X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=8c2b6e1b0ba7914d4badc787cc0acd5708ad4acb;hp=16fbe2bcfc8d79e111dd8bc012bb0eb3d1ea043a;hb=90c3a49422dd88de77ffc7b8dd1d4f1d73d0d9a3;hpb=0cedc9a28aebd8a9791c374fe71d6c86a908a87d diff --git a/src/files.c b/src/files.c index 16fbe2bc..8c2b6e1b 100644 --- a/src/files.c +++ b/src/files.c @@ -1398,16 +1398,10 @@ static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf) } } -#if 1 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) { -#if 1 int i; -#else - int i, x, y; -#endif -#if 1 xx_ei = *ei_from; /* copy element data into temporary buffer */ yy_ei = *ei_to; /* copy element data into temporary buffer */ @@ -1415,56 +1409,6 @@ void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) *ei_from = xx_ei; *ei_to = yy_ei; -#endif - -#if 0 - /* ---------- copy element description ---------- */ - for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++) - ei_to->description[i] = ei_from->description[i]; - - /* ---------- copy element base properties ---------- */ - ei_to->properties[EP_BITFIELD_BASE_NR] = - ei_from->properties[EP_BITFIELD_BASE_NR]; - - /* ---------- copy custom property values ---------- */ - - ei_to->use_gfx_element = ei_from->use_gfx_element; - ei_to->gfx_element = ei_from->gfx_element; - - ei_to->access_direction = ei_from->access_direction; - - ei_to->collect_score_initial = ei_from->collect_score_initial; - ei_to->collect_count_initial = ei_from->collect_count_initial; - - ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial; - ei_to->ce_value_random_initial = ei_from->ce_value_random_initial; - ei_to->use_last_ce_value = ei_from->use_last_ce_value; - - ei_to->push_delay_fixed = ei_from->push_delay_fixed; - ei_to->push_delay_random = ei_from->push_delay_random; - ei_to->drop_delay_fixed = ei_from->drop_delay_fixed; - ei_to->drop_delay_random = ei_from->drop_delay_random; - ei_to->move_delay_fixed = ei_from->move_delay_fixed; - ei_to->move_delay_random = ei_from->move_delay_random; - - ei_to->move_pattern = ei_from->move_pattern; - ei_to->move_direction_initial = ei_from->move_direction_initial; - ei_to->move_stepsize = ei_from->move_stepsize; - - ei_to->move_enter_element = ei_from->move_enter_element; - ei_to->move_leave_element = ei_from->move_leave_element; - ei_to->move_leave_type = ei_from->move_leave_type; - - ei_to->slippery_type = ei_from->slippery_type; - - ei_to->explosion_type = ei_from->explosion_type; - ei_to->explosion_delay = ei_from->explosion_delay; - ei_to->ignition_delay = ei_from->ignition_delay; - - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - ei_to->content.e[x][y] = ei_from->content.e[x][y]; -#endif /* ---------- reinitialize and copy change pages ---------- */ @@ -1483,7 +1427,6 @@ void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) /* mark this custom element as modified */ ei_to->modified_settings = TRUE; } -#endif void setElementChangePages(struct ElementInfo *ei, int change_pages) { @@ -1502,11 +1445,6 @@ void setElementChangePages(struct ElementInfo *ei, int change_pages) void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { -#if 0 - int i, x, y; -#endif - -#if 1 xx_change = *change; /* copy change data into temporary buffer */ xx_num_contents = 1; @@ -1515,42 +1453,6 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) *change = xx_change; resetEventFlags(change); -#endif - -#if 0 - change->can_change = FALSE; - - for (i = 0; i < NUM_CHANGE_EVENTS; i++) - change->has_event[i] = FALSE; - - change->trigger_player = CH_PLAYER_ANY; - change->trigger_side = CH_SIDE_ANY; - change->trigger_page = CH_PAGE_ANY; - - change->target_element = EL_EMPTY_SPACE; - - change->delay_fixed = 0; - change->delay_random = 0; - change->delay_frames = FRAMES_PER_SECOND; - - change->trigger_element = EL_EMPTY_SPACE; - - change->explode = FALSE; - change->use_target_content = FALSE; - change->only_if_complete = FALSE; - change->use_random_replace = FALSE; - change->random_percentage = 100; - change->replace_when = CP_WHEN_EMPTY; - - change->has_action = FALSE; - change->action_type = CA_NO_ACTION; - change->action_mode = CA_MODE_UNDEFINED; - change->action_arg = CA_ARG_UNDEFINED; - - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - change->target_content.e[x][y] = EL_EMPTY_SPACE; -#endif change->direct_action = 0; change->other_action = 0; @@ -1563,142 +1465,34 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults(struct LevelInfo *level) { static boolean clipboard_elements_initialized = FALSE; -#if 0 - int i, j, x, y; -#else int i, x, y; -#endif -#if 1 InitElementPropertiesStatic(); -#endif -#if 1 li = *level; /* copy level data into temporary buffer */ setConfigToDefaultsFromConfigList(chunk_config_INFO); setConfigToDefaultsFromConfigList(chunk_config_ELEM); *level = li; /* copy temporary buffer back to level data */ -#endif setLevelInfoToDefaults_EM(); level->native_em_level = &native_em_level; -#if 0 - level->game_engine_type = GAME_ENGINE_TYPE_RND; -#endif - level->file_version = FILE_VERSION_ACTUAL; level->game_version = GAME_VERSION_ACTUAL; level->creation_date = getCurrentDate(); -#if 1 level->encoding_16bit_field = TRUE; level->encoding_16bit_yamyam = TRUE; level->encoding_16bit_amoeba = TRUE; -#else - level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ -#endif - -#if 0 - level->fieldx = STD_LEV_FIELDX; - level->fieldy = STD_LEV_FIELDY; -#endif for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) level->field[x][y] = EL_SAND; -#if 0 - level->time = 100; - level->gems_needed = 0; - - level->amoeba_speed = 10; - - level->time_magic_wall = 10; - level->time_wheel = 10; -#endif -#if 0 - level->time_light = 10; - level->time_timegate = 10; -#endif - -#if 0 - level->amoeba_content = EL_DIAMOND; -#endif - -#if 0 - level->game_of_life[0] = 2; - level->game_of_life[1] = 3; - level->game_of_life[2] = 3; - level->game_of_life[3] = 3; - - level->biomaze[0] = 2; - level->biomaze[1] = 3; - level->biomaze[2] = 3; - level->biomaze[3] = 3; -#endif - -#if 0 - level->double_speed = FALSE; -#endif -#if 0 - level->initial_gravity = FALSE; - level->em_slippery_gems = FALSE; - level->instant_relocation = FALSE; - level->can_pass_to_walkable = FALSE; - level->grow_into_diggable = TRUE; -#endif - -#if 0 - level->block_snap_field = TRUE; -#endif - -#if 0 - level->block_last_field = FALSE; /* EM does not block by default */ - level->sp_block_last_field = TRUE; /* SP blocks the last field */ - - level->can_move_into_acid_bits = ~0; /* everything can move into acid */ - level->dont_collide_with_bits = ~0; /* always deadly when colliding */ - - level->use_spring_bug = FALSE; - level->use_time_orb_bug = FALSE; - - level->use_step_counter = FALSE; -#endif - - /* values for the new EMC elements */ -#if 0 - level->android_move_time = 10; - level->android_clone_time = 10; - level->ball_time = 10; - level->lenses_score = 10; - level->lenses_time = 10; - level->magnify_score = 10; - level->magnify_time = 10; - level->slurp_score = 10; - level->wind_direction_initial = MV_NONE; - level->ball_random = FALSE; - level->ball_state_initial = FALSE; - - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->ball_content[i].e[x][y] = EL_EMPTY; - - for (i = 0; i < 16; i++) - level->android_array[i] = FALSE; -#endif - -#if 0 - level->use_custom_template = FALSE; -#endif - for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) level->name[i] = '\0'; for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) @@ -1707,29 +1501,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) strcpy(level->name, NAMELESS_LEVEL_NAME); strcpy(level->author, ANONYMOUS_NAME); -#if 0 - for (i = 0; i < 4; i++) - { - level->envelope_text[i][0] = '\0'; - level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE; - level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE; - } -#endif - -#if 0 - for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = (i == SC_TIME_BONUS ? 1 : 10); -#endif - -#if 0 - level->num_yamyam_contents = STD_ELEMENT_CONTENTS; - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - level->yamyam_content[i].e[x][y] = - (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); -#endif - level->field[0][0] = EL_PLAYER_1; level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; @@ -1752,7 +1523,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) level->envelope[envelope_nr] = xx_envelope; } -#if 1 if (IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) @@ -1763,7 +1533,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) *ei = xx_ei; } -#endif setElementChangePages(ei, 1); setElementChangeInfoToDefaults(ei->change); @@ -1772,22 +1541,7 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) IS_GROUP_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { -#if 1 setElementDescriptionToDefault(ei); -#else - for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++) - ei->description[j] = '\0'; - - if (ei->custom_description != NULL) - strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN); - else - strcpy(ei->description, ei->editor_description); -#endif - -#if 0 - ei->use_gfx_element = FALSE; - ei->gfx_element = EL_EMPTY_SPACE; -#endif ei->modified_settings = FALSE; } @@ -1795,46 +1549,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) if (IS_CUSTOM_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { -#if 0 - ei->access_direction = MV_ALL_DIRECTIONS; - - ei->collect_score_initial = 10; /* special default */ - ei->collect_count_initial = 1; /* special default */ - - ei->ce_value_fixed_initial = 0; - ei->ce_value_random_initial = 0; - ei->use_last_ce_value = FALSE; - -#endif -#if 0 - ei->push_delay_fixed = -1; /* initialize later */ - ei->push_delay_random = -1; /* initialize later */ -#endif -#if 0 - ei->drop_delay_fixed = 0; - ei->drop_delay_random = 0; - ei->move_delay_fixed = 0; - ei->move_delay_random = 0; - - ei->move_pattern = MV_ALL_DIRECTIONS; - ei->move_direction_initial = MV_START_AUTOMATIC; - ei->move_stepsize = TILEX / 8; - - ei->move_enter_element = EL_EMPTY_SPACE; - ei->move_leave_element = EL_EMPTY_SPACE; - ei->move_leave_type = LEAVE_TYPE_UNLIMITED; - - ei->slippery_type = SLIPPERY_ANY_RANDOM; - - ei->explosion_type = EXPLODES_3X3; - ei->explosion_delay = 16; - ei->ignition_delay = 8; - - for (x = 0; x < 3; x++) - for (y = 0; y < 3; y++) - ei->content.e[x][y] = EL_EMPTY_SPACE; -#endif - /* internal values used in level editor */ ei->access_type = 0; @@ -1849,24 +1563,6 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) ei->can_explode_impact = FALSE; ei->current_change_page = 0; - -#if 0 - /* !!! now done in InitElementPropertiesStatic() (see above) !!! */ - /* !!! (else properties set there will be overwritten here) !!! */ - /* start with no properties at all */ -#if 1 - for (j = 0; j < NUM_EP_BITFIELDS; j++) - ei->properties[j] = EP_BITMASK_DEFAULT; -#else - for (j = 0; j < NUM_EP_BITFIELDS; j++) - Properties[element][j] = EP_BITMASK_DEFAULT; -#endif -#endif - -#if 0 - /* now set default properties */ - SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE); -#endif } if (IS_GROUP_ELEMENT(element) || @@ -1880,23 +1576,11 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) group = ei->group; -#if 1 xx_group = *group; /* copy group data into temporary buffer */ setConfigToDefaultsFromConfigList(chunk_config_GRPX); *group = xx_group; -#endif - -#if 0 - for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) - group->element[j] = EL_EMPTY_SPACE; - - /* default: only one element in group */ - group->num_elements = 1; - - group->choice_mode = ANIM_RANDOM; -#endif } } @@ -1953,15 +1637,9 @@ static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) static void ActivateLevelTemplate() { -#if 1 /* Currently there is no special action needed to activate the template data, because 'element_info' property settings overwrite the original level data, while all other variables do not change. */ -#else - /* Currently there is no special action needed to activate the template - data, because 'element_info' and 'Properties' overwrite the original - level data, while all other variables do not change. */ -#endif } static char *getLevelFilenameFromBasename(char *basename) @@ -2569,28 +2247,15 @@ static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) int element = getMappedElement(getFile16BitBE(file)); int properties = getFile32BitBE(file); -#if 1 if (IS_CUSTOM_ELEMENT(element)) element_info[element].properties[EP_BITFIELD_BASE_NR] = properties; else Error(ERR_WARN, "invalid custom element number %d", element); -#else - if (IS_CUSTOM_ELEMENT(element)) - Properties[element][EP_BITFIELD_BASE_NR] = properties; - else - Error(ERR_WARN, "invalid custom element number %d", element); -#endif -#if 1 /* older game versions that wrote level files with CUS1 chunks used different default push delay values (not yet stored in level file) */ element_info[element].push_delay_fixed = 2; element_info[element].push_delay_random = 8; -#else - /* needed for older levels (see src/init.c for details) */ - element_info[element].push_delay_fixed = -1; /* initialize later */ - element_info[element].push_delay_random = -1; /* initialize later */ -#endif } return chunk_size; @@ -2651,11 +2316,7 @@ static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) ei->description[j] = getFile8Bit(file); ei->description[MAX_ELEMENT_NAME_LEN] = 0; -#if 1 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#else - Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#endif /* some free bytes for future properties and padding */ ReadUnusedBytesFromFile(file, 7); @@ -2742,11 +2403,8 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->description[i] = getFile8Bit(file); ei->description[MAX_ELEMENT_NAME_LEN] = 0; -#if 1 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#else - Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file); -#endif + ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ ei->num_change_pages = getFile8Bit(file); @@ -2928,10 +2586,6 @@ static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, int num_bytes = getFile16BitBE(file); byte *buffer = checked_malloc(num_bytes); -#if 0 - printf("::: - found multi bytes\n"); -#endif - ReadBytesFromFile(file, buffer, num_bytes); for (i = 0; conf[i].data_type != -1; i++) @@ -3001,10 +2655,6 @@ static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); -#if 0 - printf("::: - found single bytes\n"); -#endif - for (i = 0; conf[i].data_type != -1; i++) { if (conf[i].element == element && @@ -3091,131 +2741,20 @@ static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level) { int real_chunk_size = 0; -#if 1 li = *level; /* copy level data into temporary buffer */ -#endif while (!feof(file)) { int element = getMappedElement(getFile16BitBE(file)); -#if 1 + real_chunk_size += 2; real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM, element, element); -#else - int conf_type = getFile8Bit(file); - int byte_mask = conf_type & CONF_MASK_BYTES; - boolean element_found = FALSE; - int i; - - real_chunk_size += 3; - -#if 0 - li = *level; /* copy level data into temporary buffer */ -#endif - - if (byte_mask == CONF_MASK_MULTI_BYTES) - { - int num_bytes = getFile16BitBE(file); - byte *buffer = checked_malloc(num_bytes); - - ReadBytesFromFile(file, buffer, num_bytes); - - for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) - { - if (chunk_config_ELEM[i].element == element && - chunk_config_ELEM[i].conf_type == conf_type) - { - int data_type = chunk_config_ELEM[i].data_type; - int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type); - int max_num_entities = chunk_config_ELEM[i].max_num_entities; - - if (num_entities > max_num_entities) - { - Error(ERR_WARN, - "truncating number of entities for element %d from %d to %d", - element, num_entities, max_num_entities); - - num_entities = max_num_entities; - } - - *(int *)(chunk_config_ELEM[i].num_entities) = num_entities; - - element_found = TRUE; - - if (data_type == TYPE_ELEMENT_LIST) - { - int *element_array = (int *)(chunk_config_ELEM[i].value); - int j; - - for (j = 0; j < num_entities; j++) - element_array[j] = - getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j)); - } - else if (data_type == TYPE_CONTENT_LIST) - { - struct Content *content= (struct Content *)(chunk_config_ELEM[i].value); - int c, x, y; - - for (c = 0; c < num_entities; c++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - content[c].e[x][y] = - getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y)); - } - else - element_found = FALSE; - - break; - } - } - - checked_free(buffer); - - real_chunk_size += 2 + num_bytes; - } - else /* constant size configuration data (1, 2 or 4 bytes) */ - { - int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) : - byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : - byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0); - - for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) - { - if (chunk_config_ELEM[i].element == element && - chunk_config_ELEM[i].conf_type == conf_type) - { - int data_type = chunk_config_ELEM[i].data_type; - - if (data_type == TYPE_BOOLEAN) - *(boolean *)(chunk_config_ELEM[i].value) = value; - else - *(int *) (chunk_config_ELEM[i].value) = value; - - element_found = TRUE; - - break; - } - } - - real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask); - } - - if (!element_found) - Error(ERR_WARN, "cannot load CONF value for element %d", element); -#endif - -#if 0 - *level = li; /* copy temporary buffer back to level data */ -#endif - if (real_chunk_size >= chunk_size) break; } -#if 1 *level = li; /* copy temporary buffer back to level data */ -#endif return real_chunk_size; } @@ -3247,10 +2786,6 @@ static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level) struct ElementInfo *ei = &element_info[element]; int i; -#if 0 - printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element)); -#endif - xx_ei = *ei; /* copy element data into temporary buffer */ xx_ei.num_change_pages = -1; @@ -3259,11 +2794,6 @@ static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level) { real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base, -1, element); - -#if 0 - printf("::: - real_chunk_size now %d\n", real_chunk_size); -#endif - if (xx_ei.num_change_pages != -1) break; @@ -3930,14 +3460,6 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) struct PLAYER **ply = level_em->ply; int i, j, x, y; -#if 0 - printf("::: A\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH); lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT); @@ -3990,41 +3512,13 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) map_element_RND_to_EM(level-> ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#if 0 - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - map_android_clone_elements_RND_to_EM(level); -#if 0 - for (i = 0; i < 16; i++) - lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */ -#endif - /* first fill the complete playfield with the default border element */ for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) level_em->cave[x][y] = ZBORDER; -#if 1 - -#if 0 -#if 1 - LoadLevel_InitPlayfield(); -#else - lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */ - lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */ - SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */ -#endif -#endif - -#if 0 - printf("::: BorderElement == %d\n", BorderElement); -#endif - if (BorderElement == EL_STEELWALL) { for (y = 0; y < lev->height + 2; y++) @@ -4046,93 +3540,33 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) level_em->cave[xx][yy] = new_element; } -#else - - /* then copy the real level contents from level file into the playfield */ - for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) - { - int new_element = map_element_RND_to_EM(level->field[x][y]); - - if (level->field[x][y] == EL_AMOEBA_DEAD) - new_element = map_element_RND_to_EM(EL_AMOEBA_WET); - - level_em->cave[x + 1][y + 1] = new_element; - } - -#endif - -#if 1 - for (i = 0; i < MAX_PLAYERS; i++) { ply[i]->x_initial = 0; ply[i]->y_initial = 0; } -#else - - ply1->x_initial = 0; - ply1->y_initial = 0; - - ply2->x_initial = 0; - ply2->y_initial = 0; - -#endif - /* initialize player positions and delete players from the playfield */ for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) { - -#if 1 if (ELEM_IS_PLAYER(level->field[x][y])) { int player_nr = GET_PLAYER_NR(level->field[x][y]); int offset = (BorderElement == EL_STEELWALL ? 1 : 0); int xx = x + 1 + offset; - int yy = y + 1 + offset; - - ply[player_nr]->x_initial = xx; - ply[player_nr]->y_initial = yy; - - level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); - } - -#else - -#if 1 - /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */ - if (ELEM_IS_PLAYER(level->field[x][y])) - { - ply1->x_initial = x + 1; - ply1->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } -#else - /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */ - if (level->field[x][y] == EL_PLAYER_1) - { - ply1->x_initial = x + 1; - ply1->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } - else if (level->field[x][y] == EL_PLAYER_2) - { - ply2->x_initial = x + 1; - ply2->y_initial = y + 1; - level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY); - } -#endif + int yy = y + 1 + offset; -#endif + ply[player_nr]->x_initial = xx; + ply[player_nr]->y_initial = yy; + level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY); + } } if (BorderElement == EL_STEELWALL) { -#if 1 lev->width += 2; lev->height += 2; -#endif } } @@ -4202,34 +3636,13 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) level->wind_direction_initial = map_direction_EM_to_RND(lev->wind_direction_initial); -#if 0 - printf("::: foo\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) for (j = 0; j < 8; j++) level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] = map_element_EM_to_RND(lev->ball_array[i][j]); -#if 0 - printf("::: bar\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - map_android_clone_elements_EM_to_RND(level); -#if 0 - for (i = 0; i < 16; i++) - level->android_array[i] = FALSE; /* !!! YET TO COME !!! */ -#endif - /* convert the playfield (some elements need special treatment) */ for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) { @@ -4241,16 +3654,6 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) level->field[x][y] = new_element; } -#if 0 - printf("::: bar 0\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif - -#if 1 - for (i = 0; i < MAX_PLAYERS; i++) { /* in case of all players set to the same field, use the first player */ @@ -4258,33 +3661,9 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) int jx = ply[nr]->x_initial - 1; int jy = ply[nr]->y_initial - 1; -#if 0 - printf("::: player %d: %d, %d\n", nr, jx, jy); -#endif - if (jx != -1 && jy != -1) level->field[jx][jy] = EL_PLAYER_1 + nr; } - -#else - - /* in case of both players set to the same field, use the first player */ - level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2; - level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1; - -#endif - -#if 0 - printf("::: native Emerald Mine file version: %d\n", level_em->file_version); -#endif - -#if 0 - printf("::: bar 2\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); -#endif } static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, @@ -4302,30 +3681,6 @@ void CopyNativeLevel_RND_to_Native(struct LevelInfo *level) void CopyNativeLevel_Native_to_RND(struct LevelInfo *level) { - -#if 0 - { - static int ball_xy[8][2] = - { - { 0, 0 }, - { 1, 0 }, - { 2, 0 }, - { 0, 1 }, - { 2, 1 }, - { 0, 2 }, - { 1, 2 }, - { 2, 2 }, - }; - int i, j; - - printf("::: A6\n"); - for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) - for (j = 0; j < 8; j++) - printf("::: ball %d, %d: %d\n", i, j, - level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]); - } -#endif - if (level->game_engine_type == GAME_ENGINE_TYPE_EM) CopyNativeLevel_EM_to_RND(level); } @@ -4490,7 +3845,7 @@ static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level, /* original Supaplex does not use score values -- use default values */ #else for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) - level->score[i] = 0; /* !!! CORRECT THIS !!! */ + level->score[i] = 0; #endif /* there are no yamyams in supaplex levels */ @@ -4716,15 +4071,8 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) level->game_engine_type = GAME_ENGINE_TYPE_RND; -#if 1 if (level_file_info->type != LEVEL_FILE_TYPE_RND) CopyNativeLevel_Native_to_RND(level); -#else - if (level_file_info->type == LEVEL_FILE_TYPE_RND) - CopyNativeLevel_RND_to_Native(level); - else - CopyNativeLevel_Native_to_RND(level); -#endif } void LoadLevelFromFilename(struct LevelInfo *level, char *filename) @@ -4749,13 +4097,11 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) return; /* all engine modifications also valid for levels which use latest engine */ -#if 1 if (level->game_version < VERSION_IDENT(3,2,0,5)) { /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ level->score[SC_TIME_BONUS] /= 10; } -#endif #if 0 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ @@ -4870,7 +4216,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) } } -#if 1 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ { int element = EL_CUSTOM_START + 255; @@ -4892,7 +4237,6 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) change->target_element == EL_SOKOBAN_FIELD_PLAYER) change->target_element = EL_PLAYER_1; } -#endif } static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) @@ -4954,20 +4298,9 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) if (ei->access_direction == MV_NO_DIRECTION) ei->access_direction = MV_ALL_DIRECTIONS; - -#if 0 - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; - - if (change->trigger_side == CH_SIDE_NONE) - change->trigger_side = CH_SIDE_ANY; - } -#endif } } -#if 1 /* correct custom element values (fix invalid values for all versions) */ if (1) { @@ -4988,7 +4321,6 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) } } } -#endif /* initialize "can_explode" field for old levels which did not store this */ /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ @@ -5065,15 +4397,8 @@ static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) { struct LevelFileInfo *level_file_info = &level->file_info; -#if 1 if (level_file_info->type == LEVEL_FILE_TYPE_RND) CopyNativeLevel_RND_to_Native(level); -#else - if (level_file_info->type == LEVEL_FILE_TYPE_RND) - CopyNativeLevel_RND_to_Native(level); - else - CopyNativeLevel_Native_to_RND(level); -#endif } void LoadLevelTemplate(int nr) @@ -5342,7 +4667,6 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, { int element = EL_CUSTOM_START + i; -#if 1 struct ElementInfo *ei = &element_info[element]; if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT) @@ -5355,18 +4679,6 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, check++; } -#else - if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT) - { - if (check < num_changed_custom_elements) - { - putFile16BitBE(file, element); - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]); - } - - check++; - } -#endif } if (check != num_changed_custom_elements) /* should not happen */ @@ -5425,11 +4737,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++) putFile8Bit(file, ei->description[j]); -#if 1 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); -#else - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]); -#endif /* some free bytes for future properties and padding */ WriteUnusedBytesToFile(file, 7); @@ -5503,11 +4811,8 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++) putFile8Bit(file, ei->description[i]); -#if 1 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); -#else - putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]); -#endif + WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ putFile8Bit(file, ei->num_change_pages); @@ -5759,116 +5064,6 @@ static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, return num_bytes; } -#if 0 - -static int SaveLevel_MicroChunk_SingleValue(FILE *file, - struct LevelFileConfigInfo *entry) -{ - int default_value = entry->default_value; - int element = entry->element; - int data_type = entry->data_type; - int conf_type = entry->conf_type; - int byte_mask = conf_type & CONF_MASK_BYTES; - void *value_ptr = entry->value; - int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr : - *(int *)value_ptr); - int num_bytes = 0; - boolean modified = FALSE; - - /* check if any settings have been modified before saving them */ - if (value != default_value) - modified = TRUE; - - if (!modified) /* do not save unmodified default settings */ - return 0; - -#if 0 - printf("::: %02x, %d: %d != %d\n", - byte_mask, conf_type & CONF_MASK_TOKEN, - value, default_value); -#endif - - if (element != -1) - num_bytes += putFile16BitBE(file, element); - - num_bytes += putFile8Bit(file, conf_type); - num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) : - byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) : - byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0); - - return num_bytes; -} - -static int SaveLevel_MicroChunk_ElementList(FILE *file, - struct LevelFileConfigInfo *entry) -{ - int *element_array = (int *)(entry->value); - int num_elements = *(int *)(entry->num_entities); - int default_value = entry->default_value; - int element = entry->element; - int conf_type = entry->conf_type; - int num_bytes = 0; - boolean modified = FALSE; - int i; - - /* check if any settings have been modified before saving them */ - for (i = 0; i < num_elements; i++) - if (element_array[i] != default_value) - modified = TRUE; - - if (!modified) /* do not save unmodified default settings */ - return 0; - - if (element != -1) - num_bytes += putFile16BitBE(file, element); - - num_bytes += putFile8Bit(file, conf_type); - num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES); - - for (i = 0; i < num_elements; i++) - num_bytes += putFile16BitBE(file, element_array[i]); - - return num_bytes; -} - -static int SaveLevel_MicroChunk_ContentList(FILE *file, - struct LevelFileConfigInfo *entry) -{ - struct Content *content = (struct Content *)(entry->value); - int num_contents = *(int *)(entry->num_entities); - int default_value = entry->default_value; - int element = entry->element; - int conf_type = entry->conf_type; - int num_bytes = 0; - boolean modified = FALSE; - int i, x, y; - - /* check if any settings have been modified before saving them */ - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - if (content[i].e[x][y] != default_value) - modified = TRUE; - - if (!modified) /* do not save unmodified default settings */ - return 0; - - if (element != -1) - num_bytes += putFile16BitBE(file, element); - - num_bytes += putFile8Bit(file, conf_type); - num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES); - - for (i = 0; i < num_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - num_bytes += putFile16BitBE(file, content[i].e[x][y]); - - return num_bytes; -} - -#endif - static int SaveLevel_INFO(FILE *file, struct LevelInfo *level) { int chunk_size = 0; @@ -5890,23 +5085,7 @@ static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level) li = *level; /* copy level data into temporary buffer */ for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) - { -#if 1 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE); -#else - struct LevelFileConfigInfo *conf = &chunk_config_ELEM[i]; - int data_type = conf->data_type; - int conf_type = conf->conf_type; - int byte_mask = conf_type & CONF_MASK_BYTES; - - if (byte_mask != CONF_MASK_MULTI_BYTES) - chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf); - else if (data_type == TYPE_ELEMENT_LIST) - chunk_size += SaveLevel_MicroChunk_ElementList(file, conf); - else if (data_type == TYPE_CONTENT_LIST) - chunk_size += SaveLevel_MicroChunk_ContentList(file, conf); -#endif - } return chunk_size; } @@ -5944,17 +5123,9 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) /* set (fixed) number of content areas (may have been overwritten earlier) */ xx_num_contents = 1; -#if 0 - printf("::: - element config\n"); -#endif - for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE); -#if 0 - printf("::: - change pages\n"); -#endif - for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; @@ -5963,25 +5134,12 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) xx_change = *change; /* copy change data into temporary buffer */ -#if 0 - printf("::: %d: xx_change.action_mode == %d\n", - i, xx_change.action_mode); - printf("::: %d: xx_change.action_arg == %d\n", - i, xx_change.action_arg); -#endif - resetEventBits(); setEventBitsFromEventFlags(change); for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j], FALSE); - -#if 0 - if (element == EL_CUSTOM_START) - printf("::: - saving change page %d / %d (%d bytes)\n", - i, ei->num_change_pages, chunk_size); -#endif } return chunk_size; @@ -6011,11 +5169,7 @@ static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element) static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) { int chunk_size; -#if 1 int i; -#else - int i, x, y; -#endif FILE *file; if (!(file = fopen(filename, MODE_WRITE))) @@ -6029,38 +5183,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) level->creation_date = getCurrentDate(); -#if 0 - /* check level field for 16-bit elements */ - level->encoding_16bit_field = FALSE; - for (y = 0; y < level->fieldy; y++) - for (x = 0; x < level->fieldx; x++) - if (level->field[x][y] > 255) - level->encoding_16bit_field = TRUE; -#endif - -#if 0 - /* check yamyam content for 16-bit elements */ - level->encoding_16bit_yamyam = FALSE; - for (i = 0; i < level->num_yamyam_contents; i++) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - if (level->yamyam_content[i].e[x][y] > 255) - level->encoding_16bit_yamyam = TRUE; -#endif - -#if 0 - /* check amoeba content for 16-bit elements */ - level->encoding_16bit_amoeba = FALSE; - if (level->amoeba_content > 255) - level->encoding_16bit_amoeba = TRUE; -#endif - -#if 0 - /* calculate size of "BODY" chunk */ - body_chunk_size = - level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); -#endif - putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); @@ -6072,11 +5194,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) putFileChunkBE(file, "DATE", chunk_size); SaveLevel_DATE(file, level); -#if 0 - putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE); - SaveLevel_HEAD(file, level); -#endif - chunk_size = SaveLevel_NAME(NULL, level); putFileChunkBE(file, "NAME", chunk_size); SaveLevel_NAME(file, level); @@ -6093,65 +5210,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) putFileChunkBE(file, "BODY", chunk_size); SaveLevel_BODY(file, level); -#if 0 - if (level->encoding_16bit_yamyam || - level->num_yamyam_contents != STD_ELEMENT_CONTENTS) - { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_YAMYAM); - } - - if (level->encoding_16bit_amoeba) - { - putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, level, EL_BD_AMOEBA); - } -#endif - -#if 0 - /* check for envelope content */ - for (i = 0; i < 4; i++) - { - if (strlen(level->envelope_text[i]) > 0) - { - int envelope_len = strlen(level->envelope_text[i]) + 1; - - putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len)); - SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i); - } - } -#endif - -#if 0 - /* if not using template level, check for non-default custom/group elements */ - if (!level->use_custom_template) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (element_info[element].modified_settings) - { - int num_change_pages = element_info[element].num_change_pages; - - putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages)); - SaveLevel_CUS4(file, level, element); - } - } - - for (i = 0; i < NUM_GROUP_ELEMENTS; i++) - { - int element = EL_GROUP_START + i; - - if (element_info[element].modified_settings) - { - putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE); - SaveLevel_GRP1(file, level, element); - } - } - } -#endif - chunk_size = SaveLevel_ELEM(NULL, level); if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */ { @@ -6159,7 +5217,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) SaveLevel_ELEM(file, level); } -#if 1 for (i = 0; i < NUM_ENVELOPES; i++) { int element = EL_ENVELOPE_1 + i; @@ -6171,9 +5228,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) SaveLevel_NOTE(file, level, element); } } -#endif -#if 1 /* if not using template level, check for non-default custom/group elements */ if (!level->use_custom_template) { @@ -6201,7 +5256,6 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) } } } -#endif fclose(file); @@ -6252,11 +5306,6 @@ void DumpLevel(struct LevelInfo *level) printf("Amoeba speed: %d\n", level->amoeba_speed); printf("\n"); -#if 0 - printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no")); - printf("Initial player stepsize: %d\n", level->initial_player_stepsize); -#endif - printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no")); printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); @@ -7552,7 +6601,6 @@ void LoadSpecialMenuDesignSettings() get_auto_parameter_value(image_config_vars[i].token, image_config[j].value); -#if 1 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS)) { /* first look for special settings configured in level series config */ @@ -7566,13 +6614,6 @@ void LoadSpecialMenuDesignSettings() if (filename_local != NULL && !strEqual(filename_base, filename_local)) LoadSpecialMenuDesignSettingsFromFilename(filename_local); - -#else - - filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); - - LoadSpecialMenuDesignSettingsFromFilename(filename_local); -#endif } void LoadUserDefinedEditorElementList(int **elements, int *num_elements)