X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=b3d18ba2d74fc7aacb116d508da1d5ee3f148125;hp=4cdb8199bae0f5ecf8cb21eba1a953a3dc0f3263;hb=25c22434b11938e230719d6f73df4ed7813570be;hpb=6fe1eea30256f13a8ac86e982cf14f54f26ec3cc diff --git a/src/files.c b/src/files.c index 4cdb8199..b3d18ba2 100644 --- a/src/files.c +++ b/src/files.c @@ -3193,6 +3193,9 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + if (!setup.editor.use_template_for_new_levels) + return; + /* if level file not found, try to initialize level data from template */ filename = getGlobalLevelTemplateFilename(); @@ -8390,6 +8393,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; + si->editor.use_template_for_new_levels = TRUE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; @@ -8685,6 +8690,55 @@ void LoadSetup_EditorCascade() free(filename); } +static void addGameControllerMappingToHash(SetupFileHash *mappings_hash, + char *mapping_line) +{ + char mapping_guid[MAX_LINE_LEN]; + char *mapping_start, *mapping_end; + + // get GUID from game controller mapping line: copy complete line + strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1); + mapping_guid[MAX_LINE_LEN - 1] = '\0'; + + // get GUID from game controller mapping line: cut after GUID part + mapping_start = strchr(mapping_guid, ','); + if (mapping_start != NULL) + *mapping_start = '\0'; + + // cut newline from game controller mapping line + mapping_end = strchr(mapping_line, '\n'); + if (mapping_end != NULL) + *mapping_end = '\0'; + + // add mapping entry to game controller mappings hash + setHashEntry(mappings_hash, mapping_guid, mapping_line); +} + +static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash, + char *filename) +{ + FILE *file; + + if (!(file = fopen(filename, MODE_READ))) + { + Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename); + + return; + } + + while (!feof(file)) + { + char line[MAX_LINE_LEN]; + + if (!fgets(line, MAX_LINE_LEN, file)) + break; + + addGameControllerMappingToHash(mappings_hash, line); + } + + fclose(file); +} + void SaveSetup() { char *filename = getSetupFilename(); @@ -8794,6 +8848,47 @@ void SaveSetup_EditorCascade() free(filename); } +static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash, + char *filename) +{ + FILE *file; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename); + + return; + } + + BEGIN_HASH_ITERATION(mappings_hash, itr) + { + fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(mappings_hash, itr) + + fclose(file); +} + +void SaveSetup_AddGameControllerMapping(char *mapping) +{ + char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME); + SetupFileHash *mappings_hash = newSetupFileHash(); + + InitUserDataDirectory(); + + // load existing personal game controller mappings + LoadSetup_ReadGameControllerMappings(mappings_hash, filename); + + // add new mapping to personal game controller mappings + addGameControllerMappingToHash(mappings_hash, mapping); + + // save updated personal game controller mappings + SaveSetup_WriteGameControllerMappings(mappings_hash, filename); + + freeSetupFileHash(mappings_hash); + free(filename); +} + void LoadCustomElementDescriptions() { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);