X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=b8ba6aa3af0fd8929dd4e5421257508039c7f8dd;hp=08785811942da40c2588c76d064d81e930ba685e;hb=8511bdf9d8df009aae3e4abd68ac5b5f18970237;hpb=9583e9c55b889974e0df9a8ca1930efdf29bda29 diff --git a/src/files.c b/src/files.c index 08785811..b8ba6aa3 100644 --- a/src/files.c +++ b/src/files.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -27,9 +27,14 @@ #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ -#define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ -#define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */ + +#define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN +#define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN + +#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */ +#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */ +#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */ +#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ @@ -37,1465 +42,3161 @@ #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */ -#define TAPE_HEADER_SIZE 20 /* size of tape file header */ -#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ -#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) -#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) -#define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48) - -/* file identifier strings */ -#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" -#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" -#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" +/* (element number, number of change pages, change page number) */ +#define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1)) +/* (element number only) */ +#define LEVEL_CHUNK_GRPX_UNCHANGED 2 +#define LEVEL_CHUNK_NOTE_UNCHANGED 2 -/* ========================================================================= */ -/* level file functions */ -/* ========================================================================= */ +/* (nothing at all if unchanged) */ +#define LEVEL_CHUNK_ELEM_UNCHANGED 0 -void setElementChangePages(struct ElementInfo *ei, int change_pages) -{ - int change_page_size = sizeof(struct ElementChangeInfo); +#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */ +#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */ +#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */ - ei->num_change_pages = MAX(1, change_pages); +#define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) +#define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48) - ei->change_page = - checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); +/* file identifier strings */ +#define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" +#define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" +#define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" + +/* values for deciding when (not) to save configuration data */ +#define SAVE_CONF_NEVER 0 +#define SAVE_CONF_ALWAYS 1 +#define SAVE_CONF_WHEN_CHANGED -1 + +/* values for chunks using micro chunks */ +#define CONF_MASK_1_BYTE 0x00 +#define CONF_MASK_2_BYTE 0x40 +#define CONF_MASK_4_BYTE 0x80 +#define CONF_MASK_MULTI_BYTES 0xc0 + +#define CONF_MASK_BYTES 0xc0 +#define CONF_MASK_TOKEN 0x3f + +#define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x)) +#define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x)) +#define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x)) +#define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x)) + +/* these definitions are just for convenience of use and readability */ +#define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x) +#define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x) +#define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x) +#define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x) + +#define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \ + (x) == CONF_MASK_2_BYTE ? 2 : \ + (x) == CONF_MASK_4_BYTE ? 4 : 0) + +#define CONF_CONTENT_NUM_ELEMENTS (3 * 3) +#define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2) +#define CONF_ELEMENT_NUM_BYTES (2) + +#define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \ + (t) == TYPE_ELEMENT_LIST ? \ + CONF_ELEMENT_NUM_BYTES : \ + (t) == TYPE_CONTENT || \ + (t) == TYPE_CONTENT_LIST ? \ + CONF_CONTENT_NUM_BYTES : 1) + +#define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES) +#define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \ + (b[CONF_ELEMENT_BYTE_POS(i) + 1])) + +#define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \ + (y) * 3 + (x)) +#define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \ + CONF_ELEMENT_NUM_BYTES) +#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\ + (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1])) + +/* temporary variables used to store pointers to structure members */ +static struct LevelInfo li; +static struct ElementInfo xx_ei, yy_ei; +static struct ElementChangeInfo xx_change; +static struct ElementGroupInfo xx_group; +static struct EnvelopeInfo xx_envelope; +static unsigned int xx_event_bits[NUM_CE_BITFIELDS]; +static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1]; +static int xx_num_contents; +static int xx_current_change_page; +static char xx_default_string_empty[1] = ""; +static int xx_string_length_unused; + +struct LevelFileConfigInfo +{ + int element; /* element for which data is to be stored */ + int save_type; /* save data always, never or when changed */ + int data_type; /* data type (used internally, not stored) */ + int conf_type; /* micro chunk identifier (stored in file) */ + + /* (mandatory) */ + void *value; /* variable that holds the data to be stored */ + int default_value; /* initial default value for this variable */ + + /* (optional) */ + void *value_copy; /* variable that holds the data to be copied */ + void *num_entities; /* number of entities for multi-byte data */ + int default_num_entities; /* default number of entities for this data */ + int max_num_entities; /* maximal number of entities for this data */ + char *default_string; /* optional default string for string data */ +}; - if (ei->current_change_page >= ei->num_change_pages) - ei->current_change_page = ei->num_change_pages - 1; +static struct LevelFileConfigInfo chunk_config_INFO[] = +{ + /* ---------- values not related to single elements ----------------------- */ - ei->change = &ei->change_page[ei->current_change_page]; -} + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.game_engine_type, GAME_ENGINE_TYPE_RND + }, -void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) -{ - int x, y; + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.fieldx, STD_LEV_FIELDX + }, + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.fieldy, STD_LEV_FIELDY + }, - change->can_change = FALSE; + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &li.time, 100 + }, - change->events = CE_BITMASK_DEFAULT; + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &li.gems_needed, 0 + }, - change->trigger_player = CH_PLAYER_ANY; - change->trigger_side = CH_SIDE_ANY; - change->trigger_page = CH_PAGE_ANY; + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.use_step_counter, FALSE + }, - change->target_element = EL_EMPTY_SPACE; + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(4), + &li.wind_direction_initial, MV_NONE + }, - change->delay_fixed = 0; - change->delay_random = 0; - change->delay_frames = 1; + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.em_slippery_gems, FALSE + }, - change->trigger_element = EL_EMPTY_SPACE; + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), + &li.use_custom_template, FALSE + }, - change->explode = FALSE; - change->use_target_content = FALSE; - change->only_if_complete = FALSE; - change->use_random_replace = FALSE; - change->random_percentage = 100; - change->replace_when = CP_WHEN_EMPTY; + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(1), + &li.can_move_into_acid_bits, ~0 /* default: everything can */ + }, - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - change->target_content[x][y] = EL_EMPTY_SPACE; + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(7), + &li.dont_collide_with_bits, ~0 /* default: always deadly */ + }, - change->direct_action = 0; - change->other_action = 0; + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(5), + &li.score[SC_TIME_BONUS], 1 + }, - change->pre_change_function = NULL; - change->change_function = NULL; - change->post_change_function = NULL; -} + { + -1, -1, + -1, -1, + NULL, -1 + } +}; -static void setLevelInfoToDefaults(struct LevelInfo *level) +static struct LevelFileConfigInfo chunk_config_ELEM[] = { - static boolean clipboard_elements_initialized = FALSE; + /* (these values are the same for each player) */ + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.block_last_field, FALSE /* default case for EM levels */ + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.sp_block_last_field, TRUE /* default case for SP levels */ + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.instant_relocation, FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(4), + &li.can_pass_to_walkable, FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.block_snap_field, TRUE + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), + &li.continuous_snapping, TRUE + }, - int i, j, x, y; + /* (these values are different for each player) */ + { + EL_PLAYER_1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[0], STEPSIZE_NORMAL + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.use_start_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[0], EL_PLAYER_1 + }, - level->native_em_level = &native_em_level; + { + EL_PLAYER_2, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[1], STEPSIZE_NORMAL + }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[1], FALSE + }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.use_start_element[1], FALSE + }, + { + EL_PLAYER_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[1], EL_PLAYER_2 + }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[1], FALSE + }, + { + EL_PLAYER_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[1], EL_PLAYER_2 + }, + { + EL_PLAYER_2, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[1], FALSE + }, + { + EL_PLAYER_2, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[1], EL_PLAYER_2 + }, - level->game_engine_type = GAME_ENGINE_TYPE_RND; + { + EL_PLAYER_3, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[2], STEPSIZE_NORMAL + }, + { + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[2], FALSE + }, + { + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.use_start_element[2], FALSE + }, + { + EL_PLAYER_3, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[2], EL_PLAYER_3 + }, + { + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[2], FALSE + }, + { + EL_PLAYER_3, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[2], EL_PLAYER_3 + }, + { + EL_PLAYER_3, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[2], FALSE + }, + { + EL_PLAYER_3, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[2], EL_PLAYER_3 + }, - level->file_version = FILE_VERSION_ACTUAL; - level->game_version = GAME_VERSION_ACTUAL; + { + EL_PLAYER_4, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &li.initial_player_stepsize[3], STEPSIZE_NORMAL + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &li.initial_player_gravity[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.use_start_element[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[3], EL_PLAYER_4 + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_artwork_element[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[3], EL_PLAYER_4 + }, + { + EL_PLAYER_4, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_explosion_element[3], FALSE + }, + { + EL_PLAYER_4, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[3], EL_PLAYER_4 + }, - level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ + { + EL_EMERALD, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_EMERALD], 10 + }, - level->fieldx = STD_LEV_FIELDX; - level->fieldy = STD_LEV_FIELDY; + { + EL_DIAMOND, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_DIAMOND], 10 + }, - for (x = 0; x < MAX_LEV_FIELDX; x++) - for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = EL_SAND; + { + EL_BUG, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_BUG], 10 + }, - level->time = 100; - level->gems_needed = 0; + { + EL_SPACESHIP, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_SPACESHIP], 10 + }, - level->amoeba_speed = 10; + { + EL_PACMAN, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_PACMAN], 10 + }, - level->time_magic_wall = 10; - level->time_wheel = 10; - level->time_light = 10; - level->time_timegate = 10; + { + EL_NUT, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_NUT], 10 + }, - level->amoeba_content = EL_DIAMOND; + { + EL_DYNAMITE, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_DYNAMITE], 10 + }, - level->double_speed = FALSE; - level->initial_gravity = FALSE; - level->em_slippery_gems = FALSE; - level->instant_relocation = FALSE; - level->can_pass_to_walkable = FALSE; - level->grow_into_diggable = TRUE; + { + EL_KEY_1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_KEY], 10 + }, - level->block_last_field = FALSE; /* EM does not block by default */ - level->sp_block_last_field = TRUE; /* SP blocks the last field */ - level->block_delay = 8; /* when blocking, block 8 frames */ - level->sp_block_delay = 9; /* SP indeed blocks 9 frames, not 8 */ + { + EL_PEARL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_PEARL], 10 + }, - level->can_move_into_acid_bits = ~0; /* everything can move into acid */ - level->dont_collide_with_bits = ~0; /* always deadly when colliding */ + { + EL_CRYSTAL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_CRYSTAL], 10 + }, - level->use_spring_bug = FALSE; - level->use_step_counter = FALSE; + { + EL_BD_AMOEBA, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.amoeba_content, EL_DIAMOND + }, + { + EL_BD_AMOEBA, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.amoeba_speed, 10 + }, + { + EL_BD_AMOEBA, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.grow_into_diggable, TRUE + }, - level->use_custom_template = FALSE; + { + EL_YAMYAM, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1), + &li.yamyam_content, EL_ROCK, NULL, + &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS + }, + { + EL_YAMYAM, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_YAMYAM], 10 + }, - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) - level->name[i] = '\0'; - for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - level->author[i] = '\0'; + { + EL_ROBOT, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_ROBOT], 10 + }, + { + EL_ROBOT, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.slurp_score, 10 + }, - strcpy(level->name, NAMELESS_LEVEL_NAME); - strcpy(level->author, ANONYMOUS_NAME); + { + EL_ROBOT_WHEEL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_wheel, 10 + }, - for (i = 0; i < 4; i++) { - level->envelope_text[i][0] = '\0'; - level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; - level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; - } + EL_MAGIC_WALL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_magic_wall, 10 + }, - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 10; + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.game_of_life[0], 2 + }, + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.game_of_life[1], 3 + }, + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.game_of_life[2], 3 + }, + { + EL_GAME_OF_LIFE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(4), + &li.game_of_life[3], 3 + }, - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->yamyam_content[i][x][y] = - (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.biomaze[0], 2 + }, + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &li.biomaze[1], 3 + }, + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(3), + &li.biomaze[2], 3 + }, + { + EL_BIOMAZE, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(4), + &li.biomaze[3], 3 + }, - level->field[0][0] = EL_PLAYER_1; - level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + { + EL_TIMEGATE_SWITCH, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_timegate, 10 + }, - for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - int element = i; + EL_LIGHT_SWITCH_ACTIVE, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_light, 10 + }, - /* never initialize clipboard elements after the very first time */ - if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) - continue; + { + EL_SHIELD_NORMAL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.shield_normal_time, 10 + }, + { + EL_SHIELD_NORMAL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.score[SC_SHIELD], 10 + }, - setElementChangePages(&element_info[element], 1); - setElementChangeInfoToDefaults(element_info[element].change); + { + EL_SHIELD_DEADLY, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.shield_deadly_time, 10 + }, + { + EL_SHIELD_DEADLY, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.score[SC_SHIELD], 10 + }, - if (IS_CUSTOM_ELEMENT(element) || - IS_GROUP_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) - element_info[element].description[j] = '\0'; + { + EL_EXTRA_TIME, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.extra_time, 10 + }, + { + EL_EXTRA_TIME, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.extra_time_score, 10 + }, - if (element_info[element].custom_description != NULL) - strncpy(element_info[element].description, - element_info[element].custom_description,MAX_ELEMENT_NAME_LEN); - else - strcpy(element_info[element].description, - element_info[element].editor_description); + { + EL_TIME_ORB_FULL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.time_orb_time, 10 + }, + { + EL_TIME_ORB_FULL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.use_time_orb_bug, FALSE + }, - element_info[element].use_gfx_element = FALSE; - element_info[element].gfx_element = EL_EMPTY_SPACE; + { + EL_SPRING, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.use_spring_bug, FALSE + }, - element_info[element].modified_settings = FALSE; - } + { + EL_EMC_ANDROID, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.android_move_time, 10 + }, + { + EL_EMC_ANDROID, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.android_clone_time, 10 + }, + { + EL_EMC_ANDROID, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1), + &li.android_clone_element[0], EL_EMPTY, NULL, + &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS + }, - if (IS_CUSTOM_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - element_info[element].access_direction = MV_ALL_DIRECTIONS; + { + EL_EMC_LENSES, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.lenses_score, 10 + }, + { + EL_EMC_LENSES, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.lenses_time, 10 + }, - element_info[element].collect_score = 10; /* special default */ - element_info[element].collect_count = 1; /* special default */ + { + EL_EMC_MAGNIFIER, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.magnify_score, 10 + }, + { + EL_EMC_MAGNIFIER, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.magnify_time, 10 + }, - element_info[element].push_delay_fixed = -1; /* initialize later */ - element_info[element].push_delay_random = -1; /* initialize later */ - element_info[element].drop_delay_fixed = 0; - element_info[element].drop_delay_random = 0; - element_info[element].move_delay_fixed = 0; - element_info[element].move_delay_random = 0; + { + EL_EMC_MAGIC_BALL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.ball_time, 10 + }, + { + EL_EMC_MAGIC_BALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.ball_random, FALSE + }, + { + EL_EMC_MAGIC_BALL, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.ball_state_initial, FALSE + }, + { + EL_EMC_MAGIC_BALL, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1), + &li.ball_content, EL_EMPTY, NULL, + &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS + }, - element_info[element].move_pattern = MV_ALL_DIRECTIONS; - element_info[element].move_direction_initial = MV_START_AUTOMATIC; - element_info[element].move_stepsize = TILEX / 8; + /* ---------- unused values ----------------------------------------------- */ - element_info[element].move_enter_element = EL_EMPTY_SPACE; - element_info[element].move_leave_element = EL_EMPTY_SPACE; - element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED; + { + EL_UNKNOWN, SAVE_CONF_NEVER, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_UNKNOWN_14], 10 + }, + { + EL_UNKNOWN, SAVE_CONF_NEVER, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &li.score[SC_UNKNOWN_15], 10 + }, - element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + { + -1, -1, + -1, -1, + NULL, -1 + } +}; - element_info[element].explosion_type = EXPLODES_3X3; - element_info[element].explosion_delay = 16; - element_info[element].ignition_delay = 8; +static struct LevelFileConfigInfo chunk_config_NOTE[] = +{ + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &xx_envelope.xsize, MAX_ENVELOPE_XSIZE, + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &xx_envelope.ysize, MAX_ENVELOPE_YSIZE, + }, - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - element_info[element].content[x][y] = EL_EMPTY_SPACE; + { + -1, -1, + TYPE_STRING, CONF_VALUE_BYTES(1), + &xx_envelope.text, -1, NULL, + &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN, + &xx_default_string_empty[0] + }, - element_info[element].access_type = 0; - element_info[element].access_layer = 0; - element_info[element].access_protected = 0; - element_info[element].walk_to_action = 0; - element_info[element].smash_targets = 0; - element_info[element].deadliness = 0; + { + -1, -1, + -1, -1, + NULL, -1 + } +}; - element_info[element].can_explode_by_fire = FALSE; - element_info[element].can_explode_smashed = FALSE; - element_info[element].can_explode_impact = FALSE; +static struct LevelFileConfigInfo chunk_config_CUSX_base[] = +{ + { + -1, -1, + TYPE_STRING, CONF_VALUE_BYTES(1), + &xx_ei.description[0], -1, + &yy_ei.description[0], + &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN, + &xx_default_description[0] + }, - element_info[element].current_change_page = 0; + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(1), + &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT, + &yy_ei.properties[EP_BITFIELD_BASE_NR] + }, +#if 0 + /* (reserved) */ + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(2), + &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT, + &yy_ei.properties[EP_BITFIELD_BASE_NR + 1] + }, +#endif - /* start with no properties at all */ - for (j = 0; j < NUM_EP_BITFIELDS; j++) - Properties[element][j] = EP_BITMASK_DEFAULT; + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &xx_ei.use_gfx_element, FALSE, + &yy_ei.use_gfx_element + }, + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &xx_ei.gfx_element, EL_EMPTY_SPACE, + &yy_ei.gfx_element + }, - /* now set default properties */ - SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); - } + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(2), + &xx_ei.access_direction, MV_ALL_DIRECTIONS, + &yy_ei.access_direction + }, - if (IS_GROUP_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - /* initialize memory for list of elements in group */ - if (element_info[element].group == NULL) - element_info[element].group = - checked_malloc(sizeof(struct ElementGroupInfo)); + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &xx_ei.collect_score_initial, 10, + &yy_ei.collect_score_initial + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &xx_ei.collect_count_initial, 1, + &yy_ei.collect_count_initial + }, - for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) - element_info[element].group->element[j] = EL_EMPTY_SPACE; + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &xx_ei.ce_value_fixed_initial, 0, + &yy_ei.ce_value_fixed_initial + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(5), + &xx_ei.ce_value_random_initial, 0, + &yy_ei.ce_value_random_initial + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &xx_ei.use_last_ce_value, FALSE, + &yy_ei.use_last_ce_value + }, - /* default: only one element in group */ - element_info[element].group->num_elements = 1; + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(6), + &xx_ei.push_delay_fixed, 8, + &yy_ei.push_delay_fixed + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(7), + &xx_ei.push_delay_random, 8, + &yy_ei.push_delay_random + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(8), + &xx_ei.drop_delay_fixed, 0, + &yy_ei.drop_delay_fixed + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(9), + &xx_ei.drop_delay_random, 0, + &yy_ei.drop_delay_random + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(10), + &xx_ei.move_delay_fixed, 0, + &yy_ei.move_delay_fixed + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(11), + &xx_ei.move_delay_random, 0, + &yy_ei.move_delay_random + }, - element_info[element].group->choice_mode = ANIM_RANDOM; - } - } + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(3), + &xx_ei.move_pattern, MV_ALL_DIRECTIONS, + &yy_ei.move_pattern + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(4), + &xx_ei.move_direction_initial, MV_START_AUTOMATIC, + &yy_ei.move_direction_initial + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(5), + &xx_ei.move_stepsize, TILEX / 8, + &yy_ei.move_stepsize + }, - clipboard_elements_initialized = TRUE; + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(12), + &xx_ei.move_enter_element, EL_EMPTY_SPACE, + &yy_ei.move_enter_element + }, + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(13), + &xx_ei.move_leave_element, EL_EMPTY_SPACE, + &yy_ei.move_leave_element + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(6), + &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED, + &yy_ei.move_leave_type + }, - BorderElement = EL_STEELWALL; + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(7), + &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM, + &yy_ei.slippery_type + }, - level->no_valid_file = FALSE; + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(8), + &xx_ei.explosion_type, EXPLODES_3X3, + &yy_ei.explosion_type + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(14), + &xx_ei.explosion_delay, 16, + &yy_ei.explosion_delay + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(15), + &xx_ei.ignition_delay, 8, + &yy_ei.ignition_delay + }, - level->changed = FALSE; + { + -1, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2), + &xx_ei.content, EL_EMPTY_SPACE, + &yy_ei.content, + &xx_num_contents, 1, 1 + }, - if (leveldir_current == NULL) /* only when dumping level */ - return; + /* ---------- "num_change_pages" must be the last entry ------------------- */ - /* try to determine better author name than 'anonymous' */ - if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0) { - strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - } - else + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_8_BIT(9), + &xx_ei.num_change_pages, 1, + &yy_ei.num_change_pages + }, + { - switch (LEVELCLASS(leveldir_current)) - { - case LEVELCLASS_TUTORIAL: - strcpy(level->author, PROGRAM_AUTHOR_STRING); - break; + -1, -1, + -1, -1, + NULL, -1, + NULL + } +}; - case LEVELCLASS_CONTRIB: - strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - break; +static struct LevelFileConfigInfo chunk_config_CUSX_change[] = +{ + /* ---------- "current_change_page" must be the first entry --------------- */ - case LEVELCLASS_PRIVATE: - strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - break; + { + -1, SAVE_CONF_ALWAYS, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &xx_current_change_page, -1 + }, - default: - /* keep default value */ - break; - } - } -} + /* ---------- (the remaining entries can be in any order) ----------------- */ -static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) -{ - level_file_info->nr = 0; - level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; - level_file_info->packed = FALSE; - level_file_info->basename = NULL; - level_file_info->filename = NULL; -} - -static void ActivateLevelTemplate() -{ - /* Currently there is no special action needed to activate the template - data, because 'element_info' and 'Properties' overwrite the original - level data, while all other variables do not change. */ -} - -static char *getLevelFilenameFromBasename(char *basename) -{ - static char *filename = NULL; + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &xx_change.can_change, FALSE + }, - checked_free(filename); + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(1), + &xx_event_bits[0], 0 + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(2), + &xx_event_bits[1], 0 + }, - filename = getPath2(getCurrentLevelDir(), basename); + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(3), + &xx_change.trigger_player, CH_PLAYER_ANY + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_8_BIT(4), + &xx_change.trigger_side, CH_SIDE_ANY + }, + { + -1, -1, + TYPE_BITFIELD, CONF_VALUE_32_BIT(3), + &xx_change.trigger_page, CH_PAGE_ANY + }, - return filename; -} + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &xx_change.target_element, EL_EMPTY_SPACE + }, -static int getFileTypeFromBasename(char *basename) -{ - static char *filename = NULL; - struct stat file_status; + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(2), + &xx_change.delay_fixed, 0 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(3), + &xx_change.delay_random, 0 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(4), + &xx_change.delay_frames, FRAMES_PER_SECOND + }, - /* ---------- try to determine file type from filename ---------- */ + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(5), + &xx_change.trigger_element, EL_EMPTY_SPACE + }, - /* check for typical filename of a Supaplex level package file */ - if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 || - strncmp(basename, "LEVELS.D", 8) == 0)) - return LEVEL_FILE_TYPE_SP; + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(6), + &xx_change.explode, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(7), + &xx_change.use_target_content, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(8), + &xx_change.only_if_complete, FALSE + }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &xx_change.use_random_replace, FALSE + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(10), + &xx_change.random_percentage, 100 + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(11), + &xx_change.replace_when, CP_WHEN_EMPTY + }, - /* ---------- try to determine file type from filesize ---------- */ + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), + &xx_change.has_action, FALSE + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(13), + &xx_change.action_type, CA_NO_ACTION + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(14), + &xx_change.action_mode, CA_MODE_UNDEFINED + }, + { + -1, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(6), + &xx_change.action_arg, CA_ARG_UNDEFINED + }, - checked_free(filename); - filename = getPath2(getCurrentLevelDir(), basename); + { + -1, -1, + TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1), + &xx_change.target_content, EL_EMPTY_SPACE, NULL, + &xx_num_contents, 1, 1 + }, - if (stat(filename, &file_status) == 0) { - /* check for typical filesize of a Supaplex level package file */ - if (file_status.st_size == 170496) - return LEVEL_FILE_TYPE_SP; + -1, -1, + -1, -1, + NULL, -1 } +}; - return LEVEL_FILE_TYPE_UNKNOWN; -} - -static char *getSingleLevelBasename(int nr, int type) +static struct LevelFileConfigInfo chunk_config_GRPX[] = { - static char basename[MAX_FILENAME_LEN]; - char *level_filename = getStringCopy(leveldir_current->level_filename); + { + -1, -1, + TYPE_STRING, CONF_VALUE_BYTES(1), + &xx_ei.description[0], -1, NULL, + &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN, + &xx_default_description[0] + }, - if (level_filename == NULL) - level_filename = getStringCat2("%03d.", LEVELFILE_EXTENSION); + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &xx_ei.use_gfx_element, FALSE + }, + { + -1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &xx_ei.gfx_element, EL_EMPTY_SPACE + }, - switch (type) { - case LEVEL_FILE_TYPE_RND: - if (nr < 0) - sprintf(basename, "template.%s", LEVELFILE_EXTENSION); - else - sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); - break; + -1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(2), + &xx_group.choice_mode, ANIM_RANDOM + }, - case LEVEL_FILE_TYPE_EM: - sprintf(basename, "%d", nr); - break; + { + -1, -1, + TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2), + &xx_group.element[0], EL_EMPTY_SPACE, NULL, + &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP + }, - case LEVEL_FILE_TYPE_UNKNOWN: - default: - sprintf(basename, level_filename, nr); - break; + { + -1, -1, + -1, -1, + NULL, -1 } +}; - free(level_filename); - - return basename; -} - -static char *getPackedLevelBasename(int type) +static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */ { - static char basename[MAX_FILENAME_LEN]; - char *directory = getCurrentLevelDir(); - DIR *dir; - struct dirent *dir_entry; - - strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */ - - if ((dir = opendir(directory)) == NULL) { - Error(ERR_WARN, "cannot read current level directory '%s'", directory); + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.block_snap_field, TRUE + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(13), + &li.continuous_snapping, TRUE + }, + { + EL_PLAYER_1, -1, + TYPE_INTEGER, CONF_VALUE_8_BIT(1), + &li.initial_player_stepsize[0], STEPSIZE_NORMAL + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.use_start_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(1), + &li.start_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.use_artwork_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(2), + &li.artwork_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), + &li.use_explosion_element[0], FALSE + }, + { + EL_PLAYER_1, -1, + TYPE_ELEMENT, CONF_VALUE_16_BIT(3), + &li.explosion_element[0], EL_PLAYER_1 + }, - return basename; + { + -1, -1, + -1, -1, + NULL, -1 } +}; - while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ - { - char *entry_basename = dir_entry->d_name; - int entry_type = getFileTypeFromBasename(entry_basename); +static struct +{ + int filetype; + char *id; +} +filetype_id_list[] = +{ + { LEVEL_FILE_TYPE_RND, "RND" }, + { LEVEL_FILE_TYPE_BD, "BD" }, + { LEVEL_FILE_TYPE_EM, "EM" }, + { LEVEL_FILE_TYPE_SP, "SP" }, + { LEVEL_FILE_TYPE_DX, "DX" }, + { LEVEL_FILE_TYPE_SB, "SB" }, + { LEVEL_FILE_TYPE_DC, "DC" }, + { -1, NULL }, +}; - if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */ - { - if (type == LEVEL_FILE_TYPE_UNKNOWN || - type == entry_type) - { - strcpy(basename, entry_basename); - break; - } - } - } +/* ========================================================================= */ +/* level file functions */ +/* ========================================================================= */ - closedir(dir); +static struct DateInfo getCurrentDate() +{ + time_t epoch_seconds = time(NULL); + struct tm *now = localtime(&epoch_seconds); + struct DateInfo date; - return basename; -} + date.year = now->tm_year + 1900; + date.month = now->tm_mon + 1; + date.day = now->tm_mday; -static char *getSingleLevelFilename(int nr, int type) -{ - return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type)); + return date; } -#if 0 -static char *getPackedLevelFilename(int type) +static void resetEventFlags(struct ElementChangeInfo *change) { - return getLevelFilenameFromBasename(getPackedLevelBasename(type)); -} -#endif + int i; -char *getDefaultLevelFilename(int nr) -{ - return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND); + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + change->has_event[i] = FALSE; } -static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, - int type) +static void resetEventBits() { - lfi->type = type; - lfi->packed = FALSE; - lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); -} + int i; -static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, - int type) -{ - lfi->type = type; - lfi->packed = TRUE; - lfi->basename = getPackedLevelBasename(lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + for (i = 0; i < NUM_CE_BITFIELDS; i++) + xx_event_bits[i] = 0; } -static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) +static void setEventFlagsFromEventBits(struct ElementChangeInfo *change) { - /* special case: level number is negative => check for level template file */ - if (lfi->nr < 0) - { - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND); - - return; - } + int i; - if (leveldir_current->level_filename != NULL) - { - /* check for file name/pattern specified in "levelinfo.conf" */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); - if (fileExists(lfi->filename)) - return; - } + /* important: only change event flag if corresponding event bit is set + (this is because all xx_event_bits[] values are loaded separately, + and all xx_event_bits[] values are set back to zero before loading + another value xx_event_bits[x] (each value representing 32 flags)) */ - /* check for native Rocks'n'Diamonds level file */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_RND); - if (fileExists(lfi->filename)) - return; + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i)) + change->has_event[i] = TRUE; +} - /* check for classic Emerald Mine level file */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_EM); - if (fileExists(lfi->filename)) - return; +static void setEventBitsFromEventFlags(struct ElementChangeInfo *change) +{ + int i; - /* check for various packed level file formats */ - setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); - if (fileExists(lfi->filename)) - return; + /* in contrast to the above function setEventFlagsFromEventBits(), it + would also be possible to set all bits in xx_event_bits[] to 0 or 1 + depending on the corresponding change->has_event[i] values here, as + all xx_event_bits[] values are reset in resetEventBits() before */ - /* no known level file found -- try to use default values */ - setLevelFileInfo_SingleLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); + for (i = 0; i < NUM_CHANGE_EVENTS; i++) + if (change->has_event[i]) + xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i); } -static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) +static char *getDefaultElementDescription(struct ElementInfo *ei) { - if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN) - lfi->type = getFileTypeFromBasename(lfi->basename); -} + static char description[MAX_ELEMENT_NAME_LEN + 1]; + char *default_description = (ei->custom_description != NULL ? + ei->custom_description : + ei->editor_description); + int i; -#if 1 -static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) -{ /* always start with reliable default values */ - setFileInfoToDefaults(level_file_info); + for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++) + description[i] = '\0'; - level_file_info->nr = nr; /* set requested level number */ + /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */ + strncpy(description, default_description, MAX_ELEMENT_NAME_LEN); - determineLevelFileInfo_Filename(level_file_info); - determineLevelFileInfo_Filetype(level_file_info); + return &description[0]; } -#else - -static struct LevelFileInfo *getLevelFileInfo(int nr) +static void setElementDescriptionToDefault(struct ElementInfo *ei) { - static struct LevelFileInfo level_file_info; - - /* always start with reliable default values */ - setFileInfoToDefaults(&level_file_info); - - level_file_info.nr = nr; /* set requested level number */ - - determineLevelFileInfo_Filename(&level_file_info); - determineLevelFileInfo_Filetype(&level_file_info); + char *default_description = getDefaultElementDescription(ei); + int i; - return &level_file_info; + for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++) + ei->description[i] = default_description[i]; } -#endif - -/* ------------------------------------------------------------------------- */ -/* functions for loading R'n'D level */ -/* ------------------------------------------------------------------------- */ -int getMappedElement(int element) +static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf) { - /* remap some (historic, now obsolete) elements */ + int i; -#if 1 - switch (element) + for (i = 0; conf[i].data_type != -1; i++) { - case EL_PLAYER_OBSOLETE: - element = EL_PLAYER_1; - break; - - case EL_KEY_OBSOLETE: - element = EL_KEY_1; - - case EL_EM_KEY_1_FILE_OBSOLETE: - element = EL_EM_KEY_1; - break; - - case EL_EM_KEY_2_FILE_OBSOLETE: - element = EL_EM_KEY_2; - break; - - case EL_EM_KEY_3_FILE_OBSOLETE: - element = EL_EM_KEY_3; - break; + int default_value = conf[i].default_value; + int data_type = conf[i].data_type; + int conf_type = conf[i].conf_type; + int byte_mask = conf_type & CONF_MASK_BYTES; - case EL_EM_KEY_4_FILE_OBSOLETE: - element = EL_EM_KEY_4; - break; + if (byte_mask == CONF_MASK_MULTI_BYTES) + { + int default_num_entities = conf[i].default_num_entities; + int max_num_entities = conf[i].max_num_entities; - case EL_ENVELOPE_OBSOLETE: - element = EL_ENVELOPE_1; - break; + *(int *)(conf[i].num_entities) = default_num_entities; - case EL_SP_EMPTY: - element = EL_EMPTY; - break; + if (data_type == TYPE_STRING) + { + char *default_string = conf[i].default_string; + char *string = (char *)(conf[i].value); - default: - if (element >= NUM_FILE_ELEMENTS) + strncpy(string, default_string, max_num_entities); + } + else if (data_type == TYPE_ELEMENT_LIST) { - Error(ERR_WARN, "invalid level element %d", element); + int *element_array = (int *)(conf[i].value); + int j; - element = EL_UNKNOWN; + for (j = 0; j < max_num_entities; j++) + element_array[j] = default_value; } - break; - } -#else - if (element >= NUM_FILE_ELEMENTS) - { - Error(ERR_WARN, "invalid level element %d", element); + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content = (struct Content *)(conf[i].value); + int c, x, y; - element = EL_UNKNOWN; + for (c = 0; c < max_num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content[c].e[x][y] = default_value; + } + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + if (data_type == TYPE_BOOLEAN) + *(boolean *)(conf[i].value) = default_value; + else + *(int *) (conf[i].value) = default_value; + } } - else if (element == EL_PLAYER_OBSOLETE) - element = EL_PLAYER_1; - else if (element == EL_KEY_OBSOLETE) - element = EL_KEY_1; -#endif - - return element; } -int getMappedElementByVersion(int element, int game_version) +static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf) { - /* remap some elements due to certain game version */ + int i; - if (game_version <= VERSION_IDENT(2,2,0,0)) + for (i = 0; conf[i].data_type != -1; i++) { - /* map game font elements */ - element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : - element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : - element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : - element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); - } + int data_type = conf[i].data_type; + int conf_type = conf[i].conf_type; + int byte_mask = conf_type & CONF_MASK_BYTES; - if (game_version < VERSION_IDENT(3,0,0,0)) - { - /* map Supaplex gravity tube elements */ - element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : - element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : - element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : - element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : - element); - } + if (byte_mask == CONF_MASK_MULTI_BYTES) + { + int max_num_entities = conf[i].max_num_entities; - return element; -} + if (data_type == TYPE_STRING) + { + char *string = (char *)(conf[i].value); + char *string_copy = (char *)(conf[i].value_copy); -static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) -{ - level->file_version = getFileVersion(file); - level->game_version = getFileVersion(file); + strncpy(string_copy, string, max_num_entities); + } + else if (data_type == TYPE_ELEMENT_LIST) + { + int *element_array = (int *)(conf[i].value); + int *element_array_copy = (int *)(conf[i].value_copy); + int j; - return chunk_size; + for (j = 0; j < max_num_entities; j++) + element_array_copy[j] = element_array[j]; + } + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content = (struct Content *)(conf[i].value); + struct Content *content_copy = (struct Content *)(conf[i].value_copy); + int c, x, y; + + for (c = 0; c < max_num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content_copy[c].e[x][y] = content[c].e[x][y]; + } + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + if (data_type == TYPE_BOOLEAN) + *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value); + else + *(int *) (conf[i].value_copy) = *(int *) (conf[i].value); + } + } } -static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) +void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) { - int i, x, y; + int i; - level->fieldx = getFile8Bit(file); - level->fieldy = getFile8Bit(file); + xx_ei = *ei_from; /* copy element data into temporary buffer */ + yy_ei = *ei_to; /* copy element data into temporary buffer */ - level->time = getFile16BitBE(file); - level->gems_needed = getFile16BitBE(file); + copyConfigFromConfigList(chunk_config_CUSX_base); - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) - level->name[i] = getFile8Bit(file); - level->name[MAX_LEVEL_NAME_LEN] = 0; + *ei_from = xx_ei; + *ei_to = yy_ei; - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = getFile8Bit(file); + /* ---------- reinitialize and copy change pages ---------- */ - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for (i = 0; i < STD_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = getMappedElement(getFile8Bit(file)); + ei_to->num_change_pages = ei_from->num_change_pages; + ei_to->current_change_page = ei_from->current_change_page; - level->amoeba_speed = getFile8Bit(file); - level->time_magic_wall = getFile8Bit(file); - level->time_wheel = getFile8Bit(file); - level->amoeba_content = getMappedElement(getFile8Bit(file)); - level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + setElementChangePages(ei_to, ei_to->num_change_pages); - level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); + for (i = 0; i < ei_to->num_change_pages; i++) + ei_to->change_page[i] = ei_from->change_page[i]; - level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->can_move_into_acid_bits = getFile32BitBE(file); - level->dont_collide_with_bits = getFile8Bit(file); + /* ---------- copy group element info ---------- */ + if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */ + *ei_to->group = *ei_from->group; - level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); + /* mark this custom element as modified */ + ei_to->modified_settings = TRUE; +} - level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); +void setElementChangePages(struct ElementInfo *ei, int change_pages) +{ + int change_page_size = sizeof(struct ElementChangeInfo); - level->game_engine_type = getFile8Bit(file); + ei->num_change_pages = MAX(1, change_pages); + + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); - ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; - return chunk_size; + ei->change = &ei->change_page[ei->current_change_page]; } -static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { - int i; + xx_change = *change; /* copy change data into temporary buffer */ - for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - level->author[i] = getFile8Bit(file); - level->author[MAX_LEVEL_NAME_LEN] = 0; - - return chunk_size; -} +#if 0 + /* (not needed; set by setConfigToDefaultsFromConfigList()) */ + xx_num_contents = 1; +#endif -static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int x, y; - int chunk_size_expected = level->fieldx * level->fieldy; + setConfigToDefaultsFromConfigList(chunk_config_CUSX_change); - /* Note: "chunk_size" was wrong before version 2.0 when elements are - stored with 16-bit encoding (and should be twice as big then). - Even worse, playfield data was stored 16-bit when only yamyam content - contained 16-bit elements and vice versa. */ + *change = xx_change; - if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected *= 2; + resetEventFlags(change); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } + change->direct_action = 0; + change->other_action = 0; - for (y = 0; y < level->fieldy; y++) - for (x = 0; x < level->fieldx; x++) - level->field[x][y] = - getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) : - getFile8Bit(file)); - return chunk_size; + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; } -static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) +static void setLevelInfoToDefaults(struct LevelInfo *level) { + static boolean clipboard_elements_initialized = FALSE; int i, x, y; - int header_size = 4; - int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; - int chunk_size_expected = header_size + content_size; - /* Note: "chunk_size" was wrong before version 2.0 when elements are - stored with 16-bit encoding (and should be twice as big then). - Even worse, playfield data was stored 16-bit when only yamyam content - contained 16-bit elements and vice versa. */ + InitElementPropertiesStatic(); - if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected += content_size; + li = *level; /* copy level data into temporary buffer */ - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } + setConfigToDefaultsFromConfigList(chunk_config_INFO); + setConfigToDefaultsFromConfigList(chunk_config_ELEM); - getFile8Bit(file); - level->num_yamyam_contents = getFile8Bit(file); - getFile8Bit(file); - getFile8Bit(file); + *level = li; /* copy temporary buffer back to level data */ - /* correct invalid number of content fields -- should never happen */ - if (level->num_yamyam_contents < 1 || - level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + setLevelInfoToDefaults_EM(); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = - getMappedElement(level->encoding_16bit_field ? - getFile16BitBE(file) : getFile8Bit(file)); - return chunk_size; -} + level->native_em_level = &native_em_level; -static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i, x, y; - int element; - int num_contents, content_xsize, content_ysize; - int content_array[MAX_ELEMENT_CONTENTS][3][3]; + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; - element = getMappedElement(getFile16BitBE(file)); - num_contents = getFile8Bit(file); - content_xsize = getFile8Bit(file); - content_ysize = getFile8Bit(file); + level->creation_date = getCurrentDate(); - ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); + level->encoding_16bit_field = TRUE; + level->encoding_16bit_yamyam = TRUE; + level->encoding_16bit_amoeba = TRUE; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content_array[i][x][y] = getMappedElement(getFile16BitBE(file)); + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = EL_SAND; - /* correct invalid number of content fields -- should never happen */ - if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS) - num_contents = STD_ELEMENT_CONTENTS; + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = '\0'; + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = '\0'; - if (element == EL_YAMYAM) - { - level->num_yamyam_contents = num_contents; + strcpy(level->name, NAMELESS_LEVEL_NAME); + strcpy(level->author, ANONYMOUS_NAME); - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = content_array[i][x][y]; - } - else if (element == EL_BD_AMOEBA) - { - level->amoeba_content = content_array[0][0][0]; - } - else + level->field[0][0] = EL_PLAYER_1; + level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - Error(ERR_WARN, "cannot load content for element '%d'", element); - } + int element = i; + struct ElementInfo *ei = &element_info[element]; - return chunk_size; -} + /* never initialize clipboard elements after the very first time */ + /* (to be able to use clipboard elements between several levels) */ + if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) + continue; -static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i; - int element; - int envelope_nr; - int envelope_len; - int chunk_size_expected; + if (IS_ENVELOPE(element)) + { + int envelope_nr = element - EL_ENVELOPE_1; - element = getMappedElement(getFile16BitBE(file)); - if (!IS_ENVELOPE(element)) - element = EL_ENVELOPE_1; + setConfigToDefaultsFromConfigList(chunk_config_NOTE); - envelope_nr = element - EL_ENVELOPE_1; + level->envelope[envelope_nr] = xx_envelope; + } - envelope_len = getFile16BitBE(file); + if (IS_CUSTOM_ELEMENT(element) || + IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + xx_ei = *ei; /* copy element data into temporary buffer */ - level->envelope_xsize[envelope_nr] = getFile8Bit(file); - level->envelope_ysize[envelope_nr] = getFile8Bit(file); + setConfigToDefaultsFromConfigList(chunk_config_CUSX_base); - ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + *ei = xx_ei; + } - chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); - return chunk_size_expected; - } + setElementChangePages(ei, 1); + setElementChangeInfoToDefaults(ei->change); - for (i = 0; i < envelope_len; i++) - level->envelope_text[envelope_nr][i] = getFile8Bit(file); + if (IS_CUSTOM_ELEMENT(element) || + IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + setElementDescriptionToDefault(ei); - return chunk_size; -} + ei->modified_settings = FALSE; + } -static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = 2 + num_changed_custom_elements * 6; - int i; + if (IS_CUSTOM_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + /* internal values used in level editor */ - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } + ei->access_type = 0; + ei->access_layer = 0; + ei->access_protected = 0; + ei->walk_to_action = 0; + ei->smash_targets = 0; + ei->deadliness = 0; - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getFile16BitBE(file); - int properties = getFile32BitBE(file); + ei->can_explode_by_fire = FALSE; + ei->can_explode_smashed = FALSE; + ei->can_explode_impact = FALSE; - if (IS_CUSTOM_ELEMENT(element)) - Properties[element][EP_BITFIELD_BASE] = properties; - else - Error(ERR_WARN, "invalid custom element number %d", element); - } + ei->current_change_page = 0; + } - return chunk_size; -} + if (IS_GROUP_ELEMENT(element) || + IS_INTERNAL_ELEMENT(element)) + { + struct ElementGroupInfo *group; -static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = 2 + num_changed_custom_elements * 4; - int i; + /* initialize memory for list of elements in group */ + if (ei->group == NULL) + ei->group = checked_malloc(sizeof(struct ElementGroupInfo)); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } + group = ei->group; - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getFile16BitBE(file); - int custom_target_element = getFile16BitBE(file); + xx_group = *group; /* copy group data into temporary buffer */ - if (IS_CUSTOM_ELEMENT(element)) - element_info[element].change->target_element = custom_target_element; - else - Error(ERR_WARN, "invalid custom element number %d", element); + setConfigToDefaultsFromConfigList(chunk_config_GRPX); + + *group = xx_group; + } } - return chunk_size; -} + clipboard_elements_initialized = TRUE; -static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); - int i, j, x, y; + BorderElement = EL_STEELWALL; - if (chunk_size_expected != chunk_size) + level->no_valid_file = FALSE; + + level->changed = FALSE; + + if (leveldir_current == NULL) /* only when dumping level */ + return; + + /* try to determine better author name than 'anonymous' */ + if (!strEqual(leveldir_current->author, ANONYMOUS_NAME)) { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; + strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; } - - for (i = 0; i < num_changed_custom_elements; i++) + else { - int element = getFile16BitBE(file); - - if (!IS_CUSTOM_ELEMENT(element)) + switch (LEVELCLASS(leveldir_current)) { - Error(ERR_WARN, "invalid custom element number %d", element); - - element = EL_INTERNAL_DUMMY; - } + case LEVELCLASS_TUTORIAL: + strcpy(level->author, PROGRAM_AUTHOR_STRING); + break; - for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) - element_info[element].description[j] = getFile8Bit(file); - element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0; + case LEVELCLASS_CONTRIB: + strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + break; - Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); + case LEVELCLASS_PRIVATE: + strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + break; - /* some free bytes for future properties and padding */ - ReadUnusedBytesFromFile(file, 7); + default: + /* keep default value */ + break; + } + } +} - element_info[element].use_gfx_element = getFile8Bit(file); - element_info[element].gfx_element = - getMappedElement(getFile16BitBE(file)); +static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) +{ + level_file_info->nr = 0; + level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; + level_file_info->packed = FALSE; + level_file_info->basename = NULL; + level_file_info->filename = NULL; +} - element_info[element].collect_score = getFile8Bit(file); - element_info[element].collect_count = getFile8Bit(file); +static void ActivateLevelTemplate() +{ + /* Currently there is no special action needed to activate the template + data, because 'element_info' property settings overwrite the original + level data, while all other variables do not change. */ +} - element_info[element].push_delay_fixed = getFile16BitBE(file); - element_info[element].push_delay_random = getFile16BitBE(file); - element_info[element].move_delay_fixed = getFile16BitBE(file); - element_info[element].move_delay_random = getFile16BitBE(file); +static char *getLevelFilenameFromBasename(char *basename) +{ + static char *filename = NULL; - element_info[element].move_pattern = getFile16BitBE(file); - element_info[element].move_direction_initial = getFile8Bit(file); - element_info[element].move_stepsize = getFile8Bit(file); + checked_free(filename); - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - element_info[element].content[x][y] = - getMappedElement(getFile16BitBE(file)); + filename = getPath2(getCurrentLevelDir(), basename); - element_info[element].change->events = getFile32BitBE(file); + return filename; +} - element_info[element].change->target_element = - getMappedElement(getFile16BitBE(file)); +static int getFileTypeFromBasename(char *basename) +{ + static char *filename = NULL; + struct stat file_status; - element_info[element].change->delay_fixed = getFile16BitBE(file); - element_info[element].change->delay_random = getFile16BitBE(file); - element_info[element].change->delay_frames = getFile16BitBE(file); + /* ---------- try to determine file type from filename ---------- */ - element_info[element].change->trigger_element = - getMappedElement(getFile16BitBE(file)); + /* check for typical filename of a Supaplex level package file */ + if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 || + strncmp(basename, "LEVELS.D", 8) == 0)) + return LEVEL_FILE_TYPE_SP; - element_info[element].change->explode = getFile8Bit(file); - element_info[element].change->use_target_content = getFile8Bit(file); - element_info[element].change->only_if_complete = getFile8Bit(file); - element_info[element].change->use_random_replace = getFile8Bit(file); + /* ---------- try to determine file type from filesize ---------- */ - element_info[element].change->random_percentage = getFile8Bit(file); - element_info[element].change->replace_when = getFile8Bit(file); + checked_free(filename); + filename = getPath2(getCurrentLevelDir(), basename); - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - element_info[element].change->target_content[x][y] = - getMappedElement(getFile16BitBE(file)); + if (stat(filename, &file_status) == 0) + { + /* check for typical filesize of a Supaplex level package file */ + if (file_status.st_size == 170496) + return LEVEL_FILE_TYPE_SP; + } - element_info[element].slippery_type = getFile8Bit(file); + return LEVEL_FILE_TYPE_UNKNOWN; +} - /* some free bytes for future properties and padding */ - ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); +static char *getSingleLevelBasename(int nr) +{ + static char basename[MAX_FILENAME_LEN]; - /* mark that this custom element has been modified */ - element_info[element].modified_settings = TRUE; - } + if (nr < 0) + sprintf(basename, "template.%s", LEVELFILE_EXTENSION); + else + sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); - return chunk_size; + return basename; } -static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) +static char *getPackedLevelBasename(int type) { - struct ElementInfo *ei; - int chunk_size_expected; - int element; - int i, x, y; + static char basename[MAX_FILENAME_LEN]; + char *directory = getCurrentLevelDir(); + DIR *dir; + struct dirent *dir_entry; - element = getFile16BitBE(file); + strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */ - if (!IS_CUSTOM_ELEMENT(element)) + if ((dir = opendir(directory)) == NULL) { - Error(ERR_WARN, "invalid custom element number %d", element); + Error(ERR_WARN, "cannot read current level directory '%s'", directory); - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size; + return basename; } - ei = &element_info[element]; - - for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) - ei->description[i] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; - - Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file); - ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ - - ei->num_change_pages = getFile8Bit(file); + while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ + { + char *entry_basename = dir_entry->d_name; + int entry_type = getFileTypeFromBasename(entry_basename); - /* some free bytes for future base property values and padding */ - ReadUnusedBytesFromFile(file, 5); + if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */ + { + if (type == LEVEL_FILE_TYPE_UNKNOWN || + type == entry_type) + { + strcpy(basename, entry_basename); - chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 48); - return chunk_size_expected; + break; + } + } } - /* read custom property values */ - - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + closedir(dir); - ei->collect_score = getFile8Bit(file); - ei->collect_count = getFile8Bit(file); + return basename; +} - ei->drop_delay_fixed = getFile8Bit(file); - ei->push_delay_fixed = getFile8Bit(file); - ei->drop_delay_random = getFile8Bit(file); - ei->push_delay_random = getFile8Bit(file); - ei->move_delay_fixed = getFile16BitBE(file); - ei->move_delay_random = getFile16BitBE(file); +static char *getSingleLevelFilename(int nr) +{ + return getLevelFilenameFromBasename(getSingleLevelBasename(nr)); +} - /* bits 0 - 15 of "move_pattern" ... */ - ei->move_pattern = getFile16BitBE(file); - ei->move_direction_initial = getFile8Bit(file); - ei->move_stepsize = getFile8Bit(file); +#if 0 +static char *getPackedLevelFilename(int type) +{ + return getLevelFilenameFromBasename(getPackedLevelBasename(type)); +} +#endif - ei->slippery_type = getFile8Bit(file); +char *getDefaultLevelFilename(int nr) +{ + return getSingleLevelFilename(nr); +} - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei->content[x][y] = getMappedElement(getFile16BitBE(file)); +#if 0 +static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, + int type) +{ + lfi->type = type; + lfi->packed = FALSE; + lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} +#endif - ei->move_enter_element = getMappedElement(getFile16BitBE(file)); - ei->move_leave_element = getMappedElement(getFile16BitBE(file)); - ei->move_leave_type = getFile8Bit(file); +static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, + int type, char *format, ...) +{ + static char basename[MAX_FILENAME_LEN]; + va_list ap; - /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ - ei->move_pattern |= (getFile16BitBE(file) << 16); + va_start(ap, format); + vsprintf(basename, format, ap); + va_end(ap); - ei->access_direction = getFile8Bit(file); + lfi->type = type; + lfi->packed = FALSE; + lfi->basename = basename; + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} - ei->explosion_delay = getFile8Bit(file); - ei->ignition_delay = getFile8Bit(file); - ei->explosion_type = getFile8Bit(file); +static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, + int type) +{ + lfi->type = type; + lfi->packed = TRUE; + lfi->basename = getPackedLevelBasename(lfi->type); + lfi->filename = getLevelFilenameFromBasename(lfi->basename); +} - /* some free bytes for future custom property values and padding */ - ReadUnusedBytesFromFile(file, 1); +static int getFiletypeFromID(char *filetype_id) +{ + char *filetype_id_lower; + int filetype = LEVEL_FILE_TYPE_UNKNOWN; + int i; - /* read change property values */ + if (filetype_id == NULL) + return LEVEL_FILE_TYPE_UNKNOWN; - setElementChangePages(ei, ei->num_change_pages); + filetype_id_lower = getStringToLower(filetype_id); - for (i = 0; i < ei->num_change_pages; i++) + for (i = 0; filetype_id_list[i].id != NULL; i++) { - struct ElementChangeInfo *change = &ei->change_page[i]; + char *id_lower = getStringToLower(filetype_id_list[i].id); + + if (strEqual(filetype_id_lower, id_lower)) + filetype = filetype_id_list[i].filetype; - /* always start with reliable default values */ - setElementChangeInfoToDefaults(change); + free(id_lower); - change->events = getFile32BitBE(file); + if (filetype != LEVEL_FILE_TYPE_UNKNOWN) + break; + } - change->target_element = getMappedElement(getFile16BitBE(file)); + free(filetype_id_lower); - change->delay_fixed = getFile16BitBE(file); - change->delay_random = getFile16BitBE(file); - change->delay_frames = getFile16BitBE(file); + return filetype; +} - change->trigger_element = getMappedElement(getFile16BitBE(file)); +static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) +{ + int nr = lfi->nr; - change->explode = getFile8Bit(file); - change->use_target_content = getFile8Bit(file); - change->only_if_complete = getFile8Bit(file); - change->use_random_replace = getFile8Bit(file); + /* special case: level number is negative => check for level template file */ + if (nr < 0) + { + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "template.%s", LEVELFILE_EXTENSION); - change->random_percentage = getFile8Bit(file); - change->replace_when = getFile8Bit(file); + /* no fallback if template file not existing */ + return; + } - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - change->target_content[x][y] = getMappedElement(getFile16BitBE(file)); + /* special case: check for file name/pattern specified in "levelinfo.conf" */ + if (leveldir_current->level_filename != NULL) + { + int filetype = getFiletypeFromID(leveldir_current->level_filetype); - change->can_change = getFile8Bit(file); + setLevelFileInfo_FormatLevelFilename(lfi, filetype, + leveldir_current->level_filename, nr); + if (fileExists(lfi->filename)) + return; + } - change->trigger_side = getFile8Bit(file); + /* check for native Rocks'n'Diamonds level file */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); + if (fileExists(lfi->filename)) + return; -#if 1 - change->trigger_player = getFile8Bit(file); - change->trigger_page = getFile8Bit(file); + /* check for Emerald Mine level file (V1) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", + 'a' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c", + 'A' + (nr / 10) % 26, '0' + nr % 10); + if (fileExists(lfi->filename)) + return; - change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? - CH_PAGE_ANY : (1 << change->trigger_page)); + /* check for Emerald Mine level file (V2 to V5) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr); + if (fileExists(lfi->filename)) + return; - /* some free bytes for future change property values and padding */ - ReadUnusedBytesFromFile(file, 6); + /* check for Emerald Mine level file (V6 / single mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr); + if (fileExists(lfi->filename)) + return; -#else + /* check for Emerald Mine level file (V6 / teamwork mode) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr); + if (fileExists(lfi->filename)) + return; + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr); + if (fileExists(lfi->filename)) + return; - /* some free bytes for future change property values and padding */ - ReadUnusedBytesFromFile(file, 8); -#endif - } + /* check for various packed level file formats */ + setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); + if (fileExists(lfi->filename)) + return; - /* mark this custom element as modified */ - ei->modified_settings = TRUE; + /* no known level file found -- use default values (and fail later) */ + setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, + "%03d.%s", nr, LEVELFILE_EXTENSION); +} - return chunk_size; +static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) +{ + if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN) + lfi->type = getFileTypeFromBasename(lfi->basename); } -static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level) +static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) { - struct ElementInfo *ei; - struct ElementGroupInfo *group; - int element; - int i; + /* always start with reliable default values */ + setFileInfoToDefaults(level_file_info); - element = getFile16BitBE(file); + level_file_info->nr = nr; /* set requested level number */ - if (!IS_GROUP_ELEMENT(element)) - { - Error(ERR_WARN, "invalid group element number %d", element); + determineLevelFileInfo_Filename(level_file_info); + determineLevelFileInfo_Filetype(level_file_info); +} - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size; - } +/* ------------------------------------------------------------------------- */ +/* functions for loading R'n'D level */ +/* ------------------------------------------------------------------------- */ - ei = &element_info[element]; +int getMappedElement(int element) +{ + /* remap some (historic, now obsolete) elements */ - for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) - ei->description[i] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; + switch (element) + { + case EL_PLAYER_OBSOLETE: + element = EL_PLAYER_1; + break; - group = element_info[element].group; + case EL_KEY_OBSOLETE: + element = EL_KEY_1; - group->num_elements = getFile8Bit(file); + case EL_EM_KEY_1_FILE_OBSOLETE: + element = EL_EM_KEY_1; + break; - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element = getMappedElement(getFile16BitBE(file)); + case EL_EM_KEY_2_FILE_OBSOLETE: + element = EL_EM_KEY_2; + break; - group->choice_mode = getFile8Bit(file); + case EL_EM_KEY_3_FILE_OBSOLETE: + element = EL_EM_KEY_3; + break; - /* some free bytes for future values and padding */ - ReadUnusedBytesFromFile(file, 3); + case EL_EM_KEY_4_FILE_OBSOLETE: + element = EL_EM_KEY_4; + break; - for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) - group->element[i] = getMappedElement(getFile16BitBE(file)); + case EL_ENVELOPE_OBSOLETE: + element = EL_ENVELOPE_1; + break; - /* mark this group element as modified */ - element_info[element].modified_settings = TRUE; + case EL_SP_EMPTY: + element = EL_EMPTY; + break; - return chunk_size; + default: + if (element >= NUM_FILE_ELEMENTS) + { + Error(ERR_WARN, "invalid level element %d", element); + + element = EL_UNKNOWN; + } + break; + } + + return element; } -static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +int getMappedElementByVersion(int element, int game_version) { - char *filename = level_file_info->filename; - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - FILE *file; + /* remap some elements due to certain game version */ - if (!(file = fopen(filename, MODE_READ))) + if (game_version <= VERSION_IDENT(2,2,0,0)) { - level->no_valid_file = TRUE; - - if (level != &level_template) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - - return; + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); } - getFileChunkBE(file, chunk_name, NULL); - if (strcmp(chunk_name, "RND1") == 0) + if (game_version < VERSION_IDENT(3,0,0,0)) { - getFile32BitBE(file); /* not used */ + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } - getFileChunkBE(file, chunk_name, NULL); - if (strcmp(chunk_name, "CAVE") != 0) - { - level->no_valid_file = TRUE; + return element; +} - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } - } - else /* check for pre-2.0 file format with cookie string */ - { - strcpy(cookie, chunk_name); - fgets(&cookie[4], MAX_LINE_LEN - 4, file); - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; +static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) +{ + level->file_version = getFileVersion(file); + level->game_version = getFileVersion(file); - if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) - { - level->no_valid_file = TRUE; + return chunk_size; +} - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } +static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level) +{ + level->creation_date.year = getFile16BitBE(file); + level->creation_date.month = getFile8Bit(file); + level->creation_date.day = getFile8Bit(file); - if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) - { - level->no_valid_file = TRUE; + return chunk_size; +} - Error(ERR_WARN, "unsupported version of level file '%s'", filename); - fclose(file); - return; - } +static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int initial_player_stepsize; + int initial_player_gravity; + int i, x, y; - /* pre-2.0 level files have no game version, so use file version here */ - level->game_version = level->file_version; - } + level->fieldx = getFile8Bit(file); + level->fieldy = getFile8Bit(file); - if (level->file_version < FILE_VERSION_1_2) - { - /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level); - LoadLevel_BODY(file, level->fieldx * level->fieldy, level); - } - else - { - static struct - { - char *name; - int size; - int (*loader)(FILE *, int, struct LevelInfo *); - } - chunk_info[] = - { - { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, - { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, - { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, - { "BODY", -1, LoadLevel_BODY }, - { "CONT", -1, LoadLevel_CONT }, - { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, - { "CNT3", -1, LoadLevel_CNT3 }, - { "CUS1", -1, LoadLevel_CUS1 }, - { "CUS2", -1, LoadLevel_CUS2 }, - { "CUS3", -1, LoadLevel_CUS3 }, - { "CUS4", -1, LoadLevel_CUS4 }, - { "GRP1", -1, LoadLevel_GRP1 }, - { NULL, 0, NULL } - }; + level->time = getFile16BitBE(file); + level->gems_needed = getFile16BitBE(file); - while (getFileChunkBE(file, chunk_name, &chunk_size)) - { - int i = 0; + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = getFile8Bit(file); + level->name[MAX_LEVEL_NAME_LEN] = 0; - while (chunk_info[i].name != NULL && - strcmp(chunk_name, chunk_info[i].name) != 0) - i++; + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = getFile8Bit(file); - if (chunk_info[i].name == NULL) - { - Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", - chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else if (chunk_info[i].size != -1 && - chunk_info[i].size != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else - { - /* call function to load this level chunk */ - int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, level); + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + for (i = 0; i < STD_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file)); - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ - if (chunk_size_expected != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - } - } - } - } + level->amoeba_speed = getFile8Bit(file); + level->time_magic_wall = getFile8Bit(file); + level->time_wheel = getFile8Bit(file); + level->amoeba_content = getMappedElement(getFile8Bit(file)); - fclose(file); + initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST : + STEPSIZE_NORMAL); + + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_stepsize[i] = initial_player_stepsize; + + initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_gravity[i] = initial_player_gravity; + + level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_move_into_acid_bits = getFile32BitBE(file); + level->dont_collide_with_bits = getFile8Bit(file); + + level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->game_engine_type = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED); + + return chunk_size; } -/* ------------------------------------------------------------------------- */ -/* functions for loading EM level */ -/* ------------------------------------------------------------------------- */ +static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int i; -#if 0 + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + level->name[i] = getFile8Bit(file); + level->name[MAX_LEVEL_NAME_LEN] = 0; -static int map_em_element_yam(int element) + return chunk_size; +} + +static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) { - switch (element) - { - case 0x00: return EL_EMPTY; - case 0x01: return EL_EMERALD; - case 0x02: return EL_DIAMOND; - case 0x03: return EL_ROCK; - case 0x04: return EL_ROBOT; - case 0x05: return EL_SPACESHIP_UP; - case 0x06: return EL_BOMB; - case 0x07: return EL_BUG_UP; - case 0x08: return EL_AMOEBA_DROP; - case 0x09: return EL_NUT; - case 0x0a: return EL_YAMYAM; - case 0x0b: return EL_QUICKSAND_FULL; - case 0x0c: return EL_SAND; - case 0x0d: return EL_WALL_SLIPPERY; - case 0x0e: return EL_STEELWALL; - case 0x0f: return EL_WALL; - case 0x10: return EL_EM_KEY_1; - case 0x11: return EL_EM_KEY_2; - case 0x12: return EL_EM_KEY_4; - case 0x13: return EL_EM_KEY_3; - case 0x14: return EL_MAGIC_WALL; - case 0x15: return EL_ROBOT_WHEEL; - case 0x16: return EL_DYNAMITE; + int i; - case 0x17: return EL_EM_KEY_1; /* EMC */ - case 0x18: return EL_BUG_UP; /* EMC */ - case 0x1a: return EL_DIAMOND; /* EMC */ - case 0x1b: return EL_EMERALD; /* EMC */ - case 0x25: return EL_NUT; /* EMC */ - case 0x80: return EL_EMPTY; /* EMC */ - case 0x85: return EL_EM_KEY_1; /* EMC */ - case 0x86: return EL_EM_KEY_2; /* EMC */ - case 0x87: return EL_EM_KEY_4; /* EMC */ - case 0x88: return EL_EM_KEY_3; /* EMC */ - case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */ - case 0x9a: return EL_AMOEBA_WET; /* EMC */ - case 0xaf: return EL_DYNAMITE; /* EMC */ - case 0xbd: return EL_SAND; /* EMC */ + for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) + level->author[i] = getFile8Bit(file); + level->author[MAX_LEVEL_AUTHOR_LEN] = 0; - default: - Error(ERR_WARN, "invalid level element %d", element); - return EL_UNKNOWN; - } + return chunk_size; } -static int map_em_element_field(int element) +static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) { - if (element >= 0xc8 && element <= 0xe1) - return EL_CHAR_A + (element - 0xc8); - else if (element >= 0xe2 && element <= 0xeb) - return EL_CHAR_0 + (element - 0xe2); + int x, y; + int chunk_size_expected = level->fieldx * level->fieldy; - switch (element) + /* Note: "chunk_size" was wrong before version 2.0 when elements are + stored with 16-bit encoding (and should be twice as big then). + Even worse, playfield data was stored 16-bit when only yamyam content + contained 16-bit elements and vice versa. */ + + if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) + chunk_size_expected *= 2; + + if (chunk_size_expected != chunk_size) { - case 0x00: return EL_ROCK; - case 0x01: return EL_ROCK; /* EMC */ - case 0x02: return EL_DIAMOND; - case 0x03: return EL_DIAMOND; - case 0x04: return EL_ROBOT; - case 0x05: return EL_ROBOT; /* EMC */ - case 0x06: return EL_EMPTY_SPACE; /* EMC */ - case 0x07: return EL_EMPTY_SPACE; /* EMC */ - case 0x08: return EL_SPACESHIP_UP; - case 0x09: return EL_SPACESHIP_RIGHT; - case 0x0a: return EL_SPACESHIP_DOWN; - case 0x0b: return EL_SPACESHIP_LEFT; - case 0x0c: return EL_SPACESHIP_UP; - case 0x0d: return EL_SPACESHIP_RIGHT; - case 0x0e: return EL_SPACESHIP_DOWN; - case 0x0f: return EL_SPACESHIP_LEFT; + ReadUnusedBytesFromFile(file, chunk_size); + return chunk_size_expected; + } - case 0x10: return EL_BOMB; - case 0x11: return EL_BOMB; /* EMC */ - case 0x12: return EL_EMERALD; - case 0x13: return EL_EMERALD; - case 0x14: return EL_BUG_UP; - case 0x15: return EL_BUG_RIGHT; - case 0x16: return EL_BUG_DOWN; - case 0x17: return EL_BUG_LEFT; - case 0x18: return EL_BUG_UP; - case 0x19: return EL_BUG_RIGHT; - case 0x1a: return EL_BUG_DOWN; - case 0x1b: return EL_BUG_LEFT; - case 0x1c: return EL_AMOEBA_DROP; - case 0x1d: return EL_AMOEBA_DROP; /* EMC */ - case 0x1e: return EL_AMOEBA_DROP; /* EMC */ - case 0x1f: return EL_AMOEBA_DROP; /* EMC */ + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + level->field[x][y] = + getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) : + getFile8Bit(file)); + return chunk_size; +} - case 0x20: return EL_ROCK; - case 0x21: return EL_BOMB; /* EMC */ - case 0x22: return EL_DIAMOND; /* EMC */ - case 0x23: return EL_EMERALD; /* EMC */ - case 0x24: return EL_MAGIC_WALL; - case 0x25: return EL_NUT; - case 0x26: return EL_NUT; /* EMC */ - case 0x27: return EL_NUT; /* EMC */ +static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int i, x, y; + int header_size = 4; + int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; + int chunk_size_expected = header_size + content_size; - /* looks like magic wheel, but is _always_ activated */ - case 0x28: return EL_ROBOT_WHEEL; /* EMC */ + /* Note: "chunk_size" was wrong before version 2.0 when elements are + stored with 16-bit encoding (and should be twice as big then). + Even worse, playfield data was stored 16-bit when only yamyam content + contained 16-bit elements and vice versa. */ - case 0x29: return EL_YAMYAM; /* up */ - case 0x2a: return EL_YAMYAM; /* down */ - case 0x2b: return EL_YAMYAM; /* left */ /* EMC */ - case 0x2c: return EL_YAMYAM; /* right */ /* EMC */ - case 0x2d: return EL_QUICKSAND_FULL; - case 0x2e: return EL_EMPTY_SPACE; /* EMC */ - case 0x2f: return EL_EMPTY_SPACE; /* EMC */ + if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) + chunk_size_expected += content_size; - case 0x30: return EL_EMPTY_SPACE; /* EMC */ - case 0x31: return EL_SAND; /* EMC */ - case 0x32: return EL_SAND; /* EMC */ - case 0x33: return EL_SAND; /* EMC */ - case 0x34: return EL_QUICKSAND_FULL; /* EMC */ - case 0x35: return EL_QUICKSAND_FULL; /* EMC */ - case 0x36: return EL_QUICKSAND_FULL; /* EMC */ - case 0x37: return EL_SAND; /* EMC */ - case 0x38: return EL_ROCK; /* EMC */ - case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */ - case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */ - case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */ - case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */ - case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */ - case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */ - case 0x3f: return EL_ACID_POOL_BOTTOM; + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size); + return chunk_size_expected; + } - case 0x40: return EL_EXIT_OPEN; /* 1 */ - case 0x41: return EL_EXIT_OPEN; /* 2 */ - case 0x42: return EL_EXIT_OPEN; /* 3 */ - case 0x43: return EL_BALLOON; /* EMC */ - case 0x44: return EL_UNKNOWN; /* EMC ("plant") */ - case 0x45: return EL_SPRING; /* EMC */ - case 0x46: return EL_SPRING; /* falling */ /* EMC */ - case 0x47: return EL_SPRING; /* left */ /* EMC */ - case 0x48: return EL_SPRING; /* right */ /* EMC */ - case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */ - case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */ - case 0x4b: return EL_UNKNOWN; /* EMC ("android") */ - case 0x4c: return EL_EMPTY_SPACE; /* EMC */ - case 0x4d: return EL_UNKNOWN; /* EMC ("android") */ - case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */ - case 0x4f: return EL_UNKNOWN; /* EMC ("android") */ + getFile8Bit(file); + level->num_yamyam_contents = getFile8Bit(file); + getFile8Bit(file); + getFile8Bit(file); - case 0x50: return EL_UNKNOWN; /* EMC ("android") */ - case 0x51: return EL_UNKNOWN; /* EMC ("android") */ - case 0x52: return EL_UNKNOWN; /* EMC ("android") */ + /* correct invalid number of content fields -- should never happen */ + if (level->num_yamyam_contents < 1 || + level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = + getMappedElement(level->encoding_16bit_field ? + getFile16BitBE(file) : getFile8Bit(file)); + return chunk_size; +} + +static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int i, x, y; + int element; + int num_contents, content_xsize, content_ysize; + int content_array[MAX_ELEMENT_CONTENTS][3][3]; + + element = getMappedElement(getFile16BitBE(file)); + num_contents = getFile8Bit(file); + content_xsize = getFile8Bit(file); + content_ysize = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content_array[i][x][y] = getMappedElement(getFile16BitBE(file)); + + /* correct invalid number of content fields -- should never happen */ + if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS) + num_contents = STD_ELEMENT_CONTENTS; + + if (element == EL_YAMYAM) + { + level->num_yamyam_contents = num_contents; + + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = content_array[i][x][y]; + } + else if (element == EL_BD_AMOEBA) + { + level->amoeba_content = content_array[0][0][0]; + } + else + { + Error(ERR_WARN, "cannot load content for element '%d'", element); + } + + return chunk_size; +} + +static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int i; + int element; + int envelope_nr; + int envelope_len; + int chunk_size_expected; + + element = getMappedElement(getFile16BitBE(file)); + if (!IS_ENVELOPE(element)) + element = EL_ENVELOPE_1; + + envelope_nr = element - EL_ENVELOPE_1; + + envelope_len = getFile16BitBE(file); + + level->envelope[envelope_nr].xsize = getFile8Bit(file); + level->envelope[envelope_nr].ysize = getFile8Bit(file); + + ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); + + chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); + return chunk_size_expected; + } + + for (i = 0; i < envelope_len; i++) + level->envelope[envelope_nr].text[i] = getFile8Bit(file); + + return chunk_size; +} + +static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 6; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getMappedElement(getFile16BitBE(file)); + int properties = getFile32BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].properties[EP_BITFIELD_BASE_NR] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); + + /* older game versions that wrote level files with CUS1 chunks used + different default push delay values (not yet stored in level file) */ + element_info[element].push_delay_fixed = 2; + element_info[element].push_delay_random = 8; + } + + return chunk_size; +} + +static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 4; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getMappedElement(getFile16BitBE(file)); + int custom_target_element = getMappedElement(getFile16BitBE(file)); + + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].change->target_element = custom_target_element; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + int i, j, x, y; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i = 0; i < num_changed_custom_elements; i++) + { + int element = getMappedElement(getFile16BitBE(file)); + struct ElementInfo *ei = &element_info[element]; + unsigned int event_bits; + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + element = EL_INTERNAL_DUMMY; + } + + for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) + ei->description[j] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, 7); + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = getMappedElement(getFile16BitBE(file)); + + ei->collect_score_initial = getFile8Bit(file); + ei->collect_count_initial = getFile8Bit(file); + + ei->push_delay_fixed = getFile16BitBE(file); + ei->push_delay_random = getFile16BitBE(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); + + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); + + event_bits = getFile32BitBE(file); + for (j = 0; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << j)) + ei->change->has_event[j] = TRUE; + + ei->change->target_element = getMappedElement(getFile16BitBE(file)); + + ei->change->delay_fixed = getFile16BitBE(file); + ei->change->delay_random = getFile16BitBE(file); + ei->change->delay_frames = getFile16BitBE(file); + + ei->change->trigger_element = getMappedElement(getFile16BitBE(file)); + + ei->change->explode = getFile8Bit(file); + ei->change->use_target_content = getFile8Bit(file); + ei->change->only_if_complete = getFile8Bit(file); + ei->change->use_random_replace = getFile8Bit(file); + + ei->change->random_percentage = getFile8Bit(file); + ei->change->replace_when = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->change->target_content.e[x][y] = + getMappedElement(getFile16BitBE(file)); + + ei->slippery_type = getFile8Bit(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + + /* mark that this custom element has been modified */ + ei->modified_settings = TRUE; + } + + return chunk_size; +} + +static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) +{ + struct ElementInfo *ei; + int chunk_size_expected; + int element; + int i, j, x, y; + + /* ---------- custom element base property values (96 bytes) ------------- */ + + element = getMappedElement(getFile16BitBE(file)); + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size; + } + + ei = &element_info[element]; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); + + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ + + ei->num_change_pages = getFile8Bit(file); + + chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 43); + return chunk_size_expected; + } + + ei->ce_value_fixed_initial = getFile16BitBE(file); + ei->ce_value_random_initial = getFile16BitBE(file); + ei->use_last_ce_value = getFile8Bit(file); + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = getMappedElement(getFile16BitBE(file)); + + ei->collect_score_initial = getFile8Bit(file); + ei->collect_count_initial = getFile8Bit(file); + + ei->drop_delay_fixed = getFile8Bit(file); + ei->push_delay_fixed = getFile8Bit(file); + ei->drop_delay_random = getFile8Bit(file); + ei->push_delay_random = getFile8Bit(file); + ei->move_delay_fixed = getFile16BitBE(file); + ei->move_delay_random = getFile16BitBE(file); + + /* bits 0 - 15 of "move_pattern" ... */ + ei->move_pattern = getFile16BitBE(file); + ei->move_direction_initial = getFile8Bit(file); + ei->move_stepsize = getFile8Bit(file); + + ei->slippery_type = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); + + ei->move_enter_element = getMappedElement(getFile16BitBE(file)); + ei->move_leave_element = getMappedElement(getFile16BitBE(file)); + ei->move_leave_type = getFile8Bit(file); + + /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ + ei->move_pattern |= (getFile16BitBE(file) << 16); + + ei->access_direction = getFile8Bit(file); + + ei->explosion_delay = getFile8Bit(file); + ei->ignition_delay = getFile8Bit(file); + ei->explosion_type = getFile8Bit(file); + + /* some free bytes for future custom property values and padding */ + ReadUnusedBytesFromFile(file, 1); + + /* ---------- change page property values (48 bytes) --------------------- */ + + setElementChangePages(ei, ei->num_change_pages); + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + unsigned int event_bits; + + /* always start with reliable default values */ + setElementChangeInfoToDefaults(change); + + /* bits 0 - 31 of "has_event[]" ... */ + event_bits = getFile32BitBE(file); + for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) + if (event_bits & (1 << j)) + change->has_event[j] = TRUE; + + change->target_element = getMappedElement(getFile16BitBE(file)); + + change->delay_fixed = getFile16BitBE(file); + change->delay_random = getFile16BitBE(file); + change->delay_frames = getFile16BitBE(file); + + change->trigger_element = getMappedElement(getFile16BitBE(file)); + + change->explode = getFile8Bit(file); + change->use_target_content = getFile8Bit(file); + change->only_if_complete = getFile8Bit(file); + change->use_random_replace = getFile8Bit(file); + + change->random_percentage = getFile8Bit(file); + change->replace_when = getFile8Bit(file); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file)); + + change->can_change = getFile8Bit(file); + + change->trigger_side = getFile8Bit(file); + + change->trigger_player = getFile8Bit(file); + change->trigger_page = getFile8Bit(file); + + change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? + CH_PAGE_ANY : (1 << change->trigger_page)); + + change->has_action = getFile8Bit(file); + change->action_type = getFile8Bit(file); + change->action_mode = getFile8Bit(file); + change->action_arg = getFile16BitBE(file); + + /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ + event_bits = getFile8Bit(file); + for (j = 32; j < NUM_CHANGE_EVENTS; j++) + if (event_bits & (1 << (j - 32))) + change->has_event[j] = TRUE; + } + + /* mark this custom element as modified */ + ei->modified_settings = TRUE; + + return chunk_size; +} + +static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level) +{ + struct ElementInfo *ei; + struct ElementGroupInfo *group; + int element; + int i; + + element = getMappedElement(getFile16BitBE(file)); + + if (!IS_GROUP_ELEMENT(element)) + { + Error(ERR_WARN, "invalid group element number %d", element); + + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size; + } + + ei = &element_info[element]; + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + ei->description[i] = getFile8Bit(file); + ei->description[MAX_ELEMENT_NAME_LEN] = 0; + + group = element_info[element].group; + + group->num_elements = getFile8Bit(file); + + ei->use_gfx_element = getFile8Bit(file); + ei->gfx_element = getMappedElement(getFile16BitBE(file)); + + group->choice_mode = getFile8Bit(file); + + /* some free bytes for future values and padding */ + ReadUnusedBytesFromFile(file, 3); + + for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) + group->element[i] = getMappedElement(getFile16BitBE(file)); + + /* mark this group element as modified */ + element_info[element].modified_settings = TRUE; + + return chunk_size; +} + +static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, + int element, int real_element) +{ + int micro_chunk_size = 0; + int conf_type = getFile8Bit(file); + int byte_mask = conf_type & CONF_MASK_BYTES; + boolean element_found = FALSE; + int i; + + micro_chunk_size += 1; + + if (byte_mask == CONF_MASK_MULTI_BYTES) + { + int num_bytes = getFile16BitBE(file); + byte *buffer = checked_malloc(num_bytes); + + ReadBytesFromFile(file, buffer, num_bytes); + + for (i = 0; conf[i].data_type != -1; i++) + { + if (conf[i].element == element && + conf[i].conf_type == conf_type) + { + int data_type = conf[i].data_type; + int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type); + int max_num_entities = conf[i].max_num_entities; + + if (num_entities > max_num_entities) + { + Error(ERR_WARN, + "truncating number of entities for element %d from %d to %d", + element, num_entities, max_num_entities); + + num_entities = max_num_entities; + } + + if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST || + data_type == TYPE_CONTENT_LIST)) + { + /* for element and content lists, zero entities are not allowed */ + Error(ERR_WARN, "found empty list of entities for element %d", + element); + + /* do not set "num_entities" here to prevent reading behind buffer */ + + *(int *)(conf[i].num_entities) = 1; /* at least one is required */ + } + else + { + *(int *)(conf[i].num_entities) = num_entities; + } + + element_found = TRUE; + + if (data_type == TYPE_STRING) + { + char *string = (char *)(conf[i].value); + int j; + + for (j = 0; j < max_num_entities; j++) + string[j] = (j < num_entities ? buffer[j] : '\0'); + } + else if (data_type == TYPE_ELEMENT_LIST) + { + int *element_array = (int *)(conf[i].value); + int j; + + for (j = 0; j < num_entities; j++) + element_array[j] = + getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j)); + } + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content= (struct Content *)(conf[i].value); + int c, x, y; + + for (c = 0; c < num_entities; c++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + content[c].e[x][y] = + getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y)); + } + else + element_found = FALSE; + + break; + } + } + + checked_free(buffer); + + micro_chunk_size += 2 + num_bytes; + } + else /* constant size configuration data (1, 2 or 4 bytes) */ + { + int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) : + byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : + byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); + + for (i = 0; conf[i].data_type != -1; i++) + { + if (conf[i].element == element && + conf[i].conf_type == conf_type) + { + int data_type = conf[i].data_type; + + if (data_type == TYPE_ELEMENT) + value = getMappedElement(value); + + if (data_type == TYPE_BOOLEAN) + *(boolean *)(conf[i].value) = value; + else + *(int *) (conf[i].value) = value; + + element_found = TRUE; + + break; + } + } + + micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask); + } + + if (!element_found) + { + char *error_conf_chunk_bytes = + (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" : + byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" : + byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES"); + int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN; + int error_element = real_element; + + Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']", + error_conf_chunk_bytes, error_conf_chunk_token, + error_element, EL_NAME(error_element)); + } + + return micro_chunk_size; +} + +static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int real_chunk_size = 0; + + li = *level; /* copy level data into temporary buffer */ + + while (!feof(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1); + + if (real_chunk_size >= chunk_size) + break; + } + + *level = li; /* copy temporary buffer back to level data */ + + return real_chunk_size; +} + +static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int real_chunk_size = 0; + + li = *level; /* copy level data into temporary buffer */ + + while (!feof(file)) + { + int element = getMappedElement(getFile16BitBE(file)); + + real_chunk_size += 2; + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF, + element, element); + if (real_chunk_size >= chunk_size) + break; + } + + *level = li; /* copy temporary buffer back to level data */ + + return real_chunk_size; +} + +static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int real_chunk_size = 0; + + li = *level; /* copy level data into temporary buffer */ + + while (!feof(file)) + { + int element = getMappedElement(getFile16BitBE(file)); + + real_chunk_size += 2; + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM, + element, element); + if (real_chunk_size >= chunk_size) + break; + } + + *level = li; /* copy temporary buffer back to level data */ + + return real_chunk_size; +} + +static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int element = getMappedElement(getFile16BitBE(file)); + int envelope_nr = element - EL_ENVELOPE_1; + int real_chunk_size = 2; + + while (!feof(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE, + -1, element); + + if (real_chunk_size >= chunk_size) + break; + } + + level->envelope[envelope_nr] = xx_envelope; + + return real_chunk_size; +} + +static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int element = getMappedElement(getFile16BitBE(file)); + int real_chunk_size = 2; + struct ElementInfo *ei = &element_info[element]; + int i; + + xx_ei = *ei; /* copy element data into temporary buffer */ + + xx_ei.num_change_pages = -1; + + while (!feof(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base, + -1, element); + if (xx_ei.num_change_pages != -1) + break; + + if (real_chunk_size >= chunk_size) + break; + } + + *ei = xx_ei; + + if (ei->num_change_pages == -1) + { + Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'", + EL_NAME(element)); + + ei->num_change_pages = 1; + + setElementChangePages(ei, 1); + setElementChangeInfoToDefaults(ei->change); + + return real_chunk_size; + } + + /* initialize number of change pages stored for this custom element */ + setElementChangePages(ei, ei->num_change_pages); + for (i = 0; i < ei->num_change_pages; i++) + setElementChangeInfoToDefaults(&ei->change_page[i]); + + /* start with reading properties for the first change page */ + xx_current_change_page = 0; + + while (!feof(file)) + { + struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page]; + + xx_change = *change; /* copy change data into temporary buffer */ + + resetEventBits(); /* reset bits; change page might have changed */ + + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change, + -1, element); + + *change = xx_change; + + setEventFlagsFromEventBits(change); + + if (real_chunk_size >= chunk_size) + break; + } + + return real_chunk_size; +} + +static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int element = getMappedElement(getFile16BitBE(file)); + int real_chunk_size = 2; + struct ElementInfo *ei = &element_info[element]; + struct ElementGroupInfo *group = ei->group; + + xx_ei = *ei; /* copy element data into temporary buffer */ + xx_group = *group; /* copy group data into temporary buffer */ + + while (!feof(file)) + { + real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX, + -1, element); + + if (real_chunk_size >= chunk_size) + break; + } + + *ei = xx_ei; + *group = xx_group; + + return real_chunk_size; +} + +static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + char cookie[MAX_LINE_LEN]; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; + FILE *file; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + if (level != &level_template) + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + getFileChunkBE(file, chunk_name, NULL); + if (strEqual(chunk_name, "RND1")) + { + getFile32BitBE(file); /* not used */ + + getFileChunkBE(file, chunk_name, NULL); + if (!strEqual(chunk_name, "CAVE")) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown format of level file '%s'", filename); + fclose(file); + return; + } + } + else /* check for pre-2.0 file format with cookie string */ + { + strcpy(cookie, chunk_name); + fgets(&cookie[4], MAX_LINE_LEN - 4, file); + if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') + cookie[strlen(cookie) - 1] = '\0'; + + if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unknown format of level file '%s'", filename); + fclose(file); + return; + } + + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "unsupported version of level file '%s'", filename); + fclose(file); + return; + } + + /* pre-2.0 level files have no game version, so use file version here */ + level->game_version = level->file_version; + } + + if (level->file_version < FILE_VERSION_1_2) + { + /* level files from versions before 1.2.0 without chunk structure */ + LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); + } + else + { + static struct + { + char *name; + int size; + int (*loader)(FILE *, int, struct LevelInfo *); + } + chunk_info[] = + { + { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS }, + { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE }, + { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD }, + { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME }, + { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH }, + { "INFO", -1, LoadLevel_INFO }, + { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, + { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CNT3", -1, LoadLevel_CNT3 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, + { "CUS4", -1, LoadLevel_CUS4 }, + { "GRP1", -1, LoadLevel_GRP1 }, + { "CONF", -1, LoadLevel_CONF }, + { "ELEM", -1, LoadLevel_ELEM }, + { "NOTE", -1, LoadLevel_NOTE }, + { "CUSX", -1, LoadLevel_CUSX }, + { "GRPX", -1, LoadLevel_GRPX }, + + { NULL, 0, NULL } + }; + + while (getFileChunkBE(file, chunk_name, &chunk_size)) + { + int i = 0; + + while (chunk_info[i].name != NULL && + !strEqual(chunk_name, chunk_info[i].name)) + i++; + + if (chunk_info[i].name == NULL) + { + Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", + chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); + } + else if (chunk_info[i].size != -1 && + chunk_info[i].size != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", + chunk_size, chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); + } + else + { + /* call function to load this level chunk */ + int chunk_size_expected = + (chunk_info[i].loader)(file, chunk_size, level); + + /* the size of some chunks cannot be checked before reading other + chunks first (like "HEAD" and "BODY") that contain some header + information, so check them here */ + if (chunk_size_expected != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", + chunk_size, chunk_name, filename); + } + } + } + } + + fclose(file); +} + +/* ------------------------------------------------------------------------- */ +/* functions for loading EM level */ +/* ------------------------------------------------------------------------- */ + +#if 0 + +static int map_em_element_yam(int element) +{ + switch (element) + { + case 0x00: return EL_EMPTY; + case 0x01: return EL_EMERALD; + case 0x02: return EL_DIAMOND; + case 0x03: return EL_ROCK; + case 0x04: return EL_ROBOT; + case 0x05: return EL_SPACESHIP_UP; + case 0x06: return EL_BOMB; + case 0x07: return EL_BUG_UP; + case 0x08: return EL_AMOEBA_DROP; + case 0x09: return EL_NUT; + case 0x0a: return EL_YAMYAM; + case 0x0b: return EL_QUICKSAND_FULL; + case 0x0c: return EL_SAND; + case 0x0d: return EL_WALL_SLIPPERY; + case 0x0e: return EL_STEELWALL; + case 0x0f: return EL_WALL; + case 0x10: return EL_EM_KEY_1; + case 0x11: return EL_EM_KEY_2; + case 0x12: return EL_EM_KEY_4; + case 0x13: return EL_EM_KEY_3; + case 0x14: return EL_MAGIC_WALL; + case 0x15: return EL_ROBOT_WHEEL; + case 0x16: return EL_DYNAMITE; + + case 0x17: return EL_EM_KEY_1; /* EMC */ + case 0x18: return EL_BUG_UP; /* EMC */ + case 0x1a: return EL_DIAMOND; /* EMC */ + case 0x1b: return EL_EMERALD; /* EMC */ + case 0x25: return EL_NUT; /* EMC */ + case 0x80: return EL_EMPTY; /* EMC */ + case 0x85: return EL_EM_KEY_1; /* EMC */ + case 0x86: return EL_EM_KEY_2; /* EMC */ + case 0x87: return EL_EM_KEY_4; /* EMC */ + case 0x88: return EL_EM_KEY_3; /* EMC */ + case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */ + case 0x9a: return EL_AMOEBA_WET; /* EMC */ + case 0xaf: return EL_DYNAMITE; /* EMC */ + case 0xbd: return EL_SAND; /* EMC */ + + default: + Error(ERR_WARN, "invalid level element %d", element); + return EL_UNKNOWN; + } +} + +static int map_em_element_field(int element) +{ + if (element >= 0xc8 && element <= 0xe1) + return EL_CHAR_A + (element - 0xc8); + else if (element >= 0xe2 && element <= 0xeb) + return EL_CHAR_0 + (element - 0xe2); + + switch (element) + { + case 0x00: return EL_ROCK; + case 0x01: return EL_ROCK; /* EMC */ + case 0x02: return EL_DIAMOND; + case 0x03: return EL_DIAMOND; + case 0x04: return EL_ROBOT; + case 0x05: return EL_ROBOT; /* EMC */ + case 0x06: return EL_EMPTY_SPACE; /* EMC */ + case 0x07: return EL_EMPTY_SPACE; /* EMC */ + case 0x08: return EL_SPACESHIP_UP; + case 0x09: return EL_SPACESHIP_RIGHT; + case 0x0a: return EL_SPACESHIP_DOWN; + case 0x0b: return EL_SPACESHIP_LEFT; + case 0x0c: return EL_SPACESHIP_UP; + case 0x0d: return EL_SPACESHIP_RIGHT; + case 0x0e: return EL_SPACESHIP_DOWN; + case 0x0f: return EL_SPACESHIP_LEFT; + + case 0x10: return EL_BOMB; + case 0x11: return EL_BOMB; /* EMC */ + case 0x12: return EL_EMERALD; + case 0x13: return EL_EMERALD; + case 0x14: return EL_BUG_UP; + case 0x15: return EL_BUG_RIGHT; + case 0x16: return EL_BUG_DOWN; + case 0x17: return EL_BUG_LEFT; + case 0x18: return EL_BUG_UP; + case 0x19: return EL_BUG_RIGHT; + case 0x1a: return EL_BUG_DOWN; + case 0x1b: return EL_BUG_LEFT; + case 0x1c: return EL_AMOEBA_DROP; + case 0x1d: return EL_AMOEBA_DROP; /* EMC */ + case 0x1e: return EL_AMOEBA_DROP; /* EMC */ + case 0x1f: return EL_AMOEBA_DROP; /* EMC */ + + case 0x20: return EL_ROCK; + case 0x21: return EL_BOMB; /* EMC */ + case 0x22: return EL_DIAMOND; /* EMC */ + case 0x23: return EL_EMERALD; /* EMC */ + case 0x24: return EL_MAGIC_WALL; + case 0x25: return EL_NUT; + case 0x26: return EL_NUT; /* EMC */ + case 0x27: return EL_NUT; /* EMC */ + + /* looks like magic wheel, but is _always_ activated */ + case 0x28: return EL_ROBOT_WHEEL; /* EMC */ + + case 0x29: return EL_YAMYAM; /* up */ + case 0x2a: return EL_YAMYAM; /* down */ + case 0x2b: return EL_YAMYAM; /* left */ /* EMC */ + case 0x2c: return EL_YAMYAM; /* right */ /* EMC */ + case 0x2d: return EL_QUICKSAND_FULL; + case 0x2e: return EL_EMPTY_SPACE; /* EMC */ + case 0x2f: return EL_EMPTY_SPACE; /* EMC */ + + case 0x30: return EL_EMPTY_SPACE; /* EMC */ + case 0x31: return EL_SAND; /* EMC */ + case 0x32: return EL_SAND; /* EMC */ + case 0x33: return EL_SAND; /* EMC */ + case 0x34: return EL_QUICKSAND_FULL; /* EMC */ + case 0x35: return EL_QUICKSAND_FULL; /* EMC */ + case 0x36: return EL_QUICKSAND_FULL; /* EMC */ + case 0x37: return EL_SAND; /* EMC */ + case 0x38: return EL_ROCK; /* EMC */ + case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */ + case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */ + case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */ + case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */ + case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */ + case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */ + case 0x3f: return EL_ACID_POOL_BOTTOM; + + case 0x40: return EL_EXIT_OPEN; /* 1 */ + case 0x41: return EL_EXIT_OPEN; /* 2 */ + case 0x42: return EL_EXIT_OPEN; /* 3 */ + case 0x43: return EL_BALLOON; /* EMC */ + case 0x44: return EL_UNKNOWN; /* EMC ("plant") */ + case 0x45: return EL_SPRING; /* EMC */ + case 0x46: return EL_SPRING; /* falling */ /* EMC */ + case 0x47: return EL_SPRING; /* left */ /* EMC */ + case 0x48: return EL_SPRING; /* right */ /* EMC */ + case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */ + case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */ + case 0x4b: return EL_UNKNOWN; /* EMC ("android") */ + case 0x4c: return EL_EMPTY_SPACE; /* EMC */ + case 0x4d: return EL_UNKNOWN; /* EMC ("android") */ + case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */ + case 0x4f: return EL_UNKNOWN; /* EMC ("android") */ + + case 0x50: return EL_UNKNOWN; /* EMC ("android") */ + case 0x51: return EL_UNKNOWN; /* EMC ("android") */ + case 0x52: return EL_UNKNOWN; /* EMC ("android") */ case 0x53: return EL_UNKNOWN; /* EMC ("android") */ case 0x54: return EL_UNKNOWN; /* EMC ("android") */ case 0x55: return EL_EMPTY_SPACE; /* EMC */ @@ -1510,581 +3211,2346 @@ static int map_em_element_field(int element) case 0x5e: return EL_EMPTY_SPACE; /* EMC */ case 0x5f: return EL_EMPTY_SPACE; /* EMC */ - case 0x60: return EL_EMPTY_SPACE; /* EMC */ - case 0x61: return EL_EMPTY_SPACE; /* EMC */ - case 0x62: return EL_EMPTY_SPACE; /* EMC */ - case 0x63: return EL_SPRING; /* left */ /* EMC */ - case 0x64: return EL_SPRING; /* right */ /* EMC */ - case 0x65: return EL_ACID; /* 1 */ /* EMC */ - case 0x66: return EL_ACID; /* 2 */ /* EMC */ - case 0x67: return EL_ACID; /* 3 */ /* EMC */ - case 0x68: return EL_ACID; /* 4 */ /* EMC */ - case 0x69: return EL_ACID; /* 5 */ /* EMC */ - case 0x6a: return EL_ACID; /* 6 */ /* EMC */ - case 0x6b: return EL_ACID; /* 7 */ /* EMC */ - case 0x6c: return EL_ACID; /* 8 */ /* EMC */ - case 0x6d: return EL_EMPTY_SPACE; /* EMC */ - case 0x6e: return EL_EMPTY_SPACE; /* EMC */ - case 0x6f: return EL_EMPTY_SPACE; /* EMC */ + case 0x60: return EL_EMPTY_SPACE; /* EMC */ + case 0x61: return EL_EMPTY_SPACE; /* EMC */ + case 0x62: return EL_EMPTY_SPACE; /* EMC */ + case 0x63: return EL_SPRING; /* left */ /* EMC */ + case 0x64: return EL_SPRING; /* right */ /* EMC */ + case 0x65: return EL_ACID; /* 1 */ /* EMC */ + case 0x66: return EL_ACID; /* 2 */ /* EMC */ + case 0x67: return EL_ACID; /* 3 */ /* EMC */ + case 0x68: return EL_ACID; /* 4 */ /* EMC */ + case 0x69: return EL_ACID; /* 5 */ /* EMC */ + case 0x6a: return EL_ACID; /* 6 */ /* EMC */ + case 0x6b: return EL_ACID; /* 7 */ /* EMC */ + case 0x6c: return EL_ACID; /* 8 */ /* EMC */ + case 0x6d: return EL_EMPTY_SPACE; /* EMC */ + case 0x6e: return EL_EMPTY_SPACE; /* EMC */ + case 0x6f: return EL_EMPTY_SPACE; /* EMC */ + + case 0x70: return EL_EMPTY_SPACE; /* EMC */ + case 0x71: return EL_EMPTY_SPACE; /* EMC */ + case 0x72: return EL_NUT; /* left */ /* EMC */ + case 0x73: return EL_SAND; /* EMC (? "nut") */ + case 0x74: return EL_STEELWALL; + case 0x75: return EL_EMPTY_SPACE; /* EMC */ + case 0x76: return EL_EMPTY_SPACE; /* EMC */ + case 0x77: return EL_BOMB; /* left */ /* EMC */ + case 0x78: return EL_BOMB; /* right */ /* EMC */ + case 0x79: return EL_ROCK; /* left */ /* EMC */ + case 0x7a: return EL_ROCK; /* right */ /* EMC */ + case 0x7b: return EL_ACID; /* (? EMC "blank") */ + case 0x7c: return EL_EMPTY_SPACE; /* EMC */ + case 0x7d: return EL_EMPTY_SPACE; /* EMC */ + case 0x7e: return EL_EMPTY_SPACE; /* EMC */ + case 0x7f: return EL_EMPTY_SPACE; /* EMC */ + + case 0x80: return EL_EMPTY; + case 0x81: return EL_WALL_SLIPPERY; + case 0x82: return EL_SAND; + case 0x83: return EL_STEELWALL; + case 0x84: return EL_WALL; + case 0x85: return EL_EM_KEY_1; + case 0x86: return EL_EM_KEY_2; + case 0x87: return EL_EM_KEY_4; + case 0x88: return EL_EM_KEY_3; + case 0x89: return EL_EM_GATE_1; + case 0x8a: return EL_EM_GATE_2; + case 0x8b: return EL_EM_GATE_4; + case 0x8c: return EL_EM_GATE_3; + case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */ + case 0x8e: return EL_EM_GATE_1_GRAY; + case 0x8f: return EL_EM_GATE_2_GRAY; + + case 0x90: return EL_EM_GATE_4_GRAY; + case 0x91: return EL_EM_GATE_3_GRAY; + case 0x92: return EL_MAGIC_WALL; + case 0x93: return EL_ROBOT_WHEEL; + case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */ + case 0x95: return EL_ACID_POOL_TOPLEFT; + case 0x96: return EL_ACID_POOL_TOPRIGHT; + case 0x97: return EL_ACID_POOL_BOTTOMLEFT; + case 0x98: return EL_ACID_POOL_BOTTOMRIGHT; + case 0x99: return EL_ACID; /* (? EMC "fake blank") */ + case 0x9a: return EL_AMOEBA_DEAD; /* 1 */ + case 0x9b: return EL_AMOEBA_DEAD; /* 2 */ + case 0x9c: return EL_AMOEBA_DEAD; /* 3 */ + case 0x9d: return EL_AMOEBA_DEAD; /* 4 */ + case 0x9e: return EL_EXIT_CLOSED; + case 0x9f: return EL_CHAR_LESS; /* arrow left */ + + /* looks like normal sand, but behaves like wall */ + case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */ + case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */ + case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */ + case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */ + case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */ + case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */ + case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */ + case 0xa7: return EL_EMPTY_SPACE; /* EMC */ + case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */ + case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */ + case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */ + case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */ + case 0xac: return EL_CHAR_COMMA; /* EMC */ + case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */ + case 0xae: return EL_CHAR_MINUS; /* EMC */ + case 0xaf: return EL_DYNAMITE; + + case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */ + case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */ + case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */ + case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */ + case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */ + case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */ + case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */ + case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */ + case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */ + case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */ + case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */ + case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */ + case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */ + case 0xbd: return EL_SAND; /* EMC ("dirt") */ + case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */ + case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */ + + case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */ + case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */ + case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */ + case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */ + case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */ + case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */ + case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */ + case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */ + + /* characters: see above */ + + case 0xec: return EL_CHAR_PERIOD; + case 0xed: return EL_CHAR_EXCLAM; + case 0xee: return EL_CHAR_COLON; + case 0xef: return EL_CHAR_QUESTION; + + case 0xf0: return EL_CHAR_GREATER; /* arrow right */ + case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */ + case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */ + case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */ + case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */ + case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */ + case 0xf6: return EL_EMPTY_SPACE; /* EMC */ + case 0xf7: return EL_EMPTY_SPACE; /* EMC */ + + case 0xf8: return EL_EMPTY_SPACE; /* EMC */ + case 0xf9: return EL_EMPTY_SPACE; /* EMC */ + case 0xfa: return EL_EMPTY_SPACE; /* EMC */ + case 0xfb: return EL_EMPTY_SPACE; /* EMC */ + case 0xfc: return EL_EMPTY_SPACE; /* EMC */ + case 0xfd: return EL_EMPTY_SPACE; /* EMC */ + + case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */ + case 0xff: return EL_PLAYER_2; /* EMC: "blank" */ + + default: + /* should never happen (all 8-bit value cases should be handled) */ + Error(ERR_WARN, "invalid level element %d", element); + return EL_UNKNOWN; + } +} + +#define EM_LEVEL_SIZE 2106 +#define EM_LEVEL_XSIZE 64 +#define EM_LEVEL_YSIZE 32 + +static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; + unsigned char leveldata[EM_LEVEL_SIZE]; + unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE]; + int nr = level_file_info->nr; + int i, x, y; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + for (i = 0; i < EM_LEVEL_SIZE; i++) + leveldata[i] = fgetc(file); + + fclose(file); + + /* check if level data is crypted by testing against known starting bytes + of the few existing crypted level files (from Emerald Mine 1 + 2) */ + + if ((leveldata[0] == 0xf1 || + leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) + { + unsigned char code0 = 0x65; + unsigned char code1 = 0x11; + + if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ + leveldata[0] = 0xf1; + + /* decode crypted level data */ + + for (i = 0; i < EM_LEVEL_SIZE; i++) + { + leveldata[i] ^= code0; + leveldata[i] -= code1; + + code0 = (code0 + 7) & 0xff; + } + } + + level->fieldx = EM_LEVEL_XSIZE; + level->fieldy = EM_LEVEL_YSIZE; + + level->time = header[46] * 10; + level->gems_needed = header[47]; + + /* The original Emerald Mine levels have their level number stored + at the second byte of the level file... + Do not trust this information at other level files, e.g. EMC, + but correct it anyway (normally the first row is completely + steel wall, so the correction does not hurt anyway). */ + + if (leveldata[1] == nr) + leveldata[1] = leveldata[2]; /* correct level number field */ + + sprintf(level->name, "Level %d", nr); /* set level name */ + + level->score[SC_EMERALD] = header[36]; + level->score[SC_DIAMOND] = header[37]; + level->score[SC_ROBOT] = header[38]; + level->score[SC_SPACESHIP] = header[39]; + level->score[SC_BUG] = header[40]; + level->score[SC_YAMYAM] = header[41]; + level->score[SC_NUT] = header[42]; + level->score[SC_DYNAMITE] = header[43]; + level->score[SC_TIME_BONUS] = header[44]; + + level->num_yamyam_contents = 4; + + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = + map_em_element_yam(header[i * 9 + y * 3 + x]); + + level->amoeba_speed = (header[52] * 256 + header[53]) % 256; + level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100; + level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100; + level->amoeba_content = EL_DIAMOND; + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]); + + if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed) + new_element = EL_AMOEBA_WET; + + level->field[x][y] = new_element; + } + + x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE; + y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE; + level->field[x][y] = EL_PLAYER_1; + + x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE; + y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE; + level->field[x][y] = EL_PLAYER_2; +} + +#endif + +void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; + int i, j, x, y; + + lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); + lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + + lev->time_seconds = level->time; + lev->required_initial = level->gems_needed; + + lev->emerald_score = level->score[SC_EMERALD]; + lev->diamond_score = level->score[SC_DIAMOND]; + lev->alien_score = level->score[SC_ROBOT]; + lev->tank_score = level->score[SC_SPACESHIP]; + lev->bug_score = level->score[SC_BUG]; + lev->eater_score = level->score[SC_YAMYAM]; + lev->nut_score = level->score[SC_NUT]; + lev->dynamite_score = level->score[SC_DYNAMITE]; + lev->key_score = level->score[SC_KEY]; + lev->exit_score = level->score[SC_TIME_BONUS]; + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + lev->eater_array[i][y * 3 + x] = + map_element_RND_to_EM(level->yamyam_content[i].e[x][y]); + + lev->amoeba_time = level->amoeba_speed; + lev->wonderwall_time_initial = level->time_magic_wall; + lev->wheel_time = level->time_wheel; + + lev->android_move_time = level->android_move_time; + lev->android_clone_time = level->android_clone_time; + lev->ball_random = level->ball_random; + lev->ball_state_initial = level->ball_state_initial; + lev->ball_time = level->ball_time; + lev->num_ball_arrays = level->num_ball_contents; + + lev->lenses_score = level->lenses_score; + lev->magnify_score = level->magnify_score; + lev->slurp_score = level->slurp_score; + + lev->lenses_time = level->lenses_time; + lev->magnify_time = level->magnify_time; + + lev->wind_direction_initial = + map_direction_RND_to_EM(level->wind_direction_initial); + lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ? + lev->wind_time : 0); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + lev->ball_array[i][j] = + map_element_RND_to_EM(level-> + ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); + + map_android_clone_elements_RND_to_EM(level); + + /* first fill the complete playfield with the default border element */ + for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) + for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) + level_em->cave[x][y] = ZBORDER; + + if (BorderElement == EL_STEELWALL) + { + for (y = 0; y < lev->height + 2; y++) + for (x = 0; x < lev->width + 2; x++) + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); + } + + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; + + if (level->field[x][y] == EL_AMOEBA_DEAD) + new_element = map_element_RND_to_EM(EL_AMOEBA_WET); + + level_em->cave[xx][yy] = new_element; + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + ply[i]->x_initial = 0; + ply[i]->y_initial = 0; + } + + /* initialize player positions and delete players from the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + if (ELEM_IS_PLAYER(level->field[x][y])) + { + int player_nr = GET_PLAYER_NR(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; + + ply[player_nr]->x_initial = xx; + ply[player_nr]->y_initial = yy; + + level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); + } + } + + if (BorderElement == EL_STEELWALL) + { + lev->width += 2; + lev->height += 2; + } +} + +void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; + int i, j, x, y; + + level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); + level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); + + level->time = lev->time_seconds; + level->gems_needed = lev->required_initial; + + sprintf(level->name, "Level %d", level->file_info.nr); + + level->score[SC_EMERALD] = lev->emerald_score; + level->score[SC_DIAMOND] = lev->diamond_score; + level->score[SC_ROBOT] = lev->alien_score; + level->score[SC_SPACESHIP] = lev->tank_score; + level->score[SC_BUG] = lev->bug_score; + level->score[SC_YAMYAM] = lev->eater_score; + level->score[SC_NUT] = lev->nut_score; + level->score[SC_DYNAMITE] = lev->dynamite_score; + level->score[SC_KEY] = lev->key_score; + level->score[SC_TIME_BONUS] = lev->exit_score; + + level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; + + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = + map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + + level->amoeba_speed = lev->amoeba_time; + level->time_magic_wall = lev->wonderwall_time_initial; + level->time_wheel = lev->wheel_time; + + level->android_move_time = lev->android_move_time; + level->android_clone_time = lev->android_clone_time; + level->ball_random = lev->ball_random; + level->ball_state_initial = lev->ball_state_initial; + level->ball_time = lev->ball_time; + level->num_ball_contents = lev->num_ball_arrays; + + level->lenses_score = lev->lenses_score; + level->magnify_score = lev->magnify_score; + level->slurp_score = lev->slurp_score; + + level->lenses_time = lev->lenses_time; + level->magnify_time = lev->magnify_time; + + level->wind_direction_initial = + map_direction_EM_to_RND(lev->wind_direction_initial); + + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = + map_element_EM_to_RND(lev->ball_array[i][j]); + + map_android_clone_elements_EM_to_RND(level); + + /* convert the playfield (some elements need special treatment) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + + if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) + new_element = EL_AMOEBA_DEAD; + + level->field[x][y] = new_element; + } + + for (i = 0; i < MAX_PLAYERS; i++) + { + /* in case of all players set to the same field, use the first player */ + int nr = MAX_PLAYERS - i - 1; + int jx = ply[nr]->x_initial - 1; + int jy = ply[nr]->y_initial - 1; + + if (jx != -1 && jy != -1) + level->field[jx][jy] = EL_PLAYER_1 + nr; + } +} + +static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + if (!LoadNativeLevel_EM(level_file_info->filename)) + level->no_valid_file = TRUE; +} + +void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_RND_to_EM(level); +} + +void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) +{ + if (level->game_engine_type == GAME_ENGINE_TYPE_EM) + CopyNativeLevel_EM_to_RND(level); +} + + +/* ------------------------------------------------------------------------- */ +/* functions for loading SP level */ +/* ------------------------------------------------------------------------- */ + +#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111 +#define SP_LEVEL_SIZE 1536 +#define SP_LEVEL_XSIZE 60 +#define SP_LEVEL_YSIZE 24 +#define SP_LEVEL_NAME_LEN 23 + +static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, + int nr) +{ + int initial_player_gravity; + int num_special_ports; + int i, x, y; + + /* for details of the Supaplex level format, see Herman Perk's Supaplex + documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + + /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ + for (y = 0; y < SP_LEVEL_YSIZE; y++) + { + for (x = 0; x < SP_LEVEL_XSIZE; x++) + { + int element_old = fgetc(file); + int element_new; + + if (element_old <= 0x27) + element_new = getMappedElement(EL_SP_START + element_old); + else if (element_old == 0x28) + element_new = EL_INVISIBLE_WALL; + else + { + Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y); + Error(ERR_WARN, "invalid level element %d", element_old); + + element_new = EL_UNKNOWN; + } + + level->field[x][y] = element_new; + } + } + + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + + /* initial gravity: 1 == "on", anything else (0) == "off" */ + initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE); + + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_gravity[i] = initial_player_gravity; + + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + + /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + level->name[i] = fgetc(file); + level->name[SP_LEVEL_NAME_LEN] = '\0'; + + /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + /* number of infotrons needed; 0 means that Supaplex will count the total + amount of infotrons in the level and use the low byte of that number + (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ + level->gems_needed = fgetc(file); + + /* number of special ("gravity") port entries below (maximum 10 allowed) */ + num_special_ports = fgetc(file); + + /* database of properties of up to 10 special ports (6 bytes per port) */ + for (i = 0; i < 10; i++) + { + int port_location, port_x, port_y, port_element; + int gravity; + + /* high and low byte of the location of a special port; if (x, y) are the + coordinates of a port in the field and (0, 0) is the top-left corner, + the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice + of what may be expected: Supaplex works with a game field in memory + which is 2 bytes per tile) */ + port_location = getFile16BitBE(file); + + /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ + gravity = fgetc(file); + + /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ + ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + + ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + + if (i >= num_special_ports) + continue; + + port_x = (port_location / 2) % SP_LEVEL_XSIZE; + port_y = (port_location / 2) / SP_LEVEL_XSIZE; + + if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || + port_y < 0 || port_y >= SP_LEVEL_YSIZE) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); + + continue; + } + + port_element = level->field[port_x][port_y]; + + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + + continue; + } + + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } + + ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + + /* change special gravity ports without database entries to normal ports */ + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + + /* auto-determine number of infotrons if it was stored as "0" -- see above */ + if (level->gems_needed == 0) + { + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + if (level->field[x][y] == EL_SP_INFOTRON) + level->gems_needed++; + + level->gems_needed &= 0xff; /* only use low byte -- see above */ + } + + level->fieldx = SP_LEVEL_XSIZE; + level->fieldy = SP_LEVEL_YSIZE; + + level->time = 0; /* no time limit */ + level->amoeba_speed = 0; + level->time_magic_wall = 0; + level->time_wheel = 0; + level->amoeba_content = EL_EMPTY; + +#if 1 + /* original Supaplex does not use score values -- use default values */ +#else + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = 0; +#endif + + /* there are no yamyams in supaplex levels */ + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = EL_EMPTY; +} + +static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; + int nr = level_file_info->nr - leveldir_current->first_level; + int i, l, x, y; + char name_first, name_last; + struct LevelInfo multipart_level; + int multipart_xpos, multipart_ypos; + boolean is_multipart_level; + boolean is_first_part; + boolean reading_multipart_level = FALSE; + boolean use_empty_level = FALSE; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + /* position file stream to the requested level inside the level package */ + if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename); + + return; + } + + /* there exist Supaplex level package files with multi-part levels which + can be detected as follows: instead of leading and trailing dashes ('-') + to pad the level name, they have leading and trailing numbers which are + the x and y coordinations of the current part of the multi-part level; + if there are '?' characters instead of numbers on the left or right side + of the level name, the multi-part level consists of only horizontal or + vertical parts */ + + for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++) + { + LoadLevelFromFileStream_SP(file, level, l); + + /* check if this level is a part of a bigger multi-part level */ + + name_first = level->name[0]; + name_last = level->name[SP_LEVEL_NAME_LEN - 1]; + + is_multipart_level = + ((name_first == '?' || (name_first >= '0' && name_first <= '9')) && + (name_last == '?' || (name_last >= '0' && name_last <= '9'))); + + is_first_part = + ((name_first == '?' || name_first == '1') && + (name_last == '?' || name_last == '1')); + + /* correct leading multipart level meta information in level name */ + for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++) + level->name[i] = '-'; + + /* correct trailing multipart level meta information in level name */ + for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--) + level->name[i] = '-'; + + /* ---------- check for normal single level ---------- */ + + if (!reading_multipart_level && !is_multipart_level) + { + /* the current level is simply a normal single-part level, and we are + not reading a multi-part level yet, so return the level as it is */ + + break; + } + + /* ---------- check for empty level (unused multi-part) ---------- */ + + if (!reading_multipart_level && is_multipart_level && !is_first_part) + { + /* this is a part of a multi-part level, but not the first part + (and we are not already reading parts of a multi-part level); + in this case, use an empty level instead of the single part */ + + use_empty_level = TRUE; + + break; + } + + /* ---------- check for finished multi-part level ---------- */ + + if (reading_multipart_level && + (!is_multipart_level || + !strEqual(level->name, multipart_level.name))) + { + /* we are already reading parts of a multi-part level, but this level is + either not a multi-part level, or a part of a different multi-part + level; in both cases, the multi-part level seems to be complete */ + + break; + } + + /* ---------- here we have one part of a multi-part level ---------- */ + + reading_multipart_level = TRUE; + + if (is_first_part) /* start with first part of new multi-part level */ + { + /* copy level info structure from first part */ + multipart_level = *level; + + /* clear playfield of new multi-part level */ + for (y = 0; y < MAX_LEV_FIELDY; y++) + for (x = 0; x < MAX_LEV_FIELDX; x++) + multipart_level.field[x][y] = EL_EMPTY; + } + + if (name_first == '?') + name_first = '1'; + if (name_last == '?') + name_last = '1'; + + multipart_xpos = (int)(name_first - '0'); + multipart_ypos = (int)(name_last - '0'); + +#if 0 + printf("----------> part (%d/%d) of multi-part level '%s'\n", + multipart_xpos, multipart_ypos, multipart_level.name); +#endif + + if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX || + multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY) + { + Error(ERR_WARN, "multi-part level is too big -- ignoring part of it"); + + break; + } + + multipart_level.fieldx = MAX(multipart_level.fieldx, + multipart_xpos * SP_LEVEL_XSIZE); + multipart_level.fieldy = MAX(multipart_level.fieldy, + multipart_ypos * SP_LEVEL_YSIZE); + + /* copy level part at the right position of multi-part level */ + for (y = 0; y < SP_LEVEL_YSIZE; y++) + { + for (x = 0; x < SP_LEVEL_XSIZE; x++) + { + int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE; + int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE; + + multipart_level.field[start_x + x][start_y + y] = level->field[x][y]; + } + } + } + + fclose(file); + + if (use_empty_level) + { + setLevelInfoToDefaults(level); + + level->fieldx = SP_LEVEL_XSIZE; + level->fieldy = SP_LEVEL_YSIZE; + + for (y = 0; y < SP_LEVEL_YSIZE; y++) + for (x = 0; x < SP_LEVEL_XSIZE; x++) + level->field[x][y] = EL_EMPTY; + + strcpy(level->name, "-------- EMPTY --------"); + + Error(ERR_WARN, "single part of multi-part level -- using empty level"); + } + + if (reading_multipart_level) + *level = multipart_level; +} + + +#define DC_LEVEL_HEADER_SIZE 344 + +unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) +{ + static int last_data_encoded; + static int offset1; + static int offset2; + int diff; + int diff_hi, diff_lo; + int data_hi, data_lo; + unsigned short data_decoded; + + if (init) + { + last_data_encoded = 0; + offset1 = -1; + offset2 = 0; + + return 0; + } + + diff = data_encoded - last_data_encoded; + diff_hi = diff & ~0xff; + diff_lo = diff & 0xff; + + offset2 += diff_lo; + + data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00); + data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff; + data_hi = data_hi & 0xff00; + + data_decoded = data_hi | data_lo; + + last_data_encoded = data_encoded; + + offset1 = (offset1 + 1) % 31; + offset2 = offset2 & 0xff; + + return data_decoded; +} + +int getMappedElement_DC(int element) +{ + switch (element) + { + case 0x0000: + element = EL_ROCK; + break; + + /* 0x0117 - 0x036e: (?) */ + /* EL_DIAMOND */ + + /* 0x042d - 0x0684: (?) */ + /* EL_EMERALD */ + + case 0x06f1: + element = EL_NUT; + break; + + case 0x074c: + element = EL_BOMB; + break; + + case 0x07a4: + element = EL_PEARL; + break; + + case 0x0823: + element = EL_CRYSTAL; + break; + + case 0x0e77: /* quicksand (boulder) */ + element = EL_QUICKSAND_FULL; + break; + + case 0x0e99: /* slow quicksand (boulder) */ + element = EL_QUICKSAND_FULL; + break; + + case 0x0ed2: + element = EL_EXIT_OPEN; + break; + + case 0x0ee3: + element = EL_EXIT_CLOSED; + break; + + case 0x0eeb: + element = EL_STEEL_EXIT_OPEN; + break; + + case 0x0efc: + element = EL_STEEL_EXIT_CLOSED; + break; + + case 0x0f4f: /* dynamite (lit 1) */ + element = EL_DYNAMITE_ACTIVE; + break; + + case 0x0f57: /* dynamite (lit 2) */ + element = EL_DYNAMITE_ACTIVE; + break; + + case 0x0f5f: /* dynamite (lit 3) */ + element = EL_DYNAMITE_ACTIVE; + break; + + case 0x0f67: /* dynamite (lit 4) */ + element = EL_DYNAMITE_ACTIVE; + break; + + case 0x0f81: + case 0x0f82: + case 0x0f83: + case 0x0f84: + element = EL_AMOEBA_WET; + break; + + case 0x0f85: + element = EL_AMOEBA_DROP; + break; + + case 0x0fb9: + element = EL_MAGIC_WALL; + break; + + case 0x0fd0: + element = EL_SPACESHIP_UP; + break; + + case 0x0fd9: + element = EL_SPACESHIP_DOWN; + break; + + case 0x0ff1: + element = EL_SPACESHIP_LEFT; + break; + + case 0x0ff9: + element = EL_SPACESHIP_RIGHT; + break; + + case 0x1057: + element = EL_BUG_UP; + break; + + case 0x1060: + element = EL_BUG_DOWN; + break; + + case 0x1078: + element = EL_BUG_LEFT; + break; + + case 0x1080: + element = EL_BUG_RIGHT; + break; + + case 0x10de: + element = EL_MOLE_UP; + break; + + case 0x10e7: + element = EL_MOLE_DOWN; + break; + + case 0x10ff: + element = EL_MOLE_LEFT; + break; + + case 0x1107: + element = EL_MOLE_RIGHT; + break; + + case 0x11c0: + element = EL_ROBOT; + break; + + case 0x13f5: + element = EL_YAMYAM; + break; + + case 0x1425: + element = EL_SWITCHGATE_OPEN; + break; + + case 0x1426: + element = EL_SWITCHGATE_CLOSED; + break; + + case 0x1437: + element = EL_SWITCHGATE_SWITCH_UP; + break; + + case 0x143a: + element = EL_TIMEGATE_CLOSED; + break; + + case 0x144c: /* conveyor belt switch (green) */ + element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; + break; + + case 0x144f: /* conveyor belt switch (red) */ + element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; + break; + + case 0x1452: /* conveyor belt switch (blue) */ + element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; + break; + + case 0x145b: + element = EL_CONVEYOR_BELT_3_MIDDLE; + break; + + case 0x1463: + element = EL_CONVEYOR_BELT_3_LEFT; + break; + + case 0x146b: + element = EL_CONVEYOR_BELT_3_RIGHT; + break; + + case 0x1473: + element = EL_CONVEYOR_BELT_1_MIDDLE; + break; + + case 0x147b: + element = EL_CONVEYOR_BELT_1_LEFT; + break; + + case 0x1483: + element = EL_CONVEYOR_BELT_1_RIGHT; + break; + + case 0x148b: + element = EL_CONVEYOR_BELT_4_MIDDLE; + break; + + case 0x1493: + element = EL_CONVEYOR_BELT_4_LEFT; + break; + + case 0x149b: + element = EL_CONVEYOR_BELT_4_RIGHT; + break; + + case 0x14ac: + element = EL_EXPANDABLE_WALL_HORIZONTAL; + break; + + case 0x14bd: + element = EL_EXPANDABLE_WALL_VERTICAL; + break; + + case 0x14c6: + element = EL_EXPANDABLE_WALL_ANY; + break; + + case 0x14ce: /* growing steel wall (left/right) */ + element = EL_EXPANDABLE_WALL_HORIZONTAL; + break; + + case 0x14df: /* growing steel wall (up/down) */ + element = EL_EXPANDABLE_WALL_VERTICAL; + break; + + case 0x14e8: /* growing steel wall (up/down/left/right) */ + element = EL_EXPANDABLE_WALL_ANY; + break; + + case 0x14e9: + element = EL_SHIELD_NORMAL; + break; + + case 0x1501: + element = EL_EXTRA_TIME; + break; + + case 0x154f: + element = EL_ACID; + break; + + case 0x1577: + element = EL_EMPTY_SPACE; + break; + + case 0x1578: /* quicksand (empty) */ + element = EL_QUICKSAND_EMPTY; + break; + + case 0x1579: /* slow quicksand (empty) */ + element = EL_QUICKSAND_EMPTY; + break; + + /* 0x157c - 0x158b: */ + /* EL_SAND */ + + /* 0x1590 - 0x159f: */ + /* EL_LANDMINE */ + + case 0x15a0: + element = EL_DYNAMITE; + break; + + case 0x15a1: /* key (red) */ + element = EL_EM_KEY_1; + break; + + case 0x15a2: /* key (yellow) */ + element = EL_EM_KEY_2; + break; + + case 0x15a3: /* key (blue) */ + element = EL_EM_KEY_4; + break; + + case 0x15a4: /* key (green) */ + element = EL_EM_KEY_3; + break; + + case 0x15a5: /* key (white) */ + element = EL_KEY_WHITE; + break; + + case 0x15a6: + element = EL_WALL_SLIPPERY; + break; + + case 0x15a7: + element = EL_WALL; + break; + + case 0x15a8: /* wall (not round) */ + element = EL_WALL; + break; + + case 0x15a9: /* (blue) */ + element = EL_CHAR_A; + break; + + case 0x15aa: /* (blue) */ + element = EL_CHAR_B; + break; + + case 0x15ab: /* (blue) */ + element = EL_CHAR_C; + break; + + case 0x15ac: /* (blue) */ + element = EL_CHAR_D; + break; + + case 0x15ad: /* (blue) */ + element = EL_CHAR_E; + break; + + case 0x15ae: /* (blue) */ + element = EL_CHAR_F; + break; + + case 0x15af: /* (blue) */ + element = EL_CHAR_G; + break; + + case 0x15b0: /* (blue) */ + element = EL_CHAR_H; + break; + + case 0x15b1: /* (blue) */ + element = EL_CHAR_I; + break; + + case 0x15b2: /* (blue) */ + element = EL_CHAR_J; + break; + + case 0x15b3: /* (blue) */ + element = EL_CHAR_K; + break; + + case 0x15b4: /* (blue) */ + element = EL_CHAR_L; + break; + + case 0x15b5: /* (blue) */ + element = EL_CHAR_M; + break; + + case 0x15b6: /* (blue) */ + element = EL_CHAR_N; + break; + + case 0x15b7: /* (blue) */ + element = EL_CHAR_O; + break; + + case 0x15b8: /* (blue) */ + element = EL_CHAR_P; + break; + + case 0x15b9: /* (blue) */ + element = EL_CHAR_Q; + break; + + case 0x15ba: /* (blue) */ + element = EL_CHAR_R; + break; + + case 0x15bb: /* (blue) */ + element = EL_CHAR_S; + break; + + case 0x15bc: /* (blue) */ + element = EL_CHAR_T; + break; + + case 0x15bd: /* (blue) */ + element = EL_CHAR_U; + break; + + case 0x15be: /* (blue) */ + element = EL_CHAR_V; + break; + + case 0x15bf: /* (blue) */ + element = EL_CHAR_W; + break; + + case 0x15c0: /* (blue) */ + element = EL_CHAR_X; + break; + + case 0x15c1: /* (blue) */ + element = EL_CHAR_Y; + break; + + case 0x15c2: /* (blue) */ + element = EL_CHAR_Z; + break; + + case 0x15c3: /* (blue) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15c4: /* (blue) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15c5: /* (blue) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15c6: /* (blue) */ + element = EL_CHAR_0; + break; + + case 0x15c7: /* (blue) */ + element = EL_CHAR_1; + break; + + case 0x15c8: /* (blue) */ + element = EL_CHAR_2; + break; + + case 0x15c9: /* (blue) */ + element = EL_CHAR_3; + break; + + case 0x15ca: /* (blue) */ + element = EL_CHAR_4; + break; + + case 0x15cb: /* (blue) */ + element = EL_CHAR_5; + break; + + case 0x15cc: /* (blue) */ + element = EL_CHAR_6; + break; + + case 0x15cd: /* (blue) */ + element = EL_CHAR_7; + break; + + case 0x15ce: /* (blue) */ + element = EL_CHAR_8; + break; + + case 0x15cf: /* (blue) */ + element = EL_CHAR_9; + break; + + case 0x15d0: /* (blue) */ + element = EL_CHAR_PERIOD; + break; + + case 0x15d1: /* (blue) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x15d2: /* (blue) */ + element = EL_CHAR_COLON; + break; + + case 0x15d3: /* (blue) */ + element = EL_CHAR_LESS; + break; + + case 0x15d4: /* (blue) */ + element = EL_CHAR_GREATER; + break; + + case 0x15d5: /* (blue) */ + element = EL_CHAR_QUESTION; + break; + + case 0x15d6: /* (blue) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x15d7: /* (blue) */ + element = EL_CHAR_UP; + break; + + case 0x15d8: /* (blue) */ + element = EL_CHAR_DOWN; + break; + + case 0x15d9: /* (blue) */ + element = EL_CHAR_BUTTON; + break; + + case 0x15da: /* (blue) */ + element = EL_CHAR_PLUS; + break; + + case 0x15db: /* (blue) */ + element = EL_CHAR_MINUS; + break; + + case 0x15dc: /* (blue) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x15dd: /* (blue) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x15de: /* (blue) */ + element = EL_CHAR_PARENRIGHT; + break; - case 0x70: return EL_EMPTY_SPACE; /* EMC */ - case 0x71: return EL_EMPTY_SPACE; /* EMC */ - case 0x72: return EL_NUT; /* left */ /* EMC */ - case 0x73: return EL_SAND; /* EMC (? "nut") */ - case 0x74: return EL_STEELWALL; - case 0x75: return EL_EMPTY_SPACE; /* EMC */ - case 0x76: return EL_EMPTY_SPACE; /* EMC */ - case 0x77: return EL_BOMB; /* left */ /* EMC */ - case 0x78: return EL_BOMB; /* right */ /* EMC */ - case 0x79: return EL_ROCK; /* left */ /* EMC */ - case 0x7a: return EL_ROCK; /* right */ /* EMC */ - case 0x7b: return EL_ACID; /* (? EMC "blank") */ - case 0x7c: return EL_EMPTY_SPACE; /* EMC */ - case 0x7d: return EL_EMPTY_SPACE; /* EMC */ - case 0x7e: return EL_EMPTY_SPACE; /* EMC */ - case 0x7f: return EL_EMPTY_SPACE; /* EMC */ + case 0x15df: /* (green) */ + element = EL_CHAR_A; + break; + + case 0x15e0: /* (green) */ + element = EL_CHAR_B; + break; + + case 0x15e1: /* (green) */ + element = EL_CHAR_C; + break; + + case 0x15e2: /* (green) */ + element = EL_CHAR_D; + break; + + case 0x15e3: /* (green) */ + element = EL_CHAR_E; + break; + + case 0x15e4: /* (green) */ + element = EL_CHAR_F; + break; + + case 0x15e5: /* (green) */ + element = EL_CHAR_G; + break; + + case 0x15e6: /* (green) */ + element = EL_CHAR_H; + break; + + case 0x15e7: /* (green) */ + element = EL_CHAR_I; + break; + + case 0x15e8: /* (green) */ + element = EL_CHAR_J; + break; + + case 0x15e9: /* (green) */ + element = EL_CHAR_K; + break; + + case 0x15ea: /* (green) */ + element = EL_CHAR_L; + break; + + case 0x15eb: /* (green) */ + element = EL_CHAR_M; + break; + + case 0x15ec: /* (green) */ + element = EL_CHAR_N; + break; + + case 0x15ed: /* (green) */ + element = EL_CHAR_O; + break; + + case 0x15ee: /* (green) */ + element = EL_CHAR_P; + break; + + case 0x15ef: /* (green) */ + element = EL_CHAR_Q; + break; + + case 0x15f0: /* (green) */ + element = EL_CHAR_R; + break; + + case 0x15f1: /* (green) */ + element = EL_CHAR_S; + break; + + case 0x15f2: /* (green) */ + element = EL_CHAR_T; + break; + + case 0x15f3: /* (green) */ + element = EL_CHAR_U; + break; + + case 0x15f4: /* (green) */ + element = EL_CHAR_V; + break; + + case 0x15f5: /* (green) */ + element = EL_CHAR_W; + break; + + case 0x15f6: /* (green) */ + element = EL_CHAR_X; + break; + + case 0x15f7: /* (green) */ + element = EL_CHAR_Y; + break; + + case 0x15f8: /* (green) */ + element = EL_CHAR_Z; + break; + + case 0x15f9: /* (green) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15fa: /* (green) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15fb: /* (green) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15fc: /* (green) */ + element = EL_CHAR_0; + break; + + case 0x15fd: /* (green) */ + element = EL_CHAR_1; + break; + + case 0x15fe: /* (green) */ + element = EL_CHAR_2; + break; + + case 0x15ff: /* (green) */ + element = EL_CHAR_3; + break; + + case 0x1600: /* (green) */ + element = EL_CHAR_4; + break; + + case 0x1601: /* (green) */ + element = EL_CHAR_5; + break; + + case 0x1602: /* (green) */ + element = EL_CHAR_6; + break; + + case 0x1603: /* (green) */ + element = EL_CHAR_7; + break; + + case 0x1604: /* (green) */ + element = EL_CHAR_8; + break; + + case 0x1605: /* (green) */ + element = EL_CHAR_9; + break; + + case 0x1606: /* (green) */ + element = EL_CHAR_PERIOD; + break; + + case 0x1607: /* (green) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x1608: /* (green) */ + element = EL_CHAR_COLON; + break; + + case 0x1609: /* (green) */ + element = EL_CHAR_LESS; + break; + + case 0x160a: /* (green) */ + element = EL_CHAR_GREATER; + break; + + case 0x160b: /* (green) */ + element = EL_CHAR_QUESTION; + break; + + case 0x160c: /* (green) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x160d: /* (green) */ + element = EL_CHAR_UP; + break; + + case 0x160e: /* (green) */ + element = EL_CHAR_DOWN; + break; + + case 0x160f: /* (green) */ + element = EL_CHAR_BUTTON; + break; + + case 0x1610: /* (green) */ + element = EL_CHAR_PLUS; + break; + + case 0x1611: /* (green) */ + element = EL_CHAR_MINUS; + break; + + case 0x1612: /* (green) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x1613: /* (green) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x1614: /* (green) */ + element = EL_CHAR_PARENRIGHT; + break; + + case 0x1615: /* (blue steel) */ + element = EL_STEELCHAR_A; + break; + + case 0x1616: /* (blue steel) */ + element = EL_STEELCHAR_B; + break; + + case 0x1617: /* (blue steel) */ + element = EL_STEELCHAR_C; + break; + + case 0x1618: /* (blue steel) */ + element = EL_STEELCHAR_D; + break; + + case 0x1619: /* (blue steel) */ + element = EL_STEELCHAR_E; + break; + + case 0x161a: /* (blue steel) */ + element = EL_STEELCHAR_F; + break; + + case 0x161b: /* (blue steel) */ + element = EL_STEELCHAR_G; + break; + + case 0x161c: /* (blue steel) */ + element = EL_STEELCHAR_H; + break; + + case 0x161d: /* (blue steel) */ + element = EL_STEELCHAR_I; + break; + + case 0x161e: /* (blue steel) */ + element = EL_STEELCHAR_J; + break; + + case 0x161f: /* (blue steel) */ + element = EL_STEELCHAR_K; + break; + + case 0x1620: /* (blue steel) */ + element = EL_STEELCHAR_L; + break; + + case 0x1621: /* (blue steel) */ + element = EL_STEELCHAR_M; + break; + + case 0x1622: /* (blue steel) */ + element = EL_STEELCHAR_N; + break; + + case 0x1623: /* (blue steel) */ + element = EL_STEELCHAR_O; + break; + + case 0x1624: /* (blue steel) */ + element = EL_STEELCHAR_P; + break; + + case 0x1625: /* (blue steel) */ + element = EL_STEELCHAR_Q; + break; + + case 0x1626: /* (blue steel) */ + element = EL_STEELCHAR_R; + break; + + case 0x1627: /* (blue steel) */ + element = EL_STEELCHAR_S; + break; + + case 0x1628: /* (blue steel) */ + element = EL_STEELCHAR_T; + break; + + case 0x1629: /* (blue steel) */ + element = EL_STEELCHAR_U; + break; + + case 0x162a: /* (blue steel) */ + element = EL_STEELCHAR_V; + break; + + case 0x162b: /* (blue steel) */ + element = EL_STEELCHAR_W; + break; + + case 0x162c: /* (blue steel) */ + element = EL_STEELCHAR_X; + break; + + case 0x162d: /* (blue steel) */ + element = EL_STEELCHAR_Y; + break; + + case 0x162e: /* (blue steel) */ + element = EL_STEELCHAR_Z; + break; + + case 0x162f: /* (blue steel) */ + element = EL_STEELCHAR_AUMLAUT; + break; + + case 0x1630: /* (blue steel) */ + element = EL_STEELCHAR_OUMLAUT; + break; + + case 0x1631: /* (blue steel) */ + element = EL_STEELCHAR_UUMLAUT; + break; + + case 0x1632: /* (blue steel) */ + element = EL_STEELCHAR_0; + break; + + case 0x1633: /* (blue steel) */ + element = EL_STEELCHAR_1; + break; + + case 0x1634: /* (blue steel) */ + element = EL_STEELCHAR_2; + break; + + case 0x1635: /* (blue steel) */ + element = EL_STEELCHAR_3; + break; + + case 0x1636: /* (blue steel) */ + element = EL_STEELCHAR_4; + break; + + case 0x1637: /* (blue steel) */ + element = EL_STEELCHAR_5; + break; + + case 0x1638: /* (blue steel) */ + element = EL_STEELCHAR_6; + break; + + case 0x1639: /* (blue steel) */ + element = EL_STEELCHAR_7; + break; + + case 0x163a: /* (blue steel) */ + element = EL_STEELCHAR_8; + break; + + case 0x163b: /* (blue steel) */ + element = EL_STEELCHAR_9; + break; + + case 0x163c: /* (blue steel) */ + element = EL_STEELCHAR_PERIOD; + break; + + case 0x163d: /* (blue steel) */ + element = EL_STEELCHAR_EXCLAM; + break; + + case 0x163e: /* (blue steel) */ + element = EL_STEELCHAR_COLON; + break; + + case 0x163f: /* (blue steel) */ + element = EL_STEELCHAR_LESS; + break; + + case 0x1640: /* (blue steel) */ + element = EL_STEELCHAR_GREATER; + break; + + case 0x1641: /* (blue steel) */ + element = EL_STEELCHAR_QUESTION; + break; + + case 0x1642: /* (blue steel) */ + element = EL_STEELCHAR_COPYRIGHT; + break; + + case 0x1643: /* (blue steel) */ + element = EL_STEELCHAR_UP; + break; + + case 0x1644: /* (blue steel) */ + element = EL_STEELCHAR_DOWN; + break; + + case 0x1645: /* (blue steel) */ + element = EL_STEELCHAR_BUTTON; + break; + + case 0x1646: /* (blue steel) */ + element = EL_STEELCHAR_PLUS; + break; + + case 0x1647: /* (blue steel) */ + element = EL_STEELCHAR_MINUS; + break; + + case 0x1648: /* (blue steel) */ + element = EL_STEELCHAR_APOSTROPHE; + break; + + case 0x1649: /* (blue steel) */ + element = EL_STEELCHAR_PARENLEFT; + break; + + case 0x164a: /* (blue steel) */ + element = EL_STEELCHAR_PARENRIGHT; + break; + + case 0x164b: /* (green steel) */ + element = EL_STEELCHAR_A; + break; + + case 0x164c: /* (green steel) */ + element = EL_STEELCHAR_B; + break; + + case 0x164d: /* (green steel) */ + element = EL_STEELCHAR_C; + break; + + case 0x164e: /* (green steel) */ + element = EL_STEELCHAR_D; + break; - case 0x80: return EL_EMPTY; - case 0x81: return EL_WALL_SLIPPERY; - case 0x82: return EL_SAND; - case 0x83: return EL_STEELWALL; - case 0x84: return EL_WALL; - case 0x85: return EL_EM_KEY_1; - case 0x86: return EL_EM_KEY_2; - case 0x87: return EL_EM_KEY_4; - case 0x88: return EL_EM_KEY_3; - case 0x89: return EL_EM_GATE_1; - case 0x8a: return EL_EM_GATE_2; - case 0x8b: return EL_EM_GATE_4; - case 0x8c: return EL_EM_GATE_3; - case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */ - case 0x8e: return EL_EM_GATE_1_GRAY; - case 0x8f: return EL_EM_GATE_2_GRAY; + case 0x164f: /* (green steel) */ + element = EL_STEELCHAR_E; + break; - case 0x90: return EL_EM_GATE_4_GRAY; - case 0x91: return EL_EM_GATE_3_GRAY; - case 0x92: return EL_MAGIC_WALL; - case 0x93: return EL_ROBOT_WHEEL; - case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */ - case 0x95: return EL_ACID_POOL_TOPLEFT; - case 0x96: return EL_ACID_POOL_TOPRIGHT; - case 0x97: return EL_ACID_POOL_BOTTOMLEFT; - case 0x98: return EL_ACID_POOL_BOTTOMRIGHT; - case 0x99: return EL_ACID; /* (? EMC "fake blank") */ - case 0x9a: return EL_AMOEBA_DEAD; /* 1 */ - case 0x9b: return EL_AMOEBA_DEAD; /* 2 */ - case 0x9c: return EL_AMOEBA_DEAD; /* 3 */ - case 0x9d: return EL_AMOEBA_DEAD; /* 4 */ - case 0x9e: return EL_EXIT_CLOSED; - case 0x9f: return EL_CHAR_LESS; /* arrow left */ + case 0x1650: /* (green steel) */ + element = EL_STEELCHAR_F; + break; - /* looks like normal sand, but behaves like wall */ - case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */ - case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */ - case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */ - case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */ - case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */ - case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */ - case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */ - case 0xa7: return EL_EMPTY_SPACE; /* EMC */ - case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */ - case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */ - case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */ - case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */ - case 0xac: return EL_CHAR_COMMA; /* EMC */ - case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */ - case 0xae: return EL_CHAR_MINUS; /* EMC */ - case 0xaf: return EL_DYNAMITE; + case 0x1651: /* (green steel) */ + element = EL_STEELCHAR_G; + break; - case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */ - case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */ - case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */ - case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */ - case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */ - case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */ - case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */ - case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */ - case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */ - case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */ - case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */ - case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */ - case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */ - case 0xbd: return EL_SAND; /* EMC ("dirt") */ - case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */ - case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */ + case 0x1652: /* (green steel) */ + element = EL_STEELCHAR_H; + break; - case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */ - case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */ - case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */ - case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */ - case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */ - case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */ - case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */ - case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */ + case 0x1653: /* (green steel) */ + element = EL_STEELCHAR_I; + break; - /* characters: see above */ + case 0x1654: /* (green steel) */ + element = EL_STEELCHAR_J; + break; - case 0xec: return EL_CHAR_PERIOD; - case 0xed: return EL_CHAR_EXCLAM; - case 0xee: return EL_CHAR_COLON; - case 0xef: return EL_CHAR_QUESTION; + case 0x1655: /* (green steel) */ + element = EL_STEELCHAR_K; + break; - case 0xf0: return EL_CHAR_GREATER; /* arrow right */ - case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */ - case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */ - case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */ - case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */ - case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */ - case 0xf6: return EL_EMPTY_SPACE; /* EMC */ - case 0xf7: return EL_EMPTY_SPACE; /* EMC */ + case 0x1656: /* (green steel) */ + element = EL_STEELCHAR_L; + break; - case 0xf8: return EL_EMPTY_SPACE; /* EMC */ - case 0xf9: return EL_EMPTY_SPACE; /* EMC */ - case 0xfa: return EL_EMPTY_SPACE; /* EMC */ - case 0xfb: return EL_EMPTY_SPACE; /* EMC */ - case 0xfc: return EL_EMPTY_SPACE; /* EMC */ - case 0xfd: return EL_EMPTY_SPACE; /* EMC */ + case 0x1657: /* (green steel) */ + element = EL_STEELCHAR_M; + break; - case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */ - case 0xff: return EL_PLAYER_2; /* EMC: "blank" */ + case 0x1658: /* (green steel) */ + element = EL_STEELCHAR_N; + break; - default: - /* should never happen (all 8-bit value cases should be handled) */ - Error(ERR_WARN, "invalid level element %d", element); - return EL_UNKNOWN; - } -} + case 0x1659: /* (green steel) */ + element = EL_STEELCHAR_O; + break; -#define EM_LEVEL_SIZE 2106 -#define EM_LEVEL_XSIZE 64 -#define EM_LEVEL_YSIZE 32 + case 0x165a: /* (green steel) */ + element = EL_STEELCHAR_P; + break; -static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - char *filename = level_file_info->filename; - FILE *file; - unsigned char leveldata[EM_LEVEL_SIZE]; - unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE]; - int nr = level_file_info->nr; - int i, x, y; + case 0x165b: /* (green steel) */ + element = EL_STEELCHAR_Q; + break; - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; + case 0x165c: /* (green steel) */ + element = EL_STEELCHAR_R; + break; - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + case 0x165d: /* (green steel) */ + element = EL_STEELCHAR_S; + break; - return; - } + case 0x165e: /* (green steel) */ + element = EL_STEELCHAR_T; + break; - for (i = 0; i < EM_LEVEL_SIZE; i++) - leveldata[i] = fgetc(file); + case 0x165f: /* (green steel) */ + element = EL_STEELCHAR_U; + break; - fclose(file); + case 0x1660: /* (green steel) */ + element = EL_STEELCHAR_V; + break; - /* check if level data is crypted by testing against known starting bytes - of the few existing crypted level files (from Emerald Mine 1 + 2) */ + case 0x1661: /* (green steel) */ + element = EL_STEELCHAR_W; + break; - if ((leveldata[0] == 0xf1 || - leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) - { - unsigned char code0 = 0x65; - unsigned char code1 = 0x11; + case 0x1662: /* (green steel) */ + element = EL_STEELCHAR_X; + break; - if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ - leveldata[0] = 0xf1; + case 0x1663: /* (green steel) */ + element = EL_STEELCHAR_Y; + break; - /* decode crypted level data */ + case 0x1664: /* (green steel) */ + element = EL_STEELCHAR_Z; + break; - for (i = 0; i < EM_LEVEL_SIZE; i++) - { - leveldata[i] ^= code0; - leveldata[i] -= code1; + case 0x1665: /* (green steel) */ + element = EL_STEELCHAR_AUMLAUT; + break; - code0 = (code0 + 7) & 0xff; - } - } + case 0x1666: /* (green steel) */ + element = EL_STEELCHAR_OUMLAUT; + break; - level->fieldx = EM_LEVEL_XSIZE; - level->fieldy = EM_LEVEL_YSIZE; + case 0x1667: /* (green steel) */ + element = EL_STEELCHAR_UUMLAUT; + break; - level->time = header[46] * 10; - level->gems_needed = header[47]; + case 0x1668: /* (green steel) */ + element = EL_STEELCHAR_0; + break; - /* The original Emerald Mine levels have their level number stored - at the second byte of the level file... - Do not trust this information at other level files, e.g. EMC, - but correct it anyway (normally the first row is completely - steel wall, so the correction does not hurt anyway). */ + case 0x1669: /* (green steel) */ + element = EL_STEELCHAR_1; + break; - if (leveldata[1] == nr) - leveldata[1] = leveldata[2]; /* correct level number field */ + case 0x166a: /* (green steel) */ + element = EL_STEELCHAR_2; + break; - sprintf(level->name, "Level %d", nr); /* set level name */ + case 0x166b: /* (green steel) */ + element = EL_STEELCHAR_3; + break; - level->score[SC_EMERALD] = header[36]; - level->score[SC_DIAMOND] = header[37]; - level->score[SC_ROBOT] = header[38]; - level->score[SC_SPACESHIP] = header[39]; - level->score[SC_BUG] = header[40]; - level->score[SC_YAMYAM] = header[41]; - level->score[SC_NUT] = header[42]; - level->score[SC_DYNAMITE] = header[43]; - level->score[SC_TIME_BONUS] = header[44]; + case 0x166c: /* (green steel) */ + element = EL_STEELCHAR_4; + break; - level->num_yamyam_contents = 4; + case 0x166d: /* (green steel) */ + element = EL_STEELCHAR_5; + break; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = - map_em_element_yam(header[i * 9 + y * 3 + x]); + case 0x166e: /* (green steel) */ + element = EL_STEELCHAR_6; + break; - level->amoeba_speed = (header[52] * 256 + header[53]) % 256; - level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100; - level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100; - level->amoeba_content = EL_DIAMOND; + case 0x166f: /* (green steel) */ + element = EL_STEELCHAR_7; + break; - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { - int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]); + case 0x1670: /* (green steel) */ + element = EL_STEELCHAR_8; + break; - if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed) - new_element = EL_AMOEBA_WET; + case 0x1671: /* (green steel) */ + element = EL_STEELCHAR_9; + break; - level->field[x][y] = new_element; - } + case 0x1672: /* (green steel) */ + element = EL_STEELCHAR_PERIOD; + break; - x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE; - y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE; - level->field[x][y] = EL_PLAYER_1; + case 0x1673: /* (green steel) */ + element = EL_STEELCHAR_EXCLAM; + break; - x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE; - y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE; - level->field[x][y] = EL_PLAYER_2; -} + case 0x1674: /* (green steel) */ + element = EL_STEELCHAR_COLON; + break; -#else + case 0x1675: /* (green steel) */ + element = EL_STEELCHAR_LESS; + break; -void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) -{ - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - struct PLAYER *ply1 = level_em->ply1; - struct PLAYER *ply2 = level_em->ply2; - int i, x, y; + case 0x1676: /* (green steel) */ + element = EL_STEELCHAR_GREATER; + break; - lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); - lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); + case 0x1677: /* (green steel) */ + element = EL_STEELCHAR_QUESTION; + break; - lev->time_initial = level->time; - lev->required_initial = level->gems_needed; + case 0x1678: /* (green steel) */ + element = EL_STEELCHAR_COPYRIGHT; + break; - lev->emerald_score = level->score[SC_EMERALD]; - lev->diamond_score = level->score[SC_DIAMOND]; - lev->alien_score = level->score[SC_ROBOT]; - lev->tank_score = level->score[SC_SPACESHIP]; - lev->bug_score = level->score[SC_BUG]; - lev->eater_score = level->score[SC_YAMYAM]; - lev->nut_score = level->score[SC_NUT]; - lev->dynamite_score = level->score[SC_DYNAMITE]; - lev->key_score = level->score[SC_TIME_BONUS]; /* ??? CHECK THIS */ + case 0x1679: /* (green steel) */ + element = EL_STEELCHAR_UP; + break; + + case 0x167a: /* (green steel) */ + element = EL_STEELCHAR_DOWN; + break; + + case 0x167b: /* (green steel) */ + element = EL_STEELCHAR_BUTTON; + break; + + case 0x167c: /* (green steel) */ + element = EL_STEELCHAR_PLUS; + break; + + case 0x167d: /* (green steel) */ + element = EL_STEELCHAR_MINUS; + break; + + case 0x167e: /* (green steel) */ + element = EL_STEELCHAR_APOSTROPHE; + break; + + case 0x167f: /* (green steel) */ + element = EL_STEELCHAR_PARENLEFT; + break; + + case 0x1680: /* (green steel) */ + element = EL_STEELCHAR_PARENRIGHT; + break; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - lev->eater_array[i][y * 3 + x] = - map_element_RND_to_EM(level->yamyam_content[i][x][y]); + case 0x1681: /* gate (red) */ + element = EL_EM_GATE_1; + break; - lev->amoeba_time = level->amoeba_speed; - lev->wonderwall_time_initial = level->time_magic_wall; - lev->wheel_time = level->time_wheel; + case 0x1682: /* secret gate (red) */ + element = EL_GATE_1_GRAY; + break; - /* first fill the complete playfield with the default border element */ - for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) - for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) - level_em->cave[x][y] = ZBORDER; + case 0x1683: /* gate (yellow) */ + element = EL_EM_GATE_2; + break; - /* then copy the real level contents from level file into the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - int new_element = map_element_RND_to_EM(level->field[x][y]); + case 0x1684: /* secret gate (yellow) */ + element = EL_GATE_2_GRAY; + break; - level_em->cave[x + 1][y + 1] = new_element; - } + case 0x1685: /* gate (blue) */ + element = EL_EM_GATE_4; + break; - ply1->x_initial = 0; - ply1->y_initial = 0; + case 0x1686: /* secret gate (blue) */ + element = EL_GATE_4_GRAY; + break; - ply2->x_initial = 0; - ply2->y_initial = 0; + case 0x1687: /* gate (green) */ + element = EL_EM_GATE_3; + break; - /* at last, set the two players at their positions in the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - if (level->field[x][y] == EL_PLAYER_1) - { - ply1->x_initial = x + 1; - ply1->y_initial = y + 1; - } - else if (level->field[x][y] == EL_PLAYER_2) - { - ply2->x_initial = x + 1; - ply2->y_initial = y + 1; - } - } -} + case 0x1688: /* secret gate (green) */ + element = EL_GATE_3_GRAY; + break; -void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) -{ - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - struct PLAYER *ply1 = level_em->ply1; - struct PLAYER *ply2 = level_em->ply2; - int i, x, y; + case 0x1689: /* gate (white) */ + element = EL_DOOR_WHITE; + break; - level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); - level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); + case 0x168a: /* secret gate (white) */ + element = EL_DOOR_WHITE_GRAY; + break; - level->time = lev->time_initial; - level->gems_needed = lev->required_initial; + case 0x168b: /* secret gate (no key) */ + element = EL_UNKNOWN; + break; - sprintf(level->name, "Level %d", level->file_info.nr); + case 0x168c: + element = EL_ROBOT_WHEEL; + break; - level->score[SC_EMERALD] = lev->emerald_score; - level->score[SC_DIAMOND] = lev->diamond_score; - level->score[SC_ROBOT] = lev->alien_score; - level->score[SC_SPACESHIP] = lev->tank_score; - level->score[SC_BUG] = lev->bug_score; - level->score[SC_YAMYAM] = lev->eater_score; - level->score[SC_NUT] = lev->nut_score; - level->score[SC_DYNAMITE] = lev->dynamite_score; - level->score[SC_TIME_BONUS] = lev->key_score; /* ??? CHECK THIS */ + case 0x168d: + element = EL_TIMEGATE_SWITCH; + break; - level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; + case 0x168e: + element = EL_ACID_POOL_BOTTOM; + break; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = - map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); + case 0x168f: + element = EL_ACID_POOL_TOPLEFT; + break; - level->amoeba_speed = lev->amoeba_time; - level->time_magic_wall = lev->wonderwall_time_initial; - level->time_wheel = lev->wheel_time; + case 0x1690: + element = EL_ACID_POOL_TOPRIGHT; + break; - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { - int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); + case 0x1691: + element = EL_ACID_POOL_BOTTOMLEFT; + break; - if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) - new_element = EL_AMOEBA_DEAD; + case 0x1692: + element = EL_ACID_POOL_BOTTOMRIGHT; + break; - level->field[x][y] = new_element; - } + case 0x1693: + element = EL_STEELWALL; + break; - level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; - level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; -} + case 0x1694: + element = EL_STEELWALL_SLIPPERY; + break; -static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - if (!LoadNativeLevel_EM(level_file_info->filename)) - level->no_valid_file = TRUE; -} + case 0x1695: /* steel wall (not round) */ + element = EL_STEELWALL; + break; -#endif + case 0x1696: /* steel wall (left) */ + element = EL_STEELWALL; + break; -void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) -{ - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_RND_to_EM(level); -} + case 0x1697: /* steel wall (bottom) */ + element = EL_STEELWALL; + break; -void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) -{ - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) - CopyNativeLevel_EM_to_RND(level); -} + case 0x1698: /* steel wall (right) */ + element = EL_STEELWALL; + break; + case 0x1699: /* steel wall (top) */ + element = EL_STEELWALL; + break; -/* ------------------------------------------------------------------------- */ -/* functions for loading SP level */ -/* ------------------------------------------------------------------------- */ + case 0x169a: /* steel wall (left/bottom) */ + element = EL_STEELWALL; + break; -#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111 -#define SP_LEVEL_SIZE 1536 -#define SP_LEVEL_XSIZE 60 -#define SP_LEVEL_YSIZE 24 -#define SP_LEVEL_NAME_LEN 23 + case 0x169b: /* steel wall (right/bottom) */ + element = EL_STEELWALL; + break; -static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, - int nr) -{ - int num_special_ports; - int i, x, y; + case 0x169c: /* steel wall (right/top) */ + element = EL_STEELWALL; + break; - /* for details of the Supaplex level format, see Herman Perk's Supaplex - documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ + case 0x169d: /* steel wall (left/top) */ + element = EL_STEELWALL; + break; - /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - { - for (x = 0; x < SP_LEVEL_XSIZE; x++) - { - int element_old = fgetc(file); - int element_new; + case 0x169e: /* steel wall (right/bottom small) */ + element = EL_STEELWALL; + break; - if (element_old <= 0x27) - element_new = getMappedElement(EL_SP_START + element_old); - else if (element_old == 0x28) - element_new = EL_INVISIBLE_WALL; - else - { - Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y); - Error(ERR_WARN, "invalid level element %d", element_old); + case 0x169f: /* steel wall (left/bottom small) */ + element = EL_STEELWALL; + break; - element_new = EL_UNKNOWN; - } + case 0x16a0: /* steel wall (right/top small) */ + element = EL_STEELWALL; + break; - level->field[x][y] = element_new; - } - } + case 0x16a1: /* steel wall (left/top small) */ + element = EL_STEELWALL; + break; - ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + case 0x16a2: /* steel wall (left/right) */ + element = EL_STEELWALL; + break; - /* initial gravity: 1 == "on", anything else (0) == "off" */ - level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE); + case 0x16a3: /* steel wall (top/bottom) */ + element = EL_STEELWALL; + break; - ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + case 0x16a4: /* steel wall 2 (left end) */ + element = EL_STEELWALL; + break; - /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ - for (i = 0; i < SP_LEVEL_NAME_LEN; i++) - level->name[i] = fgetc(file); - level->name[SP_LEVEL_NAME_LEN] = '\0'; + case 0x16a5: /* steel wall 2 (right end) */ + element = EL_STEELWALL; + break; - /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + case 0x16a6: /* steel wall 2 (top end) */ + element = EL_STEELWALL; + break; - /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number - (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ - level->gems_needed = fgetc(file); + case 0x16a7: /* steel wall 2 (bottom end) */ + element = EL_STEELWALL; + break; - /* number of special ("gravity") port entries below (maximum 10 allowed) */ - num_special_ports = fgetc(file); + case 0x16a8: /* steel wall 2 (left/right) */ + element = EL_STEELWALL; + break; - /* database of properties of up to 10 special ports (6 bytes per port) */ - for (i = 0; i < 10; i++) - { - int port_location, port_x, port_y, port_element; - int gravity; + case 0x16a9: /* steel wall 2 (up/down) */ + element = EL_STEELWALL; + break; - /* high and low byte of the location of a special port; if (x, y) are the - coordinates of a port in the field and (0, 0) is the top-left corner, - the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice - of what may be expected: Supaplex works with a game field in memory - which is 2 bytes per tile) */ - port_location = getFile16BitBE(file); + case 0x16aa: /* steel wall 2 (mid) */ + element = EL_STEELWALL; + break; - /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ - gravity = fgetc(file); + case 0x16ab: + element = EL_SIGN_EXCLAMATION; + break; - /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + case 0x16ac: + element = EL_SIGN_RADIOACTIVITY; + break; - /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ + case 0x16ad: + element = EL_SIGN_STOP; + break; - ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ + case 0x16ae: + element = EL_SIGN_WHEELCHAIR; + break; - if (i >= num_special_ports) - continue; + case 0x16af: + element = EL_SIGN_PARKING; + break; - port_x = (port_location / 2) % SP_LEVEL_XSIZE; - port_y = (port_location / 2) / SP_LEVEL_XSIZE; + case 0x16b0: + element = EL_SIGN_NO_ENTRY; + break; - if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || - port_y < 0 || port_y >= SP_LEVEL_YSIZE) - { - Error(ERR_WARN, "special port position (%d, %d) out of bounds", - port_x, port_y); + case 0x16b1: + element = EL_SIGN_HEART; + break; - continue; - } + case 0x16b2: + element = EL_SIGN_GIVE_WAY; + break; - port_element = level->field[port_x][port_y]; + case 0x16b3: + element = EL_SIGN_ENTRY_FORBIDDEN; + break; - if (port_element < EL_SP_GRAVITY_PORT_RIGHT || - port_element > EL_SP_GRAVITY_PORT_UP) - { - Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); + case 0x16b4: + element = EL_SIGN_EMERGENCY_EXIT; + break; - continue; - } + case 0x16b5: + element = EL_SIGN_YIN_YANG; + break; - /* change previous (wrong) gravity inverting special port to either - gravity enabling special port or gravity disabling special port */ - level->field[port_x][port_y] += - (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : - EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; - } + case 0x16b6: + element = EL_WALL_EMERALD; + break; - ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ + case 0x16b7: + element = EL_WALL_DIAMOND; + break; - /* change special gravity ports without database entries to normal ports */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && - level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) - level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; + case 0x16b8: + element = EL_WALL_PEARL; + break; - /* auto-determine number of infotrons if it was stored as "0" -- see above */ - if (level->gems_needed == 0) - { - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - if (level->field[x][y] == EL_SP_INFOTRON) - level->gems_needed++; + case 0x16b9: + element = EL_WALL_CRYSTAL; + break; - level->gems_needed &= 0xff; /* only use low byte -- see above */ - } + case 0x16ba: + element = EL_INVISIBLE_WALL; + break; - level->fieldx = SP_LEVEL_XSIZE; - level->fieldy = SP_LEVEL_YSIZE; + case 0x16bb: + element = EL_INVISIBLE_STEELWALL; + break; - level->time = 0; /* no time limit */ - level->amoeba_speed = 0; - level->time_magic_wall = 0; - level->time_wheel = 0; - level->amoeba_content = EL_EMPTY; + /* 0x16bc - 0x16cb: */ + /* EL_INVISIBLE_SAND */ - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 0; /* !!! CORRECT THIS !!! */ + case 0x16cc: + element = EL_LIGHT_SWITCH; + break; + + case 0x16cd: + element = EL_ENVELOPE_1; + break; + + default: + if (element >= 0x0117 && element <= 0x036e) /* (?) */ + element = EL_DIAMOND; + else if (element >= 0x042d && element <= 0x0684) /* (?) */ + element = EL_EMERALD; + else if (element >= 0x157c && element <= 0x158b) + element = EL_SAND; + else if (element >= 0x1590 && element <= 0x159f) + element = EL_LANDMINE; + else if (element >= 0x16bc && element <= 0x16cb) + element = EL_INVISIBLE_SAND; + else + { + Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element); + element = EL_UNKNOWN; + } + break; + } - /* there are no yamyams in supaplex levels */ - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i][x][y] = EL_EMPTY; + return getMappedElement(element); } -static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, struct LevelFileInfo *level_file_info) { char *filename = level_file_info->filename; FILE *file; +#if 0 int nr = level_file_info->nr - leveldir_current->first_level; - int i, l, x, y; - char name_first, name_last; - struct LevelInfo multipart_level; - int multipart_xpos, multipart_ypos; - boolean is_multipart_level; - boolean is_first_part; - boolean reading_multipart_level = FALSE; - boolean use_empty_level = FALSE; +#endif + byte header[DC_LEVEL_HEADER_SIZE]; + int envelope_size; + int envelope_header_pos = 62; + int envelope_content_pos = 94; + int level_name_pos = 251; + int level_author_pos = 292; + int envelope_header_len; + int envelope_content_len; + int level_name_len; + int level_author_len; + int fieldx, fieldy; + int num_yamyam_contents; + int i, x, y; if (!(file = fopen(filename, MODE_READ))) { @@ -2095,6 +5561,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, return; } +#if 0 /* position file stream to the requested level inside the level package */ if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) { @@ -2104,152 +5571,133 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, return; } +#endif - /* there exist Supaplex level package files with multi-part levels which - can be detected as follows: instead of leading and trailing dashes ('-') - to pad the level name, they have leading and trailing numbers which are - the x and y coordinations of the current part of the multi-part level; - if there are '?' characters instead of numbers on the left or right side - of the level name, the multi-part level consists of only horizontal or - vertical parts */ + getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ - for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++) + for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) { - LoadLevelFromFileStream_SP(file, level, l); - - /* check if this level is a part of a bigger multi-part level */ - - name_first = level->name[0]; - name_last = level->name[SP_LEVEL_NAME_LEN - 1]; - - is_multipart_level = - ((name_first == '?' || (name_first >= '0' && name_first <= '9')) && - (name_last == '?' || (name_last >= '0' && name_last <= '9'))); - - is_first_part = - ((name_first == '?' || name_first == '1') && - (name_last == '?' || name_last == '1')); - - /* correct leading multipart level meta information in level name */ - for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++) - level->name[i] = '-'; - - /* correct trailing multipart level meta information in level name */ - for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--) - level->name[i] = '-'; - - /* ---------- check for normal single level ---------- */ + unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); - if (!reading_multipart_level && !is_multipart_level) - { - /* the current level is simply a normal single-part level, and we are - not reading a multi-part level yet, so return the level as it is */ + header[i * 2 + 0] = header_word >> 8; + header[i * 2 + 1] = header_word & 0xff; + } - break; - } + /* maximum envelope header size is 31 bytes */ + envelope_header_len = header[envelope_header_pos]; + /* maximum envelope content size is 110 (156?) bytes */ + envelope_content_len = header[envelope_content_pos]; - /* ---------- check for empty level (unused multi-part) ---------- */ + /* maximum level title size is 40 bytes */ + level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); + /* maximum level author size is 30 (51?) bytes */ + level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); - if (!reading_multipart_level && is_multipart_level && !is_first_part) - { - /* this is a part of a multi-part level, but not the first part - (and we are not already reading parts of a multi-part level); - in this case, use an empty level instead of the single part */ + envelope_size = 0; - use_empty_level = TRUE; + for (i = 0; i < envelope_header_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_header_pos + 1 + i]; - break; - } + if (envelope_header_len > 0 && envelope_content_len > 0) + { + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + } - /* ---------- check for finished multi-part level ---------- */ + for (i = 0; i < envelope_content_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_content_pos + 1 + i]; - if (reading_multipart_level && - (!is_multipart_level || - strcmp(level->name, multipart_level.name) != 0)) - { - /* we are already reading parts of a multi-part level, but this level is - either not a multi-part level, or a part of a different multi-part - level; in both cases, the multi-part level seems to be complete */ + level->envelope[0].text[envelope_size] = '\0'; - break; - } + for (i = 0; i < level_name_len; i++) + level->name[i] = header[level_name_pos + 1 + i]; + level->name[level_name_len] = '\0'; - /* ---------- here we have one part of a multi-part level ---------- */ + for (i = 0; i < level_author_len; i++) + level->author[i] = header[level_author_pos + 1 + i]; + level->author[level_author_len] = '\0'; - reading_multipart_level = TRUE; + num_yamyam_contents = header[60] | (header[61] << 8); + level->num_yamyam_contents = + MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); - if (is_first_part) /* start with first part of new multi-part level */ + for (i = 0; i < num_yamyam_contents; i++) + { + for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) { - /* copy level info structure from first part */ - multipart_level = *level; - - /* clear playfield of new multi-part level */ - for (y = 0; y < MAX_LEV_FIELDY; y++) - for (x = 0; x < MAX_LEV_FIELDX; x++) - multipart_level.field[x][y] = EL_EMPTY; - } - - if (name_first == '?') - name_first = '1'; - if (name_last == '?') - name_last = '1'; - - multipart_xpos = (int)(name_first - '0'); - multipart_ypos = (int)(name_last - '0'); - -#if 0 - printf("----------> part (%d/%d) of multi-part level '%s'\n", - multipart_xpos, multipart_ypos, multipart_level.name); + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; #endif - if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX || - multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY) - { - Error(ERR_WARN, "multi-part level is too big -- ignoring part of it"); - - break; - } - - multipart_level.fieldx = MAX(multipart_level.fieldx, - multipart_xpos * SP_LEVEL_XSIZE); - multipart_level.fieldy = MAX(multipart_level.fieldy, - multipart_ypos * SP_LEVEL_YSIZE); - - /* copy level part at the right position of multi-part level */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - { - for (x = 0; x < SP_LEVEL_XSIZE; x++) - { - int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE; - int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE; - - multipart_level.field[start_x + x][start_y + y] = level->field[x][y]; - } + if (i < MAX_ELEMENT_CONTENTS) + level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); } } - fclose(file); + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); - if (use_empty_level) + for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) { - setLevelInfoToDefaults(level); + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif - level->fieldx = SP_LEVEL_XSIZE; - level->fieldy = SP_LEVEL_YSIZE; + if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) + level->field[x][y] = getMappedElement_DC(element_dc); + } - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - level->field[x][y] = EL_EMPTY; + x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_1; - strcpy(level->name, "-------- EMPTY --------"); + x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_2; - Error(ERR_WARN, "single part of multi-part level -- using empty level"); - } + level->gems_needed = header[18] | (header[19] << 8); + + level->score[SC_EMERALD] = header[20] | (header[21] << 8); + level->score[SC_DIAMOND] = header[22] | (header[23] << 8); + level->score[SC_PEARL] = header[24] | (header[25] << 8); + level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); + level->score[SC_NUT] = header[28] | (header[29] << 8); + level->score[SC_ROBOT] = header[30] | (header[31] << 8); + level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); + level->score[SC_BUG] = header[34] | (header[35] << 8); + level->score[SC_YAMYAM] = header[36] | (header[37] << 8); + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + + level->time = header[44] | (header[45] << 8); + + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); - if (reading_multipart_level) - *level = multipart_level; + fclose(file); } + /* ------------------------------------------------------------------------- */ /* functions for loading generic level */ /* ------------------------------------------------------------------------- */ @@ -2275,15 +5723,24 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, LoadLevelFromFileInfo_SP(level, level_file_info); break; + case LEVEL_FILE_TYPE_DC: + LoadLevelFromFileInfo_DC(level, level_file_info); + break; + default: LoadLevelFromFileInfo_RND(level, level_file_info); break; } + /* if level file is invalid, restore level structure to default values */ + if (level->no_valid_file) + setLevelInfoToDefaults(level); + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; - CopyNativeLevel_Native_to_RND(level); + if (level_file_info->type != LEVEL_FILE_TYPE_RND) + CopyNativeLevel_Native_to_RND(level); } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -2302,152 +5759,152 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) { + int i, j; + if (leveldir_current == NULL) /* only when dumping level */ return; -#if 0 - printf("::: sort_priority: %d\n", leveldir_current->sort_priority); -#endif - - /* determine correct game engine version of current level */ -#if 1 - if (!leveldir_current->latest_engine) -#else - if (IS_LEVELCLASS_CONTRIB(leveldir_current) || - IS_LEVELCLASS_PRIVATE(leveldir_current) || - IS_LEVELCLASS_UNDEFINED(leveldir_current)) -#endif + /* all engine modifications also valid for levels which use latest engine */ + if (level->game_version < VERSION_IDENT(3,2,0,5)) { -#if 0 - printf("\n::: This level is private or contributed: '%s'\n", filename); -#endif + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; + } #if 0 - printf("\n::: Use the stored game engine version for this level\n"); + leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ #endif - /* For all levels which are not forced to use the latest game engine - version (normally user contributed, private and undefined levels), - use the version of the game engine the levels were created for. + if (leveldir_current->latest_engine) + { + /* ---------- use latest game engine ----------------------------------- */ - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ -#if 1 - /* player was faster than enemies in 1.0.0 and before */ - if (level->file_version == FILE_VERSION_1_0) - level->double_speed = TRUE; -#else - /* do some special adjustments to support older level versions */ - if (level->file_version == FILE_VERSION_1_0) - { - Error(ERR_WARN, "level file '%s' has version number 1.0", filename); - Error(ERR_WARN, "using high speed movement for player"); + level->game_version = GAME_VERSION_ACTUAL; - /* player was faster than monsters in (pre-)1.0 levels */ - level->double_speed = TRUE; - } -#endif + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ - /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level->game_version == VERSION_IDENT(2,0,1,0)) + if (level->file_version < FILE_VERSION_2_0) level->em_slippery_gems = TRUE; - /* springs could be pushed over pits before (pre-release version) 2.2.0 */ - if (level->game_version < VERSION_IDENT(2,2,0,0)) - level->use_spring_bug = TRUE; + return; + } - /* only few elements were able to actively move into acid before 3.1.0 */ - if (level->game_version < VERSION_IDENT(3,1,0,0)) - { - int i, j; + /* ---------- use game engine the level was created with ----------------- */ - level->can_move_into_acid_bits = 0; /* nothing can move into acid */ - level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. - setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); - setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); - setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); - setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_stepsize[i] = STEPSIZE_FAST; - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ + if (level->game_version < VERSION_IDENT(2,2,0,0)) + level->use_spring_bug = TRUE; - change->trigger_player = CH_PLAYER_ANY; - change->trigger_page = CH_PAGE_ANY; - } - } - } + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time orb caused limited time in endless time levels before 3.2.0-5 */ + level->use_time_orb_bug = TRUE; -#if 1 /* USE_NEW_BLOCK_STYLE */ - /* blocking the last field when moving was corrected in version 3.1.1 */ - if (level->game_version < VERSION_IDENT(3,1,1,0)) - { -#if 0 - printf("::: %d\n", level->block_last_field); -#endif + /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ + level->block_snap_field = FALSE; - /* even "not blocking" was blocking the last field for one frame */ - level->block_delay = (level->block_last_field ? 7 : 1); - level->sp_block_delay = (level->sp_block_last_field ? 7 : 1); + /* extra time score was same value as time left score before 3.2.0-5 */ + level->extra_time_score = level->score[SC_TIME_BONUS]; - level->block_last_field = TRUE; - level->sp_block_last_field = TRUE; - } +#if 0 + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; #endif } - else /* always use the latest game engine version */ + + if (level->game_version < VERSION_IDENT(3,2,0,7)) { -#if 0 - printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", - leveldir_current->sort_priority, filename); -#endif + /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ + level->continuous_snapping = FALSE; + } -#if 0 - printf("\n::: Use latest game engine version for this level.\n"); -#endif + /* only few elements were able to actively move into acid before 3.1.0 */ + /* trigger settings did not exist before 3.1.0; set to default "any" */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) + { + /* correct "can move into acid" settings (all zero in old levels) */ - /* For all levels which are forced to use the latest game engine version - (normally all but user contributed, private and undefined levels), set - the game engine version to the actual version; this allows for actual - corrections in the game engine to take effect for existing, converted - levels (from "classic" or other existing games) to make the emulation - of the corresponding game more accurate, while (hopefully) not breaking - existing levels created from other players. */ + level->can_move_into_acid_bits = 0; /* nothing can move into acid */ + level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ -#if 0 - printf("::: changing engine from %d to %d\n", - level->game_version, GAME_VERSION_ACTUAL); -#endif + setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); + setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); + setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); + setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); - level->game_version = GAME_VERSION_ACTUAL; + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); - /* Set special EM style gems behaviour: EM style gems slip down from - normal, steel and growing wall. As this is a more fundamental change, - it seems better to set the default behaviour to "off" (as it is more - natural) and make it configurable in the level editor (as a property - of gem style elements). Already existing converted levels (neither - private nor contributed levels) are changed to the new behaviour. */ + /* correct trigger settings (stored as zero == "none" in old levels) */ - if (level->file_version < FILE_VERSION_2_0) - level->em_slippery_gems = TRUE; + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + change->trigger_player = CH_PLAYER_ANY; + change->trigger_page = CH_PAGE_ANY; + } + } } -#if 0 - printf("::: => %d\n", level->game_version); -#endif + /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ + { + int element = EL_CUSTOM_START + 255; + struct ElementInfo *ei = &element_info[element]; + struct ElementChangeInfo *change = &ei->change_page[0]; + + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour + when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did + not replace walkable elements, but instead just placed the player on it, + without placing the Sokoban field under the player). Unfortunately, this + breaks "Snake Bite" style levels when the snake is halfway through a door + that just closes (the snake head is still alive and can be moved in this + case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the + player (without Sokoban element) which then gets killed as designed). */ + + if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || + strncmp(ei->description, "pause b4 death", 14) == 0) && + change->target_element == EL_SOKOBAN_FIELD_PLAYER) + change->target_element = EL_PLAYER_1; + } } static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) @@ -2455,7 +5912,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) int i, j, x, y; /* map custom element change events that have changed in newer versions - (these following values were accidentally changed in version 3.0.1) */ + (these following values were accidentally changed in version 3.0.1) + (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ if (level->game_version <= VERSION_IDENT(3,0,0,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -2463,7 +5921,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) int element = EL_CUSTOM_START + i; /* order of checking and copying events to be mapped is important */ - for (j = CE_BY_OTHER_ACTION; j >= CE_BY_PLAYER_OBSOLETE; j--) + /* (do not change the start and end value -- they are constant) */ + for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--) { if (HAS_CHANGE_EVENT(element, j - 2)) { @@ -2473,7 +5932,8 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } /* order of checking and copying events to be mapped is important */ - for (j = CE_OTHER_GETS_COLLECTED; j >= CE_HITTING_SOMETHING; j--) + /* (do not change the start and end value -- they are constant) */ + for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--) { if (HAS_CHANGE_EVENT(element, j - 1)) { @@ -2484,48 +5944,49 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } - /* some custom element change events get mapped since version 3.0.3 */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2,0)) { - int element = EL_CUSTOM_START + i; - - if (HAS_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE) || - HAS_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE)) + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { - SET_CHANGE_EVENT(element, CE_BY_PLAYER_OBSOLETE, FALSE); - SET_CHANGE_EVENT(element, CE_BY_COLLISION_OBSOLETE, FALSE); + int element = EL_CUSTOM_START + i; - SET_CHANGE_EVENT(element, CE_BY_DIRECT_ACTION, TRUE); + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; } } - /* initialize "can_change" field for old levels with only one change page */ - if (level->game_version <= VERSION_IDENT(3,0,2,0)) + /* correct custom element values (for old levels without these options) */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; - if (CAN_CHANGE(element)) - element_info[element].change->can_change = TRUE; + if (ei->access_direction == MV_NO_DIRECTION) + ei->access_direction = MV_ALL_DIRECTIONS; } } - /* correct custom element values (for old levels without these options) */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + /* correct custom element values (fix invalid values for all versions) */ + if (1) { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; - if (ei->access_direction == MV_NO_MOVING) - ei->access_direction = MV_ALL_DIRECTIONS; + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; + if (change->trigger_player == CH_PLAYER_NONE) + change->trigger_player = CH_PLAYER_ANY; - if (change->trigger_side == CH_SIDE_NONE) - change->trigger_side = CH_SIDE_ANY; + if (change->trigger_side == CH_SIDE_NONE) + change->trigger_side = CH_SIDE_ANY; + } } } @@ -2562,43 +6023,19 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (level->game_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } - - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; - } -#endif - /* map elements that have changed in newer versions */ level->amoeba_content = getMappedElementByVersion(level->amoeba_content, level->game_version); for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) - level->yamyam_content[i][x][y] = - getMappedElementByVersion(level->yamyam_content[i][x][y], + level->yamyam_content[i].e[x][y] = + getMappedElementByVersion(level->yamyam_content[i].e[x][y], level->game_version); /* initialize element properties for level editor etc. */ InitElementPropertiesEngine(level->game_version); + InitElementPropertiesAfterLoading(level->game_version); } static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) @@ -2607,37 +6044,9 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) /* map elements that have changed in newer versions */ for (y = 0; y < level->fieldy; y++) - { for (x = 0; x < level->fieldx; x++) - { - int element = level->field[x][y]; - -#if 1 - element = getMappedElementByVersion(element, level->game_version); -#else - if (level->game_version <= VERSION_IDENT(2,2,0,0)) - { - /* map game font elements */ - element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : - element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : - element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : - element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); - } - - if (level->game_version < VERSION_IDENT(3,0,0,0)) - { - /* map Supaplex gravity tube elements */ - element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : - element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : - element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : - element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : - element); - } -#endif - - level->field[x][y] = element; - } - } + level->field[x][y] = getMappedElementByVersion(level->field[x][y], + level->game_version); /* copy elements to runtime playfield array */ for (x = 0; x < MAX_LEV_FIELDX; x++) @@ -2652,9 +6061,16 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) SetBorderElement(); } +static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) +{ + struct LevelFileInfo *level_file_info = &level->file_info; + + if (level_file_info->type == LEVEL_FILE_TYPE_RND) + CopyNativeLevel_RND_to_Native(level); +} + void LoadLevelTemplate(int nr) { -#if 1 char *filename; setLevelFileInfo(&level_template.file_info, nr); @@ -2662,34 +6078,14 @@ void LoadLevelTemplate(int nr) LoadLevelFromFileInfo(&level_template, &level_template.file_info); -#else - -#if 1 - struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); - char *filename = level_file_info->filename; - - LoadLevelFromFileInfo(&level_template, level_file_info); -#else - char *filename = getDefaultLevelFilename(nr); - - LoadLevelFromFilename_RND(&level_template, filename); -#endif -#endif - -#if 1 LoadLevel_InitVersion(&level_template, filename); LoadLevel_InitElements(&level_template, filename); -#else - LoadLevel_InitVersion(&level, filename); - LoadLevel_InitElements(&level, filename); -#endif ActivateLevelTemplate(); } void LoadLevel(int nr) { -#if 1 char *filename; setLevelFileInfo(&level.file_info, nr); @@ -2697,38 +6093,38 @@ void LoadLevel(int nr) LoadLevelFromFileInfo(&level, &level.file_info); -#else - -#if 1 - struct LevelFileInfo *level_file_info = getLevelFileInfo(nr); - char *filename = level_file_info->filename; - - LoadLevelFromFileInfo(&level, level_file_info); -#else - char *filename = getLevelFilename(nr); - - LoadLevelFromFilename_RND(&level, filename); -#endif -#endif - if (level.use_custom_template) LoadLevelTemplate(-1); -#if 1 LoadLevel_InitVersion(&level, filename); LoadLevel_InitElements(&level, filename); LoadLevel_InitPlayfield(&level, filename); -#else - LoadLevel_InitLevel(&level, filename); -#endif + + LoadLevel_InitNativeEngines(&level, filename); +} + +static int SaveLevel_VERS(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + + chunk_size += putFileVersion(file, level->file_version); + chunk_size += putFileVersion(file, level->game_version); + + return chunk_size; } -static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) +static int SaveLevel_DATE(FILE *file, struct LevelInfo *level) { - putFileVersion(file, level->file_version); - putFileVersion(file, level->game_version); + int chunk_size = 0; + + chunk_size += putFile16BitBE(file, level->creation_date.year); + chunk_size += putFile8Bit(file, level->creation_date.month); + chunk_size += putFile8Bit(file, level->creation_date.day); + + return chunk_size; } +#if 0 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) { int i, x, y; @@ -2749,13 +6145,13 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY : - level->yamyam_content[i][x][y])); + level->yamyam_content[i].e[x][y])); putFile8Bit(file, level->amoeba_speed); putFile8Bit(file, level->time_magic_wall); putFile8Bit(file, level->time_wheel); putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : level->amoeba_content)); - putFile8Bit(file, (level->double_speed ? 1 : 0)); + putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0)); putFile8Bit(file, (level->initial_gravity ? 1 : 0)); putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); @@ -2776,27 +6172,59 @@ static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) putFile8Bit(file, level->game_engine_type); - WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); + WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED); +} +#endif + +static int SaveLevel_NAME(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int i; + + for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) + chunk_size += putFile8Bit(file, level->name[i]); + + return chunk_size; } -static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) +static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level) { + int chunk_size = 0; int i; for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - putFile8Bit(file, level->author[i]); + chunk_size += putFile8Bit(file, level->author[i]); + + return chunk_size; } -static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) +#if 0 +static int SaveLevel_BODY(FILE *file, struct LevelInfo *level) { + int chunk_size = 0; int x, y; for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) if (level->encoding_16bit_field) - putFile16BitBE(file, level->field[x][y]); + chunk_size += putFile16BitBE(file, level->field[x][y]); else - putFile8Bit(file, level->field[x][y]); + chunk_size += putFile8Bit(file, level->field[x][y]); + + return chunk_size; +} +#endif + +static int SaveLevel_BODY(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int x, y; + + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + chunk_size += putFile16BitBE(file, level->field[x][y]); + + return chunk_size; } #if 0 @@ -2813,12 +6241,13 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) if (level->encoding_16bit_field) - putFile16BitBE(file, level->yamyam_content[i][x][y]); + putFile16BitBE(file, level->yamyam_content[i].e[x][y]); else - putFile8Bit(file, level->yamyam_content[i][x][y]); + putFile8Bit(file, level->yamyam_content[i].e[x][y]); } #endif +#if 0 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) { int i, x, y; @@ -2834,7 +6263,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - content_array[i][x][y] = level->yamyam_content[i][x][y]; + content_array[i][x][y] = level->yamyam_content[i].e[x][y]; } else if (element == EL_BD_AMOEBA) { @@ -2869,23 +6298,30 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) for (x = 0; x < 3; x++) putFile16BitBE(file, content_array[i][x][y]); } +#endif -static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element) +#if 0 +static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element) { - int i; int envelope_nr = element - EL_ENVELOPE_1; int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1; + int chunk_size = 0; + int i; - putFile16BitBE(file, element); - putFile16BitBE(file, envelope_len); - putFile8Bit(file, level->envelope_xsize[envelope_nr]); - putFile8Bit(file, level->envelope_ysize[envelope_nr]); + chunk_size += putFile16BitBE(file, element); + chunk_size += putFile16BitBE(file, envelope_len); + chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]); + chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]); WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED); + chunk_size += LEVEL_CHUNK_CNT3_UNUSED; for (i = 0; i < envelope_len; i++) - putFile8Bit(file, level->envelope_text[envelope_nr][i]); + chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]); + + return chunk_size; } +#endif #if 0 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, @@ -2899,12 +6335,14 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, { int element = EL_CUSTOM_START + i; - if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + struct ElementInfo *ei = &element_info[element]; + + if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT) { if (check < num_changed_custom_elements) { putFile16BitBE(file, element); - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); } check++; @@ -2956,63 +6394,64 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; - if (element_info[element].modified_settings) + if (ei->modified_settings) { if (check < num_changed_custom_elements) { putFile16BitBE(file, element); for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) - putFile8Bit(file, element_info[element].description[j]); + putFile8Bit(file, ei->description[j]); - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); /* some free bytes for future properties and padding */ WriteUnusedBytesToFile(file, 7); - putFile8Bit(file, element_info[element].use_gfx_element); - putFile16BitBE(file, element_info[element].gfx_element); + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); - putFile8Bit(file, element_info[element].collect_score); - putFile8Bit(file, element_info[element].collect_count); + putFile8Bit(file, ei->collect_score_initial); + putFile8Bit(file, ei->collect_count_initial); - putFile16BitBE(file, element_info[element].push_delay_fixed); - putFile16BitBE(file, element_info[element].push_delay_random); - putFile16BitBE(file, element_info[element].move_delay_fixed); - putFile16BitBE(file, element_info[element].move_delay_random); + putFile16BitBE(file, ei->push_delay_fixed); + putFile16BitBE(file, ei->push_delay_random); + putFile16BitBE(file, ei->move_delay_fixed); + putFile16BitBE(file, ei->move_delay_random); - putFile16BitBE(file, element_info[element].move_pattern); - putFile8Bit(file, element_info[element].move_direction_initial); - putFile8Bit(file, element_info[element].move_stepsize); + putFile16BitBE(file, ei->move_pattern); + putFile8Bit(file, ei->move_direction_initial); + putFile8Bit(file, ei->move_stepsize); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, element_info[element].content[x][y]); + putFile16BitBE(file, ei->content.e[x][y]); - putFile32BitBE(file, element_info[element].change->events); + putFile32BitBE(file, ei->change->events); - putFile16BitBE(file, element_info[element].change->target_element); + putFile16BitBE(file, ei->change->target_element); - putFile16BitBE(file, element_info[element].change->delay_fixed); - putFile16BitBE(file, element_info[element].change->delay_random); - putFile16BitBE(file, element_info[element].change->delay_frames); + putFile16BitBE(file, ei->change->delay_fixed); + putFile16BitBE(file, ei->change->delay_random); + putFile16BitBE(file, ei->change->delay_frames); - putFile16BitBE(file, element_info[element].change->trigger_element); + putFile16BitBE(file, ei->change->trigger_element); - putFile8Bit(file, element_info[element].change->explode); - putFile8Bit(file, element_info[element].change->use_target_content); - putFile8Bit(file, element_info[element].change->only_if_complete); - putFile8Bit(file, element_info[element].change->use_random_replace); + putFile8Bit(file, ei->change->explode); + putFile8Bit(file, ei->change->use_target_content); + putFile8Bit(file, ei->change->only_if_complete); + putFile8Bit(file, ei->change->use_random_replace); - putFile8Bit(file, element_info[element].change->random_percentage); - putFile8Bit(file, element_info[element].change->replace_when); + putFile8Bit(file, ei->change->random_percentage); + putFile8Bit(file, ei->change->replace_when); for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - putFile16BitBE(file, element_info[element].change->content[x][y]); + putFile16BitBE(file, ei->change->content.e[x][y]); - putFile8Bit(file, element_info[element].slippery_type); + putFile8Bit(file, ei->slippery_type); /* some free bytes for future properties and padding */ WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); @@ -3027,31 +6466,34 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, } #endif +#if 0 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; - int i, x, y; + int i, j, x, y; + + /* ---------- custom element base property values (96 bytes) ------------- */ putFile16BitBE(file, element); for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) putFile8Bit(file, ei->description[i]); - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ putFile8Bit(file, ei->num_change_pages); - /* some free bytes for future base property values and padding */ - WriteUnusedBytesToFile(file, 5); - - /* write custom property values */ + putFile16BitBE(file, ei->ce_value_fixed_initial); + putFile16BitBE(file, ei->ce_value_random_initial); + putFile8Bit(file, ei->use_last_ce_value); putFile8Bit(file, ei->use_gfx_element); putFile16BitBE(file, ei->gfx_element); - putFile8Bit(file, ei->collect_score); - putFile8Bit(file, ei->collect_count); + putFile8Bit(file, ei->collect_score_initial); + putFile8Bit(file, ei->collect_count_initial); putFile8Bit(file, ei->drop_delay_fixed); putFile8Bit(file, ei->push_delay_fixed); @@ -3060,110 +6502,345 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, ei->move_delay_fixed); putFile16BitBE(file, ei->move_delay_random); - /* bits 0 - 15 of "move_pattern" ... */ - putFile16BitBE(file, ei->move_pattern & 0xffff); - putFile8Bit(file, ei->move_direction_initial); - putFile8Bit(file, ei->move_stepsize); + /* bits 0 - 15 of "move_pattern" ... */ + putFile16BitBE(file, ei->move_pattern & 0xffff); + putFile8Bit(file, ei->move_direction_initial); + putFile8Bit(file, ei->move_stepsize); + + putFile8Bit(file, ei->slippery_type); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, ei->content.e[x][y]); + + putFile16BitBE(file, ei->move_enter_element); + putFile16BitBE(file, ei->move_leave_element); + putFile8Bit(file, ei->move_leave_type); + + /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ + putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff); + + putFile8Bit(file, ei->access_direction); + + putFile8Bit(file, ei->explosion_delay); + putFile8Bit(file, ei->ignition_delay); + putFile8Bit(file, ei->explosion_type); + + /* some free bytes for future custom property values and padding */ + WriteUnusedBytesToFile(file, 1); + + /* ---------- change page property values (48 bytes) --------------------- */ + + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; + unsigned int event_bits; + + /* bits 0 - 31 of "has_event[]" ... */ + event_bits = 0; + for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) + if (change->has_event[j]) + event_bits |= (1 << j); + putFile32BitBE(file, event_bits); + + putFile16BitBE(file, change->target_element); + + putFile16BitBE(file, change->delay_fixed); + putFile16BitBE(file, change->delay_random); + putFile16BitBE(file, change->delay_frames); + + putFile16BitBE(file, change->trigger_element); + + putFile8Bit(file, change->explode); + putFile8Bit(file, change->use_target_content); + putFile8Bit(file, change->only_if_complete); + putFile8Bit(file, change->use_random_replace); + + putFile8Bit(file, change->random_percentage); + putFile8Bit(file, change->replace_when); + + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + putFile16BitBE(file, change->target_content.e[x][y]); + + putFile8Bit(file, change->can_change); + + putFile8Bit(file, change->trigger_side); + + putFile8Bit(file, change->trigger_player); + putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE : + log_2(change->trigger_page))); + + putFile8Bit(file, change->has_action); + putFile8Bit(file, change->action_type); + putFile8Bit(file, change->action_mode); + putFile16BitBE(file, change->action_arg); + + /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ + event_bits = 0; + for (j = 32; j < NUM_CHANGE_EVENTS; j++) + if (change->has_event[j]) + event_bits |= (1 << (j - 32)); + putFile8Bit(file, event_bits); + } +} +#endif + +#if 0 +static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) +{ + struct ElementInfo *ei = &element_info[element]; + struct ElementGroupInfo *group = ei->group; + int i; + + putFile16BitBE(file, element); + + for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) + putFile8Bit(file, ei->description[i]); + + putFile8Bit(file, group->num_elements); + + putFile8Bit(file, ei->use_gfx_element); + putFile16BitBE(file, ei->gfx_element); + + putFile8Bit(file, group->choice_mode); + + /* some free bytes for future values and padding */ + WriteUnusedBytesToFile(file, 3); + + for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) + putFile16BitBE(file, group->element[i]); +} +#endif + +static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, + boolean write_element) +{ + int save_type = entry->save_type; + int data_type = entry->data_type; + int conf_type = entry->conf_type; + int byte_mask = conf_type & CONF_MASK_BYTES; + int element = entry->element; + int default_value = entry->default_value; + int num_bytes = 0; + boolean modified = FALSE; + + if (byte_mask != CONF_MASK_MULTI_BYTES) + { + void *value_ptr = entry->value; + int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr : + *(int *)value_ptr); + + /* check if any settings have been modified before saving them */ + if (value != default_value) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; + + if (write_element) + num_bytes += putFile16BitBE(file, element); + + num_bytes += putFile8Bit(file, conf_type); + num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) : + byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) : + byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : + 0); + } + else if (data_type == TYPE_STRING) + { + char *default_string = entry->default_string; + char *string = (char *)(entry->value); + int string_length = strlen(string); + int i; + + /* check if any settings have been modified before saving them */ + if (!strEqual(string, default_string)) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; + + if (write_element) + num_bytes += putFile16BitBE(file, element); + + num_bytes += putFile8Bit(file, conf_type); + num_bytes += putFile16BitBE(file, string_length); + + for (i = 0; i < string_length; i++) + num_bytes += putFile8Bit(file, string[i]); + } + else if (data_type == TYPE_ELEMENT_LIST) + { + int *element_array = (int *)(entry->value); + int num_elements = *(int *)(entry->num_entities); + int i; + + /* check if any settings have been modified before saving them */ + for (i = 0; i < num_elements; i++) + if (element_array[i] != default_value) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; + + if (write_element) + num_bytes += putFile16BitBE(file, element); + + num_bytes += putFile8Bit(file, conf_type); + num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES); + + for (i = 0; i < num_elements; i++) + num_bytes += putFile16BitBE(file, element_array[i]); + } + else if (data_type == TYPE_CONTENT_LIST) + { + struct Content *content = (struct Content *)(entry->value); + int num_contents = *(int *)(entry->num_entities); + int i, x, y; + + /* check if any settings have been modified before saving them */ + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + if (content[i].e[x][y] != default_value) + modified = TRUE; + + /* do not save if explicitly told or if unmodified default settings */ + if ((save_type == SAVE_CONF_NEVER) || + (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) + return 0; + + if (write_element) + num_bytes += putFile16BitBE(file, element); + + num_bytes += putFile8Bit(file, conf_type); + num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES); + + for (i = 0; i < num_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + num_bytes += putFile16BitBE(file, content[i].e[x][y]); + } + + return num_bytes; +} + +static int SaveLevel_INFO(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int i; - putFile8Bit(file, ei->slippery_type); + li = *level; /* copy level data into temporary buffer */ - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - putFile16BitBE(file, ei->content[x][y]); + for (i = 0; chunk_config_INFO[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE); - putFile16BitBE(file, ei->move_enter_element); - putFile16BitBE(file, ei->move_leave_element); - putFile8Bit(file, ei->move_leave_type); + return chunk_size; +} - /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ - putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff); +static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level) +{ + int chunk_size = 0; + int i; - putFile8Bit(file, ei->access_direction); + li = *level; /* copy level data into temporary buffer */ - putFile8Bit(file, ei->explosion_delay); - putFile8Bit(file, ei->ignition_delay); - putFile8Bit(file, ei->explosion_type); + for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE); - /* some free bytes for future custom property values and padding */ - WriteUnusedBytesToFile(file, 1); + return chunk_size; +} - /* write change property values */ +static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element) +{ + int envelope_nr = element - EL_ENVELOPE_1; + int chunk_size = 0; + int i; - for (i = 0; i < ei->num_change_pages; i++) - { - struct ElementChangeInfo *change = &ei->change_page[i]; + chunk_size += putFile16BitBE(file, element); - putFile32BitBE(file, change->events); + /* copy envelope data into temporary buffer */ + xx_envelope = level->envelope[envelope_nr]; - putFile16BitBE(file, change->target_element); + for (i = 0; chunk_config_NOTE[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE); - putFile16BitBE(file, change->delay_fixed); - putFile16BitBE(file, change->delay_random); - putFile16BitBE(file, change->delay_frames); + return chunk_size; +} - putFile16BitBE(file, change->trigger_element); +static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) +{ + struct ElementInfo *ei = &element_info[element]; + int chunk_size = 0; + int i, j; - putFile8Bit(file, change->explode); - putFile8Bit(file, change->use_target_content); - putFile8Bit(file, change->only_if_complete); - putFile8Bit(file, change->use_random_replace); + chunk_size += putFile16BitBE(file, element); - putFile8Bit(file, change->random_percentage); - putFile8Bit(file, change->replace_when); + xx_ei = *ei; /* copy element data into temporary buffer */ - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - putFile16BitBE(file, change->target_content[x][y]); + /* set default description string for this specific element */ + strcpy(xx_default_description, getDefaultElementDescription(ei)); - putFile8Bit(file, change->can_change); +#if 0 + /* set (fixed) number of content areas (may be wrong by broken level file) */ + /* (this is now directly corrected for broken level files after loading) */ + xx_num_contents = 1; +#endif - putFile8Bit(file, change->trigger_side); + for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE); -#if 1 - putFile8Bit(file, change->trigger_player); - putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE : - log_2(change->trigger_page))); + for (i = 0; i < ei->num_change_pages; i++) + { + struct ElementChangeInfo *change = &ei->change_page[i]; - /* some free bytes for future change property values and padding */ - WriteUnusedBytesToFile(file, 6); + xx_current_change_page = i; -#else + xx_change = *change; /* copy change data into temporary buffer */ - /* some free bytes for future change property values and padding */ - WriteUnusedBytesToFile(file, 8); -#endif + resetEventBits(); + setEventBitsFromEventFlags(change); + + for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j], + FALSE); } + + return chunk_size; } -static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) +static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; struct ElementGroupInfo *group = ei->group; + int chunk_size = 0; int i; - putFile16BitBE(file, element); - - for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) - putFile8Bit(file, ei->description[i]); - - putFile8Bit(file, group->num_elements); + chunk_size += putFile16BitBE(file, element); - putFile8Bit(file, ei->use_gfx_element); - putFile16BitBE(file, ei->gfx_element); + xx_ei = *ei; /* copy element data into temporary buffer */ + xx_group = *group; /* copy group data into temporary buffer */ - putFile8Bit(file, group->choice_mode); + /* set default description string for this specific element */ + strcpy(xx_default_description, getDefaultElementDescription(ei)); - /* some free bytes for future values and padding */ - WriteUnusedBytesToFile(file, 3); + for (i = 0; chunk_config_GRPX[i].data_type != -1; i++) + chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE); - for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) - putFile16BitBE(file, group->element[i]); + return chunk_size; } static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) { - int body_chunk_size; - int i, x, y; + int chunk_size; + int i; FILE *file; if (!(file = fopen(filename, MODE_WRITE))) @@ -3175,98 +6852,78 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; - /* check level field for 16-bit elements */ - level->encoding_16bit_field = FALSE; - for (y = 0; y < level->fieldy; y++) - for (x = 0; x < level->fieldx; x++) - if (level->field[x][y] > 255) - level->encoding_16bit_field = TRUE; - - /* check yamyam content for 16-bit elements */ - level->encoding_16bit_yamyam = FALSE; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - if (level->yamyam_content[i][x][y] > 255) - level->encoding_16bit_yamyam = TRUE; - - /* check amoeba content for 16-bit elements */ - level->encoding_16bit_amoeba = FALSE; - if (level->amoeba_content > 255) - level->encoding_16bit_amoeba = TRUE; - - /* calculate size of "BODY" chunk */ - body_chunk_size = - level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); + level->creation_date = getCurrentDate(); putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); - putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + chunk_size = SaveLevel_VERS(NULL, level); + putFileChunkBE(file, "VERS", chunk_size); SaveLevel_VERS(file, level); - putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); - SaveLevel_HEAD(file, level); + chunk_size = SaveLevel_DATE(NULL, level); + putFileChunkBE(file, "DATE", chunk_size); + SaveLevel_DATE(file, level); + + chunk_size = SaveLevel_NAME(NULL, level); + putFileChunkBE(file, "NAME", chunk_size); + SaveLevel_NAME(file, level); - putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); + chunk_size = SaveLevel_AUTH(NULL, level); + putFileChunkBE(file, "AUTH", chunk_size); SaveLevel_AUTH(file, level); - putFileChunkBE(file, "BODY", body_chunk_size); + chunk_size = SaveLevel_INFO(NULL, level); + putFileChunkBE(file, "INFO", chunk_size); + SaveLevel_INFO(file, level); + + chunk_size = SaveLevel_BODY(NULL, level); + putFileChunkBE(file, "BODY", chunk_size); SaveLevel_BODY(file, level); - if (level->encoding_16bit_yamyam || - level->num_yamyam_contents != STD_ELEMENT_CONTENTS) + chunk_size = SaveLevel_ELEM(NULL, level); + if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */ { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_YAMYAM); + putFileChunkBE(file, "ELEM", chunk_size); + SaveLevel_ELEM(file, level); } - if (level->encoding_16bit_amoeba) + for (i = 0; i < NUM_ENVELOPES; i++) { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_BD_AMOEBA); - } + int element = EL_ENVELOPE_1 + i; - /* check for envelope content */ - for (i = 0; i < 4; i++) - { - if (strlen(level->envelope_text[i]) > 0) + chunk_size = SaveLevel_NOTE(NULL, level, element); + if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */ { - int envelope_len = strlen(level->envelope_text[i]) + 1; - - putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len)); - SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); + putFileChunkBE(file, "NOTE", chunk_size); + SaveLevel_NOTE(file, level, element); } } - /* check for non-default custom elements (unless using template level) */ + /* if not using template level, check for non-default custom/group elements */ if (!level->use_custom_template) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; - if (element_info[element].modified_settings) + chunk_size = SaveLevel_CUSX(NULL, level, element); + if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */ { - int num_change_pages = element_info[element].num_change_pages; - - putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); - SaveLevel_CUS4(file, level, element); + putFileChunkBE(file, "CUSX", chunk_size); + SaveLevel_CUSX(file, level, element); } } - } - /* check for non-default group elements (unless using template level) */ - if (!level->use_custom_template) - { for (i = 0; i < NUM_GROUP_ELEMENTS; i++) { int element = EL_GROUP_START + i; - if (element_info[element].modified_settings) + chunk_size = SaveLevel_GRPX(NULL, level, element); + if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */ { - putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE); - SaveLevel_GRP1(file, level, element); + putFileChunkBE(file, "GRPX", chunk_size); + SaveLevel_GRPX(file, level, element); } } } @@ -3290,6 +6947,25 @@ void SaveLevelTemplate() SaveLevelFromFilename(&level, filename); } +boolean SaveLevelChecked(int nr) +{ + char *filename = getDefaultLevelFilename(nr); + boolean new_level = !fileExists(filename); + boolean level_saved = FALSE; + + if (new_level || Request("Save this level and kill the old ?", REQ_ASK)) + { + SaveLevel(nr); + + if (new_level) + Request("Level saved !", REQ_CONFIRM); + + level_saved = TRUE; + } + + return level_saved; +} + void DumpLevel(struct LevelInfo *level) { if (level->no_valid_file) @@ -3319,8 +6995,7 @@ void DumpLevel(struct LevelInfo *level) printf("\n"); printf("Amoeba speed: %d\n", level->amoeba_speed); printf("\n"); - printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no")); - printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no")); + printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); @@ -3396,7 +7071,7 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) } } - ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED); engine_version = getFileVersion(file); if (engine_version > 0) @@ -3442,12 +7117,12 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) for (i = 0; i < tape->length; i++) { - if (i >= MAX_TAPELEN) + if (i >= MAX_TAPE_LEN) break; for (j = 0; j < MAX_PLAYERS; j++) { - tape->pos[i].action[j] = MV_NO_MOVING; + tape->pos[i].action[j] = MV_NONE; if (tape->player_participates[j]) tape->pos[i].action[j] = getFile8Bit(file); @@ -3494,7 +7169,7 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) /* delay part */ for (j = 0; j < MAX_PLAYERS; j++) - tape->pos[i].action[j] = MV_NO_MOVING; + tape->pos[i].action[j] = MV_NONE; tape->pos[i].delay--; i++; @@ -3526,20 +7201,16 @@ void LoadTapeFromFilename(char *filename) { tape.no_valid_file = TRUE; -#if 0 - Error(ERR_WARN, "cannot read tape '%s' -- using empty tape", filename); -#endif - return; } getFileChunkBE(file, chunk_name, NULL); - if (strcmp(chunk_name, "RND1") == 0) + if (strEqual(chunk_name, "RND1")) { getFile32BitBE(file); /* not used */ getFileChunkBE(file, chunk_name, NULL); - if (strcmp(chunk_name, "TAPE") != 0) + if (!strEqual(chunk_name, "TAPE")) { tape.no_valid_file = TRUE; @@ -3580,8 +7251,8 @@ void LoadTapeFromFilename(char *filename) if (tape.file_version < FILE_VERSION_1_2) { /* tape files from versions before 1.2.0 without chunk structure */ - LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape); - LoadTape_BODY(file, 2 * tape.length, &tape); + LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape); + LoadTape_BODY(file, 2 * tape.length, &tape); } else { @@ -3593,8 +7264,8 @@ void LoadTapeFromFilename(char *filename) } chunk_info[] = { - { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, - { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, + { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS }, + { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD }, { "INFO", -1, LoadTape_INFO }, { "BODY", -1, LoadTape_BODY }, { NULL, 0, NULL } @@ -3605,7 +7276,7 @@ void LoadTapeFromFilename(char *filename) int i = 0; while (chunk_info[i].name != NULL && - strcmp(chunk_name, chunk_info[i].name) != 0) + !strEqual(chunk_name, chunk_info[i].name)) i++; if (chunk_info[i].name == NULL) @@ -3644,6 +7315,7 @@ void LoadTapeFromFilename(char *filename) tape.length_seconds = GetTapeLength(); #if 0 + printf("::: tape file version: %d\n", tape.file_version); printf("::: tape game version: %d\n", tape.game_version); printf("::: tape engine version: %d\n", tape.engine_version); #endif @@ -3686,7 +7358,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFile8Bit(file, store_participating_players); /* unused bytes not at the end here for 4-byte alignment of engine_version */ - WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); + WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED); putFileVersion(file, tape->engine_version); } @@ -3722,7 +7394,9 @@ void SaveTape(int nr) { char *filename = getTapeFilename(nr); FILE *file; +#if 0 boolean new_tape = TRUE; +#endif int num_participating_players = 0; int info_chunk_size; int body_chunk_size; @@ -3730,13 +7404,15 @@ void SaveTape(int nr) InitTapeDirectory(leveldir_current->subdir); +#if 0 /* if a tape still exists, ask to overwrite it */ - if (access(filename, F_OK) == 0) + if (fileExists(filename)) { new_tape = FALSE; if (!Request("Replace old tape ?", REQ_ASK)) return; } +#endif if (!(file = fopen(filename, MODE_WRITE))) { @@ -3758,10 +7434,10 @@ void SaveTape(int nr) putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE); - putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE); SaveTape_VERS(file, &tape); - putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE); + putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE); SaveTape_HEAD(file, &tape); putFileChunkBE(file, "INFO", info_chunk_size); @@ -3776,29 +7452,42 @@ void SaveTape(int nr) tape.changed = FALSE; +#if 0 if (new_tape) - Request("tape saved !", REQ_CONFIRM); + Request("Tape saved !", REQ_CONFIRM); +#endif +} + +boolean SaveTapeChecked(int nr) +{ + char *filename = getTapeFilename(nr); + boolean new_tape = !fileExists(filename); + boolean tape_saved = FALSE; + + if (new_tape || Request("Replace old tape ?", REQ_ASK)) + { + SaveTape(nr); + + if (new_tape) + Request("Tape saved !", REQ_CONFIRM); + + tape_saved = TRUE; + } + + return tape_saved; } void DumpTape(struct TapeInfo *tape) { + int tape_frame_counter; int i, j; -#if 1 if (tape->no_valid_file) { Error(ERR_WARN, "cannot dump -- no valid tape file found"); return; } -#else - if (TAPE_IS_EMPTY(*tape)) - { - Error(ERR_WARN, "no tape available for level %d", tape->level_nr); - - return; - } -#endif printf_line("-", 79); printf("Tape of Level %03d (file version %08d, game version %08d)\n", @@ -3808,12 +7497,14 @@ void DumpTape(struct TapeInfo *tape) printf("Level series identifier: '%s'\n", tape->level_identifier); printf_line("-", 79); + tape_frame_counter = 0; + for (i = 0; i < tape->length; i++) { - if (i >= MAX_TAPELEN) + if (i >= MAX_TAPE_LEN) break; - printf("%03d: ", i); + printf("%04d: ", i); for (j = 0; j < MAX_PLAYERS; j++) { @@ -3832,7 +7523,10 @@ void DumpTape(struct TapeInfo *tape) } } - printf("(%03d)\n", tape->pos[i].delay); + printf("(%03d) ", tape->pos[i].delay); + printf("[%05d]\n", tape_frame_counter); + + tape_frame_counter += tape->pos[i].delay; } printf_line("-", 79); @@ -3936,45 +7630,81 @@ void SaveScore(int nr) #define SETUP_TOKEN_TOONS 5 #define SETUP_TOKEN_SCROLL_DELAY 6 #define SETUP_TOKEN_SOFT_SCROLLING 7 -#define SETUP_TOKEN_FADING 8 +#define SETUP_TOKEN_FADE_SCREENS 8 #define SETUP_TOKEN_AUTORECORD 9 -#define SETUP_TOKEN_QUICK_DOORS 10 -#define SETUP_TOKEN_TEAM_MODE 11 -#define SETUP_TOKEN_HANDICAP 12 -#define SETUP_TOKEN_TIME_LIMIT 13 -#define SETUP_TOKEN_FULLSCREEN 14 -#define SETUP_TOKEN_ASK_ON_ESCAPE 15 -#define SETUP_TOKEN_GRAPHICS_SET 16 -#define SETUP_TOKEN_SOUNDS_SET 17 -#define SETUP_TOKEN_MUSIC_SET 18 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21 - -#define NUM_GLOBAL_SETUP_TOKENS 22 +#define SETUP_TOKEN_SHOW_TITLESCREEN 10 +#define SETUP_TOKEN_QUICK_DOORS 11 +#define SETUP_TOKEN_TEAM_MODE 12 +#define SETUP_TOKEN_HANDICAP 13 +#define SETUP_TOKEN_SKIP_LEVELS 14 +#define SETUP_TOKEN_TIME_LIMIT 15 +#define SETUP_TOKEN_FULLSCREEN 16 +#define SETUP_TOKEN_FULLSCREEN_MODE 17 +#define SETUP_TOKEN_ASK_ON_ESCAPE 18 +#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 19 +#define SETUP_TOKEN_QUICK_SWITCH 20 +#define SETUP_TOKEN_INPUT_ON_FOCUS 21 +#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 22 +#define SETUP_TOKEN_GRAPHICS_SET 23 +#define SETUP_TOKEN_SOUNDS_SET 24 +#define SETUP_TOKEN_MUSIC_SET 25 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 26 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 27 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 28 + +#define NUM_GLOBAL_SETUP_TOKENS 29 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 -#define SETUP_TOKEN_EDITOR_EL_MORE 2 -#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3 -#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4 -#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5 -#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6 -#define SETUP_TOKEN_EDITOR_EL_CHARS 7 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 - -#define NUM_EDITOR_SETUP_TOKENS 12 +#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2 +#define SETUP_TOKEN_EDITOR_EL_MORE 3 +#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4 +#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5 +#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 +#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 +#define SETUP_TOKEN_EDITOR_EL_CHARS 8 +#define SETUP_TOKEN_EDITOR_EL_STEELCHARS 9 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 +#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14 +#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15 +#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16 + +#define NUM_EDITOR_SETUP_TOKENS 17 + +/* editor cascade setup */ +#define SETUP_TOKEN_EDITOR_CASCADE_BD 0 +#define SETUP_TOKEN_EDITOR_CASCADE_EM 1 +#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2 +#define SETUP_TOKEN_EDITOR_CASCADE_RND 3 +#define SETUP_TOKEN_EDITOR_CASCADE_SB 4 +#define SETUP_TOKEN_EDITOR_CASCADE_SP 5 +#define SETUP_TOKEN_EDITOR_CASCADE_DC 6 +#define SETUP_TOKEN_EDITOR_CASCADE_DX 7 +#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 +#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 +#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 + +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6 +#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7 -#define NUM_SHORTCUT_SETUP_TOKENS 3 +#define NUM_SHORTCUT_SETUP_TOKENS 8 /* player setup */ #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 @@ -4010,6 +7740,7 @@ void SaveScore(int nr) static struct SetupInfo si; static struct SetupEditorInfo sei; +static struct SetupEditorCascadeInfo seci; static struct SetupShortcutInfo ssi; static struct SetupInputInfo sii; static struct SetupSystemInfo syi; @@ -4025,14 +7756,21 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.toons, "toons" }, { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, - { TYPE_SWITCH, &si.fading, "screen_fading" }, + { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, + { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, { TYPE_SWITCH, &si.team_mode, "team_mode" }, { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, + { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, + { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, + { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, + { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, { TYPE_STRING, &si.graphics_set, "graphics_set" }, { TYPE_STRING, &si.sounds_set, "sounds_set" }, { TYPE_STRING, &si.music_set, "music_set" }, @@ -4041,27 +7779,72 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.override_level_music, "override_level_music" }, }; +static boolean not_used = FALSE; static struct TokenInfo editor_setup_tokens[] = { +#if 1 + { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" }, + { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" }, + { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" }, + { TYPE_SWITCH, ¬_used, "editor.el_more" }, + { TYPE_SWITCH, ¬_used, "editor.el_sokoban" }, + { TYPE_SWITCH, ¬_used, "editor.el_supaplex" }, + { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" }, + { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" }, +#else { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, + { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"}, { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" }, { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, +#endif { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_steelchars, "editor.el_steelchars" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, - { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" }, +#if 1 + { TYPE_SWITCH, ¬_used, "editor.el_headlines" }, +#else { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, +#endif { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" }, + { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" }, + { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" }, + { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" }, + { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" }, +}; + +static struct TokenInfo editor_cascade_setup_tokens[] = +{ + { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" }, + { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" }, + { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" }, + { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" }, + { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" }, + { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" }, + { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, + { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, + { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_steelchars, "editor.cascade.el_steelchars" }, + { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, + { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, + { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" }, + { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" }, + { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" }, }; static struct TokenInfo shortcut_setup_tokens[] = { { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, - { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" } + { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }, + { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" }, + { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" }, + { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" }, + { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" }, + { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" }, }; static struct TokenInfo player_setup_tokens[] = @@ -4081,18 +7864,18 @@ static struct TokenInfo player_setup_tokens[] = { TYPE_KEY_X11, &sii.key.up, ".key.move_up" }, { TYPE_KEY_X11, &sii.key.down, ".key.move_down" }, { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" }, - { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" } + { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }, }; static struct TokenInfo system_setup_tokens[] = { { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, - { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" } + { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }, }; static struct TokenInfo options_setup_tokens[] = { - { TYPE_BOOLEAN, &soi.verbose, "options.verbose" } + { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }, }; static char *get_corrected_login_name(char *login_name) @@ -4125,14 +7908,21 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->direct_draw = !si->double_buffering; si->scroll_delay = TRUE; si->soft_scrolling = TRUE; - si->fading = FALSE; + si->fade_screens = TRUE; si->autorecord = TRUE; + si->show_titlescreen = TRUE; si->quick_doors = FALSE; si->team_mode = FALSE; si->handicap = TRUE; + si->skip_levels = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; + si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE); si->ask_on_escape = TRUE; + si->ask_on_escape_editor = TRUE; + si->quick_switch = FALSE; + si->input_on_focus = FALSE; + si->prefer_aga_graphics = TRUE; si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); @@ -4141,24 +7931,34 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; - si->editor.el_custom_more = FALSE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_steelchars = TRUE; + si->editor.el_custom = TRUE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE; + si->editor.el_dynamic = TRUE; + + si->editor.show_element_token = FALSE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; + si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; + si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; + si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; + si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + for (i = 0; i < MAX_PLAYERS; i++) { si->input[i].use_joystick = FALSE; @@ -4185,6 +7985,26 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->options.verbose = FALSE; } +static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) +{ + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; + + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_steelchars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_ref = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; +} + static void decodeSetupFileHash(SetupFileHash *setup_file_hash) { int i, pnr; @@ -4247,6 +8067,22 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) setup.options = soi; } +static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) +{ + int i; + + if (!setup_file_hash) + return; + + /* editor cascade setup */ + seci = setup.editor_cascade; + for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + setSetupInfo(editor_cascade_setup_tokens, i, + getHashEntry(setup_file_hash, + editor_cascade_setup_tokens[i].text)); + setup.editor_cascade = seci; +} + void LoadSetup() { char *filename = getSetupFilename(); @@ -4261,7 +8097,7 @@ void LoadSetup() { char *player_name_new; - checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP")); + checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); decodeSetupFileHash(setup_file_hash); setup.direct_draw = !setup.double_buffering; @@ -4277,6 +8113,27 @@ void LoadSetup() Error(ERR_WARN, "using default setup values"); } +void LoadSetup_EditorCascade() +{ + char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); + SetupFileHash *setup_file_hash = NULL; + + /* always start with reliable default values */ + setSetupInfoToDefaults_EditorCascade(&setup); + + setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); + decodeSetupFileHash_EditorCascade(setup_file_hash); + + freeSetupFileHash(setup_file_hash); + } + + free(filename); +} + void SaveSetup() { char *filename = getSetupFilename(); @@ -4349,6 +8206,37 @@ void SaveSetup() SetFilePermissions(filename, PERMS_PRIVATE); } +void SaveSetup_EditorCascade() +{ + char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); + FILE *file; + int i; + + InitUserDataDirectory(); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename); + free(filename); + return; + } + + fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, + getCookie("SETUP"))); + fprintf(file, "\n"); + + seci = setup.editor_cascade; + fprintf(file, "\n"); + for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i)); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + free(filename); +} + void LoadCustomElementDescriptions() { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); @@ -4381,19 +8269,14 @@ void LoadCustomElementDescriptions() freeSetupFileHash(setup_file_hash); } -void LoadSpecialMenuDesignSettings() +static void LoadSpecialMenuDesignSettingsFromFilename(char *filename) { - char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); SetupFileHash *setup_file_hash; - int i, j; + int i; - /* always start with reliable default values from default config */ - for (i = 0; image_config_vars[i].token != NULL; i++) - for (j = 0; image_config[j].token != NULL; j++) - if (strcmp(image_config_vars[i].token, image_config[j].token) == 0) - *image_config_vars[i].value = - get_auto_parameter_value(image_config_vars[i].token, - image_config[j].value); +#if 0 + printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename); +#endif if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) return; @@ -4413,6 +8296,18 @@ void LoadSpecialMenuDesignSettings() menu.list_size[i] = get_integer_from_string(list_size); } + /* special case: initialize with default values that may be overwritten */ + for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++) + { + char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO"); + char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO"); + + if (value_x != NULL) + menu.draw_xoffset_info[i] = get_integer_from_string(value_x); + if (value_y != NULL) + menu.draw_yoffset_info[i] = get_integer_from_string(value_y); + } + /* read (and overwrite with) values that may be specified in config file */ for (i = 0; image_config_vars[i].token != NULL; i++) { @@ -4426,6 +8321,34 @@ void LoadSpecialMenuDesignSettings() freeSetupFileHash(setup_file_hash); } +void LoadSpecialMenuDesignSettings() +{ + char *filename_base = UNDEFINED_FILENAME, *filename_local; + int i, j; + + /* always start with reliable default values from default config */ + for (i = 0; image_config_vars[i].token != NULL; i++) + for (j = 0; image_config[j].token != NULL; j++) + if (strEqual(image_config_vars[i].token, image_config[j].token)) + *image_config_vars[i].value = + get_auto_parameter_value(image_config_vars[i].token, + image_config[j].value); + + if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS)) + { + /* first look for special settings configured in level series config */ + filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); + + if (fileExists(filename_base)) + LoadSpecialMenuDesignSettingsFromFilename(filename_base); + } + + filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + + if (filename_local != NULL && !strEqual(filename_base, filename_local)) + LoadSpecialMenuDesignSettingsFromFilename(filename_local); +} + void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { char *filename = getEditorSetupFilename(); @@ -4450,6 +8373,10 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) /* add space for up to 3 more elements for padding that may be needed */ *num_elements += 3; + /* free memory for old list of elements, if needed */ + checked_free(*elements); + + /* allocate memory for new list of elements */ *elements = checked_malloc(*num_elements * sizeof(int)); *num_elements = 0; @@ -4457,7 +8384,19 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { char *value = getHashEntry(element_hash, list->token); - if (value) + if (value == NULL) /* try to find obsolete token mapping */ + { + char *mapped_token = get_mapped_token(list->token); + + if (mapped_token != NULL) + { + value = getHashEntry(element_hash, mapped_token); + + free(mapped_token); + } + } + + if (value != NULL) { (*elements)[(*num_elements)++] = atoi(value); } @@ -4486,7 +8425,6 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) freeSetupFileHash(element_hash); #if 0 - /* TEST-ONLY */ for (i = 0; i < *num_elements; i++) printf("editor: element '%s' [%d]\n", element_info[(*elements)[i]].token_name, (*elements)[i]); @@ -4600,7 +8538,7 @@ static boolean music_info_listed_ext(struct MusicFileInfo *list, char *basename, boolean is_sound) { for (; list != NULL; list = list->next) - if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0) + if (list->is_sound == is_sound && strEqual(list->basename, basename)) return TRUE; return FALSE; @@ -4651,22 +8589,14 @@ void LoadMusicInfo() new = &music_file_info; -#if 0 - printf("::: num_music == %d\n", num_music); -#endif - for (i = 0; i < num_music; i++) { music = getMusicListEntry(i); -#if 0 - printf("::: %d [%08x]\n", i, music->filename); -#endif - if (music->filename == NULL) continue; - if (strcmp(music->filename, UNDEFINED_FILENAME) == 0) + if (strEqual(music->filename, UNDEFINED_FILENAME)) continue; /* a configured file may be not recognized as music */ @@ -4705,7 +8635,7 @@ void LoadMusicInfo() if (music->filename == NULL) continue; - if (strcmp(basename, music->filename) == 0) + if (strEqual(basename, music->filename)) { music_already_used = TRUE; break; @@ -4741,7 +8671,7 @@ void LoadMusicInfo() if (sound->filename == NULL) continue; - if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0) + if (strEqual(sound->filename, UNDEFINED_FILENAME)) continue; /* a configured file may be not recognized as sound */ @@ -4761,7 +8691,6 @@ void LoadMusicInfo() } #if 0 - /* TEST-ONLY */ for (next = music_file_info; next != NULL; next = next->next) printf("::: title == '%s'\n", next->title); #endif @@ -4841,7 +8770,7 @@ void LoadHelpAnimInfo() i_to_a(element_action_info[i].value)); /* do not store direction index (bit) here, but direction value! */ - for (i = 0; i < NUM_DIRECTIONS; i++) + for (i = 0; i < NUM_DIRECTIONS_FULL; i++) setHashEntry(direction_hash, element_direction_info[i].suffix, i_to_a(1 << element_direction_info[i].value)); @@ -4851,7 +8780,7 @@ void LoadHelpAnimInfo() char *element_value, *action_value, *direction_value; int delay = atoi(list->value); - if (strcmp(list->token, "end") == 0) + if (strEqual(list->token, "end")) { add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries); @@ -5002,9 +8931,9 @@ void LoadHelpAnimInfo() freeSetupFileHash(direction_hash); #if 0 - /* TEST ONLY */ for (i = 0; i < num_list_entries; i++) - printf("::: %d, %d, %d => %d\n", + printf("::: '%s': %d, %d, %d => %d\n", + EL_NAME(helpanim_info[i].element), helpanim_info[i].element, helpanim_info[i].action, helpanim_info[i].direction, @@ -5038,7 +8967,6 @@ void LoadHelpTextInfo() } #if 0 - /* TEST ONLY */ BEGIN_HASH_ITERATION(helptext_info, itr) { printf("::: '%s' => '%s'\n",