X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=d7837486d401d930248e8bfafe7836753027f1fe;hp=16fbe2bcfc8d79e111dd8bc012bb0eb3d1ea043a;hb=e51177796149f37de339bda83558c3c49758be93;hpb=2884cb273130660d64871bef2845525ef0bfc034 diff --git a/src/files.c b/src/files.c index 16fbe2bc..d7837486 100644 --- a/src/files.c +++ b/src/files.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -182,6 +182,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.gems_needed, 0 }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_32_BIT(2), + &li.random_seed, 0 + }, + { -1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), @@ -218,12 +224,24 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.dont_collide_with_bits, ~0 /* default: always deadly */ }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.em_explodes_by_fire, FALSE + }, + { -1, -1, TYPE_INTEGER, CONF_VALUE_16_BIT(5), &li.score[SC_TIME_BONUS], 1 }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.auto_exit_sokoban, FALSE + }, + { -1, -1, -1, -1, @@ -264,6 +282,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), &li.continuous_snapping, TRUE }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), + &li.shifted_relocation, FALSE + }, /* (these values are different for each player) */ { @@ -306,6 +329,22 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_ELEMENT, CONF_VALUE_16_BIT(3), &li.explosion_element[0], EL_PLAYER_1 }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[0], 1 + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[0][0],EL_EMPTY, NULL, + &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE + }, { EL_PLAYER_2, -1, @@ -347,6 +386,22 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_ELEMENT, CONF_VALUE_16_BIT(3), &li.explosion_element[1], EL_PLAYER_2 }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[1], FALSE + }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[1], 1 + }, + { + EL_PLAYER_2, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[1][0],EL_EMPTY, NULL, + &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE + }, { EL_PLAYER_3, -1, @@ -388,6 +443,22 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_ELEMENT, CONF_VALUE_16_BIT(3), &li.explosion_element[2], EL_PLAYER_3 }, + { + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[2], FALSE + }, + { + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[2], 1 + }, + { + EL_PLAYER_3, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[2][0],EL_EMPTY, NULL, + &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE + }, { EL_PLAYER_4, -1, @@ -429,6 +500,22 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_ELEMENT, CONF_VALUE_16_BIT(3), &li.explosion_element[3], EL_PLAYER_4 }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.use_initial_inventory[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(14), + &li.initial_inventory_size[3], 1 + }, + { + EL_PLAYER_4, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.initial_inventory_content[3][0],EL_EMPTY, NULL, + &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE + }, { EL_EMERALD, -1, @@ -739,6 +826,17 @@ static struct LevelFileConfigInfo chunk_config_NOTE[] = &xx_envelope.ysize, MAX_ENVELOPE_YSIZE, }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &xx_envelope.autowrap, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &xx_envelope.centered, FALSE + }, + { -1, -1, TYPE_STRING, CONF_VALUE_BYTES(1), @@ -790,8 +888,8 @@ static struct LevelFileConfigInfo chunk_config_CUSX_base[] = { -1, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(1), - &xx_ei.gfx_element, EL_EMPTY_SPACE, - &yy_ei.gfx_element + &xx_ei.gfx_element_initial, EL_EMPTY_SPACE, + &yy_ei.gfx_element_initial }, { @@ -1029,7 +1127,7 @@ static struct LevelFileConfigInfo chunk_config_CUSX_change[] = { -1, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(5), - &xx_change.trigger_element, EL_EMPTY_SPACE + &xx_change.initial_trigger_element, EL_EMPTY_SPACE }, { @@ -1084,6 +1182,12 @@ static struct LevelFileConfigInfo chunk_config_CUSX_change[] = &xx_change.action_arg, CA_ARG_UNDEFINED }, + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(7), + &xx_change.action_element, EL_EMPTY_SPACE + }, + { -1, -1, TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1), @@ -1116,7 +1220,7 @@ static struct LevelFileConfigInfo chunk_config_GRPX[] = { -1, -1, TYPE_ELEMENT, CONF_VALUE_16_BIT(1), - &xx_ei.gfx_element, EL_EMPTY_SPACE + &xx_ei.gfx_element_initial, EL_EMPTY_SPACE }, { @@ -1216,6 +1320,22 @@ filetype_id_list[] = /* level file functions */ /* ========================================================================= */ +static boolean check_special_flags(char *flag) +{ +#if 0 + printf("::: '%s', '%s', '%s'\n", + flag, + options.special_flags, + leveldir_current->special_flags); +#endif + + if (strEqual(options.special_flags, flag) || + strEqual(leveldir_current->special_flags, flag)) + return TRUE; + + return FALSE; +} + static struct DateInfo getCurrentDate() { time_t epoch_seconds = time(NULL); @@ -1226,6 +1346,8 @@ static struct DateInfo getCurrentDate() date.month = now->tm_mon + 1; date.day = now->tm_mday; + date.src = DATE_SRC_CLOCK; + return date; } @@ -1249,7 +1371,11 @@ static void setEventFlagsFromEventBits(struct ElementChangeInfo *change) { int i; - /* important: only change event flag if corresponding event bit is set */ + /* important: only change event flag if corresponding event bit is set + (this is because all xx_event_bits[] values are loaded separately, + and all xx_event_bits[] values are set back to zero before loading + another value xx_event_bits[x] (each value representing 32 flags)) */ + for (i = 0; i < NUM_CHANGE_EVENTS; i++) if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i)) change->has_event[i] = TRUE; @@ -1259,7 +1385,11 @@ static void setEventBitsFromEventFlags(struct ElementChangeInfo *change) { int i; - /* important: only change event bit if corresponding event flag is set */ + /* in contrast to the above function setEventFlagsFromEventBits(), it + would also be possible to set all bits in xx_event_bits[] to 0 or 1 + depending on the corresponding change->has_event[i] values here, as + all xx_event_bits[] values are reset in resetEventBits() before */ + for (i = 0; i < NUM_CHANGE_EVENTS; i++) if (change->has_event[i]) xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i); @@ -1398,16 +1528,10 @@ static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf) } } -#if 1 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) { -#if 1 int i; -#else - int i, x, y; -#endif -#if 1 xx_ei = *ei_from; /* copy element data into temporary buffer */ yy_ei = *ei_to; /* copy element data into temporary buffer */ @@ -1415,56 +1539,6 @@ void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) *ei_from = xx_ei; *ei_to = yy_ei; -#endif - -#if 0 - /* ---------- copy element description ---------- */ - for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++) - ei_to->description[i] = ei_from->description[i]; - - /* ---------- copy element base properties ---------- */ - ei_to->properties[EP_BITFIELD_BASE_NR] = - ei_from->properties[EP_BITFIELD_BASE_NR]; - - /* ---------- copy custom property values ---------- */ - - ei_to->use_gfx_element = ei_from->use_gfx_element; - ei_to->gfx_element = ei_from->gfx_element; - - ei_to->access_direction = ei_from->access_direction; - - ei_to->collect_score_initial = ei_from->collect_score_initial; - ei_to->collect_count_initial = ei_from->collect_count_initial; - - ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial; - ei_to->ce_value_random_initial = ei_from->ce_value_random_initial; - ei_to->use_last_ce_value = ei_from->use_last_ce_value; - - ei_to->push_delay_fixed = ei_from->push_delay_fixed; - ei_to->push_delay_random = ei_from->push_delay_random; - ei_to->drop_delay_fixed = ei_from->drop_delay_fixed; - ei_to->drop_delay_random = ei_from->drop_delay_random; - ei_to->move_delay_fixed = ei_from->move_delay_fixed; - ei_to->move_delay_random = ei_from->move_delay_random; - - ei_to->move_pattern = ei_from->move_pattern; - ei_to->move_direction_initial = ei_from->move_direction_initial; - ei_to->move_stepsize = ei_from->move_stepsize; - - ei_to->move_enter_element = ei_from->move_enter_element; - ei_to->move_leave_element = ei_from->move_leave_element; - ei_to->move_leave_type = ei_from->move_leave_type; - - ei_to->slippery_type = ei_from->slippery_type; - - ei_to->explosion_type = ei_from->explosion_type; - ei_to->explosion_delay = ei_from->explosion_delay; - ei_to->ignition_delay = ei_from->ignition_delay; - - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei_to->content.e[x][y] = ei_from->content.e[x][y]; -#endif /* ---------- reinitialize and copy change pages ---------- */ @@ -1483,7 +1557,6 @@ void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) /* mark this custom element as modified */ ei_to->modified_settings = TRUE; } -#endif void setElementChangePages(struct ElementInfo *ei, int change_pages) { @@ -1502,55 +1575,18 @@ void setElementChangePages(struct ElementInfo *ei, int change_pages) void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { -#if 0 - int i, x, y; -#endif - -#if 1 xx_change = *change; /* copy change data into temporary buffer */ + +#if 0 + /* (not needed; set by setConfigToDefaultsFromConfigList()) */ xx_num_contents = 1; +#endif setConfigToDefaultsFromConfigList(chunk_config_CUSX_change); *change = xx_change; resetEventFlags(change); -#endif - -#if 0 - change->can_change = FALSE; - - for (i = 0; i < NUM_CHANGE_EVENTS; i++) - change->has_event[i] = FALSE; - - change->trigger_player = CH_PLAYER_ANY; - change->trigger_side = CH_SIDE_ANY; - change->trigger_page = CH_PAGE_ANY; - - change->target_element = EL_EMPTY_SPACE; - - change->delay_fixed = 0; - change->delay_random = 0; - change->delay_frames = FRAMES_PER_SECOND; - - change->trigger_element = EL_EMPTY_SPACE; - - change->explode = FALSE; - change->use_target_content = FALSE; - change->only_if_complete = FALSE; - change->use_random_replace = FALSE; - change->random_percentage = 100; - change->replace_when = CP_WHEN_EMPTY; - - change->has_action = FALSE; - change->action_type = CA_NO_ACTION; - change->action_mode = CA_MODE_UNDEFINED; - change->action_arg = CA_ARG_UNDEFINED; - - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - change->target_content.e[x][y] = EL_EMPTY_SPACE; -#endif change->direct_action = 0; change->other_action = 0; @@ -1563,142 +1599,36 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults(struct LevelInfo *level) { static boolean clipboard_elements_initialized = FALSE; -#if 0 - int i, j, x, y; -#else int i, x, y; -#endif -#if 1 InitElementPropertiesStatic(); -#endif -#if 1 li = *level; /* copy level data into temporary buffer */ setConfigToDefaultsFromConfigList(chunk_config_INFO); setConfigToDefaultsFromConfigList(chunk_config_ELEM); *level = li; /* copy temporary buffer back to level data */ -#endif setLevelInfoToDefaults_EM(); + setLevelInfoToDefaults_SP(); level->native_em_level = &native_em_level; - -#if 0 - level->game_engine_type = GAME_ENGINE_TYPE_RND; -#endif + level->native_sp_level = &native_sp_level; level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; level->creation_date = getCurrentDate(); -#if 1 level->encoding_16bit_field = TRUE; level->encoding_16bit_yamyam = TRUE; level->encoding_16bit_amoeba = TRUE; -#else - level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ -#endif - -#if 0 - level->fieldx = STD_LEV_FIELDX; - level->fieldy = STD_LEV_FIELDY; -#endif for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) level->field[x][y] = EL_SAND; -#if 0 - level->time = 100; - level->gems_needed = 0; - - level->amoeba_speed = 10; - - level->time_magic_wall = 10; - level->time_wheel = 10; -#endif -#if 0 - level->time_light = 10; - level->time_timegate = 10; -#endif - -#if 0 - level->amoeba_content = EL_DIAMOND; -#endif - -#if 0 - level->game_of_life[0] = 2; - level->game_of_life[1] = 3; - level->game_of_life[2] = 3; - level->game_of_life[3] = 3; - - level->biomaze[0] = 2; - level->biomaze[1] = 3; - level->biomaze[2] = 3; - level->biomaze[3] = 3; -#endif - -#if 0 - level->double_speed = FALSE; -#endif -#if 0 - level->initial_gravity = FALSE; - level->em_slippery_gems = FALSE; - level->instant_relocation = FALSE; - level->can_pass_to_walkable = FALSE; - level->grow_into_diggable = TRUE; -#endif - -#if 0 - level->block_snap_field = TRUE; -#endif - -#if 0 - level->block_last_field = FALSE; /* EM does not block by default */ - level->sp_block_last_field = TRUE; /* SP blocks the last field */ - - level->can_move_into_acid_bits = ~0; /* everything can move into acid */ - level->dont_collide_with_bits = ~0; /* always deadly when colliding */ - - level->use_spring_bug = FALSE; - level->use_time_orb_bug = FALSE; - - level->use_step_counter = FALSE; -#endif - - /* values for the new EMC elements */ -#if 0 - level->android_move_time = 10; - level->android_clone_time = 10; - level->ball_time = 10; - level->lenses_score = 10; - level->lenses_time = 10; - level->magnify_score = 10; - level->magnify_time = 10; - level->slurp_score = 10; - level->wind_direction_initial = MV_NONE; - level->ball_random = FALSE; - level->ball_state_initial = FALSE; - - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->ball_content[i].e[x][y] = EL_EMPTY; - - for (i = 0; i < 16; i++) - level->android_array[i] = FALSE; -#endif - -#if 0 - level->use_custom_template = FALSE; -#endif - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) level->name[i] = '\0'; for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) @@ -1707,29 +1637,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) strcpy(level->name, NAMELESS_LEVEL_NAME); strcpy(level->author, ANONYMOUS_NAME); -#if 0 - for (i = 0; i < 4; i++) - { - level->envelope_text[i][0] = '\0'; - level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; - level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; - } -#endif - -#if 0 - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = (i == SC_TIME_BONUS ? 1 : 10); -#endif - -#if 0 - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->yamyam_content[i].e[x][y] = - (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); -#endif - level->field[0][0] = EL_PLAYER_1; level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; @@ -1752,7 +1659,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->envelope[envelope_nr] = xx_envelope; } -#if 1 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) @@ -1763,7 +1669,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) *ei = xx_ei; } -#endif setElementChangePages(ei, 1); setElementChangeInfoToDefaults(ei->change); @@ -1772,22 +1677,7 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) IS_GROUP_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { -#if 1 setElementDescriptionToDefault(ei); -#else - for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) - ei->description[j] = '\0'; - - if (ei->custom_description != NULL) - strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN); - else - strcpy(ei->description, ei->editor_description); -#endif - -#if 0 - ei->use_gfx_element = FALSE; - ei->gfx_element = EL_EMPTY_SPACE; -#endif ei->modified_settings = FALSE; } @@ -1795,46 +1685,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) if (IS_CUSTOM_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { -#if 0 - ei->access_direction = MV_ALL_DIRECTIONS; - - ei->collect_score_initial = 10; /* special default */ - ei->collect_count_initial = 1; /* special default */ - - ei->ce_value_fixed_initial = 0; - ei->ce_value_random_initial = 0; - ei->use_last_ce_value = FALSE; - -#endif -#if 0 - ei->push_delay_fixed = -1; /* initialize later */ - ei->push_delay_random = -1; /* initialize later */ -#endif -#if 0 - ei->drop_delay_fixed = 0; - ei->drop_delay_random = 0; - ei->move_delay_fixed = 0; - ei->move_delay_random = 0; - - ei->move_pattern = MV_ALL_DIRECTIONS; - ei->move_direction_initial = MV_START_AUTOMATIC; - ei->move_stepsize = TILEX / 8; - - ei->move_enter_element = EL_EMPTY_SPACE; - ei->move_leave_element = EL_EMPTY_SPACE; - ei->move_leave_type = LEAVE_TYPE_UNLIMITED; - - ei->slippery_type = SLIPPERY_ANY_RANDOM; - - ei->explosion_type = EXPLODES_3X3; - ei->explosion_delay = 16; - ei->ignition_delay = 8; - - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - ei->content.e[x][y] = EL_EMPTY_SPACE; -#endif - /* internal values used in level editor */ ei->access_type = 0; @@ -1849,24 +1699,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) ei->can_explode_impact = FALSE; ei->current_change_page = 0; - -#if 0 - /* !!! now done in InitElementPropertiesStatic() (see above) !!! */ - /* !!! (else properties set there will be overwritten here) !!! */ - /* start with no properties at all */ -#if 1 - for (j = 0; j < NUM_EP_BITFIELDS; j++) - ei->properties[j] = EP_BITMASK_DEFAULT; -#else - for (j = 0; j < NUM_EP_BITFIELDS; j++) - Properties[element][j] = EP_BITMASK_DEFAULT; -#endif -#endif - -#if 0 - /* now set default properties */ - SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); -#endif } if (IS_GROUP_ELEMENT(element) || @@ -1880,23 +1712,11 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) group = ei->group; -#if 1 xx_group = *group; /* copy group data into temporary buffer */ setConfigToDefaultsFromConfigList(chunk_config_GRPX); *group = xx_group; -#endif - -#if 0 - for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) - group->element[j] = EL_EMPTY_SPACE; - - /* default: only one element in group */ - group->num_elements = 1; - - group->choice_mode = ANIM_RANDOM; -#endif } } @@ -1908,6 +1728,9 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->changed = FALSE; + /* set all bug compatibility flags to "false" => do not emulate this bug */ + level->use_action_after_change_bug = FALSE; + if (leveldir_current == NULL) /* only when dumping level */ return; @@ -1953,15 +1776,44 @@ static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) static void ActivateLevelTemplate() { -#if 1 + int x, y; + /* Currently there is no special action needed to activate the template data, because 'element_info' property settings overwrite the original level data, while all other variables do not change. */ -#else - /* Currently there is no special action needed to activate the template - data, because 'element_info' and 'Properties' overwrite the original - level data, while all other variables do not change. */ -#endif + + /* Exception: 'from_level_template' elements in the original level playfield + are overwritten with the corresponding elements at the same position in + playfield from the level template. */ + + for (x = 0; x < level.fieldx; x++) + for (y = 0; y < level.fieldy; y++) + if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE) + level.field[x][y] = level_template.field[x][y]; + + if (check_special_flags("load_xsb_to_ces")) + { + struct LevelInfo level_backup = level; + + /* overwrite all individual level settings from template level settings */ + level = level_template; + + /* restore playfield size */ + level.fieldx = level_backup.fieldx; + level.fieldy = level_backup.fieldy; + + /* restore playfield content */ + for (x = 0; x < level.fieldx; x++) + for (y = 0; y < level.fieldy; y++) + level.field[x][y] = level_backup.field[x][y]; + + /* restore name and author from individual level */ + strcpy(level.name, level_backup.name); + strcpy(level.author, level_backup.author); + + /* restore flag "use_custom_template" */ + level.use_custom_template = level_backup.use_custom_template; + } } static char *getLevelFilenameFromBasename(char *basename) @@ -1977,15 +1829,32 @@ static char *getLevelFilenameFromBasename(char *basename) static int getFileTypeFromBasename(char *basename) { + /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */ + static char *filename = NULL; struct stat file_status; /* ---------- try to determine file type from filename ---------- */ /* check for typical filename of a Supaplex level package file */ +#if 1 + if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d")) + return LEVEL_FILE_TYPE_SP; +#else if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 || strncmp(basename, "LEVELS.D", 8) == 0)) return LEVEL_FILE_TYPE_SP; +#endif + + /* check for typical filename of a Diamond Caves II level package file */ + if (strSuffixLower(basename, ".dc") || + strSuffixLower(basename, ".dc2")) + return LEVEL_FILE_TYPE_DC; + + /* check for typical filename of a Sokoban level package file */ + if (strSuffixLower(basename, ".xsb") && + strchr(basename, '%') == NULL) + return LEVEL_FILE_TYPE_SB; /* ---------- try to determine file type from filesize ---------- */ @@ -2002,18 +1871,31 @@ static int getFileTypeFromBasename(char *basename) return LEVEL_FILE_TYPE_UNKNOWN; } -static char *getSingleLevelBasename(int nr) +static boolean checkForPackageFromBasename(char *basename) +{ + /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!! + !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */ + + return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN); +} + +static char *getSingleLevelBasenameExt(int nr, char *extension) { static char basename[MAX_FILENAME_LEN]; if (nr < 0) - sprintf(basename, "template.%s", LEVELFILE_EXTENSION); + sprintf(basename, "template.%s", extension); else - sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); + sprintf(basename, "%03d.%s", nr, extension); return basename; } +static char *getSingleLevelBasename(int nr) +{ + return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION); +} + static char *getPackedLevelBasename(int type) { static char basename[MAX_FILENAME_LEN]; @@ -2141,9 +2023,33 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) /* special case: level number is negative => check for level template file */ if (nr < 0) { +#if 1 + /* global variable "leveldir_current" must be modified in the loop below */ + LevelDirTree *leveldir_current_last = leveldir_current; + + /* check for template level in path from current to topmost tree node */ + + while (leveldir_current != NULL) + { + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "template.%s", LEVELFILE_EXTENSION); + + if (fileExists(lfi->filename)) + break; + + leveldir_current = leveldir_current->node_parent; + } + + /* restore global variable "leveldir_current" modified in above loop */ + leveldir_current = leveldir_current_last; + +#else + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, "template.%s", LEVELFILE_EXTENSION); +#endif + /* no fallback if template file not existing */ return; } @@ -2155,6 +2061,9 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) setLevelFileInfo_FormatLevelFilename(lfi, filetype, leveldir_current->level_filename, nr); + + lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename); + if (fileExists(lfi->filename)) return; } @@ -2239,6 +2148,7 @@ int getMappedElement(int element) case EL_KEY_OBSOLETE: element = EL_KEY_1; + break; case EL_EM_KEY_1_FILE_OBSOLETE: element = EL_EM_KEY_1; @@ -2317,6 +2227,8 @@ static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level) level->creation_date.month = getFile8Bit(file); level->creation_date.day = getFile8Bit(file); + level->creation_date.src = DATE_SRC_LEVELFILE; + return chunk_size; } @@ -2354,12 +2266,12 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) STEPSIZE_NORMAL); for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_stepsize[0] = initial_player_stepsize; + level->initial_player_stepsize[i] = initial_player_stepsize; initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_gravity[0] = initial_player_gravity; + level->initial_player_gravity[i] = initial_player_gravity; level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); @@ -2569,28 +2481,15 @@ static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) int element = getMappedElement(getFile16BitBE(file)); int properties = getFile32BitBE(file); -#if 1 if (IS_CUSTOM_ELEMENT(element)) element_info[element].properties[EP_BITFIELD_BASE_NR] = properties; else Error(ERR_WARN, "invalid custom element number %d", element); -#else - if (IS_CUSTOM_ELEMENT(element)) - Properties[element][EP_BITFIELD_BASE_NR] = properties; - else - Error(ERR_WARN, "invalid custom element number %d", element); -#endif -#if 1 /* older game versions that wrote level files with CUS1 chunks used different default push delay values (not yet stored in level file) */ element_info[element].push_delay_fixed = 2; element_info[element].push_delay_random = 8; -#else - /* needed for older levels (see src/init.c for details) */ - element_info[element].push_delay_fixed = -1; /* initialize later */ - element_info[element].push_delay_random = -1; /* initialize later */ -#endif } return chunk_size; @@ -2651,17 +2550,13 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) ei->description[j] = getFile8Bit(file); ei->description[MAX_ELEMENT_NAME_LEN] = 0; -#if 1 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#else - Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#endif /* some free bytes for future properties and padding */ ReadUnusedBytesFromFile(file, 7); ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); ei->collect_score_initial = getFile8Bit(file); ei->collect_count_initial = getFile8Bit(file); @@ -2690,7 +2585,7 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) ei->change->delay_random = getFile16BitBE(file); ei->change->delay_frames = getFile16BitBE(file); - ei->change->trigger_element = getMappedElement(getFile16BitBE(file)); + ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file)); ei->change->explode = getFile8Bit(file); ei->change->use_target_content = getFile8Bit(file); @@ -2742,11 +2637,8 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->description[i] = getFile8Bit(file); ei->description[MAX_ELEMENT_NAME_LEN] = 0; -#if 1 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#else - Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#endif + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ ei->num_change_pages = getFile8Bit(file); @@ -2763,7 +2655,7 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->use_last_ce_value = getFile8Bit(file); ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); ei->collect_score_initial = getFile8Bit(file); ei->collect_count_initial = getFile8Bit(file); @@ -2826,7 +2718,7 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) change->delay_random = getFile16BitBE(file); change->delay_frames = getFile16BitBE(file); - change->trigger_element = getMappedElement(getFile16BitBE(file)); + change->initial_trigger_element = getMappedElement(getFile16BitBE(file)); change->explode = getFile8Bit(file); change->use_target_content = getFile8Bit(file); @@ -2896,7 +2788,7 @@ static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level) group->num_elements = getFile8Bit(file); ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); group->choice_mode = getFile8Bit(file); @@ -2928,10 +2820,6 @@ static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, int num_bytes = getFile16BitBE(file); byte *buffer = checked_malloc(num_bytes); -#if 0 - printf("::: - found multi bytes\n"); -#endif - ReadBytesFromFile(file, buffer, num_bytes); for (i = 0; conf[i].data_type != -1; i++) @@ -2952,7 +2840,21 @@ static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, num_entities = max_num_entities; } - *(int *)(conf[i].num_entities) = num_entities; + if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST || + data_type == TYPE_CONTENT_LIST)) + { + /* for element and content lists, zero entities are not allowed */ + Error(ERR_WARN, "found empty list of entities for element %d", + element); + + /* do not set "num_entities" here to prevent reading behind buffer */ + + *(int *)(conf[i].num_entities) = 1; /* at least one is required */ + } + else + { + *(int *)(conf[i].num_entities) = num_entities; + } element_found = TRUE; @@ -3001,10 +2903,6 @@ static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); -#if 0 - printf("::: - found single bytes\n"); -#endif - for (i = 0; conf[i].data_type != -1; i++) { if (conf[i].element == element && @@ -3091,131 +2989,20 @@ static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level) { int real_chunk_size = 0; -#if 1 li = *level; /* copy level data into temporary buffer */ -#endif while (!feof(file)) { int element = getMappedElement(getFile16BitBE(file)); -#if 1 + real_chunk_size += 2; real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM, element, element); -#else - int conf_type = getFile8Bit(file); - int byte_mask = conf_type & CONF_MASK_BYTES; - boolean element_found = FALSE; - int i; - - real_chunk_size += 3; - -#if 0 - li = *level; /* copy level data into temporary buffer */ -#endif - - if (byte_mask == CONF_MASK_MULTI_BYTES) - { - int num_bytes = getFile16BitBE(file); - byte *buffer = checked_malloc(num_bytes); - - ReadBytesFromFile(file, buffer, num_bytes); - - for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) - { - if (chunk_config_ELEM[i].element == element && - chunk_config_ELEM[i].conf_type == conf_type) - { - int data_type = chunk_config_ELEM[i].data_type; - int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type); - int max_num_entities = chunk_config_ELEM[i].max_num_entities; - - if (num_entities > max_num_entities) - { - Error(ERR_WARN, - "truncating number of entities for element %d from %d to %d", - element, num_entities, max_num_entities); - - num_entities = max_num_entities; - } - - *(int *)(chunk_config_ELEM[i].num_entities) = num_entities; - - element_found = TRUE; - - if (data_type == TYPE_ELEMENT_LIST) - { - int *element_array = (int *)(chunk_config_ELEM[i].value); - int j; - - for (j = 0; j < num_entities; j++) - element_array[j] = - getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j)); - } - else if (data_type == TYPE_CONTENT_LIST) - { - struct Content *content= (struct Content *)(chunk_config_ELEM[i].value); - int c, x, y; - - for (c = 0; c < num_entities; c++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content[c].e[x][y] = - getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y)); - } - else - element_found = FALSE; - - break; - } - } - - checked_free(buffer); - - real_chunk_size += 2 + num_bytes; - } - else /* constant size configuration data (1, 2 or 4 bytes) */ - { - int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) : - byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : - byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); - - for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) - { - if (chunk_config_ELEM[i].element == element && - chunk_config_ELEM[i].conf_type == conf_type) - { - int data_type = chunk_config_ELEM[i].data_type; - - if (data_type == TYPE_BOOLEAN) - *(boolean *)(chunk_config_ELEM[i].value) = value; - else - *(int *) (chunk_config_ELEM[i].value) = value; - - element_found = TRUE; - - break; - } - } - - real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask); - } - - if (!element_found) - Error(ERR_WARN, "cannot load CONF value for element %d", element); -#endif - -#if 0 - *level = li; /* copy temporary buffer back to level data */ -#endif - if (real_chunk_size >= chunk_size) break; } -#if 1 *level = li; /* copy temporary buffer back to level data */ -#endif return real_chunk_size; } @@ -3247,10 +3034,6 @@ static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level) struct ElementInfo *ei = &element_info[element]; int i; -#if 0 - printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element)); -#endif - xx_ei = *ei; /* copy element data into temporary buffer */ xx_ei.num_change_pages = -1; @@ -3259,11 +3042,6 @@ static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level) { real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base, -1, element); - -#if 0 - printf("::: - real_chunk_size now %d\n", real_chunk_size); -#endif - if (xx_ei.num_change_pages != -1) break; @@ -3354,8 +3132,12 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, { level->no_valid_file = TRUE; +#if 1 + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); +#else if (level != &level_template) Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); +#endif return; } @@ -3930,14 +3712,6 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) struct PLAYER **ply = level_em->ply; int i, j, x, y; -#if 0 - printf("::: A\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); @@ -3990,41 +3764,13 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) map_element_RND_to_EM(level-> ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#if 0 - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - map_android_clone_elements_RND_to_EM(level); -#if 0 - for (i = 0; i < 16; i++) - lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */ -#endif - /* first fill the complete playfield with the default border element */ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) level_em->cave[x][y] = ZBORDER; -#if 1 - -#if 0 -#if 1 - LoadLevel_InitPlayfield(); -#else - lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */ - lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */ - SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */ -#endif -#endif - -#if 0 - printf("::: BorderElement == %d\n", BorderElement); -#endif - if (BorderElement == EL_STEELWALL) { for (y = 0; y < lev->height + 2; y++) @@ -4046,44 +3792,15 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) level_em->cave[xx][yy] = new_element; } -#else - - /* then copy the real level contents from level file into the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - int new_element = map_element_RND_to_EM(level->field[x][y]); - - if (level->field[x][y] == EL_AMOEBA_DEAD) - new_element = map_element_RND_to_EM(EL_AMOEBA_WET); - - level_em->cave[x + 1][y + 1] = new_element; - } - -#endif - -#if 1 - for (i = 0; i < MAX_PLAYERS; i++) { ply[i]->x_initial = 0; ply[i]->y_initial = 0; } -#else - - ply1->x_initial = 0; - ply1->y_initial = 0; - - ply2->x_initial = 0; - ply2->y_initial = 0; - -#endif - /* initialize player positions and delete players from the playfield */ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) { - -#if 1 if (ELEM_IS_PLAYER(level->field[x][y])) { int player_nr = GET_PLAYER_NR(level->field[x][y]); @@ -4096,43 +3813,12 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); } - -#else - -#if 1 - /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */ - if (ELEM_IS_PLAYER(level->field[x][y])) - { - ply1->x_initial = x + 1; - ply1->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } -#else - /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */ - if (level->field[x][y] == EL_PLAYER_1) - { - ply1->x_initial = x + 1; - ply1->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } - else if (level->field[x][y] == EL_PLAYER_2) - { - ply2->x_initial = x + 1; - ply2->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } -#endif - -#endif - } if (BorderElement == EL_STEELWALL) { -#if 1 lev->width += 2; lev->height += 2; -#endif } } @@ -4202,34 +3888,13 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) level->wind_direction_initial = map_direction_EM_to_RND(lev->wind_direction_initial); -#if 0 - printf("::: foo\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (j = 0; j < 8; j++) level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = map_element_EM_to_RND(lev->ball_array[i][j]); -#if 0 - printf("::: bar\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - map_android_clone_elements_EM_to_RND(level); -#if 0 - for (i = 0; i < 16; i++) - level->android_array[i] = FALSE; /* !!! YET TO COME !!! */ -#endif - /* convert the playfield (some elements need special treatment) */ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) { @@ -4241,16 +3906,6 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) level->field[x][y] = new_element; } -#if 0 - printf("::: bar 0\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - -#if 1 - for (i = 0; i < MAX_PLAYERS; i++) { /* in case of all players set to the same field, use the first player */ @@ -4258,95 +3913,30 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) int jx = ply[nr]->x_initial - 1; int jy = ply[nr]->y_initial - 1; -#if 0 - printf("::: player %d: %d, %d\n", nr, jx, jy); -#endif - if (jx != -1 && jy != -1) level->field[jx][jy] = EL_PLAYER_1 + nr; } +} -#else - - /* in case of both players set to the same field, use the first player */ - level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; - level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; - -#endif -#if 0 - printf("::: native Emerald Mine file version: %d\n", level_em->file_version); -#endif +/* ------------------------------------------------------------------------- */ +/* functions for loading SP level */ +/* ------------------------------------------------------------------------- */ #if 0 - printf("::: bar 2\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif -} -static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - if (!LoadNativeLevel_EM(level_file_info->filename)) - level->no_valid_file = TRUE; -} +#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111 +#define SP_LEVEL_SIZE 1536 +#define SP_LEVEL_XSIZE 60 +#define SP_LEVEL_YSIZE 24 +#define SP_LEVEL_NAME_LEN 23 -void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, + int nr) { - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_RND_to_EM(level); -} - -void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) -{ - -#if 0 - { - static int ball_xy[8][2] = - { - { 0, 0 }, - { 1, 0 }, - { 2, 0 }, - { 0, 1 }, - { 2, 1 }, - { 0, 2 }, - { 1, 2 }, - { 2, 2 }, - }; - int i, j; - - printf("::: A6\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); - } -#endif - - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_EM_to_RND(level); -} - - -/* ------------------------------------------------------------------------- */ -/* functions for loading SP level */ -/* ------------------------------------------------------------------------- */ - -#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111 -#define SP_LEVEL_SIZE 1536 -#define SP_LEVEL_XSIZE 60 -#define SP_LEVEL_YSIZE 24 -#define SP_LEVEL_NAME_LEN 23 - -static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, - int nr) -{ - int initial_player_gravity; - int num_special_ports; - int i, x, y; + int initial_player_gravity; + int num_special_ports; + int i, x, y; /* for details of the Supaplex level format, see Herman Perk's Supaplex documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ @@ -4490,7 +4080,7 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, /* original Supaplex does not use score values -- use default values */ #else for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 0; /* !!! CORRECT THIS !!! */ + level->score[i] = 0; #endif /* there are no yamyams in supaplex levels */ @@ -4525,11 +4115,12 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, } /* position file stream to the requested level inside the level package */ - if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) + if (level_file_info->packed && + fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) { level->no_valid_file = TRUE; - Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename); + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); return; } @@ -4564,7 +4155,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, level->name[i] = '-'; /* correct trailing multipart level meta information in level name */ - for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--) + for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--) level->name[i] = '-'; /* ---------- check for normal single level ---------- */ @@ -4679,201 +4270,2822 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, *level = multipart_level; } -/* ------------------------------------------------------------------------- */ -/* functions for loading generic level */ -/* ------------------------------------------------------------------------- */ +#endif -void LoadLevelFromFileInfo(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) { - /* always start with reliable default values */ - setLevelInfoToDefaults(level); + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + int i, x, y; - switch (level_file_info->type) - { - case LEVEL_FILE_TYPE_RND: - LoadLevelFromFileInfo_RND(level, level_file_info); - break; + level_sp->width = level->fieldx; + level_sp->height = level->fieldy; - case LEVEL_FILE_TYPE_EM: - LoadLevelFromFileInfo_EM(level, level_file_info); - level->game_engine_type = GAME_ENGINE_TYPE_EM; - break; + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]); - case LEVEL_FILE_TYPE_SP: - LoadLevelFromFileInfo_SP(level, level_file_info); - break; + header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0); - default: - LoadLevelFromFileInfo_RND(level, level_file_info); - break; - } + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + header->LevelTitle[i] = level->name[i]; + /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */ - /* if level file is invalid, restore level structure to default values */ - if (level->no_valid_file) - setLevelInfoToDefaults(level); + header->InfotronsNeeded = level->gems_needed; - if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) - level->game_engine_type = GAME_ENGINE_TYPE_RND; + header->SpecialPortCount = 0; -#if 1 - if (level_file_info->type != LEVEL_FILE_TYPE_RND) - CopyNativeLevel_Native_to_RND(level); -#else - if (level_file_info->type == LEVEL_FILE_TYPE_RND) - CopyNativeLevel_RND_to_Native(level); - else - CopyNativeLevel_Native_to_RND(level); -#endif -} + for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) + { + boolean gravity_port_found = FALSE; + boolean gravity_port_valid = FALSE; + int gravity_port_flag; + int gravity_port_base_element; + int element = level->field[x][y]; -void LoadLevelFromFilename(struct LevelInfo *level, char *filename) -{ - static struct LevelFileInfo level_file_info; + if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT && + element <= EL_SP_GRAVITY_ON_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 1; + gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT && + element <= EL_SP_GRAVITY_OFF_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 0; + gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_PORT_RIGHT && + element <= EL_SP_GRAVITY_PORT_UP) + { + /* change R'n'D style gravity inverting special port to normal port + (there are no gravity inverting ports in native Supaplex engine) */ - /* always start with reliable default values */ - setFileInfoToDefaults(&level_file_info); + gravity_port_found = TRUE; + gravity_port_valid = FALSE; + gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT; + } - level_file_info.nr = 0; /* unknown level number */ - level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ - level_file_info.filename = filename; + if (gravity_port_found) + { + if (gravity_port_valid && + header->SpecialPortCount < SP_MAX_SPECIAL_PORTS) + { + SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount]; - LoadLevelFromFileInfo(level, &level_file_info); + port->PortLocation = (y * level->fieldx + x) * 2; + port->Gravity = gravity_port_flag; + + element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element; + + header->SpecialPortCount++; + } + else + { + /* change special gravity port to normal port */ + + element += EL_SP_PORT_RIGHT - gravity_port_base_element; + } + + level_sp->playfield[x][y] = element - EL_SP_START; + } + } } -static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) { - int i, j; + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + int i, x, y; - if (leveldir_current == NULL) /* only when dumping level */ - return; + level->fieldx = level_sp->width; + level->fieldy = level_sp->height; - /* all engine modifications also valid for levels which use latest engine */ -#if 1 - if (level->game_version < VERSION_IDENT(3,2,0,5)) + for (x = 0; x < level->fieldx; x++) { - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; + for (y = 0; y < level->fieldy; y++) + { + int element_old = level_sp->playfield[x][y]; + int element_new = getMappedElement(map_element_SP_to_RND(element_old)); + + if (element_new == EL_UNKNOWN) + Error(ERR_WARN, "invalid element %d at position %d, %d", + element_old, x, y); + + level->field[x][y] = element_new; + } } -#endif -#if 0 - leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ -#endif + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_gravity[i] = + (header->InitialGravity == 1 ? TRUE : FALSE); - if (leveldir_current->latest_engine) + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + level->name[i] = header->LevelTitle[i]; + level->name[SP_LEVEL_NAME_LEN] = '\0'; + + level->gems_needed = header->InfotronsNeeded; + + for (i = 0; i < header->SpecialPortCount; i++) { - /* ---------- use latest game engine ----------------------------------- */ + SpecialPortType *port = &header->SpecialPort[i]; + int port_location = port->PortLocation; + int gravity = port->Gravity; + int port_x, port_y, port_element; - /* For all levels which are forced to use the latest game engine version - (normally all but user contributed, private and undefined levels), set - the game engine version to the actual version; this allows for actual - corrections in the game engine to take effect for existing, converted - levels (from "classic" or other existing games) to make the emulation - of the corresponding game more accurate, while (hopefully) not breaking - existing levels created from other players. */ + port_x = (port_location / 2) % level->fieldx; + port_y = (port_location / 2) / level->fieldx; - level->game_version = GAME_VERSION_ACTUAL; + if (port_x < 0 || port_x >= level->fieldx || + port_y < 0 || port_y >= level->fieldy) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); - /* Set special EM style gems behaviour: EM style gems slip down from - normal, steel and growing wall. As this is a more fundamental change, - it seems better to set the default behaviour to "off" (as it is more - natural) and make it configurable in the level editor (as a property - of gem style elements). Already existing converted levels (neither - private nor contributed levels) are changed to the new behaviour. */ + continue; + } - if (level->file_version < FILE_VERSION_2_0) - level->em_slippery_gems = TRUE; + port_element = level->field[port_x][port_y]; - return; - } + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); - /* ---------- use game engine the level was created with ----------------- */ + continue; + } - /* For all levels which are not forced to use the latest game engine - version (normally user contributed, private and undefined levels), - use the version of the game engine the levels were created for. + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ + /* change special gravity ports without database entries to normal ports */ + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; - /* player was faster than enemies in 1.0.0 and before */ - if (level->file_version == FILE_VERSION_1_0) - for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_stepsize[i] = STEPSIZE_FAST; + level->time = 0; /* no time limit */ + level->amoeba_speed = 0; + level->time_magic_wall = 0; + level->time_wheel = 0; + level->amoeba_content = EL_EMPTY; - /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level->game_version == VERSION_IDENT(2,0,1,0)) - level->em_slippery_gems = TRUE; +#if 1 + /* original Supaplex does not use score values -- use default values */ +#else + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = 0; +#endif - /* springs could be pushed over pits before (pre-release version) 2.2.0 */ - if (level->game_version < VERSION_IDENT(2,2,0,0)) - level->use_spring_bug = TRUE; + /* there are no yamyams in supaplex levels */ + for (i = 0; i < level->num_yamyam_contents; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i].e[x][y] = EL_EMPTY; +} - if (level->game_version < VERSION_IDENT(3,2,0,5)) - { - /* time orb caused limited time in endless time levels before 3.2.0-5 */ - level->use_time_orb_bug = TRUE; +static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + int i, j; - /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ - level->block_snap_field = FALSE; + /* always start with reliable default values */ + demo->is_available = FALSE; + demo->length = 0; - /* extra time score was same value as time left score before 3.2.0-5 */ - level->extra_time_score = level->score[SC_TIME_BONUS]; + if (TAPE_IS_EMPTY(tape)) + return; -#if 0 - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; -#endif - } + demo->level_nr = tape.level_nr; /* (currently not used) */ - if (level->game_version < VERSION_IDENT(3,2,0,7)) - { - /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ - level->continuous_snapping = FALSE; - } + level_sp->header.DemoRandomSeed = tape.random_seed; - /* only few elements were able to actively move into acid before 3.1.0 */ - /* trigger settings did not exist before 3.1.0; set to default "any" */ - if (level->game_version < VERSION_IDENT(3,1,0,0)) + demo->length = 0; + for (i = 0; i < tape.length; i++) { - /* correct "can move into acid" settings (all zero in old levels) */ + int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]); + int demo_repeat = tape.pos[i].delay; - level->can_move_into_acid_bits = 0; /* nothing can move into acid */ - level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + for (j = 0; j < demo_repeat / 16; j++) + demo->data[demo->length++] = 0xf0 | demo_action; - setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); - setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); - setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); - setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + if (demo_repeat % 16) + demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action; + } - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + demo->data[demo->length++] = 0xff; - /* correct trigger settings (stored as zero == "none" in old levels) */ + demo->is_available = TRUE; +} - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; +static void setTapeInfoToDefaults(); - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; +static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + char *filename = level->file_info.filename; + int i; - change->trigger_player = CH_PLAYER_ANY; - change->trigger_page = CH_PAGE_ANY; - } - } - } + /* always start with reliable default values */ + setTapeInfoToDefaults(); + if (!demo->is_available) + return; + + tape.level_nr = demo->level_nr; /* (currently not used) */ + tape.length = demo->length - 1; /* without "end of demo" byte */ + tape.random_seed = level_sp->header.DemoRandomSeed; + + TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename)); + + for (i = 0; i < demo->length - 1; i++) + { + int demo_action = demo->data[i] & 0x0f; + int demo_repeat = (demo->data[i] & 0xf0) >> 4; + + tape.pos[i].action[0] = map_key_SP_to_RND(demo_action); + tape.pos[i].delay = demo_repeat + 1; + } + + tape.length_seconds = GetTapeLength(); +} + + +/* ------------------------------------------------------------------------- */ +/* functions for loading DC level */ +/* ------------------------------------------------------------------------- */ + +#define DC_LEVEL_HEADER_SIZE 344 + +unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) +{ + static int last_data_encoded; + static int offset1; + static int offset2; + int diff; + int diff_hi, diff_lo; + int data_hi, data_lo; + unsigned short data_decoded; + + if (init) + { + last_data_encoded = 0; + offset1 = -1; + offset2 = 0; + + return 0; + } + + diff = data_encoded - last_data_encoded; + diff_hi = diff & ~0xff; + diff_lo = diff & 0xff; + + offset2 += diff_lo; + + data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00); + data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff; + data_hi = data_hi & 0xff00; + + data_decoded = data_hi | data_lo; + + last_data_encoded = data_encoded; + + offset1 = (offset1 + 1) % 31; + offset2 = offset2 & 0xff; + + return data_decoded; +} + +int getMappedElement_DC(int element) +{ + switch (element) + { + case 0x0000: + element = EL_ROCK; + break; + + /* 0x0117 - 0x036e: (?) */ + /* EL_DIAMOND */ + + /* 0x042d - 0x0684: (?) */ + /* EL_EMERALD */ + + case 0x06f1: + element = EL_NUT; + break; + + case 0x074c: + element = EL_BOMB; + break; + + case 0x07a4: + element = EL_PEARL; + break; + + case 0x0823: + element = EL_CRYSTAL; + break; + + case 0x0e77: /* quicksand (boulder) */ + element = EL_QUICKSAND_FAST_FULL; + break; + + case 0x0e99: /* slow quicksand (boulder) */ + element = EL_QUICKSAND_FULL; + break; + + case 0x0ed2: + element = EL_EM_EXIT_OPEN; + break; + + case 0x0ee3: + element = EL_EM_EXIT_CLOSED; + break; + + case 0x0eeb: + element = EL_EM_STEEL_EXIT_OPEN; + break; + + case 0x0efc: + element = EL_EM_STEEL_EXIT_CLOSED; + break; + + case 0x0f4f: /* dynamite (lit 1) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; + + case 0x0f57: /* dynamite (lit 2) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; + + case 0x0f5f: /* dynamite (lit 3) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; + + case 0x0f67: /* dynamite (lit 4) */ + element = EL_EM_DYNAMITE_ACTIVE; + break; + + case 0x0f81: + case 0x0f82: + case 0x0f83: + case 0x0f84: + element = EL_AMOEBA_WET; + break; + + case 0x0f85: + element = EL_AMOEBA_DROP; + break; + + case 0x0fb9: + element = EL_DC_MAGIC_WALL; + break; + + case 0x0fd0: + element = EL_SPACESHIP_UP; + break; + + case 0x0fd9: + element = EL_SPACESHIP_DOWN; + break; + + case 0x0ff1: + element = EL_SPACESHIP_LEFT; + break; + + case 0x0ff9: + element = EL_SPACESHIP_RIGHT; + break; + + case 0x1057: + element = EL_BUG_UP; + break; + + case 0x1060: + element = EL_BUG_DOWN; + break; + + case 0x1078: + element = EL_BUG_LEFT; + break; + + case 0x1080: + element = EL_BUG_RIGHT; + break; + + case 0x10de: + element = EL_MOLE_UP; + break; + + case 0x10e7: + element = EL_MOLE_DOWN; + break; + + case 0x10ff: + element = EL_MOLE_LEFT; + break; + + case 0x1107: + element = EL_MOLE_RIGHT; + break; + + case 0x11c0: + element = EL_ROBOT; + break; + + case 0x13f5: + element = EL_YAMYAM; + break; + + case 0x1425: + element = EL_SWITCHGATE_OPEN; + break; + + case 0x1426: + element = EL_SWITCHGATE_CLOSED; + break; + + case 0x1437: + element = EL_DC_SWITCHGATE_SWITCH_UP; + break; + + case 0x143a: + element = EL_TIMEGATE_CLOSED; + break; + + case 0x144c: /* conveyor belt switch (green) */ + element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; + break; + + case 0x144f: /* conveyor belt switch (red) */ + element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; + break; + + case 0x1452: /* conveyor belt switch (blue) */ + element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; + break; + + case 0x145b: + element = EL_CONVEYOR_BELT_3_MIDDLE; + break; + + case 0x1463: + element = EL_CONVEYOR_BELT_3_LEFT; + break; + + case 0x146b: + element = EL_CONVEYOR_BELT_3_RIGHT; + break; + + case 0x1473: + element = EL_CONVEYOR_BELT_1_MIDDLE; + break; + + case 0x147b: + element = EL_CONVEYOR_BELT_1_LEFT; + break; + + case 0x1483: + element = EL_CONVEYOR_BELT_1_RIGHT; + break; + + case 0x148b: + element = EL_CONVEYOR_BELT_4_MIDDLE; + break; + + case 0x1493: + element = EL_CONVEYOR_BELT_4_LEFT; + break; + + case 0x149b: + element = EL_CONVEYOR_BELT_4_RIGHT; + break; + + case 0x14ac: + element = EL_EXPANDABLE_WALL_HORIZONTAL; + break; + + case 0x14bd: + element = EL_EXPANDABLE_WALL_VERTICAL; + break; + + case 0x14c6: + element = EL_EXPANDABLE_WALL_ANY; + break; + + case 0x14ce: /* growing steel wall (left/right) */ + element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; + break; + + case 0x14df: /* growing steel wall (up/down) */ + element = EL_EXPANDABLE_STEELWALL_VERTICAL; + break; + + case 0x14e8: /* growing steel wall (up/down/left/right) */ + element = EL_EXPANDABLE_STEELWALL_ANY; + break; + + case 0x14e9: + element = EL_SHIELD_DEADLY; + break; + + case 0x1501: + element = EL_EXTRA_TIME; + break; + + case 0x154f: + element = EL_ACID; + break; + + case 0x1577: + element = EL_EMPTY_SPACE; + break; + + case 0x1578: /* quicksand (empty) */ + element = EL_QUICKSAND_FAST_EMPTY; + break; + + case 0x1579: /* slow quicksand (empty) */ + element = EL_QUICKSAND_EMPTY; + break; + + /* 0x157c - 0x158b: */ + /* EL_SAND */ + + /* 0x1590 - 0x159f: */ + /* EL_DC_LANDMINE */ + + case 0x15a0: + element = EL_EM_DYNAMITE; + break; + + case 0x15a1: /* key (red) */ + element = EL_EM_KEY_1; + break; + + case 0x15a2: /* key (yellow) */ + element = EL_EM_KEY_2; + break; + + case 0x15a3: /* key (blue) */ + element = EL_EM_KEY_4; + break; + + case 0x15a4: /* key (green) */ + element = EL_EM_KEY_3; + break; + + case 0x15a5: /* key (white) */ + element = EL_DC_KEY_WHITE; + break; + + case 0x15a6: + element = EL_WALL_SLIPPERY; + break; + + case 0x15a7: + element = EL_WALL; + break; + + case 0x15a8: /* wall (not round) */ + element = EL_WALL; + break; + + case 0x15a9: /* (blue) */ + element = EL_CHAR_A; + break; + + case 0x15aa: /* (blue) */ + element = EL_CHAR_B; + break; + + case 0x15ab: /* (blue) */ + element = EL_CHAR_C; + break; + + case 0x15ac: /* (blue) */ + element = EL_CHAR_D; + break; + + case 0x15ad: /* (blue) */ + element = EL_CHAR_E; + break; + + case 0x15ae: /* (blue) */ + element = EL_CHAR_F; + break; + + case 0x15af: /* (blue) */ + element = EL_CHAR_G; + break; + + case 0x15b0: /* (blue) */ + element = EL_CHAR_H; + break; + + case 0x15b1: /* (blue) */ + element = EL_CHAR_I; + break; + + case 0x15b2: /* (blue) */ + element = EL_CHAR_J; + break; + + case 0x15b3: /* (blue) */ + element = EL_CHAR_K; + break; + + case 0x15b4: /* (blue) */ + element = EL_CHAR_L; + break; + + case 0x15b5: /* (blue) */ + element = EL_CHAR_M; + break; + + case 0x15b6: /* (blue) */ + element = EL_CHAR_N; + break; + + case 0x15b7: /* (blue) */ + element = EL_CHAR_O; + break; + + case 0x15b8: /* (blue) */ + element = EL_CHAR_P; + break; + + case 0x15b9: /* (blue) */ + element = EL_CHAR_Q; + break; + + case 0x15ba: /* (blue) */ + element = EL_CHAR_R; + break; + + case 0x15bb: /* (blue) */ + element = EL_CHAR_S; + break; + + case 0x15bc: /* (blue) */ + element = EL_CHAR_T; + break; + + case 0x15bd: /* (blue) */ + element = EL_CHAR_U; + break; + + case 0x15be: /* (blue) */ + element = EL_CHAR_V; + break; + + case 0x15bf: /* (blue) */ + element = EL_CHAR_W; + break; + + case 0x15c0: /* (blue) */ + element = EL_CHAR_X; + break; + + case 0x15c1: /* (blue) */ + element = EL_CHAR_Y; + break; + + case 0x15c2: /* (blue) */ + element = EL_CHAR_Z; + break; + + case 0x15c3: /* (blue) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15c4: /* (blue) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15c5: /* (blue) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15c6: /* (blue) */ + element = EL_CHAR_0; + break; + + case 0x15c7: /* (blue) */ + element = EL_CHAR_1; + break; + + case 0x15c8: /* (blue) */ + element = EL_CHAR_2; + break; + + case 0x15c9: /* (blue) */ + element = EL_CHAR_3; + break; + + case 0x15ca: /* (blue) */ + element = EL_CHAR_4; + break; + + case 0x15cb: /* (blue) */ + element = EL_CHAR_5; + break; + + case 0x15cc: /* (blue) */ + element = EL_CHAR_6; + break; + + case 0x15cd: /* (blue) */ + element = EL_CHAR_7; + break; + + case 0x15ce: /* (blue) */ + element = EL_CHAR_8; + break; + + case 0x15cf: /* (blue) */ + element = EL_CHAR_9; + break; + + case 0x15d0: /* (blue) */ + element = EL_CHAR_PERIOD; + break; + + case 0x15d1: /* (blue) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x15d2: /* (blue) */ + element = EL_CHAR_COLON; + break; + + case 0x15d3: /* (blue) */ + element = EL_CHAR_LESS; + break; + + case 0x15d4: /* (blue) */ + element = EL_CHAR_GREATER; + break; + + case 0x15d5: /* (blue) */ + element = EL_CHAR_QUESTION; + break; + + case 0x15d6: /* (blue) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x15d7: /* (blue) */ + element = EL_CHAR_UP; + break; + + case 0x15d8: /* (blue) */ + element = EL_CHAR_DOWN; + break; + + case 0x15d9: /* (blue) */ + element = EL_CHAR_BUTTON; + break; + + case 0x15da: /* (blue) */ + element = EL_CHAR_PLUS; + break; + + case 0x15db: /* (blue) */ + element = EL_CHAR_MINUS; + break; + + case 0x15dc: /* (blue) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x15dd: /* (blue) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x15de: /* (blue) */ + element = EL_CHAR_PARENRIGHT; + break; + + case 0x15df: /* (green) */ + element = EL_CHAR_A; + break; + + case 0x15e0: /* (green) */ + element = EL_CHAR_B; + break; + + case 0x15e1: /* (green) */ + element = EL_CHAR_C; + break; + + case 0x15e2: /* (green) */ + element = EL_CHAR_D; + break; + + case 0x15e3: /* (green) */ + element = EL_CHAR_E; + break; + + case 0x15e4: /* (green) */ + element = EL_CHAR_F; + break; + + case 0x15e5: /* (green) */ + element = EL_CHAR_G; + break; + + case 0x15e6: /* (green) */ + element = EL_CHAR_H; + break; + + case 0x15e7: /* (green) */ + element = EL_CHAR_I; + break; + + case 0x15e8: /* (green) */ + element = EL_CHAR_J; + break; + + case 0x15e9: /* (green) */ + element = EL_CHAR_K; + break; + + case 0x15ea: /* (green) */ + element = EL_CHAR_L; + break; + + case 0x15eb: /* (green) */ + element = EL_CHAR_M; + break; + + case 0x15ec: /* (green) */ + element = EL_CHAR_N; + break; + + case 0x15ed: /* (green) */ + element = EL_CHAR_O; + break; + + case 0x15ee: /* (green) */ + element = EL_CHAR_P; + break; + + case 0x15ef: /* (green) */ + element = EL_CHAR_Q; + break; + + case 0x15f0: /* (green) */ + element = EL_CHAR_R; + break; + + case 0x15f1: /* (green) */ + element = EL_CHAR_S; + break; + + case 0x15f2: /* (green) */ + element = EL_CHAR_T; + break; + + case 0x15f3: /* (green) */ + element = EL_CHAR_U; + break; + + case 0x15f4: /* (green) */ + element = EL_CHAR_V; + break; + + case 0x15f5: /* (green) */ + element = EL_CHAR_W; + break; + + case 0x15f6: /* (green) */ + element = EL_CHAR_X; + break; + + case 0x15f7: /* (green) */ + element = EL_CHAR_Y; + break; + + case 0x15f8: /* (green) */ + element = EL_CHAR_Z; + break; + + case 0x15f9: /* (green) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15fa: /* (green) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15fb: /* (green) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15fc: /* (green) */ + element = EL_CHAR_0; + break; + + case 0x15fd: /* (green) */ + element = EL_CHAR_1; + break; + + case 0x15fe: /* (green) */ + element = EL_CHAR_2; + break; + + case 0x15ff: /* (green) */ + element = EL_CHAR_3; + break; + + case 0x1600: /* (green) */ + element = EL_CHAR_4; + break; + + case 0x1601: /* (green) */ + element = EL_CHAR_5; + break; + + case 0x1602: /* (green) */ + element = EL_CHAR_6; + break; + + case 0x1603: /* (green) */ + element = EL_CHAR_7; + break; + + case 0x1604: /* (green) */ + element = EL_CHAR_8; + break; + + case 0x1605: /* (green) */ + element = EL_CHAR_9; + break; + + case 0x1606: /* (green) */ + element = EL_CHAR_PERIOD; + break; + + case 0x1607: /* (green) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x1608: /* (green) */ + element = EL_CHAR_COLON; + break; + + case 0x1609: /* (green) */ + element = EL_CHAR_LESS; + break; + + case 0x160a: /* (green) */ + element = EL_CHAR_GREATER; + break; + + case 0x160b: /* (green) */ + element = EL_CHAR_QUESTION; + break; + + case 0x160c: /* (green) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x160d: /* (green) */ + element = EL_CHAR_UP; + break; + + case 0x160e: /* (green) */ + element = EL_CHAR_DOWN; + break; + + case 0x160f: /* (green) */ + element = EL_CHAR_BUTTON; + break; + + case 0x1610: /* (green) */ + element = EL_CHAR_PLUS; + break; + + case 0x1611: /* (green) */ + element = EL_CHAR_MINUS; + break; + + case 0x1612: /* (green) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x1613: /* (green) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x1614: /* (green) */ + element = EL_CHAR_PARENRIGHT; + break; + + case 0x1615: /* (blue steel) */ + element = EL_STEEL_CHAR_A; + break; + + case 0x1616: /* (blue steel) */ + element = EL_STEEL_CHAR_B; + break; + + case 0x1617: /* (blue steel) */ + element = EL_STEEL_CHAR_C; + break; + + case 0x1618: /* (blue steel) */ + element = EL_STEEL_CHAR_D; + break; + + case 0x1619: /* (blue steel) */ + element = EL_STEEL_CHAR_E; + break; + + case 0x161a: /* (blue steel) */ + element = EL_STEEL_CHAR_F; + break; + + case 0x161b: /* (blue steel) */ + element = EL_STEEL_CHAR_G; + break; + + case 0x161c: /* (blue steel) */ + element = EL_STEEL_CHAR_H; + break; + + case 0x161d: /* (blue steel) */ + element = EL_STEEL_CHAR_I; + break; + + case 0x161e: /* (blue steel) */ + element = EL_STEEL_CHAR_J; + break; + + case 0x161f: /* (blue steel) */ + element = EL_STEEL_CHAR_K; + break; + + case 0x1620: /* (blue steel) */ + element = EL_STEEL_CHAR_L; + break; + + case 0x1621: /* (blue steel) */ + element = EL_STEEL_CHAR_M; + break; + + case 0x1622: /* (blue steel) */ + element = EL_STEEL_CHAR_N; + break; + + case 0x1623: /* (blue steel) */ + element = EL_STEEL_CHAR_O; + break; + + case 0x1624: /* (blue steel) */ + element = EL_STEEL_CHAR_P; + break; + + case 0x1625: /* (blue steel) */ + element = EL_STEEL_CHAR_Q; + break; + + case 0x1626: /* (blue steel) */ + element = EL_STEEL_CHAR_R; + break; + + case 0x1627: /* (blue steel) */ + element = EL_STEEL_CHAR_S; + break; + + case 0x1628: /* (blue steel) */ + element = EL_STEEL_CHAR_T; + break; + + case 0x1629: /* (blue steel) */ + element = EL_STEEL_CHAR_U; + break; + + case 0x162a: /* (blue steel) */ + element = EL_STEEL_CHAR_V; + break; + + case 0x162b: /* (blue steel) */ + element = EL_STEEL_CHAR_W; + break; + + case 0x162c: /* (blue steel) */ + element = EL_STEEL_CHAR_X; + break; + + case 0x162d: /* (blue steel) */ + element = EL_STEEL_CHAR_Y; + break; + + case 0x162e: /* (blue steel) */ + element = EL_STEEL_CHAR_Z; + break; + + case 0x162f: /* (blue steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; + + case 0x1630: /* (blue steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; + + case 0x1631: /* (blue steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; + + case 0x1632: /* (blue steel) */ + element = EL_STEEL_CHAR_0; + break; + + case 0x1633: /* (blue steel) */ + element = EL_STEEL_CHAR_1; + break; + + case 0x1634: /* (blue steel) */ + element = EL_STEEL_CHAR_2; + break; + + case 0x1635: /* (blue steel) */ + element = EL_STEEL_CHAR_3; + break; + + case 0x1636: /* (blue steel) */ + element = EL_STEEL_CHAR_4; + break; + + case 0x1637: /* (blue steel) */ + element = EL_STEEL_CHAR_5; + break; + + case 0x1638: /* (blue steel) */ + element = EL_STEEL_CHAR_6; + break; + + case 0x1639: /* (blue steel) */ + element = EL_STEEL_CHAR_7; + break; + + case 0x163a: /* (blue steel) */ + element = EL_STEEL_CHAR_8; + break; + + case 0x163b: /* (blue steel) */ + element = EL_STEEL_CHAR_9; + break; + + case 0x163c: /* (blue steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; + + case 0x163d: /* (blue steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; + + case 0x163e: /* (blue steel) */ + element = EL_STEEL_CHAR_COLON; + break; + + case 0x163f: /* (blue steel) */ + element = EL_STEEL_CHAR_LESS; + break; + + case 0x1640: /* (blue steel) */ + element = EL_STEEL_CHAR_GREATER; + break; + + case 0x1641: /* (blue steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; + + case 0x1642: /* (blue steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; + + case 0x1643: /* (blue steel) */ + element = EL_STEEL_CHAR_UP; + break; + + case 0x1644: /* (blue steel) */ + element = EL_STEEL_CHAR_DOWN; + break; + + case 0x1645: /* (blue steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; + + case 0x1646: /* (blue steel) */ + element = EL_STEEL_CHAR_PLUS; + break; + + case 0x1647: /* (blue steel) */ + element = EL_STEEL_CHAR_MINUS; + break; + + case 0x1648: /* (blue steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; + + case 0x1649: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; + + case 0x164a: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; + + case 0x164b: /* (green steel) */ + element = EL_STEEL_CHAR_A; + break; + + case 0x164c: /* (green steel) */ + element = EL_STEEL_CHAR_B; + break; + + case 0x164d: /* (green steel) */ + element = EL_STEEL_CHAR_C; + break; + + case 0x164e: /* (green steel) */ + element = EL_STEEL_CHAR_D; + break; + + case 0x164f: /* (green steel) */ + element = EL_STEEL_CHAR_E; + break; + + case 0x1650: /* (green steel) */ + element = EL_STEEL_CHAR_F; + break; + + case 0x1651: /* (green steel) */ + element = EL_STEEL_CHAR_G; + break; + + case 0x1652: /* (green steel) */ + element = EL_STEEL_CHAR_H; + break; + + case 0x1653: /* (green steel) */ + element = EL_STEEL_CHAR_I; + break; + + case 0x1654: /* (green steel) */ + element = EL_STEEL_CHAR_J; + break; + + case 0x1655: /* (green steel) */ + element = EL_STEEL_CHAR_K; + break; + + case 0x1656: /* (green steel) */ + element = EL_STEEL_CHAR_L; + break; + + case 0x1657: /* (green steel) */ + element = EL_STEEL_CHAR_M; + break; + + case 0x1658: /* (green steel) */ + element = EL_STEEL_CHAR_N; + break; + + case 0x1659: /* (green steel) */ + element = EL_STEEL_CHAR_O; + break; + + case 0x165a: /* (green steel) */ + element = EL_STEEL_CHAR_P; + break; + + case 0x165b: /* (green steel) */ + element = EL_STEEL_CHAR_Q; + break; + + case 0x165c: /* (green steel) */ + element = EL_STEEL_CHAR_R; + break; + + case 0x165d: /* (green steel) */ + element = EL_STEEL_CHAR_S; + break; + + case 0x165e: /* (green steel) */ + element = EL_STEEL_CHAR_T; + break; + + case 0x165f: /* (green steel) */ + element = EL_STEEL_CHAR_U; + break; + + case 0x1660: /* (green steel) */ + element = EL_STEEL_CHAR_V; + break; + + case 0x1661: /* (green steel) */ + element = EL_STEEL_CHAR_W; + break; + + case 0x1662: /* (green steel) */ + element = EL_STEEL_CHAR_X; + break; + + case 0x1663: /* (green steel) */ + element = EL_STEEL_CHAR_Y; + break; + + case 0x1664: /* (green steel) */ + element = EL_STEEL_CHAR_Z; + break; + + case 0x1665: /* (green steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; + + case 0x1666: /* (green steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; + + case 0x1667: /* (green steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; + + case 0x1668: /* (green steel) */ + element = EL_STEEL_CHAR_0; + break; + + case 0x1669: /* (green steel) */ + element = EL_STEEL_CHAR_1; + break; + + case 0x166a: /* (green steel) */ + element = EL_STEEL_CHAR_2; + break; + + case 0x166b: /* (green steel) */ + element = EL_STEEL_CHAR_3; + break; + + case 0x166c: /* (green steel) */ + element = EL_STEEL_CHAR_4; + break; + + case 0x166d: /* (green steel) */ + element = EL_STEEL_CHAR_5; + break; + + case 0x166e: /* (green steel) */ + element = EL_STEEL_CHAR_6; + break; + + case 0x166f: /* (green steel) */ + element = EL_STEEL_CHAR_7; + break; + + case 0x1670: /* (green steel) */ + element = EL_STEEL_CHAR_8; + break; + + case 0x1671: /* (green steel) */ + element = EL_STEEL_CHAR_9; + break; + + case 0x1672: /* (green steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; + + case 0x1673: /* (green steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; + + case 0x1674: /* (green steel) */ + element = EL_STEEL_CHAR_COLON; + break; + + case 0x1675: /* (green steel) */ + element = EL_STEEL_CHAR_LESS; + break; + + case 0x1676: /* (green steel) */ + element = EL_STEEL_CHAR_GREATER; + break; + + case 0x1677: /* (green steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; + + case 0x1678: /* (green steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; + + case 0x1679: /* (green steel) */ + element = EL_STEEL_CHAR_UP; + break; + + case 0x167a: /* (green steel) */ + element = EL_STEEL_CHAR_DOWN; + break; + + case 0x167b: /* (green steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; + + case 0x167c: /* (green steel) */ + element = EL_STEEL_CHAR_PLUS; + break; + + case 0x167d: /* (green steel) */ + element = EL_STEEL_CHAR_MINUS; + break; + + case 0x167e: /* (green steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; + + case 0x167f: /* (green steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; + + case 0x1680: /* (green steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; + + case 0x1681: /* gate (red) */ + element = EL_EM_GATE_1; + break; + + case 0x1682: /* secret gate (red) */ + element = EL_GATE_1_GRAY; + break; + + case 0x1683: /* gate (yellow) */ + element = EL_EM_GATE_2; + break; + + case 0x1684: /* secret gate (yellow) */ + element = EL_GATE_2_GRAY; + break; + + case 0x1685: /* gate (blue) */ + element = EL_EM_GATE_4; + break; + + case 0x1686: /* secret gate (blue) */ + element = EL_GATE_4_GRAY; + break; + + case 0x1687: /* gate (green) */ + element = EL_EM_GATE_3; + break; + + case 0x1688: /* secret gate (green) */ + element = EL_GATE_3_GRAY; + break; + + case 0x1689: /* gate (white) */ + element = EL_DC_GATE_WHITE; + break; + + case 0x168a: /* secret gate (white) */ + element = EL_DC_GATE_WHITE_GRAY; + break; + + case 0x168b: /* secret gate (no key) */ + element = EL_DC_GATE_FAKE_GRAY; + break; + + case 0x168c: + element = EL_ROBOT_WHEEL; + break; + + case 0x168d: + element = EL_DC_TIMEGATE_SWITCH; + break; + + case 0x168e: + element = EL_ACID_POOL_BOTTOM; + break; + + case 0x168f: + element = EL_ACID_POOL_TOPLEFT; + break; + + case 0x1690: + element = EL_ACID_POOL_TOPRIGHT; + break; + + case 0x1691: + element = EL_ACID_POOL_BOTTOMLEFT; + break; + + case 0x1692: + element = EL_ACID_POOL_BOTTOMRIGHT; + break; + + case 0x1693: + element = EL_STEELWALL; + break; + + case 0x1694: + element = EL_STEELWALL_SLIPPERY; + break; + + case 0x1695: /* steel wall (not round) */ + element = EL_STEELWALL; + break; + + case 0x1696: /* steel wall (left) */ + element = EL_DC_STEELWALL_1_LEFT; + break; + + case 0x1697: /* steel wall (bottom) */ + element = EL_DC_STEELWALL_1_BOTTOM; + break; + + case 0x1698: /* steel wall (right) */ + element = EL_DC_STEELWALL_1_RIGHT; + break; + + case 0x1699: /* steel wall (top) */ + element = EL_DC_STEELWALL_1_TOP; + break; + + case 0x169a: /* steel wall (left/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT; + break; + + case 0x169b: /* steel wall (right/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT; + break; + + case 0x169c: /* steel wall (right/top) */ + element = EL_DC_STEELWALL_1_TOPRIGHT; + break; + + case 0x169d: /* steel wall (left/top) */ + element = EL_DC_STEELWALL_1_TOPLEFT; + break; + + case 0x169e: /* steel wall (right/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; + break; + + case 0x169f: /* steel wall (left/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; + break; + + case 0x16a0: /* steel wall (right/top small) */ + element = EL_DC_STEELWALL_1_TOPRIGHT_2; + break; + + case 0x16a1: /* steel wall (left/top small) */ + element = EL_DC_STEELWALL_1_TOPLEFT_2; + break; + + case 0x16a2: /* steel wall (left/right) */ + element = EL_DC_STEELWALL_1_VERTICAL; + break; + + case 0x16a3: /* steel wall (top/bottom) */ + element = EL_DC_STEELWALL_1_HORIZONTAL; + break; + + case 0x16a4: /* steel wall 2 (left end) */ + element = EL_DC_STEELWALL_2_LEFT; + break; + + case 0x16a5: /* steel wall 2 (right end) */ + element = EL_DC_STEELWALL_2_RIGHT; + break; + + case 0x16a6: /* steel wall 2 (top end) */ + element = EL_DC_STEELWALL_2_TOP; + break; + + case 0x16a7: /* steel wall 2 (bottom end) */ + element = EL_DC_STEELWALL_2_BOTTOM; + break; + + case 0x16a8: /* steel wall 2 (left/right) */ + element = EL_DC_STEELWALL_2_HORIZONTAL; + break; + + case 0x16a9: /* steel wall 2 (up/down) */ + element = EL_DC_STEELWALL_2_VERTICAL; + break; + + case 0x16aa: /* steel wall 2 (mid) */ + element = EL_DC_STEELWALL_2_MIDDLE; + break; + + case 0x16ab: + element = EL_SIGN_EXCLAMATION; + break; + + case 0x16ac: + element = EL_SIGN_RADIOACTIVITY; + break; + + case 0x16ad: + element = EL_SIGN_STOP; + break; + + case 0x16ae: + element = EL_SIGN_WHEELCHAIR; + break; + + case 0x16af: + element = EL_SIGN_PARKING; + break; + + case 0x16b0: + element = EL_SIGN_NO_ENTRY; + break; + + case 0x16b1: + element = EL_SIGN_HEART; + break; + + case 0x16b2: + element = EL_SIGN_GIVE_WAY; + break; + + case 0x16b3: + element = EL_SIGN_ENTRY_FORBIDDEN; + break; + + case 0x16b4: + element = EL_SIGN_EMERGENCY_EXIT; + break; + + case 0x16b5: + element = EL_SIGN_YIN_YANG; + break; + + case 0x16b6: + element = EL_WALL_EMERALD; + break; + + case 0x16b7: + element = EL_WALL_DIAMOND; + break; + + case 0x16b8: + element = EL_WALL_PEARL; + break; + + case 0x16b9: + element = EL_WALL_CRYSTAL; + break; + + case 0x16ba: + element = EL_INVISIBLE_WALL; + break; + + case 0x16bb: + element = EL_INVISIBLE_STEELWALL; + break; + + /* 0x16bc - 0x16cb: */ + /* EL_INVISIBLE_SAND */ + + case 0x16cc: + element = EL_LIGHT_SWITCH; + break; + + case 0x16cd: + element = EL_ENVELOPE_1; + break; + + default: + if (element >= 0x0117 && element <= 0x036e) /* (?) */ + element = EL_DIAMOND; + else if (element >= 0x042d && element <= 0x0684) /* (?) */ + element = EL_EMERALD; + else if (element >= 0x157c && element <= 0x158b) + element = EL_SAND; + else if (element >= 0x1590 && element <= 0x159f) + element = EL_DC_LANDMINE; + else if (element >= 0x16bc && element <= 0x16cb) + element = EL_INVISIBLE_SAND; + else + { + Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element); + element = EL_UNKNOWN; + } + break; + } + + return getMappedElement(element); +} + +#if 1 + +static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level, + int nr) +{ + byte header[DC_LEVEL_HEADER_SIZE]; + int envelope_size; + int envelope_header_pos = 62; + int envelope_content_pos = 94; + int level_name_pos = 251; + int level_author_pos = 292; + int envelope_header_len; + int envelope_content_len; + int level_name_len; + int level_author_len; + int fieldx, fieldy; + int num_yamyam_contents; + int i, x, y; + + getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + + for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) + { + unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + + header[i * 2 + 0] = header_word >> 8; + header[i * 2 + 1] = header_word & 0xff; + } + + /* read some values from level header to check level decoding integrity */ + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + num_yamyam_contents = header[60] | (header[61] << 8); + + /* do some simple sanity checks to ensure that level was correctly decoded */ + if (fieldx < 1 || fieldx > 256 || + fieldy < 1 || fieldy > 256 || + num_yamyam_contents < 1 || num_yamyam_contents > 8) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot decode level from stream -- using empty level"); + + return; + } + + /* maximum envelope header size is 31 bytes */ + envelope_header_len = header[envelope_header_pos]; + /* maximum envelope content size is 110 (156?) bytes */ + envelope_content_len = header[envelope_content_pos]; + + /* maximum level title size is 40 bytes */ + level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); + /* maximum level author size is 30 (51?) bytes */ + level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); + + envelope_size = 0; + + for (i = 0; i < envelope_header_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_header_pos + 1 + i]; + + if (envelope_header_len > 0 && envelope_content_len > 0) + { + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + } + + for (i = 0; i < envelope_content_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_content_pos + 1 + i]; + + level->envelope[0].text[envelope_size] = '\0'; + + level->envelope[0].xsize = MAX_ENVELOPE_XSIZE; + level->envelope[0].ysize = 10; + level->envelope[0].autowrap = TRUE; + level->envelope[0].centered = TRUE; + + for (i = 0; i < level_name_len; i++) + level->name[i] = header[level_name_pos + 1 + i]; + level->name[level_name_len] = '\0'; + + for (i = 0; i < level_author_len; i++) + level->author[i] = header[level_author_pos + 1 + i]; + level->author[level_author_len] = '\0'; + + num_yamyam_contents = header[60] | (header[61] << 8); + level->num_yamyam_contents = + MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); + + for (i = 0; i < num_yamyam_contents; i++) + { + for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (i < MAX_ELEMENT_CONTENTS) + level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); + } + } + + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); + + for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) + level->field[x][y] = getMappedElement_DC(element_dc); + } + + x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_1; + + x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_2; + + level->gems_needed = header[18] | (header[19] << 8); + + level->score[SC_EMERALD] = header[20] | (header[21] << 8); + level->score[SC_DIAMOND] = header[22] | (header[23] << 8); + level->score[SC_PEARL] = header[24] | (header[25] << 8); + level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); + level->score[SC_NUT] = header[28] | (header[29] << 8); + level->score[SC_ROBOT] = header[30] | (header[31] << 8); + level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); + level->score[SC_BUG] = header[34] | (header[35] << 8); + level->score[SC_YAMYAM] = header[36] | (header[37] << 8); + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + + level->time = header[44] | (header[45] << 8); + + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); + + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; + +#if 0 + /* Diamond Caves II levels are always surrounded by indestructible wall, but + not necessarily in a rectangular way -- fill with invisible steel wall */ + + /* !!! not always true !!! keep level and set BorderElement instead !!! */ + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { +#if 1 + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + level->field[x][y] = EL_INVISIBLE_STEELWALL; +#else + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, + level->field, level->fieldx, level->fieldy); +#endif + } +#endif +} + +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; + int num_magic_bytes = 8; + char magic_bytes[num_magic_bytes + 1]; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + // fseek(file, 0x0000, SEEK_SET); + + if (level_file_info->packed) + { + /* read "magic bytes" from start of file */ + fgets(magic_bytes, num_magic_bytes + 1, file); + + /* check "magic bytes" for correct file format */ + if (!strPrefix(magic_bytes, "DC2")) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown DC level file '%s' -- using empty level", + filename); + + return; + } + + if (strPrefix(magic_bytes, "DC2Win95") || + strPrefix(magic_bytes, "DC2Win98")) + { + int position_first_level = 0x00fa; + int extra_bytes = 4; + int skip_bytes; + + /* advance file stream to first level inside the level package */ + skip_bytes = position_first_level - num_magic_bytes - extra_bytes; + + /* each block of level data is followed by block of non-level data */ + num_levels_to_skip *= 2; + + /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */ + while (num_levels_to_skip >= 0) + { + /* advance file stream to next level inside the level package */ + if (fseek(file, skip_bytes, SEEK_CUR) != 0) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", + filename); + + return; + } + + /* skip apparently unused extra bytes following each level */ + ReadUnusedBytesFromFile(file, extra_bytes); + + /* read size of next level in level package */ + skip_bytes = getFile32BitLE(file); + + num_levels_to_skip--; + } + } + else + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level", + filename); + + return; + } + } + + LoadLevelFromFileStream_DC(file, level, level_file_info->nr); + + fclose(file); +} + +#else + +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; +#if 0 + int nr = level_file_info->nr - leveldir_current->first_level; +#endif + byte header[DC_LEVEL_HEADER_SIZE]; + int envelope_size; + int envelope_header_pos = 62; + int envelope_content_pos = 94; + int level_name_pos = 251; + int level_author_pos = 292; + int envelope_header_len; + int envelope_content_len; + int level_name_len; + int level_author_len; + int fieldx, fieldy; + int num_yamyam_contents; + int i, x, y; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + +#if 0 + /* position file stream to the requested level inside the level package */ + if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); + + return; + } +#endif + + getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + + for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) + { + unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + + header[i * 2 + 0] = header_word >> 8; + header[i * 2 + 1] = header_word & 0xff; + } + + /* read some values from level header to check level decoding integrity */ + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + num_yamyam_contents = header[60] | (header[61] << 8); + + /* do some simple sanity checks to ensure that level was correctly decoded */ + if (fieldx < 1 || fieldx > 256 || + fieldy < 1 || fieldy > 256 || + num_yamyam_contents < 1 || num_yamyam_contents > 8) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level from file '%s' -- using empty level", + filename); + + return; + } + + /* maximum envelope header size is 31 bytes */ + envelope_header_len = header[envelope_header_pos]; + /* maximum envelope content size is 110 (156?) bytes */ + envelope_content_len = header[envelope_content_pos]; + + /* maximum level title size is 40 bytes */ + level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); + /* maximum level author size is 30 (51?) bytes */ + level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); + + envelope_size = 0; + + for (i = 0; i < envelope_header_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_header_pos + 1 + i]; + + if (envelope_header_len > 0 && envelope_content_len > 0) + { + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + } + + for (i = 0; i < envelope_content_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_content_pos + 1 + i]; + + level->envelope[0].text[envelope_size] = '\0'; + + level->envelope[0].xsize = MAX_ENVELOPE_XSIZE; + level->envelope[0].ysize = 10; + level->envelope[0].autowrap = TRUE; + level->envelope[0].centered = TRUE; + + for (i = 0; i < level_name_len; i++) + level->name[i] = header[level_name_pos + 1 + i]; + level->name[level_name_len] = '\0'; + + for (i = 0; i < level_author_len; i++) + level->author[i] = header[level_author_pos + 1 + i]; + level->author[level_author_len] = '\0'; + + num_yamyam_contents = header[60] | (header[61] << 8); + level->num_yamyam_contents = + MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); + + for (i = 0; i < num_yamyam_contents; i++) + { + for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (i < MAX_ELEMENT_CONTENTS) + level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); + } + } + + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); + + for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) + level->field[x][y] = getMappedElement_DC(element_dc); + } + + x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_1; + + x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_2; + + level->gems_needed = header[18] | (header[19] << 8); + + level->score[SC_EMERALD] = header[20] | (header[21] << 8); + level->score[SC_DIAMOND] = header[22] | (header[23] << 8); + level->score[SC_PEARL] = header[24] | (header[25] << 8); + level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); + level->score[SC_NUT] = header[28] | (header[29] << 8); + level->score[SC_ROBOT] = header[30] | (header[31] << 8); + level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); + level->score[SC_BUG] = header[34] | (header[35] << 8); + level->score[SC_YAMYAM] = header[36] | (header[37] << 8); + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + + level->time = header[44] | (header[45] << 8); + + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); + + fclose(file); + + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; + +#if 0 + /* Diamond Caves II levels are always surrounded by indestructible wall, but + not necessarily in a rectangular way -- fill with invisible steel wall */ + + /* !!! not always true !!! keep level and set BorderElement instead !!! */ + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { +#if 1 + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + level->field[x][y] = EL_INVISIBLE_STEELWALL; +#else + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, + level->field, level->fieldx, level->fieldy); +#endif + } +#endif +} + +#endif + + +/* ------------------------------------------------------------------------- */ +/* functions for loading SB level */ +/* ------------------------------------------------------------------------- */ + +int getMappedElement_SB(int element_ascii, boolean use_ces) +{ + static struct + { + int ascii; + int sb; + int ce; + } + sb_element_mapping[] = + { + { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */ + { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */ + { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */ + { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */ + { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */ + { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */ + { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */ +#if 0 + { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */ +#else + { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */ +#endif + + { 0, -1, -1 }, + }; + + int i; + + for (i = 0; sb_element_mapping[i].ascii != 0; i++) + if (element_ascii == sb_element_mapping[i].ascii) + return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb); + + return EL_UNDEFINED; +} + +static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN]; + char last_comment[MAX_LINE_LEN]; + char level_name[MAX_LINE_LEN]; + char *line_ptr; + FILE *file; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + boolean read_continued_line = FALSE; + boolean reading_playfield = FALSE; + boolean got_valid_playfield_line = FALSE; + boolean invalid_playfield_char = FALSE; + boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); + int file_level_nr = 0; + int line_nr = 0; + int x = 0, y = 0; /* initialized to make compilers happy */ + +#if 0 + printf("::: looking for level number %d [%d]\n", + level_file_info->nr, num_levels_to_skip); +#endif + + last_comment[0] = '\0'; + level_name[0] = '\0'; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + while (!feof(file)) + { + /* level successfully read, but next level may follow here */ + if (!got_valid_playfield_line && reading_playfield) + { +#if 0 + printf("::: read complete playfield\n"); +#endif + + /* read playfield from single level file -- skip remaining file */ + if (!level_file_info->packed) + break; + + if (file_level_nr >= num_levels_to_skip) + break; + + file_level_nr++; + + last_comment[0] = '\0'; + level_name[0] = '\0'; + + reading_playfield = FALSE; + } + + got_valid_playfield_line = FALSE; + + /* read next line of input file */ + if (!fgets(line, MAX_LINE_LEN, file)) + break; + + /* check if line was completely read and is terminated by line break */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') + line_nr++; + + /* cut trailing line break (this can be newline and/or carriage return) */ + for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) + if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') + *line_ptr = '\0'; + + /* copy raw input line for later use (mainly debugging output) */ + strcpy(line_raw, line); + + if (read_continued_line) + { + /* append new line to existing line, if there is enough space */ + if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN) + strcat(previous_line, line_ptr); + + strcpy(line, previous_line); /* copy storage buffer to line */ + + read_continued_line = FALSE; + } + + /* if the last character is '\', continue at next line */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\\') + { + line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */ + strcpy(previous_line, line); /* copy line to storage buffer */ + + read_continued_line = TRUE; + + continue; + } + + /* skip empty lines */ + if (line[0] == '\0') + continue; + + /* extract comment text from comment line */ + if (line[0] == ';') + { + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';') + break; + + strcpy(last_comment, line_ptr); + +#if 0 + printf("::: found comment '%s' in line %d\n", last_comment, line_nr); +#endif + + continue; + } + + /* extract level title text from line containing level title */ + if (line[0] == '\'') + { + strcpy(level_name, &line[1]); + + if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'') + level_name[strlen(level_name) - 1] = '\0'; + +#if 0 + printf("::: found level name '%s' in line %d\n", level_name, line_nr); +#endif + + continue; + } + + /* skip lines containing only spaces (or empty lines) */ + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ') + break; + if (*line_ptr == '\0') + continue; + + /* at this point, we have found a line containing part of a playfield */ + +#if 0 + printf("::: found playfield row in line %d\n", line_nr); +#endif + + got_valid_playfield_line = TRUE; + + if (!reading_playfield) + { + reading_playfield = TRUE; + invalid_playfield_char = FALSE; + + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces); + + level->fieldx = 0; + level->fieldy = 0; + + /* start with topmost tile row */ + y = 0; + } + + /* skip playfield line if larger row than allowed */ + if (y >= MAX_LEV_FIELDY) + continue; + + /* start with leftmost tile column */ + x = 0; + + /* read playfield elements from line */ + for (line_ptr = line; *line_ptr; line_ptr++) + { + int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces); + + /* stop parsing playfield line if larger column than allowed */ + if (x >= MAX_LEV_FIELDX) + break; + + if (mapped_sb_element == EL_UNDEFINED) + { + invalid_playfield_char = TRUE; + + break; + } + + level->field[x][y] = mapped_sb_element; + + /* continue with next tile column */ + x++; + + level->fieldx = MAX(x, level->fieldx); + } + + if (invalid_playfield_char) + { + /* if first playfield line, treat invalid lines as comment lines */ + if (y == 0) + reading_playfield = FALSE; + + continue; + } + + /* continue with next tile row */ + y++; + } + + fclose(file); + + level->fieldy = y; + + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY); + + if (!reading_playfield) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + if (*level_name != '\0') + { + strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + +#if 0 + printf(":1: level name: '%s'\n", level->name); +#endif + } + else if (*last_comment != '\0') + { + strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + +#if 0 + printf(":2: level name: '%s'\n", level->name); +#endif + } + else + { + sprintf(level->name, "--> Level %d <--", level_file_info->nr); + } + + /* set all empty fields beyond the border walls to invisible steel wall */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces)) + FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces), + level->field, level->fieldx, level->fieldy); + } + + /* set special level settings for Sokoban levels */ + + level->time = 0; + level->use_step_counter = TRUE; + + if (load_xsb_to_ces) + { #if 1 + /* !!! special global settings can now be set in level template !!! */ +#else + level->initial_player_stepsize[0] = STEPSIZE_SLOW; +#endif + + /* fill smaller playfields with padding "beyond border wall" elements */ + if (level->fieldx < SCR_FIELDX || + level->fieldy < SCR_FIELDY) + { + short field[level->fieldx][level->fieldy]; + int new_fieldx = MAX(level->fieldx, SCR_FIELDX); + int new_fieldy = MAX(level->fieldy, SCR_FIELDY); + int pos_fieldx = (new_fieldx - level->fieldx) / 2; + int pos_fieldy = (new_fieldy - level->fieldy) / 2; + + /* copy old playfield (which is smaller than the visible area) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + field[x][y] = level->field[x][y]; + + /* fill new, larger playfield with "beyond border wall" elements */ + for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) + level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces); + + /* copy the old playfield to the middle of the new playfield */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; + + level->fieldx = new_fieldx; + level->fieldy = new_fieldy; + } + + level->use_custom_template = TRUE; + } +} + + +/* ------------------------------------------------------------------------- */ +/* functions for handling native levels */ +/* ------------------------------------------------------------------------- */ + +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + if (!LoadNativeLevel_EM(level_file_info->filename)) + level->no_valid_file = TRUE; +} + +static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + int pos = 0; + + /* determine position of requested level inside level package */ + if (level_file_info->packed) + pos = level_file_info->nr - leveldir_current->first_level; + + if (!LoadNativeLevel_SP(level_file_info->filename, pos)) + level->no_valid_file = TRUE; +} + +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + CopyNativeLevel_RND_to_SP(level); +} + +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + CopyNativeLevel_SP_to_RND(level); +} + +void SaveNativeLevel(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_SP) + { + char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp"); + char *filename = getLevelFilenameFromBasename(basename); + + CopyNativeLevel_RND_to_SP(level); + CopyNativeTape_RND_to_SP(level); + + SaveNativeLevel_SP(filename); + } +} + + +/* ------------------------------------------------------------------------- */ +/* functions for loading generic level */ +/* ------------------------------------------------------------------------- */ + +void LoadLevelFromFileInfo(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + /* always start with reliable default values */ + setLevelInfoToDefaults(level); + + switch (level_file_info->type) + { + case LEVEL_FILE_TYPE_RND: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + + case LEVEL_FILE_TYPE_EM: + LoadLevelFromFileInfo_EM(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_EM; + break; + + case LEVEL_FILE_TYPE_SP: + LoadLevelFromFileInfo_SP(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_SP; + break; + + case LEVEL_FILE_TYPE_DC: + LoadLevelFromFileInfo_DC(level, level_file_info); + break; + + case LEVEL_FILE_TYPE_SB: + LoadLevelFromFileInfo_SB(level, level_file_info); + break; + + default: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + } + + /* if level file is invalid, restore level structure to default values */ + if (level->no_valid_file) + setLevelInfoToDefaults(level); + + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) + level->game_engine_type = GAME_ENGINE_TYPE_RND; + + if (level_file_info->type != LEVEL_FILE_TYPE_RND) + CopyNativeLevel_Native_to_RND(level); +} + +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) +{ + static struct LevelFileInfo level_file_info; + + /* always start with reliable default values */ + setFileInfoToDefaults(&level_file_info); + + level_file_info.nr = 0; /* unknown level number */ + level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ + level_file_info.filename = filename; + + LoadLevelFromFileInfo(level, &level_file_info); +} + +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +{ + int i, j; + + if (leveldir_current == NULL) /* only when dumping level */ + return; + + /* all engine modifications also valid for levels which use latest engine */ + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; + } + +#if 0 + leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ +#endif + + if (leveldir_current->latest_engine) + { + /* ---------- use latest game engine ----------------------------------- */ + + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + + return; + } + + /* ---------- use game engine the level was created with ----------------- */ + + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. + + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_stepsize[i] = STEPSIZE_FAST; + + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; + + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ + if (level->game_version < VERSION_IDENT(2,2,0,0)) + level->use_spring_bug = TRUE; + + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time orb caused limited time in endless time levels before 3.2.0-5 */ + level->use_time_orb_bug = TRUE; + + /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ + level->block_snap_field = FALSE; + + /* extra time score was same value as time left score before 3.2.0-5 */ + level->extra_time_score = level->score[SC_TIME_BONUS]; + +#if 0 + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; +#endif + } + + if (level->game_version < VERSION_IDENT(3,2,0,7)) + { + /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ + level->continuous_snapping = FALSE; + } + + /* only few elements were able to actively move into acid before 3.1.0 */ + /* trigger settings did not exist before 3.1.0; set to default "any" */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) + { + /* correct "can move into acid" settings (all zero in old levels) */ + + level->can_move_into_acid_bits = 0; /* nothing can move into acid */ + level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + + setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); + setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); + setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); + setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + + /* correct trigger settings (stored as zero == "none" in old levels) */ + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + change->trigger_player = CH_PLAYER_ANY; + change->trigger_page = CH_PAGE_ANY; + } + } + } + /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ { - int element = EL_CUSTOM_START + 255; + int element = EL_CUSTOM_256; struct ElementInfo *ei = &element_info[element]; struct ElementChangeInfo *change = &ei->change_page[0]; @@ -4887,12 +7099,73 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the player (without Sokoban element) which then gets killed as designed). */ - if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || - strncmp(ei->description, "pause b4 death", 14) == 0) && - change->target_element == EL_SOKOBAN_FIELD_PLAYER) - change->target_element = EL_PLAYER_1; + if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || + strncmp(ei->description, "pause b4 death", 14) == 0) && + change->target_element == EL_SOKOBAN_FIELD_PLAYER) + change->target_element = EL_PLAYER_1; + } + +#if 1 + /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */ + if (level->game_version < VERSION_IDENT(3,2,5,0)) + { + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that + corrects the behaviour when a custom element changes to another custom + element with a higher element number that has change actions defined. + Normally, only one change per frame is allowed for custom elements. + Therefore, it is checked if a custom element already changed in the + current frame; if it did, subsequent changes are suppressed. + Unfortunately, this is only checked for element changes, but not for + change actions, which are still executed. As the function above loops + through all custom elements from lower to higher, an element change + resulting in a lower CE number won't be checked again, while a target + element with a higher number will also be checked, and potential change + actions will get executed for this CE, too (which is wrong), while + further changes are ignored (which is correct). As this bugfix breaks + Zelda II (and introduces graphical bugs to Zelda I, and also breaks a + few other levels like Alan Bond's "FMV"), allow the previous, incorrect + behaviour for existing levels and tapes that make use of this bug */ + + level->use_action_after_change_bug = TRUE; + } +#else + /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */ + /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */ + { + int element = EL_CUSTOM_16; + struct ElementInfo *ei = &element_info[element]; + + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that + corrects the behaviour when a custom element changes to another custom + element with a higher element number that has change actions defined. + Normally, only one change per frame is allowed for custom elements. + Therefore, it is checked if a custom element already changed in the + current frame; if it did, subsequent changes are suppressed. + Unfortunately, this is only checked for element changes, but not for + change actions, which are still executed. As the function above loops + through all custom elements from lower to higher, an element change + resulting in a lower CE number won't be checked again, while a target + element with a higher number will also be checked, and potential change + actions will get executed for this CE, too (which is wrong), while + further changes are ignored (which is correct). As this bugfix breaks + Zelda II (but no other levels), allow the previous, incorrect behaviour + for this outstanding level set to not break the game or existing tapes */ + + if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 || + strncmp(ei->description, "scanline - row 1", 16) == 0) + level->use_action_after_change_bug = TRUE; } #endif + + /* not centering level after relocating player was default only in 3.2.3 */ + if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */ + level->shifted_relocation = TRUE; + + /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */ + if (level->game_version < VERSION_IDENT(3,2,6,0)) + level->em_explodes_by_fire = TRUE; } static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) @@ -4954,20 +7227,9 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) if (ei->access_direction == MV_NO_DIRECTION) ei->access_direction = MV_ALL_DIRECTIONS; - -#if 0 - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; - - if (change->trigger_side == CH_SIDE_NONE) - change->trigger_side = CH_SIDE_ANY; - } -#endif } } -#if 1 /* correct custom element values (fix invalid values for all versions) */ if (1) { @@ -4988,7 +7250,6 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } } -#endif /* initialize "can_explode" field for old levels which did not store this */ /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ @@ -5036,6 +7297,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) /* initialize element properties for level editor etc. */ InitElementPropertiesEngine(level->game_version); InitElementPropertiesAfterLoading(level->game_version); + InitElementPropertiesGfxElement(); } static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) @@ -5058,22 +7320,18 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) lev_fieldy = level->fieldy; /* determine border element for this level */ - SetBorderElement(); + if (level->file_info.type == LEVEL_FILE_TYPE_DC) + BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */ + else + SetBorderElement(); } static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) { struct LevelFileInfo *level_file_info = &level->file_info; -#if 1 - if (level_file_info->type == LEVEL_FILE_TYPE_RND) - CopyNativeLevel_RND_to_Native(level); -#else if (level_file_info->type == LEVEL_FILE_TYPE_RND) CopyNativeLevel_RND_to_Native(level); - else - CopyNativeLevel_Native_to_RND(level); -#endif } void LoadLevelTemplate(int nr) @@ -5342,7 +7600,6 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, { int element = EL_CUSTOM_START + i; -#if 1 struct ElementInfo *ei = &element_info[element]; if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT) @@ -5355,18 +7612,6 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, check++; } -#else - if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT) - { - if (check < num_changed_custom_elements) - { - putFile16BitBE(file, element); - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]); - } - - check++; - } -#endif } if (check != num_changed_custom_elements) /* should not happen */ @@ -5425,17 +7670,13 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) putFile8Bit(file, ei->description[j]); -#if 1 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); -#else - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]); -#endif /* some free bytes for future properties and padding */ WriteUnusedBytesToFile(file, 7); putFile8Bit(file, ei->use_gfx_element); - putFile16BitBE(file, ei->gfx_element); + putFile16BitBE(file, ei->gfx_element_initial); putFile8Bit(file, ei->collect_score_initial); putFile8Bit(file, ei->collect_count_initial); @@ -5461,7 +7702,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, putFile16BitBE(file, ei->change->delay_random); putFile16BitBE(file, ei->change->delay_frames); - putFile16BitBE(file, ei->change->trigger_element); + putFile16BitBE(file, ei->change->initial_trigger_element); putFile8Bit(file, ei->change->explode); putFile8Bit(file, ei->change->use_target_content); @@ -5503,11 +7744,8 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) putFile8Bit(file, ei->description[i]); -#if 1 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); -#else - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]); -#endif + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ putFile8Bit(file, ei->num_change_pages); @@ -5517,7 +7755,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->use_last_ce_value); putFile8Bit(file, ei->use_gfx_element); - putFile16BitBE(file, ei->gfx_element); + putFile16BitBE(file, ei->gfx_element_initial); putFile8Bit(file, ei->collect_score_initial); putFile8Bit(file, ei->collect_count_initial); @@ -5576,7 +7814,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, change->delay_random); putFile16BitBE(file, change->delay_frames); - putFile16BitBE(file, change->trigger_element); + putFile16BitBE(file, change->initial_trigger_element); putFile8Bit(file, change->explode); putFile8Bit(file, change->use_target_content); @@ -5628,7 +7866,7 @@ static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, group->num_elements); putFile8Bit(file, ei->use_gfx_element); - putFile16BitBE(file, ei->gfx_element); + putFile16BitBE(file, ei->gfx_element_initial); putFile8Bit(file, group->choice_mode); @@ -5759,116 +7997,6 @@ static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, return num_bytes; } -#if 0 - -static int SaveLevel_MicroChunk_SingleValue(FILE *file, - struct LevelFileConfigInfo *entry) -{ - int default_value = entry->default_value; - int element = entry->element; - int data_type = entry->data_type; - int conf_type = entry->conf_type; - int byte_mask = conf_type & CONF_MASK_BYTES; - void *value_ptr = entry->value; - int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr : - *(int *)value_ptr); - int num_bytes = 0; - boolean modified = FALSE; - - /* check if any settings have been modified before saving them */ - if (value != default_value) - modified = TRUE; - - if (!modified) /* do not save unmodified default settings */ - return 0; - -#if 0 - printf("::: %02x, %d: %d != %d\n", - byte_mask, conf_type & CONF_MASK_TOKEN, - value, default_value); -#endif - - if (element != -1) - num_bytes += putFile16BitBE(file, element); - - num_bytes += putFile8Bit(file, conf_type); - num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) : - byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) : - byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0); - - return num_bytes; -} - -static int SaveLevel_MicroChunk_ElementList(FILE *file, - struct LevelFileConfigInfo *entry) -{ - int *element_array = (int *)(entry->value); - int num_elements = *(int *)(entry->num_entities); - int default_value = entry->default_value; - int element = entry->element; - int conf_type = entry->conf_type; - int num_bytes = 0; - boolean modified = FALSE; - int i; - - /* check if any settings have been modified before saving them */ - for (i = 0; i < num_elements; i++) - if (element_array[i] != default_value) - modified = TRUE; - - if (!modified) /* do not save unmodified default settings */ - return 0; - - if (element != -1) - num_bytes += putFile16BitBE(file, element); - - num_bytes += putFile8Bit(file, conf_type); - num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES); - - for (i = 0; i < num_elements; i++) - num_bytes += putFile16BitBE(file, element_array[i]); - - return num_bytes; -} - -static int SaveLevel_MicroChunk_ContentList(FILE *file, - struct LevelFileConfigInfo *entry) -{ - struct Content *content = (struct Content *)(entry->value); - int num_contents = *(int *)(entry->num_entities); - int default_value = entry->default_value; - int element = entry->element; - int conf_type = entry->conf_type; - int num_bytes = 0; - boolean modified = FALSE; - int i, x, y; - - /* check if any settings have been modified before saving them */ - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - if (content[i].e[x][y] != default_value) - modified = TRUE; - - if (!modified) /* do not save unmodified default settings */ - return 0; - - if (element != -1) - num_bytes += putFile16BitBE(file, element); - - num_bytes += putFile8Bit(file, conf_type); - num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES); - - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - num_bytes += putFile16BitBE(file, content[i].e[x][y]); - - return num_bytes; -} - -#endif - static int SaveLevel_INFO(FILE *file, struct LevelInfo *level) { int chunk_size = 0; @@ -5890,23 +8018,7 @@ static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level) li = *level; /* copy level data into temporary buffer */ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) - { -#if 1 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE); -#else - struct LevelFileConfigInfo *conf = &chunk_config_ELEM[i]; - int data_type = conf->data_type; - int conf_type = conf->conf_type; - int byte_mask = conf_type & CONF_MASK_BYTES; - - if (byte_mask != CONF_MASK_MULTI_BYTES) - chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf); - else if (data_type == TYPE_ELEMENT_LIST) - chunk_size += SaveLevel_MicroChunk_ElementList(file, conf); - else if (data_type == TYPE_CONTENT_LIST) - chunk_size += SaveLevel_MicroChunk_ContentList(file, conf); -#endif - } return chunk_size; } @@ -5941,20 +8053,15 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) /* set default description string for this specific element */ strcpy(xx_default_description, getDefaultElementDescription(ei)); - /* set (fixed) number of content areas (may have been overwritten earlier) */ - xx_num_contents = 1; - #if 0 - printf("::: - element config\n"); + /* set (fixed) number of content areas (may be wrong by broken level file) */ + /* (this is now directly corrected for broken level files after loading) */ + xx_num_contents = 1; #endif for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE); -#if 0 - printf("::: - change pages\n"); -#endif - for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; @@ -5963,25 +8070,12 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) xx_change = *change; /* copy change data into temporary buffer */ -#if 0 - printf("::: %d: xx_change.action_mode == %d\n", - i, xx_change.action_mode); - printf("::: %d: xx_change.action_arg == %d\n", - i, xx_change.action_arg); -#endif - resetEventBits(); setEventBitsFromEventFlags(change); for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j], FALSE); - -#if 0 - if (element == EL_CUSTOM_START) - printf("::: - saving change page %d / %d (%d bytes)\n", - i, ei->num_change_pages, chunk_size); -#endif } return chunk_size; @@ -6011,11 +8105,7 @@ static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element) static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) { int chunk_size; -#if 1 int i; -#else - int i, x, y; -#endif FILE *file; if (!(file = fopen(filename, MODE_WRITE))) @@ -6029,38 +8119,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) level->creation_date = getCurrentDate(); -#if 0 - /* check level field for 16-bit elements */ - level->encoding_16bit_field = FALSE; - for (y = 0; y < level->fieldy; y++) - for (x = 0; x < level->fieldx; x++) - if (level->field[x][y] > 255) - level->encoding_16bit_field = TRUE; -#endif - -#if 0 - /* check yamyam content for 16-bit elements */ - level->encoding_16bit_yamyam = FALSE; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - if (level->yamyam_content[i].e[x][y] > 255) - level->encoding_16bit_yamyam = TRUE; -#endif - -#if 0 - /* check amoeba content for 16-bit elements */ - level->encoding_16bit_amoeba = FALSE; - if (level->amoeba_content > 255) - level->encoding_16bit_amoeba = TRUE; -#endif - -#if 0 - /* calculate size of "BODY" chunk */ - body_chunk_size = - level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); -#endif - putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); @@ -6072,11 +8130,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) putFileChunkBE(file, "DATE", chunk_size); SaveLevel_DATE(file, level); -#if 0 - putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE); - SaveLevel_HEAD(file, level); -#endif - chunk_size = SaveLevel_NAME(NULL, level); putFileChunkBE(file, "NAME", chunk_size); SaveLevel_NAME(file, level); @@ -6093,65 +8146,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) putFileChunkBE(file, "BODY", chunk_size); SaveLevel_BODY(file, level); -#if 0 - if (level->encoding_16bit_yamyam || - level->num_yamyam_contents != STD_ELEMENT_CONTENTS) - { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_YAMYAM); - } - - if (level->encoding_16bit_amoeba) - { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_BD_AMOEBA); - } -#endif - -#if 0 - /* check for envelope content */ - for (i = 0; i < 4; i++) - { - if (strlen(level->envelope_text[i]) > 0) - { - int envelope_len = strlen(level->envelope_text[i]) + 1; - - putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len)); - SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); - } - } -#endif - -#if 0 - /* if not using template level, check for non-default custom/group elements */ - if (!level->use_custom_template) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (element_info[element].modified_settings) - { - int num_change_pages = element_info[element].num_change_pages; - - putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); - SaveLevel_CUS4(file, level, element); - } - } - - for (i = 0; i < NUM_GROUP_ELEMENTS; i++) - { - int element = EL_GROUP_START + i; - - if (element_info[element].modified_settings) - { - putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE); - SaveLevel_GRP1(file, level, element); - } - } - } -#endif - chunk_size = SaveLevel_ELEM(NULL, level); if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */ { @@ -6159,7 +8153,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) SaveLevel_ELEM(file, level); } -#if 1 for (i = 0; i < NUM_ENVELOPES; i++) { int element = EL_ENVELOPE_1 + i; @@ -6171,9 +8164,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) SaveLevel_NOTE(file, level, element); } } -#endif -#if 1 /* if not using template level, check for non-default custom/group elements */ if (!level->use_custom_template) { @@ -6201,7 +8192,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) } } } -#endif fclose(file); @@ -6222,6 +8212,25 @@ void SaveLevelTemplate() SaveLevelFromFilename(&level, filename); } +boolean SaveLevelChecked(int nr) +{ + char *filename = getDefaultLevelFilename(nr); + boolean new_level = !fileExists(filename); + boolean level_saved = FALSE; + + if (new_level || Request("Save this level and kill the old ?", REQ_ASK)) + { + SaveLevel(nr); + + if (new_level) + Request("Level saved !", REQ_CONFIRM); + + level_saved = TRUE; + } + + return level_saved; +} + void DumpLevel(struct LevelInfo *level) { if (level->no_valid_file) @@ -6252,11 +8261,6 @@ void DumpLevel(struct LevelInfo *level) printf("Amoeba speed: %d\n", level->amoeba_speed); printf("\n"); -#if 0 - printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no")); - printf("Initial player stepsize: %d\n", level->initial_player_stepsize); -#endif - printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); @@ -6442,10 +8446,83 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) break; } - if (i != tape->length) - chunk_size = (tape->num_participating_players + 1) * i; + if (i != tape->length) + chunk_size = (tape->num_participating_players + 1) * i; + + return chunk_size; +} + +void LoadTape_SokobanSolution(char *filename) +{ + FILE *file; + int move_delay = TILESIZE / level.initial_player_stepsize[0]; + + if (!(file = fopen(filename, MODE_READ))) + { + tape.no_valid_file = TRUE; + + return; + } + + while (!feof(file)) + { + unsigned char c = fgetc(file); + + if (feof(file)) + break; + + switch (c) + { + case 'u': + case 'U': + tape.pos[tape.length].action[0] = MV_UP; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case 'd': + case 'D': + tape.pos[tape.length].action[0] = MV_DOWN; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case 'l': + case 'L': + tape.pos[tape.length].action[0] = MV_LEFT; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case 'r': + case 'R': + tape.pos[tape.length].action[0] = MV_RIGHT; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case '\n': + case '\r': + case '\t': + case ' ': + /* ignore white-space characters */ + break; + + default: + tape.no_valid_file = TRUE; + + Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c); + + break; + } + } + + fclose(file); + + if (tape.no_valid_file) + return; - return chunk_size; + tape.length_seconds = GetTapeLength(); } void LoadTapeFromFilename(char *filename) @@ -6458,6 +8535,13 @@ void LoadTapeFromFilename(char *filename) /* always start with reliable default values */ setTapeInfoToDefaults(); + if (strSuffix(filename, ".sln")) + { + LoadTape_SokobanSolution(filename); + + return; + } + if (!(file = fopen(filename, MODE_READ))) { tape.no_valid_file = TRUE; @@ -6502,6 +8586,7 @@ void LoadTapeFromFilename(char *filename) Error(ERR_WARN, "unsupported version of tape file '%s'", filename); fclose(file); + return; } @@ -6594,6 +8679,13 @@ void LoadSolutionTape(int nr) char *filename = getSolutionTapeFilename(nr); LoadTapeFromFilename(filename); + +#if 1 + if (TAPE_IS_EMPTY(tape) && + level.game_engine_type == GAME_ENGINE_TYPE_SP && + level.native_sp_level->demo.is_available) + CopyNativeTape_SP_to_RND(&level); +#endif } static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) @@ -6655,7 +8747,9 @@ void SaveTape(int nr) { char *filename = getTapeFilename(nr); FILE *file; +#if 0 boolean new_tape = TRUE; +#endif int num_participating_players = 0; int info_chunk_size; int body_chunk_size; @@ -6663,6 +8757,7 @@ void SaveTape(int nr) InitTapeDirectory(leveldir_current->subdir); +#if 0 /* if a tape still exists, ask to overwrite it */ if (fileExists(filename)) { @@ -6670,6 +8765,7 @@ void SaveTape(int nr) if (!Request("Replace old tape ?", REQ_ASK)) return; } +#endif if (!(file = fopen(filename, MODE_WRITE))) { @@ -6709,8 +8805,29 @@ void SaveTape(int nr) tape.changed = FALSE; +#if 0 if (new_tape) Request("Tape saved !", REQ_CONFIRM); +#endif +} + +boolean SaveTapeChecked(int nr) +{ + char *filename = getTapeFilename(nr); + boolean new_tape = !fileExists(filename); + boolean tape_saved = FALSE; + + if (new_tape || Request("Replace old tape ?", REQ_ASK)) + { + SaveTape(nr); + + if (new_tape) + Request("Tape saved !", REQ_CONFIRM); + + tape_saved = TRUE; + } + + return tape_saved; } void DumpTape(struct TapeInfo *tape) @@ -6865,30 +8982,33 @@ void SaveScore(int nr) #define SETUP_TOKEN_SOUND_SIMPLE 4 #define SETUP_TOKEN_TOONS 5 #define SETUP_TOKEN_SCROLL_DELAY 6 -#define SETUP_TOKEN_SOFT_SCROLLING 7 -#define SETUP_TOKEN_FADING 8 -#define SETUP_TOKEN_AUTORECORD 9 -#define SETUP_TOKEN_SHOW_TITLESCREEN 10 -#define SETUP_TOKEN_QUICK_DOORS 11 -#define SETUP_TOKEN_TEAM_MODE 12 -#define SETUP_TOKEN_HANDICAP 13 -#define SETUP_TOKEN_SKIP_LEVELS 14 -#define SETUP_TOKEN_TIME_LIMIT 15 -#define SETUP_TOKEN_FULLSCREEN 16 -#define SETUP_TOKEN_FULLSCREEN_MODE 17 -#define SETUP_TOKEN_ASK_ON_ESCAPE 18 -#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19 -#define SETUP_TOKEN_QUICK_SWITCH 20 -#define SETUP_TOKEN_INPUT_ON_FOCUS 21 -#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22 -#define SETUP_TOKEN_GRAPHICS_SET 23 -#define SETUP_TOKEN_SOUNDS_SET 24 -#define SETUP_TOKEN_MUSIC_SET 25 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28 - -#define NUM_GLOBAL_SETUP_TOKENS 29 +#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7 +#define SETUP_TOKEN_SOFT_SCROLLING 8 +#define SETUP_TOKEN_FADE_SCREENS 9 +#define SETUP_TOKEN_AUTORECORD 10 +#define SETUP_TOKEN_SHOW_TITLESCREEN 11 +#define SETUP_TOKEN_QUICK_DOORS 12 +#define SETUP_TOKEN_TEAM_MODE 13 +#define SETUP_TOKEN_HANDICAP 14 +#define SETUP_TOKEN_SKIP_LEVELS 15 +#define SETUP_TOKEN_TIME_LIMIT 16 +#define SETUP_TOKEN_FULLSCREEN 17 +#define SETUP_TOKEN_FULLSCREEN_MODE 18 +#define SETUP_TOKEN_ASK_ON_ESCAPE 19 +#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 20 +#define SETUP_TOKEN_QUICK_SWITCH 21 +#define SETUP_TOKEN_INPUT_ON_FOCUS 22 +#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 23 +#define SETUP_TOKEN_GAME_FRAME_DELAY 24 +#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 25 +#define SETUP_TOKEN_GRAPHICS_SET 26 +#define SETUP_TOKEN_SOUNDS_SET 27 +#define SETUP_TOKEN_MUSIC_SET 28 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 29 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 30 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 31 + +#define NUM_GLOBAL_SETUP_TOKENS 32 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 @@ -6900,15 +9020,16 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 #define SETUP_TOKEN_EDITOR_EL_CHARS 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12 -#define SETUP_TOKEN_EDITOR_EL_BY_GAME 13 -#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15 +#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 +#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14 +#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15 +#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16 -#define NUM_EDITOR_SETUP_TOKENS 16 +#define NUM_EDITOR_SETUP_TOKENS 17 /* editor cascade setup */ #define SETUP_TOKEN_EDITOR_CASCADE_BD 0 @@ -6920,13 +9041,14 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_CASCADE_DC 6 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 9 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_REF 11 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 12 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 +#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14 +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 @@ -6937,8 +9059,16 @@ void SaveScore(int nr) #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7 +#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8 +#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 9 +#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 10 +#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 11 +#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 12 +#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 13 +#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 14 +#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 15 -#define NUM_SHORTCUT_SETUP_TOKENS 8 +#define NUM_SHORTCUT_SETUP_TOKENS 16 /* player setup */ #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 @@ -6961,10 +9091,11 @@ void SaveScore(int nr) #define NUM_PLAYER_SETUP_TOKENS 16 /* system setup */ -#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0 -#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1 +#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0 +#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1 +#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2 -#define NUM_SYSTEM_SETUP_TOKENS 2 +#define NUM_SYSTEM_SETUP_TOKENS 3 /* options setup */ #define SETUP_TOKEN_OPTIONS_VERBOSE 0 @@ -6982,35 +9113,38 @@ static struct OptionInfo soi; static struct TokenInfo global_setup_tokens[] = { - { TYPE_STRING, &si.player_name, "player_name" }, - { TYPE_SWITCH, &si.sound, "sound" }, - { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, - { TYPE_SWITCH, &si.sound_music, "background_music" }, - { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, - { TYPE_SWITCH, &si.toons, "toons" }, - { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, - { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, - { TYPE_SWITCH, &si.fading, "screen_fading" }, - { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, - { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, - { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, - { TYPE_SWITCH, &si.team_mode, "team_mode" }, - { TYPE_SWITCH, &si.handicap, "handicap" }, - { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, - { TYPE_SWITCH, &si.time_limit, "time_limit" }, - { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, - { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, - { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, - { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, - { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, - { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, - { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, - { TYPE_STRING, &si.graphics_set, "graphics_set" }, - { TYPE_STRING, &si.sounds_set, "sounds_set" }, - { TYPE_STRING, &si.music_set, "music_set" }, - { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" }, - { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" }, - { TYPE_SWITCH, &si.override_level_music, "override_level_music" }, + { TYPE_STRING, &si.player_name, "player_name" }, + { TYPE_SWITCH, &si.sound, "sound" }, + { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, + { TYPE_SWITCH, &si.sound_music, "background_music" }, + { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, + { TYPE_SWITCH, &si.toons, "toons" }, + { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, + { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" }, + { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, + { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, + { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"}, + { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, + { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, + { TYPE_SWITCH, &si.team_mode, "team_mode" }, + { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, + { TYPE_SWITCH, &si.time_limit, "time_limit" }, + { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, + { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, + { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, + { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, + { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, + { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, + { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, + { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, + { TYPE_STRING, &si.graphics_set, "graphics_set" }, + { TYPE_STRING, &si.sounds_set, "sounds_set" }, + { TYPE_STRING, &si.music_set, "music_set" }, + { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" }, + { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" }, + { TYPE_SWITCH3,&si.override_level_music, "override_level_music" }, }; static boolean not_used = FALSE; @@ -7036,6 +9170,7 @@ static struct TokenInfo editor_setup_tokens[] = { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, #endif { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, #if 1 { TYPE_SWITCH, ¬_used, "editor.el_headlines" }, @@ -7060,6 +9195,7 @@ static struct TokenInfo editor_cascade_setup_tokens[] = { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" }, { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" }, @@ -7077,6 +9213,14 @@ static struct TokenInfo shortcut_setup_tokens[] = { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" }, { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" }, { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" }, + { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" }, + { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" }, + { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" }, + { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" }, + { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" }, + { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" }, + { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" }, + { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" }, }; static struct TokenInfo player_setup_tokens[] = @@ -7101,6 +9245,7 @@ static struct TokenInfo player_setup_tokens[] = static struct TokenInfo system_setup_tokens[] = { + { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" }, { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }, }; @@ -7136,11 +9281,10 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->sound_music = TRUE; si->sound_simple = TRUE; si->toons = TRUE; - si->double_buffering = TRUE; - si->direct_draw = !si->double_buffering; si->scroll_delay = TRUE; + si->scroll_delay_value = STD_SCROLL_DELAY; si->soft_scrolling = TRUE; - si->fading = TRUE; + si->fade_screens = TRUE; si->autorecord = TRUE; si->show_titlescreen = TRUE; si->quick_doors = FALSE; @@ -7155,24 +9299,27 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->quick_switch = FALSE; si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; + si->game_frame_delay = GAME_FRAME_DELAY; + si->sp_show_border_elements = FALSE; - si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); - si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); - si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR); + si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR); + si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR); si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_emerald_mine_club = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_steel_chars = TRUE; + si->editor.el_custom = TRUE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE; @@ -7180,15 +9327,25 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; - si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; - si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; - si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + + si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; + si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; + si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; + si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; + si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + + si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT; + si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP; + si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE; + si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD; + si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY; - si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; - si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; - si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; - si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; - si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE; + si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS; + si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC; for (i = 0; i < MAX_PLAYERS; i++) { @@ -7210,29 +9367,40 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED); } + si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT); si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; si->options.verbose = FALSE; + +#if defined(CREATE_SPECIAL_EDITION_RND_JUE) + si->toons = FALSE; + si->handicap = FALSE; + si->fullscreen = TRUE; + si->override_level_graphics = AUTO; + si->override_level_sounds = AUTO; + si->override_level_music = AUTO; +#endif } static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { - si->editor_cascade.el_bd = TRUE; - si->editor_cascade.el_em = TRUE; - si->editor_cascade.el_emc = TRUE; - si->editor_cascade.el_rnd = TRUE; - si->editor_cascade.el_sb = TRUE; - si->editor_cascade.el_sp = TRUE; - si->editor_cascade.el_dc = TRUE; - si->editor_cascade.el_dx = TRUE; + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; - si->editor_cascade.el_chars = FALSE; - si->editor_cascade.el_ce = FALSE; - si->editor_cascade.el_ge = FALSE; - si->editor_cascade.el_ref = FALSE; - si->editor_cascade.el_user = FALSE; - si->editor_cascade.el_dynamic = FALSE; + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_steel_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_ref = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; } static void decodeSetupFileHash(SetupFileHash *setup_file_hash) @@ -7330,14 +9498,23 @@ void LoadSetup() checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); decodeSetupFileHash(setup_file_hash); - setup.direct_draw = !setup.double_buffering; - freeSetupFileHash(setup_file_hash); /* needed to work around problems with fixed length strings */ player_name_new = get_corrected_login_name(setup.player_name); free(setup.player_name); setup.player_name = player_name_new; + + /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */ + if (setup.scroll_delay == FALSE) + { + setup.scroll_delay_value = MIN_SCROLL_DELAY; + setup.scroll_delay = TRUE; /* now always "on" */ + } + + /* make sure that scroll delay value stays inside valid range */ + setup.scroll_delay_value = + MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); } else Error(ERR_WARN, "using default setup values"); @@ -7499,31 +9676,360 @@ void LoadCustomElementDescriptions() freeSetupFileHash(setup_file_hash); } -static void LoadSpecialMenuDesignSettingsFromFilename(char *filename) +static int getElementFromToken(char *token) +{ +#if 1 + char *value = getHashEntry(element_token_hash, token); + + if (value != NULL) + return atoi(value); +#else + int i; + + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + if (strEqual(token, element_info[i].token_name)) + return i; +#endif + + Error(ERR_WARN, "unknown element token '%s'", token); + + return EL_UNDEFINED; +} + +static int get_token_parameter_value(char *token, char *value_raw) +{ + char *suffix; + + if (token == NULL || value_raw == NULL) + return ARG_UNDEFINED_VALUE; + + suffix = strrchr(token, '.'); + if (suffix == NULL) + suffix = token; + +#if 1 + if (strEqual(suffix, ".element")) + return getElementFromToken(value_raw); +#endif + +#if 0 + if (strncmp(suffix, ".font", 5) == 0) + { + int i; + + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; i < NUM_FONTS; i++) + if (strEqual(value_raw, font_info[i].token_name)) + return i; + + /* if font not found, use reliable default value */ + return FONT_INITIAL_1; + } +#endif + + /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */ + return get_parameter_value(value_raw, suffix, TYPE_INTEGER); +} + +void InitMenuDesignSettings_Static() +{ +#if 0 + static SetupFileHash *image_config_hash = NULL; +#endif + int i; + +#if 0 + if (image_config_hash == NULL) + { + image_config_hash = newSetupFileHash(); + + for (i = 0; image_config[i].token != NULL; i++) + setHashEntry(image_config_hash, + image_config[i].token, + image_config[i].value); + } +#endif + +#if 1 + /* always start with reliable default values from static default config */ + for (i = 0; image_config_vars[i].token != NULL; i++) + { + char *value = getHashEntry(image_config_hash, image_config_vars[i].token); + + if (value != NULL) + *image_config_vars[i].value = + get_token_parameter_value(image_config_vars[i].token, value); + } + +#else + + int j; + + /* always start with reliable default values from static default config */ + for (i = 0; image_config_vars[i].token != NULL; i++) + for (j = 0; image_config[j].token != NULL; j++) + if (strEqual(image_config_vars[i].token, image_config[j].token)) + *image_config_vars[i].value = + get_token_parameter_value(image_config_vars[i].token, + image_config[j].value); +#endif +} + +static void InitMenuDesignSettings_SpecialPreProcessing() { - SetupFileHash *setup_file_hash; int i; + /* the following initializes hierarchical values from static configuration */ + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */ + titlemessage_initial_default.fade_mode = title_initial_default.fade_mode; + titlemessage_initial_default.fade_delay = title_initial_default.fade_delay; + titlemessage_initial_default.post_delay = title_initial_default.post_delay; + titlemessage_initial_default.auto_delay = title_initial_default.auto_delay; + titlemessage_default.fade_mode = title_default.fade_mode; + titlemessage_default.fade_delay = title_default.fade_delay; + titlemessage_default.post_delay = title_default.post_delay; + titlemessage_default.auto_delay = title_default.auto_delay; + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) + { + titlemessage_initial[i] = titlemessage_initial_default; + titlemessage[i] = titlemessage_default; + } + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT]; + menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT]; + } + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT]; + viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT]; + if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */ + viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT]; + } +} + +static void InitMenuDesignSettings_SpecialPostProcessing() +{ + /* special case: initialize later added SETUP list size from LEVELS value */ + if (menu.list_size[GAME_MODE_SETUP] == -1) + menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS]; +} + +static void LoadMenuDesignSettingsFromFilename(char *filename) +{ + static struct TitleMessageInfo tmi; + static struct TokenInfo titlemessage_tokens[] = + { + { TYPE_INTEGER, &tmi.x, ".x" }, + { TYPE_INTEGER, &tmi.y, ".y" }, + { TYPE_INTEGER, &tmi.width, ".width" }, + { TYPE_INTEGER, &tmi.height, ".height" }, + { TYPE_INTEGER, &tmi.chars, ".chars" }, + { TYPE_INTEGER, &tmi.lines, ".lines" }, + { TYPE_INTEGER, &tmi.align, ".align" }, + { TYPE_INTEGER, &tmi.valign, ".valign" }, + { TYPE_INTEGER, &tmi.font, ".font" }, + { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" }, + { TYPE_BOOLEAN, &tmi.centered, ".centered" }, + { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" }, + { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" }, + { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" }, + { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" }, + { TYPE_INTEGER, &tmi.post_delay, ".post_delay" }, + { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" }, + + { -1, NULL, NULL } + }; + static struct + { + struct TitleMessageInfo *array; + char *text; + } + titlemessage_arrays[] = + { + { titlemessage_initial, "[titlemessage_initial]" }, + { titlemessage, "[titlemessage]" }, + + { NULL, NULL } + }; + SetupFileHash *setup_file_hash; + int i, j, k; + #if 0 - printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename); + printf("LoadMenuDesignSettings from file '%s' ...\n", filename); #endif if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) return; + /* the following initializes hierarchical values from dynamic configuration */ + + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset"); + char *value_3 = getHashEntry(setup_file_hash, "menu.list_size"); + + if (value_1 != NULL) + menu.draw_xoffset[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset[i] = get_integer_from_string(value_2); + if (value_3 != NULL) + menu.list_size[i] = get_integer_from_string(value_3); + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */ + for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO"); + + if (value_1 != NULL) + menu.draw_xoffset_info[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset_info[i] = get_integer_from_string(value_2); + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */ + for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP"); + char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP"); + + if (value_1 != NULL) + menu.draw_xoffset_setup[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.draw_yoffset_setup[i] = get_integer_from_string(value_2); + } + + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + char *token_1 = "menu.enter_screen.fade_mode"; + char *token_2 = "menu.enter_screen.fade_delay"; + char *token_3 = "menu.enter_screen.post_delay"; + char *token_4 = "menu.leave_screen.fade_mode"; + char *token_5 = "menu.leave_screen.fade_delay"; + char *token_6 = "menu.leave_screen.post_delay"; + char *value_1 = getHashEntry(setup_file_hash, token_1); + char *value_2 = getHashEntry(setup_file_hash, token_2); + char *value_3 = getHashEntry(setup_file_hash, token_3); + char *value_4 = getHashEntry(setup_file_hash, token_4); + char *value_5 = getHashEntry(setup_file_hash, token_5); + char *value_6 = getHashEntry(setup_file_hash, token_6); + + if (value_1 != NULL) + menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1, + value_1); + if (value_2 != NULL) + menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2, + value_2); + if (value_3 != NULL) + menu.enter_screen[i].post_delay = get_token_parameter_value(token_3, + value_3); + if (value_4 != NULL) + menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4, + value_4); + if (value_5 != NULL) + menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5, + value_5); + if (value_6 != NULL) + menu.leave_screen[i].post_delay = get_token_parameter_value(token_6, + value_6); + } + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset"); - char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset"); - char *list_size = getHashEntry(setup_file_hash, "menu.list_size"); + char *token_1 = "viewport.playfield.x"; + char *token_2 = "viewport.playfield.y"; + char *token_3 = "viewport.playfield.width"; + char *token_4 = "viewport.playfield.height"; + char *token_5 = "viewport.playfield.border_size"; + char *token_6 = "viewport.door_1.x"; + char *token_7 = "viewport.door_1.y"; + char *token_8 = "viewport.door_2.x"; + char *token_9 = "viewport.door_2.y"; + char *value_1 = getHashEntry(setup_file_hash, token_1); + char *value_2 = getHashEntry(setup_file_hash, token_2); + char *value_3 = getHashEntry(setup_file_hash, token_3); + char *value_4 = getHashEntry(setup_file_hash, token_4); + char *value_5 = getHashEntry(setup_file_hash, token_5); + char *value_6 = getHashEntry(setup_file_hash, token_6); + char *value_7 = getHashEntry(setup_file_hash, token_7); + char *value_8 = getHashEntry(setup_file_hash, token_8); + char *value_9 = getHashEntry(setup_file_hash, token_9); + + if (value_1 != NULL) + viewport.playfield[i].x = get_token_parameter_value(token_1, value_1); + if (value_2 != NULL) + viewport.playfield[i].y = get_token_parameter_value(token_2, value_2); + if (value_3 != NULL) + viewport.playfield[i].width = get_token_parameter_value(token_3, value_3); + if (value_4 != NULL) + viewport.playfield[i].height = get_token_parameter_value(token_4,value_4); + if (value_5 != NULL) + viewport.playfield[i].border_size = get_token_parameter_value(token_5, + value_5); + if (value_6 != NULL) + viewport.door_1[i].x = get_token_parameter_value(token_6, value_6); + if (value_7 != NULL) + viewport.door_1[i].y = get_token_parameter_value(token_7, value_7); + if (value_8 != NULL) + viewport.door_2[i].x = get_token_parameter_value(token_8, value_8); + if (value_9 != NULL) + viewport.door_2[i].y = get_token_parameter_value(token_9, value_9); + } + + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + for (i = 0; titlemessage_arrays[i].array != NULL; i++) + { + struct TitleMessageInfo *array = titlemessage_arrays[i].array; + char *base_token = titlemessage_arrays[i].text; + + for (j = 0; titlemessage_tokens[j].type != -1; j++) + { + char *token = getStringCat2(base_token, titlemessage_tokens[j].text); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + { + int parameter_value = get_token_parameter_value(token, value); + + for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++) + { + tmi = array[k]; + + if (titlemessage_tokens[j].type == TYPE_INTEGER) + *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value; + else + *(int *)titlemessage_tokens[j].value = (int)parameter_value; - if (value_x != NULL) - menu.draw_xoffset[i] = get_integer_from_string(value_x); - if (value_y != NULL) - menu.draw_yoffset[i] = get_integer_from_string(value_y); - if (list_size != NULL) - menu.list_size[i] = get_integer_from_string(list_size); + array[k] = tmi; + } + } + + free(token); + } } /* read (and overwrite with) values that may be specified in config file */ @@ -7531,48 +10037,41 @@ static void LoadSpecialMenuDesignSettingsFromFilename(char *filename) { char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); - if (value != NULL) + /* (ignore definitions set to "[DEFAULT]" which are already initialized) */ + if (value != NULL && !strEqual(value, ARG_DEFAULT)) *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, value); + get_token_parameter_value(image_config_vars[i].token, value); } freeSetupFileHash(setup_file_hash); } -void LoadSpecialMenuDesignSettings() +void LoadMenuDesignSettings() { char *filename_base = UNDEFINED_FILENAME, *filename_local; - int i, j; - /* always start with reliable default values from default config */ - for (i = 0; image_config_vars[i].token != NULL; i++) - for (j = 0; image_config[j].token != NULL; j++) - if (strEqual(image_config_vars[i].token, image_config[j].token)) - *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, - image_config[j].value); + InitMenuDesignSettings_Static(); + InitMenuDesignSettings_SpecialPreProcessing(); #if 1 + if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS)) +#else if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS)) +#endif { /* first look for special settings configured in level series config */ filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); if (fileExists(filename_base)) - LoadSpecialMenuDesignSettingsFromFilename(filename_base); + LoadMenuDesignSettingsFromFilename(filename_base); } filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); if (filename_local != NULL && !strEqual(filename_base, filename_local)) - LoadSpecialMenuDesignSettingsFromFilename(filename_local); - -#else - - filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + LoadMenuDesignSettingsFromFilename(filename_local); - LoadSpecialMenuDesignSettingsFromFilename(filename_local); -#endif + InitMenuDesignSettings_SpecialPostProcessing(); } void LoadUserDefinedEditorElementList(int **elements, int *num_elements) @@ -7630,19 +10129,19 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { if (num_unknown_tokens == 0) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", filename); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: unknown token(s) found in config file:"); + Error(ERR_INFO, "- config file: '%s'", filename); num_unknown_tokens++; } - Error(ERR_RETURN, "- token: '%s'", list->token); + Error(ERR_INFO, "- token: '%s'", list->token); } } if (num_unknown_tokens > 0) - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO_LINE, "-"); while (*num_elements % 4) /* pad with empty elements, if needed */ (*elements)[(*num_elements)++] = EL_EMPTY; @@ -7730,7 +10229,7 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, /* ---------- music file info found ---------- */ - memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo)); + clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo)); for (i = 0; token_to_value_ptr[i].token != NULL; i++) { @@ -7836,6 +10335,10 @@ void LoadMusicInfo() if (!music_info_listed(music_file_info, music->filename)) { *new = get_music_file_info(music->filename, i); +#if 0 + if (*new != NULL) + printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename); +#endif if (*new != NULL) new = &(*new)->next; } @@ -7881,6 +10384,10 @@ void LoadMusicInfo() if (!music_info_listed(music_file_info, basename)) { *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); +#if 0 + if (*new != NULL) + printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename); +#endif if (*new != NULL) new = &(*new)->next; } @@ -7943,18 +10450,18 @@ void print_unknown_token(char *filename, char *token, int token_nr) { if (token_nr == 0) { - Error(ERR_RETURN_LINE, "-"); - Error(ERR_RETURN, "warning: unknown token(s) found in config file:"); - Error(ERR_RETURN, "- config file: '%s'", filename); + Error(ERR_INFO_LINE, "-"); + Error(ERR_INFO, "warning: unknown token(s) found in config file:"); + Error(ERR_INFO, "- config file: '%s'", filename); } - Error(ERR_RETURN, "- token: '%s'", token); + Error(ERR_INFO, "- token: '%s'", token); } void print_unknown_token_end(int token_nr) { if (token_nr > 0) - Error(ERR_RETURN_LINE, "-"); + Error(ERR_INFO_LINE, "-"); } void LoadHelpAnimInfo() @@ -8203,9 +10710,9 @@ void LoadHelpTextInfo() } -/* ------------------------------------------------------------------------- * - * convert levels - * ------------------------------------------------------------------------- */ +/* ------------------------------------------------------------------------- */ +/* convert levels */ +/* ------------------------------------------------------------------------- */ #define MAX_NUM_CONVERT_LEVELS 1000 @@ -8315,3 +10822,165 @@ void ConvertLevels() CloseAllAndExit(0); } + + +/* ------------------------------------------------------------------------- */ +/* create and save images for use in level sketches (raw BMP format) */ +/* ------------------------------------------------------------------------- */ + +void CreateLevelSketchImages() +{ +#if defined(TARGET_SDL) + Bitmap *bitmap1; + Bitmap *bitmap2; + int i; + + InitElementPropertiesGfxElement(); + + bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH); + bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH); + + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + { + Bitmap *src_bitmap; + int src_x, src_y; + int element = getMappedElement(i); + int graphic = el2edimg(element); + char basename1[16]; + char basename2[16]; + char *filename1; + char *filename2; + + sprintf(basename1, "%03d.bmp", i); + sprintf(basename2, "%03ds.bmp", i); + + filename1 = getPath2(global.create_images_dir, basename1); + filename2 = getPath2(global.create_images_dir, basename2); + + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, 0, 0); + + if (SDL_SaveBMP(bitmap1->surface, filename1) != 0) + Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1); + + getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0); + + if (SDL_SaveBMP(bitmap2->surface, filename2) != 0) + Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2); + + free(filename1); + free(filename2); + + if (options.debug) + printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n')); + } + + FreeBitmap(bitmap1); + FreeBitmap(bitmap2); + + if (options.debug) + printf("\n"); + + Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS); + + CloseAllAndExit(0); +#endif +} + + +/* ------------------------------------------------------------------------- */ +/* create and save images for custom and group elements (raw BMP format) */ +/* ------------------------------------------------------------------------- */ + +void CreateCustomElementImages() +{ +#if defined(TARGET_SDL) + char *filename = "graphics.classic/RocksCE.bmp"; + Bitmap *bitmap; + Bitmap *src_bitmap; + int dummy_graphic = IMG_CUSTOM_99; + int yoffset_ce = 0; + int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16); + int src_x, src_y; + int i; + + bitmap = CreateBitmap(TILEX * 16 * 2, + TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16, + DEFAULT_DEPTH); + + getGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int x = i % 16; + int y = i / 16; + int ii = i + 1; + int j; + + BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY, + TILEX * x, TILEY * y + yoffset_ce); + + BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY, + TILEX * x + TILEX * 16, TILEY * y + yoffset_ce); + + for (j = 2; j >= 0; j--) + { + int c = ii % 10; + + BlitBitmap(src_bitmap, bitmap, TILEX + c * 7, 0, 6, 10, + TILEX * x + 6 + j * 7, + TILEY * y + 11 + yoffset_ce); + + BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY, 6, 10, + TILEX * 16 + TILEX * x + 6 + j * 8, + TILEY * y + 10 + yoffset_ce); + + ii /= 10; + } + } + + for (i = 0; i < NUM_GROUP_ELEMENTS; i++) + { + int x = i % 16; + int y = i / 16; + int ii = i + 1; + int j; + + BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY, + TILEX * x, TILEY * y + yoffset_ge); + + BlitBitmap(src_bitmap, bitmap, 0, TILEY, TILEX, TILEY, + TILEX * x + TILEX * 16, TILEY * y + yoffset_ge); + + for (j = 1; j >= 0; j--) + { + int c = ii % 10; + + BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10, + TILEX * x + 6 + j * 10, + TILEY * y + 11 + yoffset_ge); + + BlitBitmap(src_bitmap, bitmap, TILEX + c * 8, TILEY + 12, 6, 10, + TILEX * 16 + TILEX * x + 10 + j * 8, + TILEY * y + 10 + yoffset_ge); + + ii /= 10; + } + } + + if (SDL_SaveBMP(bitmap->surface, filename) != 0) + Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename); + + FreeBitmap(bitmap); + + CloseAllAndExit(0); +#endif +} + +#if 0 +void CreateLevelSketchImages_TEST() +{ + void CreateCustomElementImages() +} +#endif