[0], FALSE }, { - EL_PLAYER_4, CONF_VALUE_BOOLEAN_3, - &li.use_artwork_element[3], FALSE + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[0], 1 }, { - EL_PLAYER_1, CONF_VALUE_BOOLEAN_4, - &li.use_explosion_element[0], FALSE + EL_PLAYER_1, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[0][0],EL_EMPTY, NULL, + &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE }, + { - EL_PLAYER_2, CONF_VALUE_BOOLEAN_4, - &li.use_explosion_element[1], FALSE + EL_PLAYER_2, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[1], STEPSIZE_NORMAL }, { - EL_PLAYER_3, CONF_VALUE_BOOLEAN_4, - &li.use_explosion_element[2], FALSE + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[1], FALSE }, { - EL_PLAYER_4, CONF_VALUE_BOOLEAN_4, - &li.use_explosion_element[3], FALSE + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.use_start_element[1], FALSE }, { - EL_PLAYER_1, CONF_VALUE_BOOLEAN_5, - &li.continuous_snapping, TRUE + EL_PLAYER_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[1], EL_PLAYER_2 + }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[1], FALSE }, { - EL_PLAYER_1, CONF_VALUE_INTEGER_1, - &li.initial_player_stepsize, STEPSIZE_NORMAL + EL_PLAYER_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[1], EL_PLAYER_2 }, { - EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1, - &li.ball_time, 10 + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[1], FALSE }, { - EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1, - &li.ball_random, FALSE + EL_PLAYER_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[1], EL_PLAYER_2 }, { - EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2, - &li.ball_state_initial, FALSE + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[1], FALSE + }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[1], 1 + }, + { + EL_PLAYER_2, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[1][0],EL_EMPTY, NULL, + &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE }, - - /* ---------- 2-byte values ---------------------------------------------- */ { - EL_PLAYER_1, CONF_VALUE_ELEMENT_1, - &li.start_element[0], EL_PLAYER_1 + EL_PLAYER_3, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[2], STEPSIZE_NORMAL }, { - EL_PLAYER_2, CONF_VALUE_ELEMENT_1, - &li.start_element[1], EL_PLAYER_2 + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[2], FALSE + }, + { + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.use_start_element[2], FALSE }, { - EL_PLAYER_3, CONF_VALUE_ELEMENT_1, + EL_PLAYER_3, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), &li.start_element[2], EL_PLAYER_3 }, { - EL_PLAYER_4, CONF_VALUE_ELEMENT_1, - &li.start_element[3], EL_PLAYER_4 + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[2], FALSE }, { - EL_PLAYER_1, CONF_VALUE_ELEMENT_2, - &li.artwork_element[0], EL_PLAYER_1 + EL_PLAYER_3, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[2], EL_PLAYER_3 }, { - EL_PLAYER_2, CONF_VALUE_ELEMENT_2, - &li.artwork_element[1], EL_PLAYER_2 + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[2], FALSE }, { - EL_PLAYER_3, CONF_VALUE_ELEMENT_2, - &li.artwork_element[2], EL_PLAYER_3 + EL_PLAYER_3, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[2], EL_PLAYER_3 }, { - EL_PLAYER_4, CONF_VALUE_ELEMENT_2, - &li.artwork_element[3], EL_PLAYER_4 + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[2], FALSE }, { - EL_PLAYER_1, CONF_VALUE_ELEMENT_3, - &li.explosion_element[0], EL_PLAYER_1 + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[2], 1 }, { - EL_PLAYER_2, CONF_VALUE_ELEMENT_3, - &li.explosion_element[1], EL_PLAYER_2 + EL_PLAYER_3, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[2][0],EL_EMPTY, NULL, + &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE }, + { - EL_PLAYER_3, CONF_VALUE_ELEMENT_3, - &li.explosion_element[2], EL_PLAYER_3 + EL_PLAYER_4, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[3], STEPSIZE_NORMAL + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.use_start_element[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[3], EL_PLAYER_4 + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[3], EL_PLAYER_4 + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[3], FALSE }, { - EL_PLAYER_4, CONF_VALUE_ELEMENT_3, + EL_PLAYER_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), &li.explosion_element[3], EL_PLAYER_4 }, - - /* ---------- multi-byte values ------------------------------------------ */ - { - EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS, - &li.ball_content, EL_EMPTY, - &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[3], FALSE }, { - EL_EMC_ANDROID, CONF_VALUE_ELEMENTS, - &li.android_clone_element[0], EL_EMPTY, - &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[3], 1 }, - { - -1, -1, - NULL, -1, + EL_PLAYER_4, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[3][0],EL_EMPTY, NULL, + &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE }, -}; - -static struct -{ - int filetype; - char *id; -} -filetype_id_list[] = -{ - { LEVEL_FILE_TYPE_RND, "RND" }, - { LEVEL_FILE_TYPE_BD, "BD" }, - { LEVEL_FILE_TYPE_EM, "EM" }, - { LEVEL_FILE_TYPE_SP, "SP" }, - { LEVEL_FILE_TYPE_DX, "DX" }, - { LEVEL_FILE_TYPE_SB, "SB" }, - { LEVEL_FILE_TYPE_DC, "DC" }, - { -1, NULL }, -}; + { + EL_EMERALD, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_EMERALD], 10 + }, -/* ========================================================================= */ -/* level file functions */ -/* ========================================================================= */ + { + EL_DIAMOND, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_DIAMOND], 10 + }, -static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level) -{ - int i; + { + EL_BUG, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_BUG], 10 + }, - li = *level; /* copy level information into temporary buffer */ + { + EL_SPACESHIP, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_SPACESHIP], 10 + }, - for (i = 0; element_conf[i].element != -1; i++) { - int default_value = element_conf[i].default_value; - int type = element_conf[i].type; - int bytes = type & CONF_MASK_BYTES; + EL_PACMAN, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_PACMAN], 10 + }, - if (bytes == CONF_MASK_MULTI_BYTES) - { - int default_num_entities = element_conf[i].default_num_entities; - int max_num_entities = element_conf[i].max_num_entities; + { + EL_NUT, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_NUT], 10 + }, - *(int *)(element_conf[i].num_entities) = default_num_entities; + { + EL_DYNAMITE, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_DYNAMITE], 10 + }, - if (type == CONF_VALUE_ELEMENTS) - { - int *element_array = (int *)(element_conf[i].value); - int j; + { + EL_KEY_1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_KEY], 10 + }, - for (j = 0; j < max_num_entities; j++) - element_array[j] = default_value; - } - else if (type == CONF_VALUE_CONTENTS) - { - struct Content *content = (struct Content *)(element_conf[i].value); - int c, x, y; + { + EL_PEARL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_PEARL], 10 + }, - for (c = 0; c < max_num_entities; c++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content[c].e[x][y] = default_value; - } - } - else /* constant size configuration data (1, 2 or 4 bytes) */ - { - if (CONF_VALUE_BOOLEAN(type)) - *(boolean *)(element_conf[i].value) = default_value; - else - *(int *) (element_conf[i].value) = default_value; - } - } + { + EL_CRYSTAL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_CRYSTAL], 10 + }, - *level = li; /* copy temporary buffer back to level information */ -} + { + EL_BD_AMOEBA, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.amoeba_content, EL_DIAMOND + }, + { + EL_BD_AMOEBA, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.amoeba_speed, 10 + }, + { + EL_BD_AMOEBA, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.grow_into_diggable, TRUE + }, -void setElementChangePages(struct ElementInfo *ei, int change_pages) -{ - int change_page_size = sizeof(struct ElementChangeInfo); + { + EL_YAMYAM, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1), + &li.yamyam_content, EL_ROCK, NULL, + &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS + }, + { + EL_YAMYAM, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_YAMYAM], 10 + }, - ei->num_change_pages = MAX(1, change_pages); + { + EL_ROBOT, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_ROBOT], 10 + }, + { + EL_ROBOT, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.slurp_score, 10 + }, - ei->change_page = - checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); + { + EL_ROBOT_WHEEL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_wheel, 10 + }, - if (ei->current_change_page >= ei->num_change_pages) - ei->current_change_page = ei->num_change_pages - 1; + { + EL_MAGIC_WALL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_magic_wall, 10 + }, - ei->change = &ei->change_page[ei->current_change_page]; -} + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.game_of_life[0], 2 + }, + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.game_of_life[1], 3 + }, + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.game_of_life[2], 3 + }, + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(4), + &li.game_of_life[3], 3 + }, -void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) -{ + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.biomaze[0], 2 + }, + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.biomaze[1], 3 + }, + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.biomaze[2], 3 + }, + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(4), + &li.biomaze[3], 3 + }, + + { + EL_TIMEGATE_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_timegate, 10 + }, + + { + EL_LIGHT_SWITCH_ACTIVE, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_light, 10 + }, + + { + EL_SHIELD_NORMAL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.shield_normal_time, 10 + }, + { + EL_SHIELD_NORMAL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.score[SC_SHIELD], 10 + }, + + { + EL_SHIELD_DEADLY, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.shield_deadly_time, 10 + }, + { + EL_SHIELD_DEADLY, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.score[SC_SHIELD], 10 + }, + + { + EL_EXTRA_TIME, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.extra_time, 10 + }, + { + EL_EXTRA_TIME, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.extra_time_score, 10 + }, + + { + EL_TIME_ORB_FULL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_orb_time, 10 + }, + { + EL_TIME_ORB_FULL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.use_time_orb_bug, FALSE + }, + + { + EL_SPRING, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.use_spring_bug, FALSE + }, + + { + EL_EMC_ANDROID, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.android_move_time, 10 + }, + { + EL_EMC_ANDROID, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.android_clone_time, 10 + }, + { + EL_EMC_ANDROID, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.android_clone_element[0], EL_EMPTY, NULL, + &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS + }, + + { + EL_EMC_LENSES, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.lenses_score, 10 + }, + { + EL_EMC_LENSES, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.lenses_time, 10 + }, + + { + EL_EMC_MAGNIFIER, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.magnify_score, 10 + }, + { + EL_EMC_MAGNIFIER, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.magnify_time, 10 + }, + + { + EL_EMC_MAGIC_BALL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.ball_time, 10 + }, + { + EL_EMC_MAGIC_BALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.ball_random, FALSE + }, + { + EL_EMC_MAGIC_BALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.ball_state_initial, FALSE + }, + { + EL_EMC_MAGIC_BALL, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1), + &li.ball_content, EL_EMPTY, NULL, + &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS + }, + + /* ---------- unused values ----------------------------------------------- */ + + { + EL_UNKNOWN, SAVE_CONF_NEVER, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_UNKNOWN_14], 10 + }, + { + EL_UNKNOWN, SAVE_CONF_NEVER, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.score[SC_UNKNOWN_15], 10 + }, + + { + -1, -1, + -1, -1, + NULL, -1 + } +}; + +static struct LevelFileConfigInfo chunk_config_NOTE[] = +{ + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &xx_envelope.xsize, MAX_ENVELOPE_XSIZE, + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &xx_envelope.ysize, MAX_ENVELOPE_YSIZE, + }, + + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &xx_envelope.autowrap, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &xx_envelope.centered, FALSE + }, + + { + -1, -1, + TYPE_STRING, CONF_VALUE_BYTES(1), + &xx_envelope.text, -1, NULL, + &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN, + &xx_default_string_empty[0] + }, + + { + -1, -1, + -1, -1, + NULL, -1 + } +}; + +static struct LevelFileConfigInfo chunk_config_CUSX_base[] = +{ + { + -1, -1, + TYPE_STRING, CONF_VALUE_BYTES(1), + &xx_ei.description[0], -1, + &yy_ei.description[0], + &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN, + &xx_default_description[0] + }, + + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(1), + &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT, + &yy_ei.properties[EP_BITFIELD_BASE_NR] + }, +#if ENABLE_RESERVED_CODE + /* (reserved for later use) */ + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(2), + &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT, + &yy_ei.properties[EP_BITFIELD_BASE_NR + 1] + }, +#endif + + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &xx_ei.use_gfx_element, FALSE, + &yy_ei.use_gfx_element + }, + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &xx_ei.gfx_element_initial, EL_EMPTY_SPACE, + &yy_ei.gfx_element_initial + }, + + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(2), + &xx_ei.access_direction, MV_ALL_DIRECTIONS, + &yy_ei.access_direction + }, + + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &xx_ei.collect_score_initial, 10, + &yy_ei.collect_score_initial + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &xx_ei.collect_count_initial, 1, + &yy_ei.collect_count_initial + }, + + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &xx_ei.ce_value_fixed_initial, 0, + &yy_ei.ce_value_fixed_initial + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(5), + &xx_ei.ce_value_random_initial, 0, + &yy_ei.ce_value_random_initial + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &xx_ei.use_last_ce_value, FALSE, + &yy_ei.use_last_ce_value + }, + + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(6), + &xx_ei.push_delay_fixed, 8, + &yy_ei.push_delay_fixed + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(7), + &xx_ei.push_delay_random, 8, + &yy_ei.push_delay_random + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(8), + &xx_ei.drop_delay_fixed, 0, + &yy_ei.drop_delay_fixed + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(9), + &xx_ei.drop_delay_random, 0, + &yy_ei.drop_delay_random + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(10), + &xx_ei.move_delay_fixed, 0, + &yy_ei.move_delay_fixed + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(11), + &xx_ei.move_delay_random, 0, + &yy_ei.move_delay_random + }, + + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(3), + &xx_ei.move_pattern, MV_ALL_DIRECTIONS, + &yy_ei.move_pattern + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(4), + &xx_ei.move_direction_initial, MV_START_AUTOMATIC, + &yy_ei.move_direction_initial + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(5), + &xx_ei.move_stepsize, TILEX / 8, + &yy_ei.move_stepsize + }, + + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(12), + &xx_ei.move_enter_element, EL_EMPTY_SPACE, + &yy_ei.move_enter_element + }, + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(13), + &xx_ei.move_leave_element, EL_EMPTY_SPACE, + &yy_ei.move_leave_element + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(6), + &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED, + &yy_ei.move_leave_type + }, + + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM, + &yy_ei.slippery_type + }, + + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(8), + &xx_ei.explosion_type, EXPLODES_3X3, + &yy_ei.explosion_type + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(14), + &xx_ei.explosion_delay, 16, + &yy_ei.explosion_delay + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(15), + &xx_ei.ignition_delay, 8, + &yy_ei.ignition_delay + }, + + { + -1, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2), + &xx_ei.content, EL_EMPTY_SPACE, + &yy_ei.content, + &xx_num_contents, 1, 1 + }, + + /* ---------- "num_change_pages" must be the last entry ------------------- */ + + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_8_BIT(9), + &xx_ei.num_change_pages, 1, + &yy_ei.num_change_pages + }, + + { + -1, -1, + -1, -1, + NULL, -1, + NULL + } +}; + +static struct LevelFileConfigInfo chunk_config_CUSX_change[] = +{ + /* ---------- "current_change_page" must be the first entry --------------- */ + + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &xx_current_change_page, -1 + }, + + /* ---------- (the remaining entries can be in any order) ----------------- */ + + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &xx_change.can_change, FALSE + }, + + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(1), + &xx_event_bits[0], 0 + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(2), + &xx_event_bits[1], 0 + }, + + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(3), + &xx_change.trigger_player, CH_PLAYER_ANY + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(4), + &xx_change.trigger_side, CH_SIDE_ANY + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(3), + &xx_change.trigger_page, CH_PAGE_ANY + }, + + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &xx_change.target_element, EL_EMPTY_SPACE + }, + + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &xx_change.delay_fixed, 0 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &xx_change.delay_random, 0 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &xx_change.delay_frames, FRAMES_PER_SECOND + }, + + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &xx_change.initial_trigger_element, EL_EMPTY_SPACE + }, + + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), + &xx_change.explode, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(7), + &xx_change.use_target_content, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &xx_change.only_if_complete, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &xx_change.use_random_replace, FALSE + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(10), + &xx_change.random_percentage, 100 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(11), + &xx_change.replace_when, CP_WHEN_EMPTY + }, + + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), + &xx_change.has_action, FALSE + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(13), + &xx_change.action_type, CA_NO_ACTION + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(14), + &xx_change.action_mode, CA_MODE_UNDEFINED + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(6), + &xx_change.action_arg, CA_ARG_UNDEFINED + }, + + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(7), + &xx_change.action_element, EL_EMPTY_SPACE + }, + + { + -1, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1), + &xx_change.target_content, EL_EMPTY_SPACE, NULL, + &xx_num_contents, 1, 1 + }, + + { + -1, -1, + -1, -1, + NULL, -1 + } +}; + +static struct LevelFileConfigInfo chunk_config_GRPX[] = +{ + { + -1, -1, + TYPE_STRING, CONF_VALUE_BYTES(1), + &xx_ei.description[0], -1, NULL, + &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN, + &xx_default_description[0] + }, + + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &xx_ei.use_gfx_element, FALSE + }, + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &xx_ei.gfx_element_initial, EL_EMPTY_SPACE + }, + + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &xx_group.choice_mode, ANIM_RANDOM + }, + + { + -1, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2), + &xx_group.element[0], EL_EMPTY_SPACE, NULL, + &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP + }, + + { + -1, -1, + -1, -1, + NULL, -1 + } +}; + +static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */ +{ + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.block_snap_field, TRUE + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.continuous_snapping, TRUE + }, + { + EL_PLAYER_1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.initial_player_stepsize[0], STEPSIZE_NORMAL + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_start_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_artwork_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), + &li.use_explosion_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[0], EL_PLAYER_1 + }, + + { + -1, -1, + -1, -1, + NULL, -1 + } +}; + +static struct +{ + int filetype; + char *id; +} +filetype_id_list[] = +{ + { LEVEL_FILE_TYPE_RND, "RND" }, + { LEVEL_FILE_TYPE_BD, "BD" }, + { LEVEL_FILE_TYPE_EM, "EM" }, + { LEVEL_FILE_TYPE_SP, "SP" }, + { LEVEL_FILE_TYPE_DX, "DX" }, + { LEVEL_FILE_TYPE_SB, "SB" }, + { LEVEL_FILE_TYPE_DC, "DC" }, + { -1, NULL }, +}; + + +/* ========================================================================= */ +/* level file functions */ +/* ========================================================================= */ + +static boolean check_special_flags(char *flag) +{ + if (strEqual(options.special_flags, flag) || + strEqual(leveldir_current->special_flags, flag)) + return TRUE; + + return FALSE; +} + +static struct DateInfo getCurrentDate() +{ + time_t epoch_seconds = time(NULL); + struct tm *now = localtime(&epoch_seconds); + struct DateInfo date; + + date.year = now->tm_year + 1900; + date.month = now->tm_mon + 1; + date.day = now->tm_mday; + + date.src = DATE_SRC_CLOCK; + + return date; +} + +static void resetEventFlags(struct ElementChangeInfo *change) +{ + int i; + + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + change->has_event[i] = FALSE; +} + +static void resetEventBits() +{ + int i; + + for (i = 0; i < NUM_CE_BITFIELDS; i++) + xx_event_bits[i] = 0; +} + +static void setEventFlagsFromEventBits(struct ElementChangeInfo *change) +{ + int i; + + /* important: only change event flag if corresponding event bit is set + (this is because all xx_event_bits[] values are loaded separately, + and all xx_event_bits[] values are set back to zero before loading + another value xx_event_bits[x] (each value representing 32 flags)) */ + + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i)) + change->has_event[i] = TRUE; +} + +static void setEventBitsFromEventFlags(struct ElementChangeInfo *change) +{ + int i; + + /* in contrast to the above function setEventFlagsFromEventBits(), it + would also be possible to set all bits in xx_event_bits[] to 0 or 1 + depending on the corresponding change->has_event[i] values here, as + all xx_event_bits[] values are reset in resetEventBits() before */ + + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + if (change->has_event[i]) + xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i); +} + +static char *getDefaultElementDescription(struct ElementInfo *ei) +{ + static char description[MAX_ELEMENT_NAME_LEN + 1]; + char *default_description = (ei->custom_description != NULL ? + ei->custom_description : + ei->editor_description); + int i; + + /* always start with reliable default values */ + for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++) + description[i] = '\0'; + + /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */ + strncpy(description, default_description, MAX_ELEMENT_NAME_LEN); + + return &description[0]; +} + +static void setElementDescriptionToDefault(struct ElementInfo *ei) +{ + char *default_description = getDefaultElementDescription(ei); + int i; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++) + ei->description[i] = default_description[i]; +} + +static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf) +{ + int i; + + for (i = 0; conf[i].data_type != -1; i++) + { + int default_value = conf[i].default_value; + int data_type = conf[i].data_type; + int conf_type = conf[i].conf_type; + int byte_mask = conf_type & CONF_MASK_BYTES; + + if (byte_mask == CONF_MASK_MULTI_BYTES) + { + int default_num_entities = conf[i].default_num_entities; + int max_num_entities = conf[i].max_num_entities; + + *(int *)(conf[i].num_entities) = default_num_entities; + + if (data_type == TYPE_STRING) + { + char *default_string = conf[i].default_string; + char *string = (char *)(conf[i].value); + + strncpy(string, default_string, max_num_entities); + } + else if (data_type == TYPE_ELEMENT_LIST) + { + int *element_array = (int *)(conf[i].value); + int j; + + for (j = 0; j < max_num_entities; j++) + element_array[j] = default_value; + } + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content = (struct Content *)(conf[i].value); + int c, x, y; + + for (c = 0; c < max_num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content[c].e[x][y] = default_value; + } + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + if (data_type == TYPE_BOOLEAN) + *(boolean *)(conf[i].value) = default_value; + else + *(int *) (conf[i].value) = default_value; + } + } +} + +static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf) +{ + int i; + + for (i = 0; conf[i].data_type != -1; i++) + { + int data_type = conf[i].data_type; + int conf_type = conf[i].conf_type; + int byte_mask = conf_type & CONF_MASK_BYTES; + + if (byte_mask == CONF_MASK_MULTI_BYTES) + { + int max_num_entities = conf[i].max_num_entities; + + if (data_type == TYPE_STRING) + { + char *string = (char *)(conf[i].value); + char *string_copy = (char *)(conf[i].value_copy); + + strncpy(string_copy, string, max_num_entities); + } + else if (data_type == TYPE_ELEMENT_LIST) + { + int *element_array = (int *)(conf[i].value); + int *element_array_copy = (int *)(conf[i].value_copy); + int j; + + for (j = 0; j < max_num_entities; j++) + element_array_copy[j] = element_array[j]; + } + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content = (struct Content *)(conf[i].value); + struct Content *content_copy = (struct Content *)(conf[i].value_copy); + int c, x, y; + + for (c = 0; c < max_num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content_copy[c].e[x][y] = content[c].e[x][y]; + } + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + if (data_type == TYPE_BOOLEAN) + *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value); + else + *(int *) (conf[i].value_copy) = *(int *) (conf[i].value); + } + } +} + +void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) +{ + int i; + + xx_ei = *ei_from; /* copy element data into temporary buffer */ + yy_ei = *ei_to; /* copy element data into temporary buffer */ + + copyConfigFromConfigList(chunk_config_CUSX_base); + + *ei_from = xx_ei; + *ei_to = yy_ei; + + /* ---------- reinitialize and copy change pages ---------- */ + + ei_to->num_change_pages = ei_from->num_change_pages; + ei_to->current_change_page = ei_from->current_change_page; + + setElementChangePages(ei_to, ei_to->num_change_pages); + + for (i = 0; i < ei_to->num_change_pages; i++) + ei_to->change_page[i] = ei_from->change_page[i]; + + /* ---------- copy group element info ---------- */ + if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */ + *ei_to->group = *ei_from->group; + + /* mark this custom element as modified */ + ei_to->modified_settings = TRUE; +} + +void setElementChangePages(struct ElementInfo *ei, int change_pages) +{ + int change_page_size = sizeof(struct ElementChangeInfo); + + ei->num_change_pages = MAX(1, change_pages); + + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); + + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; + + ei->change = &ei->change_page[ei->current_change_page]; +} + +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) +{ + xx_change = *change; /* copy change data into temporary buffer */ + + setConfigToDefaultsFromConfigList(chunk_config_CUSX_change); + + *change = xx_change; + + resetEventFlags(change); + + change->direct_action = 0; + change->other_action = 0; + + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; +} + +static void setLevelInfoToDefaults_Level(struct LevelInfo *level) +{ + int i, x, y; + + li = *level; /* copy level data into temporary buffer */ + setConfigToDefaultsFromConfigList(chunk_config_INFO); + *level = li; /* copy temporary buffer back to level data */ + + setLevelInfoToDefaults_EM(); + setLevelInfoToDefaults_SP(); + + level->native_em_level = &native_em_level; + level->native_sp_level = &native_sp_level; + + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + level->creation_date = getCurrentDate(); + + level->encoding_16bit_field = TRUE; + level->encoding_16bit_yamyam = TRUE; + level->encoding_16bit_amoeba = TRUE; + + /* clear level name and level author string buffers */ + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = '\0'; + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = '\0'; + + /* set level name and level author to default values */ + strcpy(level->name, NAMELESS_LEVEL_NAME); + strcpy(level->author, ANONYMOUS_NAME); + + /* set level playfield to playable default level with player and exit */ + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = EL_SAND; + + level->field[0][0] = EL_PLAYER_1; + level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + + BorderElement = EL_STEELWALL; + + /* set all bug compatibility flags to "false" => do not emulate this bug */ + level->use_action_after_change_bug = FALSE; + + if (leveldir_current) + { + /* try to determine better author name than 'anonymous' */ + if (!strEqual(leveldir_current->author, ANONYMOUS_NAME)) + { + strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + } + else + { + switch (LEVELCLASS(leveldir_current)) + { + case LEVELCLASS_TUTORIAL: + strcpy(level->author, PROGRAM_AUTHOR_STRING); + break; + + case LEVELCLASS_CONTRIB: + strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + break; + + case LEVELCLASS_PRIVATE: + strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + break; + + default: + /* keep default value */ + break; + } + } + } +} + +static void setLevelInfoToDefaults_Elements(struct LevelInfo *level) +{ + static boolean clipboard_elements_initialized = FALSE; + int i; + + InitElementPropertiesStatic(); + + li = *level; /* copy level data into temporary buffer */ + setConfigToDefaultsFromConfigList(chunk_config_ELEM); + *level = li; /* copy temporary buffer back to level data */ + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + int element = i; + struct ElementInfo *ei = &element_info[element]; + + /* never initialize clipboard elements after the very first time */ + /* (to be able to use clipboard elements between several levels) */ + if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) + continue; + + if (IS_ENVELOPE(element)) + { + int envelope_nr = element - EL_ENVELOPE_1; + + setConfigToDefaultsFromConfigList(chunk_config_NOTE); + + level->envelope[envelope_nr] = xx_envelope; + } + + if (IS_CUSTOM_ELEMENT(element) || + IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + xx_ei = *ei; /* copy element data into temporary buffer */ + + setConfigToDefaultsFromConfigList(chunk_config_CUSX_base); + + *ei = xx_ei; + } + + setElementChangePages(ei, 1); + setElementChangeInfoToDefaults(ei->change); + + if (IS_CUSTOM_ELEMENT(element) || + IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + setElementDescriptionToDefault(ei); + + ei->modified_settings = FALSE; + } + + if (IS_CUSTOM_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + /* internal values used in level editor */ + + ei->access_type = 0; + ei->access_layer = 0; + ei->access_protected = 0; + ei->walk_to_action = 0; + ei->smash_targets = 0; + ei->deadliness = 0; + + ei->can_explode_by_fire = FALSE; + ei->can_explode_smashed = FALSE; + ei->can_explode_impact = FALSE; + + ei->current_change_page = 0; + } + + if (IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + struct ElementGroupInfo *group; + + /* initialize memory for list of elements in group */ + if (ei->group == NULL) + ei->group = checked_malloc(sizeof(struct ElementGroupInfo)); + + group = ei->group; + + xx_group = *group; /* copy group data into temporary buffer */ + + setConfigToDefaultsFromConfigList(chunk_config_GRPX); + + *group = xx_group; + } + } + + clipboard_elements_initialized = TRUE; +} + +static void setLevelInfoToDefaults(struct LevelInfo *level, + boolean level_info_only, + boolean reset_file_status) +{ + setLevelInfoToDefaults_Level(level); + + if (!level_info_only) + setLevelInfoToDefaults_Elements(level); + + if (reset_file_status) + { + level->no_valid_file = FALSE; + level->no_level_file = FALSE; + } + + level->changed = FALSE; +} + +static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) +{ + level_file_info->nr = 0; + level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; + level_file_info->packed = FALSE; + level_file_info->basename = NULL; + level_file_info->filename = NULL; +} + +int getMappedElement_SB(int, boolean); + +static void ActivateLevelTemplate() +{ + int x, y; + + if (check_special_flags("load_xsb_to_ces")) + { + /* fill smaller playfields with padding "beyond border wall" elements */ + if (level.fieldx < level_template.fieldx || + level.fieldy < level_template.fieldy) + { + short field[level.fieldx][level.fieldy]; + int new_fieldx = MAX(level.fieldx, level_template.fieldx); + int new_fieldy = MAX(level.fieldy, level_template.fieldy); + int pos_fieldx = (new_fieldx - level.fieldx) / 2; + int pos_fieldy = (new_fieldy - level.fieldy) / 2; + + /* copy old playfield (which is smaller than the visible area) */ + for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++) + field[x][y] = level.field[x][y]; + + /* fill new, larger playfield with "beyond border wall" elements */ + for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) + level.field[x][y] = getMappedElement_SB('_', TRUE); + + /* copy the old playfield to the middle of the new playfield */ + for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++) + level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; + + level.fieldx = new_fieldx; + level.fieldy = new_fieldy; + } + } + + /* Currently there is no special action needed to activate the template + data, because 'element_info' property settings overwrite the original + level data, while all other variables do not change. */ + + /* Exception: 'from_level_template' elements in the original level playfield + are overwritten with the corresponding elements at the same position in + playfield from the level template. */ + + for (x = 0; x < level.fieldx; x++) + for (y = 0; y < level.fieldy; y++) + if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE) + level.field[x][y] = level_template.field[x][y]; + + if (check_special_flags("load_xsb_to_ces")) + { + struct LevelInfo level_backup = level; + + /* overwrite all individual level settings from template level settings */ + level = level_template; + + /* restore playfield size */ + level.fieldx = level_backup.fieldx; + level.fieldy = level_backup.fieldy; + + /* restore playfield content */ + for (x = 0; x < level.fieldx; x++) + for (y = 0; y < level.fieldy; y++) + level.field[x][y] = level_backup.field[x][y]; + + /* restore name and author from individual level */ + strcpy(level.name, level_backup.name); + strcpy(level.author, level_backup.author); + + /* restore flag "use_custom_template" */ + level.use_custom_template = level_backup.use_custom_template; + } +} + +static char *getLevelFilenameFromBasename(char *basename) +{ + static char *filename[2] = { NULL, NULL }; + int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1); + + checked_free(filename[pos]); + + filename[pos] = getPath2(getCurrentLevelDir(), basename); + + return filename[pos]; +} + +static int getFileTypeFromBasename(char *basename) +{ + /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */ + + static char *filename = NULL; + struct stat file_status; + + /* ---------- try to determine file type from filename ---------- */ + + /* check for typical filename of a Supaplex level package file */ + if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d")) + return LEVEL_FILE_TYPE_SP; + + /* check for typical filename of a Diamond Caves II level package file */ + if (strSuffixLower(basename, ".dc") || + strSuffixLower(basename, ".dc2")) + return LEVEL_FILE_TYPE_DC; + + /* check for typical filename of a Sokoban level package file */ + if (strSuffixLower(basename, ".xsb") && + strchr(basename, '%') == NULL) + return LEVEL_FILE_TYPE_SB; + + /* ---------- try to determine file type from filesize ---------- */ + + checked_free(filename); + filename = getPath2(getCurrentLevelDir(), basename); + + if (stat(filename, &file_status) == 0) + { + /* check for typical filesize of a Supaplex level package file */ + if (file_status.st_size == 170496) + return LEVEL_FILE_TYPE_SP; + } + + return LEVEL_FILE_TYPE_UNKNOWN; +} + +static boolean checkForPackageFromBasename(char *basename) +{ + /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!! + !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */ + + return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN); +} + +static char *getSingleLevelBasenameExt(int nr, char *extension) +{ + static char basename[MAX_FILENAME_LEN]; + + if (nr < 0) + sprintf(basename, "%s", LEVELTEMPLATE_FILENAME); + else + sprintf(basename, "%03d.%s", nr, extension); + + return basename; +} + +static char *getSingleLevelBasename(int nr) +{ + return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION); +} + +static char *getPackedLevelBasename(int type) +{ + static char basename[MAX_FILENAME_LEN]; + char *directory = getCurrentLevelDir(); + Directory *dir; + DirectoryEntry *dir_entry; + + strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */ + + if ((dir = openDirectory(directory)) == NULL) + { + Error(ERR_WARN, "cannot read current level directory '%s'", directory); + + return basename; + } + + while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */ + { + char *entry_basename = dir_entry->basename; + int entry_type = getFileTypeFromBasename(entry_basename); + + if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */ + { + if (type == LEVEL_FILE_TYPE_UNKNOWN || + type == entry_type) + { + strcpy(basename, entry_basename); + + break; + } + } + } + + closeDirectory(dir); + + return basename; +} + +static char *getSingleLevelFilename(int nr) +{ + return getLevelFilenameFromBasename(getSingleLevelBasename(nr)); +} + +#if ENABLE_UNUSED_CODE +static char *getPackedLevelFilename(int type) +{ + return getLevelFilenameFromBasename(getPackedLevelBasename(type)); +} +#endif + +char *getDefaultLevelFilename(int nr) +{ + return getSingleLevelFilename(nr); +} + +#if ENABLE_UNUSED_CODE +static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, + int type) +{ + lfi->type = type; + lfi->packed = FALSE; + lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} +#endif + +static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, + int type, char *format, ...) +{ + static char basename[MAX_FILENAME_LEN]; + va_list ap; + + va_start(ap, format); + vsprintf(basename, format, ap); + va_end(ap); + + lfi->type = type; + lfi->packed = FALSE; + lfi->basename = basename; + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} + +static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, + int type) +{ + lfi->type = type; + lfi->packed = TRUE; + lfi->basename = getPackedLevelBasename(lfi->type); + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} + +static int getFiletypeFromID(char *filetype_id) +{ + char *filetype_id_lower; + int filetype = LEVEL_FILE_TYPE_UNKNOWN; + int i; + + if (filetype_id == NULL) + return LEVEL_FILE_TYPE_UNKNOWN; + + filetype_id_lower = getStringToLower(filetype_id); + + for (i = 0; filetype_id_list[i].id != NULL; i++) + { + char *id_lower = getStringToLower(filetype_id_list[i].id); + + if (strEqual(filetype_id_lower, id_lower)) + filetype = filetype_id_list[i].filetype; + + free(id_lower); + + if (filetype != LEVEL_FILE_TYPE_UNKNOWN) + break; + } + + free(filetype_id_lower); + + return filetype; +} + +char *getLocalLevelTemplateFilename() +{ + return getDefaultLevelFilename(-1); +} + +char *getGlobalLevelTemplateFilename() +{ + /* global variable "leveldir_current" must be modified in the loop below */ + LevelDirTree *leveldir_current_last = leveldir_current; + char *filename = NULL; + + /* check for template level in path from current to topmost tree node */ + + while (leveldir_current != NULL) + { + filename = getDefaultLevelFilename(-1); + + if (fileExists(filename)) + break; + + leveldir_current = leveldir_current->node_parent; + } + + /* restore global variable "leveldir_current" modified in above loop */ + leveldir_current = leveldir_current_last; + + return filename; +} + +static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) +{ + int nr = lfi->nr; + + /* special case: level number is negative => check for level template file */ + if (nr < 0) + { + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + getSingleLevelBasename(-1)); + + /* replace local level template filename with global template filename */ + lfi->filename = getGlobalLevelTemplateFilename(); + + /* no fallback if template file not existing */ + return; + } + + /* special case: check for file name/pattern specified in "levelinfo.conf" */ + if (leveldir_current->level_filename != NULL) + { + int filetype = getFiletypeFromID(leveldir_current->level_filetype); + + setLevelFileInfo_FormatLevelFilename(lfi, filetype, + leveldir_current->level_filename, nr); + + lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename); + + if (fileExists(lfi->filename)) + return; + } + + /* check for native Rocks'n'Diamonds level file */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V1) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", + 'a' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c", + 'A' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V2 to V5) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V6 / single mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr); + if (fileExists(lfi->filename)) + return; + + /* check for Emerald Mine level file (V6 / teamwork mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr); + if (fileExists(lfi->filename)) + return; + + /* check for various packed level file formats */ + setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); + if (fileExists(lfi->filename)) + return; + + /* no known level file found -- use default values (and fail later) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); +} + +static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) +{ + if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN) + lfi->type = getFileTypeFromBasename(lfi->basename); +} + +static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) +{ + /* always start with reliable default values */ + setFileInfoToDefaults(level_file_info); + + level_file_info->nr = nr; /* set requested level number */ + + determineLevelFileInfo_Filename(level_file_info); + determineLevelFileInfo_Filetype(level_file_info); +} + +/* ------------------------------------------------------------------------- */ +/* functions for loading R'n'D level */ +/* ------------------------------------------------------------------------- */ + +int getMappedElement(int element) +{ + /* remap some (historic, now obsolete) elements */ + + switch (element) + { + case EL_PLAYER_OBSOLETE: + element = EL_PLAYER_1; + break; + + case EL_KEY_OBSOLETE: + element = EL_KEY_1; + break; + + case EL_EM_KEY_1_FILE_OBSOLETE: + element = EL_EM_KEY_1; + break; + + case EL_EM_KEY_2_FILE_OBSOLETE: + element = EL_EM_KEY_2; + break; + + case EL_EM_KEY_3_FILE_OBSOLETE: + element = EL_EM_KEY_3; + break; + + case EL_EM_KEY_4_FILE_OBSOLETE: + element = EL_EM_KEY_4; + break; + + case EL_ENVELOPE_OBSOLETE: + element = EL_ENVELOPE_1; + break; + + case EL_SP_EMPTY: + element = EL_EMPTY; + break; + + default: + if (element >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid level element %d", element); + + element = EL_UNKNOWN; + } + break; + } + + return element; +} + +int getMappedElementByVersion(int element, int game_version) +{ + /* remap some elements due to certain game version */ + + if (game_version <= VERSION_IDENT(2,2,0,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (game_version < VERSION_IDENT(3,0,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + return element; +} + +static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level) +{ + level->file_version = getFileVersion(file); + level->game_version = getFileVersion(file); + + return chunk_size; +} + +static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level) +{ + level->creation_date.year = getFile16BitBE(file); + level->creation_date.month = getFile8Bit(file); + level->creation_date.day = getFile8Bit(file); + + level->creation_date.src = DATE_SRC_LEVELFILE; + + return chunk_size; +} + +static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level) +{ + int initial_player_stepsize; + int initial_player_gravity; + int i, x, y; + + level->fieldx = getFile8Bit(file); + level->fieldy = getFile8Bit(file); + + level->time = getFile16BitBE(file); + level->gems_needed = getFile16BitBE(file); + + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = getFile8Bit(file); + level->name[MAX_LEVEL_NAME_LEN] = 0; + + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = getFile8Bit(file); + + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + for (i = 0; i < STD_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file)); + + level->amoeba_speed = getFile8Bit(file); + level->time_magic_wall = getFile8Bit(file); + level->time_wheel = getFile8Bit(file); + level->amoeba_content = getMappedElement(getFile8Bit(file)); + + initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST : + STEPSIZE_NORMAL); + + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_stepsize[i] = initial_player_stepsize; + + initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_gravity[i] = initial_player_gravity; + + level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_move_into_acid_bits = getFile32BitBE(file); + level->dont_collide_with_bits = getFile8Bit(file); + + level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->game_engine_type = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED); + + return chunk_size; +} + +static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level) +{ + int i; + + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = getFile8Bit(file); + level->name[MAX_LEVEL_NAME_LEN] = 0; + + return chunk_size; +} + +static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level) +{ + int i; + + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = getFile8Bit(file); + level->author[MAX_LEVEL_AUTHOR_LEN] = 0; + + return chunk_size; +} + +static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level) +{ + int x, y; + int chunk_size_expected = level->fieldx * level->fieldy; + + /* Note: "chunk_size" was wrong before version 2.0 when elements are + stored with 16-bit encoding (and should be twice as big then). + Even worse, playfield data was stored 16-bit when only yamyam content + contained 16-bit elements and vice versa. */ + + if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) + chunk_size_expected *= 2; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size); + return chunk_size_expected; + } + + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + level->field[x][y] = + getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) : + getFile8Bit(file)); + return chunk_size; +} + +static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level) +{ + int i, x, y; + int header_size = 4; + int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; + int chunk_size_expected = header_size + content_size; + + /* Note: "chunk_size" was wrong before version 2.0 when elements are + stored with 16-bit encoding (and should be twice as big then). + Even worse, playfield data was stored 16-bit when only yamyam content + contained 16-bit elements and vice versa. */ + + if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) + chunk_size_expected += content_size; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size); + return chunk_size_expected; + } + + getFile8Bit(file); + level->num_yamyam_contents = getFile8Bit(file); + getFile8Bit(file); + getFile8Bit(file); + + /* correct invalid number of content fields -- should never happen */ + if (level->num_yamyam_contents < 1 || + level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = + getMappedElement(level->encoding_16bit_field ? + getFile16BitBE(file) : getFile8Bit(file)); + return chunk_size; +} + +static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level) +{ int i, x, y; + int element; + int num_contents; + int content_array[MAX_ELEMENT_CONTENTS][3][3]; + + element = getMappedElement(getFile16BitBE(file)); + num_contents = getFile8Bit(file); + + getFile8Bit(file); /* content x size (unused) */ + getFile8Bit(file); /* content y size (unused) */ + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content_array[i][x][y] = getMappedElement(getFile16BitBE(file)); + + /* correct invalid number of content fields -- should never happen */ + if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS) + num_contents = STD_ELEMENT_CONTENTS; + + if (element == EL_YAMYAM) + { + level->num_yamyam_contents = num_contents; + + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = content_array[i][x][y]; + } + else if (element == EL_BD_AMOEBA) + { + level->amoeba_content = content_array[0][0][0]; + } + else + { + Error(ERR_WARN, "cannot load content for element '%d'", element); + } + + return chunk_size; +} + +static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level) +{ + int i; + int element; + int envelope_nr; + int envelope_len; + int chunk_size_expected; + + element = getMappedElement(getFile16BitBE(file)); + if (!IS_ENVELOPE(element)) + element = EL_ENVELOPE_1; + + envelope_nr = element - EL_ENVELOPE_1; + + envelope_len = getFile16BitBE(file); + + level->envelope[envelope_nr].xsize = getFile8Bit(file); + level->envelope[envelope_nr].ysize = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); + return chunk_size_expected; + } + + for (i = 0; i < envelope_len; i++) + level->envelope[envelope_nr].text[i] = getFile8Bit(file); + + return chunk_size; +} + +static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 6; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getMappedElement(getFile16BitBE(file)); + int properties = getFile32BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].properties[EP_BITFIELD_BASE_NR] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); + + /* older game versions that wrote level files with CUS1 chunks used + different default push delay values (not yet stored in level file) */ + element_info[element].push_delay_fixed = 2; + element_info[element].push_delay_random = 8; + } + + return chunk_size; +} + +static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 4; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getMappedElement(getFile16BitBE(file)); + int custom_target_element = getMappedElement(getFile16BitBE(file)); + + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].change->target_element = custom_target_element; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + int i, j, x, y; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getMappedElement(getFile16BitBE(file)); + struct ElementInfo *ei = &element_info[element]; + unsigned int event_bits; + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + element = EL_INTERNAL_DUMMY; + } + + for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) + ei->description[j] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, 7); + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); + + ei->collect_score_initial = getFile8Bit(file); + ei->collect_count_initial = getFile8Bit(file); + + ei->push_delay_fixed = getFile16BitBE(file); + ei->push_delay_random = getFile16BitBE(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); + + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); + + event_bits = getFile32BitBE(file); + for (j = 0; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << j)) + ei->change->has_event[j] = TRUE; + + ei->change->target_element = getMappedElement(getFile16BitBE(file)); + + ei->change->delay_fixed = getFile16BitBE(file); + ei->change->delay_random = getFile16BitBE(file); + ei->change->delay_frames = getFile16BitBE(file); + + ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file)); + + ei->change->explode = getFile8Bit(file); + ei->change->use_target_content = getFile8Bit(file); + ei->change->only_if_complete = getFile8Bit(file); + ei->change->use_random_replace = getFile8Bit(file); + + ei->change->random_percentage = getFile8Bit(file); + ei->change->replace_when = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->change->target_content.e[x][y] = + getMappedElement(getFile16BitBE(file)); + + ei->slippery_type = getFile8Bit(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + + /* mark that this custom element has been modified */ + ei->modified_settings = TRUE; + } + + return chunk_size; +} + +static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) +{ + struct ElementInfo *ei; + int chunk_size_expected; + int element; + int i, j, x, y; + + /* ---------- custom element base property values (96 bytes) ------------- */ + + element = getMappedElement(getFile16BitBE(file)); + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size; + } + + ei = &element_info[element]; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); + + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ + + ei->num_change_pages = getFile8Bit(file); + + chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 43); + return chunk_size_expected; + } + + ei->ce_value_fixed_initial = getFile16BitBE(file); + ei->ce_value_random_initial = getFile16BitBE(file); + ei->use_last_ce_value = getFile8Bit(file); + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); + + ei->collect_score_initial = getFile8Bit(file); + ei->collect_count_initial = getFile8Bit(file); + + ei->drop_delay_fixed = getFile8Bit(file); + ei->push_delay_fixed = getFile8Bit(file); + ei->drop_delay_random = getFile8Bit(file); + ei->push_delay_random = getFile8Bit(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); + + /* bits 0 - 15 of "move_pattern" ... */ + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); + + ei->slippery_type = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); + + ei->move_enter_element = getMappedElement(getFile16BitBE(file)); + ei->move_leave_element = getMappedElement(getFile16BitBE(file)); + ei->move_leave_type = getFile8Bit(file); + + /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ + ei->move_pattern |= (getFile16BitBE(file) << 16); + + ei->access_direction = getFile8Bit(file); + + ei->explosion_delay = getFile8Bit(file); + ei->ignition_delay = getFile8Bit(file); + ei->explosion_type = getFile8Bit(file); + + /* some free bytes for future custom property values and padding */ + ReadUnusedBytesFromFile(file, 1); + + /* ---------- change page property values (48 bytes) --------------------- */ + + setElementChangePages(ei, ei->num_change_pages); + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + unsigned int event_bits; + + /* always start with reliable default values */ + setElementChangeInfoToDefaults(change); + + /* bits 0 - 31 of "has_event[]" ... */ + event_bits = getFile32BitBE(file); + for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) + if (event_bits & (1 << j)) + change->has_event[j] = TRUE; + + change->target_element = getMappedElement(getFile16BitBE(file)); + + change->delay_fixed = getFile16BitBE(file); + change->delay_random = getFile16BitBE(file); + change->delay_frames = getFile16BitBE(file); + + change->initial_trigger_element = getMappedElement(getFile16BitBE(file)); + + change->explode = getFile8Bit(file); + change->use_target_content = getFile8Bit(file); + change->only_if_complete = getFile8Bit(file); + change->use_random_replace = getFile8Bit(file); + + change->random_percentage = getFile8Bit(file); + change->replace_when = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file)); + + change->can_change = getFile8Bit(file); + + change->trigger_side = getFile8Bit(file); + + change->trigger_player = getFile8Bit(file); + change->trigger_page = getFile8Bit(file); + + change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? + CH_PAGE_ANY : (1 << change->trigger_page)); + + change->has_action = getFile8Bit(file); + change->action_type = getFile8Bit(file); + change->action_mode = getFile8Bit(file); + change->action_arg = getFile16BitBE(file); + + /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ + event_bits = getFile8Bit(file); + for (j = 32; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << (j - 32))) + change->has_event[j] = TRUE; + } + + /* mark this custom element as modified */ + ei->modified_settings = TRUE; + + return chunk_size; +} + +static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level) +{ + struct ElementInfo *ei; + struct ElementGroupInfo *group; + int element; + int i; + + element = getMappedElement(getFile16BitBE(file)); + + if (!IS_GROUP_ELEMENT(element)) + { + Error(ERR_WARN, "invalid group element number %d", element); + + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size; + } + + ei = &element_info[element]; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + group = element_info[element].group; + + group->num_elements = getFile8Bit(file); + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); + + group->choice_mode = getFile8Bit(file); + + /* some free bytes for future values and padding */ + ReadUnusedBytesFromFile(file, 3); + + for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) + group->element[i] = getMappedElement(getFile16BitBE(file)); + + /* mark this group element as modified */ + element_info[element].modified_settings = TRUE; + + return chunk_size; +} + +static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf, + int element, int real_element) +{ + int micro_chunk_size = 0; + int conf_type = getFile8Bit(file); + int byte_mask = conf_type & CONF_MASK_BYTES; + boolean element_found = FALSE; + int i; + + micro_chunk_size += 1; + + if (byte_mask == CONF_MASK_MULTI_BYTES) + { + int num_bytes = getFile16BitBE(file); + byte *buffer = checked_malloc(num_bytes); + + ReadBytesFromFile(file, buffer, num_bytes); + + for (i = 0; conf[i].data_type != -1; i++) + { + if (conf[i].element == element && + conf[i].conf_type == conf_type) + { + int data_type = conf[i].data_type; + int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type); + int max_num_entities = conf[i].max_num_entities; + + if (num_entities > max_num_entities) + { + Error(ERR_WARN, + "truncating number of entities for element %d from %d to %d", + element, num_entities, max_num_entities); + + num_entities = max_num_entities; + } + + if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST || + data_type == TYPE_CONTENT_LIST)) + { + /* for element and content lists, zero entities are not allowed */ + Error(ERR_WARN, "found empty list of entities for element %d", + element); + + /* do not set "num_entities" here to prevent reading behind buffer */ + + *(int *)(conf[i].num_entities) = 1; /* at least one is required */ + } + else + { + *(int *)(conf[i].num_entities) = num_entities; + } + + element_found = TRUE; + + if (data_type == TYPE_STRING) + { + char *string = (char *)(conf[i].value); + int j; + + for (j = 0; j < max_num_entities; j++) + string[j] = (j < num_entities ? buffer[j] : '\0'); + } + else if (data_type == TYPE_ELEMENT_LIST) + { + int *element_array = (int *)(conf[i].value); + int j; + + for (j = 0; j < num_entities; j++) + element_array[j] = + getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j)); + } + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content= (struct Content *)(conf[i].value); + int c, x, y; + + for (c = 0; c < num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content[c].e[x][y] = + getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y)); + } + else + element_found = FALSE; + + break; + } + } + + checked_free(buffer); + + micro_chunk_size += 2 + num_bytes; + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) : + byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : + byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); - change->can_change = FALSE; + for (i = 0; conf[i].data_type != -1; i++) + { + if (conf[i].element == element && + conf[i].conf_type == conf_type) + { + int data_type = conf[i].data_type; + + if (data_type == TYPE_ELEMENT) + value = getMappedElement(value); + + if (data_type == TYPE_BOOLEAN) + *(boolean *)(conf[i].value) = value; + else + *(int *) (conf[i].value) = value; + + element_found = TRUE; + + break; + } + } + + micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask); + } + + if (!element_found) + { + char *error_conf_chunk_bytes = + (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" : + byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" : + byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES"); + int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN; + int error_element = real_element; + + Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']", + error_conf_chunk_bytes, error_conf_chunk_token, + error_element, EL_NAME(error_element)); + } + + return micro_chunk_size; +} + +static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level) +{ + int real_chunk_size = 0; + + li = *level; /* copy level data into temporary buffer */ + + while (!checkEndOfFile(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1); + + if (real_chunk_size >= chunk_size) + break; + } + + *level = li; /* copy temporary buffer back to level data */ + + return real_chunk_size; +} + +static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level) +{ + int real_chunk_size = 0; + + li = *level; /* copy level data into temporary buffer */ + + while (!checkEndOfFile(file)) + { + int element = getMappedElement(getFile16BitBE(file)); + + real_chunk_size += 2; + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF, + element, element); + if (real_chunk_size >= chunk_size) + break; + } + + *level = li; /* copy temporary buffer back to level data */ + + return real_chunk_size; +} + +static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level) +{ + int real_chunk_size = 0; + + li = *level; /* copy level data into temporary buffer */ + + while (!checkEndOfFile(file)) + { + int element = getMappedElement(getFile16BitBE(file)); + + real_chunk_size += 2; + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM, + element, element); + if (real_chunk_size >= chunk_size) + break; + } + + *level = li; /* copy temporary buffer back to level data */ + + return real_chunk_size; +} + +static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level) +{ + int element = getMappedElement(getFile16BitBE(file)); + int envelope_nr = element - EL_ENVELOPE_1; + int real_chunk_size = 2; + + xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */ + + while (!checkEndOfFile(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE, + -1, element); + + if (real_chunk_size >= chunk_size) + break; + } + + level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */ + + return real_chunk_size; +} + +static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level) +{ + int element = getMappedElement(getFile16BitBE(file)); + int real_chunk_size = 2; + struct ElementInfo *ei = &element_info[element]; + int i; + + xx_ei = *ei; /* copy element data into temporary buffer */ + + xx_ei.num_change_pages = -1; + + while (!checkEndOfFile(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base, + -1, element); + if (xx_ei.num_change_pages != -1) + break; + + if (real_chunk_size >= chunk_size) + break; + } + + *ei = xx_ei; + + if (ei->num_change_pages == -1) + { + Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'", + EL_NAME(element)); + + ei->num_change_pages = 1; + + setElementChangePages(ei, 1); + setElementChangeInfoToDefaults(ei->change); + + return real_chunk_size; + } + + /* initialize number of change pages stored for this custom element */ + setElementChangePages(ei, ei->num_change_pages); + for (i = 0; i < ei->num_change_pages; i++) + setElementChangeInfoToDefaults(&ei->change_page[i]); + + /* start with reading properties for the first change page */ + xx_current_change_page = 0; + + while (!checkEndOfFile(file)) + { + struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page]; + + xx_change = *change; /* copy change data into temporary buffer */ + + resetEventBits(); /* reset bits; change page might have changed */ + + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change, + -1, element); + + *change = xx_change; + + setEventFlagsFromEventBits(change); + + if (real_chunk_size >= chunk_size) + break; + } + + return real_chunk_size; +} + +static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level) +{ + int element = getMappedElement(getFile16BitBE(file)); + int real_chunk_size = 2; + struct ElementInfo *ei = &element_info[element]; + struct ElementGroupInfo *group = ei->group; + + xx_ei = *ei; /* copy element data into temporary buffer */ + xx_group = *group; /* copy group data into temporary buffer */ + + while (!checkEndOfFile(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX, + -1, element); + + if (real_chunk_size >= chunk_size) + break; + } + + *ei = xx_ei; + *group = xx_group; + + return real_chunk_size; +} + +static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + char *filename = level_file_info->filename; + char cookie[MAX_LINE_LEN]; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; + File *file; + + if (!(file = openFile(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + level->no_level_file = TRUE; + + if (level_info_only) + return; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + if (!setup.editor.use_template_for_new_levels) + return; + + /* if level file not found, try to initialize level data from template */ + filename = getGlobalLevelTemplateFilename(); + + if (!(file = openFile(filename, MODE_READ))) + return; + + /* default: for empty levels, use level template for custom elements */ + level->use_custom_template = TRUE; + + level->no_valid_file = FALSE; + } + + getFileChunkBE(file, chunk_name, NULL); + if (strEqual(chunk_name, "RND1")) + { + getFile32BitBE(file); /* not used */ + + getFileChunkBE(file, chunk_name, NULL); + if (!strEqual(chunk_name, "CAVE")) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown format of level file '%s'", filename); + + closeFile(file); + + return; + } + } + else /* check for pre-2.0 file format with cookie string */ + { + strcpy(cookie, chunk_name); + if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) + cookie[4] = '\0'; + if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') + cookie[strlen(cookie) - 1] = '\0'; + + if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown format of level file '%s'", filename); + + closeFile(file); + + return; + } + + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unsupported version of level file '%s'", filename); + + closeFile(file); + + return; + } + + /* pre-2.0 level files have no game version, so use file version here */ + level->game_version = level->file_version; + } + + if (level->file_version < FILE_VERSION_1_2) + { + /* level files from versions before 1.2.0 without chunk structure */ + LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); + } + else + { + static struct + { + char *name; + int size; + int (*loader)(File *, int, struct LevelInfo *); + } + chunk_info[] = + { + { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS }, + { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE }, + { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD }, + { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME }, + { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH }, + { "INFO", -1, LoadLevel_INFO }, + { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, + { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CNT3", -1, LoadLevel_CNT3 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, + { "CUS4", -1, LoadLevel_CUS4 }, + { "GRP1", -1, LoadLevel_GRP1 }, + { "CONF", -1, LoadLevel_CONF }, + { "ELEM", -1, LoadLevel_ELEM }, + { "NOTE", -1, LoadLevel_NOTE }, + { "CUSX", -1, LoadLevel_CUSX }, + { "GRPX", -1, LoadLevel_GRPX }, + + { NULL, 0, NULL } + }; + + while (getFileChunkBE(file, chunk_name, &chunk_size)) + { + int i = 0; + + while (chunk_info[i].name != NULL && + !strEqual(chunk_name, chunk_info[i].name)) + i++; + + if (chunk_info[i].name == NULL) + { + Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", + chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); + } + else if (chunk_info[i].size != -1 && + chunk_info[i].size != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", + chunk_size, chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); + } + else + { + /* call function to load this level chunk */ + int chunk_size_expected = + (chunk_info[i].loader)(file, chunk_size, level); + + /* the size of some chunks cannot be checked before reading other + chunks first (like "HEAD" and "BODY") that contain some header + information, so check them here */ + if (chunk_size_expected != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", + chunk_size, chunk_name, filename); + } + } + } + } - for (i = 0; i < NUM_CHANGE_EVENTS; i++) - change->has_event[i] = FALSE; + closeFile(file); +} - change->trigger_player = CH_PLAYER_ANY; - change->trigger_side = CH_SIDE_ANY; - change->trigger_page = CH_PAGE_ANY; - change->target_element = EL_EMPTY_SPACE; +/* ------------------------------------------------------------------------- */ +/* functions for loading EM level */ +/* ------------------------------------------------------------------------- */ - change->delay_fixed = 0; - change->delay_random = 0; - change->delay_frames = FRAMES_PER_SECOND; +void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; + int i, j, x, y; - change->trigger_element = EL_EMPTY_SPACE; + lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); + lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); - change->explode = FALSE; - change->use_target_content = FALSE; - change->only_if_complete = FALSE; - change->use_random_replace = FALSE; - change->random_percentage = 100; - change->replace_when = CP_WHEN_EMPTY; + lev->time_seconds = level->time; + lev->required_initial = level->gems_needed; - change->has_action = FALSE; - change->action_type = CA_NO_ACTION; - change->action_mode = CA_MODE_UNDEFINED; - change->action_arg = CA_ARG_UNDEFINED; + lev->emerald_score = level->score[SC_EMERALD]; + lev->diamond_score = level->score[SC_DIAMOND]; + lev->alien_score = level->score[SC_ROBOT]; + lev->tank_score = level->score[SC_SPACESHIP]; + lev->bug_score = level->score[SC_BUG]; + lev->eater_score = level->score[SC_YAMYAM]; + lev->nut_score = level->score[SC_NUT]; + lev->dynamite_score = level->score[SC_DYNAMITE]; + lev->key_score = level->score[SC_KEY]; + lev->exit_score = level->score[SC_TIME_BONUS]; - for (x = 0; x < 3; x++) + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (y = 0; y < 3; y++) - change->target_content.e[x][y] = EL_EMPTY_SPACE; + for (x = 0; x < 3; x++) + lev->eater_array[i][y * 3 + x] = + map_element_RND_to_EM(level->yamyam_content[i].e[x][y]); - change->direct_action = 0; - change->other_action = 0; + lev->amoeba_time = level->amoeba_speed; + lev->wonderwall_time_initial = level->time_magic_wall; + lev->wheel_time = level->time_wheel; - change->pre_change_function = NULL; - change->change_function = NULL; - change->post_change_function = NULL; + lev->android_move_time = level->android_move_time; + lev->android_clone_time = level->android_clone_time; + lev->ball_random = level->ball_random; + lev->ball_state_initial = level->ball_state_initial; + lev->ball_time = level->ball_time; + lev->num_ball_arrays = level->num_ball_contents; + + lev->lenses_score = level->lenses_score; + lev->magnify_score = level->magnify_score; + lev->slurp_score = level->slurp_score; + + lev->lenses_time = level->lenses_time; + lev->magnify_time = level->magnify_time; + + lev->wind_direction_initial = + map_direction_RND_to_EM(level->wind_direction_initial); + lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ? + lev->wind_time : 0); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + lev->ball_array[i][j] = + map_element_RND_to_EM(level-> + ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); + + map_android_clone_elements_RND_to_EM(level); + + /* first fill the complete playfield with the default border element */ + for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) + for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) + level_em->cave[x][y] = ZBORDER; + + if (BorderElement == EL_STEELWALL) + { + for (y = 0; y < lev->height + 2; y++) + for (x = 0; x < lev->width + 2; x++) + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); + } + + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; + + if (level->field[x][y] == EL_AMOEBA_DEAD) + new_element = map_element_RND_to_EM(EL_AMOEBA_WET); + + level_em->cave[xx][yy] = new_element; + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i]->x_initial = 0; + ply[i]->y_initial = 0; + } + + /* initialize player positions and delete players from the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + if (ELEM_IS_PLAYER(level->field[x][y])) + { + int player_nr = GET_PLAYER_NR(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; + + ply[player_nr]->x_initial = xx; + ply[player_nr]->y_initial = yy; + + level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); + } + } + + if (BorderElement == EL_STEELWALL) + { + lev->width += 2; + lev->height += 2; + } } -static void setLevelInfoToDefaults(struct LevelInfo *level) +void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) { - static boolean clipboard_elements_initialized = FALSE; + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; int i, j, x, y; -#if 1 - InitElementPropertiesStatic(); -#endif + level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); + level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); - setLevelInfoToDefaultsFromConfigList(level); - setLevelInfoToDefaults_EM(); + level->time = lev->time_seconds; + level->gems_needed = lev->required_initial; - level->native_em_level = &native_em_level; + sprintf(level->name, "Level %d", level->file_info.nr); + + level->score[SC_EMERALD] = lev->emerald_score; + level->score[SC_DIAMOND] = lev->diamond_score; + level->score[SC_ROBOT] = lev->alien_score; + level->score[SC_SPACESHIP] = lev->tank_score; + level->score[SC_BUG] = lev->bug_score; + level->score[SC_YAMYAM] = lev->eater_score; + level->score[SC_NUT] = lev->nut_score; + level->score[SC_DYNAMITE] = lev->dynamite_score; + level->score[SC_KEY] = lev->key_score; + level->score[SC_TIME_BONUS] = lev->exit_score; - level->game_engine_type = GAME_ENGINE_TYPE_RND; + level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; - level->file_version = FILE_VERSION_ACTUAL; - level->game_version = GAME_VERSION_ACTUAL; + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = + map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + + level->amoeba_speed = lev->amoeba_time; + level->time_magic_wall = lev->wonderwall_time_initial; + level->time_wheel = lev->wheel_time; + + level->android_move_time = lev->android_move_time; + level->android_clone_time = lev->android_clone_time; + level->ball_random = lev->ball_random; + level->ball_state_initial = lev->ball_state_initial; + level->ball_time = lev->ball_time; + level->num_ball_contents = lev->num_ball_arrays; + + level->lenses_score = lev->lenses_score; + level->magnify_score = lev->magnify_score; + level->slurp_score = lev->slurp_score; + + level->lenses_time = lev->lenses_time; + level->magnify_time = lev->magnify_time; + + level->wind_direction_initial = + map_direction_EM_to_RND(lev->wind_direction_initial); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = + map_element_EM_to_RND(lev->ball_array[i][j]); + + map_android_clone_elements_EM_to_RND(level); + + /* convert the playfield (some elements need special treatment) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + + if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) + new_element = EL_AMOEBA_DEAD; + + level->field[x][y] = new_element; + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + /* in case of all players set to the same field, use the first player */ + int nr = MAX_PLAYERS - i - 1; + int jx = ply[nr]->x_initial - 1; + int jy = ply[nr]->y_initial - 1; + + if (jx != -1 && jy != -1) + level->field[jx][jy] = EL_PLAYER_1 + nr; + } +} + + +/* ------------------------------------------------------------------------- */ +/* functions for loading SP level */ +/* ------------------------------------------------------------------------- */ + +void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + int i, x, y; + + level_sp->width = level->fieldx; + level_sp->height = level->fieldy; + + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]); + + header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0); + + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + header->LevelTitle[i] = level->name[i]; + /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */ + + header->InfotronsNeeded = level->gems_needed; + + header->SpecialPortCount = 0; + + for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) + { + boolean gravity_port_found = FALSE; + boolean gravity_port_valid = FALSE; + int gravity_port_flag; + int gravity_port_base_element; + int element = level->field[x][y]; + + if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT && + element <= EL_SP_GRAVITY_ON_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 1; + gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT && + element <= EL_SP_GRAVITY_OFF_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 0; + gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_PORT_RIGHT && + element <= EL_SP_GRAVITY_PORT_UP) + { + /* change R'n'D style gravity inverting special port to normal port + (there are no gravity inverting ports in native Supaplex engine) */ + + gravity_port_found = TRUE; + gravity_port_valid = FALSE; + gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT; + } + + if (gravity_port_found) + { + if (gravity_port_valid && + header->SpecialPortCount < SP_MAX_SPECIAL_PORTS) + { + SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount]; + + port->PortLocation = (y * level->fieldx + x) * 2; + port->Gravity = gravity_port_flag; - level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ + element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element; - level->fieldx = STD_LEV_FIELDX; - level->fieldy = STD_LEV_FIELDY; + header->SpecialPortCount++; + } + else + { + /* change special gravity port to normal port */ - for (x = 0; x < MAX_LEV_FIELDX; x++) - for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = EL_SAND; + element += EL_SP_PORT_RIGHT - gravity_port_base_element; + } - level->time = 100; - level->gems_needed = 0; + level_sp->playfield[x][y] = element - EL_SP_START; + } + } +} - level->amoeba_speed = 10; +void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + int i, x, y; - level->time_magic_wall = 10; - level->time_wheel = 10; -#if 0 - level->time_light = 10; - level->time_timegate = 10; -#endif + level->fieldx = level_sp->width; + level->fieldy = level_sp->height; - level->amoeba_content = EL_DIAMOND; + for (x = 0; x < level->fieldx; x++) + { + for (y = 0; y < level->fieldy; y++) + { + int element_old = level_sp->playfield[x][y]; + int element_new = getMappedElement(map_element_SP_to_RND(element_old)); - level->game_of_life[0] = 2; - level->game_of_life[1] = 3; - level->game_of_life[2] = 3; - level->game_of_life[3] = 3; + if (element_new == EL_UNKNOWN) + Error(ERR_WARN, "invalid element %d at position %d, %d", + element_old, x, y); - level->biomaze[0] = 2; - level->biomaze[1] = 3; - level->biomaze[2] = 3; - level->biomaze[3] = 3; + level->field[x][y] = element_new; + } + } -#if 0 - level->double_speed = FALSE; -#endif - level->initial_gravity = FALSE; - level->em_slippery_gems = FALSE; - level->instant_relocation = FALSE; - level->can_pass_to_walkable = FALSE; - level->grow_into_diggable = TRUE; + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_gravity[i] = + (header->InitialGravity == 1 ? TRUE : FALSE); -#if 0 - level->block_snap_field = TRUE; -#endif + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + level->name[i] = header->LevelTitle[i]; + level->name[SP_LEVEL_NAME_LEN] = '\0'; - level->block_last_field = FALSE; /* EM does not block by default */ - level->sp_block_last_field = TRUE; /* SP blocks the last field */ + level->gems_needed = header->InfotronsNeeded; - level->can_move_into_acid_bits = ~0; /* everything can move into acid */ - level->dont_collide_with_bits = ~0; /* always deadly when colliding */ + for (i = 0; i < header->SpecialPortCount; i++) + { + SpecialPortType *port = &header->SpecialPort[i]; + int port_location = port->PortLocation; + int gravity = port->Gravity; + int port_x, port_y, port_element; - level->use_spring_bug = FALSE; - level->use_time_orb_bug = FALSE; + port_x = (port_location / 2) % level->fieldx; + port_y = (port_location / 2) / level->fieldx; - level->use_step_counter = FALSE; + if (port_x < 0 || port_x >= level->fieldx || + port_y < 0 || port_y >= level->fieldy) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); - /* values for the new EMC elements */ -#if 0 - level->android_move_time = 10; - level->android_clone_time = 10; - level->ball_time = 10; - level->lenses_score = 10; - level->lenses_time = 10; - level->magnify_score = 10; - level->magnify_time = 10; - level->slurp_score = 10; - level->wind_direction_initial = MV_NONE; - level->ball_random = FALSE; - level->ball_state_initial = FALSE; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->ball_content[i].e[x][y] = EL_EMPTY; -#endif -#if 0 - for (i = 0; i < 16; i++) - level->android_array[i] = FALSE; -#endif + continue; + } - level->use_custom_template = FALSE; + port_element = level->field[port_x][port_y]; - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) - level->name[i] = '\0'; - for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - level->author[i] = '\0'; + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); - strcpy(level->name, NAMELESS_LEVEL_NAME); - strcpy(level->author, ANONYMOUS_NAME); + continue; + } - for (i = 0; i < 4; i++) - { - level->envelope_text[i][0] = '\0'; - level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; - level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; } + /* change special gravity ports without database entries to normal ports */ + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + + level->time = 0; /* no time limit */ + level->amoeba_speed = 0; + level->time_magic_wall = 0; + level->time_wheel = 0; + level->amoeba_content = EL_EMPTY; + +#if 1 + /* original Supaplex does not use score values -- use default values */ +#else for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = (i == SC_TIME_BONUS ? 1 : 10); + level->score[i] = 0; +#endif - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + /* there are no yamyams in supaplex levels */ + for (i = 0; i < level->num_yamyam_contents; i++) for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - level->yamyam_content[i].e[x][y] = - (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); + level->yamyam_content[i].e[x][y] = EL_EMPTY; +} - level->field[0][0] = EL_PLAYER_1; - level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; +static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + int i, j; - for (i = 0; i < MAX_NUM_ELEMENTS; i++) - { - int element = i; - struct ElementInfo *ei = &element_info[element]; + /* always start with reliable default values */ + demo->is_available = FALSE; + demo->length = 0; - /* never initialize clipboard elements after the very first time */ - if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) - continue; + if (TAPE_IS_EMPTY(tape)) + return; - setElementChangePages(ei, 1); - setElementChangeInfoToDefaults(ei->change); + demo->level_nr = tape.level_nr; /* (currently not used) */ - if (IS_CUSTOM_ELEMENT(element) || - IS_GROUP_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) - ei->description[j] = '\0'; + level_sp->header.DemoRandomSeed = tape.random_seed; - if (ei->custom_description != NULL) - strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN); - else - strcpy(ei->description, ei->editor_description); + demo->length = 0; - ei->use_gfx_element = FALSE; - ei->gfx_element = EL_EMPTY_SPACE; + for (i = 0; i < tape.length; i++) + { + int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]); + int demo_repeat = tape.pos[i].delay; + int demo_entries = (demo_repeat + 15) / 16; - ei->modified_settings = FALSE; + if (demo->length + demo_entries >= SP_MAX_TAPE_LEN) + { + Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d", + SP_MAX_TAPE_LEN); + + break; } - if (IS_CUSTOM_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - ei->access_direction = MV_ALL_DIRECTIONS; + for (j = 0; j < demo_repeat / 16; j++) + demo->data[demo->length++] = 0xf0 | demo_action; - ei->collect_score_initial = 10; /* special default */ - ei->collect_count_initial = 1; /* special default */ + if (demo_repeat % 16) + demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action; + } - ei->ce_value_fixed_initial = 0; - ei->ce_value_random_initial = 0; - ei->use_last_ce_value = FALSE; + demo->is_available = TRUE; +} - ei->push_delay_fixed = -1; /* initialize later */ - ei->push_delay_random = -1; /* initialize later */ - ei->drop_delay_fixed = 0; - ei->drop_delay_random = 0; - ei->move_delay_fixed = 0; - ei->move_delay_random = 0; +static void setTapeInfoToDefaults(); - ei->move_pattern = MV_ALL_DIRECTIONS; - ei->move_direction_initial = MV_START_AUTOMATIC; - ei->move_stepsize = TILEX / 8; +static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + char *filename = level->file_info.filename; + int i; - ei->move_enter_element = EL_EMPTY_SPACE; - ei->move_leave_element = EL_EMPTY_SPACE; - ei->move_leave_type = LEAVE_TYPE_UNLIMITED; + /* always start with reliable default values */ + setTapeInfoToDefaults(); - ei->slippery_type = SLIPPERY_ANY_RANDOM; + if (!demo->is_available) + return; - ei->explosion_type = EXPLODES_3X3; - ei->explosion_delay = 16; - ei->ignition_delay = 8; + tape.level_nr = demo->level_nr; /* (currently not used) */ + tape.random_seed = level_sp->header.DemoRandomSeed; - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - ei->content.e[x][y] = EL_EMPTY_SPACE; + TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename)); - ei->access_type = 0; - ei->access_layer = 0; - ei->access_protected = 0; - ei->walk_to_action = 0; - ei->smash_targets = 0; - ei->deadliness = 0; + tape.counter = 0; + tape.pos[tape.counter].delay = 0; - ei->can_explode_by_fire = FALSE; - ei->can_explode_smashed = FALSE; - ei->can_explode_impact = FALSE; + for (i = 0; i < demo->length; i++) + { + int demo_action = demo->data[i] & 0x0f; + int demo_repeat = (demo->data[i] & 0xf0) >> 4; + int tape_action = map_key_SP_to_RND(demo_action); + int tape_repeat = demo_repeat + 1; + byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 }; + boolean success = 0; + int j; - ei->current_change_page = 0; + for (j = 0; j < tape_repeat; j++) + success = TapeAddAction(action); -#if 0 - /* !!! now done in InitElementPropertiesStatic() (see above) !!! */ - /* !!! (else properties set there will be overwritten here) !!! */ - /* start with no properties at all */ -#if 1 - for (j = 0; j < NUM_EP_BITFIELDS; j++) - ei->properties[j] = EP_BITMASK_DEFAULT; -#else - for (j = 0; j < NUM_EP_BITFIELDS; j++) - Properties[element][j] = EP_BITMASK_DEFAULT; -#endif -#endif + if (!success) + { + Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d", + MAX_TAPE_LEN); - /* now set default properties */ - SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); + break; } + } - if (IS_GROUP_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - struct ElementGroupInfo *group; + TapeHaltRecording(); +} - /* initialize memory for list of elements in group */ - if (ei->group == NULL) - ei->group = checked_malloc(sizeof(struct ElementGroupInfo)); - group = ei->group; +/* ------------------------------------------------------------------------- */ +/* functions for loading DC level */ +/* ------------------------------------------------------------------------- */ - for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) - group->element[j] = EL_EMPTY_SPACE; +#define DC_LEVEL_HEADER_SIZE 344 - /* default: only one element in group */ - group->num_elements = 1; +unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) +{ + static int last_data_encoded; + static int offset1; + static int offset2; + int diff; + int diff_hi, diff_lo; + int data_hi, data_lo; + unsigned short data_decoded; - group->choice_mode = ANIM_RANDOM; - } + if (init) + { + last_data_encoded = 0; + offset1 = -1; + offset2 = 0; + + return 0; } - clipboard_elements_initialized = TRUE; + diff = data_encoded - last_data_encoded; + diff_hi = diff & ~0xff; + diff_lo = diff & 0xff; - BorderElement = EL_STEELWALL; + offset2 += diff_lo; - level->no_valid_file = FALSE; + data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00); + data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff; + data_hi = data_hi & 0xff00; - level->changed = FALSE; + data_decoded = data_hi | data_lo; - if (leveldir_current == NULL) /* only when dumping level */ - return; + last_data_encoded = data_encoded; - /* try to determine better author name than 'anonymous' */ - if (!strEqual(leveldir_current->author, ANONYMOUS_NAME)) - { - strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - } - else + offset1 = (offset1 + 1) % 31; + offset2 = offset2 & 0xff; + + return data_decoded; +} + +int getMappedElement_DC(int element) +{ + switch (element) { - switch (LEVELCLASS(leveldir_current)) - { - case LEVELCLASS_TUTORIAL: - strcpy(level->author, PROGRAM_AUTHOR_STRING); - break; + case 0x0000: + element = EL_ROCK; + break; - case LEVELCLASS_CONTRIB: - strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - break; + /* 0x0117 - 0x036e: (?) */ + /* EL_DIAMOND */ - case LEVELCLASS_PRIVATE: - strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - break; + /* 0x042d - 0x0684: (?) */ + /* EL_EMERALD */ - default: - /* keep default value */ - break; - } - } -} + case 0x06f1: + element = EL_NUT; + break; -static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) -{ - level_file_info->nr = 0; - level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; - level_file_info->packed = FALSE; - level_file_info->basename = NULL; - level_file_info->filename = NULL; -} + case 0x074c: + element = EL_BOMB; + break; -static void ActivateLevelTemplate() -{ -#if 1 - /* Currently there is no special action needed to activate the template - data, because 'element_info' property settings overwrite the original - level data, while all other variables do not change. */ -#else - /* Currently there is no special action needed to activate the template - data, because 'element_info' and 'Properties' overwrite the original - level data, while all other variables do not change. */ -#endif -} + case 0x07a4: + element = EL_PEARL; + break; -static char *getLevelFilenameFromBasename(char *basename) -{ - static char *filename = NULL; + case 0x0823: + element = EL_CRYSTAL; + break; - checked_free(filename); + case 0x0e77: /* quicksand (boulder) */ + element = EL_QUICKSAND_FAST_FULL; + break; - filename = getPath2(getCurrentLevelDir(), basename); + case 0x0e99: /* slow quicksand (boulder) */ + element = EL_QUICKSAND_FULL; + break; - return filename; -} + case 0x0ed2: + element = EL_EM_EXIT_OPEN; + break; -static int getFileTypeFromBasename(char *basename) -{ - static char *filename = NULL; - struct stat file_status; + case 0x0ee3: + element = EL_EM_EXIT_CLOSED; + break; - /* ---------- try to determine file type from filename ---------- */ + case 0x0eeb: + element = EL_EM_STEEL_EXIT_OPEN; + break; - /* check for typical filename of a Supaplex level package file */ - if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 || - strncmp(basename, "LEVELS.D", 8) == 0)) - return LEVEL_FILE_TYPE_SP; + case 0x0efc: + element = EL_EM_STEEL_EXIT_CLOSED; + break; - /* ---------- try to determine file type from filesize ---------- */ + case 0x0f4f: /* dynamite (lit 1) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; - checked_free(filename); - filename = getPath2(getCurrentLevelDir(), basename); + case 0x0f57: /* dynamite (lit 2) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; - if (stat(filename, &file_status) == 0) - { - /* check for typical filesize of a Supaplex level package file */ - if (file_status.st_size == 170496) - return LEVEL_FILE_TYPE_SP; - } + case 0x0f5f: /* dynamite (lit 3) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; - return LEVEL_FILE_TYPE_UNKNOWN; -} + case 0x0f67: /* dynamite (lit 4) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; -static char *getSingleLevelBasename(int nr) -{ - static char basename[MAX_FILENAME_LEN]; + case 0x0f81: + case 0x0f82: + case 0x0f83: + case 0x0f84: + element = EL_AMOEBA_WET; + break; - if (nr < 0) - sprintf(basename, "template.%s", LEVELFILE_EXTENSION); - else - sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); + case 0x0f85: + element = EL_AMOEBA_DROP; + break; - return basename; -} + case 0x0fb9: + element = EL_DC_MAGIC_WALL; + break; -static char *getPackedLevelBasename(int type) -{ - static char basename[MAX_FILENAME_LEN]; - char *directory = getCurrentLevelDir(); - DIR *dir; - struct dirent *dir_entry; + case 0x0fd0: + element = EL_SPACESHIP_UP; + break; - strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */ + case 0x0fd9: + element = EL_SPACESHIP_DOWN; + break; - if ((dir = opendir(directory)) == NULL) - { - Error(ERR_WARN, "cannot read current level directory '%s'", directory); + case 0x0ff1: + element = EL_SPACESHIP_LEFT; + break; + + case 0x0ff9: + element = EL_SPACESHIP_RIGHT; + break; - return basename; - } + case 0x1057: + element = EL_BUG_UP; + break; - while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ - { - char *entry_basename = dir_entry->d_name; - int entry_type = getFileTypeFromBasename(entry_basename); + case 0x1060: + element = EL_BUG_DOWN; + break; - if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */ - { - if (type == LEVEL_FILE_TYPE_UNKNOWN || - type == entry_type) - { - strcpy(basename, entry_basename); + case 0x1078: + element = EL_BUG_LEFT; + break; - break; - } - } - } + case 0x1080: + element = EL_BUG_RIGHT; + break; - closedir(dir); + case 0x10de: + element = EL_MOLE_UP; + break; - return basename; -} + case 0x10e7: + element = EL_MOLE_DOWN; + break; -static char *getSingleLevelFilename(int nr) -{ - return getLevelFilenameFromBasename(getSingleLevelBasename(nr)); -} + case 0x10ff: + element = EL_MOLE_LEFT; + break; -#if 0 -static char *getPackedLevelFilename(int type) -{ - return getLevelFilenameFromBasename(getPackedLevelBasename(type)); -} -#endif + case 0x1107: + element = EL_MOLE_RIGHT; + break; -char *getDefaultLevelFilename(int nr) -{ - return getSingleLevelFilename(nr); -} + case 0x11c0: + element = EL_ROBOT; + break; -#if 0 -static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, - int type) -{ - lfi->type = type; - lfi->packed = FALSE; - lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); -} -#endif + case 0x13f5: + element = EL_YAMYAM; + break; -static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, - int type, char *format, ...) -{ - static char basename[MAX_FILENAME_LEN]; - va_list ap; + case 0x1425: + element = EL_SWITCHGATE_OPEN; + break; - va_start(ap, format); - vsprintf(basename, format, ap); - va_end(ap); + case 0x1426: + element = EL_SWITCHGATE_CLOSED; + break; - lfi->type = type; - lfi->packed = FALSE; - lfi->basename = basename; - lfi->filename = getLevelFilenameFromBasename(lfi->basename); -} + case 0x1437: + element = EL_DC_SWITCHGATE_SWITCH_UP; + break; -static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, - int type) -{ - lfi->type = type; - lfi->packed = TRUE; - lfi->basename = getPackedLevelBasename(lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); -} + case 0x143a: + element = EL_TIMEGATE_CLOSED; + break; -static int getFiletypeFromID(char *filetype_id) -{ - char *filetype_id_lower; - int filetype = LEVEL_FILE_TYPE_UNKNOWN; - int i; + case 0x144c: /* conveyor belt switch (green) */ + element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; + break; - if (filetype_id == NULL) - return LEVEL_FILE_TYPE_UNKNOWN; + case 0x144f: /* conveyor belt switch (red) */ + element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; + break; - filetype_id_lower = getStringToLower(filetype_id); + case 0x1452: /* conveyor belt switch (blue) */ + element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; + break; - for (i = 0; filetype_id_list[i].id != NULL; i++) - { - char *id_lower = getStringToLower(filetype_id_list[i].id); - - if (strEqual(filetype_id_lower, id_lower)) - filetype = filetype_id_list[i].filetype; + case 0x145b: + element = EL_CONVEYOR_BELT_3_MIDDLE; + break; - free(id_lower); + case 0x1463: + element = EL_CONVEYOR_BELT_3_LEFT; + break; - if (filetype != LEVEL_FILE_TYPE_UNKNOWN) + case 0x146b: + element = EL_CONVEYOR_BELT_3_RIGHT; break; - } - free(filetype_id_lower); + case 0x1473: + element = EL_CONVEYOR_BELT_1_MIDDLE; + break; - return filetype; -} + case 0x147b: + element = EL_CONVEYOR_BELT_1_LEFT; + break; -static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) -{ - int nr = lfi->nr; + case 0x1483: + element = EL_CONVEYOR_BELT_1_RIGHT; + break; - /* special case: level number is negative => check for level template file */ - if (nr < 0) - { - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, - "template.%s", LEVELFILE_EXTENSION); + case 0x148b: + element = EL_CONVEYOR_BELT_4_MIDDLE; + break; - /* no fallback if template file not existing */ - return; - } + case 0x1493: + element = EL_CONVEYOR_BELT_4_LEFT; + break; - /* special case: check for file name/pattern specified in "levelinfo.conf" */ - if (leveldir_current->level_filename != NULL) - { - int filetype = getFiletypeFromID(leveldir_current->level_filetype); + case 0x149b: + element = EL_CONVEYOR_BELT_4_RIGHT; + break; - setLevelFileInfo_FormatLevelFilename(lfi, filetype, - leveldir_current->level_filename, nr); - if (fileExists(lfi->filename)) - return; - } + case 0x14ac: + element = EL_EXPANDABLE_WALL_HORIZONTAL; + break; - /* check for native Rocks'n'Diamonds level file */ - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, - "%03d.%s", nr, LEVELFILE_EXTENSION); - if (fileExists(lfi->filename)) - return; + case 0x14bd: + element = EL_EXPANDABLE_WALL_VERTICAL; + break; - /* check for Emerald Mine level file (V1) */ - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", - 'a' + (nr / 10) % 26, '0' + nr % 10); - if (fileExists(lfi->filename)) - return; - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c", - 'A' + (nr / 10) % 26, '0' + nr % 10); - if (fileExists(lfi->filename)) - return; + case 0x14c6: + element = EL_EXPANDABLE_WALL_ANY; + break; - /* check for Emerald Mine level file (V2 to V5) */ - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr); - if (fileExists(lfi->filename)) - return; + case 0x14ce: /* growing steel wall (left/right) */ + element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; + break; - /* check for Emerald Mine level file (V6 / single mode) */ - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr); - if (fileExists(lfi->filename)) - return; - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr); - if (fileExists(lfi->filename)) - return; + case 0x14df: /* growing steel wall (up/down) */ + element = EL_EXPANDABLE_STEELWALL_VERTICAL; + break; - /* check for Emerald Mine level file (V6 / teamwork mode) */ - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr); - if (fileExists(lfi->filename)) - return; - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr); - if (fileExists(lfi->filename)) - return; + case 0x14e8: /* growing steel wall (up/down/left/right) */ + element = EL_EXPANDABLE_STEELWALL_ANY; + break; - /* check for various packed level file formats */ - setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); - if (fileExists(lfi->filename)) - return; + case 0x14e9: + element = EL_SHIELD_DEADLY; + break; - /* no known level file found -- use default values (and fail later) */ - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, - "%03d.%s", nr, LEVELFILE_EXTENSION); -} + case 0x1501: + element = EL_EXTRA_TIME; + break; -static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) -{ - if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN) - lfi->type = getFileTypeFromBasename(lfi->basename); -} + case 0x154f: + element = EL_ACID; + break; -static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) -{ - /* always start with reliable default values */ - setFileInfoToDefaults(level_file_info); + case 0x1577: + element = EL_EMPTY_SPACE; + break; - level_file_info->nr = nr; /* set requested level number */ + case 0x1578: /* quicksand (empty) */ + element = EL_QUICKSAND_FAST_EMPTY; + break; - determineLevelFileInfo_Filename(level_file_info); - determineLevelFileInfo_Filetype(level_file_info); -} + case 0x1579: /* slow quicksand (empty) */ + element = EL_QUICKSAND_EMPTY; + break; -/* ------------------------------------------------------------------------- */ -/* functions for loading R'n'D level */ -/* ------------------------------------------------------------------------- */ + /* 0x157c - 0x158b: */ + /* EL_SAND */ -int getMappedElement(int element) -{ - /* remap some (historic, now obsolete) elements */ + /* 0x1590 - 0x159f: */ + /* EL_DC_LANDMINE */ - switch (element) - { - case EL_PLAYER_OBSOLETE: - element = EL_PLAYER_1; + case 0x15a0: + element = EL_EM_DYNAMITE; break; - case EL_KEY_OBSOLETE: - element = EL_KEY_1; - - case EL_EM_KEY_1_FILE_OBSOLETE: + case 0x15a1: /* key (red) */ element = EL_EM_KEY_1; break; - case EL_EM_KEY_2_FILE_OBSOLETE: + case 0x15a2: /* key (yellow) */ element = EL_EM_KEY_2; break; - case EL_EM_KEY_3_FILE_OBSOLETE: - element = EL_EM_KEY_3; - break; - - case EL_EM_KEY_4_FILE_OBSOLETE: + case 0x15a3: /* key (blue) */ element = EL_EM_KEY_4; break; - case EL_ENVELOPE_OBSOLETE: - element = EL_ENVELOPE_1; + case 0x15a4: /* key (green) */ + element = EL_EM_KEY_3; break; - case EL_SP_EMPTY: - element = EL_EMPTY; + case 0x15a5: /* key (white) */ + element = EL_DC_KEY_WHITE; break; - default: - if (element >= NUM_FILE_ELEMENTS) - { - Error(ERR_WARN, "invalid level element %d", element); + case 0x15a6: + element = EL_WALL_SLIPPERY; + break; - element = EL_UNKNOWN; - } + case 0x15a7: + element = EL_WALL; break; - } - return element; -} + case 0x15a8: /* wall (not round) */ + element = EL_WALL; + break; -int getMappedElementByVersion(int element, int game_version) -{ - /* remap some elements due to certain game version */ + case 0x15a9: /* (blue) */ + element = EL_CHAR_A; + break; - if (game_version <= VERSION_IDENT(2,2,0,0)) - { - /* map game font elements */ - element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : - element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : - element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : - element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); - } + case 0x15aa: /* (blue) */ + element = EL_CHAR_B; + break; - if (game_version < VERSION_IDENT(3,0,0,0)) - { - /* map Supaplex gravity tube elements */ - element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : - element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : - element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : - element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : - element); - } + case 0x15ab: /* (blue) */ + element = EL_CHAR_C; + break; - return element; -} + case 0x15ac: /* (blue) */ + element = EL_CHAR_D; + break; -static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) -{ - level->file_version = getFileVersion(file); - level->game_version = getFileVersion(file); + case 0x15ad: /* (blue) */ + element = EL_CHAR_E; + break; - return chunk_size; -} + case 0x15ae: /* (blue) */ + element = EL_CHAR_F; + break; -static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i, x, y; + case 0x15af: /* (blue) */ + element = EL_CHAR_G; + break; - level->fieldx = getFile8Bit(file); - level->fieldy = getFile8Bit(file); + case 0x15b0: /* (blue) */ + element = EL_CHAR_H; + break; - level->time = getFile16BitBE(file); - level->gems_needed = getFile16BitBE(file); + case 0x15b1: /* (blue) */ + element = EL_CHAR_I; + break; - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) - level->name[i] = getFile8Bit(file); - level->name[MAX_LEVEL_NAME_LEN] = 0; + case 0x15b2: /* (blue) */ + element = EL_CHAR_J; + break; - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = getFile8Bit(file); + case 0x15b3: /* (blue) */ + element = EL_CHAR_K; + break; - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for (i = 0; i < STD_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file)); + case 0x15b4: /* (blue) */ + element = EL_CHAR_L; + break; - level->amoeba_speed = getFile8Bit(file); - level->time_magic_wall = getFile8Bit(file); - level->time_wheel = getFile8Bit(file); - level->amoeba_content = getMappedElement(getFile8Bit(file)); + case 0x15b5: /* (blue) */ + element = EL_CHAR_M; + break; - level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST : - STEPSIZE_NORMAL); + case 0x15b6: /* (blue) */ + element = EL_CHAR_N; + break; - level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + case 0x15b7: /* (blue) */ + element = EL_CHAR_O; + break; - level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); + case 0x15b8: /* (blue) */ + element = EL_CHAR_P; + break; - level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->can_move_into_acid_bits = getFile32BitBE(file); - level->dont_collide_with_bits = getFile8Bit(file); + case 0x15b9: /* (blue) */ + element = EL_CHAR_Q; + break; - level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); + case 0x15ba: /* (blue) */ + element = EL_CHAR_R; + break; - level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + case 0x15bb: /* (blue) */ + element = EL_CHAR_S; + break; - level->game_engine_type = getFile8Bit(file); + case 0x15bc: /* (blue) */ + element = EL_CHAR_T; + break; - ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); + case 0x15bd: /* (blue) */ + element = EL_CHAR_U; + break; - return chunk_size; -} + case 0x15be: /* (blue) */ + element = EL_CHAR_V; + break; -static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i; + case 0x15bf: /* (blue) */ + element = EL_CHAR_W; + break; - for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - level->author[i] = getFile8Bit(file); - level->author[MAX_LEVEL_NAME_LEN] = 0; + case 0x15c0: /* (blue) */ + element = EL_CHAR_X; + break; - return chunk_size; -} + case 0x15c1: /* (blue) */ + element = EL_CHAR_Y; + break; -static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int x, y; - int chunk_size_expected = level->fieldx * level->fieldy; + case 0x15c2: /* (blue) */ + element = EL_CHAR_Z; + break; - /* Note: "chunk_size" was wrong before version 2.0 when elements are - stored with 16-bit encoding (and should be twice as big then). - Even worse, playfield data was stored 16-bit when only yamyam content - contained 16-bit elements and vice versa. */ + case 0x15c3: /* (blue) */ + element = EL_CHAR_AUMLAUT; + break; - if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected *= 2; + case 0x15c4: /* (blue) */ + element = EL_CHAR_OUMLAUT; + break; - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } + case 0x15c5: /* (blue) */ + element = EL_CHAR_UUMLAUT; + break; - for (y = 0; y < level->fieldy; y++) - for (x = 0; x < level->fieldx; x++) - level->field[x][y] = - getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) : - getFile8Bit(file)); - return chunk_size; -} + case 0x15c6: /* (blue) */ + element = EL_CHAR_0; + break; -static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i, x, y; - int header_size = 4; - int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; - int chunk_size_expected = header_size + content_size; + case 0x15c7: /* (blue) */ + element = EL_CHAR_1; + break; - /* Note: "chunk_size" was wrong before version 2.0 when elements are - stored with 16-bit encoding (and should be twice as big then). - Even worse, playfield data was stored 16-bit when only yamyam content - contained 16-bit elements and vice versa. */ + case 0x15c8: /* (blue) */ + element = EL_CHAR_2; + break; - if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected += content_size; + case 0x15c9: /* (blue) */ + element = EL_CHAR_3; + break; - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } + case 0x15ca: /* (blue) */ + element = EL_CHAR_4; + break; - getFile8Bit(file); - level->num_yamyam_contents = getFile8Bit(file); - getFile8Bit(file); - getFile8Bit(file); + case 0x15cb: /* (blue) */ + element = EL_CHAR_5; + break; - /* correct invalid number of content fields -- should never happen */ - if (level->num_yamyam_contents < 1 || - level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + case 0x15cc: /* (blue) */ + element = EL_CHAR_6; + break; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = - getMappedElement(level->encoding_16bit_field ? - getFile16BitBE(file) : getFile8Bit(file)); - return chunk_size; -} + case 0x15cd: /* (blue) */ + element = EL_CHAR_7; + break; -static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i, x, y; - int element; - int num_contents, content_xsize, content_ysize; - int content_array[MAX_ELEMENT_CONTENTS][3][3]; + case 0x15ce: /* (blue) */ + element = EL_CHAR_8; + break; - element = getMappedElement(getFile16BitBE(file)); - num_contents = getFile8Bit(file); - content_xsize = getFile8Bit(file); - content_ysize = getFile8Bit(file); + case 0x15cf: /* (blue) */ + element = EL_CHAR_9; + break; - ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); + case 0x15d0: /* (blue) */ + element = EL_CHAR_PERIOD; + break; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content_array[i][x][y] = getMappedElement(getFile16BitBE(file)); + case 0x15d1: /* (blue) */ + element = EL_CHAR_EXCLAM; + break; - /* correct invalid number of content fields -- should never happen */ - if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS) - num_contents = STD_ELEMENT_CONTENTS; + case 0x15d2: /* (blue) */ + element = EL_CHAR_COLON; + break; - if (element == EL_YAMYAM) - { - level->num_yamyam_contents = num_contents; + case 0x15d3: /* (blue) */ + element = EL_CHAR_LESS; + break; - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = content_array[i][x][y]; - } - else if (element == EL_BD_AMOEBA) - { - level->amoeba_content = content_array[0][0][0]; - } - else - { - Error(ERR_WARN, "cannot load content for element '%d'", element); - } + case 0x15d4: /* (blue) */ + element = EL_CHAR_GREATER; + break; - return chunk_size; -} + case 0x15d5: /* (blue) */ + element = EL_CHAR_QUESTION; + break; -static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i; - int element; - int envelope_nr; - int envelope_len; - int chunk_size_expected; + case 0x15d6: /* (blue) */ + element = EL_CHAR_COPYRIGHT; + break; - element = getMappedElement(getFile16BitBE(file)); - if (!IS_ENVELOPE(element)) - element = EL_ENVELOPE_1; + case 0x15d7: /* (blue) */ + element = EL_CHAR_UP; + break; - envelope_nr = element - EL_ENVELOPE_1; + case 0x15d8: /* (blue) */ + element = EL_CHAR_DOWN; + break; - envelope_len = getFile16BitBE(file); + case 0x15d9: /* (blue) */ + element = EL_CHAR_BUTTON; + break; - level->envelope_xsize[envelope_nr] = getFile8Bit(file); - level->envelope_ysize[envelope_nr] = getFile8Bit(file); + case 0x15da: /* (blue) */ + element = EL_CHAR_PLUS; + break; - ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + case 0x15db: /* (blue) */ + element = EL_CHAR_MINUS; + break; - chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); - return chunk_size_expected; - } + case 0x15dc: /* (blue) */ + element = EL_CHAR_APOSTROPHE; + break; - for (i = 0; i < envelope_len; i++) - level->envelope_text[envelope_nr][i] = getFile8Bit(file); + case 0x15dd: /* (blue) */ + element = EL_CHAR_PARENLEFT; + break; - return chunk_size; -} + case 0x15de: /* (blue) */ + element = EL_CHAR_PARENRIGHT; + break; -static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = 2 + num_changed_custom_elements * 6; - int i; + case 0x15df: /* (green) */ + element = EL_CHAR_A; + break; - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } + case 0x15e0: /* (green) */ + element = EL_CHAR_B; + break; - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getFile16BitBE(file); - int properties = getFile32BitBE(file); + case 0x15e1: /* (green) */ + element = EL_CHAR_C; + break; -#if 1 - if (IS_CUSTOM_ELEMENT(element)) - element_info[element].properties[EP_BITFIELD_BASE] = properties; - else - Error(ERR_WARN, "invalid custom element number %d", element); -#else - if (IS_CUSTOM_ELEMENT(element)) - Properties[element][EP_BITFIELD_BASE] = properties; - else - Error(ERR_WARN, "invalid custom element number %d", element); -#endif - } + case 0x15e2: /* (green) */ + element = EL_CHAR_D; + break; - return chunk_size; -} + case 0x15e3: /* (green) */ + element = EL_CHAR_E; + break; -static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = 2 + num_changed_custom_elements * 4; - int i; + case 0x15e4: /* (green) */ + element = EL_CHAR_F; + break; - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } + case 0x15e5: /* (green) */ + element = EL_CHAR_G; + break; - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getFile16BitBE(file); - int custom_target_element = getFile16BitBE(file); + case 0x15e6: /* (green) */ + element = EL_CHAR_H; + break; - if (IS_CUSTOM_ELEMENT(element)) - element_info[element].change->target_element = custom_target_element; - else - Error(ERR_WARN, "invalid custom element number %d", element); - } + case 0x15e7: /* (green) */ + element = EL_CHAR_I; + break; - return chunk_size; -} + case 0x15e8: /* (green) */ + element = EL_CHAR_J; + break; -static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); - int i, j, x, y; + case 0x15e9: /* (green) */ + element = EL_CHAR_K; + break; - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } + case 0x15ea: /* (green) */ + element = EL_CHAR_L; + break; - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getFile16BitBE(file); - struct ElementInfo *ei = &element_info[element]; - unsigned long event_bits; + case 0x15eb: /* (green) */ + element = EL_CHAR_M; + break; - if (!IS_CUSTOM_ELEMENT(element)) - { - Error(ERR_WARN, "invalid custom element number %d", element); + case 0x15ec: /* (green) */ + element = EL_CHAR_N; + break; - element = EL_INTERNAL_DUMMY; - } + case 0x15ed: /* (green) */ + element = EL_CHAR_O; + break; - for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) - ei->description[j] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; + case 0x15ee: /* (green) */ + element = EL_CHAR_P; + break; -#if 1 - ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file); -#else - Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); -#endif + case 0x15ef: /* (green) */ + element = EL_CHAR_Q; + break; - /* some free bytes for future properties and padding */ - ReadUnusedBytesFromFile(file, 7); + case 0x15f0: /* (green) */ + element = EL_CHAR_R; + break; - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + case 0x15f1: /* (green) */ + element = EL_CHAR_S; + break; - ei->collect_score_initial = getFile8Bit(file); - ei->collect_count_initial = getFile8Bit(file); + case 0x15f2: /* (green) */ + element = EL_CHAR_T; + break; - ei->push_delay_fixed = getFile16BitBE(file); - ei->push_delay_random = getFile16BitBE(file); - ei->move_delay_fixed = getFile16BitBE(file); - ei->move_delay_random = getFile16BitBE(file); + case 0x15f3: /* (green) */ + element = EL_CHAR_U; + break; - ei->move_pattern = getFile16BitBE(file); - ei->move_direction_initial = getFile8Bit(file); - ei->move_stepsize = getFile8Bit(file); + case 0x15f4: /* (green) */ + element = EL_CHAR_V; + break; - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); + case 0x15f5: /* (green) */ + element = EL_CHAR_W; + break; - event_bits = getFile32BitBE(file); - for (j = 0; j < NUM_CHANGE_EVENTS; j++) - if (event_bits & (1 << j)) - ei->change->has_event[j] = TRUE; + case 0x15f6: /* (green) */ + element = EL_CHAR_X; + break; - ei->change->target_element = getMappedElement(getFile16BitBE(file)); + case 0x15f7: /* (green) */ + element = EL_CHAR_Y; + break; - ei->change->delay_fixed = getFile16BitBE(file); - ei->change->delay_random = getFile16BitBE(file); - ei->change->delay_frames = getFile16BitBE(file); + case 0x15f8: /* (green) */ + element = EL_CHAR_Z; + break; - ei->change->trigger_element = getMappedElement(getFile16BitBE(file)); + case 0x15f9: /* (green) */ + element = EL_CHAR_AUMLAUT; + break; - ei->change->explode = getFile8Bit(file); - ei->change->use_target_content = getFile8Bit(file); - ei->change->only_if_complete = getFile8Bit(file); - ei->change->use_random_replace = getFile8Bit(file); + case 0x15fa: /* (green) */ + element = EL_CHAR_OUMLAUT; + break; - ei->change->random_percentage = getFile8Bit(file); - ei->change->replace_when = getFile8Bit(file); + case 0x15fb: /* (green) */ + element = EL_CHAR_UUMLAUT; + break; - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei->change->target_content.e[x][y] = - getMappedElement(getFile16BitBE(file)); + case 0x15fc: /* (green) */ + element = EL_CHAR_0; + break; - ei->slippery_type = getFile8Bit(file); + case 0x15fd: /* (green) */ + element = EL_CHAR_1; + break; - /* some free bytes for future properties and padding */ - ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + case 0x15fe: /* (green) */ + element = EL_CHAR_2; + break; - /* mark that this custom element has been modified */ - ei->modified_settings = TRUE; - } + case 0x15ff: /* (green) */ + element = EL_CHAR_3; + break; - return chunk_size; -} + case 0x1600: /* (green) */ + element = EL_CHAR_4; + break; -static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) -{ - struct ElementInfo *ei; - int chunk_size_expected; - int element; - int i, j, x, y; + case 0x1601: /* (green) */ + element = EL_CHAR_5; + break; - /* ---------- custom element base property values (96 bytes) ------------- */ + case 0x1602: /* (green) */ + element = EL_CHAR_6; + break; - element = getFile16BitBE(file); + case 0x1603: /* (green) */ + element = EL_CHAR_7; + break; - if (!IS_CUSTOM_ELEMENT(element)) - { - Error(ERR_WARN, "invalid custom element number %d", element); + case 0x1604: /* (green) */ + element = EL_CHAR_8; + break; - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size; - } + case 0x1605: /* (green) */ + element = EL_CHAR_9; + break; - ei = &element_info[element]; + case 0x1606: /* (green) */ + element = EL_CHAR_PERIOD; + break; - for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) - ei->description[i] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; + case 0x1607: /* (green) */ + element = EL_CHAR_EXCLAM; + break; -#if 1 - ei->properties[EP_BITFIELD_BASE] = getFile32BitBE(file); -#else - Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); -#endif - ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ + case 0x1608: /* (green) */ + element = EL_CHAR_COLON; + break; - ei->num_change_pages = getFile8Bit(file); + case 0x1609: /* (green) */ + element = EL_CHAR_LESS; + break; - chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 43); - return chunk_size_expected; - } + case 0x160a: /* (green) */ + element = EL_CHAR_GREATER; + break; - ei->ce_value_fixed_initial = getFile16BitBE(file); - ei->ce_value_random_initial = getFile16BitBE(file); - ei->use_last_ce_value = getFile8Bit(file); + case 0x160b: /* (green) */ + element = EL_CHAR_QUESTION; + break; - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + case 0x160c: /* (green) */ + element = EL_CHAR_COPYRIGHT; + break; - ei->collect_score_initial = getFile8Bit(file); - ei->collect_count_initial = getFile8Bit(file); + case 0x160d: /* (green) */ + element = EL_CHAR_UP; + break; - ei->drop_delay_fixed = getFile8Bit(file); - ei->push_delay_fixed = getFile8Bit(file); - ei->drop_delay_random = getFile8Bit(file); - ei->push_delay_random = getFile8Bit(file); - ei->move_delay_fixed = getFile16BitBE(file); - ei->move_delay_random = getFile16BitBE(file); + case 0x160e: /* (green) */ + element = EL_CHAR_DOWN; + break; - /* bits 0 - 15 of "move_pattern" ... */ - ei->move_pattern = getFile16BitBE(file); - ei->move_direction_initial = getFile8Bit(file); - ei->move_stepsize = getFile8Bit(file); + case 0x160f: /* (green) */ + element = EL_CHAR_BUTTON; + break; - ei->slippery_type = getFile8Bit(file); + case 0x1610: /* (green) */ + element = EL_CHAR_PLUS; + break; - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); + case 0x1611: /* (green) */ + element = EL_CHAR_MINUS; + break; - ei->move_enter_element = getMappedElement(getFile16BitBE(file)); - ei->move_leave_element = getMappedElement(getFile16BitBE(file)); - ei->move_leave_type = getFile8Bit(file); + case 0x1612: /* (green) */ + element = EL_CHAR_APOSTROPHE; + break; - /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ - ei->move_pattern |= (getFile16BitBE(file) << 16); + case 0x1613: /* (green) */ + element = EL_CHAR_PARENLEFT; + break; - ei->access_direction = getFile8Bit(file); + case 0x1614: /* (green) */ + element = EL_CHAR_PARENRIGHT; + break; - ei->explosion_delay = getFile8Bit(file); - ei->ignition_delay = getFile8Bit(file); - ei->explosion_type = getFile8Bit(file); + case 0x1615: /* (blue steel) */ + element = EL_STEEL_CHAR_A; + break; - /* some free bytes for future custom property values and padding */ - ReadUnusedBytesFromFile(file, 1); + case 0x1616: /* (blue steel) */ + element = EL_STEEL_CHAR_B; + break; - /* ---------- change page property values (48 bytes) --------------------- */ + case 0x1617: /* (blue steel) */ + element = EL_STEEL_CHAR_C; + break; - setElementChangePages(ei, ei->num_change_pages); + case 0x1618: /* (blue steel) */ + element = EL_STEEL_CHAR_D; + break; - for (i = 0; i < ei->num_change_pages; i++) - { - struct ElementChangeInfo *change = &ei->change_page[i]; - unsigned long event_bits; + case 0x1619: /* (blue steel) */ + element = EL_STEEL_CHAR_E; + break; - /* always start with reliable default values */ - setElementChangeInfoToDefaults(change); + case 0x161a: /* (blue steel) */ + element = EL_STEEL_CHAR_F; + break; - /* bits 0 - 31 of "has_event[]" ... */ - event_bits = getFile32BitBE(file); - for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) - if (event_bits & (1 << j)) - change->has_event[j] = TRUE; + case 0x161b: /* (blue steel) */ + element = EL_STEEL_CHAR_G; + break; - change->target_element = getMappedElement(getFile16BitBE(file)); + case 0x161c: /* (blue steel) */ + element = EL_STEEL_CHAR_H; + break; - change->delay_fixed = getFile16BitBE(file); - change->delay_random = getFile16BitBE(file); - change->delay_frames = getFile16BitBE(file); + case 0x161d: /* (blue steel) */ + element = EL_STEEL_CHAR_I; + break; - change->trigger_element = getMappedElement(getFile16BitBE(file)); + case 0x161e: /* (blue steel) */ + element = EL_STEEL_CHAR_J; + break; - change->explode = getFile8Bit(file); - change->use_target_content = getFile8Bit(file); - change->only_if_complete = getFile8Bit(file); - change->use_random_replace = getFile8Bit(file); + case 0x161f: /* (blue steel) */ + element = EL_STEEL_CHAR_K; + break; - change->random_percentage = getFile8Bit(file); - change->replace_when = getFile8Bit(file); + case 0x1620: /* (blue steel) */ + element = EL_STEEL_CHAR_L; + break; - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file)); + case 0x1621: /* (blue steel) */ + element = EL_STEEL_CHAR_M; + break; - change->can_change = getFile8Bit(file); + case 0x1622: /* (blue steel) */ + element = EL_STEEL_CHAR_N; + break; - change->trigger_side = getFile8Bit(file); + case 0x1623: /* (blue steel) */ + element = EL_STEEL_CHAR_O; + break; - change->trigger_player = getFile8Bit(file); - change->trigger_page = getFile8Bit(file); + case 0x1624: /* (blue steel) */ + element = EL_STEEL_CHAR_P; + break; - change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? - CH_PAGE_ANY : (1 << change->trigger_page)); + case 0x1625: /* (blue steel) */ + element = EL_STEEL_CHAR_Q; + break; - change->has_action = getFile8Bit(file); - change->action_type = getFile8Bit(file); - change->action_mode = getFile8Bit(file); - change->action_arg = getFile16BitBE(file); + case 0x1626: /* (blue steel) */ + element = EL_STEEL_CHAR_R; + break; - /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ - event_bits = getFile8Bit(file); - for (j = 32; j < NUM_CHANGE_EVENTS; j++) - if (event_bits & (1 << (j - 32))) - change->has_event[j] = TRUE; - } + case 0x1627: /* (blue steel) */ + element = EL_STEEL_CHAR_S; + break; - /* mark this custom element as modified */ - ei->modified_settings = TRUE; + case 0x1628: /* (blue steel) */ + element = EL_STEEL_CHAR_T; + break; - return chunk_size; -} + case 0x1629: /* (blue steel) */ + element = EL_STEEL_CHAR_U; + break; -static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level) -{ - struct ElementInfo *ei; - struct ElementGroupInfo *group; - int element; - int i; + case 0x162a: /* (blue steel) */ + element = EL_STEEL_CHAR_V; + break; - element = getFile16BitBE(file); + case 0x162b: /* (blue steel) */ + element = EL_STEEL_CHAR_W; + break; - if (!IS_GROUP_ELEMENT(element)) - { - Error(ERR_WARN, "invalid group element number %d", element); + case 0x162c: /* (blue steel) */ + element = EL_STEEL_CHAR_X; + break; - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size; - } + case 0x162d: /* (blue steel) */ + element = EL_STEEL_CHAR_Y; + break; - ei = &element_info[element]; + case 0x162e: /* (blue steel) */ + element = EL_STEEL_CHAR_Z; + break; - for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) - ei->description[i] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; + case 0x162f: /* (blue steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; - group = element_info[element].group; + case 0x1630: /* (blue steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; - group->num_elements = getFile8Bit(file); + case 0x1631: /* (blue steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + case 0x1632: /* (blue steel) */ + element = EL_STEEL_CHAR_0; + break; - group->choice_mode = getFile8Bit(file); + case 0x1633: /* (blue steel) */ + element = EL_STEEL_CHAR_1; + break; - /* some free bytes for future values and padding */ - ReadUnusedBytesFromFile(file, 3); + case 0x1634: /* (blue steel) */ + element = EL_STEEL_CHAR_2; + break; - for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) - group->element[i] = getMappedElement(getFile16BitBE(file)); + case 0x1635: /* (blue steel) */ + element = EL_STEEL_CHAR_3; + break; - /* mark this group element as modified */ - element_info[element].modified_settings = TRUE; + case 0x1636: /* (blue steel) */ + element = EL_STEEL_CHAR_4; + break; - return chunk_size; -} + case 0x1637: /* (blue steel) */ + element = EL_STEEL_CHAR_5; + break; -static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int real_chunk_size = 0; - int i; + case 0x1638: /* (blue steel) */ + element = EL_STEEL_CHAR_6; + break; - while (!feof(file)) - { - int element = getFile16BitBE(file); - int type = getFile8Bit(file); - int bytes = type & CONF_MASK_BYTES; - boolean element_found = FALSE; + case 0x1639: /* (blue steel) */ + element = EL_STEEL_CHAR_7; + break; - real_chunk_size += 3; + case 0x163a: /* (blue steel) */ + element = EL_STEEL_CHAR_8; + break; - li = *level; /* copy level information into temporary buffer */ + case 0x163b: /* (blue steel) */ + element = EL_STEEL_CHAR_9; + break; - if (bytes == CONF_MASK_MULTI_BYTES) - { - int num_bytes = getFile16BitBE(file); - byte *buffer = checked_malloc(num_bytes); + case 0x163c: /* (blue steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; - ReadBytesFromFile(file, buffer, num_bytes); + case 0x163d: /* (blue steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; - for (i = 0; element_conf[i].element != -1; i++) - { - if (element_conf[i].element == element && - element_conf[i].type == type) - { - int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type); - int max_num_entities = element_conf[i].max_num_entities; - - if (num_entities > max_num_entities) - { - Error(ERR_WARN, - "truncating number of entities for element %d from %d to %d", - element, num_entities, max_num_entities); - - num_entities = max_num_entities; - } - - *(int *)(element_conf[i].num_entities) = num_entities; - - element_found = TRUE; - - if (type == CONF_VALUE_ELEMENTS) - { - int *element_array = (int *)(element_conf[i].value); - int j; - - for (j = 0; j < num_entities; j++) - element_array[j] = - getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j)); - } - else if (type == CONF_VALUE_CONTENTS) - { - struct Content *content= (struct Content *)(element_conf[i].value); - int c, x, y; - - for (c = 0; c < num_entities; c++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content[c].e[x][y] = - getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y)); - } - else - element_found = FALSE; + case 0x163e: /* (blue steel) */ + element = EL_STEEL_CHAR_COLON; + break; - break; - } - } + case 0x163f: /* (blue steel) */ + element = EL_STEEL_CHAR_LESS; + break; - checked_free(buffer); + case 0x1640: /* (blue steel) */ + element = EL_STEEL_CHAR_GREATER; + break; - real_chunk_size += 2 + num_bytes; - } - else /* constant size configuration data (1, 2 or 4 bytes) */ - { - int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) : - bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) : - bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); + case 0x1641: /* (blue steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; - for (i = 0; element_conf[i].element != -1; i++) - { - if (element_conf[i].element == element && - element_conf[i].type == type) - { - if (CONF_VALUE_BOOLEAN(type)) - *(boolean *)(element_conf[i].value) = value; - else - *(int *) (element_conf[i].value) = value; + case 0x1642: /* (blue steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; - element_found = TRUE; + case 0x1643: /* (blue steel) */ + element = EL_STEEL_CHAR_UP; + break; - break; - } - } + case 0x1644: /* (blue steel) */ + element = EL_STEEL_CHAR_DOWN; + break; - real_chunk_size += CONF_VALUE_NUM_BYTES(bytes); - } + case 0x1645: /* (blue steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; - *level = li; /* copy temporary buffer back to level information */ + case 0x1646: /* (blue steel) */ + element = EL_STEEL_CHAR_PLUS; + break; - if (!element_found) - Error(ERR_WARN, "cannot load CONF value for element %d", element); + case 0x1647: /* (blue steel) */ + element = EL_STEEL_CHAR_MINUS; + break; - if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size) + case 0x1648: /* (blue steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; break; - } - return real_chunk_size; -} + case 0x1649: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; -static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - char *filename = level_file_info->filename; - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - FILE *file; + case 0x164a: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; + case 0x164b: /* (green steel) */ + element = EL_STEEL_CHAR_A; + break; - if (level != &level_template) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + case 0x164c: /* (green steel) */ + element = EL_STEEL_CHAR_B; + break; - return; - } + case 0x164d: /* (green steel) */ + element = EL_STEEL_CHAR_C; + break; - getFileChunkBE(file, chunk_name, NULL); - if (strEqual(chunk_name, "RND1")) - { - getFile32BitBE(file); /* not used */ + case 0x164e: /* (green steel) */ + element = EL_STEEL_CHAR_D; + break; - getFileChunkBE(file, chunk_name, NULL); - if (!strEqual(chunk_name, "CAVE")) - { - level->no_valid_file = TRUE; + case 0x164f: /* (green steel) */ + element = EL_STEEL_CHAR_E; + break; - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } - } - else /* check for pre-2.0 file format with cookie string */ - { - strcpy(cookie, chunk_name); - fgets(&cookie[4], MAX_LINE_LEN - 4, file); - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; + case 0x1650: /* (green steel) */ + element = EL_STEEL_CHAR_F; + break; - if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) - { - level->no_valid_file = TRUE; + case 0x1651: /* (green steel) */ + element = EL_STEEL_CHAR_G; + break; - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } + case 0x1652: /* (green steel) */ + element = EL_STEEL_CHAR_H; + break; - if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) - { - level->no_valid_file = TRUE; + case 0x1653: /* (green steel) */ + element = EL_STEEL_CHAR_I; + break; - Error(ERR_WARN, "unsupported version of level file '%s'", filename); - fclose(file); - return; - } + case 0x1654: /* (green steel) */ + element = EL_STEEL_CHAR_J; + break; - /* pre-2.0 level files have no game version, so use file version here */ - level->game_version = level->file_version; - } + case 0x1655: /* (green steel) */ + element = EL_STEEL_CHAR_K; + break; - if (level->file_version < FILE_VERSION_1_2) - { - /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level); - LoadLevel_BODY(file, level->fieldx * level->fieldy, level); - } - else - { - static struct - { - char *name; - int size; - int (*loader)(FILE *, int, struct LevelInfo *); - } - chunk_info[] = - { - { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, - { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, - { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, - { "BODY", -1, LoadLevel_BODY }, - { "CONT", -1, LoadLevel_CONT }, - { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, - { "CNT3", -1, LoadLevel_CNT3 }, - { "CUS1", -1, LoadLevel_CUS1 }, - { "CUS2", -1, LoadLevel_CUS2 }, - { "CUS3", -1, LoadLevel_CUS3 }, - { "CUS4", -1, LoadLevel_CUS4 }, - { "GRP1", -1, LoadLevel_GRP1 }, - { "CONF", -1, LoadLevel_CONF }, + case 0x1656: /* (green steel) */ + element = EL_STEEL_CHAR_L; + break; - { NULL, 0, NULL } - }; + case 0x1657: /* (green steel) */ + element = EL_STEEL_CHAR_M; + break; - while (getFileChunkBE(file, chunk_name, &chunk_size)) - { - int i = 0; + case 0x1658: /* (green steel) */ + element = EL_STEEL_CHAR_N; + break; - while (chunk_info[i].name != NULL && - !strEqual(chunk_name, chunk_info[i].name)) - i++; + case 0x1659: /* (green steel) */ + element = EL_STEEL_CHAR_O; + break; - if (chunk_info[i].name == NULL) - { - Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", - chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else if (chunk_info[i].size != -1 && - chunk_info[i].size != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else - { - /* call function to load this level chunk */ - int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, level); + case 0x165a: /* (green steel) */ + element = EL_STEEL_CHAR_P; + break; - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ - if (chunk_size_expected != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - } - } - } - } + case 0x165b: /* (green steel) */ + element = EL_STEEL_CHAR_Q; + break; - fclose(file); -} + case 0x165c: /* (green steel) */ + element = EL_STEEL_CHAR_R; + break; -/* ------------------------------------------------------------------------- */ -/* functions for loading EM level */ -/* ------------------------------------------------------------------------- */ + case 0x165d: /* (green steel) */ + element = EL_STEEL_CHAR_S; + break; -#if 0 + case 0x165e: /* (green steel) */ + element = EL_STEEL_CHAR_T; + break; -static int map_em_element_yam(int element) -{ - switch (element) - { - case 0x00: return EL_EMPTY; - case 0x01: return EL_EMERALD; - case 0x02: return EL_DIAMOND; - case 0x03: return EL_ROCK; - case 0x04: return EL_ROBOT; - case 0x05: return EL_SPACESHIP_UP; - case 0x06: return EL_BOMB; - case 0x07: return EL_BUG_UP; - case 0x08: return EL_AMOEBA_DROP; - case 0x09: return EL_NUT; - case 0x0a: return EL_YAMYAM; - case 0x0b: return EL_QUICKSAND_FULL; - case 0x0c: return EL_SAND; - case 0x0d: return EL_WALL_SLIPPERY; - case 0x0e: return EL_STEELWALL; - case 0x0f: return EL_WALL; - case 0x10: return EL_EM_KEY_1; - case 0x11: return EL_EM_KEY_2; - case 0x12: return EL_EM_KEY_4; - case 0x13: return EL_EM_KEY_3; - case 0x14: return EL_MAGIC_WALL; - case 0x15: return EL_ROBOT_WHEEL; - case 0x16: return EL_DYNAMITE; - - case 0x17: return EL_EM_KEY_1; /* EMC */ - case 0x18: return EL_BUG_UP; /* EMC */ - case 0x1a: return EL_DIAMOND; /* EMC */ - case 0x1b: return EL_EMERALD; /* EMC */ - case 0x25: return EL_NUT; /* EMC */ - case 0x80: return EL_EMPTY; /* EMC */ - case 0x85: return EL_EM_KEY_1; /* EMC */ - case 0x86: return EL_EM_KEY_2; /* EMC */ - case 0x87: return EL_EM_KEY_4; /* EMC */ - case 0x88: return EL_EM_KEY_3; /* EMC */ - case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */ - case 0x9a: return EL_AMOEBA_WET; /* EMC */ - case 0xaf: return EL_DYNAMITE; /* EMC */ - case 0xbd: return EL_SAND; /* EMC */ + case 0x165f: /* (green steel) */ + element = EL_STEEL_CHAR_U; + break; - default: - Error(ERR_WARN, "invalid level element %d", element); - return EL_UNKNOWN; - } -} + case 0x1660: /* (green steel) */ + element = EL_STEEL_CHAR_V; + break; -static int map_em_element_field(int element) -{ - if (element >= 0xc8 && element <= 0xe1) - return EL_CHAR_A + (element - 0xc8); - else if (element >= 0xe2 && element <= 0xeb) - return EL_CHAR_0 + (element - 0xe2); + case 0x1661: /* (green steel) */ + element = EL_STEEL_CHAR_W; + break; - switch (element) - { - case 0x00: return EL_ROCK; - case 0x01: return EL_ROCK; /* EMC */ - case 0x02: return EL_DIAMOND; - case 0x03: return EL_DIAMOND; - case 0x04: return EL_ROBOT; - case 0x05: return EL_ROBOT; /* EMC */ - case 0x06: return EL_EMPTY_SPACE; /* EMC */ - case 0x07: return EL_EMPTY_SPACE; /* EMC */ - case 0x08: return EL_SPACESHIP_UP; - case 0x09: return EL_SPACESHIP_RIGHT; - case 0x0a: return EL_SPACESHIP_DOWN; - case 0x0b: return EL_SPACESHIP_LEFT; - case 0x0c: return EL_SPACESHIP_UP; - case 0x0d: return EL_SPACESHIP_RIGHT; - case 0x0e: return EL_SPACESHIP_DOWN; - case 0x0f: return EL_SPACESHIP_LEFT; - - case 0x10: return EL_BOMB; - case 0x11: return EL_BOMB; /* EMC */ - case 0x12: return EL_EMERALD; - case 0x13: return EL_EMERALD; - case 0x14: return EL_BUG_UP; - case 0x15: return EL_BUG_RIGHT; - case 0x16: return EL_BUG_DOWN; - case 0x17: return EL_BUG_LEFT; - case 0x18: return EL_BUG_UP; - case 0x19: return EL_BUG_RIGHT; - case 0x1a: return EL_BUG_DOWN; - case 0x1b: return EL_BUG_LEFT; - case 0x1c: return EL_AMOEBA_DROP; - case 0x1d: return EL_AMOEBA_DROP; /* EMC */ - case 0x1e: return EL_AMOEBA_DROP; /* EMC */ - case 0x1f: return EL_AMOEBA_DROP; /* EMC */ - - case 0x20: return EL_ROCK; - case 0x21: return EL_BOMB; /* EMC */ - case 0x22: return EL_DIAMOND; /* EMC */ - case 0x23: return EL_EMERALD; /* EMC */ - case 0x24: return EL_MAGIC_WALL; - case 0x25: return EL_NUT; - case 0x26: return EL_NUT; /* EMC */ - case 0x27: return EL_NUT; /* EMC */ - - /* looks like magic wheel, but is _always_ activated */ - case 0x28: return EL_ROBOT_WHEEL; /* EMC */ - - case 0x29: return EL_YAMYAM; /* up */ - case 0x2a: return EL_YAMYAM; /* down */ - case 0x2b: return EL_YAMYAM; /* left */ /* EMC */ - case 0x2c: return EL_YAMYAM; /* right */ /* EMC */ - case 0x2d: return EL_QUICKSAND_FULL; - case 0x2e: return EL_EMPTY_SPACE; /* EMC */ - case 0x2f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x30: return EL_EMPTY_SPACE; /* EMC */ - case 0x31: return EL_SAND; /* EMC */ - case 0x32: return EL_SAND; /* EMC */ - case 0x33: return EL_SAND; /* EMC */ - case 0x34: return EL_QUICKSAND_FULL; /* EMC */ - case 0x35: return EL_QUICKSAND_FULL; /* EMC */ - case 0x36: return EL_QUICKSAND_FULL; /* EMC */ - case 0x37: return EL_SAND; /* EMC */ - case 0x38: return EL_ROCK; /* EMC */ - case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */ - case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */ - case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */ - case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */ - case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */ - case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */ - case 0x3f: return EL_ACID_POOL_BOTTOM; - - case 0x40: return EL_EXIT_OPEN; /* 1 */ - case 0x41: return EL_EXIT_OPEN; /* 2 */ - case 0x42: return EL_EXIT_OPEN; /* 3 */ - case 0x43: return EL_BALLOON; /* EMC */ - case 0x44: return EL_UNKNOWN; /* EMC ("plant") */ - case 0x45: return EL_SPRING; /* EMC */ - case 0x46: return EL_SPRING; /* falling */ /* EMC */ - case 0x47: return EL_SPRING; /* left */ /* EMC */ - case 0x48: return EL_SPRING; /* right */ /* EMC */ - case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */ - case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */ - case 0x4b: return EL_UNKNOWN; /* EMC ("android") */ - case 0x4c: return EL_EMPTY_SPACE; /* EMC */ - case 0x4d: return EL_UNKNOWN; /* EMC ("android") */ - case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */ - case 0x4f: return EL_UNKNOWN; /* EMC ("android") */ - - case 0x50: return EL_UNKNOWN; /* EMC ("android") */ - case 0x51: return EL_UNKNOWN; /* EMC ("android") */ - case 0x52: return EL_UNKNOWN; /* EMC ("android") */ - case 0x53: return EL_UNKNOWN; /* EMC ("android") */ - case 0x54: return EL_UNKNOWN; /* EMC ("android") */ - case 0x55: return EL_EMPTY_SPACE; /* EMC */ - case 0x56: return EL_EMPTY_SPACE; /* EMC */ - case 0x57: return EL_EMPTY_SPACE; /* EMC */ - case 0x58: return EL_EMPTY_SPACE; /* EMC */ - case 0x59: return EL_EMPTY_SPACE; /* EMC */ - case 0x5a: return EL_EMPTY_SPACE; /* EMC */ - case 0x5b: return EL_EMPTY_SPACE; /* EMC */ - case 0x5c: return EL_EMPTY_SPACE; /* EMC */ - case 0x5d: return EL_EMPTY_SPACE; /* EMC */ - case 0x5e: return EL_EMPTY_SPACE; /* EMC */ - case 0x5f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x60: return EL_EMPTY_SPACE; /* EMC */ - case 0x61: return EL_EMPTY_SPACE; /* EMC */ - case 0x62: return EL_EMPTY_SPACE; /* EMC */ - case 0x63: return EL_SPRING; /* left */ /* EMC */ - case 0x64: return EL_SPRING; /* right */ /* EMC */ - case 0x65: return EL_ACID; /* 1 */ /* EMC */ - case 0x66: return EL_ACID; /* 2 */ /* EMC */ - case 0x67: return EL_ACID; /* 3 */ /* EMC */ - case 0x68: return EL_ACID; /* 4 */ /* EMC */ - case 0x69: return EL_ACID; /* 5 */ /* EMC */ - case 0x6a: return EL_ACID; /* 6 */ /* EMC */ - case 0x6b: return EL_ACID; /* 7 */ /* EMC */ - case 0x6c: return EL_ACID; /* 8 */ /* EMC */ - case 0x6d: return EL_EMPTY_SPACE; /* EMC */ - case 0x6e: return EL_EMPTY_SPACE; /* EMC */ - case 0x6f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x70: return EL_EMPTY_SPACE; /* EMC */ - case 0x71: return EL_EMPTY_SPACE; /* EMC */ - case 0x72: return EL_NUT; /* left */ /* EMC */ - case 0x73: return EL_SAND; /* EMC (? "nut") */ - case 0x74: return EL_STEELWALL; - case 0x75: return EL_EMPTY_SPACE; /* EMC */ - case 0x76: return EL_EMPTY_SPACE; /* EMC */ - case 0x77: return EL_BOMB; /* left */ /* EMC */ - case 0x78: return EL_BOMB; /* right */ /* EMC */ - case 0x79: return EL_ROCK; /* left */ /* EMC */ - case 0x7a: return EL_ROCK; /* right */ /* EMC */ - case 0x7b: return EL_ACID; /* (? EMC "blank") */ - case 0x7c: return EL_EMPTY_SPACE; /* EMC */ - case 0x7d: return EL_EMPTY_SPACE; /* EMC */ - case 0x7e: return EL_EMPTY_SPACE; /* EMC */ - case 0x7f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x80: return EL_EMPTY; - case 0x81: return EL_WALL_SLIPPERY; - case 0x82: return EL_SAND; - case 0x83: return EL_STEELWALL; - case 0x84: return EL_WALL; - case 0x85: return EL_EM_KEY_1; - case 0x86: return EL_EM_KEY_2; - case 0x87: return EL_EM_KEY_4; - case 0x88: return EL_EM_KEY_3; - case 0x89: return EL_EM_GATE_1; - case 0x8a: return EL_EM_GATE_2; - case 0x8b: return EL_EM_GATE_4; - case 0x8c: return EL_EM_GATE_3; - case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */ - case 0x8e: return EL_EM_GATE_1_GRAY; - case 0x8f: return EL_EM_GATE_2_GRAY; - - case 0x90: return EL_EM_GATE_4_GRAY; - case 0x91: return EL_EM_GATE_3_GRAY; - case 0x92: return EL_MAGIC_WALL; - case 0x93: return EL_ROBOT_WHEEL; - case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */ - case 0x95: return EL_ACID_POOL_TOPLEFT; - case 0x96: return EL_ACID_POOL_TOPRIGHT; - case 0x97: return EL_ACID_POOL_BOTTOMLEFT; - case 0x98: return EL_ACID_POOL_BOTTOMRIGHT; - case 0x99: return EL_ACID; /* (? EMC "fake blank") */ - case 0x9a: return EL_AMOEBA_DEAD; /* 1 */ - case 0x9b: return EL_AMOEBA_DEAD; /* 2 */ - case 0x9c: return EL_AMOEBA_DEAD; /* 3 */ - case 0x9d: return EL_AMOEBA_DEAD; /* 4 */ - case 0x9e: return EL_EXIT_CLOSED; - case 0x9f: return EL_CHAR_LESS; /* arrow left */ - - /* looks like normal sand, but behaves like wall */ - case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */ - case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */ - case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */ - case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */ - case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */ - case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */ - case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */ - case 0xa7: return EL_EMPTY_SPACE; /* EMC */ - case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */ - case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */ - case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */ - case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */ - case 0xac: return EL_CHAR_COMMA; /* EMC */ - case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */ - case 0xae: return EL_CHAR_MINUS; /* EMC */ - case 0xaf: return EL_DYNAMITE; - - case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */ - case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */ - case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */ - case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */ - case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */ - case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */ - case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */ - case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */ - case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */ - case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */ - case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */ - case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */ - case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */ - case 0xbd: return EL_SAND; /* EMC ("dirt") */ - case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */ - case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */ - - case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */ - case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */ - case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */ - case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */ - case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */ - case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */ - case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */ - case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */ - - /* characters: see above */ - - case 0xec: return EL_CHAR_PERIOD; - case 0xed: return EL_CHAR_EXCLAM; - case 0xee: return EL_CHAR_COLON; - case 0xef: return EL_CHAR_QUESTION; - - case 0xf0: return EL_CHAR_GREATER; /* arrow right */ - case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */ - case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */ - case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */ - case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */ - case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */ - case 0xf6: return EL_EMPTY_SPACE; /* EMC */ - case 0xf7: return EL_EMPTY_SPACE; /* EMC */ - - case 0xf8: return EL_EMPTY_SPACE; /* EMC */ - case 0xf9: return EL_EMPTY_SPACE; /* EMC */ - case 0xfa: return EL_EMPTY_SPACE; /* EMC */ - case 0xfb: return EL_EMPTY_SPACE; /* EMC */ - case 0xfc: return EL_EMPTY_SPACE; /* EMC */ - case 0xfd: return EL_EMPTY_SPACE; /* EMC */ - - case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */ - case 0xff: return EL_PLAYER_2; /* EMC: "blank" */ + case 0x1662: /* (green steel) */ + element = EL_STEEL_CHAR_X; + break; - default: - /* should never happen (all 8-bit value cases should be handled) */ - Error(ERR_WARN, "invalid level element %d", element); - return EL_UNKNOWN; - } -} + case 0x1663: /* (green steel) */ + element = EL_STEEL_CHAR_Y; + break; -#define EM_LEVEL_SIZE 2106 -#define EM_LEVEL_XSIZE 64 -#define EM_LEVEL_YSIZE 32 + case 0x1664: /* (green steel) */ + element = EL_STEEL_CHAR_Z; + break; -static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - char *filename = level_file_info->filename; - FILE *file; - unsigned char leveldata[EM_LEVEL_SIZE]; - unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE]; - int nr = level_file_info->nr; - int i, x, y; + case 0x1665: /* (green steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; + case 0x1666: /* (green steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + case 0x1667: /* (green steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; - return; - } + case 0x1668: /* (green steel) */ + element = EL_STEEL_CHAR_0; + break; - for (i = 0; i < EM_LEVEL_SIZE; i++) - leveldata[i] = fgetc(file); + case 0x1669: /* (green steel) */ + element = EL_STEEL_CHAR_1; + break; - fclose(file); + case 0x166a: /* (green steel) */ + element = EL_STEEL_CHAR_2; + break; - /* check if level data is crypted by testing against known starting bytes - of the few existing crypted level files (from Emerald Mine 1 + 2) */ + case 0x166b: /* (green steel) */ + element = EL_STEEL_CHAR_3; + break; - if ((leveldata[0] == 0xf1 || - leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) - { - unsigned char code0 = 0x65; - unsigned char code1 = 0x11; + case 0x166c: /* (green steel) */ + element = EL_STEEL_CHAR_4; + break; - if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ - leveldata[0] = 0xf1; + case 0x166d: /* (green steel) */ + element = EL_STEEL_CHAR_5; + break; - /* decode crypted level data */ + case 0x166e: /* (green steel) */ + element = EL_STEEL_CHAR_6; + break; - for (i = 0; i < EM_LEVEL_SIZE; i++) - { - leveldata[i] ^= code0; - leveldata[i] -= code1; + case 0x166f: /* (green steel) */ + element = EL_STEEL_CHAR_7; + break; - code0 = (code0 + 7) & 0xff; - } - } + case 0x1670: /* (green steel) */ + element = EL_STEEL_CHAR_8; + break; - level->fieldx = EM_LEVEL_XSIZE; - level->fieldy = EM_LEVEL_YSIZE; + case 0x1671: /* (green steel) */ + element = EL_STEEL_CHAR_9; + break; - level->time = header[46] * 10; - level->gems_needed = header[47]; + case 0x1672: /* (green steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; - /* The original Emerald Mine levels have their level number stored - at the second byte of the level file... - Do not trust this information at other level files, e.g. EMC, - but correct it anyway (normally the first row is completely - steel wall, so the correction does not hurt anyway). */ + case 0x1673: /* (green steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; - if (leveldata[1] == nr) - leveldata[1] = leveldata[2]; /* correct level number field */ + case 0x1674: /* (green steel) */ + element = EL_STEEL_CHAR_COLON; + break; - sprintf(level->name, "Level %d", nr); /* set level name */ + case 0x1675: /* (green steel) */ + element = EL_STEEL_CHAR_LESS; + break; - level->score[SC_EMERALD] = header[36]; - level->score[SC_DIAMOND] = header[37]; - level->score[SC_ROBOT] = header[38]; - level->score[SC_SPACESHIP] = header[39]; - level->score[SC_BUG] = header[40]; - level->score[SC_YAMYAM] = header[41]; - level->score[SC_NUT] = header[42]; - level->score[SC_DYNAMITE] = header[43]; - level->score[SC_TIME_BONUS] = header[44]; + case 0x1676: /* (green steel) */ + element = EL_STEEL_CHAR_GREATER; + break; - level->num_yamyam_contents = 4; + case 0x1677: /* (green steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = - map_em_element_yam(header[i * 9 + y * 3 + x]); + case 0x1678: /* (green steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; - level->amoeba_speed = (header[52] * 256 + header[53]) % 256; - level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100; - level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100; - level->amoeba_content = EL_DIAMOND; + case 0x1679: /* (green steel) */ + element = EL_STEEL_CHAR_UP; + break; - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { - int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]); + case 0x167a: /* (green steel) */ + element = EL_STEEL_CHAR_DOWN; + break; - if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed) - new_element = EL_AMOEBA_WET; + case 0x167b: /* (green steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; - level->field[x][y] = new_element; - } + case 0x167c: /* (green steel) */ + element = EL_STEEL_CHAR_PLUS; + break; - x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE; - y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE; - level->field[x][y] = EL_PLAYER_1; + case 0x167d: /* (green steel) */ + element = EL_STEEL_CHAR_MINUS; + break; - x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE; - y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE; - level->field[x][y] = EL_PLAYER_2; -} + case 0x167e: /* (green steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; -#endif + case 0x167f: /* (green steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; -void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) -{ - static int ball_xy[8][2] = - { - { 0, 0 }, - { 1, 0 }, - { 2, 0 }, - { 0, 1 }, - { 2, 1 }, - { 0, 2 }, - { 1, 2 }, - { 2, 2 }, - }; - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - struct PLAYER **ply = level_em->ply; - int i, j, x, y; + case 0x1680: /* (green steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; -#if 0 - printf("::: A\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif + case 0x1681: /* gate (red) */ + element = EL_EM_GATE_1; + break; - lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); - lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + case 0x1682: /* secret gate (red) */ + element = EL_GATE_1_GRAY; + break; - lev->time_seconds = level->time; - lev->required_initial = level->gems_needed; + case 0x1683: /* gate (yellow) */ + element = EL_EM_GATE_2; + break; - lev->emerald_score = level->score[SC_EMERALD]; - lev->diamond_score = level->score[SC_DIAMOND]; - lev->alien_score = level->score[SC_ROBOT]; - lev->tank_score = level->score[SC_SPACESHIP]; - lev->bug_score = level->score[SC_BUG]; - lev->eater_score = level->score[SC_YAMYAM]; - lev->nut_score = level->score[SC_NUT]; - lev->dynamite_score = level->score[SC_DYNAMITE]; - lev->key_score = level->score[SC_KEY]; - lev->exit_score = level->score[SC_TIME_BONUS]; + case 0x1684: /* secret gate (yellow) */ + element = EL_GATE_2_GRAY; + break; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - lev->eater_array[i][y * 3 + x] = - map_element_RND_to_EM(level->yamyam_content[i].e[x][y]); + case 0x1685: /* gate (blue) */ + element = EL_EM_GATE_4; + break; - lev->amoeba_time = level->amoeba_speed; - lev->wonderwall_time_initial = level->time_magic_wall; - lev->wheel_time = level->time_wheel; + case 0x1686: /* secret gate (blue) */ + element = EL_GATE_4_GRAY; + break; - lev->android_move_time = level->android_move_time; - lev->android_clone_time = level->android_clone_time; - lev->ball_random = level->ball_random; - lev->ball_state_initial = level->ball_state_initial; - lev->ball_time = level->ball_time; - lev->num_ball_arrays = level->num_ball_contents; + case 0x1687: /* gate (green) */ + element = EL_EM_GATE_3; + break; - lev->lenses_score = level->lenses_score; - lev->magnify_score = level->magnify_score; - lev->slurp_score = level->slurp_score; + case 0x1688: /* secret gate (green) */ + element = EL_GATE_3_GRAY; + break; - lev->lenses_time = level->lenses_time; - lev->magnify_time = level->magnify_time; + case 0x1689: /* gate (white) */ + element = EL_DC_GATE_WHITE; + break; - lev->wind_direction_initial = - map_direction_RND_to_EM(level->wind_direction_initial); - lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ? - lev->wind_time : 0); + case 0x168a: /* secret gate (white) */ + element = EL_DC_GATE_WHITE_GRAY; + break; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - lev->ball_array[i][j] = - map_element_RND_to_EM(level-> - ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); + case 0x168b: /* secret gate (no key) */ + element = EL_DC_GATE_FAKE_GRAY; + break; -#if 0 - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif + case 0x168c: + element = EL_ROBOT_WHEEL; + break; - map_android_clone_elements_RND_to_EM(level); + case 0x168d: + element = EL_DC_TIMEGATE_SWITCH; + break; -#if 0 - for (i = 0; i < 16; i++) - lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */ -#endif + case 0x168e: + element = EL_ACID_POOL_BOTTOM; + break; - /* first fill the complete playfield with the default border element */ - for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) - for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) - level_em->cave[x][y] = ZBORDER; + case 0x168f: + element = EL_ACID_POOL_TOPLEFT; + break; -#if 1 + case 0x1690: + element = EL_ACID_POOL_TOPRIGHT; + break; -#if 0 -#if 1 - LoadLevel_InitPlayfield(); -#else - lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */ - lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */ - SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */ -#endif -#endif + case 0x1691: + element = EL_ACID_POOL_BOTTOMLEFT; + break; -#if 0 - printf("::: BorderElement == %d\n", BorderElement); -#endif + case 0x1692: + element = EL_ACID_POOL_BOTTOMRIGHT; + break; - if (BorderElement == EL_STEELWALL) - { - for (y = 0; y < lev->height + 2; y++) - for (x = 0; x < lev->width + 2; x++) - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); - } + case 0x1693: + element = EL_STEELWALL; + break; - /* then copy the real level contents from level file into the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - int new_element = map_element_RND_to_EM(level->field[x][y]); - int offset = (BorderElement == EL_STEELWALL ? 1 : 0); - int xx = x + 1 + offset; - int yy = y + 1 + offset; + case 0x1694: + element = EL_STEELWALL_SLIPPERY; + break; - if (level->field[x][y] == EL_AMOEBA_DEAD) - new_element = map_element_RND_to_EM(EL_AMOEBA_WET); + case 0x1695: /* steel wall (not round) */ + element = EL_STEELWALL; + break; - level_em->cave[xx][yy] = new_element; - } + case 0x1696: /* steel wall (left) */ + element = EL_DC_STEELWALL_1_LEFT; + break; -#else + case 0x1697: /* steel wall (bottom) */ + element = EL_DC_STEELWALL_1_BOTTOM; + break; - /* then copy the real level contents from level file into the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - int new_element = map_element_RND_to_EM(level->field[x][y]); + case 0x1698: /* steel wall (right) */ + element = EL_DC_STEELWALL_1_RIGHT; + break; - if (level->field[x][y] == EL_AMOEBA_DEAD) - new_element = map_element_RND_to_EM(EL_AMOEBA_WET); + case 0x1699: /* steel wall (top) */ + element = EL_DC_STEELWALL_1_TOP; + break; - level_em->cave[x + 1][y + 1] = new_element; - } + case 0x169a: /* steel wall (left/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT; + break; -#endif + case 0x169b: /* steel wall (right/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT; + break; -#if 1 + case 0x169c: /* steel wall (right/top) */ + element = EL_DC_STEELWALL_1_TOPRIGHT; + break; - for (i = 0; i < MAX_PLAYERS; i++) - { - ply[i]->x_initial = 0; - ply[i]->y_initial = 0; - } + case 0x169d: /* steel wall (left/top) */ + element = EL_DC_STEELWALL_1_TOPLEFT; + break; -#else + case 0x169e: /* steel wall (right/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; + break; - ply1->x_initial = 0; - ply1->y_initial = 0; + case 0x169f: /* steel wall (left/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; + break; - ply2->x_initial = 0; - ply2->y_initial = 0; + case 0x16a0: /* steel wall (right/top small) */ + element = EL_DC_STEELWALL_1_TOPRIGHT_2; + break; -#endif + case 0x16a1: /* steel wall (left/top small) */ + element = EL_DC_STEELWALL_1_TOPLEFT_2; + break; - /* initialize player positions and delete players from the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { + case 0x16a2: /* steel wall (left/right) */ + element = EL_DC_STEELWALL_1_VERTICAL; + break; -#if 1 - if (ELEM_IS_PLAYER(level->field[x][y])) - { - int player_nr = GET_PLAYER_NR(level->field[x][y]); - int offset = (BorderElement == EL_STEELWALL ? 1 : 0); - int xx = x + 1 + offset; - int yy = y + 1 + offset; + case 0x16a3: /* steel wall (top/bottom) */ + element = EL_DC_STEELWALL_1_HORIZONTAL; + break; - ply[player_nr]->x_initial = xx; - ply[player_nr]->y_initial = yy; + case 0x16a4: /* steel wall 2 (left end) */ + element = EL_DC_STEELWALL_2_LEFT; + break; - level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); - } + case 0x16a5: /* steel wall 2 (right end) */ + element = EL_DC_STEELWALL_2_RIGHT; + break; -#else + case 0x16a6: /* steel wall 2 (top end) */ + element = EL_DC_STEELWALL_2_TOP; + break; -#if 1 - /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */ - if (ELEM_IS_PLAYER(level->field[x][y])) - { - ply1->x_initial = x + 1; - ply1->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } -#else - /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */ - if (level->field[x][y] == EL_PLAYER_1) - { - ply1->x_initial = x + 1; - ply1->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } - else if (level->field[x][y] == EL_PLAYER_2) - { - ply2->x_initial = x + 1; - ply2->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } -#endif + case 0x16a7: /* steel wall 2 (bottom end) */ + element = EL_DC_STEELWALL_2_BOTTOM; + break; -#endif + case 0x16a8: /* steel wall 2 (left/right) */ + element = EL_DC_STEELWALL_2_HORIZONTAL; + break; - } + case 0x16a9: /* steel wall 2 (up/down) */ + element = EL_DC_STEELWALL_2_VERTICAL; + break; - if (BorderElement == EL_STEELWALL) - { -#if 1 - lev->width += 2; - lev->height += 2; -#endif - } -} + case 0x16aa: /* steel wall 2 (mid) */ + element = EL_DC_STEELWALL_2_MIDDLE; + break; -void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) -{ - static int ball_xy[8][2] = - { - { 0, 0 }, - { 1, 0 }, - { 2, 0 }, - { 0, 1 }, - { 2, 1 }, - { 0, 2 }, - { 1, 2 }, - { 2, 2 }, - }; - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - struct PLAYER **ply = level_em->ply; - int i, j, x, y; + case 0x16ab: + element = EL_SIGN_EXCLAMATION; + break; - level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); - level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); + case 0x16ac: + element = EL_SIGN_RADIOACTIVITY; + break; - level->time = lev->time_seconds; - level->gems_needed = lev->required_initial; + case 0x16ad: + element = EL_SIGN_STOP; + break; - sprintf(level->name, "Level %d", level->file_info.nr); + case 0x16ae: + element = EL_SIGN_WHEELCHAIR; + break; - level->score[SC_EMERALD] = lev->emerald_score; - level->score[SC_DIAMOND] = lev->diamond_score; - level->score[SC_ROBOT] = lev->alien_score; - level->score[SC_SPACESHIP] = lev->tank_score; - level->score[SC_BUG] = lev->bug_score; - level->score[SC_YAMYAM] = lev->eater_score; - level->score[SC_NUT] = lev->nut_score; - level->score[SC_DYNAMITE] = lev->dynamite_score; - level->score[SC_KEY] = lev->key_score; - level->score[SC_TIME_BONUS] = lev->exit_score; + case 0x16af: + element = EL_SIGN_PARKING; + break; - level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; + case 0x16b0: + element = EL_SIGN_NO_ENTRY; + break; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = - map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + case 0x16b1: + element = EL_SIGN_HEART; + break; - level->amoeba_speed = lev->amoeba_time; - level->time_magic_wall = lev->wonderwall_time_initial; - level->time_wheel = lev->wheel_time; + case 0x16b2: + element = EL_SIGN_GIVE_WAY; + break; - level->android_move_time = lev->android_move_time; - level->android_clone_time = lev->android_clone_time; - level->ball_random = lev->ball_random; - level->ball_state_initial = lev->ball_state_initial; - level->ball_time = lev->ball_time; - level->num_ball_contents = lev->num_ball_arrays; + case 0x16b3: + element = EL_SIGN_ENTRY_FORBIDDEN; + break; - level->lenses_score = lev->lenses_score; - level->magnify_score = lev->magnify_score; - level->slurp_score = lev->slurp_score; + case 0x16b4: + element = EL_SIGN_EMERGENCY_EXIT; + break; - level->lenses_time = lev->lenses_time; - level->magnify_time = lev->magnify_time; + case 0x16b5: + element = EL_SIGN_YIN_YANG; + break; - level->wind_direction_initial = - map_direction_EM_to_RND(lev->wind_direction_initial); + case 0x16b6: + element = EL_WALL_EMERALD; + break; -#if 0 - printf("::: foo\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif + case 0x16b7: + element = EL_WALL_DIAMOND; + break; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = - map_element_EM_to_RND(lev->ball_array[i][j]); + case 0x16b8: + element = EL_WALL_PEARL; + break; -#if 0 - printf("::: bar\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif + case 0x16b9: + element = EL_WALL_CRYSTAL; + break; - map_android_clone_elements_EM_to_RND(level); + case 0x16ba: + element = EL_INVISIBLE_WALL; + break; -#if 0 - for (i = 0; i < 16; i++) - level->android_array[i] = FALSE; /* !!! YET TO COME !!! */ -#endif + case 0x16bb: + element = EL_INVISIBLE_STEELWALL; + break; - /* convert the playfield (some elements need special treatment) */ - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { - int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + /* 0x16bc - 0x16cb: */ + /* EL_INVISIBLE_SAND */ - if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) - new_element = EL_AMOEBA_DEAD; + case 0x16cc: + element = EL_LIGHT_SWITCH; + break; - level->field[x][y] = new_element; + case 0x16cd: + element = EL_ENVELOPE_1; + break; + + default: + if (element >= 0x0117 && element <= 0x036e) /* (?) */ + element = EL_DIAMOND; + else if (element >= 0x042d && element <= 0x0684) /* (?) */ + element = EL_EMERALD; + else if (element >= 0x157c && element <= 0x158b) + element = EL_SAND; + else if (element >= 0x1590 && element <= 0x159f) + element = EL_DC_LANDMINE; + else if (element >= 0x16bc && element <= 0x16cb) + element = EL_INVISIBLE_SAND; + else + { + Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element); + element = EL_UNKNOWN; + } + break; } -#if 0 - printf("::: bar 0\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif + return getMappedElement(element); +} -#if 1 +static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, + int nr) +{ + byte header[DC_LEVEL_HEADER_SIZE]; + int envelope_size; + int envelope_header_pos = 62; + int envelope_content_pos = 94; + int level_name_pos = 251; + int level_author_pos = 292; + int envelope_header_len; + int envelope_content_len; + int level_name_len; + int level_author_len; + int fieldx, fieldy; + int num_yamyam_contents; + int i, x, y; - for (i = 0; i < MAX_PLAYERS; i++) - { - /* in case of all players set to the same field, use the first player */ - int nr = MAX_PLAYERS - i - 1; - int jx = ply[nr]->x_initial - 1; - int jy = ply[nr]->y_initial - 1; + getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ -#if 0 - printf("::: player %d: %d, %d\n", nr, jx, jy); -#endif + for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) + { + unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); - if (jx != -1 && jy != -1) - level->field[jx][jy] = EL_PLAYER_1 + nr; + header[i * 2 + 0] = header_word >> 8; + header[i * 2 + 1] = header_word & 0xff; } -#else + /* read some values from level header to check level decoding integrity */ + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + num_yamyam_contents = header[60] | (header[61] << 8); - /* in case of both players set to the same field, use the first player */ - level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; - level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; + /* do some simple sanity checks to ensure that level was correctly decoded */ + if (fieldx < 1 || fieldx > 256 || + fieldy < 1 || fieldy > 256 || + num_yamyam_contents < 1 || num_yamyam_contents > 8) + { + level->no_valid_file = TRUE; -#endif + Error(ERR_WARN, "cannot decode level from stream -- using empty level"); -#if 0 - printf("::: native Emerald Mine file version: %d\n", level_em->file_version); -#endif + return; + } -#if 0 - printf("::: bar 2\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif -} + /* maximum envelope header size is 31 bytes */ + envelope_header_len = header[envelope_header_pos]; + /* maximum envelope content size is 110 (156?) bytes */ + envelope_content_len = header[envelope_content_pos]; -static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - if (!LoadNativeLevel_EM(level_file_info->filename)) - level->no_valid_file = TRUE; -} + /* maximum level title size is 40 bytes */ + level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); + /* maximum level author size is 30 (51?) bytes */ + level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); -void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) -{ - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_RND_to_EM(level); -} + envelope_size = 0; -void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) -{ + for (i = 0; i < envelope_header_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_header_pos + 1 + i]; -#if 0 + if (envelope_header_len > 0 && envelope_content_len > 0) { - static int ball_xy[8][2] = - { - { 0, 0 }, - { 1, 0 }, - { 2, 0 }, - { 0, 1 }, - { 2, 1 }, - { 0, 2 }, - { 1, 2 }, - { 2, 2 }, - }; - int i, j; - - printf("::: A6\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; } -#endif - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_EM_to_RND(level); -} + for (i = 0; i < envelope_content_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_content_pos + 1 + i]; + level->envelope[0].text[envelope_size] = '\0'; -/* ------------------------------------------------------------------------- */ -/* functions for loading SP level */ -/* ------------------------------------------------------------------------- */ + level->envelope[0].xsize = MAX_ENVELOPE_XSIZE; + level->envelope[0].ysize = 10; + level->envelope[0].autowrap = TRUE; + level->envelope[0].centered = TRUE; -#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111 -#define SP_LEVEL_SIZE 1536 -#define SP_LEVEL_XSIZE 60 -#define SP_LEVEL_YSIZE 24 -#define SP_LEVEL_NAME_LEN 23 + for (i = 0; i < level_name_len; i++) + level->name[i] = header[level_name_pos + 1 + i]; + level->name[level_name_len] = '\0'; -static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, - int nr) -{ - int num_special_ports; - int i, x, y; + for (i = 0; i < level_author_len; i++) + level->author[i] = header[level_author_pos + 1 + i]; + level->author[level_author_len] = '\0'; - /* for details of the Supaplex level format, see Herman Perk's Supaplex - documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + num_yamyam_contents = header[60] | (header[61] << 8); + level->num_yamyam_contents = + MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); - /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (i = 0; i < num_yamyam_contents; i++) { - for (x = 0; x < SP_LEVEL_XSIZE; x++) + for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) { - int element_old = fgetc(file); - int element_new; - - if (element_old <= 0x27) - element_new = getMappedElement(EL_SP_START + element_old); - else if (element_old == 0x28) - element_new = EL_INVISIBLE_WALL; - else - { - Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y); - Error(ERR_WARN, "invalid level element %d", element_old); + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); - element_new = EL_UNKNOWN; - } - - level->field[x][y] = element_new; + if (i < MAX_ELEMENT_CONTENTS) + level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); } } - ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); - /* initial gravity: 1 == "on", anything else (0) == "off" */ - level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE); + for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); - ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) + level->field[x][y] = getMappedElement_DC(element_dc); + } - /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ - for (i = 0; i < SP_LEVEL_NAME_LEN; i++) - level->name[i] = fgetc(file); - level->name[SP_LEVEL_NAME_LEN] = '\0'; + x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_1; - /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_2; - /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number - (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ - level->gems_needed = fgetc(file); + level->gems_needed = header[18] | (header[19] << 8); + + level->score[SC_EMERALD] = header[20] | (header[21] << 8); + level->score[SC_DIAMOND] = header[22] | (header[23] << 8); + level->score[SC_PEARL] = header[24] | (header[25] << 8); + level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); + level->score[SC_NUT] = header[28] | (header[29] << 8); + level->score[SC_ROBOT] = header[30] | (header[31] << 8); + level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); + level->score[SC_BUG] = header[34] | (header[35] << 8); + level->score[SC_YAMYAM] = header[36] | (header[37] << 8); + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + + level->time = header[44] | (header[45] << 8); + + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); + + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; +} - /* number of special ("gravity") port entries below (maximum 10 allowed) */ - num_special_ports = fgetc(file); +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + char *filename = level_file_info->filename; + File *file; + int num_magic_bytes = 8; + char magic_bytes[num_magic_bytes + 1]; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; - /* database of properties of up to 10 special ports (6 bytes per port) */ - for (i = 0; i < 10; i++) + if (!(file = openFile(filename, MODE_READ))) { - int port_location, port_x, port_y, port_element; - int gravity; + level->no_valid_file = TRUE; - /* high and low byte of the location of a special port; if (x, y) are the - coordinates of a port in the field and (0, 0) is the top-left corner, - the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice - of what may be expected: Supaplex works with a game field in memory - which is 2 bytes per tile) */ - port_location = getFile16BitBE(file); + if (!level_info_only) + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ - gravity = fgetc(file); + return; + } - /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + // fseek(file, 0x0000, SEEK_SET); - /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + if (level_file_info->packed) + { + /* read "magic bytes" from start of file */ + if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL) + magic_bytes[0] = '\0'; - ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + /* check "magic bytes" for correct file format */ + if (!strPrefix(magic_bytes, "DC2")) + { + level->no_valid_file = TRUE; - if (i >= num_special_ports) - continue; + Error(ERR_WARN, "unknown DC level file '%s' -- using empty level", + filename); - port_x = (port_location / 2) % SP_LEVEL_XSIZE; - port_y = (port_location / 2) / SP_LEVEL_XSIZE; + return; + } - if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || - port_y < 0 || port_y >= SP_LEVEL_YSIZE) + if (strPrefix(magic_bytes, "DC2Win95") || + strPrefix(magic_bytes, "DC2Win98")) { - Error(ERR_WARN, "special port position (%d, %d) out of bounds", - port_x, port_y); + int position_first_level = 0x00fa; + int extra_bytes = 4; + int skip_bytes; - continue; - } + /* advance file stream to first level inside the level package */ + skip_bytes = position_first_level - num_magic_bytes - extra_bytes; - port_element = level->field[port_x][port_y]; + /* each block of level data is followed by block of non-level data */ + num_levels_to_skip *= 2; - if (port_element < EL_SP_GRAVITY_PORT_RIGHT || - port_element > EL_SP_GRAVITY_PORT_UP) - { - Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */ + while (num_levels_to_skip >= 0) + { + /* advance file stream to next level inside the level package */ + if (seekFile(file, skip_bytes, SEEK_CUR) != 0) + { + level->no_valid_file = TRUE; - continue; + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", + filename); + + return; + } + + /* skip apparently unused extra bytes following each level */ + ReadUnusedBytesFromFile(file, extra_bytes); + + /* read size of next level in level package */ + skip_bytes = getFile32BitLE(file); + + num_levels_to_skip--; + } } + else + { + level->no_valid_file = TRUE; - /* change previous (wrong) gravity inverting special port to either - gravity enabling special port or gravity disabling special port */ - level->field[port_x][port_y] += - (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : - EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level", + filename); + + return; + } } - ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + LoadLevelFromFileStream_DC(file, level, level_file_info->nr); - /* change special gravity ports without database entries to normal ports */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && - level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) - level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + closeFile(file); +} - /* auto-determine number of infotrons if it was stored as "0" -- see above */ - if (level->gems_needed == 0) - { - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - if (level->field[x][y] == EL_SP_INFOTRON) - level->gems_needed++; - level->gems_needed &= 0xff; /* only use low byte -- see above */ +/* ------------------------------------------------------------------------- */ +/* functions for loading SB level */ +/* ------------------------------------------------------------------------- */ + +int getMappedElement_SB(int element_ascii, boolean use_ces) +{ + static struct + { + int ascii; + int sb; + int ce; } + sb_element_mapping[] = + { + { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */ + { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */ + { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */ + { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */ + { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */ + { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */ + { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */ + { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */ - level->fieldx = SP_LEVEL_XSIZE; - level->fieldy = SP_LEVEL_YSIZE; + { 0, -1, -1 }, + }; - level->time = 0; /* no time limit */ - level->amoeba_speed = 0; - level->time_magic_wall = 0; - level->time_wheel = 0; - level->amoeba_content = EL_EMPTY; + int i; -#if 1 - /* original Supaplex does not use score values -- use default values */ -#else - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 0; /* !!! CORRECT THIS !!! */ -#endif + for (i = 0; sb_element_mapping[i].ascii != 0; i++) + if (element_ascii == sb_element_mapping[i].ascii) + return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb); - /* there are no yamyams in supaplex levels */ - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = EL_EMPTY; + return EL_UNDEFINED; } -static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) { char *filename = level_file_info->filename; - FILE *file; - int nr = level_file_info->nr - leveldir_current->first_level; - int i, l, x, y; - char name_first, name_last; - struct LevelInfo multipart_level; - int multipart_xpos, multipart_ypos; - boolean is_multipart_level; - boolean is_first_part; - boolean reading_multipart_level = FALSE; - boolean use_empty_level = FALSE; - - if (!(file = fopen(filename, MODE_READ))) + char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN]; + char last_comment[MAX_LINE_LEN]; + char level_name[MAX_LINE_LEN]; + char *line_ptr; + File *file; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + boolean read_continued_line = FALSE; + boolean reading_playfield = FALSE; + boolean got_valid_playfield_line = FALSE; + boolean invalid_playfield_char = FALSE; + boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); + int file_level_nr = 0; + int line_nr = 0; + int x = 0, y = 0; /* initialized to make compilers happy */ + + last_comment[0] = '\0'; + level_name[0] = '\0'; + + if (!(file = openFile(filename, MODE_READ))) { level->no_valid_file = TRUE; - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + if (!level_info_only) + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); return; } - /* position file stream to the requested level inside the level package */ - if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) + while (!checkEndOfFile(file)) { - level->no_valid_file = TRUE; + /* level successfully read, but next level may follow here */ + if (!got_valid_playfield_line && reading_playfield) + { + /* read playfield from single level file -- skip remaining file */ + if (!level_file_info->packed) + break; - Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename); + if (file_level_nr >= num_levels_to_skip) + break; - return; - } + file_level_nr++; - /* there exist Supaplex level package files with multi-part levels which - can be detected as follows: instead of leading and trailing dashes ('-') - to pad the level name, they have leading and trailing numbers which are - the x and y coordinations of the current part of the multi-part level; - if there are '?' characters instead of numbers on the left or right side - of the level name, the multi-part level consists of only horizontal or - vertical parts */ + last_comment[0] = '\0'; + level_name[0] = '\0'; - for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++) - { - LoadLevelFromFileStream_SP(file, level, l); + reading_playfield = FALSE; + } + + got_valid_playfield_line = FALSE; - /* check if this level is a part of a bigger multi-part level */ + /* read next line of input file */ + if (!getStringFromFile(file, line, MAX_LINE_LEN)) + break; - name_first = level->name[0]; - name_last = level->name[SP_LEVEL_NAME_LEN - 1]; + /* check if line was completely read and is terminated by line break */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') + line_nr++; - is_multipart_level = - ((name_first == '?' || (name_first >= '0' && name_first <= '9')) && - (name_last == '?' || (name_last >= '0' && name_last <= '9'))); + /* cut trailing line break (this can be newline and/or carriage return) */ + for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) + if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') + *line_ptr = '\0'; - is_first_part = - ((name_first == '?' || name_first == '1') && - (name_last == '?' || name_last == '1')); + /* copy raw input line for later use (mainly debugging output) */ + strcpy(line_raw, line); - /* correct leading multipart level meta information in level name */ - for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++) - level->name[i] = '-'; + if (read_continued_line) + { + /* append new line to existing line, if there is enough space */ + if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN) + strcat(previous_line, line_ptr); - /* correct trailing multipart level meta information in level name */ - for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--) - level->name[i] = '-'; + strcpy(line, previous_line); /* copy storage buffer to line */ - /* ---------- check for normal single level ---------- */ + read_continued_line = FALSE; + } - if (!reading_multipart_level && !is_multipart_level) + /* if the last character is '\', continue at next line */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\\') { - /* the current level is simply a normal single-part level, and we are - not reading a multi-part level yet, so return the level as it is */ + line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */ + strcpy(previous_line, line); /* copy line to storage buffer */ - break; + read_continued_line = TRUE; + + continue; } - /* ---------- check for empty level (unused multi-part) ---------- */ + /* skip empty lines */ + if (line[0] == '\0') + continue; - if (!reading_multipart_level && is_multipart_level && !is_first_part) + /* extract comment text from comment line */ + if (line[0] == ';') { - /* this is a part of a multi-part level, but not the first part - (and we are not already reading parts of a multi-part level); - in this case, use an empty level instead of the single part */ + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';') + break; - use_empty_level = TRUE; + strcpy(last_comment, line_ptr); - break; + continue; + } + + /* extract level title text from line containing level title */ + if (line[0] == '\'') + { + strcpy(level_name, &line[1]); + + if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'') + level_name[strlen(level_name) - 1] = '\0'; + + continue; } - /* ---------- check for finished multi-part level ---------- */ + /* skip lines containing only spaces (or empty lines) */ + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ') + break; + if (*line_ptr == '\0') + continue; + + /* at this point, we have found a line containing part of a playfield */ + + got_valid_playfield_line = TRUE; - if (reading_multipart_level && - (!is_multipart_level || - !strEqual(level->name, multipart_level.name))) + if (!reading_playfield) { - /* we are already reading parts of a multi-part level, but this level is - either not a multi-part level, or a part of a different multi-part - level; in both cases, the multi-part level seems to be complete */ + reading_playfield = TRUE; + invalid_playfield_char = FALSE; - break; + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces); + + level->fieldx = 0; + level->fieldy = 0; + + /* start with topmost tile row */ + y = 0; + } + + /* skip playfield line if larger row than allowed */ + if (y >= MAX_LEV_FIELDY) + continue; + + /* start with leftmost tile column */ + x = 0; + + /* read playfield elements from line */ + for (line_ptr = line; *line_ptr; line_ptr++) + { + int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces); + + /* stop parsing playfield line if larger column than allowed */ + if (x >= MAX_LEV_FIELDX) + break; + + if (mapped_sb_element == EL_UNDEFINED) + { + invalid_playfield_char = TRUE; + + break; + } + + level->field[x][y] = mapped_sb_element; + + /* continue with next tile column */ + x++; + + level->fieldx = MAX(x, level->fieldx); } - /* ---------- here we have one part of a multi-part level ---------- */ + if (invalid_playfield_char) + { + /* if first playfield line, treat invalid lines as comment lines */ + if (y == 0) + reading_playfield = FALSE; + + continue; + } + + /* continue with next tile row */ + y++; + } + + closeFile(file); + + level->fieldy = y; + + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY); + + if (!reading_playfield) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } - reading_multipart_level = TRUE; + if (*level_name != '\0') + { + strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + } + else if (*last_comment != '\0') + { + strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + } + else + { + sprintf(level->name, "--> Level %d <--", level_file_info->nr); + } - if (is_first_part) /* start with first part of new multi-part level */ - { - /* copy level info structure from first part */ - multipart_level = *level; + /* set all empty fields beyond the border walls to invisible steel wall */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces)) + FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces), + level->field, level->fieldx, level->fieldy); + } - /* clear playfield of new multi-part level */ - for (y = 0; y < MAX_LEV_FIELDY; y++) - for (x = 0; x < MAX_LEV_FIELDX; x++) - multipart_level.field[x][y] = EL_EMPTY; - } + /* set special level settings for Sokoban levels */ - if (name_first == '?') - name_first = '1'; - if (name_last == '?') - name_last = '1'; + level->time = 0; + level->use_step_counter = TRUE; - multipart_xpos = (int)(name_first - '0'); - multipart_ypos = (int)(name_last - '0'); + if (load_xsb_to_ces) + { + /* special global settings can now be set in level template */ -#if 0 - printf("----------> part (%d/%d) of multi-part level '%s'\n", - multipart_xpos, multipart_ypos, multipart_level.name); -#endif + level->use_custom_template = TRUE; + } +} - if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX || - multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY) - { - Error(ERR_WARN, "multi-part level is too big -- ignoring part of it"); - break; - } +/* ------------------------------------------------------------------------- */ +/* functions for handling native levels */ +/* ------------------------------------------------------------------------- */ - multipart_level.fieldx = MAX(multipart_level.fieldx, - multipart_xpos * SP_LEVEL_XSIZE); - multipart_level.fieldy = MAX(multipart_level.fieldy, - multipart_ypos * SP_LEVEL_YSIZE); +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only)) + level->no_valid_file = TRUE; +} - /* copy level part at the right position of multi-part level */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - { - for (x = 0; x < SP_LEVEL_XSIZE; x++) - { - int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE; - int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE; +static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + int pos = 0; - multipart_level.field[start_x + x][start_y + y] = level->field[x][y]; - } - } - } + /* determine position of requested level inside level package */ + if (level_file_info->packed) + pos = level_file_info->nr - leveldir_current->first_level; - fclose(file); + if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only)) + level->no_valid_file = TRUE; +} - if (use_empty_level) - { - setLevelInfoToDefaults(level); +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + CopyNativeLevel_RND_to_SP(level); +} - level->fieldx = SP_LEVEL_XSIZE; - level->fieldy = SP_LEVEL_YSIZE; +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + CopyNativeLevel_SP_to_RND(level); +} - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - level->field[x][y] = EL_EMPTY; +void SaveNativeLevel(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + { + char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp"); + char *filename = getLevelFilenameFromBasename(basename); - strcpy(level->name, "-------- EMPTY --------"); + CopyNativeLevel_RND_to_SP(level); + CopyNativeTape_RND_to_SP(level); - Error(ERR_WARN, "single part of multi-part level -- using empty level"); + SaveNativeLevel_SP(filename); } - - if (reading_multipart_level) - *level = multipart_level; } + /* ------------------------------------------------------------------------- */ /* functions for loading generic level */ /* ------------------------------------------------------------------------- */ -void LoadLevelFromFileInfo(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +static void LoadLevelFromFileInfo(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) { /* always start with reliable default values */ - setLevelInfoToDefaults(level); + setLevelInfoToDefaults(level, level_info_only, TRUE); switch (level_file_info->type) { case LEVEL_FILE_TYPE_RND: - LoadLevelFromFileInfo_RND(level, level_file_info); + LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only); break; case LEVEL_FILE_TYPE_EM: - LoadLevelFromFileInfo_EM(level, level_file_info); + LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only); level->game_engine_type = GAME_ENGINE_TYPE_EM; break; case LEVEL_FILE_TYPE_SP: - LoadLevelFromFileInfo_SP(level, level_file_info); + LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only); + level->game_engine_type = GAME_ENGINE_TYPE_SP; + break; + + case LEVEL_FILE_TYPE_DC: + LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only); + break; + + case LEVEL_FILE_TYPE_SB: + LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only); break; default: - LoadLevelFromFileInfo_RND(level, level_file_info); + LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only); break; } /* if level file is invalid, restore level structure to default values */ if (level->no_valid_file) - setLevelInfoToDefaults(level); + setLevelInfoToDefaults(level, level_info_only, FALSE); if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; -#if 1 if (level_file_info->type != LEVEL_FILE_TYPE_RND) CopyNativeLevel_Native_to_RND(level); -#else - if (level_file_info->type == LEVEL_FILE_TYPE_RND) - CopyNativeLevel_RND_to_Native(level); - else - CopyNativeLevel_Native_to_RND(level); -#endif } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -3232,26 +5971,22 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ level_file_info.filename = filename; - LoadLevelFromFileInfo(level, &level_file_info); + LoadLevelFromFileInfo(level, &level_file_info, FALSE); } static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) { + int i, j; + if (leveldir_current == NULL) /* only when dumping level */ return; /* all engine modifications also valid for levels which use latest engine */ -#if 1 if (level->game_version < VERSION_IDENT(3,2,0,5)) { /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ level->score[SC_TIME_BONUS] /= 10; } -#endif - -#if 0 - leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ -#endif if (leveldir_current->latest_engine) { @@ -3294,7 +6029,8 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* player was faster than enemies in 1.0.0 and before */ if (level->file_version == FILE_VERSION_1_0) - level->initial_player_stepsize = STEPSIZE_FAST; + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_stepsize[i] = STEPSIZE_FAST; /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ if (level->game_version == VERSION_IDENT(2,0,1,0)) @@ -3314,11 +6050,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* extra time score was same value as time left score before 3.2.0-5 */ level->extra_time_score = level->score[SC_TIME_BONUS]; - -#if 0 - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; -#endif } if (level->game_version < VERSION_IDENT(3,2,0,7)) @@ -3331,8 +6062,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* trigger settings did not exist before 3.1.0; set to default "any" */ if (level->game_version < VERSION_IDENT(3,1,0,0)) { - int i, j; - /* correct "can move into acid" settings (all zero in old levels) */ level->can_move_into_acid_bits = 0; /* nothing can move into acid */ @@ -3362,6 +6091,60 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) } } } + + /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ + { + int element = EL_CUSTOM_256; + struct ElementInfo *ei = &element_info[element]; + struct ElementChangeInfo *change = &ei->change_page[0]; + + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour + when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did + not replace walkable elements, but instead just placed the player on it, + without placing the Sokoban field under the player). Unfortunately, this + breaks "Snake Bite" style levels when the snake is halfway through a door + that just closes (the snake head is still alive and can be moved in this + case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the + player (without Sokoban element) which then gets killed as designed). */ + + if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || + strncmp(ei->description, "pause b4 death", 14) == 0) && + change->target_element == EL_SOKOBAN_FIELD_PLAYER) + change->target_element = EL_PLAYER_1; + } + + /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */ + if (level->game_version < VERSION_IDENT(3,2,5,0)) + { + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that + corrects the behaviour when a custom element changes to another custom + element with a higher element number that has change actions defined. + Normally, only one change per frame is allowed for custom elements. + Therefore, it is checked if a custom element already changed in the + current frame; if it did, subsequent changes are suppressed. + Unfortunately, this is only checked for element changes, but not for + change actions, which are still executed. As the function above loops + through all custom elements from lower to higher, an element change + resulting in a lower CE number won't be checked again, while a target + element with a higher number will also be checked, and potential change + actions will get executed for this CE, too (which is wrong), while + further changes are ignored (which is correct). As this bugfix breaks + Zelda II (and introduces graphical bugs to Zelda I, and also breaks a + few other levels like Alan Bond's "FMV"), allow the previous, incorrect + behaviour for existing levels and tapes that make use of this bug */ + + level->use_action_after_change_bug = TRUE; + } + + /* not centering level after relocating player was default only in 3.2.3 */ + if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */ + level->shifted_relocation = TRUE; + + /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */ + if (level->game_version < VERSION_IDENT(3,2,6,0)) + level->em_explodes_by_fire = TRUE; } static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) @@ -3423,20 +6206,9 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) if (ei->access_direction == MV_NO_DIRECTION) ei->access_direction = MV_ALL_DIRECTIONS; - -#if 0 - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; - - if (change->trigger_side == CH_SIDE_NONE) - change->trigger_side = CH_SIDE_ANY; - } -#endif } } -#if 1 /* correct custom element values (fix invalid values for all versions) */ if (1) { @@ -3457,7 +6229,6 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } } -#endif /* initialize "can_explode" field for old levels which did not store this */ /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ @@ -3504,6 +6275,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) /* initialize element properties for level editor etc. */ InitElementPropertiesEngine(level->game_version); + InitElementPropertiesAfterLoading(level->game_version); + InitElementPropertiesGfxElement(); } static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) @@ -3516,6 +6289,12 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) level->field[x][y] = getMappedElementByVersion(level->field[x][y], level->game_version); + /* clear unused playfield data (nicer if level gets resized in editor) */ + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + if (x >= level->fieldx || y >= level->fieldy) + level->field[x][y] = EL_EMPTY; + /* copy elements to runtime playfield array */ for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) @@ -3526,22 +6305,18 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) lev_fieldy = level->fieldy; /* determine border element for this level */ - SetBorderElement(); + if (level->file_info.type == LEVEL_FILE_TYPE_DC) + BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */ + else + SetBorderElement(); } static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) { struct LevelFileInfo *level_file_info = &level->file_info; -#if 1 - if (level_file_info->type == LEVEL_FILE_TYPE_RND) - CopyNativeLevel_RND_to_Native(level); -#else if (level_file_info->type == LEVEL_FILE_TYPE_RND) CopyNativeLevel_RND_to_Native(level); - else - CopyNativeLevel_Native_to_RND(level); -#endif } void LoadLevelTemplate(int nr) @@ -3551,7 +6326,7 @@ void LoadLevelTemplate(int nr) setLevelFileInfo(&level_template.file_info, nr); filename = level_template.file_info.filename; - LoadLevelFromFileInfo(&level_template, &level_template.file_info); + LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE); LoadLevel_InitVersion(&level_template, filename); LoadLevel_InitElements(&level_template, filename); @@ -3566,7 +6341,7 @@ void LoadLevel(int nr) setLevelFileInfo(&level.file_info, nr); filename = level.file_info.filename; - LoadLevelFromFileInfo(&level, &level.file_info); + LoadLevelFromFileInfo(&level, &level.file_info, FALSE); if (level.use_custom_template) LoadLevelTemplate(-1); @@ -3578,12 +6353,35 @@ void LoadLevel(int nr) LoadLevel_InitNativeEngines(&level, filename); } -static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) +void LoadLevelInfoOnly(int nr) +{ + setLevelFileInfo(&level.file_info, nr); + + LoadLevelFromFileInfo(&level, &level.file_info, TRUE); +} + +static int SaveLevel_VERS(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + + chunk_size += putFileVersion(file, level->file_version); + chunk_size += putFileVersion(file, level->game_version); + + return chunk_size; +} + +static int SaveLevel_DATE(FILE *file, struct LevelInfo *level) { - putFileVersion(file, level->file_version); - putFileVersion(file, level->game_version); + int chunk_size = 0; + + chunk_size += putFile16BitBE(file, level->creation_date.year); + chunk_size += putFile8Bit(file, level->creation_date.month); + chunk_size += putFile8Bit(file, level->creation_date.day); + + return chunk_size; } +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) { int i, x, y; @@ -3631,30 +6429,62 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) putFile8Bit(file, level->game_engine_type); - WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); + WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED); +} +#endif + +static int SaveLevel_NAME(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int i; + + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + chunk_size += putFile8Bit(file, level->name[i]); + + return chunk_size; } -static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) +static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level) { + int chunk_size = 0; int i; for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - putFile8Bit(file, level->author[i]); + chunk_size += putFile8Bit(file, level->author[i]); + + return chunk_size; } -static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) +#if ENABLE_HISTORIC_CHUNKS +static int SaveLevel_BODY(FILE *file, struct LevelInfo *level) { + int chunk_size = 0; int x, y; for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) if (level->encoding_16bit_field) - putFile16BitBE(file, level->field[x][y]); + chunk_size += putFile16BitBE(file, level->field[x][y]); else - putFile8Bit(file, level->field[x][y]); + chunk_size += putFile8Bit(file, level->field[x][y]); + + return chunk_size; } +#endif -#if 0 +static int SaveLevel_BODY(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int x, y; + + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + chunk_size += putFile16BitBE(file, level->field[x][y]); + + return chunk_size; +} + +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) { int i, x, y; @@ -3674,6 +6504,7 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) } #endif +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) { int i, x, y; @@ -3724,25 +6555,32 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) for (x = 0; x < 3; x++) putFile16BitBE(file, content_array[i][x][y]); } +#endif -static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element) +#if ENABLE_HISTORIC_CHUNKS +static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element) { - int i; int envelope_nr = element - EL_ENVELOPE_1; int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1; + int chunk_size = 0; + int i; - putFile16BitBE(file, element); - putFile16BitBE(file, envelope_len); - putFile8Bit(file, level->envelope_xsize[envelope_nr]); - putFile8Bit(file, level->envelope_ysize[envelope_nr]); + chunk_size += putFile16BitBE(file, element); + chunk_size += putFile16BitBE(file, envelope_len); + chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]); + chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]); WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED); + chunk_size += LEVEL_CHUNK_CNT3_UNUSED; for (i = 0; i < envelope_len; i++) - putFile8Bit(file, level->envelope_text[envelope_nr][i]); + chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]); + + return chunk_size; } +#endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -3754,31 +6592,18 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, { int element = EL_CUSTOM_START + i; -#if 1 struct ElementInfo *ei = &element_info[element]; - if (ei->properties[EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) - { - if (check < num_changed_custom_elements) - { - putFile16BitBE(file, element); - putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]); - } - - check++; - } -#else - if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT) { if (check < num_changed_custom_elements) { putFile16BitBE(file, element); - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); } check++; } -#endif } if (check != num_changed_custom_elements) /* should not happen */ @@ -3786,7 +6611,7 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -3815,7 +6640,7 @@ static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -3837,17 +6662,13 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) putFile8Bit(file, ei->description[j]); -#if 1 - putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]); -#else - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); -#endif + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); /* some free bytes for future properties and padding */ WriteUnusedBytesToFile(file, 7); putFile8Bit(file, ei->use_gfx_element); - putFile16BitBE(file, ei->gfx_element); + putFile16BitBE(file, ei->gfx_element_initial); putFile8Bit(file, ei->collect_score_initial); putFile8Bit(file, ei->collect_count_initial); @@ -3873,7 +6694,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, putFile16BitBE(file, ei->change->delay_random); putFile16BitBE(file, ei->change->delay_frames); - putFile16BitBE(file, ei->change->trigger_element); + putFile16BitBE(file, ei->change->initial_trigger_element); putFile8Bit(file, ei->change->explode); putFile8Bit(file, ei->change->use_target_content); @@ -3902,6 +6723,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, } #endif +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; @@ -3914,11 +6736,8 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) putFile8Bit(file, ei->description[i]); -#if 1 - putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE]); -#else - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); -#endif + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ putFile8Bit(file, ei->num_change_pages); @@ -3928,7 +6747,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->use_last_ce_value); putFile8Bit(file, ei->use_gfx_element); - putFile16BitBE(file, ei->gfx_element); + putFile16BitBE(file, ei->gfx_element_initial); putFile8Bit(file, ei->collect_score_initial); putFile8Bit(file, ei->collect_count_initial); @@ -3972,7 +6791,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; - unsigned long event_bits; + unsigned int event_bits; /* bits 0 - 31 of "has_event[]" ... */ event_bits = 0; @@ -3987,7 +6806,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, change->delay_random); putFile16BitBE(file, change->delay_frames); - putFile16BitBE(file, change->trigger_element); + putFile16BitBE(file, change->initial_trigger_element); putFile8Bit(file, change->explode); putFile8Bit(file, change->use_target_content); @@ -4022,7 +6841,9 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, event_bits); } } +#endif +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; @@ -4037,7 +6858,7 @@ static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, group->num_elements); putFile8Bit(file, ei->use_gfx_element); - putFile16BitBE(file, ei->gfx_element); + putFile16BitBE(file, ei->gfx_element_initial); putFile8Bit(file, group->choice_mode); @@ -4047,127 +6868,231 @@ static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) putFile16BitBE(file, group->element[i]); } +#endif -static int SaveLevel_CONF_Value(FILE *file, int pos) +static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, + boolean write_element) { - int default_value = element_conf[pos].default_value; - int element = element_conf[pos].element; - int type = element_conf[pos].type; - int bytes = type & CONF_MASK_BYTES; - void *value_ptr = element_conf[pos].value; - int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr : - *(int *)value_ptr); + int save_type = entry->save_type; + int data_type = entry->data_type; + int conf_type = entry->conf_type; + int byte_mask = conf_type & CONF_MASK_BYTES; + int element = entry->element; + int default_value = entry->default_value; int num_bytes = 0; boolean modified = FALSE; - /* check if any settings have been modified before saving them */ - if (value != default_value) - modified = TRUE; + if (byte_mask != CONF_MASK_MULTI_BYTES) + { + void *value_ptr = entry->value; + int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr : + *(int *)value_ptr); - if (!modified) /* do not save unmodified default settings */ - return 0; + /* check if any settings have been modified before saving them */ + if (value != default_value) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; + + if (write_element) + num_bytes += putFile16BitBE(file, element); + + num_bytes += putFile8Bit(file, conf_type); + num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) : + byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) : + byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : + 0); + } + else if (data_type == TYPE_STRING) + { + char *default_string = entry->default_string; + char *string = (char *)(entry->value); + int string_length = strlen(string); + int i; + + /* check if any settings have been modified before saving them */ + if (!strEqual(string, default_string)) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; - if (bytes == CONF_MASK_MULTI_BYTES) - Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values"); + if (write_element) + num_bytes += putFile16BitBE(file, element); - num_bytes += putFile16BitBE(file, element); - num_bytes += putFile8Bit(file, type); - num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) : - bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) : - bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0); + num_bytes += putFile8Bit(file, conf_type); + num_bytes += putFile16BitBE(file, string_length); + + for (i = 0; i < string_length; i++) + num_bytes += putFile8Bit(file, string[i]); + } + else if (data_type == TYPE_ELEMENT_LIST) + { + int *element_array = (int *)(entry->value); + int num_elements = *(int *)(entry->num_entities); + int i; + + /* check if any settings have been modified before saving them */ + for (i = 0; i < num_elements; i++) + if (element_array[i] != default_value) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; + + if (write_element) + num_bytes += putFile16BitBE(file, element); + + num_bytes += putFile8Bit(file, conf_type); + num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES); + + for (i = 0; i < num_elements; i++) + num_bytes += putFile16BitBE(file, element_array[i]); + } + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content = (struct Content *)(entry->value); + int num_contents = *(int *)(entry->num_entities); + int i, x, y; + + /* check if any settings have been modified before saving them */ + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + if (content[i].e[x][y] != default_value) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; + + if (write_element) + num_bytes += putFile16BitBE(file, element); + + num_bytes += putFile8Bit(file, conf_type); + num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES); + + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + num_bytes += putFile16BitBE(file, content[i].e[x][y]); + } return num_bytes; } -static int SaveLevel_CONF_Elements(FILE *file, int pos) +static int SaveLevel_INFO(FILE *file, struct LevelInfo *level) { - int *element_array = (int *)(element_conf[pos].value); - int num_elements = *(int *)element_conf[pos].num_entities; - int default_value = element_conf[pos].default_value; - int element = element_conf[pos].element; - int type = element_conf[pos].type; - int num_bytes = 0; - boolean modified = FALSE; + int chunk_size = 0; int i; - /* check if any settings have been modified before saving them */ - for (i = 0; i < num_elements; i++) - if (element_array[i] != default_value) - modified = TRUE; + li = *level; /* copy level data into temporary buffer */ - if (!modified) /* do not save unmodified default settings */ - return 0; + for (i = 0; chunk_config_INFO[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE); + + return chunk_size; +} + +static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int i; - num_bytes += putFile16BitBE(file, element); - num_bytes += putFile8Bit(file, type); - num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES); + li = *level; /* copy level data into temporary buffer */ - for (i = 0; i < num_elements; i++) - num_bytes += putFile16BitBE(file, element_array[i]); + for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE); - return num_bytes; + return chunk_size; } -static int SaveLevel_CONF_Contents(FILE *file, int pos) +static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element) { - struct Content *content = (struct Content *)(element_conf[pos].value); - int num_contents = *(int *)element_conf[pos].num_entities; - int default_value = element_conf[pos].default_value; - int element = element_conf[pos].element; - int type = element_conf[pos].type; - int num_bytes = 0; - boolean modified = FALSE; - int i, x, y; + int envelope_nr = element - EL_ENVELOPE_1; + int chunk_size = 0; + int i; - /* check if any settings have been modified before saving them */ - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - if (content[i].e[x][y] != default_value) - modified = TRUE; + chunk_size += putFile16BitBE(file, element); + + /* copy envelope data into temporary buffer */ + xx_envelope = level->envelope[envelope_nr]; + + for (i = 0; chunk_config_NOTE[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE); + + return chunk_size; +} + +static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) +{ + struct ElementInfo *ei = &element_info[element]; + int chunk_size = 0; + int i, j; + + chunk_size += putFile16BitBE(file, element); + + xx_ei = *ei; /* copy element data into temporary buffer */ + + /* set default description string for this specific element */ + strcpy(xx_default_description, getDefaultElementDescription(ei)); + + for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE); + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + + xx_current_change_page = i; - if (!modified) /* do not save unmodified default settings */ - return 0; + xx_change = *change; /* copy change data into temporary buffer */ - num_bytes += putFile16BitBE(file, element); - num_bytes += putFile8Bit(file, type); - num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES); + resetEventBits(); + setEventBitsFromEventFlags(change); - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - num_bytes += putFile16BitBE(file, content[i].e[x][y]); + for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j], + FALSE); + } - return num_bytes; + return chunk_size; } -static int SaveLevel_CONF(FILE *file, struct LevelInfo *level) +static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element) { + struct ElementInfo *ei = &element_info[element]; + struct ElementGroupInfo *group = ei->group; int chunk_size = 0; int i; - li = *level; /* copy level information into temporary buffer */ + chunk_size += putFile16BitBE(file, element); - for (i = 0; element_conf[i].element != -1; i++) - { - int type = element_conf[i].type; - int bytes = type & CONF_MASK_BYTES; + xx_ei = *ei; /* copy element data into temporary buffer */ + xx_group = *group; /* copy group data into temporary buffer */ - if (bytes != CONF_MASK_MULTI_BYTES) - chunk_size += SaveLevel_CONF_Value(file, i); - else if (type == CONF_VALUE_ELEMENTS) - chunk_size += SaveLevel_CONF_Elements(file, i); - else if (type == CONF_VALUE_CONTENTS) - chunk_size += SaveLevel_CONF_Contents(file, i); - } + /* set default description string for this specific element */ + strcpy(xx_default_description, getDefaultElementDescription(ei)); + + for (i = 0; chunk_config_GRPX[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE); return chunk_size; } -static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) +static void SaveLevelFromFilename(struct LevelInfo *level, char *filename, + boolean save_as_template) { - int body_chunk_size, conf_chunk_size; - int i, x, y; + int chunk_size; + int i; FILE *file; if (!(file = fopen(filename, MODE_WRITE))) @@ -4179,111 +7104,82 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; - /* check level field for 16-bit elements */ - level->encoding_16bit_field = FALSE; - for (y = 0; y < level->fieldy; y++) - for (x = 0; x < level->fieldx; x++) - if (level->field[x][y] > 255) - level->encoding_16bit_field = TRUE; - - /* check yamyam content for 16-bit elements */ - level->encoding_16bit_yamyam = FALSE; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - if (level->yamyam_content[i].e[x][y] > 255) - level->encoding_16bit_yamyam = TRUE; - - /* check amoeba content for 16-bit elements */ - level->encoding_16bit_amoeba = FALSE; - if (level->amoeba_content > 255) - level->encoding_16bit_amoeba = TRUE; - - /* calculate size of "BODY" chunk */ - body_chunk_size = - level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); + level->creation_date = getCurrentDate(); putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); - putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + chunk_size = SaveLevel_VERS(NULL, level); + putFileChunkBE(file, "VERS", chunk_size); SaveLevel_VERS(file, level); - putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); - SaveLevel_HEAD(file, level); + chunk_size = SaveLevel_DATE(NULL, level); + putFileChunkBE(file, "DATE", chunk_size); + SaveLevel_DATE(file, level); - putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); + chunk_size = SaveLevel_NAME(NULL, level); + putFileChunkBE(file, "NAME", chunk_size); + SaveLevel_NAME(file, level); + + chunk_size = SaveLevel_AUTH(NULL, level); + putFileChunkBE(file, "AUTH", chunk_size); SaveLevel_AUTH(file, level); - putFileChunkBE(file, "BODY", body_chunk_size); + chunk_size = SaveLevel_INFO(NULL, level); + putFileChunkBE(file, "INFO", chunk_size); + SaveLevel_INFO(file, level); + + chunk_size = SaveLevel_BODY(NULL, level); + putFileChunkBE(file, "BODY", chunk_size); SaveLevel_BODY(file, level); - if (level->encoding_16bit_yamyam || - level->num_yamyam_contents != STD_ELEMENT_CONTENTS) + chunk_size = SaveLevel_ELEM(NULL, level); + if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */ { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_YAMYAM); + putFileChunkBE(file, "ELEM", chunk_size); + SaveLevel_ELEM(file, level); } - if (level->encoding_16bit_amoeba) + for (i = 0; i < NUM_ENVELOPES; i++) { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_BD_AMOEBA); - } + int element = EL_ENVELOPE_1 + i; - /* check for envelope content */ - for (i = 0; i < 4; i++) - { - if (strlen(level->envelope_text[i]) > 0) + chunk_size = SaveLevel_NOTE(NULL, level, element); + if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */ { - int envelope_len = strlen(level->envelope_text[i]) + 1; - - putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len)); - SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); + putFileChunkBE(file, "NOTE", chunk_size); + SaveLevel_NOTE(file, level, element); } } - /* check for non-default custom elements (unless using template level) */ - if (!level->use_custom_template) + /* if not using template level, check for non-default custom/group elements */ + if (!level->use_custom_template || save_as_template) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; - if (element_info[element].modified_settings) + chunk_size = SaveLevel_CUSX(NULL, level, element); + if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */ { - int num_change_pages = element_info[element].num_change_pages; - - putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); - SaveLevel_CUS4(file, level, element); + putFileChunkBE(file, "CUSX", chunk_size); + SaveLevel_CUSX(file, level, element); } } - } - /* check for non-default group elements (unless using template level) */ - if (!level->use_custom_template) - { for (i = 0; i < NUM_GROUP_ELEMENTS; i++) { int element = EL_GROUP_START + i; - if (element_info[element].modified_settings) + chunk_size = SaveLevel_GRPX(NULL, level, element); + if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */ { - putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE); - SaveLevel_GRP1(file, level, element); + putFileChunkBE(file, "GRPX", chunk_size); + SaveLevel_GRPX(file, level, element); } } } - conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */ - - /* check for non-default configuration settings to be saved in CONF chunk */ - if (conf_chunk_size > 0) - { - putFileChunkBE(file, "CONF", conf_chunk_size); - SaveLevel_CONF(file, level); - } - fclose(file); SetFilePermissions(filename, PERMS_PRIVATE); @@ -4293,54 +7189,72 @@ void SaveLevel(int nr) { char *filename = getDefaultLevelFilename(nr); - SaveLevelFromFilename(&level, filename); + SaveLevelFromFilename(&level, filename, FALSE); } void SaveLevelTemplate() { - char *filename = getDefaultLevelFilename(-1); + char *filename = getLocalLevelTemplateFilename(); + + SaveLevelFromFilename(&level, filename, TRUE); +} + +boolean SaveLevelChecked(int nr) +{ + char *filename = getDefaultLevelFilename(nr); + boolean new_level = !fileExists(filename); + boolean level_saved = FALSE; - SaveLevelFromFilename(&level, filename); + if (new_level || Request("Save this level and kill the old?", REQ_ASK)) + { + SaveLevel(nr); + + if (new_level) + Request("Level saved!", REQ_CONFIRM); + + level_saved = TRUE; + } + + return level_saved; } void DumpLevel(struct LevelInfo *level) { - if (level->no_valid_file) + if (level->no_level_file || level->no_valid_file) { Error(ERR_WARN, "cannot dump -- no valid level file found"); return; } - printf_line("-", 79); - printf("Level xxx (file version %08d, game version %08d)\n", - level->file_version, level->game_version); - printf_line("-", 79); - - printf("Level author: '%s'\n", level->author); - printf("Level title: '%s'\n", level->name); - printf("\n"); - printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy); - printf("\n"); - printf("Level time: %d seconds\n", level->time); - printf("Gems needed: %d\n", level->gems_needed); - printf("\n"); - printf("Time for magic wall: %d seconds\n", level->time_magic_wall); - printf("Time for wheel: %d seconds\n", level->time_wheel); - printf("Time for light: %d seconds\n", level->time_light); - printf("Time for timegate: %d seconds\n", level->time_timegate); - printf("\n"); - printf("Amoeba speed: %d\n", level->amoeba_speed); - printf("\n"); - printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no")); - printf("Initial player stepsize: %d\n", level->initial_player_stepsize); - printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); - printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); - printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); - printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no")); - printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no")); - - printf_line("-", 79); + PrintLine("-", 79); + Print("Level xxx (file version %08d, game version %08d)\n", + level->file_version, level->game_version); + PrintLine("-", 79); + + Print("Level author: '%s'\n", level->author); + Print("Level title: '%s'\n", level->name); + Print("\n"); + Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy); + Print("\n"); + Print("Level time: %d seconds\n", level->time); + Print("Gems needed: %d\n", level->gems_needed); + Print("\n"); + Print("Time for magic wall: %d seconds\n", level->time_magic_wall); + Print("Time for wheel: %d seconds\n", level->time_wheel); + Print("Time for light: %d seconds\n", level->time_light); + Print("Time for timegate: %d seconds\n", level->time_timegate); + Print("\n"); + Print("Amoeba speed: %d\n", level->amoeba_speed); + Print("\n"); + + Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); + Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); + Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no")); + Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no")); + + PrintLine("-", 79); } @@ -4374,7 +7288,7 @@ static void setTapeInfoToDefaults() tape.no_valid_file = FALSE; } -static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape) { tape->file_version = getFileVersion(file); tape->game_version = getFileVersion(file); @@ -4382,7 +7296,7 @@ static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape) { int i; @@ -4409,7 +7323,7 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) } } - ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED); engine_version = getFileVersion(file); if (engine_version > 0) @@ -4421,7 +7335,7 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape) { int level_identifier_size; int i; @@ -4441,7 +7355,7 @@ static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape) { int i, j; int chunk_size_expected = @@ -4456,7 +7370,16 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) for (i = 0; i < tape->length; i++) { if (i >= MAX_TAPE_LEN) + { + Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d", + MAX_TAPE_LEN); + + // tape too large; read and ignore remaining tape data from this chunk + for (;i < tape->length; i++) + ReadUnusedBytesFromFile(file, tape->num_participating_players + 1); + break; + } for (j = 0; j < MAX_PLAYERS; j++) { @@ -4515,7 +7438,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) } } - if (feof(file)) + if (checkEndOfFile(file)) break; } @@ -4525,17 +7448,98 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } +void LoadTape_SokobanSolution(char *filename) +{ + File *file; + int move_delay = TILESIZE / level.initial_player_stepsize[0]; + + if (!(file = openFile(filename, MODE_READ))) + { + tape.no_valid_file = TRUE; + + return; + } + + while (!checkEndOfFile(file)) + { + unsigned char c = getByteFromFile(file); + + if (checkEndOfFile(file)) + break; + + switch (c) + { + case 'u': + case 'U': + tape.pos[tape.length].action[0] = MV_UP; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case 'd': + case 'D': + tape.pos[tape.length].action[0] = MV_DOWN; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case 'l': + case 'L': + tape.pos[tape.length].action[0] = MV_LEFT; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case 'r': + case 'R': + tape.pos[tape.length].action[0] = MV_RIGHT; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case '\n': + case '\r': + case '\t': + case ' ': + /* ignore white-space characters */ + break; + + default: + tape.no_valid_file = TRUE; + + Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c); + + break; + } + } + + closeFile(file); + + if (tape.no_valid_file) + return; + + tape.length_frames = GetTapeLengthFrames(); + tape.length_seconds = GetTapeLengthSeconds(); +} + void LoadTapeFromFilename(char *filename) { char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; - FILE *file; + File *file; int chunk_size; /* always start with reliable default values */ setTapeInfoToDefaults(); - if (!(file = fopen(filename, MODE_READ))) + if (strSuffix(filename, ".sln")) + { + LoadTape_SokobanSolution(filename); + + return; + } + + if (!(file = openFile(filename, MODE_READ))) { tape.no_valid_file = TRUE; @@ -4553,14 +7557,17 @@ void LoadTapeFromFilename(char *filename) tape.no_valid_file = TRUE; Error(ERR_WARN, "unknown format of tape file '%s'", filename); - fclose(file); + + closeFile(file); + return; } } else /* check for pre-2.0 file format with cookie string */ { strcpy(cookie, chunk_name); - fgets(&cookie[4], MAX_LINE_LEN - 4, file); + if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) + cookie[4] = '\0'; if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') cookie[strlen(cookie) - 1] = '\0'; @@ -4569,7 +7576,9 @@ void LoadTapeFromFilename(char *filename) tape.no_valid_file = TRUE; Error(ERR_WARN, "unknown format of tape file '%s'", filename); - fclose(file); + + closeFile(file); + return; } @@ -4578,7 +7587,9 @@ void LoadTapeFromFilename(char *filename) tape.no_valid_file = TRUE; Error(ERR_WARN, "unsupported version of tape file '%s'", filename); - fclose(file); + + closeFile(file); + return; } @@ -4589,8 +7600,8 @@ void LoadTapeFromFilename(char *filename) if (tape.file_version < FILE_VERSION_1_2) { /* tape files from versions before 1.2.0 without chunk structure */ - LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape); - LoadTape_BODY(file, 2 * tape.length, &tape); + LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape); + LoadTape_BODY(file, 2 * tape.length, &tape); } else { @@ -4598,12 +7609,12 @@ void LoadTapeFromFilename(char *filename) { char *name; int size; - int (*loader)(FILE *, int, struct TapeInfo *); + int (*loader)(File *, int, struct TapeInfo *); } chunk_info[] = { - { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, - { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, + { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS }, + { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD }, { "INFO", -1, LoadTape_INFO }, { "BODY", -1, LoadTape_BODY }, { NULL, 0, NULL } @@ -4648,12 +7659,14 @@ void LoadTapeFromFilename(char *filename) } } - fclose(file); + closeFile(file); - tape.length_seconds = GetTapeLength(); + tape.length_frames = GetTapeLengthFrames(); + tape.length_seconds = GetTapeLengthSeconds(); #if 0 - printf("::: tape game version: %d\n", tape.game_version); + printf("::: tape file version: %d\n", tape.file_version); + printf("::: tape game version: %d\n", tape.game_version); printf("::: tape engine version: %d\n", tape.engine_version); #endif } @@ -4670,6 +7683,11 @@ void LoadSolutionTape(int nr) char *filename = getSolutionTapeFilename(nr); LoadTapeFromFilename(filename); + + if (TAPE_IS_EMPTY(tape) && + level.game_engine_type == GAME_ENGINE_TYPE_SP && + level.native_sp_level->demo.is_available) + CopyNativeTape_SP_to_RND(&level); } static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) @@ -4695,7 +7713,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFile8Bit(file, store_participating_players); /* unused bytes not at the end here for 4-byte alignment of engine_version */ - WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); + WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED); putFileVersion(file, tape->engine_version); } @@ -4731,7 +7749,6 @@ void SaveTape(int nr) { char *filename = getTapeFilename(nr); FILE *file; - boolean new_tape = TRUE; int num_participating_players = 0; int info_chunk_size; int body_chunk_size; @@ -4739,14 +7756,6 @@ void SaveTape(int nr) InitTapeDirectory(leveldir_current->subdir); - /* if a tape still exists, ask to overwrite it */ - if (fileExists(filename)) - { - new_tape = FALSE; - if (!Request("Replace old tape ?", REQ_ASK)) - return; - } - if (!(file = fopen(filename, MODE_WRITE))) { Error(ERR_WARN, "cannot save level recording file '%s'", filename); @@ -4767,10 +7776,10 @@ void SaveTape(int nr) putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE); - putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE); SaveTape_VERS(file, &tape); - putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE); + putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE); SaveTape_HEAD(file, &tape); putFileChunkBE(file, "INFO", info_chunk_size); @@ -4784,9 +7793,25 @@ void SaveTape(int nr) SetFilePermissions(filename, PERMS_PRIVATE); tape.changed = FALSE; +} + +boolean SaveTapeChecked(int nr) +{ + char *filename = getTapeFilename(nr); + boolean new_tape = !fileExists(filename); + boolean tape_saved = FALSE; + + if (new_tape || Request("Replace old tape?", REQ_ASK)) + { + SaveTape(nr); - if (new_tape) - Request("Tape saved !", REQ_CONFIRM); + if (new_tape) + Request("Tape saved!", REQ_CONFIRM); + + tape_saved = TRUE; + } + + return tape_saved; } void DumpTape(struct TapeInfo *tape) @@ -4801,13 +7826,13 @@ void DumpTape(struct TapeInfo *tape) return; } - printf_line("-", 79); - printf("Tape of Level %03d (file version %08d, game version %08d)\n", - tape->level_nr, tape->file_version, tape->game_version); - printf(" (effective engine version %08d)\n", - tape->engine_version); - printf("Level series identifier: '%s'\n", tape->level_identifier); - printf_line("-", 79); + PrintLine("-", 79); + Print("Tape of Level %03d (file version %08d, game version %08d)\n", + tape->level_nr, tape->file_version, tape->game_version); + Print(" (effective engine version %08d)\n", + tape->engine_version); + Print("Level series identifier: '%s'\n", tape->level_identifier); + PrintLine("-", 79); tape_frame_counter = 0; @@ -4816,7 +7841,7 @@ void DumpTape(struct TapeInfo *tape) if (i >= MAX_TAPE_LEN) break; - printf("%04d: ", i); + Print("%04d: ", i); for (j = 0; j < MAX_PLAYERS; j++) { @@ -4824,24 +7849,24 @@ void DumpTape(struct TapeInfo *tape) { int action = tape->pos[i].action[j]; - printf("%d:%02x ", j, action); - printf("[%c%c%c%c|%c%c] - ", - (action & JOY_LEFT ? '<' : ' '), - (action & JOY_RIGHT ? '>' : ' '), - (action & JOY_UP ? '^' : ' '), - (action & JOY_DOWN ? 'v' : ' '), - (action & JOY_BUTTON_1 ? '1' : ' '), - (action & JOY_BUTTON_2 ? '2' : ' ')); + Print("%d:%02x ", j, action); + Print("[%c%c%c%c|%c%c] - ", + (action & JOY_LEFT ? '<' : ' '), + (action & JOY_RIGHT ? '>' : ' '), + (action & JOY_UP ? '^' : ' '), + (action & JOY_DOWN ? 'v' : ' '), + (action & JOY_BUTTON_1 ? '1' : ' '), + (action & JOY_BUTTON_2 ? '2' : ' ')); } } - printf("(%03d) ", tape->pos[i].delay); - printf("[%05d]\n", tape_frame_counter); + Print("(%03d) ", tape->pos[i].delay); + Print("[%05d]\n", tape_frame_counter); tape_frame_counter += tape->pos[i].delay; } - printf_line("-", 79); + PrintLine("-", 79); } @@ -4869,7 +7894,8 @@ void LoadScore(int nr) return; /* check file identifier */ - fgets(cookie, MAX_LINE_LEN, file); + if (fgets(cookie, MAX_LINE_LEN, file) == NULL) + cookie[0] = '\0'; if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') cookie[strlen(cookie) - 1] = '\0'; @@ -4882,10 +7908,12 @@ void LoadScore(int nr) for (i = 0; i < MAX_SCORE_ENTRIES; i++) { - fscanf(file, "%d", &highscore[i].Score); - fgets(line, MAX_LINE_LEN, file); + if (fscanf(file, "%d", &highscore[i].Score) == EOF) + Error(ERR_WARN, "fscanf() failed; %s", strerror(errno)); + if (fgets(line, MAX_LINE_LEN, file) == NULL) + line[0] = '\0'; - if (line[strlen(line) - 1] == '\n') + if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') line[strlen(line) - 1] = '\0'; for (line_ptr = line; *line_ptr; line_ptr++) @@ -4905,6 +7933,7 @@ void LoadScore(int nr) void SaveScore(int nr) { int i; + int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE); char *filename = getScoreFilename(nr); FILE *file; @@ -4923,7 +7952,7 @@ void SaveScore(int nr) fclose(file); - SetFilePermissions(filename, PERMS_PUBLIC); + SetFilePermissions(filename, permissions); } @@ -4941,46 +7970,55 @@ void SaveScore(int nr) #define SETUP_TOKEN_SOUND_SIMPLE 4 #define SETUP_TOKEN_TOONS 5 #define SETUP_TOKEN_SCROLL_DELAY 6 -#define SETUP_TOKEN_SOFT_SCROLLING 7 -#define SETUP_TOKEN_FADING 8 -#define SETUP_TOKEN_AUTORECORD 9 -#define SETUP_TOKEN_QUICK_DOORS 10 -#define SETUP_TOKEN_TEAM_MODE 11 -#define SETUP_TOKEN_HANDICAP 12 -#define SETUP_TOKEN_SKIP_LEVELS 13 -#define SETUP_TOKEN_TIME_LIMIT 14 -#define SETUP_TOKEN_FULLSCREEN 15 -#define SETUP_TOKEN_ASK_ON_ESCAPE 16 -#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 17 -#define SETUP_TOKEN_QUICK_SWITCH 18 -#define SETUP_TOKEN_INPUT_ON_FOCUS 19 -#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 20 -#define SETUP_TOKEN_GRAPHICS_SET 21 -#define SETUP_TOKEN_SOUNDS_SET 22 -#define SETUP_TOKEN_MUSIC_SET 23 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 24 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 25 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 26 - -#define NUM_GLOBAL_SETUP_TOKENS 27 +#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7 +#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8 +#define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9 +#define SETUP_TOKEN_FADE_SCREENS 10 +#define SETUP_TOKEN_AUTORECORD 11 +#define SETUP_TOKEN_SHOW_TITLESCREEN 12 +#define SETUP_TOKEN_QUICK_DOORS 13 +#define SETUP_TOKEN_TEAM_MODE 14 +#define SETUP_TOKEN_HANDICAP 15 +#define SETUP_TOKEN_SKIP_LEVELS 16 +#define SETUP_TOKEN_INCREMENT_LEVELS 17 +#define SETUP_TOKEN_TIME_LIMIT 18 +#define SETUP_TOKEN_FULLSCREEN 19 +#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20 +#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21 +#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22 +#define SETUP_TOKEN_ASK_ON_ESCAPE 23 +#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24 +#define SETUP_TOKEN_QUICK_SWITCH 25 +#define SETUP_TOKEN_INPUT_ON_FOCUS 26 +#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27 +#define SETUP_TOKEN_GAME_FRAME_DELAY 28 +#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29 +#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30 +#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31 +#define SETUP_TOKEN_GRAPHICS_SET 32 +#define SETUP_TOKEN_SOUNDS_SET 33 +#define SETUP_TOKEN_MUSIC_SET 34 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37 +#define SETUP_TOKEN_VOLUME_SIMPLE 38 +#define SETUP_TOKEN_VOLUME_LOOPS 39 +#define SETUP_TOKEN_VOLUME_MUSIC 40 +#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41 +#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42 +#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43 + +#define NUM_GLOBAL_SETUP_TOKENS 44 /* editor setup */ -#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 -#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 -#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2 -#define SETUP_TOKEN_EDITOR_EL_MORE 3 -#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4 -#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5 -#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 -#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 -#define SETUP_TOKEN_EDITOR_EL_CHARS 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13 - -#define NUM_EDITOR_SETUP_TOKENS 14 +#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2 +#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4 +#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5 + +#define NUM_EDITOR_SETUP_TOKENS 6 /* editor cascade setup */ #define SETUP_TOKEN_EDITOR_CASCADE_BD 0 @@ -4992,13 +8030,14 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_CASCADE_DC 6 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 9 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 11 -#define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 +#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14 +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 @@ -5009,8 +8048,21 @@ void SaveScore(int nr) #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7 - -#define NUM_SHORTCUT_SETUP_TOKENS 8 +#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8 +#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9 +#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10 +#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11 +#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12 +#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13 +#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14 +#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15 +#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16 +#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17 +#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18 +#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19 +#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20 + +#define NUM_SHORTCUT_SETUP_TOKENS 21 /* player setup */ #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 @@ -5033,10 +8085,61 @@ void SaveScore(int nr) #define NUM_PLAYER_SETUP_TOKENS 16 /* system setup */ -#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0 -#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1 - -#define NUM_SYSTEM_SETUP_TOKENS 2 +#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0 +#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1 +#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2 + +#define NUM_SYSTEM_SETUP_TOKENS 3 + +/* internal setup */ +#define SETUP_TOKEN_INT_PROGRAM_TITLE 0 +#define SETUP_TOKEN_INT_PROGRAM_VERSION 1 +#define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2 +#define SETUP_TOKEN_INT_PROGRAM_EMAIL 3 +#define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4 +#define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5 +#define SETUP_TOKEN_INT_PROGRAM_COMPANY 6 +#define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7 +#define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8 +#define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9 +#define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10 +#define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11 +#define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12 +#define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13 +#define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14 +#define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15 +#define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16 +#define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17 +#define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18 + +#define NUM_INTERNAL_SETUP_TOKENS 19 + +/* debug setup */ +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20 +#define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21 +#define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22 + +#define NUM_DEBUG_SETUP_TOKENS 23 /* options setup */ #define SETUP_TOKEN_OPTIONS_VERBOSE 0 @@ -5050,54 +8153,65 @@ static struct SetupEditorCascadeInfo seci; static struct SetupShortcutInfo ssi; static struct SetupInputInfo sii; static struct SetupSystemInfo syi; +static struct SetupInternalInfo sxi; +static struct SetupDebugInfo sdi; static struct OptionInfo soi; static struct TokenInfo global_setup_tokens[] = { - { TYPE_STRING, &si.player_name, "player_name" }, - { TYPE_SWITCH, &si.sound, "sound" }, - { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, - { TYPE_SWITCH, &si.sound_music, "background_music" }, - { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, - { TYPE_SWITCH, &si.toons, "toons" }, - { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, - { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, - { TYPE_SWITCH, &si.fading, "screen_fading" }, - { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, - { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, - { TYPE_SWITCH, &si.team_mode, "team_mode" }, - { TYPE_SWITCH, &si.handicap, "handicap" }, - { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, - { TYPE_SWITCH, &si.time_limit, "time_limit" }, - { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, - { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, - { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, - { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, - { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, - { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, - { TYPE_STRING, &si.graphics_set, "graphics_set" }, - { TYPE_STRING, &si.sounds_set, "sounds_set" }, - { TYPE_STRING, &si.music_set, "music_set" }, - { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" }, - { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" }, - { TYPE_SWITCH, &si.override_level_music, "override_level_music" }, + { TYPE_STRING, &si.player_name, "player_name" }, + { TYPE_SWITCH, &si.sound, "sound" }, + { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, + { TYPE_SWITCH, &si.sound_music, "background_music" }, + { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, + { TYPE_SWITCH, &si.toons, "toons" }, + { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, + { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" }, + { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" }, + { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" }, + { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, + { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"}, + { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, + { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, + { TYPE_SWITCH, &si.team_mode, "team_mode" }, + { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, + { TYPE_SWITCH, &si.increment_levels, "increment_levels" }, + { TYPE_SWITCH, &si.time_limit, "time_limit" }, + { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, + { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" }, + { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" }, + { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" }, + { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, + { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, + { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, + { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, + { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, + { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, + { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" }, + { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" }, + { TYPE_STRING, &si.graphics_set, "graphics_set" }, + { TYPE_STRING, &si.sounds_set, "sounds_set" }, + { TYPE_STRING, &si.music_set, "music_set" }, + { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" }, + { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" }, + { TYPE_SWITCH3,&si.override_level_music, "override_level_music" }, + { TYPE_INTEGER,&si.volume_simple, "volume_simple" }, + { TYPE_INTEGER,&si.volume_loops, "volume_loops" }, + { TYPE_INTEGER,&si.volume_music, "volume_music" }, + { TYPE_STRING, &si.touch.control_type, "touch.control_type" }, + { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" }, + { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" }, }; static struct TokenInfo editor_setup_tokens[] = { - { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, - { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, - { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"}, - { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, - { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, - { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, - { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" }, - { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, - { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, - { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" }, { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" }, + { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" }, }; @@ -5112,8 +8226,10 @@ static struct TokenInfo editor_cascade_setup_tokens[] = { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" }, { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, + { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" }, { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" }, { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" }, }; @@ -5128,6 +8244,19 @@ static struct TokenInfo shortcut_setup_tokens[] = { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" }, { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" }, { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" }, + { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" }, + { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" }, + { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" }, + { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" }, + { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" }, + { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" }, + { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" }, + { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" }, + { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" }, + { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" }, + { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" }, + { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" }, + { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" }, }; static struct TokenInfo player_setup_tokens[] = @@ -5152,10 +8281,61 @@ static struct TokenInfo player_setup_tokens[] = static struct TokenInfo system_setup_tokens[] = { - { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, + { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" }, + { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }, }; +static struct TokenInfo internal_setup_tokens[] = +{ + { TYPE_STRING, &sxi.program_title, "program_title" }, + { TYPE_STRING, &sxi.program_version, "program_version" }, + { TYPE_STRING, &sxi.program_author, "program_author" }, + { TYPE_STRING, &sxi.program_email, "program_email" }, + { TYPE_STRING, &sxi.program_website, "program_website" }, + { TYPE_STRING, &sxi.program_copyright, "program_copyright" }, + { TYPE_STRING, &sxi.program_company, "program_company" }, + { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" }, + { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" }, + { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" }, + { TYPE_STRING, &sxi.default_music_set, "default_music_set" }, + { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"}, + { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" }, + { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" }, + { TYPE_STRING, &sxi.default_level_series, "default_level_series" }, + { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" }, + { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" }, + { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" }, + { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" }, +}; + +static struct TokenInfo debug_setup_tokens[] = +{ + { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" }, + { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" }, + { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" }, + { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" }, + { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" }, + { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" }, + { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" }, + { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" }, + { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" }, + { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" }, + { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"}, + { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" }, + { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" }, +}; + static struct TokenInfo options_setup_tokens[] = { { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }, @@ -5187,57 +8367,97 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->sound_music = TRUE; si->sound_simple = TRUE; si->toons = TRUE; - si->double_buffering = TRUE; - si->direct_draw = !si->double_buffering; si->scroll_delay = TRUE; - si->soft_scrolling = TRUE; - si->fading = FALSE; + si->scroll_delay_value = STD_SCROLL_DELAY; + si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT); + si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT; + si->fade_screens = TRUE; si->autorecord = TRUE; + si->show_titlescreen = TRUE; si->quick_doors = FALSE; si->team_mode = FALSE; si->handicap = TRUE; si->skip_levels = TRUE; + si->increment_levels = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; + si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT; + si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT); + si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT); si->ask_on_escape = TRUE; si->ask_on_escape_editor = TRUE; si->quick_switch = FALSE; si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; + si->game_frame_delay = GAME_FRAME_DELAY; + si->sp_show_border_elements = FALSE; + si->small_game_graphics = FALSE; + si->show_snapshot_buttons = FALSE; si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); - si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); - si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_emerald_mine_club = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; - - si->editor.el_headlines = TRUE; - si->editor.el_user_defined = FALSE; - si->editor.el_dynamic = TRUE; - - si->editor.show_element_token = FALSE; - - si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; - si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; - si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; - - si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; - si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; - si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; - si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; - si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + si->volume_simple = 100; /* percent */ + si->volume_loops = 100; /* percent */ + si->volume_music = 100; /* percent */ + + si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT); + si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */ + si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */ + + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_steel_chars = TRUE; + + si->editor.el_classic = TRUE; + si->editor.el_custom = TRUE; + + si->editor.el_user_defined = FALSE; + si->editor.el_dynamic = TRUE; + + si->editor.el_headlines = TRUE; + + si->editor.show_element_token = FALSE; + + si->editor.use_template_for_new_levels = TRUE; + + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + + si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; + si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; + si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; + si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; + si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + + si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT; + si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA; + si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP; + si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE; + si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD; + si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY; + + si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE; + si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS; + si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC; + + si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT; + si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT; + si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP; + si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN; for (i = 0; i < MAX_PLAYERS; i++) { @@ -5259,28 +8479,141 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED); } + si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT); si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING); + si->internal.program_version = getStringCopy(getProgramRealVersionString()); + si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING); + si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING); + si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING); + si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING); + si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING); + + si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME); + + si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + + si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME); + si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME); + si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME); + + si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET); + si->internal.choose_from_top_leveldir = FALSE; + si->internal.show_scaling_in_title = TRUE; + + si->internal.default_window_width = WIN_XSIZE_DEFAULT; + si->internal.default_window_height = WIN_YSIZE_DEFAULT; + + si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0; + si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1; + si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2; + si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3; + si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4; + si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5; + si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6; + si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7; + si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8; + si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9; + + si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0; + si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1; + si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2; + si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3; + si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4; + si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5; + si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6; + si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7; + si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8; + si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9; + + si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY; + si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY; + + si->debug.show_frames_per_second = FALSE; + si->options.verbose = FALSE; + +#if defined(PLATFORM_ANDROID) + si->fullscreen = TRUE; +#endif } static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { - si->editor_cascade.el_bd = TRUE; - si->editor_cascade.el_em = TRUE; - si->editor_cascade.el_emc = TRUE; - si->editor_cascade.el_rnd = TRUE; - si->editor_cascade.el_sb = TRUE; - si->editor_cascade.el_sp = TRUE; - si->editor_cascade.el_dc = TRUE; - si->editor_cascade.el_dx = TRUE; + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; + + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_steel_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_ref = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; +} + +#define MAX_HIDE_SETUP_TOKEN_SIZE 20 + +static char *getHideSetupToken(void *setup_value) +{ + static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE]; + + if (setup_value != NULL) + snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value); + + return hide_setup_token; +} + +static void setHideSetupEntry(void *setup_value_raw) +{ + /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */ + void *setup_value = setup_value_raw - (void *)&si + (void *)&setup; + + char *hide_setup_token = getHideSetupToken(setup_value); + + if (setup_value != NULL) + setHashEntry(hide_setup_hash, hide_setup_token, ""); +} + +boolean hideSetupEntry(void *setup_value) +{ + char *hide_setup_token = getHideSetupToken(setup_value); + + return (setup_value != NULL && + getHashEntry(hide_setup_hash, hide_setup_token) != NULL); +} + +static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash, + struct TokenInfo *token_info, + int token_nr, char *token_text) +{ + char *token_hide_text = getStringCat2(token_text, ".hide"); + char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text); + + /* set the value of this setup option in the setup option structure */ + setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text)); + + /* check if this setup option should be hidden in the setup menu */ + if (token_hide_value != NULL && get_boolean_from_string(token_hide_value)) + setHideSetupEntry(token_info[token_nr].value); +} - si->editor_cascade.el_chars = FALSE; - si->editor_cascade.el_ce = FALSE; - si->editor_cascade.el_ge = FALSE; - si->editor_cascade.el_user = FALSE; - si->editor_cascade.el_dynamic = FALSE; +static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash, + struct TokenInfo *token_info, + int token_nr) +{ + setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr, + token_info[token_nr].text); } static void decodeSetupFileHash(SetupFileHash *setup_file_hash) @@ -5290,25 +8623,25 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) if (!setup_file_hash) return; + if (hide_setup_hash == NULL) + hide_setup_hash = newSetupFileHash(); + /* global setup */ si = setup; for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) - setSetupInfo(global_setup_tokens, i, - getHashEntry(setup_file_hash, global_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i); setup = si; /* editor setup */ sei = setup.editor; for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) - setSetupInfo(editor_setup_tokens, i, - getHashEntry(setup_file_hash,editor_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i); setup.editor = sei; /* shortcut setup */ ssi = setup.shortcut; for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) - setSetupInfo(shortcut_setup_tokens, i, - getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i); setup.shortcut = ssi; /* player setup */ @@ -5324,8 +8657,8 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) char full_token[100]; sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text); - setSetupInfo(player_setup_tokens, i, - getHashEntry(setup_file_hash, full_token)); + setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i, + full_token); } setup.input[pnr] = sii; } @@ -5333,15 +8666,25 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) /* system setup */ syi = setup.system; for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) - setSetupInfo(system_setup_tokens, i, - getHashEntry(setup_file_hash, system_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i); setup.system = syi; + /* internal setup */ + sxi = setup.internal; + for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++) + setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i); + setup.internal = sxi; + + /* debug setup */ + sdi = setup.debug; + for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i); + setup.debug = sdi; + /* options setup */ soi = setup.options; for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) - setSetupInfo(options_setup_tokens, i, - getHashEntry(setup_file_hash, options_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i); setup.options = soi; } @@ -5361,34 +8704,62 @@ static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) setup.editor_cascade = seci; } +void LoadSetupFromFilename(char *filename) +{ + SetupFileHash *setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + decodeSetupFileHash(setup_file_hash); + + freeSetupFileHash(setup_file_hash); + } + else + { + Error(ERR_DEBUG, "using default setup values"); + } +} + +static void LoadSetup_SpecialPostProcessing() +{ + char *player_name_new; + + /* needed to work around problems with fixed length strings */ + player_name_new = get_corrected_login_name(setup.player_name); + free(setup.player_name); + setup.player_name = player_name_new; + + /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */ + if (setup.scroll_delay == FALSE) + { + setup.scroll_delay_value = MIN_SCROLL_DELAY; + setup.scroll_delay = TRUE; /* now always "on" */ + } + + /* make sure that scroll delay value stays inside valid range */ + setup.scroll_delay_value = + MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); +} + void LoadSetup() { - char *filename = getSetupFilename(); - SetupFileHash *setup_file_hash = NULL; + char *filename; /* always start with reliable default values */ setSetupInfoToDefaults(&setup); - setup_file_hash = loadSetupFileHash(filename); - - if (setup_file_hash) - { - char *player_name_new; + /* try to load setup values from default setup file */ + filename = getDefaultSetupFilename(); - checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); - decodeSetupFileHash(setup_file_hash); + if (fileExists(filename)) + LoadSetupFromFilename(filename); - setup.direct_draw = !setup.double_buffering; + /* try to load setup values from user setup file */ + filename = getSetupFilename(); - freeSetupFileHash(setup_file_hash); + LoadSetupFromFilename(filename); - /* needed to work around problems with fixed length strings */ - player_name_new = get_corrected_login_name(setup.player_name); - free(setup.player_name); - setup.player_name = player_name_new; - } - else - Error(ERR_WARN, "using default setup values"); + LoadSetup_SpecialPostProcessing(); } void LoadSetup_EditorCascade() @@ -5403,7 +8774,6 @@ void LoadSetup_EditorCascade() if (setup_file_hash) { - checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); decodeSetupFileHash_EditorCascade(setup_file_hash); freeSetupFileHash(setup_file_hash); @@ -5412,6 +8782,55 @@ void LoadSetup_EditorCascade() free(filename); } +static void addGameControllerMappingToHash(SetupFileHash *mappings_hash, + char *mapping_line) +{ + char mapping_guid[MAX_LINE_LEN]; + char *mapping_start, *mapping_end; + + // get GUID from game controller mapping line: copy complete line + strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1); + mapping_guid[MAX_LINE_LEN - 1] = '\0'; + + // get GUID from game controller mapping line: cut after GUID part + mapping_start = strchr(mapping_guid, ','); + if (mapping_start != NULL) + *mapping_start = '\0'; + + // cut newline from game controller mapping line + mapping_end = strchr(mapping_line, '\n'); + if (mapping_end != NULL) + *mapping_end = '\0'; + + // add mapping entry to game controller mappings hash + setHashEntry(mappings_hash, mapping_guid, mapping_line); +} + +static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash, + char *filename) +{ + FILE *file; + + if (!(file = fopen(filename, MODE_READ))) + { + Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename); + + return; + } + + while (!feof(file)) + { + char line[MAX_LINE_LEN]; + + if (!fgets(line, MAX_LINE_LEN, file)) + break; + + addGameControllerMappingToHash(mappings_hash, line); + } + + fclose(file); +} + void SaveSetup() { char *filename = getSetupFilename(); @@ -5426,9 +8845,7 @@ void SaveSetup() return; } - fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, - getCookie("SETUP"))); - fprintf(file, "\n"); + fprintFileHeader(file, SETUP_FILENAME); /* global setup */ si = setup; @@ -5436,7 +8853,9 @@ void SaveSetup() { /* just to make things nicer :) */ if (i == SETUP_TOKEN_PLAYER_NAME + 1 || - i == SETUP_TOKEN_GRAPHICS_SET) + i == SETUP_TOKEN_GRAPHICS_SET || + i == SETUP_TOKEN_VOLUME_SIMPLE || + i == SETUP_TOKEN_TOUCH_CONTROL_TYPE) fprintf(file, "\n"); fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i)); @@ -5473,6 +8892,15 @@ void SaveSetup() for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i)); + /* internal setup */ + /* (internal setup values not saved to user setup file) */ + + /* debug setup */ + sdi = setup.debug; + fprintf(file, "\n"); + for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i)); + /* options setup */ soi = setup.options; fprintf(file, "\n"); @@ -5499,19 +8927,57 @@ void SaveSetup_EditorCascade() return; } - fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, - getCookie("SETUP"))); - fprintf(file, "\n"); + fprintFileHeader(file, EDITORCASCADE_FILENAME); seci = setup.editor_cascade; - fprintf(file, "\n"); - for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i)); - fclose(file); + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + free(filename); +} + +static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash, + char *filename) +{ + FILE *file; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename); + + return; + } + + BEGIN_HASH_ITERATION(mappings_hash, itr) + { + fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(mappings_hash, itr) + + fclose(file); +} + +void SaveSetup_AddGameControllerMapping(char *mapping) +{ + char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME); + SetupFileHash *mappings_hash = newSetupFileHash(); + + InitUserDataDirectory(); - SetFilePermissions(filename, PERMS_PRIVATE); + // load existing personal game controller mappings + LoadSetup_ReadGameControllerMappings(mappings_hash, filename); + + // add new mapping to personal game controller mappings + addGameControllerMappingToHash(mappings_hash, mapping); + // save updated personal game controller mappings + SaveSetup_WriteGameControllerMappings(mappings_hash, filename); + + freeSetupFileHash(mappings_hash); free(filename); } @@ -5547,112 +9013,556 @@ void LoadCustomElementDescriptions() freeSetupFileHash(setup_file_hash); } -static void LoadSpecialMenuDesignSettingsFromFilename(char *filename) +static int getElementFromToken(char *token) { - SetupFileHash *setup_file_hash; - int i; + char *value = getHashEntry(element_token_hash, token); -#if 0 - printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename); -#endif + if (value != NULL) + return atoi(value); - if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) - return; + Error(ERR_WARN, "unknown element token '%s'", token); - /* special case: initialize with default values that may be overwritten */ - for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) - { - char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset"); - char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset"); - char *list_size = getHashEntry(setup_file_hash, "menu.list_size"); + return EL_UNDEFINED; +} - if (value_x != NULL) - menu.draw_xoffset[i] = get_integer_from_string(value_x); - if (value_y != NULL) - menu.draw_yoffset[i] = get_integer_from_string(value_y); - if (list_size != NULL) - menu.list_size[i] = get_integer_from_string(list_size); - } +static int get_token_parameter_value(char *token, char *value_raw) +{ + char *suffix; - /* read (and overwrite with) values that may be specified in config file */ + if (token == NULL || value_raw == NULL) + return ARG_UNDEFINED_VALUE; + + suffix = strrchr(token, '.'); + if (suffix == NULL) + suffix = token; + + if (strEqual(suffix, ".element")) + return getElementFromToken(value_raw); + + /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */ + return get_parameter_value(value_raw, suffix, TYPE_INTEGER); +} + +void InitMenuDesignSettings_Static() +{ + int i; + + /* always start with reliable default values from static default config */ for (i = 0; image_config_vars[i].token != NULL; i++) { - char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); + char *value = getHashEntry(image_config_hash, image_config_vars[i].token); if (value != NULL) *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, value); + get_token_parameter_value(image_config_vars[i].token, value); } - - freeSetupFileHash(setup_file_hash); } -void LoadSpecialMenuDesignSettings_NEW() +static void InitMenuDesignSettings_SpecialPreProcessing() { - char *filename_base = UNDEFINED_FILENAME, *filename_local; - int i, j; + int i; - /* always start with reliable default values from default config */ - for (i = 0; image_config_vars[i].token != NULL; i++) - for (j = 0; image_config[j].token != NULL; j++) - if (strEqual(image_config_vars[i].token, image_config[j].token)) - *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, - image_config[j].value); + /* the following initializes hierarchical values from static configuration */ + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */ + titlescreen_initial_first_default.fade_mode = + title_initial_first_default.fade_mode; + titlescreen_initial_first_default.fade_delay = + title_initial_first_default.fade_delay; + titlescreen_initial_first_default.post_delay = + title_initial_first_default.post_delay; + titlescreen_initial_first_default.auto_delay = + title_initial_first_default.auto_delay; + titlescreen_first_default.fade_mode = title_first_default.fade_mode; + titlescreen_first_default.fade_delay = title_first_default.fade_delay; + titlescreen_first_default.post_delay = title_first_default.post_delay; + titlescreen_first_default.auto_delay = title_first_default.auto_delay; + titlemessage_initial_first_default.fade_mode = + title_initial_first_default.fade_mode; + titlemessage_initial_first_default.fade_delay = + title_initial_first_default.fade_delay; + titlemessage_initial_first_default.post_delay = + title_initial_first_default.post_delay; + titlemessage_initial_first_default.auto_delay = + title_initial_first_default.auto_delay; + titlemessage_first_default.fade_mode = title_first_default.fade_mode; + titlemessage_first_default.fade_delay = title_first_default.fade_delay; + titlemessage_first_default.post_delay = title_first_default.post_delay; + titlemessage_first_default.auto_delay = title_first_default.auto_delay; + + titlescreen_initial_default.fade_mode = title_initial_default.fade_mode; + titlescreen_initial_default.fade_delay = title_initial_default.fade_delay; + titlescreen_initial_default.post_delay = title_initial_default.post_delay; + titlescreen_initial_default.auto_delay = title_initial_default.auto_delay; + titlescreen_default.fade_mode = title_default.fade_mode; + titlescreen_default.fade_delay = title_default.fade_delay; + titlescreen_default.post_delay = title_default.post_delay; + titlescreen_default.auto_delay = title_default.auto_delay; + titlemessage_initial_default.fade_mode = title_initial_default.fade_mode; + titlemessage_initial_default.fade_delay = title_initial_default.fade_delay; + titlemessage_initial_default.post_delay = title_initial_default.post_delay; + titlemessage_initial_default.auto_delay = title_initial_default.auto_delay; + titlemessage_default.fade_mode = title_default.fade_mode; + titlemessage_default.fade_delay = title_default.fade_delay; + titlemessage_default.post_delay = title_default.post_delay; + titlemessage_default.auto_delay = title_default.auto_delay; + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) + { + titlescreen_initial_first[i] = titlescreen_initial_first_default; + titlescreen_first[i] = titlescreen_first_default; + titlemessage_initial_first[i] = titlemessage_initial_first_default; + titlemessage_first[i] = titlemessage_first_default; + + titlescreen_initial[i] = titlescreen_initial_default; + titlescreen[i] = titlescreen_default; + titlemessage_initial[i] = titlemessage_initial_default; + titlemessage[i] = titlemessage_default; + } + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */ + continue; -#if 0 - if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS)) + menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT]; + menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT]; + menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT]; + } + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - /* first look for special settings configured in level series config */ - filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); + viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT]; + viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT]; + viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT]; - if (fileExists(filename_base)) - LoadSpecialMenuDesignSettingsFromFilename(filename_base); + if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */ + continue; + + viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT]; } +} - filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); +static void InitMenuDesignSettings_SpecialPostProcessing() +{ + static struct + { + struct XY *dst, *src; + } + game_buttons_xy[] = + { + { &game.button.save, &game.button.stop }, + { &game.button.pause2, &game.button.pause }, + { &game.button.load, &game.button.play }, + { &game.button.undo, &game.button.stop }, + { &game.button.redo, &game.button.play }, - if (filename_local != NULL && !strEqual(filename_base, filename_local)) - LoadSpecialMenuDesignSettingsFromFilename(filename_local); + { NULL, NULL } + }; + int i; -#else + /* special case: initialize later added SETUP list size from LEVELS value */ + if (menu.list_size[GAME_MODE_SETUP] == -1) + menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS]; - filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + /* set default position for snapshot buttons to stop/pause/play buttons */ + for (i = 0; game_buttons_xy[i].dst != NULL; i++) + if ((*game_buttons_xy[i].dst).x == -1 && + (*game_buttons_xy[i].dst).y == -1) + *game_buttons_xy[i].dst = *game_buttons_xy[i].src; +} - LoadSpecialMenuDesignSettingsFromFilename(filename_local); -#endif +static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics() +{ + static struct + { + struct XYTileSize *dst, *src; + int graphic; + } + editor_buttons_xy[] = + { + { + &editor.button.element_left, &editor.palette.element_left, + IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT + }, + { + &editor.button.element_middle, &editor.palette.element_middle, + IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE + }, + { + &editor.button.element_right, &editor.palette.element_right, + IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT + }, + + { NULL, NULL } + }; + int i; + + /* set default position for element buttons to element graphics */ + for (i = 0; editor_buttons_xy[i].dst != NULL; i++) + { + if ((*editor_buttons_xy[i].dst).x == -1 && + (*editor_buttons_xy[i].dst).y == -1) + { + struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic]; + + gd->width = gd->height = editor_buttons_xy[i].src->tile_size; + + *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src; + } + } } -void LoadSpecialMenuDesignSettings() +static void LoadMenuDesignSettingsFromFilename(char *filename) { - char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); - SetupFileHash *setup_file_hash; - int i, j; + static struct TitleFadingInfo tfi; + static struct TitleMessageInfo tmi; + static struct TokenInfo title_tokens[] = + { + { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" }, + { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" }, + { TYPE_INTEGER, &tfi.post_delay, ".post_delay" }, + { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" }, - /* always start with reliable default values from default config */ - for (i = 0; image_config_vars[i].token != NULL; i++) - for (j = 0; image_config[j].token != NULL; j++) - if (strEqual(image_config_vars[i].token, image_config[j].token)) - *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, - image_config[j].value); + { -1, NULL, NULL } + }; + static struct TokenInfo titlemessage_tokens[] = + { + { TYPE_INTEGER, &tmi.x, ".x" }, + { TYPE_INTEGER, &tmi.y, ".y" }, + { TYPE_INTEGER, &tmi.width, ".width" }, + { TYPE_INTEGER, &tmi.height, ".height" }, + { TYPE_INTEGER, &tmi.chars, ".chars" }, + { TYPE_INTEGER, &tmi.lines, ".lines" }, + { TYPE_INTEGER, &tmi.align, ".align" }, + { TYPE_INTEGER, &tmi.valign, ".valign" }, + { TYPE_INTEGER, &tmi.font, ".font" }, + { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" }, + { TYPE_BOOLEAN, &tmi.centered, ".centered" }, + { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" }, + { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" }, + { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" }, + { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" }, + { TYPE_INTEGER, &tmi.post_delay, ".post_delay" }, + { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" }, + + { -1, NULL, NULL } + }; + static struct + { + struct TitleFadingInfo *info; + char *text; + } + title_info[] = + { + /* initialize first titles from "enter screen" definitions, if defined */ + { &title_initial_first_default, "menu.enter_screen.TITLE" }, + { &title_first_default, "menu.enter_screen.TITLE" }, + + /* initialize title screens from "next screen" definitions, if defined */ + { &title_initial_default, "menu.next_screen.TITLE" }, + { &title_default, "menu.next_screen.TITLE" }, + + { NULL, NULL } + }; + static struct + { + struct TitleMessageInfo *array; + char *text; + } + titlemessage_arrays[] = + { + /* initialize first titles from "enter screen" definitions, if defined */ + { titlescreen_initial_first, "menu.enter_screen.TITLE" }, + { titlescreen_first, "menu.enter_screen.TITLE" }, + { titlemessage_initial_first, "menu.enter_screen.TITLE" }, + { titlemessage_first, "menu.enter_screen.TITLE" }, + + /* initialize titles from "next screen" definitions, if defined */ + { titlescreen_initial, "menu.next_screen.TITLE" }, + { titlescreen, "menu.next_screen.TITLE" }, + { titlemessage_initial, "menu.next_screen.TITLE" }, + { titlemessage, "menu.next_screen.TITLE" }, + + /* overwrite titles with title definitions, if defined */ + { titlescreen_initial_first, "[title_initial]" }, + { titlescreen_first, "[title]" }, + { titlemessage_initial_first, "[title_initial]" }, + { titlemessage_first, "[title]" }, + + { titlescreen_initial, "[title_initial]" }, + { titlescreen, "[title]" }, + { titlemessage_initial, "[title_initial]" }, + { titlemessage, "[title]" }, + + /* overwrite titles with title screen/message definitions, if defined */ + { titlescreen_initial_first, "[titlescreen_initial]" }, + { titlescreen_first, "[titlescreen]" }, + { titlemessage_initial_first, "[titlemessage_initial]" }, + { titlemessage_first, "[titlemessage]" }, + + { titlescreen_initial, "[titlescreen_initial]" }, + { titlescreen, "[titlescreen]" }, + { titlemessage_initial, "[titlemessage_initial]" }, + { titlemessage, "[titlemessage]" }, + + { NULL, NULL } + }; + SetupFileHash *setup_file_hash; + int i, j, k; if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) return; + /* the following initializes hierarchical values from dynamic configuration */ + + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset"); + char *value_3 = getHashEntry(setup_file_hash, "menu.list_size"); + + if (value_1 != NULL) + menu.draw_xoffset[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset[i] = get_integer_from_string(value_2); + if (value_3 != NULL) + menu.list_size[i] = get_integer_from_string(value_3); + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */ + for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO"); + + if (value_1 != NULL) + menu.draw_xoffset_info[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset_info[i] = get_integer_from_string(value_2); + + if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO"); + + if (value_1 != NULL) + menu.list_size_info[i] = get_integer_from_string(value_1); + } + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */ + for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP"); + + if (value_1 != NULL) + menu.draw_xoffset_setup[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset_setup[i] = get_integer_from_string(value_2); + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + char *token_1 = "menu.enter_screen.fade_mode"; + char *token_2 = "menu.enter_screen.fade_delay"; + char *token_3 = "menu.enter_screen.post_delay"; + char *token_4 = "menu.leave_screen.fade_mode"; + char *token_5 = "menu.leave_screen.fade_delay"; + char *token_6 = "menu.leave_screen.post_delay"; + char *token_7 = "menu.next_screen.fade_mode"; + char *token_8 = "menu.next_screen.fade_delay"; + char *token_9 = "menu.next_screen.post_delay"; + char *value_1 = getHashEntry(setup_file_hash, token_1); + char *value_2 = getHashEntry(setup_file_hash, token_2); + char *value_3 = getHashEntry(setup_file_hash, token_3); + char *value_4 = getHashEntry(setup_file_hash, token_4); + char *value_5 = getHashEntry(setup_file_hash, token_5); + char *value_6 = getHashEntry(setup_file_hash, token_6); + char *value_7 = getHashEntry(setup_file_hash, token_7); + char *value_8 = getHashEntry(setup_file_hash, token_8); + char *value_9 = getHashEntry(setup_file_hash, token_9); + + if (value_1 != NULL) + menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1, + value_1); + if (value_2 != NULL) + menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2, + value_2); + if (value_3 != NULL) + menu.enter_screen[i].post_delay = get_token_parameter_value(token_3, + value_3); + if (value_4 != NULL) + menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4, + value_4); + if (value_5 != NULL) + menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5, + value_5); + if (value_6 != NULL) + menu.leave_screen[i].post_delay = get_token_parameter_value(token_6, + value_6); + if (value_7 != NULL) + menu.next_screen[i].fade_mode = get_token_parameter_value(token_7, + value_7); + if (value_8 != NULL) + menu.next_screen[i].fade_delay = get_token_parameter_value(token_8, + value_8); + if (value_9 != NULL) + menu.next_screen[i].post_delay = get_token_parameter_value(token_9, + value_9); + } + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset"); - char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset"); - char *list_size = getHashEntry(setup_file_hash, "menu.list_size"); + char *token_w1 = "viewport.window.width"; + char *token_w2 = "viewport.window.height"; + char *token_01 = "viewport.playfield.x"; + char *token_02 = "viewport.playfield.y"; + char *token_03 = "viewport.playfield.width"; + char *token_04 = "viewport.playfield.height"; + char *token_05 = "viewport.playfield.border_size"; + char *token_06 = "viewport.door_1.x"; + char *token_07 = "viewport.door_1.y"; + char *token_08 = "viewport.door_1.width"; + char *token_09 = "viewport.door_1.height"; + char *token_10 = "viewport.door_1.border_size"; + char *token_11 = "viewport.door_2.x"; + char *token_12 = "viewport.door_2.y"; + char *token_13 = "viewport.door_2.width"; + char *token_14 = "viewport.door_2.height"; + char *token_15 = "viewport.door_2.border_size"; + char *value_w1 = getHashEntry(setup_file_hash, token_w1); + char *value_w2 = getHashEntry(setup_file_hash, token_w2); + char *value_01 = getHashEntry(setup_file_hash, token_01); + char *value_02 = getHashEntry(setup_file_hash, token_02); + char *value_03 = getHashEntry(setup_file_hash, token_03); + char *value_04 = getHashEntry(setup_file_hash, token_04); + char *value_05 = getHashEntry(setup_file_hash, token_05); + char *value_06 = getHashEntry(setup_file_hash, token_06); + char *value_07 = getHashEntry(setup_file_hash, token_07); + char *value_08 = getHashEntry(setup_file_hash, token_08); + char *value_09 = getHashEntry(setup_file_hash, token_09); + char *value_10 = getHashEntry(setup_file_hash, token_10); + char *value_11 = getHashEntry(setup_file_hash, token_11); + char *value_12 = getHashEntry(setup_file_hash, token_12); + char *value_13 = getHashEntry(setup_file_hash, token_13); + char *value_14 = getHashEntry(setup_file_hash, token_14); + char *value_15 = getHashEntry(setup_file_hash, token_15); + + if (value_w1 != NULL) + viewport.window[i].width = get_token_parameter_value(token_w1, value_w1); + if (value_w2 != NULL) + viewport.window[i].height = get_token_parameter_value(token_w2, value_w2); + if (value_01 != NULL) + viewport.playfield[i].x = get_token_parameter_value(token_01, value_01); + if (value_02 != NULL) + viewport.playfield[i].y = get_token_parameter_value(token_02, value_02); + if (value_03 != NULL) + viewport.playfield[i].width = get_token_parameter_value(token_03, + value_03); + if (value_04 != NULL) + viewport.playfield[i].height = get_token_parameter_value(token_04, + value_04); + if (value_05 != NULL) + viewport.playfield[i].border_size = get_token_parameter_value(token_05, + value_05); + if (value_06 != NULL) + viewport.door_1[i].x = get_token_parameter_value(token_06, value_06); + if (value_07 != NULL) + viewport.door_1[i].y = get_token_parameter_value(token_07, value_07); + if (value_08 != NULL) + viewport.door_1[i].width = get_token_parameter_value(token_08, value_08); + if (value_09 != NULL) + viewport.door_1[i].height = get_token_parameter_value(token_09, value_09); + if (value_10 != NULL) + viewport.door_1[i].border_size = get_token_parameter_value(token_10, + value_10); + if (value_11 != NULL) + viewport.door_2[i].x = get_token_parameter_value(token_11, value_11); + if (value_12 != NULL) + viewport.door_2[i].y = get_token_parameter_value(token_12, value_12); + if (value_13 != NULL) + viewport.door_2[i].width = get_token_parameter_value(token_13, value_13); + if (value_14 != NULL) + viewport.door_2[i].height = get_token_parameter_value(token_14, value_14); + if (value_15 != NULL) + viewport.door_1[i].border_size = get_token_parameter_value(token_15, + value_15); + } + + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */ + for (i = 0; title_info[i].info != NULL; i++) + { + struct TitleFadingInfo *info = title_info[i].info; + char *base_token = title_info[i].text; + + for (j = 0; title_tokens[j].type != -1; j++) + { + char *token = getStringCat2(base_token, title_tokens[j].text); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + { + int parameter_value = get_token_parameter_value(token, value); + + tfi = *info; + + *(int *)title_tokens[j].value = (int)parameter_value; + + *info = tfi; + } + + free(token); + } + } + + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + for (i = 0; titlemessage_arrays[i].array != NULL; i++) + { + struct TitleMessageInfo *array = titlemessage_arrays[i].array; + char *base_token = titlemessage_arrays[i].text; + + for (j = 0; titlemessage_tokens[j].type != -1; j++) + { + char *token = getStringCat2(base_token, titlemessage_tokens[j].text); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + { + int parameter_value = get_token_parameter_value(token, value); + + for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++) + { + tmi = array[k]; + + if (titlemessage_tokens[j].type == TYPE_INTEGER) + *(int *)titlemessage_tokens[j].value = (int)parameter_value; + else + *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value; + + array[k] = tmi; + } + } - if (value_x != NULL) - menu.draw_xoffset[i] = get_integer_from_string(value_x); - if (value_y != NULL) - menu.draw_yoffset[i] = get_integer_from_string(value_y); - if (list_size != NULL) - menu.list_size[i] = get_integer_from_string(list_size); + free(token); + } } /* read (and overwrite with) values that may be specified in config file */ @@ -5660,14 +9570,44 @@ void LoadSpecialMenuDesignSettings() { char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); - if (value != NULL) + /* (ignore definitions set to "[DEFAULT]" which are already initialized) */ + if (value != NULL && !strEqual(value, ARG_DEFAULT)) *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, value); + get_token_parameter_value(image_config_vars[i].token, value); } freeSetupFileHash(setup_file_hash); } +void LoadMenuDesignSettings() +{ + char *filename_base = UNDEFINED_FILENAME, *filename_local; + + InitMenuDesignSettings_Static(); + InitMenuDesignSettings_SpecialPreProcessing(); + + if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS)) + { + /* first look for special settings configured in level series config */ + filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); + + if (fileExists(filename_base)) + LoadMenuDesignSettingsFromFilename(filename_base); + } + + filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + + if (filename_local != NULL && !strEqual(filename_base, filename_local)) + LoadMenuDesignSettingsFromFilename(filename_local); + + InitMenuDesignSettings_SpecialPostProcessing(); +} + +void LoadMenuDesignSettings_AfterGraphics() +{ + InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(); +} + void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { char *filename = getEditorSetupFilename(); @@ -5723,19 +9663,19 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { if (num_unknown_tokens == 0) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", filename); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: unknown token(s) found in config file:"); + Error(ERR_INFO, "- config file: '%s'", filename); num_unknown_tokens++; } - Error(ERR_RETURN, "- token: '%s'", list->token); + Error(ERR_INFO, "- token: '%s'", list->token); } } if (num_unknown_tokens > 0) - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO_LINE, "-"); while (*num_elements % 4) /* pad with empty elements, if needed */ (*elements)[(*num_elements)++] = EL_EMPTY; @@ -5790,10 +9730,6 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, *strrchr(filename_prefix, '.') = '\0'; filename_info = getStringCat2(filename_prefix, ".txt"); -#if 0 - printf("trying to load file '%s'...\n", filename_info); -#endif - if (fileExists(filename_info)) setup_file_hash = loadSetupFileHash(filename_info); @@ -5807,10 +9743,6 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, filename_prefix = getStringCopy(filename_music); filename_info = getStringCat2(filename_prefix, ".txt"); -#if 0 - printf("trying to load file '%s'...\n", filename_info); -#endif - if (fileExists(filename_info)) setup_file_hash = loadSetupFileHash(filename_info); @@ -5823,7 +9755,7 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, /* ---------- music file info found ---------- */ - memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo)); + clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo)); for (i = 0; token_to_value_ptr[i].token != NULL; i++) { @@ -5879,8 +9811,8 @@ void LoadMusicInfo() int num_music = getMusicListSize(); int num_music_noconf = 0; int num_sounds = getSoundListSize(); - DIR *dir; - struct dirent *dir_entry; + Directory *dir; + DirectoryEntry *dir_entry; struct FileInfo *music, *sound; struct MusicFileInfo *next, **new; int i; @@ -5922,27 +9854,24 @@ void LoadMusicInfo() if (!FileIsMusic(music->filename)) continue; -#if 0 - printf("::: -> '%s' (configured)\n", music->filename); -#endif - if (!music_info_listed(music_file_info, music->filename)) { *new = get_music_file_info(music->filename, i); + if (*new != NULL) new = &(*new)->next; } } - if ((dir = opendir(music_directory)) == NULL) + if ((dir = openDirectory(music_directory)) == NULL) { Error(ERR_WARN, "cannot read music directory '%s'", music_directory); return; } - while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */ { - char *basename = dir_entry->d_name; + char *basename = dir_entry->basename; boolean music_already_used = FALSE; int i; @@ -5964,16 +9893,13 @@ void LoadMusicInfo() if (music_already_used) continue; - if (!FileIsMusic(basename)) + if (!FileIsMusic(dir_entry->filename)) continue; -#if 0 - printf("::: -> '%s' (found in directory)\n", basename); -#endif - if (!music_info_listed(music_file_info, basename)) { *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); + if (*new != NULL) new = &(*new)->next; } @@ -5981,7 +9907,7 @@ void LoadMusicInfo() num_music_noconf++; } - closedir(dir); + closeDirectory(dir); for (i = 0; i < num_sounds; i++) { @@ -5997,10 +9923,6 @@ void LoadMusicInfo() if (!FileIsSound(sound->filename)) continue; -#if 0 - printf("::: -> '%s' (configured)\n", sound->filename); -#endif - if (!sound_info_listed(music_file_info, sound->filename)) { *new = get_sound_file_info(sound->filename, i); @@ -6008,11 +9930,6 @@ void LoadMusicInfo() new = &(*new)->next; } } - -#if 0 - for (next = music_file_info; next != NULL; next = next->next) - printf("::: title == '%s'\n", next->title); -#endif } void add_helpanim_entry(int element, int action, int direction, int delay, @@ -6036,18 +9953,18 @@ void print_unknown_token(char *filename, char *token, int token_nr) { if (token_nr == 0) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", filename); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: unknown token(s) found in config file:"); + Error(ERR_INFO, "- config file: '%s'", filename); } - Error(ERR_RETURN, "- token: '%s'", token); + Error(ERR_INFO, "- token: '%s'", token); } void print_unknown_token_end(int token_nr) { if (token_nr > 0) - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO_LINE, "-"); } void LoadHelpAnimInfo() @@ -6296,9 +10213,9 @@ void LoadHelpTextInfo() } -/* ------------------------------------------------------------------------- * - * convert levels - * ------------------------------------------------------------------------- */ +/* ------------------------------------------------------------------------- */ +/* convert levels */ +/* ------------------------------------------------------------------------- */ #define MAX_NUM_CONVERT_LEVELS 1000 @@ -6328,15 +10245,15 @@ void ConvertLevels() convert_level_nr = convert_leveldir->first_level; - printf_line("=", 79); - printf("Converting levels\n"); - printf_line("-", 79); - printf("Level series identifier: '%s'\n", convert_leveldir->identifier); - printf("Level series name: '%s'\n", convert_leveldir->name); - printf("Level series author: '%s'\n", convert_leveldir->author); - printf("Number of levels: %d\n", convert_leveldir->levels); - printf_line("=", 79); - printf("\n"); + PrintLine("=", 79); + Print("Converting levels\n"); + PrintLine("-", 79); + Print("Level series identifier: '%s'\n", convert_leveldir->identifier); + Print("Level series name: '%s'\n", convert_leveldir->name); + Print("Level series author: '%s'\n", convert_leveldir->author); + Print("Number of levels: %d\n", convert_leveldir->levels); + PrintLine("=", 79); + Print("\n"); for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) levels_failed[i] = FALSE; @@ -6348,16 +10265,16 @@ void ConvertLevels() level_nr = convert_level_nr++; - printf("Level %03d: ", level_nr); + Print("Level %03d: ", level_nr); LoadLevel(level_nr); - if (level.no_valid_file) + if (level.no_level_file || level.no_valid_file) { - printf("(no level)\n"); + Print("(no level)\n"); continue; } - printf("converting level ... "); + Print("converting level ... "); level_filename = getDefaultLevelFilename(level_nr); new_level = !fileExists(level_filename); @@ -6368,28 +10285,28 @@ void ConvertLevels() num_levels_converted++; - printf("converted.\n"); + Print("converted.\n"); } else { if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) levels_failed[level_nr] = TRUE; - printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); + Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); } num_levels_handled++; } - printf("\n"); - printf_line("=", 79); - printf("Number of levels handled: %d\n", num_levels_handled); - printf("Number of levels converted: %d (%d%%)\n", num_levels_converted, + Print("\n"); + PrintLine("=", 79); + Print("Number of levels handled: %d\n", num_levels_handled); + Print("Number of levels converted: %d (%d%%)\n", num_levels_converted, (num_levels_handled ? num_levels_converted * 100 / num_levels_handled : 0)); - printf_line("-", 79); - printf("Summary (for automatic parsing by scripts):\n"); - printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", + PrintLine("-", 79); + Print("Summary (for automatic parsing by scripts):\n"); + Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", convert_leveldir->identifier, num_levels_converted, num_levels_handled, (num_levels_handled ? @@ -6397,14 +10314,182 @@ void ConvertLevels() if (num_levels_handled != num_levels_converted) { - printf(", FAILED:"); + Print(", FAILED:"); for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) if (levels_failed[i]) - printf(" %03d", i); + Print(" %03d", i); + } + + Print("\n"); + PrintLine("=", 79); + + CloseAllAndExit(0); +} + + +/* ------------------------------------------------------------------------- */ +/* create and save images for use in level sketches (raw BMP format) */ +/* ------------------------------------------------------------------------- */ + +void CreateLevelSketchImages() +{ +#if defined(TARGET_SDL) + Bitmap *bitmap1; + Bitmap *bitmap2; + int i; + + InitElementPropertiesGfxElement(); + + bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH); + bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH); + + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + { + Bitmap *src_bitmap; + int src_x, src_y; + int element = getMappedElement(i); + int graphic = el2edimg(element); + char basename1[16]; + char basename2[16]; + char *filename1; + char *filename2; + + sprintf(basename1, "%03d.bmp", i); + sprintf(basename2, "%03ds.bmp", i); + + filename1 = getPath2(global.create_images_dir, basename1); + filename2 = getPath2(global.create_images_dir, basename2); + + getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, + 0, 0); + + if (SDL_SaveBMP(bitmap1->surface, filename1) != 0) + Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1); + + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0); + + if (SDL_SaveBMP(bitmap2->surface, filename2) != 0) + Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2); + + free(filename1); + free(filename2); + + if (options.debug) + printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n')); + } + + FreeBitmap(bitmap1); + FreeBitmap(bitmap2); + + if (options.debug) + printf("\n"); + + Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS); + + CloseAllAndExit(0); +#endif +} + + +/* ------------------------------------------------------------------------- */ +/* create and save images for custom and group elements (raw BMP format) */ +/* ------------------------------------------------------------------------- */ + +void CreateCustomElementImages(char *directory) +{ +#if defined(TARGET_SDL) + char *src_basename = "RocksCE-template.ilbm"; + char *dst_basename = "RocksCE.bmp"; + char *src_filename = getPath2(directory, src_basename); + char *dst_filename = getPath2(directory, dst_basename); + Bitmap *src_bitmap; + Bitmap *bitmap; + int yoffset_ce = 0; + int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16); + int i; + + SDLInitVideoDisplay(); + + ReCreateBitmap(&backbuffer, video.width, video.height); + + src_bitmap = LoadImage(src_filename); + + bitmap = CreateBitmap(TILEX * 16 * 2, + TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16, + DEFAULT_DEPTH); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int x = i % 16; + int y = i / 16; + int ii = i + 1; + int j; + + BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY, + TILEX * x, TILEY * y + yoffset_ce); + + BlitBitmap(src_bitmap, bitmap, 0, TILEY, + TILEX, TILEY, + TILEX * x + TILEX * 16, + TILEY * y + yoffset_ce); + + for (j = 2; j >= 0; j--) + { + int c = ii % 10; + + BlitBitmap(src_bitmap, bitmap, + TILEX + c * 7, 0, 6, 10, + TILEX * x + 6 + j * 7, + TILEY * y + 11 + yoffset_ce); + + BlitBitmap(src_bitmap, bitmap, + TILEX + c * 8, TILEY, 6, 10, + TILEX * 16 + TILEX * x + 6 + j * 8, + TILEY * y + 10 + yoffset_ce); + + ii /= 10; + } + } + + for (i = 0; i < NUM_GROUP_ELEMENTS; i++) + { + int x = i % 16; + int y = i / 16; + int ii = i + 1; + int j; + + BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY, + TILEX * x, TILEY * y + yoffset_ge); + + BlitBitmap(src_bitmap, bitmap, 0, TILEY, + TILEX, TILEY, + TILEX * x + TILEX * 16, + TILEY * y + yoffset_ge); + + for (j = 1; j >= 0; j--) + { + int c = ii % 10; + + BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10, + TILEX * x + 6 + j * 10, + TILEY * y + 11 + yoffset_ge); + + BlitBitmap(src_bitmap, bitmap, + TILEX + c * 8, TILEY + 12, 6, 10, + TILEX * 16 + TILEX * x + 10 + j * 8, + TILEY * y + 10 + yoffset_ge); + + ii /= 10; + } } - printf("\n"); - printf_line("=", 79); + if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0) + Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename); + + FreeBitmap(bitmap); CloseAllAndExit(0); +#endif }