X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=b590641afc20b05848461be6327ae59081e52da5;hp=f20c215596e58b88a2b4d5a1ab1020c43e1ada67;hb=759e0bea3ad909b5be8757aa7c2409fc1c52f493;hpb=273ed881a8affb54ee8e2bd7489eb3d898e11c23 diff --git a/src/files.c b/src/files.c index f20c2155..b590641a 100644 --- a/src/files.c +++ b/src/files.c @@ -1,15 +1,13 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* files.c * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// files.c +// ============================================================================ #include #include @@ -20,9 +18,14 @@ #include "files.h" #include "init.h" +#include "screens.h" #include "tools.h" #include "tape.h" +#include "config.h" +#define ENABLE_UNUSED_CODE 0 /* currently unused functions */ +#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */ +#define ENABLE_RESERVED_CODE 0 /* reserved for later use */ #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */ @@ -55,7 +58,7 @@ #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */ #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */ -#define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */ +#define TAPE_CHUNK_HEAD_UNUSED 2 /* unused tape header bytes */ #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) @@ -242,6 +245,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.auto_exit_sokoban, FALSE }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(10), + &li.auto_count_gems, FALSE + }, + { -1, -1, -1, -1, @@ -287,6 +296,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(12), &li.shifted_relocation, FALSE }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(15), + &li.lazy_relocation, FALSE + }, /* (these values are different for each player) */ { @@ -793,16 +807,69 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS }, - /* ---------- unused values ----------------------------------------------- */ + { + EL_MM_MCDUFFIN, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.mm_laser_red, FALSE + }, + { + EL_MM_MCDUFFIN, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.mm_laser_green, FALSE + }, + { + EL_MM_MCDUFFIN, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.mm_laser_blue, TRUE + }, { - EL_UNKNOWN, SAVE_CONF_NEVER, + EL_DF_LASER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.df_laser_red, TRUE + }, + { + EL_DF_LASER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), + &li.df_laser_green, TRUE + }, + { + EL_DF_LASER, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(3), + &li.df_laser_blue, FALSE + }, + + { + EL_MM_FUSE_ACTIVE, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.mm_time_fuse, 25 + }, + { + EL_MM_BOMB, -1, TYPE_INTEGER, CONF_VALUE_16_BIT(1), - &li.score[SC_UNKNOWN_14], 10 + &li.mm_time_bomb, 75 }, + { + EL_MM_GRAY_BALL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.mm_time_ball, 75 + }, + { + EL_MM_STEEL_BLOCK, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.mm_time_block, 75 + }, + { + EL_MM_LIGHTBALL, -1, + TYPE_INTEGER, CONF_VALUE_16_BIT(1), + &li.score[SC_ELEM_BONUS], 10 + }, + + /* ---------- unused values ----------------------------------------------- */ + { EL_UNKNOWN, SAVE_CONF_NEVER, - TYPE_INTEGER, CONF_VALUE_16_BIT(2), + TYPE_INTEGER, CONF_VALUE_16_BIT(1), &li.score[SC_UNKNOWN_15], 10 }, @@ -869,8 +936,8 @@ static struct LevelFileConfigInfo chunk_config_CUSX_base[] = &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT, &yy_ei.properties[EP_BITFIELD_BASE_NR] }, -#if 0 - /* (reserved) */ +#if ENABLE_RESERVED_CODE + /* (reserved for later use) */ { -1, -1, TYPE_BITFIELD, CONF_VALUE_32_BIT(2), @@ -1312,6 +1379,8 @@ filetype_id_list[] = { LEVEL_FILE_TYPE_DX, "DX" }, { LEVEL_FILE_TYPE_SB, "SB" }, { LEVEL_FILE_TYPE_DC, "DC" }, + { LEVEL_FILE_TYPE_MM, "MM" }, + { LEVEL_FILE_TYPE_MM, "DF" }, { -1, NULL }, }; @@ -1322,13 +1391,6 @@ filetype_id_list[] = static boolean check_special_flags(char *flag) { -#if 0 - printf("::: '%s', '%s', '%s'\n", - flag, - options.special_flags, - leveldir_current->special_flags); -#endif - if (strEqual(options.special_flags, flag) || strEqual(leveldir_current->special_flags, flag)) return TRUE; @@ -1577,11 +1639,6 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { xx_change = *change; /* copy change data into temporary buffer */ -#if 0 - /* (not needed; set by setConfigToDefaultsFromConfigList()) */ - xx_num_contents = 1; -#endif - setConfigToDefaultsFromConfigList(chunk_config_CUSX_change); *change = xx_change; @@ -1596,8 +1653,6 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->post_change_function = NULL; } -#if 1 - static void setLevelInfoToDefaults_Level(struct LevelInfo *level) { int i, x, y; @@ -1608,9 +1663,11 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) setLevelInfoToDefaults_EM(); setLevelInfoToDefaults_SP(); + setLevelInfoToDefaults_MM(); level->native_em_level = &native_em_level; level->native_sp_level = &native_sp_level; + level->native_mm_level = &native_mm_level; level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; @@ -1621,23 +1678,29 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) level->encoding_16bit_yamyam = TRUE; level->encoding_16bit_amoeba = TRUE; - for (x = 0; x < MAX_LEV_FIELDX; x++) - for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = EL_SAND; - + /* clear level name and level author string buffers */ for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) level->name[i] = '\0'; for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) level->author[i] = '\0'; + /* set level name and level author to default values */ strcpy(level->name, NAMELESS_LEVEL_NAME); strcpy(level->author, ANONYMOUS_NAME); + /* set level playfield to playable default level with player and exit */ + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = EL_SAND; + level->field[0][0] = EL_PLAYER_1; level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; BorderElement = EL_STEELWALL; + /* detect custom elements when loading them */ + level->file_has_custom_elements = FALSE; + /* set all bug compatibility flags to "false" => do not emulate this bug */ level->use_action_after_change_bug = FALSE; @@ -1770,207 +1833,67 @@ static void setLevelInfoToDefaults_Elements(struct LevelInfo *level) } static void setLevelInfoToDefaults(struct LevelInfo *level, - boolean level_info_only) + boolean level_info_only, + boolean reset_file_status) { setLevelInfoToDefaults_Level(level); if (!level_info_only) setLevelInfoToDefaults_Elements(level); - level->no_valid_file = FALSE; + if (reset_file_status) + { + level->no_valid_file = FALSE; + level->no_level_file = FALSE; + } level->changed = FALSE; } -#else - -static void setLevelInfoToDefaults(struct LevelInfo *level, - boolean level_info_only) +static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) { - static boolean clipboard_elements_initialized = FALSE; - int i, x, y; - - if (level_info_only) - return; - - InitElementPropertiesStatic(); - - li = *level; /* copy level data into temporary buffer */ - - setConfigToDefaultsFromConfigList(chunk_config_INFO); - setConfigToDefaultsFromConfigList(chunk_config_ELEM); - - *level = li; /* copy temporary buffer back to level data */ - - setLevelInfoToDefaults_EM(); - setLevelInfoToDefaults_SP(); - - level->native_em_level = &native_em_level; - level->native_sp_level = &native_sp_level; - - level->file_version = FILE_VERSION_ACTUAL; - level->game_version = GAME_VERSION_ACTUAL; - - level->creation_date = getCurrentDate(); - - level->encoding_16bit_field = TRUE; - level->encoding_16bit_yamyam = TRUE; - level->encoding_16bit_amoeba = TRUE; - - for (x = 0; x < MAX_LEV_FIELDX; x++) - for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = EL_SAND; + level_file_info->nr = 0; + level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; + level_file_info->packed = FALSE; - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) - level->name[i] = '\0'; - for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - level->author[i] = '\0'; + setString(&level_file_info->basename, NULL); + setString(&level_file_info->filename, NULL); +} - strcpy(level->name, NAMELESS_LEVEL_NAME); - strcpy(level->author, ANONYMOUS_NAME); +int getMappedElement_SB(int, boolean); - level->field[0][0] = EL_PLAYER_1; - level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; +static void ActivateLevelTemplate() +{ + int x, y; - for (i = 0; i < MAX_NUM_ELEMENTS; i++) + if (check_special_flags("load_xsb_to_ces")) { - int element = i; - struct ElementInfo *ei = &element_info[element]; - - /* never initialize clipboard elements after the very first time */ - /* (to be able to use clipboard elements between several levels) */ - if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) - continue; - - if (IS_ENVELOPE(element)) - { - int envelope_nr = element - EL_ENVELOPE_1; - - setConfigToDefaultsFromConfigList(chunk_config_NOTE); - - level->envelope[envelope_nr] = xx_envelope; - } - - if (IS_CUSTOM_ELEMENT(element) || - IS_GROUP_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - xx_ei = *ei; /* copy element data into temporary buffer */ - - setConfigToDefaultsFromConfigList(chunk_config_CUSX_base); - - *ei = xx_ei; - } - - setElementChangePages(ei, 1); - setElementChangeInfoToDefaults(ei->change); - - if (IS_CUSTOM_ELEMENT(element) || - IS_GROUP_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - setElementDescriptionToDefault(ei); - - ei->modified_settings = FALSE; - } - - if (IS_CUSTOM_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) - { - /* internal values used in level editor */ - - ei->access_type = 0; - ei->access_layer = 0; - ei->access_protected = 0; - ei->walk_to_action = 0; - ei->smash_targets = 0; - ei->deadliness = 0; - - ei->can_explode_by_fire = FALSE; - ei->can_explode_smashed = FALSE; - ei->can_explode_impact = FALSE; - - ei->current_change_page = 0; - } - - if (IS_GROUP_ELEMENT(element) || - IS_INTERNAL_ELEMENT(element)) + /* fill smaller playfields with padding "beyond border wall" elements */ + if (level.fieldx < level_template.fieldx || + level.fieldy < level_template.fieldy) { - struct ElementGroupInfo *group; - - /* initialize memory for list of elements in group */ - if (ei->group == NULL) - ei->group = checked_malloc(sizeof(struct ElementGroupInfo)); - - group = ei->group; - - xx_group = *group; /* copy group data into temporary buffer */ - - setConfigToDefaultsFromConfigList(chunk_config_GRPX); + short field[level.fieldx][level.fieldy]; + int new_fieldx = MAX(level.fieldx, level_template.fieldx); + int new_fieldy = MAX(level.fieldy, level_template.fieldy); + int pos_fieldx = (new_fieldx - level.fieldx) / 2; + int pos_fieldy = (new_fieldy - level.fieldy) / 2; - *group = xx_group; - } - } - - clipboard_elements_initialized = TRUE; - - BorderElement = EL_STEELWALL; - - level->no_valid_file = FALSE; - - level->changed = FALSE; - - /* set all bug compatibility flags to "false" => do not emulate this bug */ - level->use_action_after_change_bug = FALSE; - - if (leveldir_current) - { - /* try to determine better author name than 'anonymous' */ - if (!strEqual(leveldir_current->author, ANONYMOUS_NAME)) - { - strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - } - else - { - switch (LEVELCLASS(leveldir_current)) - { - case LEVELCLASS_TUTORIAL: - strcpy(level->author, PROGRAM_AUTHOR_STRING); - break; + /* copy old playfield (which is smaller than the visible area) */ + for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++) + field[x][y] = level.field[x][y]; - case LEVELCLASS_CONTRIB: - strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - break; + /* fill new, larger playfield with "beyond border wall" elements */ + for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) + level.field[x][y] = getMappedElement_SB('_', TRUE); - case LEVELCLASS_PRIVATE: - strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; - break; + /* copy the old playfield to the middle of the new playfield */ + for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++) + level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; - default: - /* keep default value */ - break; - } + level.fieldx = new_fieldx; + level.fieldy = new_fieldy; } } -} - -#endif - -static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) -{ - level_file_info->nr = 0; - level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; - level_file_info->packed = FALSE; - level_file_info->basename = NULL; - level_file_info->filename = NULL; -} - -static void ActivateLevelTemplate() -{ - int x, y; /* Currently there is no special action needed to activate the template data, because 'element_info' property settings overwrite the original @@ -2012,13 +1935,14 @@ static void ActivateLevelTemplate() static char *getLevelFilenameFromBasename(char *basename) { - static char *filename = NULL; + static char *filename[2] = { NULL, NULL }; + int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1); - checked_free(filename); + checked_free(filename[pos]); - filename = getPath2(getCurrentLevelDir(), basename); + filename[pos] = getPath2(getCurrentLevelDir(), basename); - return filename; + return filename[pos]; } static int getFileTypeFromBasename(char *basename) @@ -2031,14 +1955,8 @@ static int getFileTypeFromBasename(char *basename) /* ---------- try to determine file type from filename ---------- */ /* check for typical filename of a Supaplex level package file */ -#if 1 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d")) return LEVEL_FILE_TYPE_SP; -#else - if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 || - strncmp(basename, "LEVELS.D", 8) == 0)) - return LEVEL_FILE_TYPE_SP; -#endif /* check for typical filename of a Diamond Caves II level package file */ if (strSuffixLower(basename, ".dc") || @@ -2065,6 +1983,26 @@ static int getFileTypeFromBasename(char *basename) return LEVEL_FILE_TYPE_UNKNOWN; } +static int getFileTypeFromMagicBytes(char *filename, int type) +{ + File *file; + + if ((file = openFile(filename, MODE_READ))) + { + char chunk_name[CHUNK_ID_LEN + 1]; + + getFileChunkBE(file, chunk_name, NULL); + + if (strEqual(chunk_name, "MMII") || + strEqual(chunk_name, "MIRR")) + type = LEVEL_FILE_TYPE_MM; + + closeFile(file); + } + + return type; +} + static boolean checkForPackageFromBasename(char *basename) { /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!! @@ -2078,7 +2016,7 @@ static char *getSingleLevelBasenameExt(int nr, char *extension) static char basename[MAX_FILENAME_LEN]; if (nr < 0) - sprintf(basename, "template.%s", extension); + sprintf(basename, "%s", LEVELTEMPLATE_FILENAME); else sprintf(basename, "%03d.%s", nr, extension); @@ -2090,8 +2028,6 @@ static char *getSingleLevelBasename(int nr) return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION); } -#if 1 - static char *getPackedLevelBasename(int type) { static char basename[MAX_FILENAME_LEN]; @@ -2130,54 +2066,12 @@ static char *getPackedLevelBasename(int type) return basename; } -#else - -static char *getPackedLevelBasename(int type) -{ - static char basename[MAX_FILENAME_LEN]; - char *directory = getCurrentLevelDir(); - DIR *dir; - struct dirent *dir_entry; - - strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */ - - if ((dir = opendir(directory)) == NULL) - { - Error(ERR_WARN, "cannot read current level directory '%s'", directory); - - return basename; - } - - while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ - { - char *entry_basename = dir_entry->d_name; - int entry_type = getFileTypeFromBasename(entry_basename); - - if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */ - { - if (type == LEVEL_FILE_TYPE_UNKNOWN || - type == entry_type) - { - strcpy(basename, entry_basename); - - break; - } - } - } - - closedir(dir); - - return basename; -} - -#endif - static char *getSingleLevelFilename(int nr) { return getLevelFilenameFromBasename(getSingleLevelBasename(nr)); } -#if 0 +#if ENABLE_UNUSED_CODE static char *getPackedLevelFilename(int type) { return getLevelFilenameFromBasename(getPackedLevelBasename(type)); @@ -2189,14 +2083,15 @@ char *getDefaultLevelFilename(int nr) return getSingleLevelFilename(nr); } -#if 0 +#if ENABLE_UNUSED_CODE static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, int type) { lfi->type = type; lfi->packed = FALSE; - lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } #endif @@ -2212,8 +2107,9 @@ static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, lfi->type = type; lfi->packed = FALSE; - lfi->basename = basename; - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, basename); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, @@ -2221,8 +2117,9 @@ static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, { lfi->type = type; lfi->packed = TRUE; - lfi->basename = getPackedLevelBasename(lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getPackedLevelBasename(lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static int getFiletypeFromID(char *filetype_id) @@ -2254,39 +2151,47 @@ static int getFiletypeFromID(char *filetype_id) return filetype; } -static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) +char *getLocalLevelTemplateFilename() { - int nr = lfi->nr; + return getDefaultLevelFilename(-1); +} - /* special case: level number is negative => check for level template file */ - if (nr < 0) - { -#if 1 - /* global variable "leveldir_current" must be modified in the loop below */ - LevelDirTree *leveldir_current_last = leveldir_current; +char *getGlobalLevelTemplateFilename() +{ + /* global variable "leveldir_current" must be modified in the loop below */ + LevelDirTree *leveldir_current_last = leveldir_current; + char *filename = NULL; - /* check for template level in path from current to topmost tree node */ + /* check for template level in path from current to topmost tree node */ - while (leveldir_current != NULL) - { - setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, - "template.%s", LEVELFILE_EXTENSION); + while (leveldir_current != NULL) + { + filename = getDefaultLevelFilename(-1); - if (fileExists(lfi->filename)) - break; + if (fileExists(filename)) + break; - leveldir_current = leveldir_current->node_parent; - } + leveldir_current = leveldir_current->node_parent; + } - /* restore global variable "leveldir_current" modified in above loop */ - leveldir_current = leveldir_current_last; + /* restore global variable "leveldir_current" modified in above loop */ + leveldir_current = leveldir_current_last; -#else + return filename; +} + +static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) +{ + int nr = lfi->nr; + /* special case: level number is negative => check for level template file */ + if (nr < 0) + { setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, - "template.%s", LEVELFILE_EXTENSION); + getSingleLevelBasename(-1)); -#endif + /* replace local level template filename with global template filename */ + setString(&lfi->filename, getGlobalLevelTemplateFilename()); /* no fallback if template file not existing */ return; @@ -2305,6 +2210,16 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) if (fileExists(lfi->filename)) return; } + else if (leveldir_current->level_filetype != NULL) + { + int filetype = getFiletypeFromID(leveldir_current->level_filetype); + + /* check for specified native level file with standard file name */ + setLevelFileInfo_FormatLevelFilename(lfi, filetype, + "%03d.%s", nr, LEVELFILE_EXTENSION); + if (fileExists(lfi->filename)) + return; + } /* check for native Rocks'n'Diamonds level file */ setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, @@ -2357,6 +2272,9 @@ static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) { if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN) lfi->type = getFileTypeFromBasename(lfi->basename); + + if (lfi->type == LEVEL_FILE_TYPE_RND) + lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type); } static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) @@ -2451,8 +2369,6 @@ int getMappedElementByVersion(int element, int game_version) return element; } -#if 1 - static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level) { level->file_version = getFileVersion(file); @@ -2631,20 +2547,13 @@ static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level) int i, x, y; int element; int num_contents; -#if 0 - int content_xsize, content_ysize; -#endif int content_array[MAX_ELEMENT_CONTENTS][3][3]; element = getMappedElement(getFile16BitBE(file)); num_contents = getFile8Bit(file); -#if 1 + getFile8Bit(file); /* content x size (unused) */ getFile8Bit(file); /* content y size (unused) */ -#else - content_xsize = getFile8Bit(file); - content_ysize = getFile8Bit(file); -#endif ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); @@ -2740,6 +2649,8 @@ static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level) element_info[element].push_delay_random = 8; } + level->file_has_custom_elements = TRUE; + return chunk_size; } @@ -2766,6 +2677,8 @@ static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level) Error(ERR_WARN, "invalid custom element number %d", element); } + level->file_has_custom_elements = TRUE; + return chunk_size; } @@ -2857,6 +2770,8 @@ static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level) ei->modified_settings = TRUE; } + level->file_has_custom_elements = TRUE; + return chunk_size; } @@ -3005,6 +2920,8 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) /* mark this custom element as modified */ ei->modified_settings = TRUE; + level->file_has_custom_elements = TRUE; + return chunk_size; } @@ -3049,6 +2966,8 @@ static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level) /* mark this group element as modified */ element_info[element].modified_settings = TRUE; + level->file_has_custom_elements = TRUE; + return chunk_size; } @@ -3261,6 +3180,8 @@ static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level) int envelope_nr = element - EL_ENVELOPE_1; int real_chunk_size = 2; + xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */ + while (!checkEndOfFile(file)) { real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE, @@ -3270,7 +3191,7 @@ static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level) break; } - level->envelope[envelope_nr] = xx_envelope; + level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */ return real_chunk_size; } @@ -3339,6 +3260,8 @@ static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level) break; } + level->file_has_custom_elements = TRUE; + return real_chunk_size; } @@ -3364,4549 +3287,2263 @@ static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level) *ei = xx_ei; *group = xx_group; - return real_chunk_size; -} - -#else - -static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) -{ - level->file_version = getFileVersion(file); - level->game_version = getFileVersion(file); - - return chunk_size; -} - -static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level) -{ - level->creation_date.year = getFile16BitBE(file); - level->creation_date.month = getFile8Bit(file); - level->creation_date.day = getFile8Bit(file); - - level->creation_date.src = DATE_SRC_LEVELFILE; + level->file_has_custom_elements = TRUE; - return chunk_size; + return real_chunk_size; } -static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) +static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) { - int initial_player_stepsize; - int initial_player_gravity; - int i, x, y; - - level->fieldx = getFile8Bit(file); - level->fieldy = getFile8Bit(file); - - level->time = getFile16BitBE(file); - level->gems_needed = getFile16BitBE(file); - - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) - level->name[i] = getFile8Bit(file); - level->name[MAX_LEVEL_NAME_LEN] = 0; - - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = getFile8Bit(file); - - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for (i = 0; i < STD_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file)); - - level->amoeba_speed = getFile8Bit(file); - level->time_magic_wall = getFile8Bit(file); - level->time_wheel = getFile8Bit(file); - level->amoeba_content = getMappedElement(getFile8Bit(file)); + char *filename = level_file_info->filename; + char cookie[MAX_LINE_LEN]; + char chunk_name[CHUNK_ID_LEN + 1]; + int chunk_size; + File *file; - initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST : - STEPSIZE_NORMAL); + if (!(file = openFile(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + level->no_level_file = TRUE; - for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_stepsize[i] = initial_player_stepsize; + if (level_info_only) + return; - initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_gravity[i] = initial_player_gravity; + if (!setup.editor.use_template_for_new_levels) + return; - level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + /* if level file not found, try to initialize level data from template */ + filename = getGlobalLevelTemplateFilename(); - level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); + if (!(file = openFile(filename, MODE_READ))) + return; - level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->can_move_into_acid_bits = getFile32BitBE(file); - level->dont_collide_with_bits = getFile8Bit(file); + /* default: for empty levels, use level template for custom elements */ + level->use_custom_template = TRUE; - level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->no_valid_file = FALSE; + } - level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE); + getFileChunkBE(file, chunk_name, NULL); + if (strEqual(chunk_name, "RND1")) + { + getFile32BitBE(file); /* not used */ - level->game_engine_type = getFile8Bit(file); + getFileChunkBE(file, chunk_name, NULL); + if (!strEqual(chunk_name, "CAVE")) + { + level->no_valid_file = TRUE; - ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED); + Error(ERR_WARN, "unknown format of level file '%s'", filename); - return chunk_size; -} + closeFile(file); -static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i; + return; + } + } + else /* check for pre-2.0 file format with cookie string */ + { + strcpy(cookie, chunk_name); + if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) + cookie[4] = '\0'; + if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') + cookie[strlen(cookie) - 1] = '\0'; - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) - level->name[i] = getFile8Bit(file); - level->name[MAX_LEVEL_NAME_LEN] = 0; + if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) + { + level->no_valid_file = TRUE; - return chunk_size; -} + Error(ERR_WARN, "unknown format of level file '%s'", filename); -static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i; + closeFile(file); - for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) - level->author[i] = getFile8Bit(file); - level->author[MAX_LEVEL_AUTHOR_LEN] = 0; + return; + } - return chunk_size; -} + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) + { + level->no_valid_file = TRUE; -static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int x, y; - int chunk_size_expected = level->fieldx * level->fieldy; + Error(ERR_WARN, "unsupported version of level file '%s'", filename); - /* Note: "chunk_size" was wrong before version 2.0 when elements are - stored with 16-bit encoding (and should be twice as big then). - Even worse, playfield data was stored 16-bit when only yamyam content - contained 16-bit elements and vice versa. */ + closeFile(file); - if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected *= 2; + return; + } - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; + /* pre-2.0 level files have no game version, so use file version here */ + level->game_version = level->file_version; } - for (y = 0; y < level->fieldy; y++) - for (x = 0; x < level->fieldx; x++) - level->field[x][y] = - getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) : - getFile8Bit(file)); - return chunk_size; -} - -static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i, x, y; - int header_size = 4; - int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; - int chunk_size_expected = header_size + content_size; - - /* Note: "chunk_size" was wrong before version 2.0 when elements are - stored with 16-bit encoding (and should be twice as big then). - Even worse, playfield data was stored 16-bit when only yamyam content - contained 16-bit elements and vice versa. */ - - if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected += content_size; - - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } - - getFile8Bit(file); - level->num_yamyam_contents = getFile8Bit(file); - getFile8Bit(file); - getFile8Bit(file); - - /* correct invalid number of content fields -- should never happen */ - if (level->num_yamyam_contents < 1 || - level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = - getMappedElement(level->encoding_16bit_field ? - getFile16BitBE(file) : getFile8Bit(file)); - return chunk_size; -} - -static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i, x, y; - int element; - int num_contents; -#if 0 - int content_xsize, content_ysize; -#endif - int content_array[MAX_ELEMENT_CONTENTS][3][3]; - - element = getMappedElement(getFile16BitBE(file)); - num_contents = getFile8Bit(file); -#if 1 - getFile8Bit(file); /* content x size (unused) */ - getFile8Bit(file); /* content y size (unused) */ -#else - content_xsize = getFile8Bit(file); - content_ysize = getFile8Bit(file); -#endif - - ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); - - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content_array[i][x][y] = getMappedElement(getFile16BitBE(file)); - - /* correct invalid number of content fields -- should never happen */ - if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS) - num_contents = STD_ELEMENT_CONTENTS; - - if (element == EL_YAMYAM) - { - level->num_yamyam_contents = num_contents; - - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = content_array[i][x][y]; - } - else if (element == EL_BD_AMOEBA) - { - level->amoeba_content = content_array[0][0][0]; - } - else - { - Error(ERR_WARN, "cannot load content for element '%d'", element); - } - - return chunk_size; -} - -static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int i; - int element; - int envelope_nr; - int envelope_len; - int chunk_size_expected; - - element = getMappedElement(getFile16BitBE(file)); - if (!IS_ENVELOPE(element)) - element = EL_ENVELOPE_1; - - envelope_nr = element - EL_ENVELOPE_1; - - envelope_len = getFile16BitBE(file); - - level->envelope[envelope_nr].xsize = getFile8Bit(file); - level->envelope[envelope_nr].ysize = getFile8Bit(file); - - ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED); - - chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER); - return chunk_size_expected; - } - - for (i = 0; i < envelope_len; i++) - level->envelope[envelope_nr].text[i] = getFile8Bit(file); - - return chunk_size; -} - -static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = 2 + num_changed_custom_elements * 6; - int i; - - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } - - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getMappedElement(getFile16BitBE(file)); - int properties = getFile32BitBE(file); - - if (IS_CUSTOM_ELEMENT(element)) - element_info[element].properties[EP_BITFIELD_BASE_NR] = properties; - else - Error(ERR_WARN, "invalid custom element number %d", element); - - /* older game versions that wrote level files with CUS1 chunks used - different default push delay values (not yet stored in level file) */ - element_info[element].push_delay_fixed = 2; - element_info[element].push_delay_random = 8; - } - - return chunk_size; -} - -static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = 2 + num_changed_custom_elements * 4; - int i; - - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } - - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getMappedElement(getFile16BitBE(file)); - int custom_target_element = getMappedElement(getFile16BitBE(file)); - - if (IS_CUSTOM_ELEMENT(element)) - element_info[element].change->target_element = custom_target_element; - else - Error(ERR_WARN, "invalid custom element number %d", element); - } - - return chunk_size; -} - -static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int num_changed_custom_elements = getFile16BitBE(file); - int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); - int i, j, x, y; - - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size_expected; - } - - for (i = 0; i < num_changed_custom_elements; i++) - { - int element = getMappedElement(getFile16BitBE(file)); - struct ElementInfo *ei = &element_info[element]; - unsigned int event_bits; - - if (!IS_CUSTOM_ELEMENT(element)) - { - Error(ERR_WARN, "invalid custom element number %d", element); - - element = EL_INTERNAL_DUMMY; - } - - for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) - ei->description[j] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; - - ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); - - /* some free bytes for future properties and padding */ - ReadUnusedBytesFromFile(file, 7); - - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); - - ei->collect_score_initial = getFile8Bit(file); - ei->collect_count_initial = getFile8Bit(file); - - ei->push_delay_fixed = getFile16BitBE(file); - ei->push_delay_random = getFile16BitBE(file); - ei->move_delay_fixed = getFile16BitBE(file); - ei->move_delay_random = getFile16BitBE(file); - - ei->move_pattern = getFile16BitBE(file); - ei->move_direction_initial = getFile8Bit(file); - ei->move_stepsize = getFile8Bit(file); - - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); - - event_bits = getFile32BitBE(file); - for (j = 0; j < NUM_CHANGE_EVENTS; j++) - if (event_bits & (1 << j)) - ei->change->has_event[j] = TRUE; - - ei->change->target_element = getMappedElement(getFile16BitBE(file)); - - ei->change->delay_fixed = getFile16BitBE(file); - ei->change->delay_random = getFile16BitBE(file); - ei->change->delay_frames = getFile16BitBE(file); - - ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file)); - - ei->change->explode = getFile8Bit(file); - ei->change->use_target_content = getFile8Bit(file); - ei->change->only_if_complete = getFile8Bit(file); - ei->change->use_random_replace = getFile8Bit(file); - - ei->change->random_percentage = getFile8Bit(file); - ei->change->replace_when = getFile8Bit(file); - - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei->change->target_content.e[x][y] = - getMappedElement(getFile16BitBE(file)); - - ei->slippery_type = getFile8Bit(file); - - /* some free bytes for future properties and padding */ - ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); - - /* mark that this custom element has been modified */ - ei->modified_settings = TRUE; - } - - return chunk_size; -} - -static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) -{ - struct ElementInfo *ei; - int chunk_size_expected; - int element; - int i, j, x, y; - - /* ---------- custom element base property values (96 bytes) ------------- */ - - element = getMappedElement(getFile16BitBE(file)); - - if (!IS_CUSTOM_ELEMENT(element)) - { - Error(ERR_WARN, "invalid custom element number %d", element); - - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size; - } - - ei = &element_info[element]; - - for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) - ei->description[i] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; - - ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); - - ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ - - ei->num_change_pages = getFile8Bit(file); - - chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages); - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size - 43); - return chunk_size_expected; - } - - ei->ce_value_fixed_initial = getFile16BitBE(file); - ei->ce_value_random_initial = getFile16BitBE(file); - ei->use_last_ce_value = getFile8Bit(file); - - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); - - ei->collect_score_initial = getFile8Bit(file); - ei->collect_count_initial = getFile8Bit(file); - - ei->drop_delay_fixed = getFile8Bit(file); - ei->push_delay_fixed = getFile8Bit(file); - ei->drop_delay_random = getFile8Bit(file); - ei->push_delay_random = getFile8Bit(file); - ei->move_delay_fixed = getFile16BitBE(file); - ei->move_delay_random = getFile16BitBE(file); - - /* bits 0 - 15 of "move_pattern" ... */ - ei->move_pattern = getFile16BitBE(file); - ei->move_direction_initial = getFile8Bit(file); - ei->move_stepsize = getFile8Bit(file); - - ei->slippery_type = getFile8Bit(file); - - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei->content.e[x][y] = getMappedElement(getFile16BitBE(file)); - - ei->move_enter_element = getMappedElement(getFile16BitBE(file)); - ei->move_leave_element = getMappedElement(getFile16BitBE(file)); - ei->move_leave_type = getFile8Bit(file); - - /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ - ei->move_pattern |= (getFile16BitBE(file) << 16); - - ei->access_direction = getFile8Bit(file); - - ei->explosion_delay = getFile8Bit(file); - ei->ignition_delay = getFile8Bit(file); - ei->explosion_type = getFile8Bit(file); - - /* some free bytes for future custom property values and padding */ - ReadUnusedBytesFromFile(file, 1); - - /* ---------- change page property values (48 bytes) --------------------- */ - - setElementChangePages(ei, ei->num_change_pages); - - for (i = 0; i < ei->num_change_pages; i++) - { - struct ElementChangeInfo *change = &ei->change_page[i]; - unsigned int event_bits; - - /* always start with reliable default values */ - setElementChangeInfoToDefaults(change); - - /* bits 0 - 31 of "has_event[]" ... */ - event_bits = getFile32BitBE(file); - for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) - if (event_bits & (1 << j)) - change->has_event[j] = TRUE; - - change->target_element = getMappedElement(getFile16BitBE(file)); - - change->delay_fixed = getFile16BitBE(file); - change->delay_random = getFile16BitBE(file); - change->delay_frames = getFile16BitBE(file); - - change->initial_trigger_element = getMappedElement(getFile16BitBE(file)); - - change->explode = getFile8Bit(file); - change->use_target_content = getFile8Bit(file); - change->only_if_complete = getFile8Bit(file); - change->use_random_replace = getFile8Bit(file); - - change->random_percentage = getFile8Bit(file); - change->replace_when = getFile8Bit(file); - - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file)); - - change->can_change = getFile8Bit(file); - - change->trigger_side = getFile8Bit(file); - - change->trigger_player = getFile8Bit(file); - change->trigger_page = getFile8Bit(file); - - change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ? - CH_PAGE_ANY : (1 << change->trigger_page)); - - change->has_action = getFile8Bit(file); - change->action_type = getFile8Bit(file); - change->action_mode = getFile8Bit(file); - change->action_arg = getFile16BitBE(file); - - /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ - event_bits = getFile8Bit(file); - for (j = 32; j < NUM_CHANGE_EVENTS; j++) - if (event_bits & (1 << (j - 32))) - change->has_event[j] = TRUE; - } - - /* mark this custom element as modified */ - ei->modified_settings = TRUE; - - return chunk_size; -} - -static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level) -{ - struct ElementInfo *ei; - struct ElementGroupInfo *group; - int element; - int i; - - element = getMappedElement(getFile16BitBE(file)); - - if (!IS_GROUP_ELEMENT(element)) - { - Error(ERR_WARN, "invalid group element number %d", element); - - ReadUnusedBytesFromFile(file, chunk_size - 2); - return chunk_size; - } - - ei = &element_info[element]; - - for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) - ei->description[i] = getFile8Bit(file); - ei->description[MAX_ELEMENT_NAME_LEN] = 0; - - group = element_info[element].group; - - group->num_elements = getFile8Bit(file); - - ei->use_gfx_element = getFile8Bit(file); - ei->gfx_element_initial = getMappedElement(getFile16BitBE(file)); - - group->choice_mode = getFile8Bit(file); - - /* some free bytes for future values and padding */ - ReadUnusedBytesFromFile(file, 3); - - for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) - group->element[i] = getMappedElement(getFile16BitBE(file)); - - /* mark this group element as modified */ - element_info[element].modified_settings = TRUE; - - return chunk_size; -} - -static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, - int element, int real_element) -{ - int micro_chunk_size = 0; - int conf_type = getFile8Bit(file); - int byte_mask = conf_type & CONF_MASK_BYTES; - boolean element_found = FALSE; - int i; - - micro_chunk_size += 1; - - if (byte_mask == CONF_MASK_MULTI_BYTES) - { - int num_bytes = getFile16BitBE(file); - byte *buffer = checked_malloc(num_bytes); - - ReadBytesFromFile(file, buffer, num_bytes); - - for (i = 0; conf[i].data_type != -1; i++) - { - if (conf[i].element == element && - conf[i].conf_type == conf_type) - { - int data_type = conf[i].data_type; - int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type); - int max_num_entities = conf[i].max_num_entities; - - if (num_entities > max_num_entities) - { - Error(ERR_WARN, - "truncating number of entities for element %d from %d to %d", - element, num_entities, max_num_entities); - - num_entities = max_num_entities; - } - - if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST || - data_type == TYPE_CONTENT_LIST)) - { - /* for element and content lists, zero entities are not allowed */ - Error(ERR_WARN, "found empty list of entities for element %d", - element); - - /* do not set "num_entities" here to prevent reading behind buffer */ - - *(int *)(conf[i].num_entities) = 1; /* at least one is required */ - } - else - { - *(int *)(conf[i].num_entities) = num_entities; - } - - element_found = TRUE; - - if (data_type == TYPE_STRING) - { - char *string = (char *)(conf[i].value); - int j; - - for (j = 0; j < max_num_entities; j++) - string[j] = (j < num_entities ? buffer[j] : '\0'); - } - else if (data_type == TYPE_ELEMENT_LIST) - { - int *element_array = (int *)(conf[i].value); - int j; - - for (j = 0; j < num_entities; j++) - element_array[j] = - getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j)); - } - else if (data_type == TYPE_CONTENT_LIST) - { - struct Content *content= (struct Content *)(conf[i].value); - int c, x, y; - - for (c = 0; c < num_entities; c++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content[c].e[x][y] = - getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y)); - } - else - element_found = FALSE; - - break; - } - } - - checked_free(buffer); - - micro_chunk_size += 2 + num_bytes; - } - else /* constant size configuration data (1, 2 or 4 bytes) */ - { - int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) : - byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : - byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); - - for (i = 0; conf[i].data_type != -1; i++) - { - if (conf[i].element == element && - conf[i].conf_type == conf_type) - { - int data_type = conf[i].data_type; - - if (data_type == TYPE_ELEMENT) - value = getMappedElement(value); - - if (data_type == TYPE_BOOLEAN) - *(boolean *)(conf[i].value) = value; - else - *(int *) (conf[i].value) = value; - - element_found = TRUE; - - break; - } - } - - micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask); - } - - if (!element_found) - { - char *error_conf_chunk_bytes = - (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" : - byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" : - byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES"); - int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN; - int error_element = real_element; - - Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']", - error_conf_chunk_bytes, error_conf_chunk_token, - error_element, EL_NAME(error_element)); - } - - return micro_chunk_size; -} - -static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int real_chunk_size = 0; - - li = *level; /* copy level data into temporary buffer */ - - while (!feof(file)) - { - real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1); - - if (real_chunk_size >= chunk_size) - break; - } - - *level = li; /* copy temporary buffer back to level data */ - - return real_chunk_size; -} - -static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int real_chunk_size = 0; - - li = *level; /* copy level data into temporary buffer */ - - while (!feof(file)) - { - int element = getMappedElement(getFile16BitBE(file)); - - real_chunk_size += 2; - real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF, - element, element); - if (real_chunk_size >= chunk_size) - break; - } - - *level = li; /* copy temporary buffer back to level data */ - - return real_chunk_size; -} - -static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int real_chunk_size = 0; - - li = *level; /* copy level data into temporary buffer */ - - while (!feof(file)) - { - int element = getMappedElement(getFile16BitBE(file)); - - real_chunk_size += 2; - real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM, - element, element); - if (real_chunk_size >= chunk_size) - break; - } - - *level = li; /* copy temporary buffer back to level data */ - - return real_chunk_size; -} - -static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int element = getMappedElement(getFile16BitBE(file)); - int envelope_nr = element - EL_ENVELOPE_1; - int real_chunk_size = 2; - - while (!feof(file)) - { - real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE, - -1, element); - - if (real_chunk_size >= chunk_size) - break; - } - - level->envelope[envelope_nr] = xx_envelope; - - return real_chunk_size; -} - -static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int element = getMappedElement(getFile16BitBE(file)); - int real_chunk_size = 2; - struct ElementInfo *ei = &element_info[element]; - int i; - - xx_ei = *ei; /* copy element data into temporary buffer */ - - xx_ei.num_change_pages = -1; - - while (!feof(file)) - { - real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base, - -1, element); - if (xx_ei.num_change_pages != -1) - break; - - if (real_chunk_size >= chunk_size) - break; - } - - *ei = xx_ei; - - if (ei->num_change_pages == -1) - { - Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'", - EL_NAME(element)); - - ei->num_change_pages = 1; - - setElementChangePages(ei, 1); - setElementChangeInfoToDefaults(ei->change); - - return real_chunk_size; - } - - /* initialize number of change pages stored for this custom element */ - setElementChangePages(ei, ei->num_change_pages); - for (i = 0; i < ei->num_change_pages; i++) - setElementChangeInfoToDefaults(&ei->change_page[i]); - - /* start with reading properties for the first change page */ - xx_current_change_page = 0; - - while (!feof(file)) - { - struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page]; - - xx_change = *change; /* copy change data into temporary buffer */ - - resetEventBits(); /* reset bits; change page might have changed */ - - real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change, - -1, element); - - *change = xx_change; - - setEventFlagsFromEventBits(change); - - if (real_chunk_size >= chunk_size) - break; - } - - return real_chunk_size; -} - -static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level) -{ - int element = getMappedElement(getFile16BitBE(file)); - int real_chunk_size = 2; - struct ElementInfo *ei = &element_info[element]; - struct ElementGroupInfo *group = ei->group; - - xx_ei = *ei; /* copy element data into temporary buffer */ - xx_group = *group; /* copy group data into temporary buffer */ - - while (!feof(file)) - { - real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX, - -1, element); - - if (real_chunk_size >= chunk_size) - break; - } - - *ei = xx_ei; - *group = xx_group; - - return real_chunk_size; -} - -#endif - -#if 1 - -static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, - struct LevelFileInfo *level_file_info, - boolean level_info_only) -{ - char *filename = level_file_info->filename; - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - File *file; - - if (!(file = openFile(filename, MODE_READ))) - { - level->no_valid_file = TRUE; - -#if 1 - if (!level_info_only) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); -#else - if (level != &level_template) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); -#endif - - return; - } - - getFileChunkBE(file, chunk_name, NULL); - if (strEqual(chunk_name, "RND1")) - { - getFile32BitBE(file); /* not used */ - - getFileChunkBE(file, chunk_name, NULL); - if (!strEqual(chunk_name, "CAVE")) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "unknown format of level file '%s'", filename); - - closeFile(file); - - return; - } - } - else /* check for pre-2.0 file format with cookie string */ - { - strcpy(cookie, chunk_name); - if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) - cookie[4] = '\0'; - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; - - if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "unknown format of level file '%s'", filename); - - closeFile(file); - - return; - } - - if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "unsupported version of level file '%s'", filename); - - closeFile(file); - - return; - } - - /* pre-2.0 level files have no game version, so use file version here */ - level->game_version = level->file_version; - } - - if (level->file_version < FILE_VERSION_1_2) - { - /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level); - LoadLevel_BODY(file, level->fieldx * level->fieldy, level); - } - else - { - static struct - { - char *name; - int size; - int (*loader)(File *, int, struct LevelInfo *); - } - chunk_info[] = - { - { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS }, - { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE }, - { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD }, - { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME }, - { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH }, - { "INFO", -1, LoadLevel_INFO }, - { "BODY", -1, LoadLevel_BODY }, - { "CONT", -1, LoadLevel_CONT }, - { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, - { "CNT3", -1, LoadLevel_CNT3 }, - { "CUS1", -1, LoadLevel_CUS1 }, - { "CUS2", -1, LoadLevel_CUS2 }, - { "CUS3", -1, LoadLevel_CUS3 }, - { "CUS4", -1, LoadLevel_CUS4 }, - { "GRP1", -1, LoadLevel_GRP1 }, - { "CONF", -1, LoadLevel_CONF }, - { "ELEM", -1, LoadLevel_ELEM }, - { "NOTE", -1, LoadLevel_NOTE }, - { "CUSX", -1, LoadLevel_CUSX }, - { "GRPX", -1, LoadLevel_GRPX }, - - { NULL, 0, NULL } - }; - - while (getFileChunkBE(file, chunk_name, &chunk_size)) - { - int i = 0; - - while (chunk_info[i].name != NULL && - !strEqual(chunk_name, chunk_info[i].name)) - i++; - - if (chunk_info[i].name == NULL) - { - Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", - chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else if (chunk_info[i].size != -1 && - chunk_info[i].size != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else - { - /* call function to load this level chunk */ - int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, level); - - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ - if (chunk_size_expected != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - } - } - } - } - - closeFile(file); -} - -#else - -static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, - struct LevelFileInfo *level_file_info, - boolean level_info_only) -{ - char *filename = level_file_info->filename; - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - int chunk_size; - FILE *file; - - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; - -#if 1 - if (!level_info_only) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); -#else - if (level != &level_template) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); -#endif - - return; - } - - getFileChunkBE(file, chunk_name, NULL); - if (strEqual(chunk_name, "RND1")) - { - getFile32BitBE(file); /* not used */ - - getFileChunkBE(file, chunk_name, NULL); - if (!strEqual(chunk_name, "CAVE")) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } - } - else /* check for pre-2.0 file format with cookie string */ - { - strcpy(cookie, chunk_name); - if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL) - cookie[4] = '\0'; - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; - - if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "unknown format of level file '%s'", filename); - fclose(file); - return; - } - - if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "unsupported version of level file '%s'", filename); - fclose(file); - return; - } - - /* pre-2.0 level files have no game version, so use file version here */ - level->game_version = level->file_version; - } - - if (level->file_version < FILE_VERSION_1_2) - { - /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level); - LoadLevel_BODY(file, level->fieldx * level->fieldy, level); - } - else - { - static struct - { - char *name; - int size; - int (*loader)(FILE *, int, struct LevelInfo *); - } - chunk_info[] = - { - { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS }, - { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE }, - { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD }, - { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME }, - { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH }, - { "INFO", -1, LoadLevel_INFO }, - { "BODY", -1, LoadLevel_BODY }, - { "CONT", -1, LoadLevel_CONT }, - { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, - { "CNT3", -1, LoadLevel_CNT3 }, - { "CUS1", -1, LoadLevel_CUS1 }, - { "CUS2", -1, LoadLevel_CUS2 }, - { "CUS3", -1, LoadLevel_CUS3 }, - { "CUS4", -1, LoadLevel_CUS4 }, - { "GRP1", -1, LoadLevel_GRP1 }, - { "CONF", -1, LoadLevel_CONF }, - { "ELEM", -1, LoadLevel_ELEM }, - { "NOTE", -1, LoadLevel_NOTE }, - { "CUSX", -1, LoadLevel_CUSX }, - { "GRPX", -1, LoadLevel_GRPX }, - - { NULL, 0, NULL } - }; - - while (getFileChunkBE(file, chunk_name, &chunk_size)) - { - int i = 0; - - while (chunk_info[i].name != NULL && - !strEqual(chunk_name, chunk_info[i].name)) - i++; - - if (chunk_info[i].name == NULL) - { - Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", - chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else if (chunk_info[i].size != -1 && - chunk_info[i].size != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else - { - /* call function to load this level chunk */ - int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, level); - - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ - if (chunk_size_expected != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", - chunk_size, chunk_name, filename); - } - } - } - } - - fclose(file); -} - -#endif - - -/* ------------------------------------------------------------------------- */ -/* functions for loading EM level */ -/* ------------------------------------------------------------------------- */ - -#if 0 - -static int map_em_element_yam(int element) -{ - switch (element) - { - case 0x00: return EL_EMPTY; - case 0x01: return EL_EMERALD; - case 0x02: return EL_DIAMOND; - case 0x03: return EL_ROCK; - case 0x04: return EL_ROBOT; - case 0x05: return EL_SPACESHIP_UP; - case 0x06: return EL_BOMB; - case 0x07: return EL_BUG_UP; - case 0x08: return EL_AMOEBA_DROP; - case 0x09: return EL_NUT; - case 0x0a: return EL_YAMYAM; - case 0x0b: return EL_QUICKSAND_FULL; - case 0x0c: return EL_SAND; - case 0x0d: return EL_WALL_SLIPPERY; - case 0x0e: return EL_STEELWALL; - case 0x0f: return EL_WALL; - case 0x10: return EL_EM_KEY_1; - case 0x11: return EL_EM_KEY_2; - case 0x12: return EL_EM_KEY_4; - case 0x13: return EL_EM_KEY_3; - case 0x14: return EL_MAGIC_WALL; - case 0x15: return EL_ROBOT_WHEEL; - case 0x16: return EL_DYNAMITE; - - case 0x17: return EL_EM_KEY_1; /* EMC */ - case 0x18: return EL_BUG_UP; /* EMC */ - case 0x1a: return EL_DIAMOND; /* EMC */ - case 0x1b: return EL_EMERALD; /* EMC */ - case 0x25: return EL_NUT; /* EMC */ - case 0x80: return EL_EMPTY; /* EMC */ - case 0x85: return EL_EM_KEY_1; /* EMC */ - case 0x86: return EL_EM_KEY_2; /* EMC */ - case 0x87: return EL_EM_KEY_4; /* EMC */ - case 0x88: return EL_EM_KEY_3; /* EMC */ - case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */ - case 0x9a: return EL_AMOEBA_WET; /* EMC */ - case 0xaf: return EL_DYNAMITE; /* EMC */ - case 0xbd: return EL_SAND; /* EMC */ - - default: - Error(ERR_WARN, "invalid level element %d", element); - return EL_UNKNOWN; - } -} - -static int map_em_element_field(int element) -{ - if (element >= 0xc8 && element <= 0xe1) - return EL_CHAR_A + (element - 0xc8); - else if (element >= 0xe2 && element <= 0xeb) - return EL_CHAR_0 + (element - 0xe2); - - switch (element) - { - case 0x00: return EL_ROCK; - case 0x01: return EL_ROCK; /* EMC */ - case 0x02: return EL_DIAMOND; - case 0x03: return EL_DIAMOND; - case 0x04: return EL_ROBOT; - case 0x05: return EL_ROBOT; /* EMC */ - case 0x06: return EL_EMPTY_SPACE; /* EMC */ - case 0x07: return EL_EMPTY_SPACE; /* EMC */ - case 0x08: return EL_SPACESHIP_UP; - case 0x09: return EL_SPACESHIP_RIGHT; - case 0x0a: return EL_SPACESHIP_DOWN; - case 0x0b: return EL_SPACESHIP_LEFT; - case 0x0c: return EL_SPACESHIP_UP; - case 0x0d: return EL_SPACESHIP_RIGHT; - case 0x0e: return EL_SPACESHIP_DOWN; - case 0x0f: return EL_SPACESHIP_LEFT; - - case 0x10: return EL_BOMB; - case 0x11: return EL_BOMB; /* EMC */ - case 0x12: return EL_EMERALD; - case 0x13: return EL_EMERALD; - case 0x14: return EL_BUG_UP; - case 0x15: return EL_BUG_RIGHT; - case 0x16: return EL_BUG_DOWN; - case 0x17: return EL_BUG_LEFT; - case 0x18: return EL_BUG_UP; - case 0x19: return EL_BUG_RIGHT; - case 0x1a: return EL_BUG_DOWN; - case 0x1b: return EL_BUG_LEFT; - case 0x1c: return EL_AMOEBA_DROP; - case 0x1d: return EL_AMOEBA_DROP; /* EMC */ - case 0x1e: return EL_AMOEBA_DROP; /* EMC */ - case 0x1f: return EL_AMOEBA_DROP; /* EMC */ - - case 0x20: return EL_ROCK; - case 0x21: return EL_BOMB; /* EMC */ - case 0x22: return EL_DIAMOND; /* EMC */ - case 0x23: return EL_EMERALD; /* EMC */ - case 0x24: return EL_MAGIC_WALL; - case 0x25: return EL_NUT; - case 0x26: return EL_NUT; /* EMC */ - case 0x27: return EL_NUT; /* EMC */ - - /* looks like magic wheel, but is _always_ activated */ - case 0x28: return EL_ROBOT_WHEEL; /* EMC */ - - case 0x29: return EL_YAMYAM; /* up */ - case 0x2a: return EL_YAMYAM; /* down */ - case 0x2b: return EL_YAMYAM; /* left */ /* EMC */ - case 0x2c: return EL_YAMYAM; /* right */ /* EMC */ - case 0x2d: return EL_QUICKSAND_FULL; - case 0x2e: return EL_EMPTY_SPACE; /* EMC */ - case 0x2f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x30: return EL_EMPTY_SPACE; /* EMC */ - case 0x31: return EL_SAND; /* EMC */ - case 0x32: return EL_SAND; /* EMC */ - case 0x33: return EL_SAND; /* EMC */ - case 0x34: return EL_QUICKSAND_FULL; /* EMC */ - case 0x35: return EL_QUICKSAND_FULL; /* EMC */ - case 0x36: return EL_QUICKSAND_FULL; /* EMC */ - case 0x37: return EL_SAND; /* EMC */ - case 0x38: return EL_ROCK; /* EMC */ - case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */ - case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */ - case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */ - case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */ - case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */ - case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */ - case 0x3f: return EL_ACID_POOL_BOTTOM; - - case 0x40: return EL_EXIT_OPEN; /* 1 */ - case 0x41: return EL_EXIT_OPEN; /* 2 */ - case 0x42: return EL_EXIT_OPEN; /* 3 */ - case 0x43: return EL_BALLOON; /* EMC */ - case 0x44: return EL_UNKNOWN; /* EMC ("plant") */ - case 0x45: return EL_SPRING; /* EMC */ - case 0x46: return EL_SPRING; /* falling */ /* EMC */ - case 0x47: return EL_SPRING; /* left */ /* EMC */ - case 0x48: return EL_SPRING; /* right */ /* EMC */ - case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */ - case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */ - case 0x4b: return EL_UNKNOWN; /* EMC ("android") */ - case 0x4c: return EL_EMPTY_SPACE; /* EMC */ - case 0x4d: return EL_UNKNOWN; /* EMC ("android") */ - case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */ - case 0x4f: return EL_UNKNOWN; /* EMC ("android") */ - - case 0x50: return EL_UNKNOWN; /* EMC ("android") */ - case 0x51: return EL_UNKNOWN; /* EMC ("android") */ - case 0x52: return EL_UNKNOWN; /* EMC ("android") */ - case 0x53: return EL_UNKNOWN; /* EMC ("android") */ - case 0x54: return EL_UNKNOWN; /* EMC ("android") */ - case 0x55: return EL_EMPTY_SPACE; /* EMC */ - case 0x56: return EL_EMPTY_SPACE; /* EMC */ - case 0x57: return EL_EMPTY_SPACE; /* EMC */ - case 0x58: return EL_EMPTY_SPACE; /* EMC */ - case 0x59: return EL_EMPTY_SPACE; /* EMC */ - case 0x5a: return EL_EMPTY_SPACE; /* EMC */ - case 0x5b: return EL_EMPTY_SPACE; /* EMC */ - case 0x5c: return EL_EMPTY_SPACE; /* EMC */ - case 0x5d: return EL_EMPTY_SPACE; /* EMC */ - case 0x5e: return EL_EMPTY_SPACE; /* EMC */ - case 0x5f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x60: return EL_EMPTY_SPACE; /* EMC */ - case 0x61: return EL_EMPTY_SPACE; /* EMC */ - case 0x62: return EL_EMPTY_SPACE; /* EMC */ - case 0x63: return EL_SPRING; /* left */ /* EMC */ - case 0x64: return EL_SPRING; /* right */ /* EMC */ - case 0x65: return EL_ACID; /* 1 */ /* EMC */ - case 0x66: return EL_ACID; /* 2 */ /* EMC */ - case 0x67: return EL_ACID; /* 3 */ /* EMC */ - case 0x68: return EL_ACID; /* 4 */ /* EMC */ - case 0x69: return EL_ACID; /* 5 */ /* EMC */ - case 0x6a: return EL_ACID; /* 6 */ /* EMC */ - case 0x6b: return EL_ACID; /* 7 */ /* EMC */ - case 0x6c: return EL_ACID; /* 8 */ /* EMC */ - case 0x6d: return EL_EMPTY_SPACE; /* EMC */ - case 0x6e: return EL_EMPTY_SPACE; /* EMC */ - case 0x6f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x70: return EL_EMPTY_SPACE; /* EMC */ - case 0x71: return EL_EMPTY_SPACE; /* EMC */ - case 0x72: return EL_NUT; /* left */ /* EMC */ - case 0x73: return EL_SAND; /* EMC (? "nut") */ - case 0x74: return EL_STEELWALL; - case 0x75: return EL_EMPTY_SPACE; /* EMC */ - case 0x76: return EL_EMPTY_SPACE; /* EMC */ - case 0x77: return EL_BOMB; /* left */ /* EMC */ - case 0x78: return EL_BOMB; /* right */ /* EMC */ - case 0x79: return EL_ROCK; /* left */ /* EMC */ - case 0x7a: return EL_ROCK; /* right */ /* EMC */ - case 0x7b: return EL_ACID; /* (? EMC "blank") */ - case 0x7c: return EL_EMPTY_SPACE; /* EMC */ - case 0x7d: return EL_EMPTY_SPACE; /* EMC */ - case 0x7e: return EL_EMPTY_SPACE; /* EMC */ - case 0x7f: return EL_EMPTY_SPACE; /* EMC */ - - case 0x80: return EL_EMPTY; - case 0x81: return EL_WALL_SLIPPERY; - case 0x82: return EL_SAND; - case 0x83: return EL_STEELWALL; - case 0x84: return EL_WALL; - case 0x85: return EL_EM_KEY_1; - case 0x86: return EL_EM_KEY_2; - case 0x87: return EL_EM_KEY_4; - case 0x88: return EL_EM_KEY_3; - case 0x89: return EL_EM_GATE_1; - case 0x8a: return EL_EM_GATE_2; - case 0x8b: return EL_EM_GATE_4; - case 0x8c: return EL_EM_GATE_3; - case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */ - case 0x8e: return EL_EM_GATE_1_GRAY; - case 0x8f: return EL_EM_GATE_2_GRAY; - - case 0x90: return EL_EM_GATE_4_GRAY; - case 0x91: return EL_EM_GATE_3_GRAY; - case 0x92: return EL_MAGIC_WALL; - case 0x93: return EL_ROBOT_WHEEL; - case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */ - case 0x95: return EL_ACID_POOL_TOPLEFT; - case 0x96: return EL_ACID_POOL_TOPRIGHT; - case 0x97: return EL_ACID_POOL_BOTTOMLEFT; - case 0x98: return EL_ACID_POOL_BOTTOMRIGHT; - case 0x99: return EL_ACID; /* (? EMC "fake blank") */ - case 0x9a: return EL_AMOEBA_DEAD; /* 1 */ - case 0x9b: return EL_AMOEBA_DEAD; /* 2 */ - case 0x9c: return EL_AMOEBA_DEAD; /* 3 */ - case 0x9d: return EL_AMOEBA_DEAD; /* 4 */ - case 0x9e: return EL_EXIT_CLOSED; - case 0x9f: return EL_CHAR_LESS; /* arrow left */ - - /* looks like normal sand, but behaves like wall */ - case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */ - case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */ - case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */ - case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */ - case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */ - case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */ - case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */ - case 0xa7: return EL_EMPTY_SPACE; /* EMC */ - case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */ - case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */ - case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */ - case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */ - case 0xac: return EL_CHAR_COMMA; /* EMC */ - case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */ - case 0xae: return EL_CHAR_MINUS; /* EMC */ - case 0xaf: return EL_DYNAMITE; - - case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */ - case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */ - case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */ - case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */ - case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */ - case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */ - case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */ - case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */ - case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */ - case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */ - case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */ - case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */ - case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */ - case 0xbd: return EL_SAND; /* EMC ("dirt") */ - case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */ - case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */ - - case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */ - case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */ - case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */ - case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */ - case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */ - case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */ - case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */ - case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */ - - /* characters: see above */ - - case 0xec: return EL_CHAR_PERIOD; - case 0xed: return EL_CHAR_EXCLAM; - case 0xee: return EL_CHAR_COLON; - case 0xef: return EL_CHAR_QUESTION; - - case 0xf0: return EL_CHAR_GREATER; /* arrow right */ - case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */ - case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */ - case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */ - case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */ - case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */ - case 0xf6: return EL_EMPTY_SPACE; /* EMC */ - case 0xf7: return EL_EMPTY_SPACE; /* EMC */ - - case 0xf8: return EL_EMPTY_SPACE; /* EMC */ - case 0xf9: return EL_EMPTY_SPACE; /* EMC */ - case 0xfa: return EL_EMPTY_SPACE; /* EMC */ - case 0xfb: return EL_EMPTY_SPACE; /* EMC */ - case 0xfc: return EL_EMPTY_SPACE; /* EMC */ - case 0xfd: return EL_EMPTY_SPACE; /* EMC */ - - case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */ - case 0xff: return EL_PLAYER_2; /* EMC: "blank" */ - - default: - /* should never happen (all 8-bit value cases should be handled) */ - Error(ERR_WARN, "invalid level element %d", element); - return EL_UNKNOWN; - } -} - -#define EM_LEVEL_SIZE 2106 -#define EM_LEVEL_XSIZE 64 -#define EM_LEVEL_YSIZE 32 - -static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) -{ - char *filename = level_file_info->filename; - FILE *file; - unsigned char leveldata[EM_LEVEL_SIZE]; - unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE]; - int nr = level_file_info->nr; - int i, x, y; - - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - - return; - } - - for (i = 0; i < EM_LEVEL_SIZE; i++) - leveldata[i] = fgetc(file); - - fclose(file); - - /* check if level data is crypted by testing against known starting bytes - of the few existing crypted level files (from Emerald Mine 1 + 2) */ - - if ((leveldata[0] == 0xf1 || - leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee) - { - unsigned char code0 = 0x65; - unsigned char code1 = 0x11; - - if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */ - leveldata[0] = 0xf1; - - /* decode crypted level data */ - - for (i = 0; i < EM_LEVEL_SIZE; i++) - { - leveldata[i] ^= code0; - leveldata[i] -= code1; - - code0 = (code0 + 7) & 0xff; - } - } - - level->fieldx = EM_LEVEL_XSIZE; - level->fieldy = EM_LEVEL_YSIZE; - - level->time = header[46] * 10; - level->gems_needed = header[47]; - - /* The original Emerald Mine levels have their level number stored - at the second byte of the level file... - Do not trust this information at other level files, e.g. EMC, - but correct it anyway (normally the first row is completely - steel wall, so the correction does not hurt anyway). */ - - if (leveldata[1] == nr) - leveldata[1] = leveldata[2]; /* correct level number field */ - - sprintf(level->name, "Level %d", nr); /* set level name */ - - level->score[SC_EMERALD] = header[36]; - level->score[SC_DIAMOND] = header[37]; - level->score[SC_ROBOT] = header[38]; - level->score[SC_SPACESHIP] = header[39]; - level->score[SC_BUG] = header[40]; - level->score[SC_YAMYAM] = header[41]; - level->score[SC_NUT] = header[42]; - level->score[SC_DYNAMITE] = header[43]; - level->score[SC_TIME_BONUS] = header[44]; - - level->num_yamyam_contents = 4; - - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = - map_em_element_yam(header[i * 9 + y * 3 + x]); - - level->amoeba_speed = (header[52] * 256 + header[53]) % 256; - level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100; - level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100; - level->amoeba_content = EL_DIAMOND; - - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { - int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]); - - if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed) - new_element = EL_AMOEBA_WET; - - level->field[x][y] = new_element; - } - - x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE; - y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE; - level->field[x][y] = EL_PLAYER_1; - - x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE; - y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE; - level->field[x][y] = EL_PLAYER_2; -} - -#endif - -void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) -{ - static int ball_xy[8][2] = - { - { 0, 0 }, - { 1, 0 }, - { 2, 0 }, - { 0, 1 }, - { 2, 1 }, - { 0, 2 }, - { 1, 2 }, - { 2, 2 }, - }; - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - struct PLAYER **ply = level_em->ply; - int i, j, x, y; - - lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); - lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); - - lev->time_seconds = level->time; - lev->required_initial = level->gems_needed; - - lev->emerald_score = level->score[SC_EMERALD]; - lev->diamond_score = level->score[SC_DIAMOND]; - lev->alien_score = level->score[SC_ROBOT]; - lev->tank_score = level->score[SC_SPACESHIP]; - lev->bug_score = level->score[SC_BUG]; - lev->eater_score = level->score[SC_YAMYAM]; - lev->nut_score = level->score[SC_NUT]; - lev->dynamite_score = level->score[SC_DYNAMITE]; - lev->key_score = level->score[SC_KEY]; - lev->exit_score = level->score[SC_TIME_BONUS]; - - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - lev->eater_array[i][y * 3 + x] = - map_element_RND_to_EM(level->yamyam_content[i].e[x][y]); - - lev->amoeba_time = level->amoeba_speed; - lev->wonderwall_time_initial = level->time_magic_wall; - lev->wheel_time = level->time_wheel; - - lev->android_move_time = level->android_move_time; - lev->android_clone_time = level->android_clone_time; - lev->ball_random = level->ball_random; - lev->ball_state_initial = level->ball_state_initial; - lev->ball_time = level->ball_time; - lev->num_ball_arrays = level->num_ball_contents; - - lev->lenses_score = level->lenses_score; - lev->magnify_score = level->magnify_score; - lev->slurp_score = level->slurp_score; - - lev->lenses_time = level->lenses_time; - lev->magnify_time = level->magnify_time; - - lev->wind_direction_initial = - map_direction_RND_to_EM(level->wind_direction_initial); - lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ? - lev->wind_time : 0); - - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - lev->ball_array[i][j] = - map_element_RND_to_EM(level-> - ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); - - map_android_clone_elements_RND_to_EM(level); - - /* first fill the complete playfield with the default border element */ - for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) - for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) - level_em->cave[x][y] = ZBORDER; - - if (BorderElement == EL_STEELWALL) - { - for (y = 0; y < lev->height + 2; y++) - for (x = 0; x < lev->width + 2; x++) - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); - } - - /* then copy the real level contents from level file into the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - int new_element = map_element_RND_to_EM(level->field[x][y]); - int offset = (BorderElement == EL_STEELWALL ? 1 : 0); - int xx = x + 1 + offset; - int yy = y + 1 + offset; - - if (level->field[x][y] == EL_AMOEBA_DEAD) - new_element = map_element_RND_to_EM(EL_AMOEBA_WET); - - level_em->cave[xx][yy] = new_element; - } - - for (i = 0; i < MAX_PLAYERS; i++) - { - ply[i]->x_initial = 0; - ply[i]->y_initial = 0; - } - - /* initialize player positions and delete players from the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - if (ELEM_IS_PLAYER(level->field[x][y])) - { - int player_nr = GET_PLAYER_NR(level->field[x][y]); - int offset = (BorderElement == EL_STEELWALL ? 1 : 0); - int xx = x + 1 + offset; - int yy = y + 1 + offset; - - ply[player_nr]->x_initial = xx; - ply[player_nr]->y_initial = yy; - - level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); - } - } - - if (BorderElement == EL_STEELWALL) - { - lev->width += 2; - lev->height += 2; - } -} - -void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) -{ - static int ball_xy[8][2] = - { - { 0, 0 }, - { 1, 0 }, - { 2, 0 }, - { 0, 1 }, - { 2, 1 }, - { 0, 2 }, - { 1, 2 }, - { 2, 2 }, - }; - struct LevelInfo_EM *level_em = level->native_em_level; - struct LEVEL *lev = level_em->lev; - struct PLAYER **ply = level_em->ply; - int i, j, x, y; - - level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); - level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); - - level->time = lev->time_seconds; - level->gems_needed = lev->required_initial; - - sprintf(level->name, "Level %d", level->file_info.nr); - - level->score[SC_EMERALD] = lev->emerald_score; - level->score[SC_DIAMOND] = lev->diamond_score; - level->score[SC_ROBOT] = lev->alien_score; - level->score[SC_SPACESHIP] = lev->tank_score; - level->score[SC_BUG] = lev->bug_score; - level->score[SC_YAMYAM] = lev->eater_score; - level->score[SC_NUT] = lev->nut_score; - level->score[SC_DYNAMITE] = lev->dynamite_score; - level->score[SC_KEY] = lev->key_score; - level->score[SC_TIME_BONUS] = lev->exit_score; - - level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; - - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = - map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); - - level->amoeba_speed = lev->amoeba_time; - level->time_magic_wall = lev->wonderwall_time_initial; - level->time_wheel = lev->wheel_time; - - level->android_move_time = lev->android_move_time; - level->android_clone_time = lev->android_clone_time; - level->ball_random = lev->ball_random; - level->ball_state_initial = lev->ball_state_initial; - level->ball_time = lev->ball_time; - level->num_ball_contents = lev->num_ball_arrays; - - level->lenses_score = lev->lenses_score; - level->magnify_score = lev->magnify_score; - level->slurp_score = lev->slurp_score; - - level->lenses_time = lev->lenses_time; - level->magnify_time = lev->magnify_time; - - level->wind_direction_initial = - map_direction_EM_to_RND(lev->wind_direction_initial); - - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = - map_element_EM_to_RND(lev->ball_array[i][j]); - - map_android_clone_elements_EM_to_RND(level); - - /* convert the playfield (some elements need special treatment) */ - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { - int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); - - if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) - new_element = EL_AMOEBA_DEAD; - - level->field[x][y] = new_element; - } - - for (i = 0; i < MAX_PLAYERS; i++) - { - /* in case of all players set to the same field, use the first player */ - int nr = MAX_PLAYERS - i - 1; - int jx = ply[nr]->x_initial - 1; - int jy = ply[nr]->y_initial - 1; - - if (jx != -1 && jy != -1) - level->field[jx][jy] = EL_PLAYER_1 + nr; - } -} - - -/* ------------------------------------------------------------------------- */ -/* functions for loading SP level */ -/* ------------------------------------------------------------------------- */ - -#if 0 - -#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111 -#define SP_LEVEL_SIZE 1536 -#define SP_LEVEL_XSIZE 60 -#define SP_LEVEL_YSIZE 24 -#define SP_LEVEL_NAME_LEN 23 - -static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, - int nr) -{ - int initial_player_gravity; - int num_special_ports; - int i, x, y; - - /* for details of the Supaplex level format, see Herman Perk's Supaplex - documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */ - - /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - { - for (x = 0; x < SP_LEVEL_XSIZE; x++) - { - int element_old = fgetc(file); - int element_new; - - if (element_old <= 0x27) - element_new = getMappedElement(EL_SP_START + element_old); - else if (element_old == 0x28) - element_new = EL_INVISIBLE_WALL; - else - { - Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y); - Error(ERR_WARN, "invalid level element %d", element_old); - - element_new = EL_UNKNOWN; - } - - level->field[x][y] = element_new; - } - } - - ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ - - /* initial gravity: 1 == "on", anything else (0) == "off" */ - initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE); - - for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_gravity[i] = initial_player_gravity; - - ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ - - /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */ - for (i = 0; i < SP_LEVEL_NAME_LEN; i++) - level->name[i] = fgetc(file); - level->name[SP_LEVEL_NAME_LEN] = '\0'; - - /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ - - /* number of infotrons needed; 0 means that Supaplex will count the total - amount of infotrons in the level and use the low byte of that number - (a multiple of 256 infotrons will result in "0 infotrons needed"!) */ - level->gems_needed = fgetc(file); - - /* number of special ("gravity") port entries below (maximum 10 allowed) */ - num_special_ports = fgetc(file); - - /* database of properties of up to 10 special ports (6 bytes per port) */ - for (i = 0; i < 10; i++) - { - int port_location, port_x, port_y, port_element; - int gravity; - - /* high and low byte of the location of a special port; if (x, y) are the - coordinates of a port in the field and (0, 0) is the top-left corner, - the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice - of what may be expected: Supaplex works with a game field in memory - which is 2 bytes per tile) */ - port_location = getFile16BitBE(file); - - /* change gravity: 1 == "turn on", anything else (0) == "turn off" */ - gravity = fgetc(file); - - /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ - - /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */ - ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */ - - ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */ - - if (i >= num_special_ports) - continue; - - port_x = (port_location / 2) % SP_LEVEL_XSIZE; - port_y = (port_location / 2) / SP_LEVEL_XSIZE; - - if (port_x < 0 || port_x >= SP_LEVEL_XSIZE || - port_y < 0 || port_y >= SP_LEVEL_YSIZE) - { - Error(ERR_WARN, "special port position (%d, %d) out of bounds", - port_x, port_y); - - continue; - } - - port_element = level->field[port_x][port_y]; - - if (port_element < EL_SP_GRAVITY_PORT_RIGHT || - port_element > EL_SP_GRAVITY_PORT_UP) - { - Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); - - continue; - } - - /* change previous (wrong) gravity inverting special port to either - gravity enabling special port or gravity disabling special port */ - level->field[port_x][port_y] += - (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : - EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; - } - - ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */ - - /* change special gravity ports without database entries to normal ports */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && - level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) - level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; - - /* auto-determine number of infotrons if it was stored as "0" -- see above */ - if (level->gems_needed == 0) - { - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - if (level->field[x][y] == EL_SP_INFOTRON) - level->gems_needed++; - - level->gems_needed &= 0xff; /* only use low byte -- see above */ - } - - level->fieldx = SP_LEVEL_XSIZE; - level->fieldy = SP_LEVEL_YSIZE; - - level->time = 0; /* no time limit */ - level->amoeba_speed = 0; - level->time_magic_wall = 0; - level->time_wheel = 0; - level->amoeba_content = EL_EMPTY; - -#if 1 - /* original Supaplex does not use score values -- use default values */ -#else - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 0; -#endif - - /* there are no yamyams in supaplex levels */ - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - level->yamyam_content[i].e[x][y] = EL_EMPTY; -} - -static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, - struct LevelFileInfo *level_file_info, - boolean level_info_only) -{ - char *filename = level_file_info->filename; - FILE *file; - int nr = level_file_info->nr - leveldir_current->first_level; - int i, l, x, y; - char name_first, name_last; - struct LevelInfo multipart_level; - int multipart_xpos, multipart_ypos; - boolean is_multipart_level; - boolean is_first_part; - boolean reading_multipart_level = FALSE; - boolean use_empty_level = FALSE; - - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; - - if (!level_info_only) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - - return; - } - - /* position file stream to the requested level inside the level package */ - if (level_file_info->packed && - fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); - - return; - } - - /* there exist Supaplex level package files with multi-part levels which - can be detected as follows: instead of leading and trailing dashes ('-') - to pad the level name, they have leading and trailing numbers which are - the x and y coordinations of the current part of the multi-part level; - if there are '?' characters instead of numbers on the left or right side - of the level name, the multi-part level consists of only horizontal or - vertical parts */ - - for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++) - { - LoadLevelFromFileStream_SP(file, level, l); - - /* check if this level is a part of a bigger multi-part level */ - - name_first = level->name[0]; - name_last = level->name[SP_LEVEL_NAME_LEN - 1]; - - is_multipart_level = - ((name_first == '?' || (name_first >= '0' && name_first <= '9')) && - (name_last == '?' || (name_last >= '0' && name_last <= '9'))); - - is_first_part = - ((name_first == '?' || name_first == '1') && - (name_last == '?' || name_last == '1')); - - /* correct leading multipart level meta information in level name */ - for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++) - level->name[i] = '-'; - - /* correct trailing multipart level meta information in level name */ - for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--) - level->name[i] = '-'; - - /* ---------- check for normal single level ---------- */ - - if (!reading_multipart_level && !is_multipart_level) - { - /* the current level is simply a normal single-part level, and we are - not reading a multi-part level yet, so return the level as it is */ - - break; - } - - /* ---------- check for empty level (unused multi-part) ---------- */ - - if (!reading_multipart_level && is_multipart_level && !is_first_part) - { - /* this is a part of a multi-part level, but not the first part - (and we are not already reading parts of a multi-part level); - in this case, use an empty level instead of the single part */ - - use_empty_level = TRUE; - - break; - } - - /* ---------- check for finished multi-part level ---------- */ - - if (reading_multipart_level && - (!is_multipart_level || - !strEqual(level->name, multipart_level.name))) - { - /* we are already reading parts of a multi-part level, but this level is - either not a multi-part level, or a part of a different multi-part - level; in both cases, the multi-part level seems to be complete */ - - break; - } - - /* ---------- here we have one part of a multi-part level ---------- */ - - reading_multipart_level = TRUE; - - if (is_first_part) /* start with first part of new multi-part level */ - { - /* copy level info structure from first part */ - multipart_level = *level; - - /* clear playfield of new multi-part level */ - for (y = 0; y < MAX_LEV_FIELDY; y++) - for (x = 0; x < MAX_LEV_FIELDX; x++) - multipart_level.field[x][y] = EL_EMPTY; - } - - if (name_first == '?') - name_first = '1'; - if (name_last == '?') - name_last = '1'; - - multipart_xpos = (int)(name_first - '0'); - multipart_ypos = (int)(name_last - '0'); - -#if 0 - printf("----------> part (%d/%d) of multi-part level '%s'\n", - multipart_xpos, multipart_ypos, multipart_level.name); -#endif - - if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX || - multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY) - { - Error(ERR_WARN, "multi-part level is too big -- ignoring part of it"); - - break; - } - - multipart_level.fieldx = MAX(multipart_level.fieldx, - multipart_xpos * SP_LEVEL_XSIZE); - multipart_level.fieldy = MAX(multipart_level.fieldy, - multipart_ypos * SP_LEVEL_YSIZE); - - /* copy level part at the right position of multi-part level */ - for (y = 0; y < SP_LEVEL_YSIZE; y++) - { - for (x = 0; x < SP_LEVEL_XSIZE; x++) - { - int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE; - int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE; - - multipart_level.field[start_x + x][start_y + y] = level->field[x][y]; - } - } - } - - fclose(file); - - if (use_empty_level) - { - setLevelInfoToDefaults(level); - - level->fieldx = SP_LEVEL_XSIZE; - level->fieldy = SP_LEVEL_YSIZE; - - for (y = 0; y < SP_LEVEL_YSIZE; y++) - for (x = 0; x < SP_LEVEL_XSIZE; x++) - level->field[x][y] = EL_EMPTY; - - strcpy(level->name, "-------- EMPTY --------"); - - Error(ERR_WARN, "single part of multi-part level -- using empty level"); - } - - if (reading_multipart_level) - *level = multipart_level; -} - -#endif - -void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) -{ - struct LevelInfo_SP *level_sp = level->native_sp_level; - LevelInfoType *header = &level_sp->header; - int i, x, y; - - level_sp->width = level->fieldx; - level_sp->height = level->fieldy; - - for (x = 0; x < level->fieldx; x++) - for (y = 0; y < level->fieldy; y++) - level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]); - - header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0); - - for (i = 0; i < SP_LEVEL_NAME_LEN; i++) - header->LevelTitle[i] = level->name[i]; - /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */ - - header->InfotronsNeeded = level->gems_needed; - - header->SpecialPortCount = 0; - - for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) + if (level->file_version < FILE_VERSION_1_2) { - boolean gravity_port_found = FALSE; - boolean gravity_port_valid = FALSE; - int gravity_port_flag; - int gravity_port_base_element; - int element = level->field[x][y]; - - if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT && - element <= EL_SP_GRAVITY_ON_PORT_UP) - { - gravity_port_found = TRUE; - gravity_port_valid = TRUE; - gravity_port_flag = 1; - gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT; - } - else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT && - element <= EL_SP_GRAVITY_OFF_PORT_UP) + /* level files from versions before 1.2.0 without chunk structure */ + LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); + } + else + { + static struct { - gravity_port_found = TRUE; - gravity_port_valid = TRUE; - gravity_port_flag = 0; - gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT; + char *name; + int size; + int (*loader)(File *, int, struct LevelInfo *); } - else if (element >= EL_SP_GRAVITY_PORT_RIGHT && - element <= EL_SP_GRAVITY_PORT_UP) + chunk_info[] = { - /* change R'n'D style gravity inverting special port to normal port - (there are no gravity inverting ports in native Supaplex engine) */ + { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS }, + { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE }, + { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD }, + { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME }, + { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH }, + { "INFO", -1, LoadLevel_INFO }, + { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, + { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CNT3", -1, LoadLevel_CNT3 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, + { "CUS4", -1, LoadLevel_CUS4 }, + { "GRP1", -1, LoadLevel_GRP1 }, + { "CONF", -1, LoadLevel_CONF }, + { "ELEM", -1, LoadLevel_ELEM }, + { "NOTE", -1, LoadLevel_NOTE }, + { "CUSX", -1, LoadLevel_CUSX }, + { "GRPX", -1, LoadLevel_GRPX }, - gravity_port_found = TRUE; - gravity_port_valid = FALSE; - gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT; - } + { NULL, 0, NULL } + }; - if (gravity_port_found) + while (getFileChunkBE(file, chunk_name, &chunk_size)) { - if (gravity_port_valid && - header->SpecialPortCount < SP_MAX_SPECIAL_PORTS) - { - SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount]; - - port->PortLocation = (y * level->fieldx + x) * 2; - port->Gravity = gravity_port_flag; + int i = 0; - element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element; + while (chunk_info[i].name != NULL && + !strEqual(chunk_name, chunk_info[i].name)) + i++; - header->SpecialPortCount++; + if (chunk_info[i].name == NULL) + { + Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", + chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); + } + else if (chunk_info[i].size != -1 && + chunk_info[i].size != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", + chunk_size, chunk_name, filename); + ReadUnusedBytesFromFile(file, chunk_size); } else { - /* change special gravity port to normal port */ + /* call function to load this level chunk */ + int chunk_size_expected = + (chunk_info[i].loader)(file, chunk_size, level); - element += EL_SP_PORT_RIGHT - gravity_port_base_element; + /* the size of some chunks cannot be checked before reading other + chunks first (like "HEAD" and "BODY") that contain some header + information, so check them here */ + if (chunk_size_expected != chunk_size) + { + Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", + chunk_size, chunk_name, filename); + } } - - level_sp->playfield[x][y] = element - EL_SP_START; - } - } -} - -void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) -{ - struct LevelInfo_SP *level_sp = level->native_sp_level; - LevelInfoType *header = &level_sp->header; - int i, x, y; - - level->fieldx = level_sp->width; - level->fieldy = level_sp->height; - - for (x = 0; x < level->fieldx; x++) - { - for (y = 0; y < level->fieldy; y++) - { - int element_old = level_sp->playfield[x][y]; - int element_new = getMappedElement(map_element_SP_to_RND(element_old)); - - if (element_new == EL_UNKNOWN) - Error(ERR_WARN, "invalid element %d at position %d, %d", - element_old, x, y); - - level->field[x][y] = element_new; - } - } - - for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_gravity[i] = - (header->InitialGravity == 1 ? TRUE : FALSE); - - for (i = 0; i < SP_LEVEL_NAME_LEN; i++) - level->name[i] = header->LevelTitle[i]; - level->name[SP_LEVEL_NAME_LEN] = '\0'; - - level->gems_needed = header->InfotronsNeeded; - - for (i = 0; i < header->SpecialPortCount; i++) - { - SpecialPortType *port = &header->SpecialPort[i]; - int port_location = port->PortLocation; - int gravity = port->Gravity; - int port_x, port_y, port_element; - - port_x = (port_location / 2) % level->fieldx; - port_y = (port_location / 2) / level->fieldx; - - if (port_x < 0 || port_x >= level->fieldx || - port_y < 0 || port_y >= level->fieldy) - { - Error(ERR_WARN, "special port position (%d, %d) out of bounds", - port_x, port_y); - - continue; - } - - port_element = level->field[port_x][port_y]; - - if (port_element < EL_SP_GRAVITY_PORT_RIGHT || - port_element > EL_SP_GRAVITY_PORT_UP) - { - Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); - - continue; } - - /* change previous (wrong) gravity inverting special port to either - gravity enabling special port or gravity disabling special port */ - level->field[port_x][port_y] += - (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : - EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; } - /* change special gravity ports without database entries to normal ports */ - for (x = 0; x < level->fieldx; x++) - for (y = 0; y < level->fieldy; y++) - if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && - level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) - level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; - - level->time = 0; /* no time limit */ - level->amoeba_speed = 0; - level->time_magic_wall = 0; - level->time_wheel = 0; - level->amoeba_content = EL_EMPTY; - -#if 1 - /* original Supaplex does not use score values -- use default values */ -#else - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 0; -#endif - - /* there are no yamyams in supaplex levels */ - for (i = 0; i < level->num_yamyam_contents; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->yamyam_content[i].e[x][y] = EL_EMPTY; + closeFile(file); } -static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) -{ - struct LevelInfo_SP *level_sp = level->native_sp_level; - struct DemoInfo_SP *demo = &level_sp->demo; - int i, j; - - /* always start with reliable default values */ - demo->is_available = FALSE; - demo->length = 0; - if (TAPE_IS_EMPTY(tape)) - return; +/* ------------------------------------------------------------------------- */ +/* functions for loading EM level */ +/* ------------------------------------------------------------------------- */ - demo->level_nr = tape.level_nr; /* (currently not used) */ +void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +{ + static int ball_xy[8][2] = + { + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; + int i, j, x, y; - level_sp->header.DemoRandomSeed = tape.random_seed; + lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); + lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); - demo->length = 0; - for (i = 0; i < tape.length; i++) - { - int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]); - int demo_repeat = tape.pos[i].delay; + lev->time_seconds = level->time; + lev->required_initial = level->gems_needed; - for (j = 0; j < demo_repeat / 16; j++) - demo->data[demo->length++] = 0xf0 | demo_action; + lev->emerald_score = level->score[SC_EMERALD]; + lev->diamond_score = level->score[SC_DIAMOND]; + lev->alien_score = level->score[SC_ROBOT]; + lev->tank_score = level->score[SC_SPACESHIP]; + lev->bug_score = level->score[SC_BUG]; + lev->eater_score = level->score[SC_YAMYAM]; + lev->nut_score = level->score[SC_NUT]; + lev->dynamite_score = level->score[SC_DYNAMITE]; + lev->key_score = level->score[SC_KEY]; + lev->exit_score = level->score[SC_TIME_BONUS]; - if (demo_repeat % 16) - demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action; - } + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + lev->eater_array[i][y * 3 + x] = + map_element_RND_to_EM(level->yamyam_content[i].e[x][y]); - demo->data[demo->length++] = 0xff; + lev->amoeba_time = level->amoeba_speed; + lev->wonderwall_time_initial = level->time_magic_wall; + lev->wheel_time = level->time_wheel; - demo->is_available = TRUE; -} + lev->android_move_time = level->android_move_time; + lev->android_clone_time = level->android_clone_time; + lev->ball_random = level->ball_random; + lev->ball_state_initial = level->ball_state_initial; + lev->ball_time = level->ball_time; + lev->num_ball_arrays = level->num_ball_contents; -static void setTapeInfoToDefaults(); + lev->lenses_score = level->lenses_score; + lev->magnify_score = level->magnify_score; + lev->slurp_score = level->slurp_score; -static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) -{ - struct LevelInfo_SP *level_sp = level->native_sp_level; - struct DemoInfo_SP *demo = &level_sp->demo; - char *filename = level->file_info.filename; - int i; + lev->lenses_time = level->lenses_time; + lev->magnify_time = level->magnify_time; - /* always start with reliable default values */ - setTapeInfoToDefaults(); + lev->wind_direction_initial = + map_direction_RND_to_EM(level->wind_direction_initial); + lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ? + lev->wind_time : 0); - if (!demo->is_available) - return; + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + lev->ball_array[i][j] = + map_element_RND_to_EM(level-> + ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); - tape.level_nr = demo->level_nr; /* (currently not used) */ - tape.length = demo->length - 1; /* without "end of demo" byte */ - tape.random_seed = level_sp->header.DemoRandomSeed; + map_android_clone_elements_RND_to_EM(level); - TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename)); + /* first fill the complete playfield with the default border element */ + for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) + for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) + level_em->cave[x][y] = ZBORDER; - for (i = 0; i < demo->length - 1; i++) + if (BorderElement == EL_STEELWALL) { - int demo_action = demo->data[i] & 0x0f; - int demo_repeat = (demo->data[i] & 0xf0) >> 4; - - tape.pos[i].action[0] = map_key_SP_to_RND(demo_action); - tape.pos[i].delay = demo_repeat + 1; + for (y = 0; y < lev->height + 2; y++) + for (x = 0; x < lev->width + 2; x++) + level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); } - tape.length_seconds = GetTapeLength(); -} - - -/* ------------------------------------------------------------------------- */ -/* functions for loading DC level */ -/* ------------------------------------------------------------------------- */ + /* then copy the real level contents from level file into the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + int new_element = map_element_RND_to_EM(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; -#define DC_LEVEL_HEADER_SIZE 344 + if (level->field[x][y] == EL_AMOEBA_DEAD) + new_element = map_element_RND_to_EM(EL_AMOEBA_WET); -unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) -{ - static int last_data_encoded; - static int offset1; - static int offset2; - int diff; - int diff_hi, diff_lo; - int data_hi, data_lo; - unsigned short data_decoded; + level_em->cave[xx][yy] = new_element; + } - if (init) + for (i = 0; i < MAX_PLAYERS; i++) { - last_data_encoded = 0; - offset1 = -1; - offset2 = 0; - - return 0; + ply[i]->x_initial = 0; + ply[i]->y_initial = 0; } - diff = data_encoded - last_data_encoded; - diff_hi = diff & ~0xff; - diff_lo = diff & 0xff; - - offset2 += diff_lo; - - data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00); - data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff; - data_hi = data_hi & 0xff00; - - data_decoded = data_hi | data_lo; + /* initialize player positions and delete players from the playfield */ + for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) + { + if (ELEM_IS_PLAYER(level->field[x][y])) + { + int player_nr = GET_PLAYER_NR(level->field[x][y]); + int offset = (BorderElement == EL_STEELWALL ? 1 : 0); + int xx = x + 1 + offset; + int yy = y + 1 + offset; - last_data_encoded = data_encoded; + ply[player_nr]->x_initial = xx; + ply[player_nr]->y_initial = yy; - offset1 = (offset1 + 1) % 31; - offset2 = offset2 & 0xff; + level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); + } + } - return data_decoded; + if (BorderElement == EL_STEELWALL) + { + lev->width += 2; + lev->height += 2; + } } -int getMappedElement_DC(int element) +void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) { - switch (element) + static int ball_xy[8][2] = { - case 0x0000: - element = EL_ROCK; - break; + { 0, 0 }, + { 1, 0 }, + { 2, 0 }, + { 0, 1 }, + { 2, 1 }, + { 0, 2 }, + { 1, 2 }, + { 2, 2 }, + }; + struct LevelInfo_EM *level_em = level->native_em_level; + struct LEVEL *lev = level_em->lev; + struct PLAYER **ply = level_em->ply; + int i, j, x, y; - /* 0x0117 - 0x036e: (?) */ - /* EL_DIAMOND */ + level->fieldx = MIN(lev->width, MAX_LEV_FIELDX); + level->fieldy = MIN(lev->height, MAX_LEV_FIELDY); - /* 0x042d - 0x0684: (?) */ - /* EL_EMERALD */ + level->time = lev->time_seconds; + level->gems_needed = lev->required_initial; - case 0x06f1: - element = EL_NUT; - break; + sprintf(level->name, "Level %d", level->file_info.nr); - case 0x074c: - element = EL_BOMB; - break; + level->score[SC_EMERALD] = lev->emerald_score; + level->score[SC_DIAMOND] = lev->diamond_score; + level->score[SC_ROBOT] = lev->alien_score; + level->score[SC_SPACESHIP] = lev->tank_score; + level->score[SC_BUG] = lev->bug_score; + level->score[SC_YAMYAM] = lev->eater_score; + level->score[SC_NUT] = lev->nut_score; + level->score[SC_DYNAMITE] = lev->dynamite_score; + level->score[SC_KEY] = lev->key_score; + level->score[SC_TIME_BONUS] = lev->exit_score; - case 0x07a4: - element = EL_PEARL; - break; + level->num_yamyam_contents = MAX_ELEMENT_CONTENTS; - case 0x0823: - element = EL_CRYSTAL; - break; + for (i = 0; i < level->num_yamyam_contents; i++) + for (y = 0; y < 3; y++) + for (x = 0; x < 3; x++) + level->yamyam_content[i].e[x][y] = + map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]); - case 0x0e77: /* quicksand (boulder) */ - element = EL_QUICKSAND_FAST_FULL; - break; + level->amoeba_speed = lev->amoeba_time; + level->time_magic_wall = lev->wonderwall_time_initial; + level->time_wheel = lev->wheel_time; - case 0x0e99: /* slow quicksand (boulder) */ - element = EL_QUICKSAND_FULL; - break; + level->android_move_time = lev->android_move_time; + level->android_clone_time = lev->android_clone_time; + level->ball_random = lev->ball_random; + level->ball_state_initial = lev->ball_state_initial; + level->ball_time = lev->ball_time; + level->num_ball_contents = lev->num_ball_arrays; - case 0x0ed2: - element = EL_EM_EXIT_OPEN; - break; + level->lenses_score = lev->lenses_score; + level->magnify_score = lev->magnify_score; + level->slurp_score = lev->slurp_score; - case 0x0ee3: - element = EL_EM_EXIT_CLOSED; - break; + level->lenses_time = lev->lenses_time; + level->magnify_time = lev->magnify_time; - case 0x0eeb: - element = EL_EM_STEEL_EXIT_OPEN; - break; + level->wind_direction_initial = + map_direction_EM_to_RND(lev->wind_direction_initial); - case 0x0efc: - element = EL_EM_STEEL_EXIT_CLOSED; - break; + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (j = 0; j < 8; j++) + level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = + map_element_EM_to_RND(lev->ball_array[i][j]); - case 0x0f4f: /* dynamite (lit 1) */ - element = EL_EM_DYNAMITE_ACTIVE; - break; + map_android_clone_elements_EM_to_RND(level); - case 0x0f57: /* dynamite (lit 2) */ - element = EL_EM_DYNAMITE_ACTIVE; - break; + /* convert the playfield (some elements need special treatment) */ + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { + int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); - case 0x0f5f: /* dynamite (lit 3) */ - element = EL_EM_DYNAMITE_ACTIVE; - break; + if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0) + new_element = EL_AMOEBA_DEAD; - case 0x0f67: /* dynamite (lit 4) */ - element = EL_EM_DYNAMITE_ACTIVE; - break; + level->field[x][y] = new_element; + } - case 0x0f81: - case 0x0f82: - case 0x0f83: - case 0x0f84: - element = EL_AMOEBA_WET; - break; + for (i = 0; i < MAX_PLAYERS; i++) + { + /* in case of all players set to the same field, use the first player */ + int nr = MAX_PLAYERS - i - 1; + int jx = ply[nr]->x_initial - 1; + int jy = ply[nr]->y_initial - 1; - case 0x0f85: - element = EL_AMOEBA_DROP; - break; + if (jx != -1 && jy != -1) + level->field[jx][jy] = EL_PLAYER_1 + nr; + } +} - case 0x0fb9: - element = EL_DC_MAGIC_WALL; - break; - case 0x0fd0: - element = EL_SPACESHIP_UP; - break; +/* ------------------------------------------------------------------------- */ +/* functions for loading SP level */ +/* ------------------------------------------------------------------------- */ - case 0x0fd9: - element = EL_SPACESHIP_DOWN; - break; +void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + int i, x, y; - case 0x0ff1: - element = EL_SPACESHIP_LEFT; - break; + level_sp->width = level->fieldx; + level_sp->height = level->fieldy; - case 0x0ff9: - element = EL_SPACESHIP_RIGHT; - break; + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]); - case 0x1057: - element = EL_BUG_UP; - break; + header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0); - case 0x1060: - element = EL_BUG_DOWN; - break; + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + header->LevelTitle[i] = level->name[i]; + /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */ - case 0x1078: - element = EL_BUG_LEFT; - break; + header->InfotronsNeeded = level->gems_needed; - case 0x1080: - element = EL_BUG_RIGHT; - break; + header->SpecialPortCount = 0; - case 0x10de: - element = EL_MOLE_UP; - break; + for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) + { + boolean gravity_port_found = FALSE; + boolean gravity_port_valid = FALSE; + int gravity_port_flag; + int gravity_port_base_element; + int element = level->field[x][y]; - case 0x10e7: - element = EL_MOLE_DOWN; - break; + if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT && + element <= EL_SP_GRAVITY_ON_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 1; + gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT && + element <= EL_SP_GRAVITY_OFF_PORT_UP) + { + gravity_port_found = TRUE; + gravity_port_valid = TRUE; + gravity_port_flag = 0; + gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT; + } + else if (element >= EL_SP_GRAVITY_PORT_RIGHT && + element <= EL_SP_GRAVITY_PORT_UP) + { + /* change R'n'D style gravity inverting special port to normal port + (there are no gravity inverting ports in native Supaplex engine) */ - case 0x10ff: - element = EL_MOLE_LEFT; - break; + gravity_port_found = TRUE; + gravity_port_valid = FALSE; + gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT; + } - case 0x1107: - element = EL_MOLE_RIGHT; - break; + if (gravity_port_found) + { + if (gravity_port_valid && + header->SpecialPortCount < SP_MAX_SPECIAL_PORTS) + { + SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount]; - case 0x11c0: - element = EL_ROBOT; - break; + port->PortLocation = (y * level->fieldx + x) * 2; + port->Gravity = gravity_port_flag; - case 0x13f5: - element = EL_YAMYAM; - break; + element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element; - case 0x1425: - element = EL_SWITCHGATE_OPEN; - break; + header->SpecialPortCount++; + } + else + { + /* change special gravity port to normal port */ - case 0x1426: - element = EL_SWITCHGATE_CLOSED; - break; + element += EL_SP_PORT_RIGHT - gravity_port_base_element; + } - case 0x1437: - element = EL_DC_SWITCHGATE_SWITCH_UP; - break; + level_sp->playfield[x][y] = element - EL_SP_START; + } + } +} - case 0x143a: - element = EL_TIMEGATE_CLOSED; - break; +void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + LevelInfoType *header = &level_sp->header; + boolean num_invalid_elements = 0; + int i, j, x, y; - case 0x144c: /* conveyor belt switch (green) */ - element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; - break; + level->fieldx = level_sp->width; + level->fieldy = level_sp->height; - case 0x144f: /* conveyor belt switch (red) */ - element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; - break; + for (x = 0; x < level->fieldx; x++) + { + for (y = 0; y < level->fieldy; y++) + { + int element_old = level_sp->playfield[x][y]; + int element_new = getMappedElement(map_element_SP_to_RND(element_old)); - case 0x1452: /* conveyor belt switch (blue) */ - element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; - break; + if (element_new == EL_UNKNOWN) + { + num_invalid_elements++; - case 0x145b: - element = EL_CONVEYOR_BELT_3_MIDDLE; - break; + Error(ERR_DEBUG, "invalid element %d at position %d, %d", + element_old, x, y); + } - case 0x1463: - element = EL_CONVEYOR_BELT_3_LEFT; - break; + level->field[x][y] = element_new; + } + } - case 0x146b: - element = EL_CONVEYOR_BELT_3_RIGHT; - break; + if (num_invalid_elements > 0) + Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements, + (!options.debug ? " (use '--debug' for more details)" : "")); - case 0x1473: - element = EL_CONVEYOR_BELT_1_MIDDLE; - break; + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_gravity[i] = + (header->InitialGravity == 1 ? TRUE : FALSE); - case 0x147b: - element = EL_CONVEYOR_BELT_1_LEFT; + /* skip leading spaces */ + for (i = 0; i < SP_LEVEL_NAME_LEN; i++) + if (header->LevelTitle[i] != ' ') break; - case 0x1483: - element = EL_CONVEYOR_BELT_1_RIGHT; - break; + /* copy level title */ + for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++) + level->name[j] = header->LevelTitle[i]; + level->name[j] = '\0'; - case 0x148b: - element = EL_CONVEYOR_BELT_4_MIDDLE; - break; + /* cut trailing spaces */ + for (; j > 0; j--) + if (level->name[j - 1] == ' ' && level->name[j] == '\0') + level->name[j - 1] = '\0'; - case 0x1493: - element = EL_CONVEYOR_BELT_4_LEFT; - break; + level->gems_needed = header->InfotronsNeeded; - case 0x149b: - element = EL_CONVEYOR_BELT_4_RIGHT; - break; + for (i = 0; i < header->SpecialPortCount; i++) + { + SpecialPortType *port = &header->SpecialPort[i]; + int port_location = port->PortLocation; + int gravity = port->Gravity; + int port_x, port_y, port_element; - case 0x14ac: - element = EL_EXPANDABLE_WALL_HORIZONTAL; - break; + port_x = (port_location / 2) % level->fieldx; + port_y = (port_location / 2) / level->fieldx; - case 0x14bd: - element = EL_EXPANDABLE_WALL_VERTICAL; - break; + if (port_x < 0 || port_x >= level->fieldx || + port_y < 0 || port_y >= level->fieldy) + { + Error(ERR_WARN, "special port position (%d, %d) out of bounds", + port_x, port_y); - case 0x14c6: - element = EL_EXPANDABLE_WALL_ANY; - break; + continue; + } - case 0x14ce: /* growing steel wall (left/right) */ - element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; - break; + port_element = level->field[port_x][port_y]; - case 0x14df: /* growing steel wall (up/down) */ - element = EL_EXPANDABLE_STEELWALL_VERTICAL; - break; + if (port_element < EL_SP_GRAVITY_PORT_RIGHT || + port_element > EL_SP_GRAVITY_PORT_UP) + { + Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y); - case 0x14e8: /* growing steel wall (up/down/left/right) */ - element = EL_EXPANDABLE_STEELWALL_ANY; - break; + continue; + } - case 0x14e9: - element = EL_SHIELD_DEADLY; - break; + /* change previous (wrong) gravity inverting special port to either + gravity enabling special port or gravity disabling special port */ + level->field[port_x][port_y] += + (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : + EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; + } - case 0x1501: - element = EL_EXTRA_TIME; - break; + /* change special gravity ports without database entries to normal ports */ + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && + level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) + level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; - case 0x154f: - element = EL_ACID; - break; + level->time = 0; /* no time limit */ + level->amoeba_speed = 0; + level->time_magic_wall = 0; + level->time_wheel = 0; + level->amoeba_content = EL_EMPTY; - case 0x1577: - element = EL_EMPTY_SPACE; - break; +#if 1 + /* original Supaplex does not use score values -- use default values */ +#else + for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) + level->score[i] = 0; +#endif - case 0x1578: /* quicksand (empty) */ - element = EL_QUICKSAND_FAST_EMPTY; - break; + /* there are no yamyams in supaplex levels */ + for (i = 0; i < level->num_yamyam_contents; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i].e[x][y] = EL_EMPTY; +} - case 0x1579: /* slow quicksand (empty) */ - element = EL_QUICKSAND_EMPTY; - break; +static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + int i, j; - /* 0x157c - 0x158b: */ - /* EL_SAND */ + /* always start with reliable default values */ + demo->is_available = FALSE; + demo->length = 0; - /* 0x1590 - 0x159f: */ - /* EL_DC_LANDMINE */ + if (TAPE_IS_EMPTY(tape)) + return; - case 0x15a0: - element = EL_EM_DYNAMITE; - break; + demo->level_nr = tape.level_nr; /* (currently not used) */ - case 0x15a1: /* key (red) */ - element = EL_EM_KEY_1; - break; + level_sp->header.DemoRandomSeed = tape.random_seed; - case 0x15a2: /* key (yellow) */ - element = EL_EM_KEY_2; - break; + demo->length = 0; - case 0x15a3: /* key (blue) */ - element = EL_EM_KEY_4; - break; + for (i = 0; i < tape.length; i++) + { + int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]); + int demo_repeat = tape.pos[i].delay; + int demo_entries = (demo_repeat + 15) / 16; - case 0x15a4: /* key (green) */ - element = EL_EM_KEY_3; - break; + if (demo->length + demo_entries >= SP_MAX_TAPE_LEN) + { + Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d", + SP_MAX_TAPE_LEN); - case 0x15a5: /* key (white) */ - element = EL_DC_KEY_WHITE; break; + } - case 0x15a6: - element = EL_WALL_SLIPPERY; - break; + for (j = 0; j < demo_repeat / 16; j++) + demo->data[demo->length++] = 0xf0 | demo_action; - case 0x15a7: - element = EL_WALL; - break; + if (demo_repeat % 16) + demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action; + } - case 0x15a8: /* wall (not round) */ - element = EL_WALL; - break; + demo->is_available = TRUE; +} - case 0x15a9: /* (blue) */ - element = EL_CHAR_A; - break; +static void setTapeInfoToDefaults(); - case 0x15aa: /* (blue) */ - element = EL_CHAR_B; - break; +static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_SP *level_sp = level->native_sp_level; + struct DemoInfo_SP *demo = &level_sp->demo; + char *filename = level->file_info.filename; + int i; - case 0x15ab: /* (blue) */ - element = EL_CHAR_C; - break; + /* always start with reliable default values */ + setTapeInfoToDefaults(); - case 0x15ac: /* (blue) */ - element = EL_CHAR_D; - break; + if (!demo->is_available) + return; - case 0x15ad: /* (blue) */ - element = EL_CHAR_E; - break; + tape.level_nr = demo->level_nr; /* (currently not used) */ + tape.random_seed = level_sp->header.DemoRandomSeed; - case 0x15ae: /* (blue) */ - element = EL_CHAR_F; - break; + TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename)); - case 0x15af: /* (blue) */ - element = EL_CHAR_G; - break; + tape.counter = 0; + tape.pos[tape.counter].delay = 0; - case 0x15b0: /* (blue) */ - element = EL_CHAR_H; - break; + for (i = 0; i < demo->length; i++) + { + int demo_action = demo->data[i] & 0x0f; + int demo_repeat = (demo->data[i] & 0xf0) >> 4; + int tape_action = map_key_SP_to_RND(demo_action); + int tape_repeat = demo_repeat + 1; + byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 }; + boolean success = 0; + int j; - case 0x15b1: /* (blue) */ - element = EL_CHAR_I; - break; + for (j = 0; j < tape_repeat; j++) + success = TapeAddAction(action); - case 0x15b2: /* (blue) */ - element = EL_CHAR_J; - break; + if (!success) + { + Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d", + MAX_TAPE_LEN); - case 0x15b3: /* (blue) */ - element = EL_CHAR_K; break; + } + } - case 0x15b4: /* (blue) */ - element = EL_CHAR_L; - break; + TapeHaltRecording(); +} - case 0x15b5: /* (blue) */ - element = EL_CHAR_M; - break; - case 0x15b6: /* (blue) */ - element = EL_CHAR_N; - break; +/* ------------------------------------------------------------------------- */ +/* functions for loading MM level */ +/* ------------------------------------------------------------------------- */ - case 0x15b7: /* (blue) */ - element = EL_CHAR_O; - break; +void CopyNativeLevel_RND_to_MM(struct LevelInfo *level) +{ + struct LevelInfo_MM *level_mm = level->native_mm_level; + int x, y; - case 0x15b8: /* (blue) */ - element = EL_CHAR_P; - break; + level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH); + level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT); - case 0x15b9: /* (blue) */ - element = EL_CHAR_Q; - break; + level_mm->time = level->time; + level_mm->kettles_needed = level->gems_needed; + level_mm->auto_count_kettles = level->auto_count_gems; - case 0x15ba: /* (blue) */ - element = EL_CHAR_R; - break; + level_mm->laser_red = level->mm_laser_red; + level_mm->laser_green = level->mm_laser_green; + level_mm->laser_blue = level->mm_laser_blue; - case 0x15bb: /* (blue) */ - element = EL_CHAR_S; - break; + strcpy(level_mm->name, level->name); + strcpy(level_mm->author, level->author); - case 0x15bc: /* (blue) */ - element = EL_CHAR_T; - break; + level_mm->score[SC_EMERALD] = level->score[SC_EMERALD]; + level_mm->score[SC_PACMAN] = level->score[SC_PACMAN]; + level_mm->score[SC_KEY] = level->score[SC_KEY]; + level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS]; + level_mm->score[SC_ELEM_BONUS] = level->score[SC_ELEM_BONUS]; - case 0x15bd: /* (blue) */ - element = EL_CHAR_U; - break; + level_mm->amoeba_speed = level->amoeba_speed; + level_mm->time_fuse = level->mm_time_fuse; + level_mm->time_bomb = level->mm_time_bomb; + level_mm->time_ball = level->mm_time_ball; + level_mm->time_block = level->mm_time_block; - case 0x15be: /* (blue) */ - element = EL_CHAR_V; - break; + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + Ur[x][y] = + level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]); +} - case 0x15bf: /* (blue) */ - element = EL_CHAR_W; - break; +void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) +{ + struct LevelInfo_MM *level_mm = level->native_mm_level; + int x, y; - case 0x15c0: /* (blue) */ - element = EL_CHAR_X; - break; + level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX); + level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY); - case 0x15c1: /* (blue) */ - element = EL_CHAR_Y; - break; + level->time = level_mm->time; + level->gems_needed = level_mm->kettles_needed; + level->auto_count_gems = level_mm->auto_count_kettles; - case 0x15c2: /* (blue) */ - element = EL_CHAR_Z; - break; + level->mm_laser_red = level_mm->laser_red; + level->mm_laser_green = level_mm->laser_green; + level->mm_laser_blue = level_mm->laser_blue; - case 0x15c3: /* (blue) */ - element = EL_CHAR_AUMLAUT; - break; + strcpy(level->name, level_mm->name); - case 0x15c4: /* (blue) */ - element = EL_CHAR_OUMLAUT; - break; + /* only overwrite author from 'levelinfo.conf' if author defined in level */ + if (!strEqual(level_mm->author, ANONYMOUS_NAME)) + strcpy(level->author, level_mm->author); - case 0x15c5: /* (blue) */ - element = EL_CHAR_UUMLAUT; - break; + level->score[SC_EMERALD] = level_mm->score[SC_EMERALD]; + level->score[SC_PACMAN] = level_mm->score[SC_PACMAN]; + level->score[SC_KEY] = level_mm->score[SC_KEY]; + level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS]; + level->score[SC_ELEM_BONUS] = level_mm->score[SC_ELEM_BONUS]; - case 0x15c6: /* (blue) */ - element = EL_CHAR_0; - break; + level->amoeba_speed = level_mm->amoeba_speed; + level->mm_time_fuse = level_mm->time_fuse; + level->mm_time_bomb = level_mm->time_bomb; + level->mm_time_ball = level_mm->time_ball; + level->mm_time_block = level_mm->time_block; - case 0x15c7: /* (blue) */ - element = EL_CHAR_1; - break; + for (x = 0; x < level->fieldx; x++) + for (y = 0; y < level->fieldy; y++) + level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]); +} - case 0x15c8: /* (blue) */ - element = EL_CHAR_2; - break; - case 0x15c9: /* (blue) */ - element = EL_CHAR_3; - break; +/* ------------------------------------------------------------------------- */ +/* functions for loading DC level */ +/* ------------------------------------------------------------------------- */ - case 0x15ca: /* (blue) */ - element = EL_CHAR_4; - break; +#define DC_LEVEL_HEADER_SIZE 344 - case 0x15cb: /* (blue) */ - element = EL_CHAR_5; - break; +unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) +{ + static int last_data_encoded; + static int offset1; + static int offset2; + int diff; + int diff_hi, diff_lo; + int data_hi, data_lo; + unsigned short data_decoded; - case 0x15cc: /* (blue) */ - element = EL_CHAR_6; - break; + if (init) + { + last_data_encoded = 0; + offset1 = -1; + offset2 = 0; - case 0x15cd: /* (blue) */ - element = EL_CHAR_7; - break; + return 0; + } - case 0x15ce: /* (blue) */ - element = EL_CHAR_8; - break; + diff = data_encoded - last_data_encoded; + diff_hi = diff & ~0xff; + diff_lo = diff & 0xff; - case 0x15cf: /* (blue) */ - element = EL_CHAR_9; - break; + offset2 += diff_lo; + + data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00); + data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff; + data_hi = data_hi & 0xff00; - case 0x15d0: /* (blue) */ - element = EL_CHAR_PERIOD; - break; + data_decoded = data_hi | data_lo; - case 0x15d1: /* (blue) */ - element = EL_CHAR_EXCLAM; - break; + last_data_encoded = data_encoded; - case 0x15d2: /* (blue) */ - element = EL_CHAR_COLON; - break; + offset1 = (offset1 + 1) % 31; + offset2 = offset2 & 0xff; - case 0x15d3: /* (blue) */ - element = EL_CHAR_LESS; - break; + return data_decoded; +} - case 0x15d4: /* (blue) */ - element = EL_CHAR_GREATER; +int getMappedElement_DC(int element) +{ + switch (element) + { + case 0x0000: + element = EL_ROCK; break; - case 0x15d5: /* (blue) */ - element = EL_CHAR_QUESTION; - break; + /* 0x0117 - 0x036e: (?) */ + /* EL_DIAMOND */ - case 0x15d6: /* (blue) */ - element = EL_CHAR_COPYRIGHT; - break; + /* 0x042d - 0x0684: (?) */ + /* EL_EMERALD */ - case 0x15d7: /* (blue) */ - element = EL_CHAR_UP; + case 0x06f1: + element = EL_NUT; break; - case 0x15d8: /* (blue) */ - element = EL_CHAR_DOWN; + case 0x074c: + element = EL_BOMB; break; - case 0x15d9: /* (blue) */ - element = EL_CHAR_BUTTON; + case 0x07a4: + element = EL_PEARL; break; - case 0x15da: /* (blue) */ - element = EL_CHAR_PLUS; + case 0x0823: + element = EL_CRYSTAL; break; - case 0x15db: /* (blue) */ - element = EL_CHAR_MINUS; + case 0x0e77: /* quicksand (boulder) */ + element = EL_QUICKSAND_FAST_FULL; break; - case 0x15dc: /* (blue) */ - element = EL_CHAR_APOSTROPHE; + case 0x0e99: /* slow quicksand (boulder) */ + element = EL_QUICKSAND_FULL; break; - case 0x15dd: /* (blue) */ - element = EL_CHAR_PARENLEFT; + case 0x0ed2: + element = EL_EM_EXIT_OPEN; break; - case 0x15de: /* (blue) */ - element = EL_CHAR_PARENRIGHT; + case 0x0ee3: + element = EL_EM_EXIT_CLOSED; break; - case 0x15df: /* (green) */ - element = EL_CHAR_A; + case 0x0eeb: + element = EL_EM_STEEL_EXIT_OPEN; break; - case 0x15e0: /* (green) */ - element = EL_CHAR_B; + case 0x0efc: + element = EL_EM_STEEL_EXIT_CLOSED; break; - case 0x15e1: /* (green) */ - element = EL_CHAR_C; + case 0x0f4f: /* dynamite (lit 1) */ + element = EL_EM_DYNAMITE_ACTIVE; break; - case 0x15e2: /* (green) */ - element = EL_CHAR_D; + case 0x0f57: /* dynamite (lit 2) */ + element = EL_EM_DYNAMITE_ACTIVE; break; - case 0x15e3: /* (green) */ - element = EL_CHAR_E; + case 0x0f5f: /* dynamite (lit 3) */ + element = EL_EM_DYNAMITE_ACTIVE; break; - case 0x15e4: /* (green) */ - element = EL_CHAR_F; + case 0x0f67: /* dynamite (lit 4) */ + element = EL_EM_DYNAMITE_ACTIVE; break; - case 0x15e5: /* (green) */ - element = EL_CHAR_G; + case 0x0f81: + case 0x0f82: + case 0x0f83: + case 0x0f84: + element = EL_AMOEBA_WET; break; - case 0x15e6: /* (green) */ - element = EL_CHAR_H; + case 0x0f85: + element = EL_AMOEBA_DROP; break; - case 0x15e7: /* (green) */ - element = EL_CHAR_I; + case 0x0fb9: + element = EL_DC_MAGIC_WALL; break; - case 0x15e8: /* (green) */ - element = EL_CHAR_J; + case 0x0fd0: + element = EL_SPACESHIP_UP; break; - case 0x15e9: /* (green) */ - element = EL_CHAR_K; + case 0x0fd9: + element = EL_SPACESHIP_DOWN; break; - case 0x15ea: /* (green) */ - element = EL_CHAR_L; + case 0x0ff1: + element = EL_SPACESHIP_LEFT; break; - case 0x15eb: /* (green) */ - element = EL_CHAR_M; + case 0x0ff9: + element = EL_SPACESHIP_RIGHT; break; - case 0x15ec: /* (green) */ - element = EL_CHAR_N; + case 0x1057: + element = EL_BUG_UP; break; - case 0x15ed: /* (green) */ - element = EL_CHAR_O; + case 0x1060: + element = EL_BUG_DOWN; break; - case 0x15ee: /* (green) */ - element = EL_CHAR_P; + case 0x1078: + element = EL_BUG_LEFT; break; - case 0x15ef: /* (green) */ - element = EL_CHAR_Q; + case 0x1080: + element = EL_BUG_RIGHT; break; - case 0x15f0: /* (green) */ - element = EL_CHAR_R; + case 0x10de: + element = EL_MOLE_UP; break; - case 0x15f1: /* (green) */ - element = EL_CHAR_S; + case 0x10e7: + element = EL_MOLE_DOWN; break; - case 0x15f2: /* (green) */ - element = EL_CHAR_T; + case 0x10ff: + element = EL_MOLE_LEFT; break; - case 0x15f3: /* (green) */ - element = EL_CHAR_U; + case 0x1107: + element = EL_MOLE_RIGHT; break; - case 0x15f4: /* (green) */ - element = EL_CHAR_V; + case 0x11c0: + element = EL_ROBOT; break; - case 0x15f5: /* (green) */ - element = EL_CHAR_W; + case 0x13f5: + element = EL_YAMYAM; break; - case 0x15f6: /* (green) */ - element = EL_CHAR_X; + case 0x1425: + element = EL_SWITCHGATE_OPEN; break; - case 0x15f7: /* (green) */ - element = EL_CHAR_Y; + case 0x1426: + element = EL_SWITCHGATE_CLOSED; break; - case 0x15f8: /* (green) */ - element = EL_CHAR_Z; + case 0x1437: + element = EL_DC_SWITCHGATE_SWITCH_UP; break; - case 0x15f9: /* (green) */ - element = EL_CHAR_AUMLAUT; + case 0x143a: + element = EL_TIMEGATE_CLOSED; break; - case 0x15fa: /* (green) */ - element = EL_CHAR_OUMLAUT; + case 0x144c: /* conveyor belt switch (green) */ + element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; break; - case 0x15fb: /* (green) */ - element = EL_CHAR_UUMLAUT; + case 0x144f: /* conveyor belt switch (red) */ + element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; break; - case 0x15fc: /* (green) */ - element = EL_CHAR_0; + case 0x1452: /* conveyor belt switch (blue) */ + element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; break; - case 0x15fd: /* (green) */ - element = EL_CHAR_1; + case 0x145b: + element = EL_CONVEYOR_BELT_3_MIDDLE; break; - case 0x15fe: /* (green) */ - element = EL_CHAR_2; + case 0x1463: + element = EL_CONVEYOR_BELT_3_LEFT; break; - case 0x15ff: /* (green) */ - element = EL_CHAR_3; + case 0x146b: + element = EL_CONVEYOR_BELT_3_RIGHT; break; - case 0x1600: /* (green) */ - element = EL_CHAR_4; + case 0x1473: + element = EL_CONVEYOR_BELT_1_MIDDLE; break; - case 0x1601: /* (green) */ - element = EL_CHAR_5; + case 0x147b: + element = EL_CONVEYOR_BELT_1_LEFT; break; - case 0x1602: /* (green) */ - element = EL_CHAR_6; + case 0x1483: + element = EL_CONVEYOR_BELT_1_RIGHT; break; - case 0x1603: /* (green) */ - element = EL_CHAR_7; + case 0x148b: + element = EL_CONVEYOR_BELT_4_MIDDLE; break; - case 0x1604: /* (green) */ - element = EL_CHAR_8; + case 0x1493: + element = EL_CONVEYOR_BELT_4_LEFT; break; - case 0x1605: /* (green) */ - element = EL_CHAR_9; + case 0x149b: + element = EL_CONVEYOR_BELT_4_RIGHT; break; - case 0x1606: /* (green) */ - element = EL_CHAR_PERIOD; + case 0x14ac: + element = EL_EXPANDABLE_WALL_HORIZONTAL; break; - case 0x1607: /* (green) */ - element = EL_CHAR_EXCLAM; + case 0x14bd: + element = EL_EXPANDABLE_WALL_VERTICAL; break; - case 0x1608: /* (green) */ - element = EL_CHAR_COLON; + case 0x14c6: + element = EL_EXPANDABLE_WALL_ANY; break; - case 0x1609: /* (green) */ - element = EL_CHAR_LESS; + case 0x14ce: /* growing steel wall (left/right) */ + element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; break; - case 0x160a: /* (green) */ - element = EL_CHAR_GREATER; + case 0x14df: /* growing steel wall (up/down) */ + element = EL_EXPANDABLE_STEELWALL_VERTICAL; break; - case 0x160b: /* (green) */ - element = EL_CHAR_QUESTION; + case 0x14e8: /* growing steel wall (up/down/left/right) */ + element = EL_EXPANDABLE_STEELWALL_ANY; break; - case 0x160c: /* (green) */ - element = EL_CHAR_COPYRIGHT; + case 0x14e9: + element = EL_SHIELD_DEADLY; break; - case 0x160d: /* (green) */ - element = EL_CHAR_UP; + case 0x1501: + element = EL_EXTRA_TIME; break; - case 0x160e: /* (green) */ - element = EL_CHAR_DOWN; + case 0x154f: + element = EL_ACID; break; - case 0x160f: /* (green) */ - element = EL_CHAR_BUTTON; + case 0x1577: + element = EL_EMPTY_SPACE; break; - case 0x1610: /* (green) */ - element = EL_CHAR_PLUS; + case 0x1578: /* quicksand (empty) */ + element = EL_QUICKSAND_FAST_EMPTY; break; - case 0x1611: /* (green) */ - element = EL_CHAR_MINUS; + case 0x1579: /* slow quicksand (empty) */ + element = EL_QUICKSAND_EMPTY; break; - case 0x1612: /* (green) */ - element = EL_CHAR_APOSTROPHE; - break; + /* 0x157c - 0x158b: */ + /* EL_SAND */ - case 0x1613: /* (green) */ - element = EL_CHAR_PARENLEFT; + /* 0x1590 - 0x159f: */ + /* EL_DC_LANDMINE */ + + case 0x15a0: + element = EL_EM_DYNAMITE; break; - case 0x1614: /* (green) */ - element = EL_CHAR_PARENRIGHT; + case 0x15a1: /* key (red) */ + element = EL_EM_KEY_1; break; - case 0x1615: /* (blue steel) */ - element = EL_STEEL_CHAR_A; + case 0x15a2: /* key (yellow) */ + element = EL_EM_KEY_2; break; - case 0x1616: /* (blue steel) */ - element = EL_STEEL_CHAR_B; + case 0x15a3: /* key (blue) */ + element = EL_EM_KEY_4; break; - case 0x1617: /* (blue steel) */ - element = EL_STEEL_CHAR_C; + case 0x15a4: /* key (green) */ + element = EL_EM_KEY_3; break; - case 0x1618: /* (blue steel) */ - element = EL_STEEL_CHAR_D; + case 0x15a5: /* key (white) */ + element = EL_DC_KEY_WHITE; break; - case 0x1619: /* (blue steel) */ - element = EL_STEEL_CHAR_E; + case 0x15a6: + element = EL_WALL_SLIPPERY; break; - case 0x161a: /* (blue steel) */ - element = EL_STEEL_CHAR_F; + case 0x15a7: + element = EL_WALL; break; - case 0x161b: /* (blue steel) */ - element = EL_STEEL_CHAR_G; + case 0x15a8: /* wall (not round) */ + element = EL_WALL; break; - case 0x161c: /* (blue steel) */ - element = EL_STEEL_CHAR_H; + case 0x15a9: /* (blue) */ + element = EL_CHAR_A; break; - case 0x161d: /* (blue steel) */ - element = EL_STEEL_CHAR_I; + case 0x15aa: /* (blue) */ + element = EL_CHAR_B; break; - case 0x161e: /* (blue steel) */ - element = EL_STEEL_CHAR_J; + case 0x15ab: /* (blue) */ + element = EL_CHAR_C; break; - case 0x161f: /* (blue steel) */ - element = EL_STEEL_CHAR_K; + case 0x15ac: /* (blue) */ + element = EL_CHAR_D; break; - case 0x1620: /* (blue steel) */ - element = EL_STEEL_CHAR_L; + case 0x15ad: /* (blue) */ + element = EL_CHAR_E; break; - case 0x1621: /* (blue steel) */ - element = EL_STEEL_CHAR_M; + case 0x15ae: /* (blue) */ + element = EL_CHAR_F; break; - case 0x1622: /* (blue steel) */ - element = EL_STEEL_CHAR_N; + case 0x15af: /* (blue) */ + element = EL_CHAR_G; break; - case 0x1623: /* (blue steel) */ - element = EL_STEEL_CHAR_O; + case 0x15b0: /* (blue) */ + element = EL_CHAR_H; break; - case 0x1624: /* (blue steel) */ - element = EL_STEEL_CHAR_P; + case 0x15b1: /* (blue) */ + element = EL_CHAR_I; break; - case 0x1625: /* (blue steel) */ - element = EL_STEEL_CHAR_Q; + case 0x15b2: /* (blue) */ + element = EL_CHAR_J; break; - case 0x1626: /* (blue steel) */ - element = EL_STEEL_CHAR_R; + case 0x15b3: /* (blue) */ + element = EL_CHAR_K; break; - case 0x1627: /* (blue steel) */ - element = EL_STEEL_CHAR_S; + case 0x15b4: /* (blue) */ + element = EL_CHAR_L; break; - case 0x1628: /* (blue steel) */ - element = EL_STEEL_CHAR_T; + case 0x15b5: /* (blue) */ + element = EL_CHAR_M; break; - case 0x1629: /* (blue steel) */ - element = EL_STEEL_CHAR_U; + case 0x15b6: /* (blue) */ + element = EL_CHAR_N; break; - case 0x162a: /* (blue steel) */ - element = EL_STEEL_CHAR_V; + case 0x15b7: /* (blue) */ + element = EL_CHAR_O; break; - case 0x162b: /* (blue steel) */ - element = EL_STEEL_CHAR_W; + case 0x15b8: /* (blue) */ + element = EL_CHAR_P; break; - case 0x162c: /* (blue steel) */ - element = EL_STEEL_CHAR_X; + case 0x15b9: /* (blue) */ + element = EL_CHAR_Q; break; - case 0x162d: /* (blue steel) */ - element = EL_STEEL_CHAR_Y; + case 0x15ba: /* (blue) */ + element = EL_CHAR_R; break; - case 0x162e: /* (blue steel) */ - element = EL_STEEL_CHAR_Z; + case 0x15bb: /* (blue) */ + element = EL_CHAR_S; break; - case 0x162f: /* (blue steel) */ - element = EL_STEEL_CHAR_AUMLAUT; + case 0x15bc: /* (blue) */ + element = EL_CHAR_T; break; - case 0x1630: /* (blue steel) */ - element = EL_STEEL_CHAR_OUMLAUT; + case 0x15bd: /* (blue) */ + element = EL_CHAR_U; break; - case 0x1631: /* (blue steel) */ - element = EL_STEEL_CHAR_UUMLAUT; + case 0x15be: /* (blue) */ + element = EL_CHAR_V; break; - case 0x1632: /* (blue steel) */ - element = EL_STEEL_CHAR_0; + case 0x15bf: /* (blue) */ + element = EL_CHAR_W; break; - case 0x1633: /* (blue steel) */ - element = EL_STEEL_CHAR_1; + case 0x15c0: /* (blue) */ + element = EL_CHAR_X; break; - case 0x1634: /* (blue steel) */ - element = EL_STEEL_CHAR_2; + case 0x15c1: /* (blue) */ + element = EL_CHAR_Y; break; - case 0x1635: /* (blue steel) */ - element = EL_STEEL_CHAR_3; + case 0x15c2: /* (blue) */ + element = EL_CHAR_Z; break; - case 0x1636: /* (blue steel) */ - element = EL_STEEL_CHAR_4; + case 0x15c3: /* (blue) */ + element = EL_CHAR_AUMLAUT; break; - case 0x1637: /* (blue steel) */ - element = EL_STEEL_CHAR_5; + case 0x15c4: /* (blue) */ + element = EL_CHAR_OUMLAUT; break; - case 0x1638: /* (blue steel) */ - element = EL_STEEL_CHAR_6; + case 0x15c5: /* (blue) */ + element = EL_CHAR_UUMLAUT; break; - case 0x1639: /* (blue steel) */ - element = EL_STEEL_CHAR_7; + case 0x15c6: /* (blue) */ + element = EL_CHAR_0; break; - case 0x163a: /* (blue steel) */ - element = EL_STEEL_CHAR_8; + case 0x15c7: /* (blue) */ + element = EL_CHAR_1; break; - case 0x163b: /* (blue steel) */ - element = EL_STEEL_CHAR_9; + case 0x15c8: /* (blue) */ + element = EL_CHAR_2; break; - case 0x163c: /* (blue steel) */ - element = EL_STEEL_CHAR_PERIOD; + case 0x15c9: /* (blue) */ + element = EL_CHAR_3; break; - case 0x163d: /* (blue steel) */ - element = EL_STEEL_CHAR_EXCLAM; + case 0x15ca: /* (blue) */ + element = EL_CHAR_4; break; - case 0x163e: /* (blue steel) */ - element = EL_STEEL_CHAR_COLON; + case 0x15cb: /* (blue) */ + element = EL_CHAR_5; break; - case 0x163f: /* (blue steel) */ - element = EL_STEEL_CHAR_LESS; + case 0x15cc: /* (blue) */ + element = EL_CHAR_6; break; - case 0x1640: /* (blue steel) */ - element = EL_STEEL_CHAR_GREATER; + case 0x15cd: /* (blue) */ + element = EL_CHAR_7; break; - case 0x1641: /* (blue steel) */ - element = EL_STEEL_CHAR_QUESTION; + case 0x15ce: /* (blue) */ + element = EL_CHAR_8; break; - case 0x1642: /* (blue steel) */ - element = EL_STEEL_CHAR_COPYRIGHT; + case 0x15cf: /* (blue) */ + element = EL_CHAR_9; break; - case 0x1643: /* (blue steel) */ - element = EL_STEEL_CHAR_UP; + case 0x15d0: /* (blue) */ + element = EL_CHAR_PERIOD; break; - case 0x1644: /* (blue steel) */ - element = EL_STEEL_CHAR_DOWN; + case 0x15d1: /* (blue) */ + element = EL_CHAR_EXCLAM; break; - case 0x1645: /* (blue steel) */ - element = EL_STEEL_CHAR_BUTTON; + case 0x15d2: /* (blue) */ + element = EL_CHAR_COLON; break; - case 0x1646: /* (blue steel) */ - element = EL_STEEL_CHAR_PLUS; + case 0x15d3: /* (blue) */ + element = EL_CHAR_LESS; break; - case 0x1647: /* (blue steel) */ - element = EL_STEEL_CHAR_MINUS; + case 0x15d4: /* (blue) */ + element = EL_CHAR_GREATER; break; - case 0x1648: /* (blue steel) */ - element = EL_STEEL_CHAR_APOSTROPHE; + case 0x15d5: /* (blue) */ + element = EL_CHAR_QUESTION; break; - case 0x1649: /* (blue steel) */ - element = EL_STEEL_CHAR_PARENLEFT; + case 0x15d6: /* (blue) */ + element = EL_CHAR_COPYRIGHT; break; - case 0x164a: /* (blue steel) */ - element = EL_STEEL_CHAR_PARENRIGHT; + case 0x15d7: /* (blue) */ + element = EL_CHAR_UP; break; - case 0x164b: /* (green steel) */ - element = EL_STEEL_CHAR_A; + case 0x15d8: /* (blue) */ + element = EL_CHAR_DOWN; break; - case 0x164c: /* (green steel) */ - element = EL_STEEL_CHAR_B; + case 0x15d9: /* (blue) */ + element = EL_CHAR_BUTTON; break; - case 0x164d: /* (green steel) */ - element = EL_STEEL_CHAR_C; + case 0x15da: /* (blue) */ + element = EL_CHAR_PLUS; break; - case 0x164e: /* (green steel) */ - element = EL_STEEL_CHAR_D; + case 0x15db: /* (blue) */ + element = EL_CHAR_MINUS; break; - case 0x164f: /* (green steel) */ - element = EL_STEEL_CHAR_E; + case 0x15dc: /* (blue) */ + element = EL_CHAR_APOSTROPHE; break; - case 0x1650: /* (green steel) */ - element = EL_STEEL_CHAR_F; + case 0x15dd: /* (blue) */ + element = EL_CHAR_PARENLEFT; break; - case 0x1651: /* (green steel) */ - element = EL_STEEL_CHAR_G; + case 0x15de: /* (blue) */ + element = EL_CHAR_PARENRIGHT; break; - case 0x1652: /* (green steel) */ - element = EL_STEEL_CHAR_H; + case 0x15df: /* (green) */ + element = EL_CHAR_A; break; - case 0x1653: /* (green steel) */ - element = EL_STEEL_CHAR_I; + case 0x15e0: /* (green) */ + element = EL_CHAR_B; break; - case 0x1654: /* (green steel) */ - element = EL_STEEL_CHAR_J; + case 0x15e1: /* (green) */ + element = EL_CHAR_C; break; - case 0x1655: /* (green steel) */ - element = EL_STEEL_CHAR_K; + case 0x15e2: /* (green) */ + element = EL_CHAR_D; break; - case 0x1656: /* (green steel) */ - element = EL_STEEL_CHAR_L; + case 0x15e3: /* (green) */ + element = EL_CHAR_E; break; - case 0x1657: /* (green steel) */ - element = EL_STEEL_CHAR_M; + case 0x15e4: /* (green) */ + element = EL_CHAR_F; break; - case 0x1658: /* (green steel) */ - element = EL_STEEL_CHAR_N; + case 0x15e5: /* (green) */ + element = EL_CHAR_G; break; - case 0x1659: /* (green steel) */ - element = EL_STEEL_CHAR_O; + case 0x15e6: /* (green) */ + element = EL_CHAR_H; break; - case 0x165a: /* (green steel) */ - element = EL_STEEL_CHAR_P; + case 0x15e7: /* (green) */ + element = EL_CHAR_I; break; - case 0x165b: /* (green steel) */ - element = EL_STEEL_CHAR_Q; + case 0x15e8: /* (green) */ + element = EL_CHAR_J; break; - case 0x165c: /* (green steel) */ - element = EL_STEEL_CHAR_R; + case 0x15e9: /* (green) */ + element = EL_CHAR_K; break; - case 0x165d: /* (green steel) */ - element = EL_STEEL_CHAR_S; + case 0x15ea: /* (green) */ + element = EL_CHAR_L; break; - case 0x165e: /* (green steel) */ - element = EL_STEEL_CHAR_T; + case 0x15eb: /* (green) */ + element = EL_CHAR_M; break; - case 0x165f: /* (green steel) */ - element = EL_STEEL_CHAR_U; + case 0x15ec: /* (green) */ + element = EL_CHAR_N; break; - case 0x1660: /* (green steel) */ - element = EL_STEEL_CHAR_V; + case 0x15ed: /* (green) */ + element = EL_CHAR_O; break; - case 0x1661: /* (green steel) */ - element = EL_STEEL_CHAR_W; + case 0x15ee: /* (green) */ + element = EL_CHAR_P; break; - case 0x1662: /* (green steel) */ - element = EL_STEEL_CHAR_X; + case 0x15ef: /* (green) */ + element = EL_CHAR_Q; break; - case 0x1663: /* (green steel) */ - element = EL_STEEL_CHAR_Y; + case 0x15f0: /* (green) */ + element = EL_CHAR_R; break; - case 0x1664: /* (green steel) */ - element = EL_STEEL_CHAR_Z; + case 0x15f1: /* (green) */ + element = EL_CHAR_S; break; - case 0x1665: /* (green steel) */ - element = EL_STEEL_CHAR_AUMLAUT; + case 0x15f2: /* (green) */ + element = EL_CHAR_T; break; - case 0x1666: /* (green steel) */ - element = EL_STEEL_CHAR_OUMLAUT; + case 0x15f3: /* (green) */ + element = EL_CHAR_U; break; - case 0x1667: /* (green steel) */ - element = EL_STEEL_CHAR_UUMLAUT; + case 0x15f4: /* (green) */ + element = EL_CHAR_V; break; - case 0x1668: /* (green steel) */ - element = EL_STEEL_CHAR_0; + case 0x15f5: /* (green) */ + element = EL_CHAR_W; break; - case 0x1669: /* (green steel) */ - element = EL_STEEL_CHAR_1; + case 0x15f6: /* (green) */ + element = EL_CHAR_X; break; - case 0x166a: /* (green steel) */ - element = EL_STEEL_CHAR_2; + case 0x15f7: /* (green) */ + element = EL_CHAR_Y; break; - case 0x166b: /* (green steel) */ - element = EL_STEEL_CHAR_3; + case 0x15f8: /* (green) */ + element = EL_CHAR_Z; break; - case 0x166c: /* (green steel) */ - element = EL_STEEL_CHAR_4; + case 0x15f9: /* (green) */ + element = EL_CHAR_AUMLAUT; break; - case 0x166d: /* (green steel) */ - element = EL_STEEL_CHAR_5; + case 0x15fa: /* (green) */ + element = EL_CHAR_OUMLAUT; break; - case 0x166e: /* (green steel) */ - element = EL_STEEL_CHAR_6; + case 0x15fb: /* (green) */ + element = EL_CHAR_UUMLAUT; break; - case 0x166f: /* (green steel) */ - element = EL_STEEL_CHAR_7; + case 0x15fc: /* (green) */ + element = EL_CHAR_0; break; - case 0x1670: /* (green steel) */ - element = EL_STEEL_CHAR_8; + case 0x15fd: /* (green) */ + element = EL_CHAR_1; break; - case 0x1671: /* (green steel) */ - element = EL_STEEL_CHAR_9; + case 0x15fe: /* (green) */ + element = EL_CHAR_2; break; - case 0x1672: /* (green steel) */ - element = EL_STEEL_CHAR_PERIOD; + case 0x15ff: /* (green) */ + element = EL_CHAR_3; break; - case 0x1673: /* (green steel) */ - element = EL_STEEL_CHAR_EXCLAM; + case 0x1600: /* (green) */ + element = EL_CHAR_4; break; - case 0x1674: /* (green steel) */ - element = EL_STEEL_CHAR_COLON; + case 0x1601: /* (green) */ + element = EL_CHAR_5; break; - case 0x1675: /* (green steel) */ - element = EL_STEEL_CHAR_LESS; + case 0x1602: /* (green) */ + element = EL_CHAR_6; break; - case 0x1676: /* (green steel) */ - element = EL_STEEL_CHAR_GREATER; + case 0x1603: /* (green) */ + element = EL_CHAR_7; break; - case 0x1677: /* (green steel) */ - element = EL_STEEL_CHAR_QUESTION; + case 0x1604: /* (green) */ + element = EL_CHAR_8; break; - case 0x1678: /* (green steel) */ - element = EL_STEEL_CHAR_COPYRIGHT; + case 0x1605: /* (green) */ + element = EL_CHAR_9; break; - case 0x1679: /* (green steel) */ - element = EL_STEEL_CHAR_UP; + case 0x1606: /* (green) */ + element = EL_CHAR_PERIOD; break; - case 0x167a: /* (green steel) */ - element = EL_STEEL_CHAR_DOWN; + case 0x1607: /* (green) */ + element = EL_CHAR_EXCLAM; break; - case 0x167b: /* (green steel) */ - element = EL_STEEL_CHAR_BUTTON; + case 0x1608: /* (green) */ + element = EL_CHAR_COLON; break; - case 0x167c: /* (green steel) */ - element = EL_STEEL_CHAR_PLUS; + case 0x1609: /* (green) */ + element = EL_CHAR_LESS; break; - case 0x167d: /* (green steel) */ - element = EL_STEEL_CHAR_MINUS; + case 0x160a: /* (green) */ + element = EL_CHAR_GREATER; break; - case 0x167e: /* (green steel) */ - element = EL_STEEL_CHAR_APOSTROPHE; + case 0x160b: /* (green) */ + element = EL_CHAR_QUESTION; break; - case 0x167f: /* (green steel) */ - element = EL_STEEL_CHAR_PARENLEFT; + case 0x160c: /* (green) */ + element = EL_CHAR_COPYRIGHT; break; - case 0x1680: /* (green steel) */ - element = EL_STEEL_CHAR_PARENRIGHT; + case 0x160d: /* (green) */ + element = EL_CHAR_UP; break; - case 0x1681: /* gate (red) */ - element = EL_EM_GATE_1; + case 0x160e: /* (green) */ + element = EL_CHAR_DOWN; break; - case 0x1682: /* secret gate (red) */ - element = EL_GATE_1_GRAY; + case 0x160f: /* (green) */ + element = EL_CHAR_BUTTON; break; - case 0x1683: /* gate (yellow) */ - element = EL_EM_GATE_2; + case 0x1610: /* (green) */ + element = EL_CHAR_PLUS; break; - case 0x1684: /* secret gate (yellow) */ - element = EL_GATE_2_GRAY; + case 0x1611: /* (green) */ + element = EL_CHAR_MINUS; break; - case 0x1685: /* gate (blue) */ - element = EL_EM_GATE_4; + case 0x1612: /* (green) */ + element = EL_CHAR_APOSTROPHE; break; - case 0x1686: /* secret gate (blue) */ - element = EL_GATE_4_GRAY; + case 0x1613: /* (green) */ + element = EL_CHAR_PARENLEFT; break; - case 0x1687: /* gate (green) */ - element = EL_EM_GATE_3; + case 0x1614: /* (green) */ + element = EL_CHAR_PARENRIGHT; break; - case 0x1688: /* secret gate (green) */ - element = EL_GATE_3_GRAY; + case 0x1615: /* (blue steel) */ + element = EL_STEEL_CHAR_A; break; - case 0x1689: /* gate (white) */ - element = EL_DC_GATE_WHITE; + case 0x1616: /* (blue steel) */ + element = EL_STEEL_CHAR_B; break; - case 0x168a: /* secret gate (white) */ - element = EL_DC_GATE_WHITE_GRAY; + case 0x1617: /* (blue steel) */ + element = EL_STEEL_CHAR_C; break; - case 0x168b: /* secret gate (no key) */ - element = EL_DC_GATE_FAKE_GRAY; + case 0x1618: /* (blue steel) */ + element = EL_STEEL_CHAR_D; break; - case 0x168c: - element = EL_ROBOT_WHEEL; + case 0x1619: /* (blue steel) */ + element = EL_STEEL_CHAR_E; break; - case 0x168d: - element = EL_DC_TIMEGATE_SWITCH; + case 0x161a: /* (blue steel) */ + element = EL_STEEL_CHAR_F; break; - case 0x168e: - element = EL_ACID_POOL_BOTTOM; + case 0x161b: /* (blue steel) */ + element = EL_STEEL_CHAR_G; break; - case 0x168f: - element = EL_ACID_POOL_TOPLEFT; + case 0x161c: /* (blue steel) */ + element = EL_STEEL_CHAR_H; break; - case 0x1690: - element = EL_ACID_POOL_TOPRIGHT; + case 0x161d: /* (blue steel) */ + element = EL_STEEL_CHAR_I; break; - case 0x1691: - element = EL_ACID_POOL_BOTTOMLEFT; + case 0x161e: /* (blue steel) */ + element = EL_STEEL_CHAR_J; break; - case 0x1692: - element = EL_ACID_POOL_BOTTOMRIGHT; + case 0x161f: /* (blue steel) */ + element = EL_STEEL_CHAR_K; break; - case 0x1693: - element = EL_STEELWALL; + case 0x1620: /* (blue steel) */ + element = EL_STEEL_CHAR_L; break; - case 0x1694: - element = EL_STEELWALL_SLIPPERY; + case 0x1621: /* (blue steel) */ + element = EL_STEEL_CHAR_M; break; - case 0x1695: /* steel wall (not round) */ - element = EL_STEELWALL; + case 0x1622: /* (blue steel) */ + element = EL_STEEL_CHAR_N; break; - case 0x1696: /* steel wall (left) */ - element = EL_DC_STEELWALL_1_LEFT; + case 0x1623: /* (blue steel) */ + element = EL_STEEL_CHAR_O; break; - case 0x1697: /* steel wall (bottom) */ - element = EL_DC_STEELWALL_1_BOTTOM; + case 0x1624: /* (blue steel) */ + element = EL_STEEL_CHAR_P; break; - case 0x1698: /* steel wall (right) */ - element = EL_DC_STEELWALL_1_RIGHT; + case 0x1625: /* (blue steel) */ + element = EL_STEEL_CHAR_Q; break; - case 0x1699: /* steel wall (top) */ - element = EL_DC_STEELWALL_1_TOP; + case 0x1626: /* (blue steel) */ + element = EL_STEEL_CHAR_R; break; - case 0x169a: /* steel wall (left/bottom) */ - element = EL_DC_STEELWALL_1_BOTTOMLEFT; + case 0x1627: /* (blue steel) */ + element = EL_STEEL_CHAR_S; break; - case 0x169b: /* steel wall (right/bottom) */ - element = EL_DC_STEELWALL_1_BOTTOMRIGHT; + case 0x1628: /* (blue steel) */ + element = EL_STEEL_CHAR_T; break; - case 0x169c: /* steel wall (right/top) */ - element = EL_DC_STEELWALL_1_TOPRIGHT; + case 0x1629: /* (blue steel) */ + element = EL_STEEL_CHAR_U; break; - case 0x169d: /* steel wall (left/top) */ - element = EL_DC_STEELWALL_1_TOPLEFT; + case 0x162a: /* (blue steel) */ + element = EL_STEEL_CHAR_V; break; - case 0x169e: /* steel wall (right/bottom small) */ - element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; + case 0x162b: /* (blue steel) */ + element = EL_STEEL_CHAR_W; break; - case 0x169f: /* steel wall (left/bottom small) */ - element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; + case 0x162c: /* (blue steel) */ + element = EL_STEEL_CHAR_X; break; - case 0x16a0: /* steel wall (right/top small) */ - element = EL_DC_STEELWALL_1_TOPRIGHT_2; + case 0x162d: /* (blue steel) */ + element = EL_STEEL_CHAR_Y; break; - case 0x16a1: /* steel wall (left/top small) */ - element = EL_DC_STEELWALL_1_TOPLEFT_2; + case 0x162e: /* (blue steel) */ + element = EL_STEEL_CHAR_Z; break; - case 0x16a2: /* steel wall (left/right) */ - element = EL_DC_STEELWALL_1_VERTICAL; + case 0x162f: /* (blue steel) */ + element = EL_STEEL_CHAR_AUMLAUT; break; - case 0x16a3: /* steel wall (top/bottom) */ - element = EL_DC_STEELWALL_1_HORIZONTAL; + case 0x1630: /* (blue steel) */ + element = EL_STEEL_CHAR_OUMLAUT; break; - case 0x16a4: /* steel wall 2 (left end) */ - element = EL_DC_STEELWALL_2_LEFT; + case 0x1631: /* (blue steel) */ + element = EL_STEEL_CHAR_UUMLAUT; break; - case 0x16a5: /* steel wall 2 (right end) */ - element = EL_DC_STEELWALL_2_RIGHT; + case 0x1632: /* (blue steel) */ + element = EL_STEEL_CHAR_0; break; - case 0x16a6: /* steel wall 2 (top end) */ - element = EL_DC_STEELWALL_2_TOP; + case 0x1633: /* (blue steel) */ + element = EL_STEEL_CHAR_1; break; - case 0x16a7: /* steel wall 2 (bottom end) */ - element = EL_DC_STEELWALL_2_BOTTOM; + case 0x1634: /* (blue steel) */ + element = EL_STEEL_CHAR_2; break; - case 0x16a8: /* steel wall 2 (left/right) */ - element = EL_DC_STEELWALL_2_HORIZONTAL; + case 0x1635: /* (blue steel) */ + element = EL_STEEL_CHAR_3; break; - case 0x16a9: /* steel wall 2 (up/down) */ - element = EL_DC_STEELWALL_2_VERTICAL; + case 0x1636: /* (blue steel) */ + element = EL_STEEL_CHAR_4; break; - case 0x16aa: /* steel wall 2 (mid) */ - element = EL_DC_STEELWALL_2_MIDDLE; + case 0x1637: /* (blue steel) */ + element = EL_STEEL_CHAR_5; break; - case 0x16ab: - element = EL_SIGN_EXCLAMATION; + case 0x1638: /* (blue steel) */ + element = EL_STEEL_CHAR_6; break; - case 0x16ac: - element = EL_SIGN_RADIOACTIVITY; + case 0x1639: /* (blue steel) */ + element = EL_STEEL_CHAR_7; break; - case 0x16ad: - element = EL_SIGN_STOP; + case 0x163a: /* (blue steel) */ + element = EL_STEEL_CHAR_8; break; - case 0x16ae: - element = EL_SIGN_WHEELCHAIR; + case 0x163b: /* (blue steel) */ + element = EL_STEEL_CHAR_9; break; - case 0x16af: - element = EL_SIGN_PARKING; + case 0x163c: /* (blue steel) */ + element = EL_STEEL_CHAR_PERIOD; break; - case 0x16b0: - element = EL_SIGN_NO_ENTRY; + case 0x163d: /* (blue steel) */ + element = EL_STEEL_CHAR_EXCLAM; break; - case 0x16b1: - element = EL_SIGN_HEART; + case 0x163e: /* (blue steel) */ + element = EL_STEEL_CHAR_COLON; break; - case 0x16b2: - element = EL_SIGN_GIVE_WAY; + case 0x163f: /* (blue steel) */ + element = EL_STEEL_CHAR_LESS; break; - case 0x16b3: - element = EL_SIGN_ENTRY_FORBIDDEN; + case 0x1640: /* (blue steel) */ + element = EL_STEEL_CHAR_GREATER; break; - case 0x16b4: - element = EL_SIGN_EMERGENCY_EXIT; + case 0x1641: /* (blue steel) */ + element = EL_STEEL_CHAR_QUESTION; break; - case 0x16b5: - element = EL_SIGN_YIN_YANG; + case 0x1642: /* (blue steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; break; - case 0x16b6: - element = EL_WALL_EMERALD; + case 0x1643: /* (blue steel) */ + element = EL_STEEL_CHAR_UP; break; - case 0x16b7: - element = EL_WALL_DIAMOND; + case 0x1644: /* (blue steel) */ + element = EL_STEEL_CHAR_DOWN; break; - case 0x16b8: - element = EL_WALL_PEARL; + case 0x1645: /* (blue steel) */ + element = EL_STEEL_CHAR_BUTTON; break; - case 0x16b9: - element = EL_WALL_CRYSTAL; + case 0x1646: /* (blue steel) */ + element = EL_STEEL_CHAR_PLUS; break; - case 0x16ba: - element = EL_INVISIBLE_WALL; + case 0x1647: /* (blue steel) */ + element = EL_STEEL_CHAR_MINUS; break; - case 0x16bb: - element = EL_INVISIBLE_STEELWALL; + case 0x1648: /* (blue steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; break; - /* 0x16bc - 0x16cb: */ - /* EL_INVISIBLE_SAND */ + case 0x1649: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; - case 0x16cc: - element = EL_LIGHT_SWITCH; + case 0x164a: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; break; - case 0x16cd: - element = EL_ENVELOPE_1; + case 0x164b: /* (green steel) */ + element = EL_STEEL_CHAR_A; break; - default: - if (element >= 0x0117 && element <= 0x036e) /* (?) */ - element = EL_DIAMOND; - else if (element >= 0x042d && element <= 0x0684) /* (?) */ - element = EL_EMERALD; - else if (element >= 0x157c && element <= 0x158b) - element = EL_SAND; - else if (element >= 0x1590 && element <= 0x159f) - element = EL_DC_LANDMINE; - else if (element >= 0x16bc && element <= 0x16cb) - element = EL_INVISIBLE_SAND; - else - { - Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element); - element = EL_UNKNOWN; - } + case 0x164c: /* (green steel) */ + element = EL_STEEL_CHAR_B; break; - } - return getMappedElement(element); -} + case 0x164d: /* (green steel) */ + element = EL_STEEL_CHAR_C; + break; -#if 1 + case 0x164e: /* (green steel) */ + element = EL_STEEL_CHAR_D; + break; -#if 1 + case 0x164f: /* (green steel) */ + element = EL_STEEL_CHAR_E; + break; -static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, - int nr) -{ - byte header[DC_LEVEL_HEADER_SIZE]; - int envelope_size; - int envelope_header_pos = 62; - int envelope_content_pos = 94; - int level_name_pos = 251; - int level_author_pos = 292; - int envelope_header_len; - int envelope_content_len; - int level_name_len; - int level_author_len; - int fieldx, fieldy; - int num_yamyam_contents; - int i, x, y; + case 0x1650: /* (green steel) */ + element = EL_STEEL_CHAR_F; + break; - getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + case 0x1651: /* (green steel) */ + element = EL_STEEL_CHAR_G; + break; - for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) - { - unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + case 0x1652: /* (green steel) */ + element = EL_STEEL_CHAR_H; + break; - header[i * 2 + 0] = header_word >> 8; - header[i * 2 + 1] = header_word & 0xff; - } + case 0x1653: /* (green steel) */ + element = EL_STEEL_CHAR_I; + break; - /* read some values from level header to check level decoding integrity */ - fieldx = header[6] | (header[7] << 8); - fieldy = header[8] | (header[9] << 8); - num_yamyam_contents = header[60] | (header[61] << 8); + case 0x1654: /* (green steel) */ + element = EL_STEEL_CHAR_J; + break; - /* do some simple sanity checks to ensure that level was correctly decoded */ - if (fieldx < 1 || fieldx > 256 || - fieldy < 1 || fieldy > 256 || - num_yamyam_contents < 1 || num_yamyam_contents > 8) - { - level->no_valid_file = TRUE; + case 0x1655: /* (green steel) */ + element = EL_STEEL_CHAR_K; + break; - Error(ERR_WARN, "cannot decode level from stream -- using empty level"); + case 0x1656: /* (green steel) */ + element = EL_STEEL_CHAR_L; + break; - return; - } + case 0x1657: /* (green steel) */ + element = EL_STEEL_CHAR_M; + break; - /* maximum envelope header size is 31 bytes */ - envelope_header_len = header[envelope_header_pos]; - /* maximum envelope content size is 110 (156?) bytes */ - envelope_content_len = header[envelope_content_pos]; + case 0x1658: /* (green steel) */ + element = EL_STEEL_CHAR_N; + break; - /* maximum level title size is 40 bytes */ - level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); - /* maximum level author size is 30 (51?) bytes */ - level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); + case 0x1659: /* (green steel) */ + element = EL_STEEL_CHAR_O; + break; - envelope_size = 0; + case 0x165a: /* (green steel) */ + element = EL_STEEL_CHAR_P; + break; - for (i = 0; i < envelope_header_len; i++) - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = - header[envelope_header_pos + 1 + i]; + case 0x165b: /* (green steel) */ + element = EL_STEEL_CHAR_Q; + break; - if (envelope_header_len > 0 && envelope_content_len > 0) - { - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = '\n'; - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = '\n'; - } + case 0x165c: /* (green steel) */ + element = EL_STEEL_CHAR_R; + break; - for (i = 0; i < envelope_content_len; i++) - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = - header[envelope_content_pos + 1 + i]; + case 0x165d: /* (green steel) */ + element = EL_STEEL_CHAR_S; + break; - level->envelope[0].text[envelope_size] = '\0'; + case 0x165e: /* (green steel) */ + element = EL_STEEL_CHAR_T; + break; - level->envelope[0].xsize = MAX_ENVELOPE_XSIZE; - level->envelope[0].ysize = 10; - level->envelope[0].autowrap = TRUE; - level->envelope[0].centered = TRUE; + case 0x165f: /* (green steel) */ + element = EL_STEEL_CHAR_U; + break; - for (i = 0; i < level_name_len; i++) - level->name[i] = header[level_name_pos + 1 + i]; - level->name[level_name_len] = '\0'; + case 0x1660: /* (green steel) */ + element = EL_STEEL_CHAR_V; + break; - for (i = 0; i < level_author_len; i++) - level->author[i] = header[level_author_pos + 1 + i]; - level->author[level_author_len] = '\0'; + case 0x1661: /* (green steel) */ + element = EL_STEEL_CHAR_W; + break; - num_yamyam_contents = header[60] | (header[61] << 8); - level->num_yamyam_contents = - MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); + case 0x1662: /* (green steel) */ + element = EL_STEEL_CHAR_X; + break; - for (i = 0; i < num_yamyam_contents; i++) - { - for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - { - unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); -#if 1 - int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); -#else - int element_dc = word; -#endif + case 0x1663: /* (green steel) */ + element = EL_STEEL_CHAR_Y; + break; - if (i < MAX_ELEMENT_CONTENTS) - level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); - } - } + case 0x1664: /* (green steel) */ + element = EL_STEEL_CHAR_Z; + break; - fieldx = header[6] | (header[7] << 8); - fieldy = header[8] | (header[9] << 8); - level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); - level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); + case 0x1665: /* (green steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; - for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) - { - unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); -#if 1 - int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); -#else - int element_dc = word; -#endif + case 0x1666: /* (green steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; - if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) - level->field[x][y] = getMappedElement_DC(element_dc); - } + case 0x1667: /* (green steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; - x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); - y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); - level->field[x][y] = EL_PLAYER_1; + case 0x1668: /* (green steel) */ + element = EL_STEEL_CHAR_0; + break; - x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); - y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); - level->field[x][y] = EL_PLAYER_2; + case 0x1669: /* (green steel) */ + element = EL_STEEL_CHAR_1; + break; - level->gems_needed = header[18] | (header[19] << 8); + case 0x166a: /* (green steel) */ + element = EL_STEEL_CHAR_2; + break; - level->score[SC_EMERALD] = header[20] | (header[21] << 8); - level->score[SC_DIAMOND] = header[22] | (header[23] << 8); - level->score[SC_PEARL] = header[24] | (header[25] << 8); - level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); - level->score[SC_NUT] = header[28] | (header[29] << 8); - level->score[SC_ROBOT] = header[30] | (header[31] << 8); - level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); - level->score[SC_BUG] = header[34] | (header[35] << 8); - level->score[SC_YAMYAM] = header[36] | (header[37] << 8); - level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); - level->score[SC_KEY] = header[40] | (header[41] << 8); - level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + case 0x166b: /* (green steel) */ + element = EL_STEEL_CHAR_3; + break; - level->time = header[44] | (header[45] << 8); + case 0x166c: /* (green steel) */ + element = EL_STEEL_CHAR_4; + break; - level->amoeba_speed = header[46] | (header[47] << 8); - level->time_light = header[48] | (header[49] << 8); - level->time_timegate = header[50] | (header[51] << 8); - level->time_wheel = header[52] | (header[53] << 8); - level->time_magic_wall = header[54] | (header[55] << 8); - level->extra_time = header[56] | (header[57] << 8); - level->shield_normal_time = header[58] | (header[59] << 8); + case 0x166d: /* (green steel) */ + element = EL_STEEL_CHAR_5; + break; - /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems - can slip down from flat walls, like normal walls and steel walls */ - level->em_slippery_gems = TRUE; + case 0x166e: /* (green steel) */ + element = EL_STEEL_CHAR_6; + break; -#if 0 - /* Diamond Caves II levels are always surrounded by indestructible wall, but - not necessarily in a rectangular way -- fill with invisible steel wall */ + case 0x166f: /* (green steel) */ + element = EL_STEEL_CHAR_7; + break; - /* !!! not always true !!! keep level and set BorderElement instead !!! */ + case 0x1670: /* (green steel) */ + element = EL_STEEL_CHAR_8; + break; - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { -#if 1 - if ((x == 0 || x == level->fieldx - 1 || - y == 0 || y == level->fieldy - 1) && - level->field[x][y] == EL_EMPTY) - level->field[x][y] = EL_INVISIBLE_STEELWALL; -#else - if ((x == 0 || x == level->fieldx - 1 || - y == 0 || y == level->fieldy - 1) && - level->field[x][y] == EL_EMPTY) - FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, - level->field, level->fieldx, level->fieldy); -#endif - } -#endif -} + case 0x1671: /* (green steel) */ + element = EL_STEEL_CHAR_9; + break; -static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, - struct LevelFileInfo *level_file_info, - boolean level_info_only) -{ - char *filename = level_file_info->filename; - File *file; - int num_magic_bytes = 8; - char magic_bytes[num_magic_bytes + 1]; - int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + case 0x1672: /* (green steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; - if (!(file = openFile(filename, MODE_READ))) - { - level->no_valid_file = TRUE; + case 0x1673: /* (green steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; - if (!level_info_only) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + case 0x1674: /* (green steel) */ + element = EL_STEEL_CHAR_COLON; + break; - return; - } + case 0x1675: /* (green steel) */ + element = EL_STEEL_CHAR_LESS; + break; - // fseek(file, 0x0000, SEEK_SET); + case 0x1676: /* (green steel) */ + element = EL_STEEL_CHAR_GREATER; + break; - if (level_file_info->packed) - { - /* read "magic bytes" from start of file */ - if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL) - magic_bytes[0] = '\0'; + case 0x1677: /* (green steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; - /* check "magic bytes" for correct file format */ - if (!strPrefix(magic_bytes, "DC2")) - { - level->no_valid_file = TRUE; + case 0x1678: /* (green steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; - Error(ERR_WARN, "unknown DC level file '%s' -- using empty level", - filename); + case 0x1679: /* (green steel) */ + element = EL_STEEL_CHAR_UP; + break; - return; - } + case 0x167a: /* (green steel) */ + element = EL_STEEL_CHAR_DOWN; + break; - if (strPrefix(magic_bytes, "DC2Win95") || - strPrefix(magic_bytes, "DC2Win98")) - { - int position_first_level = 0x00fa; - int extra_bytes = 4; - int skip_bytes; + case 0x167b: /* (green steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; - /* advance file stream to first level inside the level package */ - skip_bytes = position_first_level - num_magic_bytes - extra_bytes; + case 0x167c: /* (green steel) */ + element = EL_STEEL_CHAR_PLUS; + break; - /* each block of level data is followed by block of non-level data */ - num_levels_to_skip *= 2; + case 0x167d: /* (green steel) */ + element = EL_STEEL_CHAR_MINUS; + break; - /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */ - while (num_levels_to_skip >= 0) - { - /* advance file stream to next level inside the level package */ - if (seekFile(file, skip_bytes, SEEK_CUR) != 0) - { - level->no_valid_file = TRUE; + case 0x167e: /* (green steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; - Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", - filename); + case 0x167f: /* (green steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; - return; - } + case 0x1680: /* (green steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; - /* skip apparently unused extra bytes following each level */ - ReadUnusedBytesFromFile(file, extra_bytes); + case 0x1681: /* gate (red) */ + element = EL_EM_GATE_1; + break; - /* read size of next level in level package */ - skip_bytes = getFile32BitLE(file); + case 0x1682: /* secret gate (red) */ + element = EL_GATE_1_GRAY; + break; - num_levels_to_skip--; - } - } - else - { - level->no_valid_file = TRUE; + case 0x1683: /* gate (yellow) */ + element = EL_EM_GATE_2; + break; - Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level", - filename); + case 0x1684: /* secret gate (yellow) */ + element = EL_GATE_2_GRAY; + break; - return; - } - } + case 0x1685: /* gate (blue) */ + element = EL_EM_GATE_4; + break; - LoadLevelFromFileStream_DC(file, level, level_file_info->nr); + case 0x1686: /* secret gate (blue) */ + element = EL_GATE_4_GRAY; + break; - closeFile(file); -} + case 0x1687: /* gate (green) */ + element = EL_EM_GATE_3; + break; -#else + case 0x1688: /* secret gate (green) */ + element = EL_GATE_3_GRAY; + break; -static void LoadLevelFromFileStream_DC(FILE *file, struct LevelInfo *level, - int nr) -{ - byte header[DC_LEVEL_HEADER_SIZE]; - int envelope_size; - int envelope_header_pos = 62; - int envelope_content_pos = 94; - int level_name_pos = 251; - int level_author_pos = 292; - int envelope_header_len; - int envelope_content_len; - int level_name_len; - int level_author_len; - int fieldx, fieldy; - int num_yamyam_contents; - int i, x, y; + case 0x1689: /* gate (white) */ + element = EL_DC_GATE_WHITE; + break; - getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + case 0x168a: /* secret gate (white) */ + element = EL_DC_GATE_WHITE_GRAY; + break; - for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) - { - unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + case 0x168b: /* secret gate (no key) */ + element = EL_DC_GATE_FAKE_GRAY; + break; - header[i * 2 + 0] = header_word >> 8; - header[i * 2 + 1] = header_word & 0xff; - } + case 0x168c: + element = EL_ROBOT_WHEEL; + break; - /* read some values from level header to check level decoding integrity */ - fieldx = header[6] | (header[7] << 8); - fieldy = header[8] | (header[9] << 8); - num_yamyam_contents = header[60] | (header[61] << 8); + case 0x168d: + element = EL_DC_TIMEGATE_SWITCH; + break; - /* do some simple sanity checks to ensure that level was correctly decoded */ - if (fieldx < 1 || fieldx > 256 || - fieldy < 1 || fieldy > 256 || - num_yamyam_contents < 1 || num_yamyam_contents > 8) - { - level->no_valid_file = TRUE; + case 0x168e: + element = EL_ACID_POOL_BOTTOM; + break; - Error(ERR_WARN, "cannot decode level from stream -- using empty level"); + case 0x168f: + element = EL_ACID_POOL_TOPLEFT; + break; - return; - } + case 0x1690: + element = EL_ACID_POOL_TOPRIGHT; + break; - /* maximum envelope header size is 31 bytes */ - envelope_header_len = header[envelope_header_pos]; - /* maximum envelope content size is 110 (156?) bytes */ - envelope_content_len = header[envelope_content_pos]; + case 0x1691: + element = EL_ACID_POOL_BOTTOMLEFT; + break; - /* maximum level title size is 40 bytes */ - level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); - /* maximum level author size is 30 (51?) bytes */ - level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); + case 0x1692: + element = EL_ACID_POOL_BOTTOMRIGHT; + break; - envelope_size = 0; + case 0x1693: + element = EL_STEELWALL; + break; - for (i = 0; i < envelope_header_len; i++) - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = - header[envelope_header_pos + 1 + i]; + case 0x1694: + element = EL_STEELWALL_SLIPPERY; + break; - if (envelope_header_len > 0 && envelope_content_len > 0) - { - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = '\n'; - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = '\n'; - } + case 0x1695: /* steel wall (not round) */ + element = EL_STEELWALL; + break; - for (i = 0; i < envelope_content_len; i++) - if (envelope_size < MAX_ENVELOPE_TEXT_LEN) - level->envelope[0].text[envelope_size++] = - header[envelope_content_pos + 1 + i]; + case 0x1696: /* steel wall (left) */ + element = EL_DC_STEELWALL_1_LEFT; + break; - level->envelope[0].text[envelope_size] = '\0'; + case 0x1697: /* steel wall (bottom) */ + element = EL_DC_STEELWALL_1_BOTTOM; + break; - level->envelope[0].xsize = MAX_ENVELOPE_XSIZE; - level->envelope[0].ysize = 10; - level->envelope[0].autowrap = TRUE; - level->envelope[0].centered = TRUE; + case 0x1698: /* steel wall (right) */ + element = EL_DC_STEELWALL_1_RIGHT; + break; - for (i = 0; i < level_name_len; i++) - level->name[i] = header[level_name_pos + 1 + i]; - level->name[level_name_len] = '\0'; + case 0x1699: /* steel wall (top) */ + element = EL_DC_STEELWALL_1_TOP; + break; - for (i = 0; i < level_author_len; i++) - level->author[i] = header[level_author_pos + 1 + i]; - level->author[level_author_len] = '\0'; + case 0x169a: /* steel wall (left/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT; + break; - num_yamyam_contents = header[60] | (header[61] << 8); - level->num_yamyam_contents = - MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); + case 0x169b: /* steel wall (right/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT; + break; - for (i = 0; i < num_yamyam_contents; i++) - { - for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) - { - unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); -#if 1 - int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); -#else - int element_dc = word; -#endif + case 0x169c: /* steel wall (right/top) */ + element = EL_DC_STEELWALL_1_TOPRIGHT; + break; + + case 0x169d: /* steel wall (left/top) */ + element = EL_DC_STEELWALL_1_TOPLEFT; + break; - if (i < MAX_ELEMENT_CONTENTS) - level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); - } - } + case 0x169e: /* steel wall (right/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; + break; - fieldx = header[6] | (header[7] << 8); - fieldy = header[8] | (header[9] << 8); - level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); - level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); + case 0x169f: /* steel wall (left/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; + break; - for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) - { - unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); -#if 1 - int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); -#else - int element_dc = word; -#endif + case 0x16a0: /* steel wall (right/top small) */ + element = EL_DC_STEELWALL_1_TOPRIGHT_2; + break; - if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) - level->field[x][y] = getMappedElement_DC(element_dc); - } + case 0x16a1: /* steel wall (left/top small) */ + element = EL_DC_STEELWALL_1_TOPLEFT_2; + break; - x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); - y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); - level->field[x][y] = EL_PLAYER_1; + case 0x16a2: /* steel wall (left/right) */ + element = EL_DC_STEELWALL_1_VERTICAL; + break; - x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); - y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); - level->field[x][y] = EL_PLAYER_2; + case 0x16a3: /* steel wall (top/bottom) */ + element = EL_DC_STEELWALL_1_HORIZONTAL; + break; - level->gems_needed = header[18] | (header[19] << 8); + case 0x16a4: /* steel wall 2 (left end) */ + element = EL_DC_STEELWALL_2_LEFT; + break; - level->score[SC_EMERALD] = header[20] | (header[21] << 8); - level->score[SC_DIAMOND] = header[22] | (header[23] << 8); - level->score[SC_PEARL] = header[24] | (header[25] << 8); - level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); - level->score[SC_NUT] = header[28] | (header[29] << 8); - level->score[SC_ROBOT] = header[30] | (header[31] << 8); - level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); - level->score[SC_BUG] = header[34] | (header[35] << 8); - level->score[SC_YAMYAM] = header[36] | (header[37] << 8); - level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); - level->score[SC_KEY] = header[40] | (header[41] << 8); - level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + case 0x16a5: /* steel wall 2 (right end) */ + element = EL_DC_STEELWALL_2_RIGHT; + break; - level->time = header[44] | (header[45] << 8); + case 0x16a6: /* steel wall 2 (top end) */ + element = EL_DC_STEELWALL_2_TOP; + break; - level->amoeba_speed = header[46] | (header[47] << 8); - level->time_light = header[48] | (header[49] << 8); - level->time_timegate = header[50] | (header[51] << 8); - level->time_wheel = header[52] | (header[53] << 8); - level->time_magic_wall = header[54] | (header[55] << 8); - level->extra_time = header[56] | (header[57] << 8); - level->shield_normal_time = header[58] | (header[59] << 8); + case 0x16a7: /* steel wall 2 (bottom end) */ + element = EL_DC_STEELWALL_2_BOTTOM; + break; - /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems - can slip down from flat walls, like normal walls and steel walls */ - level->em_slippery_gems = TRUE; + case 0x16a8: /* steel wall 2 (left/right) */ + element = EL_DC_STEELWALL_2_HORIZONTAL; + break; -#if 0 - /* Diamond Caves II levels are always surrounded by indestructible wall, but - not necessarily in a rectangular way -- fill with invisible steel wall */ + case 0x16a9: /* steel wall 2 (up/down) */ + element = EL_DC_STEELWALL_2_VERTICAL; + break; - /* !!! not always true !!! keep level and set BorderElement instead !!! */ + case 0x16aa: /* steel wall 2 (mid) */ + element = EL_DC_STEELWALL_2_MIDDLE; + break; - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { -#if 1 - if ((x == 0 || x == level->fieldx - 1 || - y == 0 || y == level->fieldy - 1) && - level->field[x][y] == EL_EMPTY) - level->field[x][y] = EL_INVISIBLE_STEELWALL; -#else - if ((x == 0 || x == level->fieldx - 1 || - y == 0 || y == level->fieldy - 1) && - level->field[x][y] == EL_EMPTY) - FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, - level->field, level->fieldx, level->fieldy); -#endif - } -#endif -} + case 0x16ab: + element = EL_SIGN_EXCLAMATION; + break; -static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, - struct LevelFileInfo *level_file_info, - boolean level_info_only) -{ - char *filename = level_file_info->filename; - FILE *file; - int num_magic_bytes = 8; - char magic_bytes[num_magic_bytes + 1]; - int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + case 0x16ac: + element = EL_SIGN_RADIOACTIVITY; + break; - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; + case 0x16ad: + element = EL_SIGN_STOP; + break; - if (!level_info_only) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + case 0x16ae: + element = EL_SIGN_WHEELCHAIR; + break; - return; - } + case 0x16af: + element = EL_SIGN_PARKING; + break; - // fseek(file, 0x0000, SEEK_SET); + case 0x16b0: + element = EL_SIGN_NO_ENTRY; + break; - if (level_file_info->packed) - { - /* read "magic bytes" from start of file */ - if (fgets(magic_bytes, num_magic_bytes + 1, file) == NULL) - magic_bytes[0] = '\0'; + case 0x16b1: + element = EL_SIGN_HEART; + break; - /* check "magic bytes" for correct file format */ - if (!strPrefix(magic_bytes, "DC2")) - { - level->no_valid_file = TRUE; + case 0x16b2: + element = EL_SIGN_GIVE_WAY; + break; - Error(ERR_WARN, "unknown DC level file '%s' -- using empty level", - filename); + case 0x16b3: + element = EL_SIGN_ENTRY_FORBIDDEN; + break; - return; - } + case 0x16b4: + element = EL_SIGN_EMERGENCY_EXIT; + break; - if (strPrefix(magic_bytes, "DC2Win95") || - strPrefix(magic_bytes, "DC2Win98")) - { - int position_first_level = 0x00fa; - int extra_bytes = 4; - int skip_bytes; + case 0x16b5: + element = EL_SIGN_YIN_YANG; + break; - /* advance file stream to first level inside the level package */ - skip_bytes = position_first_level - num_magic_bytes - extra_bytes; + case 0x16b6: + element = EL_WALL_EMERALD; + break; - /* each block of level data is followed by block of non-level data */ - num_levels_to_skip *= 2; + case 0x16b7: + element = EL_WALL_DIAMOND; + break; - /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */ - while (num_levels_to_skip >= 0) - { - /* advance file stream to next level inside the level package */ - if (fseek(file, skip_bytes, SEEK_CUR) != 0) - { - level->no_valid_file = TRUE; + case 0x16b8: + element = EL_WALL_PEARL; + break; - Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", - filename); + case 0x16b9: + element = EL_WALL_CRYSTAL; + break; - return; - } + case 0x16ba: + element = EL_INVISIBLE_WALL; + break; - /* skip apparently unused extra bytes following each level */ - ReadUnusedBytesFromFile(file, extra_bytes); + case 0x16bb: + element = EL_INVISIBLE_STEELWALL; + break; - /* read size of next level in level package */ - skip_bytes = getFile32BitLE(file); + /* 0x16bc - 0x16cb: */ + /* EL_INVISIBLE_SAND */ - num_levels_to_skip--; - } - } - else - { - level->no_valid_file = TRUE; + case 0x16cc: + element = EL_LIGHT_SWITCH; + break; - Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level", - filename); + case 0x16cd: + element = EL_ENVELOPE_1; + break; - return; - } + default: + if (element >= 0x0117 && element <= 0x036e) /* (?) */ + element = EL_DIAMOND; + else if (element >= 0x042d && element <= 0x0684) /* (?) */ + element = EL_EMERALD; + else if (element >= 0x157c && element <= 0x158b) + element = EL_SAND; + else if (element >= 0x1590 && element <= 0x159f) + element = EL_DC_LANDMINE; + else if (element >= 0x16bc && element <= 0x16cb) + element = EL_INVISIBLE_SAND; + else + { + Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element); + element = EL_UNKNOWN; + } + break; } - LoadLevelFromFileStream_DC(file, level, level_file_info->nr); - - fclose(file); + return getMappedElement(element); } -#endif - -#else - -static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, + int nr) { - char *filename = level_file_info->filename; - FILE *file; -#if 0 - int nr = level_file_info->nr - leveldir_current->first_level; -#endif byte header[DC_LEVEL_HEADER_SIZE]; int envelope_size; int envelope_header_pos = 62; @@ -7921,28 +5558,6 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, int num_yamyam_contents; int i, x, y; - if (!(file = fopen(filename, MODE_READ))) - { - level->no_valid_file = TRUE; - - if (!level_info_only) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - - return; - } - -#if 0 - /* position file stream to the requested level inside the level package */ - if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) - { - level->no_valid_file = TRUE; - - Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", filename); - - return; - } -#endif - getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) @@ -7965,8 +5580,7 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, { level->no_valid_file = TRUE; - Error(ERR_WARN, "cannot read level from file '%s' -- using empty level", - filename); + Error(ERR_WARN, "cannot decode level from stream -- using empty level"); return; } @@ -8025,11 +5639,7 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) { unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); -#if 1 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); -#else - int element_dc = word; -#endif if (i < MAX_ELEMENT_CONTENTS) level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); @@ -8044,11 +5654,7 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) { unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); -#if 1 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); -#else - int element_dc = word; -#endif if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) level->field[x][y] = getMappedElement_DC(element_dc); @@ -8073,400 +5679,152 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); level->score[SC_BUG] = header[34] | (header[35] << 8); level->score[SC_YAMYAM] = header[36] | (header[37] << 8); - level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); - level->score[SC_KEY] = header[40] | (header[41] << 8); - level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); - - level->time = header[44] | (header[45] << 8); - - level->amoeba_speed = header[46] | (header[47] << 8); - level->time_light = header[48] | (header[49] << 8); - level->time_timegate = header[50] | (header[51] << 8); - level->time_wheel = header[52] | (header[53] << 8); - level->time_magic_wall = header[54] | (header[55] << 8); - level->extra_time = header[56] | (header[57] << 8); - level->shield_normal_time = header[58] | (header[59] << 8); - - fclose(file); - - /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems - can slip down from flat walls, like normal walls and steel walls */ - level->em_slippery_gems = TRUE; - -#if 0 - /* Diamond Caves II levels are always surrounded by indestructible wall, but - not necessarily in a rectangular way -- fill with invisible steel wall */ - - /* !!! not always true !!! keep level and set BorderElement instead !!! */ - - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { -#if 1 - if ((x == 0 || x == level->fieldx - 1 || - y == 0 || y == level->fieldy - 1) && - level->field[x][y] == EL_EMPTY) - level->field[x][y] = EL_INVISIBLE_STEELWALL; -#else - if ((x == 0 || x == level->fieldx - 1 || - y == 0 || y == level->fieldy - 1) && - level->field[x][y] == EL_EMPTY) - FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, - level->field, level->fieldx, level->fieldy); -#endif - } -#endif -} - -#endif - - -/* ------------------------------------------------------------------------- */ -/* functions for loading SB level */ -/* ------------------------------------------------------------------------- */ - -int getMappedElement_SB(int element_ascii, boolean use_ces) -{ - static struct - { - int ascii; - int sb; - int ce; - } - sb_element_mapping[] = - { - { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */ - { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */ - { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */ - { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */ - { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */ - { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */ - { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */ -#if 0 - { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */ -#else - { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */ -#endif - - { 0, -1, -1 }, - }; - - int i; - - for (i = 0; sb_element_mapping[i].ascii != 0; i++) - if (element_ascii == sb_element_mapping[i].ascii) - return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb); - - return EL_UNDEFINED; -} - -#if 1 - -static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, - struct LevelFileInfo *level_file_info, - boolean level_info_only) -{ - char *filename = level_file_info->filename; - char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN]; - char last_comment[MAX_LINE_LEN]; - char level_name[MAX_LINE_LEN]; - char *line_ptr; - File *file; - int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; - boolean read_continued_line = FALSE; - boolean reading_playfield = FALSE; - boolean got_valid_playfield_line = FALSE; - boolean invalid_playfield_char = FALSE; - boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); - int file_level_nr = 0; - int line_nr = 0; - int x = 0, y = 0; /* initialized to make compilers happy */ - -#if 0 - printf("::: looking for level number %d [%d]\n", - level_file_info->nr, num_levels_to_skip); -#endif - - last_comment[0] = '\0'; - level_name[0] = '\0'; - - if (!(file = openFile(filename, MODE_READ))) - { - level->no_valid_file = TRUE; - - if (!level_info_only) - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - - return; - } - - while (!checkEndOfFile(file)) - { - /* level successfully read, but next level may follow here */ - if (!got_valid_playfield_line && reading_playfield) - { -#if 0 - printf("::: read complete playfield\n"); -#endif - - /* read playfield from single level file -- skip remaining file */ - if (!level_file_info->packed) - break; - - if (file_level_nr >= num_levels_to_skip) - break; - - file_level_nr++; - - last_comment[0] = '\0'; - level_name[0] = '\0'; - - reading_playfield = FALSE; - } - - got_valid_playfield_line = FALSE; - - /* read next line of input file */ - if (!getStringFromFile(file, line, MAX_LINE_LEN)) - break; - - /* check if line was completely read and is terminated by line break */ - if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') - line_nr++; - - /* cut trailing line break (this can be newline and/or carriage return) */ - for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) - if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') - *line_ptr = '\0'; - - /* copy raw input line for later use (mainly debugging output) */ - strcpy(line_raw, line); - - if (read_continued_line) - { - /* append new line to existing line, if there is enough space */ - if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN) - strcat(previous_line, line_ptr); - - strcpy(line, previous_line); /* copy storage buffer to line */ - - read_continued_line = FALSE; - } - - /* if the last character is '\', continue at next line */ - if (strlen(line) > 0 && line[strlen(line) - 1] == '\\') - { - line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */ - strcpy(previous_line, line); /* copy line to storage buffer */ - - read_continued_line = TRUE; - - continue; - } - - /* skip empty lines */ - if (line[0] == '\0') - continue; - - /* extract comment text from comment line */ - if (line[0] == ';') - { - for (line_ptr = line; *line_ptr; line_ptr++) - if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';') - break; - - strcpy(last_comment, line_ptr); - -#if 0 - printf("::: found comment '%s' in line %d\n", last_comment, line_nr); -#endif - - continue; - } - - /* extract level title text from line containing level title */ - if (line[0] == '\'') - { - strcpy(level_name, &line[1]); - - if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'') - level_name[strlen(level_name) - 1] = '\0'; - -#if 0 - printf("::: found level name '%s' in line %d\n", level_name, line_nr); -#endif - - continue; - } - - /* skip lines containing only spaces (or empty lines) */ - for (line_ptr = line; *line_ptr; line_ptr++) - if (*line_ptr != ' ') - break; - if (*line_ptr == '\0') - continue; - - /* at this point, we have found a line containing part of a playfield */ - -#if 0 - printf("::: found playfield row in line %d\n", line_nr); -#endif - - got_valid_playfield_line = TRUE; - - if (!reading_playfield) - { - reading_playfield = TRUE; - invalid_playfield_char = FALSE; + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); - for (x = 0; x < MAX_LEV_FIELDX; x++) - for (y = 0; y < MAX_LEV_FIELDY; y++) - level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces); + level->time = header[44] | (header[45] << 8); - level->fieldx = 0; - level->fieldy = 0; + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); - /* start with topmost tile row */ - y = 0; - } + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; +} - /* skip playfield line if larger row than allowed */ - if (y >= MAX_LEV_FIELDY) - continue; +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + char *filename = level_file_info->filename; + File *file; + int num_magic_bytes = 8; + char magic_bytes[num_magic_bytes + 1]; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; - /* start with leftmost tile column */ - x = 0; + if (!(file = openFile(filename, MODE_READ))) + { + level->no_valid_file = TRUE; - /* read playfield elements from line */ - for (line_ptr = line; *line_ptr; line_ptr++) - { - int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces); + if (!level_info_only) + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); - /* stop parsing playfield line if larger column than allowed */ - if (x >= MAX_LEV_FIELDX) - break; + return; + } - if (mapped_sb_element == EL_UNDEFINED) - { - invalid_playfield_char = TRUE; + // fseek(file, 0x0000, SEEK_SET); - break; - } + if (level_file_info->packed) + { + /* read "magic bytes" from start of file */ + if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL) + magic_bytes[0] = '\0'; - level->field[x][y] = mapped_sb_element; + /* check "magic bytes" for correct file format */ + if (!strPrefix(magic_bytes, "DC2")) + { + level->no_valid_file = TRUE; - /* continue with next tile column */ - x++; + Error(ERR_WARN, "unknown DC level file '%s' -- using empty level", + filename); - level->fieldx = MAX(x, level->fieldx); + return; } - if (invalid_playfield_char) + if (strPrefix(magic_bytes, "DC2Win95") || + strPrefix(magic_bytes, "DC2Win98")) { - /* if first playfield line, treat invalid lines as comment lines */ - if (y == 0) - reading_playfield = FALSE; + int position_first_level = 0x00fa; + int extra_bytes = 4; + int skip_bytes; - continue; - } + /* advance file stream to first level inside the level package */ + skip_bytes = position_first_level - num_magic_bytes - extra_bytes; - /* continue with next tile row */ - y++; - } + /* each block of level data is followed by block of non-level data */ + num_levels_to_skip *= 2; - closeFile(file); + /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */ + while (num_levels_to_skip >= 0) + { + /* advance file stream to next level inside the level package */ + if (seekFile(file, skip_bytes, SEEK_CUR) != 0) + { + level->no_valid_file = TRUE; - level->fieldy = y; + Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level", + filename); - level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX); - level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY); + return; + } - if (!reading_playfield) - { - level->no_valid_file = TRUE; + /* skip apparently unused extra bytes following each level */ + ReadUnusedBytesFromFile(file, extra_bytes); - Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + /* read size of next level in level package */ + skip_bytes = getFile32BitLE(file); - return; - } + num_levels_to_skip--; + } + } + else + { + level->no_valid_file = TRUE; - if (*level_name != '\0') - { - strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN); - level->name[MAX_LEVEL_NAME_LEN] = '\0'; + Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level", + filename); -#if 0 - printf(":1: level name: '%s'\n", level->name); -#endif + return; + } } - else if (*last_comment != '\0') - { - strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN); - level->name[MAX_LEVEL_NAME_LEN] = '\0'; -#if 0 - printf(":2: level name: '%s'\n", level->name); -#endif - } - else - { - sprintf(level->name, "--> Level %d <--", level_file_info->nr); - } + LoadLevelFromFileStream_DC(file, level, level_file_info->nr); - /* set all empty fields beyond the border walls to invisible steel wall */ - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - { - if ((x == 0 || x == level->fieldx - 1 || - y == 0 || y == level->fieldy - 1) && - level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces)) - FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces), - level->field, level->fieldx, level->fieldy); - } + closeFile(file); +} - /* set special level settings for Sokoban levels */ - level->time = 0; - level->use_step_counter = TRUE; +/* ------------------------------------------------------------------------- */ +/* functions for loading SB level */ +/* ------------------------------------------------------------------------- */ - if (load_xsb_to_ces) +int getMappedElement_SB(int element_ascii, boolean use_ces) +{ + static struct { -#if 1 - /* !!! special global settings can now be set in level template !!! */ -#else - level->initial_player_stepsize[0] = STEPSIZE_SLOW; -#endif - - /* fill smaller playfields with padding "beyond border wall" elements */ - if (level->fieldx < SCR_FIELDX || - level->fieldy < SCR_FIELDY) - { - short field[level->fieldx][level->fieldy]; - int new_fieldx = MAX(level->fieldx, SCR_FIELDX); - int new_fieldy = MAX(level->fieldy, SCR_FIELDY); - int pos_fieldx = (new_fieldx - level->fieldx) / 2; - int pos_fieldy = (new_fieldy - level->fieldy) / 2; - - /* copy old playfield (which is smaller than the visible area) */ - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - field[x][y] = level->field[x][y]; + int ascii; + int sb; + int ce; + } + sb_element_mapping[] = + { + { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */ + { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */ + { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */ + { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */ + { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */ + { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */ + { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */ + { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */ - /* fill new, larger playfield with "beyond border wall" elements */ - for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) - level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces); + { 0, -1, -1 }, + }; - /* copy the old playfield to the middle of the new playfield */ - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; + int i; - level->fieldx = new_fieldx; - level->fieldy = new_fieldy; - } + for (i = 0; sb_element_mapping[i].ascii != 0; i++) + if (element_ascii == sb_element_mapping[i].ascii) + return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb); - level->use_custom_template = TRUE; - } + return EL_UNDEFINED; } -#else - static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, struct LevelFileInfo *level_file_info, boolean level_info_only) @@ -8476,7 +5834,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, char last_comment[MAX_LINE_LEN]; char level_name[MAX_LINE_LEN]; char *line_ptr; - FILE *file; + File *file; int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; boolean read_continued_line = FALSE; boolean reading_playfield = FALSE; @@ -8487,15 +5845,10 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, int line_nr = 0; int x = 0, y = 0; /* initialized to make compilers happy */ -#if 0 - printf("::: looking for level number %d [%d]\n", - level_file_info->nr, num_levels_to_skip); -#endif - last_comment[0] = '\0'; level_name[0] = '\0'; - if (!(file = fopen(filename, MODE_READ))) + if (!(file = openFile(filename, MODE_READ))) { level->no_valid_file = TRUE; @@ -8505,15 +5858,11 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, return; } - while (!feof(file)) + while (!checkEndOfFile(file)) { /* level successfully read, but next level may follow here */ if (!got_valid_playfield_line && reading_playfield) { -#if 0 - printf("::: read complete playfield\n"); -#endif - /* read playfield from single level file -- skip remaining file */ if (!level_file_info->packed) break; @@ -8532,7 +5881,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, got_valid_playfield_line = FALSE; /* read next line of input file */ - if (!fgets(line, MAX_LINE_LEN, file)) + if (!getStringFromFile(file, line, MAX_LINE_LEN)) break; /* check if line was completely read and is terminated by line break */ @@ -8582,10 +5931,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, strcpy(last_comment, line_ptr); -#if 0 - printf("::: found comment '%s' in line %d\n", last_comment, line_nr); -#endif - continue; } @@ -8597,10 +5942,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'') level_name[strlen(level_name) - 1] = '\0'; -#if 0 - printf("::: found level name '%s' in line %d\n", level_name, line_nr); -#endif - continue; } @@ -8613,10 +5954,6 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, /* at this point, we have found a line containing part of a playfield */ -#if 0 - printf("::: found playfield row in line %d\n", line_nr); -#endif - got_valid_playfield_line = TRUE; if (!reading_playfield) @@ -8679,7 +6016,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, y++; } - fclose(file); + closeFile(file); level->fieldy = y; @@ -8699,19 +6036,11 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, { strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN); level->name[MAX_LEVEL_NAME_LEN] = '\0'; - -#if 0 - printf(":1: level name: '%s'\n", level->name); -#endif } else if (*last_comment != '\0') { strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN); level->name[MAX_LEVEL_NAME_LEN] = '\0'; - -#if 0 - printf(":2: level name: '%s'\n", level->name); -#endif } else { @@ -8735,44 +6064,12 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, if (load_xsb_to_ces) { -#if 1 - /* !!! special global settings can now be set in level template !!! */ -#else - level->initial_player_stepsize[0] = STEPSIZE_SLOW; -#endif - - /* fill smaller playfields with padding "beyond border wall" elements */ - if (level->fieldx < SCR_FIELDX || - level->fieldy < SCR_FIELDY) - { - short field[level->fieldx][level->fieldy]; - int new_fieldx = MAX(level->fieldx, SCR_FIELDX); - int new_fieldy = MAX(level->fieldy, SCR_FIELDY); - int pos_fieldx = (new_fieldx - level->fieldx) / 2; - int pos_fieldy = (new_fieldy - level->fieldy) / 2; - - /* copy old playfield (which is smaller than the visible area) */ - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - field[x][y] = level->field[x][y]; - - /* fill new, larger playfield with "beyond border wall" elements */ - for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) - level->field[x][y] = getMappedElement_SB('_', load_xsb_to_ces); - - /* copy the old playfield to the middle of the new playfield */ - for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) - level->field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; - - level->fieldx = new_fieldx; - level->fieldy = new_fieldy; - } + /* special global settings can now be set in level template */ level->use_custom_template = TRUE; } } -#endif - /* ------------------------------------------------------------------------- */ /* functions for handling native levels */ @@ -8800,12 +6097,22 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, level->no_valid_file = TRUE; } +static void LoadLevelFromFileInfo_MM(struct LevelInfo *level, + struct LevelFileInfo *level_file_info, + boolean level_info_only) +{ + if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only)) + level->no_valid_file = TRUE; +} + void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) { if (level->game_engine_type == GAME_ENGINE_TYPE_EM) CopyNativeLevel_RND_to_EM(level); else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) CopyNativeLevel_RND_to_SP(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_MM) + CopyNativeLevel_RND_to_MM(level); } void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) @@ -8814,6 +6121,8 @@ void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) CopyNativeLevel_EM_to_RND(level); else if (level->game_engine_type == GAME_ENGINE_TYPE_SP) CopyNativeLevel_SP_to_RND(level); + else if (level->game_engine_type == GAME_ENGINE_TYPE_MM) + CopyNativeLevel_MM_to_RND(level); } void SaveNativeLevel(struct LevelInfo *level) @@ -8840,7 +6149,7 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, boolean level_info_only) { /* always start with reliable default values */ - setLevelInfoToDefaults(level, level_info_only); + setLevelInfoToDefaults(level, level_info_only, TRUE); switch (level_file_info->type) { @@ -8858,6 +6167,11 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, level->game_engine_type = GAME_ENGINE_TYPE_SP; break; + case LEVEL_FILE_TYPE_MM: + LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only); + level->game_engine_type = GAME_ENGINE_TYPE_MM; + break; + case LEVEL_FILE_TYPE_DC: LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only); break; @@ -8873,11 +6187,7 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, /* if level file is invalid, restore level structure to default values */ if (level->no_valid_file) - { - setLevelInfoToDefaults(level, level_info_only); - - level->no_valid_file = TRUE; /* but keep "no valid file" flag */ - } + setLevelInfoToDefaults(level, level_info_only, FALSE); if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; @@ -8895,12 +6205,13 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) level_file_info.nr = 0; /* unknown level number */ level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ - level_file_info.filename = filename; + + setString(&level_file_info.filename, filename); LoadLevelFromFileInfo(level, &level_file_info, FALSE); } -static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +static void LoadLevel_InitVersion(struct LevelInfo *level) { int i, j; @@ -8914,10 +6225,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) level->score[SC_TIME_BONUS] /= 10; } -#if 0 - leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ -#endif - if (leveldir_current->latest_engine) { /* ---------- use latest game engine ----------------------------------- */ @@ -8980,11 +6287,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* extra time score was same value as time left score before 3.2.0-5 */ level->extra_time_score = level->score[SC_TIME_BONUS]; - -#if 0 - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; -#endif } if (level->game_version < VERSION_IDENT(3,2,0,7)) @@ -9049,7 +6351,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) change->target_element = EL_PLAYER_1; } -#if 1 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */ if (level->game_version < VERSION_IDENT(3,2,5,0)) { @@ -9073,35 +6374,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) level->use_action_after_change_bug = TRUE; } -#else - /* !!! THIS DOES NOT FIX "Zelda I" (GRAPHICALLY) AND "Alan's FMV" LEVELS */ - /* try to detect and fix "Zelda II" levels, which are broken with 3.2.5 */ - { - int element = EL_CUSTOM_16; - struct ElementInfo *ei = &element_info[element]; - - /* This is needed to fix a problem that was caused by a bugfix in function - game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that - corrects the behaviour when a custom element changes to another custom - element with a higher element number that has change actions defined. - Normally, only one change per frame is allowed for custom elements. - Therefore, it is checked if a custom element already changed in the - current frame; if it did, subsequent changes are suppressed. - Unfortunately, this is only checked for element changes, but not for - change actions, which are still executed. As the function above loops - through all custom elements from lower to higher, an element change - resulting in a lower CE number won't be checked again, while a target - element with a higher number will also be checked, and potential change - actions will get executed for this CE, too (which is wrong), while - further changes are ignored (which is correct). As this bugfix breaks - Zelda II (but no other levels), allow the previous, incorrect behaviour - for this outstanding level set to not break the game or existing tapes */ - - if (strncmp(leveldir_current->identifier, "zelda2", 6) == 0 || - strncmp(ei->description, "scanline - row 1", 16) == 0) - level->use_action_after_change_bug = TRUE; - } -#endif /* not centering level after relocating player was default only in 3.2.3 */ if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */ @@ -9112,9 +6384,25 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) level->em_explodes_by_fire = TRUE; } -static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +static void LoadLevel_InitStandardElements(struct LevelInfo *level) { - int i, j, x, y; + int i, x, y; + + /* map elements that have changed in newer versions */ + level->amoeba_content = getMappedElementByVersion(level->amoeba_content, + level->game_version); + for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) + for (x = 0; x < 3; x++) + for (y = 0; y < 3; y++) + level->yamyam_content[i].e[x][y] = + getMappedElementByVersion(level->yamyam_content[i].e[x][y], + level->game_version); + +} + +static void LoadLevel_InitCustomElements(struct LevelInfo *level) +{ + int i, j; /* map custom element change events that have changed in newer versions (these following values were accidentally changed in version 3.0.1) @@ -9228,23 +6516,34 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } - /* map elements that have changed in newer versions */ - level->amoeba_content = getMappedElementByVersion(level->amoeba_content, - level->game_version); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->yamyam_content[i].e[x][y] = - getMappedElementByVersion(level->yamyam_content[i].e[x][y], - level->game_version); + /* set some other uninitialized values of custom elements in older levels */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].access_direction = MV_ALL_DIRECTIONS; + + element_info[element].explosion_delay = 17; + element_info[element].ignition_delay = 8; + } + } +} + +static void LoadLevel_InitElements(struct LevelInfo *level) +{ + LoadLevel_InitStandardElements(level); + + if (level->file_has_custom_elements) + LoadLevel_InitCustomElements(level); /* initialize element properties for level editor etc. */ InitElementPropertiesEngine(level->game_version); - InitElementPropertiesAfterLoading(level->game_version); InitElementPropertiesGfxElement(); } -static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +static void LoadLevel_InitPlayfield(struct LevelInfo *level) { int x, y; @@ -9254,6 +6553,12 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) level->field[x][y] = getMappedElementByVersion(level->field[x][y], level->game_version); + /* clear unused playfield data (nicer if level gets resized in editor) */ + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + if (x >= level->fieldx || y >= level->fieldy) + level->field[x][y] = EL_EMPTY; + /* copy elements to runtime playfield array */ for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) @@ -9270,7 +6575,7 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) SetBorderElement(); } -static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) +static void LoadLevel_InitNativeEngines(struct LevelInfo *level) { struct LevelFileInfo *level_file_info = &level->file_info; @@ -9280,48 +6585,42 @@ static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) void LoadLevelTemplate(int nr) { - char *filename; + if (!fileExists(getGlobalLevelTemplateFilename())) + { + Error(ERR_WARN, "no level template found for this level"); + + return; + } setLevelFileInfo(&level_template.file_info, nr); - filename = level_template.file_info.filename; LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE); - LoadLevel_InitVersion(&level_template, filename); - LoadLevel_InitElements(&level_template, filename); + LoadLevel_InitVersion(&level_template); + LoadLevel_InitElements(&level_template); ActivateLevelTemplate(); } void LoadLevel(int nr) { - char *filename; - setLevelFileInfo(&level.file_info, nr); - filename = level.file_info.filename; LoadLevelFromFileInfo(&level, &level.file_info, FALSE); if (level.use_custom_template) LoadLevelTemplate(-1); - LoadLevel_InitVersion(&level, filename); - LoadLevel_InitElements(&level, filename); - LoadLevel_InitPlayfield(&level, filename); + LoadLevel_InitVersion(&level); + LoadLevel_InitElements(&level); + LoadLevel_InitPlayfield(&level); - LoadLevel_InitNativeEngines(&level, filename); + LoadLevel_InitNativeEngines(&level); } void LoadLevelInfoOnly(int nr) { -#if 0 - char *filename; -#endif - setLevelFileInfo(&level.file_info, nr); -#if 0 - filename = level.file_info.filename; -#endif LoadLevelFromFileInfo(&level, &level.file_info, TRUE); } @@ -9347,7 +6646,7 @@ static int SaveLevel_DATE(FILE *file, struct LevelInfo *level) return chunk_size; } -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) { int i, x, y; @@ -9421,7 +6720,7 @@ static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level) return chunk_size; } -#if 0 +#if ENABLE_HISTORIC_CHUNKS static int SaveLevel_BODY(FILE *file, struct LevelInfo *level) { int chunk_size = 0; @@ -9450,7 +6749,7 @@ static int SaveLevel_BODY(FILE *file, struct LevelInfo *level) return chunk_size; } -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) { int i, x, y; @@ -9470,7 +6769,7 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) { int i, x, y; @@ -9523,7 +6822,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element) { int envelope_nr = element - EL_ENVELOPE_1; @@ -9546,7 +6845,7 @@ static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element) } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -9577,7 +6876,7 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -9606,7 +6905,7 @@ static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, int num_changed_custom_elements) { @@ -9689,7 +6988,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; @@ -9809,7 +7108,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) } #endif -#if 0 +#if ENABLE_HISTORIC_CHUNKS static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) { struct ElementInfo *ei = &element_info[element]; @@ -10011,12 +7310,6 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) /* set default description string for this specific element */ strcpy(xx_default_description, getDefaultElementDescription(ei)); -#if 0 - /* set (fixed) number of content areas (may be wrong by broken level file) */ - /* (this is now directly corrected for broken level files after loading) */ - xx_num_contents = 1; -#endif - for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE); @@ -10060,7 +7353,8 @@ static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element) return chunk_size; } -static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) +static void SaveLevelFromFilename(struct LevelInfo *level, char *filename, + boolean save_as_template) { int chunk_size; int i; @@ -10124,7 +7418,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) } /* if not using template level, check for non-default custom/group elements */ - if (!level->use_custom_template) + if (!level->use_custom_template || save_as_template) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { @@ -10160,14 +7454,14 @@ void SaveLevel(int nr) { char *filename = getDefaultLevelFilename(nr); - SaveLevelFromFilename(&level, filename); + SaveLevelFromFilename(&level, filename, FALSE); } void SaveLevelTemplate() { - char *filename = getDefaultLevelFilename(-1); + char *filename = getLocalLevelTemplateFilename(); - SaveLevelFromFilename(&level, filename); + SaveLevelFromFilename(&level, filename, TRUE); } boolean SaveLevelChecked(int nr) @@ -10191,41 +7485,41 @@ boolean SaveLevelChecked(int nr) void DumpLevel(struct LevelInfo *level) { - if (level->no_valid_file) + if (level->no_level_file || level->no_valid_file) { Error(ERR_WARN, "cannot dump -- no valid level file found"); return; } - printf_line("-", 79); - printf("Level xxx (file version %08d, game version %08d)\n", - level->file_version, level->game_version); - printf_line("-", 79); + PrintLine("-", 79); + Print("Level xxx (file version %08d, game version %08d)\n", + level->file_version, level->game_version); + PrintLine("-", 79); - printf("Level author: '%s'\n", level->author); - printf("Level title: '%s'\n", level->name); - printf("\n"); - printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy); - printf("\n"); - printf("Level time: %d seconds\n", level->time); - printf("Gems needed: %d\n", level->gems_needed); - printf("\n"); - printf("Time for magic wall: %d seconds\n", level->time_magic_wall); - printf("Time for wheel: %d seconds\n", level->time_wheel); - printf("Time for light: %d seconds\n", level->time_light); - printf("Time for timegate: %d seconds\n", level->time_timegate); - printf("\n"); - printf("Amoeba speed: %d\n", level->amoeba_speed); - printf("\n"); + Print("Level author: '%s'\n", level->author); + Print("Level title: '%s'\n", level->name); + Print("\n"); + Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy); + Print("\n"); + Print("Level time: %d seconds\n", level->time); + Print("Gems needed: %d\n", level->gems_needed); + Print("\n"); + Print("Time for magic wall: %d seconds\n", level->time_magic_wall); + Print("Time for wheel: %d seconds\n", level->time_wheel); + Print("Time for light: %d seconds\n", level->time_light); + Print("Time for timegate: %d seconds\n", level->time_timegate); + Print("\n"); + Print("Amoeba speed: %d\n", level->amoeba_speed); + Print("\n"); - printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); - printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); - printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); - printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no")); - printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no")); + Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); + Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); + Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no")); + Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no")); - printf_line("-", 79); + PrintLine("-", 79); } @@ -10248,173 +7542,18 @@ static void setTapeInfoToDefaults() /* at least one (default: the first) player participates in every tape */ tape.num_participating_players = 1; - tape.level_nr = level_nr; - tape.counter = 0; - tape.changed = FALSE; - - tape.recording = FALSE; - tape.playing = FALSE; - tape.pausing = FALSE; - - tape.no_valid_file = FALSE; -} - -#if 1 - -static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape) -{ - tape->file_version = getFileVersion(file); - tape->game_version = getFileVersion(file); - - return chunk_size; -} - -static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape) -{ - int i; - - tape->random_seed = getFile32BitBE(file); - tape->date = getFile32BitBE(file); - tape->length = getFile32BitBE(file); - - /* read header fields that are new since version 1.2 */ - if (tape->file_version >= FILE_VERSION_1_2) - { - byte store_participating_players = getFile8Bit(file); - int engine_version; - - /* since version 1.2, tapes store which players participate in the tape */ - tape->num_participating_players = 0; - for (i = 0; i < MAX_PLAYERS; i++) - { - tape->player_participates[i] = FALSE; - - if (store_participating_players & (1 << i)) - { - tape->player_participates[i] = TRUE; - tape->num_participating_players++; - } - } - - ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED); - - engine_version = getFileVersion(file); - if (engine_version > 0) - tape->engine_version = engine_version; - else - tape->engine_version = tape->game_version; - } - - return chunk_size; -} - -static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape) -{ - int level_identifier_size; - int i; - - level_identifier_size = getFile16BitBE(file); - - tape->level_identifier = - checked_realloc(tape->level_identifier, level_identifier_size); - - for (i = 0; i < level_identifier_size; i++) - tape->level_identifier[i] = getFile8Bit(file); - - tape->level_nr = getFile16BitBE(file); - - chunk_size = 2 + level_identifier_size + 2; - - return chunk_size; -} - -static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape) -{ - int i, j; - int chunk_size_expected = - (tape->num_participating_players + 1) * tape->length; - - if (chunk_size_expected != chunk_size) - { - ReadUnusedBytesFromFile(file, chunk_size); - return chunk_size_expected; - } - - for (i = 0; i < tape->length; i++) - { - if (i >= MAX_TAPE_LEN) - break; - - for (j = 0; j < MAX_PLAYERS; j++) - { - tape->pos[i].action[j] = MV_NONE; - - if (tape->player_participates[j]) - tape->pos[i].action[j] = getFile8Bit(file); - } - - tape->pos[i].delay = getFile8Bit(file); - - if (tape->file_version == FILE_VERSION_1_0) - { - /* eliminate possible diagonal moves in old tapes */ - /* this is only for backward compatibility */ - - byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN }; - byte action = tape->pos[i].action[0]; - int k, num_moves = 0; - - for (k = 0; k<4; k++) - { - if (action & joy_dir[k]) - { - tape->pos[i + num_moves].action[0] = joy_dir[k]; - if (num_moves > 0) - tape->pos[i + num_moves].delay = 0; - num_moves++; - } - } - - if (num_moves > 1) - { - num_moves--; - i += num_moves; - tape->length += num_moves; - } - } - else if (tape->file_version < FILE_VERSION_2_0) - { - /* convert pre-2.0 tapes to new tape format */ - - if (tape->pos[i].delay > 1) - { - /* action part */ - tape->pos[i + 1] = tape->pos[i]; - tape->pos[i + 1].delay = 1; - - /* delay part */ - for (j = 0; j < MAX_PLAYERS; j++) - tape->pos[i].action[j] = MV_NONE; - tape->pos[i].delay--; - - i++; - tape->length++; - } - } - - if (checkEndOfFile(file)) - break; - } + tape.level_nr = level_nr; + tape.counter = 0; + tape.changed = FALSE; - if (i != tape->length) - chunk_size = (tape->num_participating_players + 1) * i; + tape.recording = FALSE; + tape.playing = FALSE; + tape.pausing = FALSE; - return chunk_size; + tape.no_valid_file = FALSE; } -#else - -static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape) { tape->file_version = getFileVersion(file); tape->game_version = getFileVersion(file); @@ -10422,7 +7561,7 @@ static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape) { int i; @@ -10449,6 +7588,8 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) } } + tape->use_mouse = (getFile8Bit(file) == 1 ? TRUE : FALSE); + ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED); engine_version = getFileVersion(file); @@ -10461,7 +7602,7 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape) { int level_identifier_size; int i; @@ -10481,11 +7622,12 @@ static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) +static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape) { int i, j; - int chunk_size_expected = - (tape->num_participating_players + 1) * tape->length; + int tape_pos_size = + (tape->use_mouse ? 3 : tape->num_participating_players) + 1; + int chunk_size_expected = tape_pos_size * tape->length; if (chunk_size_expected != chunk_size) { @@ -10496,14 +7638,34 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) for (i = 0; i < tape->length; i++) { if (i >= MAX_TAPE_LEN) + { + Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d", + MAX_TAPE_LEN); + + // tape too large; read and ignore remaining tape data from this chunk + for (;i < tape->length; i++) + ReadUnusedBytesFromFile(file, tape->num_participating_players + 1); + break; + } - for (j = 0; j < MAX_PLAYERS; j++) + if (tape->use_mouse) { - tape->pos[i].action[j] = MV_NONE; + tape->pos[i].action[TAPE_ACTION_LX] = getFile8Bit(file); + tape->pos[i].action[TAPE_ACTION_LY] = getFile8Bit(file); + tape->pos[i].action[TAPE_ACTION_BUTTON] = getFile8Bit(file); - if (tape->player_participates[j]) - tape->pos[i].action[j] = getFile8Bit(file); + tape->pos[i].action[TAPE_ACTION_UNUSED] = 0; + } + else + { + for (j = 0; j < MAX_PLAYERS; j++) + { + tape->pos[i].action[j] = MV_NONE; + + if (tape->player_participates[j]) + tape->pos[i].action[j] = getFile8Bit(file); + } } tape->pos[i].delay = getFile8Bit(file); @@ -10555,327 +7717,95 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) } } - if (feof(file)) + if (checkEndOfFile(file)) break; } if (i != tape->length) - chunk_size = (tape->num_participating_players + 1) * i; + chunk_size = tape_pos_size * i; return chunk_size; -} - -#endif - -#if 1 - -void LoadTape_SokobanSolution(char *filename) -{ - File *file; - int move_delay = TILESIZE / level.initial_player_stepsize[0]; - - if (!(file = openFile(filename, MODE_READ))) - { - tape.no_valid_file = TRUE; - - return; - } - - while (!checkEndOfFile(file)) - { - unsigned char c = getByteFromFile(file); - - if (checkEndOfFile(file)) - break; - - switch (c) - { - case 'u': - case 'U': - tape.pos[tape.length].action[0] = MV_UP; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case 'd': - case 'D': - tape.pos[tape.length].action[0] = MV_DOWN; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case 'l': - case 'L': - tape.pos[tape.length].action[0] = MV_LEFT; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case 'r': - case 'R': - tape.pos[tape.length].action[0] = MV_RIGHT; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case '\n': - case '\r': - case '\t': - case ' ': - /* ignore white-space characters */ - break; - - default: - tape.no_valid_file = TRUE; - - Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c); - - break; - } - } - - closeFile(file); - - if (tape.no_valid_file) - return; - - tape.length_seconds = GetTapeLength(); -} - -#else - -void LoadTape_SokobanSolution(char *filename) -{ - FILE *file; - int move_delay = TILESIZE / level.initial_player_stepsize[0]; - - if (!(file = fopen(filename, MODE_READ))) - { - tape.no_valid_file = TRUE; - - return; - } - - while (!feof(file)) - { - unsigned char c = fgetc(file); - - if (feof(file)) - break; - - switch (c) - { - case 'u': - case 'U': - tape.pos[tape.length].action[0] = MV_UP; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case 'd': - case 'D': - tape.pos[tape.length].action[0] = MV_DOWN; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case 'l': - case 'L': - tape.pos[tape.length].action[0] = MV_LEFT; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case 'r': - case 'R': - tape.pos[tape.length].action[0] = MV_RIGHT; - tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); - tape.length++; - break; - - case '\n': - case '\r': - case '\t': - case ' ': - /* ignore white-space characters */ - break; - - default: - tape.no_valid_file = TRUE; - - Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c); - - break; - } - } - - fclose(file); - - if (tape.no_valid_file) - return; - - tape.length_seconds = GetTapeLength(); -} - -#endif - -#if 1 - -void LoadTapeFromFilename(char *filename) -{ - char cookie[MAX_LINE_LEN]; - char chunk_name[CHUNK_ID_LEN + 1]; - File *file; - int chunk_size; - - /* always start with reliable default values */ - setTapeInfoToDefaults(); - - if (strSuffix(filename, ".sln")) - { - LoadTape_SokobanSolution(filename); - - return; - } - - if (!(file = openFile(filename, MODE_READ))) - { - tape.no_valid_file = TRUE; - - return; - } - - getFileChunkBE(file, chunk_name, NULL); - if (strEqual(chunk_name, "RND1")) - { - getFile32BitBE(file); /* not used */ - - getFileChunkBE(file, chunk_name, NULL); - if (!strEqual(chunk_name, "TAPE")) - { - tape.no_valid_file = TRUE; - - Error(ERR_WARN, "unknown format of tape file '%s'", filename); - - closeFile(file); - - return; - } - } - else /* check for pre-2.0 file format with cookie string */ - { - strcpy(cookie, chunk_name); - if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) - cookie[4] = '\0'; - if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') - cookie[strlen(cookie) - 1] = '\0'; - - if (!checkCookieString(cookie, TAPE_COOKIE_TMPL)) - { - tape.no_valid_file = TRUE; - - Error(ERR_WARN, "unknown format of tape file '%s'", filename); - - closeFile(file); - - return; - } - - if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1) - { - tape.no_valid_file = TRUE; - - Error(ERR_WARN, "unsupported version of tape file '%s'", filename); - - closeFile(file); - - return; - } +} - /* pre-2.0 tape files have no game version, so use file version here */ - tape.game_version = tape.file_version; - } +void LoadTape_SokobanSolution(char *filename) +{ + File *file; + int move_delay = TILESIZE / level.initial_player_stepsize[0]; - if (tape.file_version < FILE_VERSION_1_2) + if (!(file = openFile(filename, MODE_READ))) { - /* tape files from versions before 1.2.0 without chunk structure */ - LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape); - LoadTape_BODY(file, 2 * tape.length, &tape); + tape.no_valid_file = TRUE; + + return; } - else + + while (!checkEndOfFile(file)) { - static struct - { - char *name; - int size; - int (*loader)(File *, int, struct TapeInfo *); - } - chunk_info[] = - { - { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS }, - { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD }, - { "INFO", -1, LoadTape_INFO }, - { "BODY", -1, LoadTape_BODY }, - { NULL, 0, NULL } - }; + unsigned char c = getByteFromFile(file); - while (getFileChunkBE(file, chunk_name, &chunk_size)) + if (checkEndOfFile(file)) + break; + + switch (c) { - int i = 0; + case 'u': + case 'U': + tape.pos[tape.length].action[0] = MV_UP; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; - while (chunk_info[i].name != NULL && - !strEqual(chunk_name, chunk_info[i].name)) - i++; + case 'd': + case 'D': + tape.pos[tape.length].action[0] = MV_DOWN; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; - if (chunk_info[i].name == NULL) - { - Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'", - chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else if (chunk_info[i].size != -1 && - chunk_info[i].size != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'", - chunk_size, chunk_name, filename); - ReadUnusedBytesFromFile(file, chunk_size); - } - else - { - /* call function to load this tape chunk */ - int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, &tape); + case 'l': + case 'L': + tape.pos[tape.length].action[0] = MV_LEFT; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ - if (chunk_size_expected != chunk_size) - { - Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'", - chunk_size, chunk_name, filename); - } - } + case 'r': + case 'R': + tape.pos[tape.length].action[0] = MV_RIGHT; + tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0); + tape.length++; + break; + + case '\n': + case '\r': + case '\t': + case ' ': + /* ignore white-space characters */ + break; + + default: + tape.no_valid_file = TRUE; + + Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c); + + break; } } closeFile(file); - tape.length_seconds = GetTapeLength(); + if (tape.no_valid_file) + return; -#if 0 - printf("::: tape file version: %d\n", tape.file_version); - printf("::: tape game version: %d\n", tape.game_version); - printf("::: tape engine version: %d\n", tape.engine_version); -#endif + tape.length_frames = GetTapeLengthFrames(); + tape.length_seconds = GetTapeLengthSeconds(); } -#else - void LoadTapeFromFilename(char *filename) { char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; - FILE *file; + File *file; int chunk_size; /* always start with reliable default values */ @@ -10888,7 +7818,7 @@ void LoadTapeFromFilename(char *filename) return; } - if (!(file = fopen(filename, MODE_READ))) + if (!(file = openFile(filename, MODE_READ))) { tape.no_valid_file = TRUE; @@ -10906,14 +7836,16 @@ void LoadTapeFromFilename(char *filename) tape.no_valid_file = TRUE; Error(ERR_WARN, "unknown format of tape file '%s'", filename); - fclose(file); + + closeFile(file); + return; } } else /* check for pre-2.0 file format with cookie string */ { strcpy(cookie, chunk_name); - if (fgets(&cookie[4], MAX_LINE_LEN - 4, file) == NULL) + if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) cookie[4] = '\0'; if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') cookie[strlen(cookie) - 1] = '\0'; @@ -10923,7 +7855,9 @@ void LoadTapeFromFilename(char *filename) tape.no_valid_file = TRUE; Error(ERR_WARN, "unknown format of tape file '%s'", filename); - fclose(file); + + closeFile(file); + return; } @@ -10932,7 +7866,8 @@ void LoadTapeFromFilename(char *filename) tape.no_valid_file = TRUE; Error(ERR_WARN, "unsupported version of tape file '%s'", filename); - fclose(file); + + closeFile(file); return; } @@ -11003,19 +7938,18 @@ void LoadTapeFromFilename(char *filename) } } - fclose(file); + closeFile(file); - tape.length_seconds = GetTapeLength(); + tape.length_frames = GetTapeLengthFrames(); + tape.length_seconds = GetTapeLengthSeconds(); #if 0 - printf("::: tape file version: %d\n", tape.file_version); - printf("::: tape game version: %d\n", tape.game_version); + printf("::: tape file version: %d\n", tape.file_version); + printf("::: tape game version: %d\n", tape.game_version); printf("::: tape engine version: %d\n", tape.engine_version); #endif } -#endif - void LoadTape(int nr) { char *filename = getTapeFilename(nr); @@ -11029,12 +7963,10 @@ void LoadSolutionTape(int nr) LoadTapeFromFilename(filename); -#if 1 if (TAPE_IS_EMPTY(tape) && level.game_engine_type == GAME_ENGINE_TYPE_SP && level.native_sp_level->demo.is_available) CopyNativeTape_SP_to_RND(&level); -#endif } static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) @@ -11059,6 +7991,8 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFile8Bit(file, store_participating_players); + putFile8Bit(file, (tape->use_mouse ? 1 : 0)); + /* unused bytes not at the end here for 4-byte alignment of engine_version */ WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED); @@ -11084,9 +8018,18 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) for (i = 0; i < tape->length; i++) { - for (j = 0; j < MAX_PLAYERS; j++) - if (tape->player_participates[j]) - putFile8Bit(file, tape->pos[i].action[j]); + if (tape->use_mouse) + { + putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LX]); + putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_LY]); + putFile8Bit(file, tape->pos[i].action[TAPE_ACTION_BUTTON]); + } + else + { + for (j = 0; j < MAX_PLAYERS; j++) + if (tape->player_participates[j]) + putFile8Bit(file, tape->pos[i].action[j]); + } putFile8Bit(file, tape->pos[i].delay); } @@ -11096,26 +8039,14 @@ void SaveTape(int nr) { char *filename = getTapeFilename(nr); FILE *file; -#if 0 - boolean new_tape = TRUE; -#endif int num_participating_players = 0; + int tape_pos_size; int info_chunk_size; int body_chunk_size; int i; InitTapeDirectory(leveldir_current->subdir); -#if 0 - /* if a tape still exists, ask to overwrite it */ - if (fileExists(filename)) - { - new_tape = FALSE; - if (!Request("Replace old tape?", REQ_ASK)) - return; - } -#endif - if (!(file = fopen(filename, MODE_WRITE))) { Error(ERR_WARN, "cannot save level recording file '%s'", filename); @@ -11130,8 +8061,10 @@ void SaveTape(int nr) if (tape.player_participates[i]) num_participating_players++; + tape_pos_size = (tape.use_mouse ? 3 : num_participating_players) + 1; + info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2; - body_chunk_size = (num_participating_players + 1) * tape.length; + body_chunk_size = tape_pos_size * tape.length; putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE); @@ -11153,25 +8086,20 @@ void SaveTape(int nr) SetFilePermissions(filename, PERMS_PRIVATE); tape.changed = FALSE; - -#if 0 - if (new_tape) - Request("Tape saved!", REQ_CONFIRM); -#endif } -boolean SaveTapeChecked(int nr) +static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved) { char *filename = getTapeFilename(nr); boolean new_tape = !fileExists(filename); boolean tape_saved = FALSE; - if (new_tape || Request("Replace old tape?", REQ_ASK)) + if (new_tape || Request(msg_replace, REQ_ASK)) { SaveTape(nr); if (new_tape) - Request("Tape saved!", REQ_CONFIRM); + Request(msg_saved, REQ_CONFIRM); tape_saved = TRUE; } @@ -11179,6 +8107,17 @@ boolean SaveTapeChecked(int nr) return tape_saved; } +boolean SaveTapeChecked(int nr) +{ + return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!"); +} + +boolean SaveTapeChecked_LevelSolved(int nr) +{ + return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?", + "Level solved! Tape saved!"); +} + void DumpTape(struct TapeInfo *tape) { int tape_frame_counter; @@ -11191,13 +8130,13 @@ void DumpTape(struct TapeInfo *tape) return; } - printf_line("-", 79); - printf("Tape of Level %03d (file version %08d, game version %08d)\n", - tape->level_nr, tape->file_version, tape->game_version); - printf(" (effective engine version %08d)\n", - tape->engine_version); - printf("Level series identifier: '%s'\n", tape->level_identifier); - printf_line("-", 79); + PrintLine("-", 79); + Print("Tape of Level %03d (file version %08d, game version %08d)\n", + tape->level_nr, tape->file_version, tape->game_version); + Print(" (effective engine version %08d)\n", + tape->engine_version); + Print("Level series identifier: '%s'\n", tape->level_identifier); + PrintLine("-", 79); tape_frame_counter = 0; @@ -11206,7 +8145,7 @@ void DumpTape(struct TapeInfo *tape) if (i >= MAX_TAPE_LEN) break; - printf("%04d: ", i); + Print("%04d: ", i); for (j = 0; j < MAX_PLAYERS; j++) { @@ -11214,24 +8153,24 @@ void DumpTape(struct TapeInfo *tape) { int action = tape->pos[i].action[j]; - printf("%d:%02x ", j, action); - printf("[%c%c%c%c|%c%c] - ", - (action & JOY_LEFT ? '<' : ' '), - (action & JOY_RIGHT ? '>' : ' '), - (action & JOY_UP ? '^' : ' '), - (action & JOY_DOWN ? 'v' : ' '), - (action & JOY_BUTTON_1 ? '1' : ' '), - (action & JOY_BUTTON_2 ? '2' : ' ')); + Print("%d:%02x ", j, action); + Print("[%c%c%c%c|%c%c] - ", + (action & JOY_LEFT ? '<' : ' '), + (action & JOY_RIGHT ? '>' : ' '), + (action & JOY_UP ? '^' : ' '), + (action & JOY_DOWN ? 'v' : ' '), + (action & JOY_BUTTON_1 ? '1' : ' '), + (action & JOY_BUTTON_2 ? '2' : ' ')); } } - printf("(%03d) ", tape->pos[i].delay); - printf("[%05d]\n", tape_frame_counter); + Print("(%03d) ", tape->pos[i].delay); + Print("[%05d]\n", tape_frame_counter); tape_frame_counter += tape->pos[i].delay; } - printf_line("-", 79); + PrintLine("-", 79); } @@ -11298,6 +8237,7 @@ void LoadScore(int nr) void SaveScore(int nr) { int i; + int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE); char *filename = getScoreFilename(nr); FILE *file; @@ -11316,7 +8256,7 @@ void SaveScore(int nr) fclose(file); - SetFilePermissions(filename, PERMS_PUBLIC); + SetFilePermissions(filename, permissions); } @@ -11327,151 +8267,245 @@ void SaveScore(int nr) #define TOKEN_STR_PLAYER_PREFIX "player_" /* global setup */ -#define SETUP_TOKEN_PLAYER_NAME 0 -#define SETUP_TOKEN_SOUND 1 -#define SETUP_TOKEN_SOUND_LOOPS 2 -#define SETUP_TOKEN_SOUND_MUSIC 3 -#define SETUP_TOKEN_SOUND_SIMPLE 4 -#define SETUP_TOKEN_TOONS 5 -#define SETUP_TOKEN_SCROLL_DELAY 6 -#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7 -#define SETUP_TOKEN_SOFT_SCROLLING 8 -#define SETUP_TOKEN_FADE_SCREENS 9 -#define SETUP_TOKEN_AUTORECORD 10 -#define SETUP_TOKEN_SHOW_TITLESCREEN 11 -#define SETUP_TOKEN_QUICK_DOORS 12 -#define SETUP_TOKEN_TEAM_MODE 13 -#define SETUP_TOKEN_HANDICAP 14 -#define SETUP_TOKEN_SKIP_LEVELS 15 -#define SETUP_TOKEN_TIME_LIMIT 16 -#define SETUP_TOKEN_FULLSCREEN 17 -#define SETUP_TOKEN_FULLSCREEN_MODE 18 -#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19 -#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20 -#define SETUP_TOKEN_ASK_ON_ESCAPE 21 -#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 22 -#define SETUP_TOKEN_QUICK_SWITCH 23 -#define SETUP_TOKEN_INPUT_ON_FOCUS 24 -#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 25 -#define SETUP_TOKEN_GAME_FRAME_DELAY 26 -#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 27 -#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 28 -#define SETUP_TOKEN_GRAPHICS_SET 29 -#define SETUP_TOKEN_SOUNDS_SET 30 -#define SETUP_TOKEN_MUSIC_SET 31 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 32 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 33 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 34 -#define SETUP_TOKEN_VOLUME_SIMPLE 35 -#define SETUP_TOKEN_VOLUME_LOOPS 36 -#define SETUP_TOKEN_VOLUME_MUSIC 37 - -#define NUM_GLOBAL_SETUP_TOKENS 38 +enum +{ + SETUP_TOKEN_PLAYER_NAME = 0, + SETUP_TOKEN_SOUND, + SETUP_TOKEN_SOUND_LOOPS, + SETUP_TOKEN_SOUND_MUSIC, + SETUP_TOKEN_SOUND_SIMPLE, + SETUP_TOKEN_TOONS, + SETUP_TOKEN_SCROLL_DELAY, + SETUP_TOKEN_SCROLL_DELAY_VALUE, + SETUP_TOKEN_ENGINE_SNAPSHOT_MODE, + SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY, + SETUP_TOKEN_FADE_SCREENS, + SETUP_TOKEN_AUTORECORD, + SETUP_TOKEN_SHOW_TITLESCREEN, + SETUP_TOKEN_QUICK_DOORS, + SETUP_TOKEN_TEAM_MODE, + SETUP_TOKEN_HANDICAP, + SETUP_TOKEN_SKIP_LEVELS, + SETUP_TOKEN_INCREMENT_LEVELS, + SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL, + SETUP_TOKEN_SKIP_SCORES_AFTER_GAME, + SETUP_TOKEN_TIME_LIMIT, + SETUP_TOKEN_FULLSCREEN, + SETUP_TOKEN_WINDOW_SCALING_PERCENT, + SETUP_TOKEN_WINDOW_SCALING_QUALITY, + SETUP_TOKEN_SCREEN_RENDERING_MODE, + SETUP_TOKEN_ASK_ON_ESCAPE, + SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR, + SETUP_TOKEN_QUICK_SWITCH, + SETUP_TOKEN_INPUT_ON_FOCUS, + SETUP_TOKEN_PREFER_AGA_GRAPHICS, + SETUP_TOKEN_GAME_FRAME_DELAY, + SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS, + SETUP_TOKEN_SMALL_GAME_GRAPHICS, + SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS, + SETUP_TOKEN_GRAPHICS_SET, + SETUP_TOKEN_SOUNDS_SET, + SETUP_TOKEN_MUSIC_SET, + SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS, + SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS, + SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC, + SETUP_TOKEN_VOLUME_SIMPLE, + SETUP_TOKEN_VOLUME_LOOPS, + SETUP_TOKEN_VOLUME_MUSIC, + SETUP_TOKEN_NETWORK_MODE, + SETUP_TOKEN_NETWORK_PLAYER_NR, + SETUP_TOKEN_TOUCH_CONTROL_TYPE, + SETUP_TOKEN_TOUCH_MOVE_DISTANCE, + SETUP_TOKEN_TOUCH_DROP_DISTANCE, + SETUP_TOKEN_TOUCH_TRANSPARENCY, + SETUP_TOKEN_TOUCH_DRAW_OUTLINED, + SETUP_TOKEN_TOUCH_DRAW_PRESSED, + SETUP_TOKEN_TOUCH_GRID_XSIZE_0, + SETUP_TOKEN_TOUCH_GRID_YSIZE_0, + SETUP_TOKEN_TOUCH_GRID_XSIZE_1, + SETUP_TOKEN_TOUCH_GRID_YSIZE_1, + + NUM_GLOBAL_SETUP_TOKENS +}; + +/* auto setup */ +enum +{ + SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0, + + NUM_AUTO_SETUP_TOKENS +}; /* editor setup */ -#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 -#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 -#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2 -#define SETUP_TOKEN_EDITOR_EL_MORE 3 -#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4 -#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5 -#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 -#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 -#define SETUP_TOKEN_EDITOR_EL_CHARS 8 -#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13 -#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14 -#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16 - -#define NUM_EDITOR_SETUP_TOKENS 17 +enum +{ + SETUP_TOKEN_EDITOR_EL_CLASSIC = 0, + SETUP_TOKEN_EDITOR_EL_CUSTOM, + SETUP_TOKEN_EDITOR_EL_USER_DEFINED, + SETUP_TOKEN_EDITOR_EL_DYNAMIC, + SETUP_TOKEN_EDITOR_EL_HEADLINES, + SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN, + + NUM_EDITOR_SETUP_TOKENS +}; /* editor cascade setup */ -#define SETUP_TOKEN_EDITOR_CASCADE_BD 0 -#define SETUP_TOKEN_EDITOR_CASCADE_EM 1 -#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2 -#define SETUP_TOKEN_EDITOR_CASCADE_RND 3 -#define SETUP_TOKEN_EDITOR_CASCADE_SB 4 -#define SETUP_TOKEN_EDITOR_CASCADE_SP 5 -#define SETUP_TOKEN_EDITOR_CASCADE_DC 6 -#define SETUP_TOKEN_EDITOR_CASCADE_DX 7 -#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 -#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 - -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 +enum +{ + SETUP_TOKEN_EDITOR_CASCADE_BD = 0, + SETUP_TOKEN_EDITOR_CASCADE_EM, + SETUP_TOKEN_EDITOR_CASCADE_EMC, + SETUP_TOKEN_EDITOR_CASCADE_RND, + SETUP_TOKEN_EDITOR_CASCADE_SB, + SETUP_TOKEN_EDITOR_CASCADE_SP, + SETUP_TOKEN_EDITOR_CASCADE_DC, + SETUP_TOKEN_EDITOR_CASCADE_DX, + SETUP_TOKEN_EDITOR_CASCADE_TEXT, + SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT, + SETUP_TOKEN_EDITOR_CASCADE_CE, + SETUP_TOKEN_EDITOR_CASCADE_GE, + SETUP_TOKEN_EDITOR_CASCADE_REF, + SETUP_TOKEN_EDITOR_CASCADE_USER, + SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC, + + NUM_EDITOR_CASCADE_SETUP_TOKENS +}; /* shortcut setup */ -#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 -#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 -#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7 -#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8 -#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9 -#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10 -#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11 -#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12 -#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13 -#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14 -#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15 -#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16 -#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17 -#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18 -#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19 -#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20 - -#define NUM_SHORTCUT_SETUP_TOKENS 21 +enum +{ + SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0, + SETUP_TOKEN_SHORTCUT_LOAD_GAME, + SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL, + SETUP_TOKEN_SHORTCUT_TAPE_EJECT, + SETUP_TOKEN_SHORTCUT_TAPE_EXTRA, + SETUP_TOKEN_SHORTCUT_TAPE_STOP, + SETUP_TOKEN_SHORTCUT_TAPE_PAUSE, + SETUP_TOKEN_SHORTCUT_TAPE_RECORD, + SETUP_TOKEN_SHORTCUT_TAPE_PLAY, + SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE, + SETUP_TOKEN_SHORTCUT_SOUND_LOOPS, + SETUP_TOKEN_SHORTCUT_SOUND_MUSIC, + SETUP_TOKEN_SHORTCUT_SNAP_LEFT, + SETUP_TOKEN_SHORTCUT_SNAP_RIGHT, + SETUP_TOKEN_SHORTCUT_SNAP_UP, + SETUP_TOKEN_SHORTCUT_SNAP_DOWN, + + NUM_SHORTCUT_SETUP_TOKENS +}; /* player setup */ -#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 -#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1 -#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2 -#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3 -#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4 -#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5 -#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6 -#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7 -#define SETUP_TOKEN_PLAYER_JOY_SNAP 8 -#define SETUP_TOKEN_PLAYER_JOY_DROP 9 -#define SETUP_TOKEN_PLAYER_KEY_LEFT 10 -#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11 -#define SETUP_TOKEN_PLAYER_KEY_UP 12 -#define SETUP_TOKEN_PLAYER_KEY_DOWN 13 -#define SETUP_TOKEN_PLAYER_KEY_SNAP 14 -#define SETUP_TOKEN_PLAYER_KEY_DROP 15 - -#define NUM_PLAYER_SETUP_TOKENS 16 +enum +{ + SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0, + SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME, + SETUP_TOKEN_PLAYER_JOY_XLEFT, + SETUP_TOKEN_PLAYER_JOY_XMIDDLE, + SETUP_TOKEN_PLAYER_JOY_XRIGHT, + SETUP_TOKEN_PLAYER_JOY_YUPPER, + SETUP_TOKEN_PLAYER_JOY_YMIDDLE, + SETUP_TOKEN_PLAYER_JOY_YLOWER, + SETUP_TOKEN_PLAYER_JOY_SNAP, + SETUP_TOKEN_PLAYER_JOY_DROP, + SETUP_TOKEN_PLAYER_KEY_LEFT, + SETUP_TOKEN_PLAYER_KEY_RIGHT, + SETUP_TOKEN_PLAYER_KEY_UP, + SETUP_TOKEN_PLAYER_KEY_DOWN, + SETUP_TOKEN_PLAYER_KEY_SNAP, + SETUP_TOKEN_PLAYER_KEY_DROP, + + NUM_PLAYER_SETUP_TOKENS +}; /* system setup */ -#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0 -#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1 -#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2 +enum +{ + SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0, + SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER, + SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE, + + NUM_SYSTEM_SETUP_TOKENS +}; + +/* internal setup */ +enum +{ + SETUP_TOKEN_INT_PROGRAM_TITLE = 0, + SETUP_TOKEN_INT_PROGRAM_VERSION, + SETUP_TOKEN_INT_PROGRAM_AUTHOR, + SETUP_TOKEN_INT_PROGRAM_EMAIL, + SETUP_TOKEN_INT_PROGRAM_WEBSITE, + SETUP_TOKEN_INT_PROGRAM_COPYRIGHT, + SETUP_TOKEN_INT_PROGRAM_COMPANY, + SETUP_TOKEN_INT_PROGRAM_ICON_FILE, + SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET, + SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET, + SETUP_TOKEN_INT_DEFAULT_MUSIC_SET, + SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE, + SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE, + SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE, + SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES, + SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR, + SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE, + SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH, + SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT, + + NUM_INTERNAL_SETUP_TOKENS +}; -#define NUM_SYSTEM_SETUP_TOKENS 3 +/* debug setup */ +enum +{ + SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0, + SETUP_TOKEN_DEBUG_FRAME_DELAY_1, + SETUP_TOKEN_DEBUG_FRAME_DELAY_2, + SETUP_TOKEN_DEBUG_FRAME_DELAY_3, + SETUP_TOKEN_DEBUG_FRAME_DELAY_4, + SETUP_TOKEN_DEBUG_FRAME_DELAY_5, + SETUP_TOKEN_DEBUG_FRAME_DELAY_6, + SETUP_TOKEN_DEBUG_FRAME_DELAY_7, + SETUP_TOKEN_DEBUG_FRAME_DELAY_8, + SETUP_TOKEN_DEBUG_FRAME_DELAY_9, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9, + SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY, + SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY, + SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND, + + NUM_DEBUG_SETUP_TOKENS +}; /* options setup */ -#define SETUP_TOKEN_OPTIONS_VERBOSE 0 +enum +{ + SETUP_TOKEN_OPTIONS_VERBOSE = 0, -#define NUM_OPTIONS_SETUP_TOKENS 1 + NUM_OPTIONS_SETUP_TOKENS +}; static struct SetupInfo si; +static struct SetupAutoSetupInfo sasi; static struct SetupEditorInfo sei; static struct SetupEditorCascadeInfo seci; static struct SetupShortcutInfo ssi; static struct SetupInputInfo sii; static struct SetupSystemInfo syi; +static struct SetupInternalInfo sxi; +static struct SetupDebugInfo sdi; static struct OptionInfo soi; static struct TokenInfo global_setup_tokens[] = @@ -11484,7 +8518,8 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.toons, "toons" }, { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" }, - { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, + { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" }, + { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" }, { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"}, { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, @@ -11492,11 +8527,14 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.team_mode, "team_mode" }, { TYPE_SWITCH, &si.handicap, "handicap" }, { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, + { TYPE_SWITCH, &si.increment_levels, "increment_levels" }, + { TYPE_SWITCH, &si.auto_play_next_level, "auto_play_next_level" }, + { TYPE_SWITCH, &si.skip_scores_after_game, "skip_scores_after_game" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, - { TYPE_STRING, &si.fullscreen_mode, "fullscreen_mode" }, { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" }, { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" }, + { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" }, { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, @@ -11505,6 +8543,7 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" }, + { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" }, { TYPE_STRING, &si.graphics_set, "graphics_set" }, { TYPE_STRING, &si.sounds_set, "sounds_set" }, { TYPE_STRING, &si.music_set, "music_set" }, @@ -11514,42 +8553,32 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_INTEGER,&si.volume_simple, "volume_simple" }, { TYPE_INTEGER,&si.volume_loops, "volume_loops" }, { TYPE_INTEGER,&si.volume_music, "volume_music" }, + { TYPE_SWITCH, &si.network_mode, "network_mode" }, + { TYPE_PLAYER, &si.network_player_nr, "network_player" }, + { TYPE_STRING, &si.touch.control_type, "touch.control_type" }, + { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" }, + { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" }, + { TYPE_INTEGER,&si.touch.transparency, "touch.transparency" }, + { TYPE_INTEGER,&si.touch.draw_outlined, "touch.draw_outlined" }, + { TYPE_INTEGER,&si.touch.draw_pressed, "touch.draw_pressed" }, + { TYPE_INTEGER,&si.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize" }, + { TYPE_INTEGER,&si.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize" }, + { TYPE_INTEGER,&si.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize" }, + { TYPE_INTEGER,&si.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize" }, +}; + +static struct TokenInfo auto_setup_tokens[] = +{ + { TYPE_INTEGER,&sasi.editor_zoom_tilesize, "editor.zoom_tilesize" }, }; -static boolean not_used = FALSE; static struct TokenInfo editor_setup_tokens[] = { -#if 1 - { TYPE_SWITCH, ¬_used, "editor.el_boulderdash" }, - { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine" }, - { TYPE_SWITCH, ¬_used, "editor.el_emerald_mine_club" }, - { TYPE_SWITCH, ¬_used, "editor.el_more" }, - { TYPE_SWITCH, ¬_used, "editor.el_sokoban" }, - { TYPE_SWITCH, ¬_used, "editor.el_supaplex" }, - { TYPE_SWITCH, ¬_used, "editor.el_diamond_caves" }, - { TYPE_SWITCH, ¬_used, "editor.el_dx_boulderdash" }, -#else - { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, - { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, - { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"}, - { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, - { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, - { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, - { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" }, - { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, -#endif - { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, - { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" }, + { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, -#if 1 - { TYPE_SWITCH, ¬_used, "editor.el_headlines" }, -#else - { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, -#endif { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" }, { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" }, - { TYPE_SWITCH, &sei.el_by_game, "editor.el_by_game" }, - { TYPE_SWITCH, &sei.el_by_type, "editor.el_by_type" }, + { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" }, }; @@ -11563,6 +8592,8 @@ static struct TokenInfo editor_cascade_setup_tokens[] = { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" }, { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, + { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" }, + { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" }, { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" }, { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, @@ -11619,11 +8650,61 @@ static struct TokenInfo player_setup_tokens[] = static struct TokenInfo system_setup_tokens[] = { - { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" }, - { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, + { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" }, + { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }, }; +static struct TokenInfo internal_setup_tokens[] = +{ + { TYPE_STRING, &sxi.program_title, "program_title" }, + { TYPE_STRING, &sxi.program_version, "program_version" }, + { TYPE_STRING, &sxi.program_author, "program_author" }, + { TYPE_STRING, &sxi.program_email, "program_email" }, + { TYPE_STRING, &sxi.program_website, "program_website" }, + { TYPE_STRING, &sxi.program_copyright, "program_copyright" }, + { TYPE_STRING, &sxi.program_company, "program_company" }, + { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" }, + { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" }, + { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" }, + { TYPE_STRING, &sxi.default_music_set, "default_music_set" }, + { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"}, + { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" }, + { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" }, + { TYPE_STRING, &sxi.default_level_series, "default_level_series" }, + { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" }, + { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" }, + { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" }, + { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" }, +}; + +static struct TokenInfo debug_setup_tokens[] = +{ + { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" }, + { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" }, + { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" }, + { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" }, + { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" }, + { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" }, + { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" }, + { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" }, + { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" }, + { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" }, + { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" }, + { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"}, + { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" }, + { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" }, +}; + static struct TokenInfo options_setup_tokens[] = { { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }, @@ -11657,7 +8738,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->toons = TRUE; si->scroll_delay = TRUE; si->scroll_delay_value = STD_SCROLL_DELAY; - si->soft_scrolling = TRUE; + si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT); + si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT; si->fade_screens = TRUE; si->autorecord = TRUE; si->show_titlescreen = TRUE; @@ -11665,11 +8747,14 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->team_mode = FALSE; si->handicap = TRUE; si->skip_levels = TRUE; + si->increment_levels = TRUE; + si->auto_play_next_level = TRUE; + si->skip_scores_after_game = FALSE; si->time_limit = TRUE; si->fullscreen = FALSE; - si->fullscreen_mode = getStringCopy(DEFAULT_FULLSCREEN_MODE); si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT; si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT); + si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT); si->ask_on_escape = TRUE; si->ask_on_escape_editor = TRUE; si->quick_switch = FALSE; @@ -11678,17 +8763,78 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->game_frame_delay = GAME_FRAME_DELAY; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; + si->show_snapshot_buttons = FALSE; + + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); - si->graphics_set = getStringCopy(GFX_DEFAULT_SUBDIR); - si->sounds_set = getStringCopy(SND_DEFAULT_SUBDIR); - si->music_set = getStringCopy(MUS_DEFAULT_SUBDIR); si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->volume_simple = 100; /* percent */ - si->volume_loops = 100; /* percent */ - si->volume_music = 100; /* percent */ + si->volume_simple = 100; /* percent */ + si->volume_loops = 100; /* percent */ + si->volume_music = 100; /* percent */ + + si->network_mode = FALSE; + si->network_player_nr = 0; /* first player */ + + si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT); + si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */ + si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */ + si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; /* percent */ + si->touch.draw_outlined = TRUE; + si->touch.draw_pressed = TRUE; + + for (i = 0; i < 2; i++) + { + char *default_grid_button[6][2] = + { + { " ", " ^^ " }, + { " ", " ^^ " }, + { " ", "<< >>" }, + { " ", "<< >>" }, + { "111222", " vv " }, + { "111222", " vv " } + }; + int grid_xsize = DEFAULT_GRID_XSIZE(i); + int grid_ysize = DEFAULT_GRID_YSIZE(i); + int min_xsize = MIN(6, grid_xsize); + int min_ysize = MIN(6, grid_ysize); + int startx = grid_xsize - min_xsize; + int starty = grid_ysize - min_ysize; + int x, y; + + // virtual buttons grid can only be set to defaults if video is initialized + // (this will be repeated if virtual buttons are not loaded from setup file) + if (video.initialized) + { + si->touch.grid_xsize[i] = grid_xsize; + si->touch.grid_ysize[i] = grid_ysize; + } + else + { + si->touch.grid_xsize[i] = -1; + si->touch.grid_ysize[i] = -1; + } + + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE; + + for (x = 0; x < min_xsize; x++) + for (y = 0; y < min_ysize; y++) + si->touch.grid_button[i][x][starty + y] = + default_grid_button[y][0][x]; + + for (x = 0; x < min_xsize; x++) + for (y = 0; y < min_ysize; y++) + si->touch.grid_button[i][startx + x][starty + y] = + default_grid_button[y][1][x]; + } + + si->touch.grid_initialized = video.initialized; si->editor.el_boulderdash = TRUE; si->editor.el_emerald_mine = TRUE; @@ -11698,15 +8844,24 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.el_supaplex = TRUE; si->editor.el_diamond_caves = TRUE; si->editor.el_dx_boulderdash = TRUE; + + si->editor.el_mirror_magic = TRUE; + si->editor.el_deflektor = TRUE; + si->editor.el_chars = TRUE; si->editor.el_steel_chars = TRUE; + + si->editor.el_classic = TRUE; si->editor.el_custom = TRUE; - si->editor.el_headlines = TRUE; - si->editor.el_user_defined = FALSE; - si->editor.el_dynamic = TRUE; + si->editor.el_user_defined = FALSE; + si->editor.el_dynamic = TRUE; + + si->editor.el_headlines = TRUE; + + si->editor.show_element_token = FALSE; - si->editor.show_element_token = FALSE; + si->editor.use_template_for_new_levels = TRUE; si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; @@ -11758,22 +8913,70 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; - si->options.verbose = FALSE; + si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING); + si->internal.program_version = getStringCopy(getProgramRealVersionString()); + si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING); + si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING); + si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING); + si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING); + si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING); + + si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME); + + si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + + si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME); + si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME); + si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME); + + si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET); + si->internal.choose_from_top_leveldir = FALSE; + si->internal.show_scaling_in_title = TRUE; + + si->internal.default_window_width = WIN_XSIZE_DEFAULT; + si->internal.default_window_height = WIN_YSIZE_DEFAULT; + + si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0; + si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1; + si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2; + si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3; + si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4; + si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5; + si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6; + si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7; + si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8; + si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9; + + si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0; + si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1; + si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2; + si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3; + si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4; + si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5; + si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6; + si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7; + si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8; + si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9; + + si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY; + si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY; + + si->debug.show_frames_per_second = FALSE; -#if defined(CREATE_SPECIAL_EDITION_RND_JUE) - si->toons = FALSE; - si->handicap = FALSE; - si->fullscreen = TRUE; - si->override_level_graphics = AUTO; - si->override_level_sounds = AUTO; - si->override_level_music = AUTO; -#endif + si->options.verbose = FALSE; #if defined(PLATFORM_ANDROID) si->fullscreen = TRUE; #endif } +static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si) +{ + si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE; +} + static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { si->editor_cascade.el_bd = TRUE; @@ -11785,13 +8988,75 @@ static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) si->editor_cascade.el_dc = TRUE; si->editor_cascade.el_dx = TRUE; - si->editor_cascade.el_chars = FALSE; - si->editor_cascade.el_steel_chars = FALSE; - si->editor_cascade.el_ce = FALSE; - si->editor_cascade.el_ge = FALSE; - si->editor_cascade.el_ref = FALSE; - si->editor_cascade.el_user = FALSE; - si->editor_cascade.el_dynamic = FALSE; + si->editor_cascade.el_mm = TRUE; + si->editor_cascade.el_df = TRUE; + + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_steel_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_ref = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; +} + +#define MAX_HIDE_SETUP_TOKEN_SIZE 20 + +static char *getHideSetupToken(void *setup_value) +{ + static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE]; + + if (setup_value != NULL) + snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value); + + return hide_setup_token; +} + +void setHideSetupEntry(void *setup_value) +{ + char *hide_setup_token = getHideSetupToken(setup_value); + + if (setup_value != NULL) + setHashEntry(hide_setup_hash, hide_setup_token, ""); +} + +static void setHideSetupEntryRaw(char *token_text, void *setup_value_raw) +{ + /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */ + void *setup_value = setup_value_raw - (void *)&si + (void *)&setup; + + setHideSetupEntry(setup_value); +} + +boolean hideSetupEntry(void *setup_value) +{ + char *hide_setup_token = getHideSetupToken(setup_value); + + return (setup_value != NULL && + getHashEntry(hide_setup_hash, hide_setup_token) != NULL); +} + +static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash, + struct TokenInfo *token_info, + int token_nr, char *token_text) +{ + char *token_hide_text = getStringCat2(token_text, ".hide"); + char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text); + + /* set the value of this setup option in the setup option structure */ + setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text)); + + /* check if this setup option should be hidden in the setup menu */ + if (token_hide_value != NULL && get_boolean_from_string(token_hide_value)) + setHideSetupEntryRaw(token_text, token_info[token_nr].value); +} + +static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash, + struct TokenInfo *token_info, + int token_nr) +{ + setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr, + token_info[token_nr].text); } static void decodeSetupFileHash(SetupFileHash *setup_file_hash) @@ -11801,25 +9066,64 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) if (!setup_file_hash) return; + if (hide_setup_hash == NULL) + hide_setup_hash = newSetupFileHash(); + /* global setup */ si = setup; for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) - setSetupInfo(global_setup_tokens, i, - getHashEntry(setup_file_hash, global_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i); setup = si; + /* virtual buttons setup */ + setup.touch.grid_initialized = TRUE; + for (i = 0; i < 2; i++) + { + int grid_xsize = setup.touch.grid_xsize[i]; + int grid_ysize = setup.touch.grid_ysize[i]; + int x, y; + + // if virtual buttons are not loaded from setup file, repeat initializing + // virtual buttons grid with default values later when video is initialized + if (grid_xsize == -1 || + grid_ysize == -1) + { + setup.touch.grid_initialized = FALSE; + + continue; + } + + for (y = 0; y < grid_ysize; y++) + { + char token_string[MAX_LINE_LEN]; + + sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y); + + char *value_string = getHashEntry(setup_file_hash, token_string); + + if (value_string == NULL) + continue; + + for (x = 0; x < grid_xsize; x++) + { + char c = value_string[x]; + + setup.touch.grid_button[i][x][y] = + (c == '.' ? CHAR_GRID_BUTTON_NONE : c); + } + } + } + /* editor setup */ sei = setup.editor; for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) - setSetupInfo(editor_setup_tokens, i, - getHashEntry(setup_file_hash,editor_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i); setup.editor = sei; /* shortcut setup */ ssi = setup.shortcut; for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) - setSetupInfo(shortcut_setup_tokens, i, - getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i); setup.shortcut = ssi; /* player setup */ @@ -11835,8 +9139,8 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) char full_token[100]; sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text); - setSetupInfo(player_setup_tokens, i, - getHashEntry(setup_file_hash, full_token)); + setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i, + full_token); } setup.input[pnr] = sii; } @@ -11844,16 +9148,44 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) /* system setup */ syi = setup.system; for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) - setSetupInfo(system_setup_tokens, i, - getHashEntry(setup_file_hash, system_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i); setup.system = syi; + /* internal setup */ + sxi = setup.internal; + for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++) + setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i); + setup.internal = sxi; + + /* debug setup */ + sdi = setup.debug; + for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i); + setup.debug = sdi; + /* options setup */ soi = setup.options; for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) - setSetupInfo(options_setup_tokens, i, - getHashEntry(setup_file_hash, options_setup_tokens[i].text)); + setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i); setup.options = soi; + + setHideRelatedSetupEntries(); +} + +static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash) +{ + int i; + + if (!setup_file_hash) + return; + + /* auto setup */ + sasi = setup.auto_setup; + for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++) + setSetupInfo(auto_setup_tokens, i, + getHashEntry(setup_file_hash, + auto_setup_tokens[i].text)); + setup.auto_setup = sasi; } static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) @@ -11872,43 +9204,82 @@ static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) setup.editor_cascade = seci; } +void LoadSetupFromFilename(char *filename) +{ + SetupFileHash *setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + decodeSetupFileHash(setup_file_hash); + + freeSetupFileHash(setup_file_hash); + } + else + { + Error(ERR_DEBUG, "using default setup values"); + } +} + +static void LoadSetup_SpecialPostProcessing() +{ + char *player_name_new; + + /* needed to work around problems with fixed length strings */ + player_name_new = get_corrected_login_name(setup.player_name); + free(setup.player_name); + setup.player_name = player_name_new; + + /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */ + if (setup.scroll_delay == FALSE) + { + setup.scroll_delay_value = MIN_SCROLL_DELAY; + setup.scroll_delay = TRUE; /* now always "on" */ + } + + /* make sure that scroll delay value stays inside valid range */ + setup.scroll_delay_value = + MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); +} + void LoadSetup() { - char *filename = getSetupFilename(); - SetupFileHash *setup_file_hash = NULL; + char *filename; /* always start with reliable default values */ setSetupInfoToDefaults(&setup); - setup_file_hash = loadSetupFileHash(filename); + /* try to load setup values from default setup file */ + filename = getDefaultSetupFilename(); - if (setup_file_hash) - { - char *player_name_new; + if (fileExists(filename)) + LoadSetupFromFilename(filename); - checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); - decodeSetupFileHash(setup_file_hash); + /* try to load setup values from user setup file */ + filename = getSetupFilename(); - freeSetupFileHash(setup_file_hash); + LoadSetupFromFilename(filename); - /* needed to work around problems with fixed length strings */ - player_name_new = get_corrected_login_name(setup.player_name); - free(setup.player_name); - setup.player_name = player_name_new; + LoadSetup_SpecialPostProcessing(); +} - /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */ - if (setup.scroll_delay == FALSE) - { - setup.scroll_delay_value = MIN_SCROLL_DELAY; - setup.scroll_delay = TRUE; /* now always "on" */ - } +void LoadSetup_AutoSetup() +{ + char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); + SetupFileHash *setup_file_hash = NULL; + + /* always start with reliable default values */ + setSetupInfoToDefaults_AutoSetup(&setup); + + setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + decodeSetupFileHash_AutoSetup(setup_file_hash); - /* make sure that scroll delay value stays inside valid range */ - setup.scroll_delay_value = - MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); + freeSetupFileHash(setup_file_hash); } - else - Error(ERR_WARN, "using default setup values"); + + free(filename); } void LoadSetup_EditorCascade() @@ -11923,7 +9294,6 @@ void LoadSetup_EditorCascade() if (setup_file_hash) { - checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP")); decodeSetupFileHash_EditorCascade(setup_file_hash); freeSetupFileHash(setup_file_hash); @@ -11932,6 +9302,55 @@ void LoadSetup_EditorCascade() free(filename); } +static void addGameControllerMappingToHash(SetupFileHash *mappings_hash, + char *mapping_line) +{ + char mapping_guid[MAX_LINE_LEN]; + char *mapping_start, *mapping_end; + + // get GUID from game controller mapping line: copy complete line + strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1); + mapping_guid[MAX_LINE_LEN - 1] = '\0'; + + // get GUID from game controller mapping line: cut after GUID part + mapping_start = strchr(mapping_guid, ','); + if (mapping_start != NULL) + *mapping_start = '\0'; + + // cut newline from game controller mapping line + mapping_end = strchr(mapping_line, '\n'); + if (mapping_end != NULL) + *mapping_end = '\0'; + + // add mapping entry to game controller mappings hash + setHashEntry(mappings_hash, mapping_guid, mapping_line); +} + +static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash, + char *filename) +{ + FILE *file; + + if (!(file = fopen(filename, MODE_READ))) + { + Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename); + + return; + } + + while (!feof(file)) + { + char line[MAX_LINE_LEN]; + + if (!fgets(line, MAX_LINE_LEN, file)) + break; + + addGameControllerMappingToHash(mappings_hash, line); + } + + fclose(file); +} + void SaveSetup() { char *filename = getSetupFilename(); @@ -11946,9 +9365,7 @@ void SaveSetup() return; } - fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, - getCookie("SETUP"))); - fprintf(file, "\n"); + fprintFileHeader(file, SETUP_FILENAME); /* global setup */ si = setup; @@ -11957,12 +9374,45 @@ void SaveSetup() /* just to make things nicer :) */ if (i == SETUP_TOKEN_PLAYER_NAME + 1 || i == SETUP_TOKEN_GRAPHICS_SET || - i == SETUP_TOKEN_VOLUME_SIMPLE) + i == SETUP_TOKEN_VOLUME_SIMPLE || + i == SETUP_TOKEN_NETWORK_MODE || + i == SETUP_TOKEN_TOUCH_CONTROL_TYPE || + i == SETUP_TOKEN_TOUCH_GRID_XSIZE_0 || + i == SETUP_TOKEN_TOUCH_GRID_XSIZE_1) fprintf(file, "\n"); fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i)); } + /* virtual buttons setup */ + for (i = 0; i < 2; i++) + { + int grid_xsize = setup.touch.grid_xsize[i]; + int grid_ysize = setup.touch.grid_ysize[i]; + int x, y; + + fprintf(file, "\n"); + + for (y = 0; y < grid_ysize; y++) + { + char token_string[MAX_LINE_LEN]; + char value_string[MAX_LINE_LEN]; + + sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y); + + for (x = 0; x < grid_xsize; x++) + { + char c = setup.touch.grid_button[i][x][y]; + + value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c); + } + + value_string[grid_xsize] = '\0'; + + fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string)); + } + } + /* editor setup */ sei = setup.editor; fprintf(file, "\n"); @@ -11994,6 +9444,15 @@ void SaveSetup() for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i)); + /* internal setup */ + /* (internal setup values not saved to user setup file) */ + + /* debug setup */ + sdi = setup.debug; + fprintf(file, "\n"); + for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i)); + /* options setup */ soi = setup.options; fprintf(file, "\n"); @@ -12005,6 +9464,34 @@ void SaveSetup() SetFilePermissions(filename, PERMS_PRIVATE); } +void SaveSetup_AutoSetup() +{ + char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); + FILE *file; + int i; + + InitUserDataDirectory(); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write auto setup file '%s'", filename); + free(filename); + return; + } + + fprintFileHeader(file, AUTOSETUP_FILENAME); + + sasi = setup.auto_setup; + for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i)); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + free(filename); +} + void SaveSetup_EditorCascade() { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); @@ -12020,12 +9507,9 @@ void SaveSetup_EditorCascade() return; } - fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, - getCookie("SETUP"))); - fprintf(file, "\n"); + fprintFileHeader(file, EDITORCASCADE_FILENAME); seci = setup.editor_cascade; - fprintf(file, "\n"); for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i)); @@ -12036,6 +9520,47 @@ void SaveSetup_EditorCascade() free(filename); } +static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash, + char *filename) +{ + FILE *file; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename); + + return; + } + + BEGIN_HASH_ITERATION(mappings_hash, itr) + { + fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(mappings_hash, itr) + + fclose(file); +} + +void SaveSetup_AddGameControllerMapping(char *mapping) +{ + char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME); + SetupFileHash *mappings_hash = newSetupFileHash(); + + InitUserDataDirectory(); + + // load existing personal game controller mappings + LoadSetup_ReadGameControllerMappings(mappings_hash, filename); + + // add new mapping to personal game controller mappings + addGameControllerMappingToHash(mappings_hash, mapping); + + // save updated personal game controller mappings + SaveSetup_WriteGameControllerMappings(mappings_hash, filename); + + freeSetupFileHash(mappings_hash); + free(filename); +} + void LoadCustomElementDescriptions() { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); @@ -12070,19 +9595,10 @@ void LoadCustomElementDescriptions() static int getElementFromToken(char *token) { -#if 1 char *value = getHashEntry(element_token_hash, token); if (value != NULL) return atoi(value); -#else - int i; - - /* !!! OPTIMIZE THIS BY USING HASH !!! */ - for (i = 0; i < MAX_NUM_ELEMENTS; i++) - if (strEqual(token, element_info[i].token_name)) - return i; -#endif Error(ERR_WARN, "unknown element token '%s'", token); @@ -12100,25 +9616,8 @@ static int get_token_parameter_value(char *token, char *value_raw) if (suffix == NULL) suffix = token; -#if 1 if (strEqual(suffix, ".element")) return getElementFromToken(value_raw); -#endif - -#if 0 - if (strncmp(suffix, ".font", 5) == 0) - { - int i; - - /* !!! OPTIMIZE THIS BY USING HASH !!! */ - for (i = 0; i < NUM_FONTS; i++) - if (strEqual(value_raw, font_info[i].token_name)) - return i; - - /* if font not found, use reliable default value */ - return FONT_INITIAL_1; - } -#endif /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */ return get_parameter_value(value_raw, suffix, TYPE_INTEGER); @@ -12126,24 +9625,8 @@ static int get_token_parameter_value(char *token, char *value_raw) void InitMenuDesignSettings_Static() { -#if 0 - static SetupFileHash *image_config_hash = NULL; -#endif int i; -#if 0 - if (image_config_hash == NULL) - { - image_config_hash = newSetupFileHash(); - - for (i = 0; image_config[i].token != NULL; i++) - setHashEntry(image_config_hash, - image_config[i].token, - image_config[i].value); - } -#endif - -#if 1 /* always start with reliable default values from static default config */ for (i = 0; image_config_vars[i].token != NULL; i++) { @@ -12153,19 +9636,6 @@ void InitMenuDesignSettings_Static() *image_config_vars[i].value = get_token_parameter_value(image_config_vars[i].token, value); } - -#else - - int j; - - /* always start with reliable default values from static default config */ - for (i = 0; image_config_vars[i].token != NULL; i++) - for (j = 0; image_config[j].token != NULL; j++) - if (strEqual(image_config_vars[i].token, image_config[j].token)) - *image_config_vars[i].value = - get_token_parameter_value(image_config_vars[i].token, - image_config[j].value); -#endif } static void InitMenuDesignSettings_SpecialPreProcessing() @@ -12176,6 +9646,39 @@ static void InitMenuDesignSettings_SpecialPreProcessing() /* special case: initialize "ARG_DEFAULT" values in static default config */ /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */ + titlescreen_initial_first_default.fade_mode = + title_initial_first_default.fade_mode; + titlescreen_initial_first_default.fade_delay = + title_initial_first_default.fade_delay; + titlescreen_initial_first_default.post_delay = + title_initial_first_default.post_delay; + titlescreen_initial_first_default.auto_delay = + title_initial_first_default.auto_delay; + titlescreen_first_default.fade_mode = title_first_default.fade_mode; + titlescreen_first_default.fade_delay = title_first_default.fade_delay; + titlescreen_first_default.post_delay = title_first_default.post_delay; + titlescreen_first_default.auto_delay = title_first_default.auto_delay; + titlemessage_initial_first_default.fade_mode = + title_initial_first_default.fade_mode; + titlemessage_initial_first_default.fade_delay = + title_initial_first_default.fade_delay; + titlemessage_initial_first_default.post_delay = + title_initial_first_default.post_delay; + titlemessage_initial_first_default.auto_delay = + title_initial_first_default.auto_delay; + titlemessage_first_default.fade_mode = title_first_default.fade_mode; + titlemessage_first_default.fade_delay = title_first_default.fade_delay; + titlemessage_first_default.post_delay = title_first_default.post_delay; + titlemessage_first_default.auto_delay = title_first_default.auto_delay; + + titlescreen_initial_default.fade_mode = title_initial_default.fade_mode; + titlescreen_initial_default.fade_delay = title_initial_default.fade_delay; + titlescreen_initial_default.post_delay = title_initial_default.post_delay; + titlescreen_initial_default.auto_delay = title_initial_default.auto_delay; + titlescreen_default.fade_mode = title_default.fade_mode; + titlescreen_default.fade_delay = title_default.fade_delay; + titlescreen_default.post_delay = title_default.post_delay; + titlescreen_default.auto_delay = title_default.auto_delay; titlemessage_initial_default.fade_mode = title_initial_default.fade_mode; titlemessage_initial_default.fade_delay = title_initial_default.fade_delay; titlemessage_initial_default.post_delay = title_initial_default.post_delay; @@ -12189,6 +9692,13 @@ static void InitMenuDesignSettings_SpecialPreProcessing() /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) { + titlescreen_initial_first[i] = titlescreen_initial_first_default; + titlescreen_first[i] = titlescreen_first_default; + titlemessage_initial_first[i] = titlemessage_initial_first_default; + titlemessage_first[i] = titlemessage_first_default; + + titlescreen_initial[i] = titlescreen_initial_default; + titlescreen[i] = titlescreen_default; titlemessage_initial[i] = titlemessage_initial_default; titlemessage[i] = titlemessage_default; } @@ -12197,31 +9707,112 @@ static void InitMenuDesignSettings_SpecialPreProcessing() /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { + if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */ + continue; + menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT]; menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT]; + menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT]; + } + + /* special case: initialize "ARG_DEFAULT" values in static default config */ + /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT]; + viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT]; + viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT]; + + if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */ + continue; + + viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT]; + } +} + +static void InitMenuDesignSettings_SpecialPostProcessing() +{ + static struct + { + struct XY *dst, *src; + } + game_buttons_xy[] = + { + { &game.button.save, &game.button.stop }, + { &game.button.pause2, &game.button.pause }, + { &game.button.load, &game.button.play }, + { &game.button.undo, &game.button.stop }, + { &game.button.redo, &game.button.play }, + + { NULL, NULL } + }; + int i; + + /* special case: initialize later added SETUP list size from LEVELS value */ + if (menu.list_size[GAME_MODE_SETUP] == -1) + menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS]; + + /* set default position for snapshot buttons to stop/pause/play buttons */ + for (i = 0; game_buttons_xy[i].dst != NULL; i++) + if ((*game_buttons_xy[i].dst).x == -1 && + (*game_buttons_xy[i].dst).y == -1) + *game_buttons_xy[i].dst = *game_buttons_xy[i].src; +} + +static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics() +{ + static struct + { + struct XYTileSize *dst, *src; + int graphic; } + editor_buttons_xy[] = + { + { + &editor.button.element_left, &editor.palette.element_left, + IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT + }, + { + &editor.button.element_middle, &editor.palette.element_middle, + IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE + }, + { + &editor.button.element_right, &editor.palette.element_right, + IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT + }, + + { NULL, NULL } + }; + int i; - /* special case: initialize "ARG_DEFAULT" values in static default config */ - /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ - for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + /* set default position for element buttons to element graphics */ + for (i = 0; editor_buttons_xy[i].dst != NULL; i++) { - viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT]; - viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT]; - if (i != GFX_SPECIAL_ARG_EDITOR) /* editor value already initialized */ - viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT]; - } -} + if ((*editor_buttons_xy[i].dst).x == -1 && + (*editor_buttons_xy[i].dst).y == -1) + { + struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic]; -static void InitMenuDesignSettings_SpecialPostProcessing() -{ - /* special case: initialize later added SETUP list size from LEVELS value */ - if (menu.list_size[GAME_MODE_SETUP] == -1) - menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS]; + gd->width = gd->height = editor_buttons_xy[i].src->tile_size; + + *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src; + } + } } static void LoadMenuDesignSettingsFromFilename(char *filename) { + static struct TitleFadingInfo tfi; static struct TitleMessageInfo tmi; + static struct TokenInfo title_tokens[] = + { + { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" }, + { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" }, + { TYPE_INTEGER, &tfi.post_delay, ".post_delay" }, + { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" }, + + { -1, NULL, NULL } + }; static struct TokenInfo titlemessage_tokens[] = { { TYPE_INTEGER, &tmi.x, ".x" }, @@ -12245,12 +9836,60 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) { -1, NULL, NULL } }; static struct + { + struct TitleFadingInfo *info; + char *text; + } + title_info[] = + { + /* initialize first titles from "enter screen" definitions, if defined */ + { &title_initial_first_default, "menu.enter_screen.TITLE" }, + { &title_first_default, "menu.enter_screen.TITLE" }, + + /* initialize title screens from "next screen" definitions, if defined */ + { &title_initial_default, "menu.next_screen.TITLE" }, + { &title_default, "menu.next_screen.TITLE" }, + + { NULL, NULL } + }; + static struct { struct TitleMessageInfo *array; char *text; } titlemessage_arrays[] = { + /* initialize first titles from "enter screen" definitions, if defined */ + { titlescreen_initial_first, "menu.enter_screen.TITLE" }, + { titlescreen_first, "menu.enter_screen.TITLE" }, + { titlemessage_initial_first, "menu.enter_screen.TITLE" }, + { titlemessage_first, "menu.enter_screen.TITLE" }, + + /* initialize titles from "next screen" definitions, if defined */ + { titlescreen_initial, "menu.next_screen.TITLE" }, + { titlescreen, "menu.next_screen.TITLE" }, + { titlemessage_initial, "menu.next_screen.TITLE" }, + { titlemessage, "menu.next_screen.TITLE" }, + + /* overwrite titles with title definitions, if defined */ + { titlescreen_initial_first, "[title_initial]" }, + { titlescreen_first, "[title]" }, + { titlemessage_initial_first, "[title_initial]" }, + { titlemessage_first, "[title]" }, + + { titlescreen_initial, "[title_initial]" }, + { titlescreen, "[title]" }, + { titlemessage_initial, "[title_initial]" }, + { titlemessage, "[title]" }, + + /* overwrite titles with title screen/message definitions, if defined */ + { titlescreen_initial_first, "[titlescreen_initial]" }, + { titlescreen_first, "[titlescreen]" }, + { titlemessage_initial_first, "[titlemessage_initial]" }, + { titlemessage_first, "[titlemessage]" }, + + { titlescreen_initial, "[titlescreen_initial]" }, + { titlescreen, "[titlescreen]" }, { titlemessage_initial, "[titlemessage_initial]" }, { titlemessage, "[titlemessage]" }, @@ -12259,10 +9898,6 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) SetupFileHash *setup_file_hash; int i, j, k; -#if 0 - printf("LoadMenuDesignSettings from file '%s' ...\n", filename); -#endif - if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) return; @@ -12295,6 +9930,14 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) menu.draw_xoffset_info[i] = get_integer_from_string(value_1); if (value_2 != NULL) menu.draw_yoffset_info[i] = get_integer_from_string(value_2); + + if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS) + { + char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO"); + + if (value_1 != NULL) + menu.list_size_info[i] = get_integer_from_string(value_1); + } } /* special case: initialize with default values that may be overwritten */ @@ -12310,6 +9953,40 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) menu.draw_yoffset_setup[i] = get_integer_from_string(value_2); } + /* special case: initialize with default values that may be overwritten */ + /* (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO") */ + for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++) + { + char *value_1 = getHashEntry(setup_file_hash,"menu.left_spacing.INFO"); + char *value_2 = getHashEntry(setup_file_hash,"menu.right_spacing.INFO"); + char *value_3 = getHashEntry(setup_file_hash,"menu.top_spacing.INFO"); + char *value_4 = getHashEntry(setup_file_hash,"menu.bottom_spacing.INFO"); + char *value_5 = getHashEntry(setup_file_hash,"menu.paragraph_spacing.INFO"); + char *value_6 = getHashEntry(setup_file_hash,"menu.headline1_spacing.INFO"); + char *value_7 = getHashEntry(setup_file_hash,"menu.headline2_spacing.INFO"); + char *value_8 = getHashEntry(setup_file_hash,"menu.line_spacing.INFO"); + char *value_9 = getHashEntry(setup_file_hash,"menu.extra_spacing.INFO"); + + if (value_1 != NULL) + menu.left_spacing_info[i] = get_integer_from_string(value_1); + if (value_2 != NULL) + menu.right_spacing_info[i] = get_integer_from_string(value_2); + if (value_3 != NULL) + menu.top_spacing_info[i] = get_integer_from_string(value_3); + if (value_4 != NULL) + menu.bottom_spacing_info[i] = get_integer_from_string(value_4); + if (value_5 != NULL) + menu.paragraph_spacing_info[i] = get_integer_from_string(value_5); + if (value_6 != NULL) + menu.headline1_spacing_info[i] = get_integer_from_string(value_6); + if (value_7 != NULL) + menu.headline2_spacing_info[i] = get_integer_from_string(value_7); + if (value_8 != NULL) + menu.line_spacing_info[i] = get_integer_from_string(value_8); + if (value_9 != NULL) + menu.extra_spacing_info[i] = get_integer_from_string(value_9); + } + /* special case: initialize with default values that may be overwritten */ /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) @@ -12320,12 +9997,18 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) char *token_4 = "menu.leave_screen.fade_mode"; char *token_5 = "menu.leave_screen.fade_delay"; char *token_6 = "menu.leave_screen.post_delay"; + char *token_7 = "menu.next_screen.fade_mode"; + char *token_8 = "menu.next_screen.fade_delay"; + char *token_9 = "menu.next_screen.post_delay"; char *value_1 = getHashEntry(setup_file_hash, token_1); char *value_2 = getHashEntry(setup_file_hash, token_2); char *value_3 = getHashEntry(setup_file_hash, token_3); char *value_4 = getHashEntry(setup_file_hash, token_4); char *value_5 = getHashEntry(setup_file_hash, token_5); char *value_6 = getHashEntry(setup_file_hash, token_6); + char *value_7 = getHashEntry(setup_file_hash, token_7); + char *value_8 = getHashEntry(setup_file_hash, token_8); + char *value_9 = getHashEntry(setup_file_hash, token_9); if (value_1 != NULL) menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1, @@ -12345,12 +10028,23 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) if (value_6 != NULL) menu.leave_screen[i].post_delay = get_token_parameter_value(token_6, value_6); + if (value_7 != NULL) + menu.next_screen[i].fade_mode = get_token_parameter_value(token_7, + value_7); + if (value_8 != NULL) + menu.next_screen[i].fade_delay = get_token_parameter_value(token_8, + value_8); + if (value_9 != NULL) + menu.next_screen[i].post_delay = get_token_parameter_value(token_9, + value_9); } /* special case: initialize with default values that may be overwritten */ /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { + char *token_w1 = "viewport.window.width"; + char *token_w2 = "viewport.window.height"; char *token_01 = "viewport.playfield.x"; char *token_02 = "viewport.playfield.y"; char *token_03 = "viewport.playfield.width"; @@ -12366,6 +10060,8 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) char *token_13 = "viewport.door_2.width"; char *token_14 = "viewport.door_2.height"; char *token_15 = "viewport.door_2.border_size"; + char *value_w1 = getHashEntry(setup_file_hash, token_w1); + char *value_w2 = getHashEntry(setup_file_hash, token_w2); char *value_01 = getHashEntry(setup_file_hash, token_01); char *value_02 = getHashEntry(setup_file_hash, token_02); char *value_03 = getHashEntry(setup_file_hash, token_03); @@ -12382,6 +10078,10 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) char *value_14 = getHashEntry(setup_file_hash, token_14); char *value_15 = getHashEntry(setup_file_hash, token_15); + if (value_w1 != NULL) + viewport.window[i].width = get_token_parameter_value(token_w1, value_w1); + if (value_w2 != NULL) + viewport.window[i].height = get_token_parameter_value(token_w2, value_w2); if (value_01 != NULL) viewport.playfield[i].x = get_token_parameter_value(token_01, value_01); if (value_02 != NULL) @@ -12419,6 +10119,33 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) value_15); } + /* special case: initialize with default values that may be overwritten */ + /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */ + for (i = 0; title_info[i].info != NULL; i++) + { + struct TitleFadingInfo *info = title_info[i].info; + char *base_token = title_info[i].text; + + for (j = 0; title_tokens[j].type != -1; j++) + { + char *token = getStringCat2(base_token, title_tokens[j].text); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + { + int parameter_value = get_token_parameter_value(token, value); + + tfi = *info; + + *(int *)title_tokens[j].value = (int)parameter_value; + + *info = tfi; + } + + free(token); + } + } + /* special case: initialize with default values that may be overwritten */ /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ for (i = 0; titlemessage_arrays[i].array != NULL; i++) @@ -12440,9 +10167,9 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) tmi = array[k]; if (titlemessage_tokens[j].type == TYPE_INTEGER) - *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value; - else *(int *)titlemessage_tokens[j].value = (int)parameter_value; + else + *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value; array[k] = tmi; } @@ -12473,11 +10200,7 @@ void LoadMenuDesignSettings() InitMenuDesignSettings_Static(); InitMenuDesignSettings_SpecialPreProcessing(); -#if 1 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS)) -#else - if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS)) -#endif { /* first look for special settings configured in level series config */ filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); @@ -12494,6 +10217,11 @@ void LoadMenuDesignSettings() InitMenuDesignSettings_SpecialPostProcessing(); } +void LoadMenuDesignSettings_AfterGraphics() +{ + InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(); +} + void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { char *filename = getEditorSetupFilename(); @@ -12616,10 +10344,6 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, *strrchr(filename_prefix, '.') = '\0'; filename_info = getStringCat2(filename_prefix, ".txt"); -#if 0 - printf("trying to load file '%s'...\n", filename_info); -#endif - if (fileExists(filename_info)) setup_file_hash = loadSetupFileHash(filename_info); @@ -12633,10 +10357,6 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, filename_prefix = getStringCopy(filename_music); filename_info = getStringCat2(filename_prefix, ".txt"); -#if 0 - printf("trying to load file '%s'...\n", filename_info); -#endif - if (fileExists(filename_info)) setup_file_hash = loadSetupFileHash(filename_info); @@ -12699,8 +10419,6 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) return music_info_listed_ext(list, basename, TRUE); } -#if 1 - void LoadMusicInfo() { char *music_directory = getCustomMusicDirectory(); @@ -12750,17 +10468,10 @@ void LoadMusicInfo() if (!FileIsMusic(music->filename)) continue; -#if 0 - printf("::: -> '%s' (configured)\n", music->filename); -#endif - if (!music_info_listed(music_file_info, music->filename)) { *new = get_music_file_info(music->filename, i); -#if 0 - if (*new != NULL) - printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename); -#endif + if (*new != NULL) new = &(*new)->next; } @@ -12796,172 +10507,13 @@ void LoadMusicInfo() if (music_already_used) continue; - if (!FileIsMusic(basename)) + if (!FileIsMusic(dir_entry->filename)) continue; -#if 0 - printf("::: -> '%s' (found in directory)\n", basename); -#endif - if (!music_info_listed(music_file_info, basename)) { *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); -#if 0 - if (*new != NULL) - printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename); -#endif - if (*new != NULL) - new = &(*new)->next; - } - - num_music_noconf++; - } - - closeDirectory(dir); - - for (i = 0; i < num_sounds; i++) - { - sound = getSoundListEntry(i); - - if (sound->filename == NULL) - continue; - - if (strEqual(sound->filename, UNDEFINED_FILENAME)) - continue; - - /* a configured file may be not recognized as sound */ - if (!FileIsSound(sound->filename)) - continue; - -#if 0 - printf("::: -> '%s' (configured)\n", sound->filename); -#endif - - if (!sound_info_listed(music_file_info, sound->filename)) - { - *new = get_sound_file_info(sound->filename, i); - if (*new != NULL) - new = &(*new)->next; - } - } - -#if 0 - for (next = music_file_info; next != NULL; next = next->next) - printf("::: title == '%s'\n", next->title); -#endif -} - -#else - -void LoadMusicInfo() -{ - char *music_directory = getCustomMusicDirectory(); - int num_music = getMusicListSize(); - int num_music_noconf = 0; - int num_sounds = getSoundListSize(); - DIR *dir; - struct dirent *dir_entry; - struct FileInfo *music, *sound; - struct MusicFileInfo *next, **new; - int i; - - while (music_file_info != NULL) - { - next = music_file_info->next; - - checked_free(music_file_info->basename); - - checked_free(music_file_info->title_header); - checked_free(music_file_info->artist_header); - checked_free(music_file_info->album_header); - checked_free(music_file_info->year_header); - - checked_free(music_file_info->title); - checked_free(music_file_info->artist); - checked_free(music_file_info->album); - checked_free(music_file_info->year); - - free(music_file_info); - - music_file_info = next; - } - - new = &music_file_info; - - for (i = 0; i < num_music; i++) - { - music = getMusicListEntry(i); - - if (music->filename == NULL) - continue; - - if (strEqual(music->filename, UNDEFINED_FILENAME)) - continue; - - /* a configured file may be not recognized as music */ - if (!FileIsMusic(music->filename)) - continue; - -#if 0 - printf("::: -> '%s' (configured)\n", music->filename); -#endif - - if (!music_info_listed(music_file_info, music->filename)) - { - *new = get_music_file_info(music->filename, i); -#if 0 - if (*new != NULL) - printf(":1: adding '%s' ['%s'] ...\n", (*new)->title, music->filename); -#endif - if (*new != NULL) - new = &(*new)->next; - } - } - - if ((dir = opendir(music_directory)) == NULL) - { - Error(ERR_WARN, "cannot read music directory '%s'", music_directory); - return; - } - - while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ - { - char *basename = dir_entry->d_name; - boolean music_already_used = FALSE; - int i; - - /* skip all music files that are configured in music config file */ - for (i = 0; i < num_music; i++) - { - music = getMusicListEntry(i); - - if (music->filename == NULL) - continue; - - if (strEqual(basename, music->filename)) - { - music_already_used = TRUE; - break; - } - } - - if (music_already_used) - continue; - - if (!FileIsMusic(basename)) - continue; - -#if 0 - printf("::: -> '%s' (found in directory)\n", basename); -#endif - if (!music_info_listed(music_file_info, basename)) - { - *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf)); -#if 0 - if (*new != NULL) - printf(":2: adding '%s' ['%s'] ...\n", (*new)->title, basename); -#endif if (*new != NULL) new = &(*new)->next; } @@ -12969,7 +10521,7 @@ void LoadMusicInfo() num_music_noconf++; } - closedir(dir); + closeDirectory(dir); for (i = 0; i < num_sounds; i++) { @@ -12985,10 +10537,6 @@ void LoadMusicInfo() if (!FileIsSound(sound->filename)) continue; -#if 0 - printf("::: -> '%s' (configured)\n", sound->filename); -#endif - if (!sound_info_listed(music_file_info, sound->filename)) { *new = get_sound_file_info(sound->filename, i); @@ -12996,15 +10544,8 @@ void LoadMusicInfo() new = &(*new)->next; } } - -#if 0 - for (next = music_file_info; next != NULL; next = next->next) - printf("::: title == '%s'\n", next->title); -#endif } -#endif - void add_helpanim_entry(int element, int action, int direction, int delay, int *num_list_entries) { @@ -13318,15 +10859,15 @@ void ConvertLevels() convert_level_nr = convert_leveldir->first_level; - printf_line("=", 79); - printf("Converting levels\n"); - printf_line("-", 79); - printf("Level series identifier: '%s'\n", convert_leveldir->identifier); - printf("Level series name: '%s'\n", convert_leveldir->name); - printf("Level series author: '%s'\n", convert_leveldir->author); - printf("Number of levels: %d\n", convert_leveldir->levels); - printf_line("=", 79); - printf("\n"); + PrintLine("=", 79); + Print("Converting levels\n"); + PrintLine("-", 79); + Print("Level series identifier: '%s'\n", convert_leveldir->identifier); + Print("Level series name: '%s'\n", convert_leveldir->name); + Print("Level series author: '%s'\n", convert_leveldir->author); + Print("Number of levels: %d\n", convert_leveldir->levels); + PrintLine("=", 79); + Print("\n"); for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) levels_failed[i] = FALSE; @@ -13338,16 +10879,16 @@ void ConvertLevels() level_nr = convert_level_nr++; - printf("Level %03d: ", level_nr); + Print("Level %03d: ", level_nr); LoadLevel(level_nr); - if (level.no_valid_file) + if (level.no_level_file || level.no_valid_file) { - printf("(no level)\n"); + Print("(no level)\n"); continue; } - printf("converting level ... "); + Print("converting level ... "); level_filename = getDefaultLevelFilename(level_nr); new_level = !fileExists(level_filename); @@ -13358,28 +10899,28 @@ void ConvertLevels() num_levels_converted++; - printf("converted.\n"); + Print("converted.\n"); } else { if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS) levels_failed[level_nr] = TRUE; - printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); + Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n"); } num_levels_handled++; } - printf("\n"); - printf_line("=", 79); - printf("Number of levels handled: %d\n", num_levels_handled); - printf("Number of levels converted: %d (%d%%)\n", num_levels_converted, + Print("\n"); + PrintLine("=", 79); + Print("Number of levels handled: %d\n", num_levels_handled); + Print("Number of levels converted: %d (%d%%)\n", num_levels_converted, (num_levels_handled ? num_levels_converted * 100 / num_levels_handled : 0)); - printf_line("-", 79); - printf("Summary (for automatic parsing by scripts):\n"); - printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", + PrintLine("-", 79); + Print("Summary (for automatic parsing by scripts):\n"); + Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)", convert_leveldir->identifier, num_levels_converted, num_levels_handled, (num_levels_handled ? @@ -13387,14 +10928,14 @@ void ConvertLevels() if (num_levels_handled != num_levels_converted) { - printf(", FAILED:"); + Print(", FAILED:"); for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++) if (levels_failed[i]) - printf(" %03d", i); + Print(" %03d", i); } - printf("\n"); - printf_line("=", 79); + Print("\n"); + PrintLine("=", 79); CloseAllAndExit(0); } @@ -13470,24 +11011,29 @@ void CreateLevelSketchImages() /* create and save images for custom and group elements (raw BMP format) */ /* ------------------------------------------------------------------------- */ -void CreateCustomElementImages() +void CreateCustomElementImages(char *directory) { #if defined(TARGET_SDL) - char *filename = "graphics.classic/RocksCE.bmp"; - Bitmap *bitmap; + char *src_basename = "RocksCE-template.ilbm"; + char *dst_basename = "RocksCE.bmp"; + char *src_filename = getPath2(directory, src_basename); + char *dst_filename = getPath2(directory, dst_basename); Bitmap *src_bitmap; - int dummy_graphic = IMG_CUSTOM_99; + Bitmap *bitmap; int yoffset_ce = 0; int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16); - int src_x, src_y; int i; + SDLInitVideoDisplay(); + + ReCreateBitmap(&backbuffer, video.width, video.height); + + src_bitmap = LoadImage(src_filename); + bitmap = CreateBitmap(TILEX * 16 * 2, TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16, DEFAULT_DEPTH); - getFixedGraphicSource(dummy_graphic, 0, &src_bitmap, &src_x, &src_y); - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int x = i % 16; @@ -13553,18 +11099,11 @@ void CreateCustomElementImages() } } - if (SDL_SaveBMP(bitmap->surface, filename) != 0) - Error(ERR_EXIT, "cannot save CE graphics file '%s'", filename); + if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0) + Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename); FreeBitmap(bitmap); CloseAllAndExit(0); #endif } - -#if 0 -void CreateLevelSketchImages_TEST() -{ - void CreateCustomElementImages() -} -#endif