X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=75e691c36555fdd434af328a817ac5be0c482c99;hp=8a65cee4ef8806b7c67d8821c0e9ba7ccec0df06;hb=17c7213a32d3a0e4c84727937f2ed79028461798;hpb=42bdcd19b3737eb4dd9d87f04c6af8d10895c14b diff --git a/src/files.c b/src/files.c index 8a65cee4..75e691c3 100644 --- a/src/files.c +++ b/src/files.c @@ -251,6 +251,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.auto_count_gems, FALSE }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.solved_by_one_player, FALSE + }, + { -1, -1, -1, -1, @@ -662,6 +668,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_INTEGER, CONF_VALUE_8_BIT(4), &li.game_of_life[3], 3 }, + { + EL_GAME_OF_LIFE, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.use_life_bugs, FALSE + }, { EL_BIOMAZE, -1, @@ -1398,7 +1409,7 @@ static boolean check_special_flags(char *flag) return FALSE; } -static struct DateInfo getCurrentDate() +static struct DateInfo getCurrentDate(void) { time_t epoch_seconds = time(NULL); struct tm *now = localtime(&epoch_seconds); @@ -1421,7 +1432,7 @@ static void resetEventFlags(struct ElementChangeInfo *change) change->has_event[i] = FALSE; } -static void resetEventBits() +static void resetEventBits(void) { int i; @@ -1855,13 +1866,14 @@ static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) level_file_info->nr = 0; level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; level_file_info->packed = FALSE; - level_file_info->basename = NULL; - level_file_info->filename = NULL; + + setString(&level_file_info->basename, NULL); + setString(&level_file_info->filename, NULL); } int getMappedElement_SB(int, boolean); -static void ActivateLevelTemplate() +static void ActivateLevelTemplate(void) { int x, y; @@ -1914,6 +1926,9 @@ static void ActivateLevelTemplate() /* overwrite all individual level settings from template level settings */ level = level_template; + /* restore level file info */ + level.file_info = level_backup.file_info; + /* restore playfield size */ level.fieldx = level_backup.fieldx; level.fieldy = level_backup.fieldy; @@ -1934,14 +1949,13 @@ static void ActivateLevelTemplate() static char *getLevelFilenameFromBasename(char *basename) { - static char *filename[2] = { NULL, NULL }; - int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1); + static char *filename = NULL; - checked_free(filename[pos]); + checked_free(filename); - filename[pos] = getPath2(getCurrentLevelDir(), basename); + filename = getPath2(getCurrentLevelDir(), basename); - return filename[pos]; + return filename; } static int getFileTypeFromBasename(char *basename) @@ -2088,8 +2102,9 @@ static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, { lfi->type = type; lfi->packed = FALSE; - lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } #endif @@ -2105,8 +2120,9 @@ static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, lfi->type = type; lfi->packed = FALSE; - lfi->basename = basename; - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, basename); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, @@ -2114,8 +2130,9 @@ static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, { lfi->type = type; lfi->packed = TRUE; - lfi->basename = getPackedLevelBasename(lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getPackedLevelBasename(lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static int getFiletypeFromID(char *filetype_id) @@ -2147,12 +2164,12 @@ static int getFiletypeFromID(char *filetype_id) return filetype; } -char *getLocalLevelTemplateFilename() +char *getLocalLevelTemplateFilename(void) { return getDefaultLevelFilename(-1); } -char *getGlobalLevelTemplateFilename() +char *getGlobalLevelTemplateFilename(void) { /* global variable "leveldir_current" must be modified in the loop below */ LevelDirTree *leveldir_current_last = leveldir_current; @@ -2187,7 +2204,7 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) getSingleLevelBasename(-1)); /* replace local level template filename with global template filename */ - lfi->filename = getGlobalLevelTemplateFilename(); + setString(&lfi->filename, getGlobalLevelTemplateFilename()); /* no fallback if template file not existing */ return; @@ -2284,11 +2301,22 @@ static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) determineLevelFileInfo_Filetype(level_file_info); } +static void copyLevelFileInfo(struct LevelFileInfo *lfi_from, + struct LevelFileInfo *lfi_to) +{ + lfi_to->nr = lfi_from->nr; + lfi_to->type = lfi_from->type; + lfi_to->packed = lfi_from->packed; + + setString(&lfi_to->basename, lfi_from->basename); + setString(&lfi_to->filename, lfi_from->filename); +} + /* ------------------------------------------------------------------------- */ /* functions for loading R'n'D level */ /* ------------------------------------------------------------------------- */ -int getMappedElement(int element) +static int getMappedElement(int element) { /* remap some (historic, now obsolete) elements */ @@ -2339,7 +2367,7 @@ int getMappedElement(int element) return element; } -int getMappedElementByVersion(int element, int game_version) +static int getMappedElementByVersion(int element, int game_version) { /* remap some elements due to certain game version */ @@ -3461,7 +3489,7 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, /* functions for loading EM level */ /* ------------------------------------------------------------------------- */ -void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) { static int ball_xy[8][2] = { @@ -3589,7 +3617,7 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) } } -void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) +static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) { static int ball_xy[8][2] = { @@ -3690,7 +3718,7 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) /* functions for loading SP level */ /* ------------------------------------------------------------------------- */ -void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) +static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) { struct LevelInfo_SP *level_sp = level->native_sp_level; LevelInfoType *header = &level_sp->header; @@ -3774,7 +3802,7 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) } } -void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) +static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) { struct LevelInfo_SP *level_sp = level->native_sp_level; LevelInfoType *header = &level_sp->header; @@ -3934,7 +3962,7 @@ static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) demo->is_available = TRUE; } -static void setTapeInfoToDefaults(); +static void setTapeInfoToDefaults(void); static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) { @@ -3987,7 +4015,7 @@ static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) /* functions for loading MM level */ /* ------------------------------------------------------------------------- */ -void CopyNativeLevel_RND_to_MM(struct LevelInfo *level) +static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level) { struct LevelInfo_MM *level_mm = level->native_mm_level; int x, y; @@ -4024,7 +4052,7 @@ void CopyNativeLevel_RND_to_MM(struct LevelInfo *level) level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]); } -void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) +static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) { struct LevelInfo_MM *level_mm = level->native_mm_level; int x, y; @@ -4070,7 +4098,8 @@ void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) #define DC_LEVEL_HEADER_SIZE 344 -unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) +static unsigned short getDecodedWord_DC(unsigned short data_encoded, + boolean init) { static int last_data_encoded; static int offset1; @@ -4109,7 +4138,7 @@ unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) return data_decoded; } -int getMappedElement_DC(int element) +static int getMappedElement_DC(int element) { switch (element) { @@ -6201,12 +6230,13 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) level_file_info.nr = 0; /* unknown level number */ level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ - level_file_info.filename = filename; + + setString(&level_file_info.filename, filename); LoadLevelFromFileInfo(level, &level_file_info, FALSE); } -static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +static void LoadLevel_InitVersion(struct LevelInfo *level) { int i, j; @@ -6284,6 +6314,10 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) level->extra_time_score = level->score[SC_TIME_BONUS]; } + /* game logic of "game of life" and "biomaze" was buggy before 4.1.1.1 */ + if (level->game_version < VERSION_IDENT(4,1,1,1)) + level->use_life_bugs = TRUE; + if (level->game_version < VERSION_IDENT(3,2,0,7)) { /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ @@ -6377,6 +6411,10 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */ if (level->game_version < VERSION_IDENT(3,2,6,0)) level->em_explodes_by_fire = TRUE; + + /* levels were solved by the first player entering an exit up to 4.1.0.0 */ + if (level->game_version <= VERSION_IDENT(4,1,0,0)) + level->solved_by_one_player = TRUE; } static void LoadLevel_InitStandardElements(struct LevelInfo *level) @@ -6526,7 +6564,7 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } -static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +static void LoadLevel_InitElements(struct LevelInfo *level) { LoadLevel_InitStandardElements(level); @@ -6538,7 +6576,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) InitElementPropertiesGfxElement(); } -static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +static void LoadLevel_InitPlayfield(struct LevelInfo *level) { int x, y; @@ -6570,7 +6608,7 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) SetBorderElement(); } -static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) +static void LoadLevel_InitNativeEngines(struct LevelInfo *level) { struct LevelFileInfo *level_file_info = &level->file_info; @@ -6578,38 +6616,63 @@ static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) CopyNativeLevel_RND_to_Native(level); } -void LoadLevelTemplate(int nr) +static void LoadLevelTemplate_LoadAndInit(void) { - char *filename; - - setLevelFileInfo(&level_template.file_info, nr); - filename = level_template.file_info.filename; - LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE); - LoadLevel_InitVersion(&level_template, filename); - LoadLevel_InitElements(&level_template, filename); + LoadLevel_InitVersion(&level_template); + LoadLevel_InitElements(&level_template); ActivateLevelTemplate(); } -void LoadLevel(int nr) +void LoadLevelTemplate(int nr) { - char *filename; + if (!fileExists(getGlobalLevelTemplateFilename())) + { + Error(ERR_WARN, "no level template found for this level"); - setLevelFileInfo(&level.file_info, nr); - filename = level.file_info.filename; + return; + } + + setLevelFileInfo(&level_template.file_info, nr); + LoadLevelTemplate_LoadAndInit(); +} + +static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level) +{ + copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info); + + LoadLevelTemplate_LoadAndInit(); +} + +static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level) +{ LoadLevelFromFileInfo(&level, &level.file_info, FALSE); if (level.use_custom_template) - LoadLevelTemplate(-1); + { + if (network_level != NULL) + LoadNetworkLevelTemplate(network_level); + else + LoadLevelTemplate(-1); + } - LoadLevel_InitVersion(&level, filename); - LoadLevel_InitElements(&level, filename); - LoadLevel_InitPlayfield(&level, filename); + LoadLevel_InitVersion(&level); + LoadLevel_InitElements(&level); + LoadLevel_InitPlayfield(&level); - LoadLevel_InitNativeEngines(&level, filename); + LoadLevel_InitNativeEngines(&level); +} + +void LoadLevel(int nr) +{ + SetLevelSetInfo(leveldir_current->identifier, nr); + + setLevelFileInfo(&level.file_info, nr); + + LoadLevel_LoadAndInit(NULL); } void LoadLevelInfoOnly(int nr) @@ -6619,6 +6682,16 @@ void LoadLevelInfoOnly(int nr) LoadLevelFromFileInfo(&level, &level.file_info, TRUE); } +void LoadNetworkLevel(struct NetworkLevelInfo *network_level) +{ + SetLevelSetInfo(network_level->leveldir_identifier, + network_level->file_info.nr); + + copyLevelFileInfo(&network_level->file_info, &level.file_info); + + LoadLevel_LoadAndInit(network_level); +} + static int SaveLevel_VERS(FILE *file, struct LevelInfo *level) { int chunk_size = 0; @@ -7451,7 +7524,7 @@ void SaveLevel(int nr) SaveLevelFromFilename(&level, filename, FALSE); } -void SaveLevelTemplate() +void SaveLevelTemplate(void) { char *filename = getLocalLevelTemplateFilename(); @@ -7521,7 +7594,7 @@ void DumpLevel(struct LevelInfo *level) /* tape file functions */ /* ========================================================================= */ -static void setTapeInfoToDefaults() +static void setTapeInfoToDefaults(void) { int i; @@ -7721,7 +7794,7 @@ static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -void LoadTape_SokobanSolution(char *filename) +static void LoadTape_SokobanSolution(char *filename) { File *file; int move_delay = TILESIZE / level.initial_player_stepsize[0]; @@ -8235,7 +8308,8 @@ void SaveScore(int nr) char *filename = getScoreFilename(nr); FILE *file; - InitScoreDirectory(leveldir_current->subdir); + /* used instead of "leveldir_current->subdir" (for network games) */ + InitScoreDirectory(levelset.identifier); if (!(file = fopen(filename, MODE_WRITE))) { @@ -8281,16 +8355,21 @@ enum SETUP_TOKEN_HANDICAP, SETUP_TOKEN_SKIP_LEVELS, SETUP_TOKEN_INCREMENT_LEVELS, + SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL, + SETUP_TOKEN_SKIP_SCORES_AFTER_GAME, SETUP_TOKEN_TIME_LIMIT, SETUP_TOKEN_FULLSCREEN, SETUP_TOKEN_WINDOW_SCALING_PERCENT, SETUP_TOKEN_WINDOW_SCALING_QUALITY, SETUP_TOKEN_SCREEN_RENDERING_MODE, + SETUP_TOKEN_VSYNC_MODE, SETUP_TOKEN_ASK_ON_ESCAPE, SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR, + SETUP_TOKEN_ASK_ON_GAME_OVER, SETUP_TOKEN_QUICK_SWITCH, SETUP_TOKEN_INPUT_ON_FOCUS, SETUP_TOKEN_PREFER_AGA_GRAPHICS, + SETUP_TOKEN_GAME_SPEED_EXTENDED, SETUP_TOKEN_GAME_FRAME_DELAY, SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS, SETUP_TOKEN_SMALL_GAME_GRAPHICS, @@ -8306,6 +8385,7 @@ enum SETUP_TOKEN_VOLUME_MUSIC, SETUP_TOKEN_NETWORK_MODE, SETUP_TOKEN_NETWORK_PLAYER_NR, + SETUP_TOKEN_NETWORK_SERVER_HOSTNAME, SETUP_TOKEN_TOUCH_CONTROL_TYPE, SETUP_TOKEN_TOUCH_MOVE_DISTANCE, SETUP_TOKEN_TOUCH_DROP_DISTANCE, @@ -8520,16 +8600,21 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.handicap, "handicap" }, { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, { TYPE_SWITCH, &si.increment_levels, "increment_levels" }, + { TYPE_SWITCH, &si.auto_play_next_level, "auto_play_next_level" }, + { TYPE_SWITCH, &si.skip_scores_after_game, "skip_scores_after_game" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" }, { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" }, { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" }, + { TYPE_STRING, &si.vsync_mode, "vsync_mode" }, { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, + { TYPE_SWITCH, &si.ask_on_game_over, "ask_on_game_over" }, { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, + { TYPE_SWITCH, &si.game_speed_extended, "game_speed_extended" }, { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" }, @@ -8545,6 +8630,7 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_INTEGER,&si.volume_music, "volume_music" }, { TYPE_SWITCH, &si.network_mode, "network_mode" }, { TYPE_PLAYER, &si.network_player_nr, "network_player" }, + { TYPE_STRING, &si.network_server_hostname, "network_server_hostname" }, { TYPE_STRING, &si.touch.control_type, "touch.control_type" }, { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" }, { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" }, @@ -8738,16 +8824,21 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->handicap = TRUE; si->skip_levels = TRUE; si->increment_levels = TRUE; + si->auto_play_next_level = TRUE; + si->skip_scores_after_game = FALSE; si->time_limit = TRUE; si->fullscreen = FALSE; si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT; si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT); si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT); + si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT); si->ask_on_escape = TRUE; si->ask_on_escape_editor = TRUE; + si->ask_on_game_over = TRUE; si->quick_switch = FALSE; si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; + si->game_speed_extended = FALSE; si->game_frame_delay = GAME_FRAME_DELAY; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; @@ -8767,6 +8858,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->network_mode = FALSE; si->network_player_nr = 0; /* first player */ + si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT); si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT); si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */ @@ -9208,7 +9300,7 @@ void LoadSetupFromFilename(char *filename) } } -static void LoadSetup_SpecialPostProcessing() +static void LoadSetup_SpecialPostProcessing(void) { char *player_name_new; @@ -9229,7 +9321,7 @@ static void LoadSetup_SpecialPostProcessing() MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); } -void LoadSetup() +void LoadSetup(void) { char *filename; @@ -9250,7 +9342,7 @@ void LoadSetup() LoadSetup_SpecialPostProcessing(); } -void LoadSetup_AutoSetup() +void LoadSetup_AutoSetup(void) { char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); SetupFileHash *setup_file_hash = NULL; @@ -9270,7 +9362,7 @@ void LoadSetup_AutoSetup() free(filename); } -void LoadSetup_EditorCascade() +void LoadSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); SetupFileHash *setup_file_hash = NULL; @@ -9339,7 +9431,7 @@ static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash, fclose(file); } -void SaveSetup() +void SaveSetup(void) { char *filename = getSetupFilename(); FILE *file; @@ -9452,7 +9544,7 @@ void SaveSetup() SetFilePermissions(filename, PERMS_PRIVATE); } -void SaveSetup_AutoSetup() +void SaveSetup_AutoSetup(void) { char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); FILE *file; @@ -9480,7 +9572,7 @@ void SaveSetup_AutoSetup() free(filename); } -void SaveSetup_EditorCascade() +void SaveSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); FILE *file; @@ -9549,7 +9641,7 @@ void SaveSetup_AddGameControllerMapping(char *mapping) free(filename); } -void LoadCustomElementDescriptions() +void LoadCustomElementDescriptions(void) { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); SetupFileHash *setup_file_hash; @@ -9611,7 +9703,7 @@ static int get_token_parameter_value(char *token, char *value_raw) return get_parameter_value(value_raw, suffix, TYPE_INTEGER); } -void InitMenuDesignSettings_Static() +void InitMenuDesignSettings_Static(void) { int i; @@ -9626,7 +9718,7 @@ void InitMenuDesignSettings_Static() } } -static void InitMenuDesignSettings_SpecialPreProcessing() +static void InitMenuDesignSettings_SpecialPreProcessing(void) { int i; @@ -9718,7 +9810,7 @@ static void InitMenuDesignSettings_SpecialPreProcessing() } } -static void InitMenuDesignSettings_SpecialPostProcessing() +static void InitMenuDesignSettings_SpecialPostProcessing(void) { static struct { @@ -9747,7 +9839,7 @@ static void InitMenuDesignSettings_SpecialPostProcessing() *game_buttons_xy[i].dst = *game_buttons_xy[i].src; } -static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics() +static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void) { static struct { @@ -10181,7 +10273,7 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) freeSetupFileHash(setup_file_hash); } -void LoadMenuDesignSettings() +void LoadMenuDesignSettings(void) { char *filename_base = UNDEFINED_FILENAME, *filename_local; @@ -10205,7 +10297,7 @@ void LoadMenuDesignSettings() InitMenuDesignSettings_SpecialPostProcessing(); } -void LoadMenuDesignSettings_AfterGraphics() +void LoadMenuDesignSettings_AfterGraphics(void) { InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(); } @@ -10407,7 +10499,7 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) return music_info_listed_ext(list, basename, TRUE); } -void LoadMusicInfo() +void LoadMusicInfo(void) { char *music_directory = getCustomMusicDirectory(); int num_music = getMusicListSize(); @@ -10534,8 +10626,8 @@ void LoadMusicInfo() } } -void add_helpanim_entry(int element, int action, int direction, int delay, - int *num_list_entries) +static void add_helpanim_entry(int element, int action, int direction, + int delay, int *num_list_entries) { struct HelpAnimInfo *new_list_entry; (*num_list_entries)++; @@ -10551,7 +10643,7 @@ void add_helpanim_entry(int element, int action, int direction, int delay, new_list_entry->delay = delay; } -void print_unknown_token(char *filename, char *token, int token_nr) +static void print_unknown_token(char *filename, char *token, int token_nr) { if (token_nr == 0) { @@ -10563,13 +10655,13 @@ void print_unknown_token(char *filename, char *token, int token_nr) Error(ERR_INFO, "- token: '%s'", token); } -void print_unknown_token_end(int token_nr) +static void print_unknown_token_end(int token_nr) { if (token_nr > 0) Error(ERR_INFO_LINE, "-"); } -void LoadHelpAnimInfo() +void LoadHelpAnimInfo(void) { char *filename = getHelpAnimFilename(); SetupFileList *setup_file_list = NULL, *list; @@ -10779,7 +10871,7 @@ void LoadHelpAnimInfo() #endif } -void LoadHelpTextInfo() +void LoadHelpTextInfo(void) { char *filename = getHelpTextFilename(); int i; @@ -10821,7 +10913,7 @@ void LoadHelpTextInfo() #define MAX_NUM_CONVERT_LEVELS 1000 -void ConvertLevels() +void ConvertLevels(void) { static LevelDirTree *convert_leveldir = NULL; static int convert_level_nr = -1; @@ -10933,7 +11025,7 @@ void ConvertLevels() /* create and save images for use in level sketches (raw BMP format) */ /* ------------------------------------------------------------------------- */ -void CreateLevelSketchImages() +void CreateLevelSketchImages(void) { #if defined(TARGET_SDL) Bitmap *bitmap1;