X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=4ef0174af5d82563ac31646637060ea587327f72;hp=cbf242ca3a5de0c98f1e808a60924fad5f56cff3;hb=86b0ea5594dc5a9db7ac5d71fa2b7487a4fc1f9d;hpb=e20a5f598ac5ef3280c4a881fe63e44463dff086 diff --git a/src/files.c b/src/files.c index cbf242ca..4ef0174a 100644 --- a/src/files.c +++ b/src/files.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -12,429 +12,237 @@ ***********************************************************/ #include -#include #include #include "libgame/libgame.h" #include "files.h" +#include "init.h" #include "tools.h" #include "tape.h" -#include "joystick.h" + #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 15 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ +#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ +#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ -#define TAPE_HEADER_UNUSED 7 /* unused tape header bytes */ +#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ + +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + x * LEVEL_CPART_CUS3_SIZE) /* file identifier strings */ #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -#define SETUP_COOKIE "ROCKSNDIAMONDS_SETUP_FILE_VERSION_1.2" -#define LEVELSETUP_COOKIE "ROCKSNDIAMONDS_LEVELSETUP_FILE_VERSION_1.2" -#define LEVELINFO_COOKIE "ROCKSNDIAMONDS_LEVELINFO_FILE_VERSION_1.2" - -/* file names and filename extensions */ -#if !defined(PLATFORM_MSDOS) -#define LEVELSETUP_DIRECTORY "levelsetup" -#define SETUP_FILENAME "setup.conf" -#define LEVELSETUP_FILENAME "levelsetup.conf" -#define LEVELINFO_FILENAME "levelinfo.conf" -#define LEVELFILE_EXTENSION "level" -#define TAPEFILE_EXTENSION "tape" -#define SCOREFILE_EXTENSION "score" -#else -#define LEVELSETUP_DIRECTORY "lvlsetup" -#define SETUP_FILENAME "setup.cnf" -#define LEVELSETUP_FILENAME "lvlsetup.cnf" -#define LEVELINFO_FILENAME "lvlinfo.cnf" -#define LEVELFILE_EXTENSION "lvl" -#define TAPEFILE_EXTENSION "tap" -#define SCOREFILE_EXTENSION "sco" -#endif - -/* sort priorities of level series (also used as level series classes) */ -#define LEVELCLASS_TUTORIAL_START 10 -#define LEVELCLASS_TUTORIAL_END 99 -#define LEVELCLASS_CLASSICS_START 100 -#define LEVELCLASS_CLASSICS_END 199 -#define LEVELCLASS_CONTRIBUTION_START 200 -#define LEVELCLASS_CONTRIBUTION_END 299 -#define LEVELCLASS_USER_START 300 -#define LEVELCLASS_USER_END 399 -#define LEVELCLASS_BD_START 400 -#define LEVELCLASS_BD_END 499 -#define LEVELCLASS_EM_START 500 -#define LEVELCLASS_EM_END 599 -#define LEVELCLASS_SP_START 600 -#define LEVELCLASS_SP_END 699 -#define LEVELCLASS_DX_START 700 -#define LEVELCLASS_DX_END 799 - -#define LEVELCLASS_TUTORIAL LEVELCLASS_TUTORIAL_START -#define LEVELCLASS_CLASSICS LEVELCLASS_CLASSICS_START -#define LEVELCLASS_CONTRIBUTION LEVELCLASS_CONTRIBUTION_START -#define LEVELCLASS_USER LEVELCLASS_USER_START -#define LEVELCLASS_BD LEVELCLASS_BD_START -#define LEVELCLASS_EM LEVELCLASS_EM_START -#define LEVELCLASS_SP LEVELCLASS_SP_START -#define LEVELCLASS_DX LEVELCLASS_DX_START - -#define LEVELCLASS_UNDEFINED 999 - -#define NUM_LEVELCLASS_DESC 8 -char *levelclass_desc[NUM_LEVELCLASS_DESC] = -{ - "Tutorial Levels", - "Classic Originals", - "Contributions", - "Private Levels", - "Boulderdash", - "Emerald Mine", - "Supaplex", - "DX Boulderdash" -}; - -#define IS_LEVELCLASS_TUTORIAL(p) \ - ((p)->sort_priority >= LEVELCLASS_TUTORIAL_START && \ - (p)->sort_priority <= LEVELCLASS_TUTORIAL_END) -#define IS_LEVELCLASS_CLASSICS(p) \ - ((p)->sort_priority >= LEVELCLASS_CLASSICS_START && \ - (p)->sort_priority <= LEVELCLASS_CLASSICS_END) -#define IS_LEVELCLASS_CONTRIBUTION(p) \ - ((p)->sort_priority >= LEVELCLASS_CONTRIBUTION_START && \ - (p)->sort_priority <= LEVELCLASS_CONTRIBUTION_END) -#define IS_LEVELCLASS_USER(p) \ - ((p)->sort_priority >= LEVELCLASS_USER_START && \ - (p)->sort_priority <= LEVELCLASS_USER_END) -#define IS_LEVELCLASS_BD(p) \ - ((p)->sort_priority >= LEVELCLASS_BD_START && \ - (p)->sort_priority <= LEVELCLASS_BD_END) -#define IS_LEVELCLASS_EM(p) \ - ((p)->sort_priority >= LEVELCLASS_EM_START && \ - (p)->sort_priority <= LEVELCLASS_EM_END) -#define IS_LEVELCLASS_SP(p) \ - ((p)->sort_priority >= LEVELCLASS_SP_START && \ - (p)->sort_priority <= LEVELCLASS_SP_END) -#define IS_LEVELCLASS_DX(p) \ - ((p)->sort_priority >= LEVELCLASS_DX_START && \ - (p)->sort_priority <= LEVELCLASS_DX_END) - -#define LEVELCLASS(n) (IS_LEVELCLASS_TUTORIAL(n) ? LEVELCLASS_TUTORIAL : \ - IS_LEVELCLASS_CLASSICS(n) ? LEVELCLASS_CLASSICS : \ - IS_LEVELCLASS_CONTRIBUTION(n) ? LEVELCLASS_CONTRIBUTION : \ - IS_LEVELCLASS_USER(n) ? LEVELCLASS_USER : \ - IS_LEVELCLASS_BD(n) ? LEVELCLASS_BD : \ - IS_LEVELCLASS_EM(n) ? LEVELCLASS_EM : \ - IS_LEVELCLASS_SP(n) ? LEVELCLASS_SP : \ - IS_LEVELCLASS_DX(n) ? LEVELCLASS_DX : \ - LEVELCLASS_UNDEFINED) - -#define LEVELCOLOR(n) (IS_LEVELCLASS_TUTORIAL(n) ? FC_BLUE : \ - IS_LEVELCLASS_CLASSICS(n) ? FC_RED : \ - IS_LEVELCLASS_BD(n) ? FC_GREEN : \ - IS_LEVELCLASS_EM(n) ? FC_YELLOW : \ - IS_LEVELCLASS_SP(n) ? FC_GREEN : \ - IS_LEVELCLASS_DX(n) ? FC_YELLOW : \ - IS_LEVELCLASS_CONTRIBUTION(n) ? FC_GREEN : \ - IS_LEVELCLASS_USER(n) ? FC_RED : \ - FC_BLUE) - -#define LEVELSORTING(n) (IS_LEVELCLASS_TUTORIAL(n) ? 0 : \ - IS_LEVELCLASS_CLASSICS(n) ? 1 : \ - IS_LEVELCLASS_BD(n) ? 2 : \ - IS_LEVELCLASS_EM(n) ? 3 : \ - IS_LEVELCLASS_SP(n) ? 4 : \ - IS_LEVELCLASS_DX(n) ? 5 : \ - IS_LEVELCLASS_CONTRIBUTION(n) ? 6 : \ - IS_LEVELCLASS_USER(n) ? 7 : \ - 9) - -char *getLevelClassDescription(struct LevelDirInfo *ldi) -{ - int position = ldi->sort_priority / 100; - if (position >= 0 && position < NUM_LEVELCLASS_DESC) - return levelclass_desc[position]; - else - return "Unknown Level Class"; -} -static void SaveUserLevelInfo(); /* for 'InitUserLevelDir()' */ -static char *getSetupLine(char *, int); /* for 'SaveUserLevelInfo()' */ +/* ========================================================================= */ +/* level file functions */ +/* ========================================================================= */ -static char *getUserLevelDir(char *level_subdir) +void setElementChangePages(struct ElementInfo *ei, int change_pages) { - static char *userlevel_dir = NULL; - char *data_dir = getUserDataDir(); - char *userlevel_subdir = LEVELS_DIRECTORY; - - if (userlevel_dir) - free(userlevel_dir); - - if (strlen(level_subdir) > 0) - userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir); - else - userlevel_dir = getPath2(data_dir, userlevel_subdir); - - return userlevel_dir; -} + int change_page_size = sizeof(struct ElementChangeInfo); -static char *getTapeDir(char *level_subdir) -{ - static char *tape_dir = NULL; - char *data_dir = getUserDataDir(); - char *tape_subdir = TAPES_DIRECTORY; + ei->num_change_pages = MAX(1, change_pages); - if (tape_dir) - free(tape_dir); + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); - if (strlen(level_subdir) > 0) - tape_dir = getPath3(data_dir, tape_subdir, level_subdir); - else - tape_dir = getPath2(data_dir, tape_subdir); + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; - return tape_dir; + ei->change = &ei->change_page[ei->current_change_page]; } -static char *getScoreDir(char *level_subdir) +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { - static char *score_dir = NULL; - char *data_dir = options.rw_base_directory; - char *score_subdir = SCORES_DIRECTORY; + int x, y; - if (score_dir) - free(score_dir); + change->can_change = FALSE; - if (strlen(level_subdir) > 0) - score_dir = getPath3(data_dir, score_subdir, level_subdir); - else - score_dir = getPath2(data_dir, score_subdir); + change->events = CE_BITMASK_DEFAULT; + change->target_element = EL_EMPTY_SPACE; - return score_dir; -} + change->delay_fixed = 0; + change->delay_random = 0; + change->delay_frames = -1; /* later set to reliable default value */ -static char *getLevelSetupDir(char *level_subdir) -{ - static char *levelsetup_dir = NULL; - char *data_dir = getUserDataDir(); - char *levelsetup_subdir = LEVELSETUP_DIRECTORY; + change->trigger_element = EL_EMPTY_SPACE; - if (levelsetup_dir) - free(levelsetup_dir); + change->explode = FALSE; + change->use_content = FALSE; + change->only_complete = FALSE; + change->use_random_change = FALSE; + change->random = 0; + change->power = CP_NON_DESTRUCTIVE; - if (strlen(level_subdir) > 0) - levelsetup_dir = getPath3(data_dir, levelsetup_subdir, level_subdir); - else - levelsetup_dir = getPath2(data_dir, levelsetup_subdir); + for(x=0; x<3; x++) + for(y=0; y<3; y++) + change->content[x][y] = EL_EMPTY_SPACE; - return levelsetup_dir; + change->player_action = 0; + change->collide_action = 0; + change->other_action = 0; + + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; } -static char *getLevelFilename(int nr) +static void setLevelInfoToDefaults(struct LevelInfo *level) { - static char *filename = NULL; - char basename[MAX_FILENAME_LEN]; - - if (filename != NULL) - free(filename); + int i, j, x, y; - sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); - filename = getPath3((leveldir_current->user_defined ? - getUserLevelDir("") : - options.level_directory), - leveldir_current->fullpath, - basename); - - return filename; -} + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; -static char *getTapeFilename(int nr) -{ - static char *filename = NULL; - char basename[MAX_FILENAME_LEN]; + level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ - if (filename != NULL) - free(filename); + level->fieldx = STD_LEV_FIELDX; + level->fieldy = STD_LEV_FIELDY; - sprintf(basename, "%03d.%s", nr, TAPEFILE_EXTENSION); - filename = getPath2(getTapeDir(leveldir_current->filename), basename); + for(x=0; xfield[x][y] = EL_SAND; + + level->time = 100; + level->gems_needed = 0; + level->amoeba_speed = 10; + level->time_magic_wall = 10; + level->time_wheel = 10; + level->time_light = 10; + level->time_timegate = 10; + level->amoeba_content = EL_DIAMOND; + level->double_speed = FALSE; + level->gravity = FALSE; + level->em_slippery_gems = FALSE; + + level->use_custom_template = FALSE; - return filename; -} + for(i=0; iname[i] = '\0'; + for(i=0; iauthor[i] = '\0'; -static char *getScoreFilename(int nr) -{ - static char *filename = NULL; - char basename[MAX_FILENAME_LEN]; + strcpy(level->name, NAMELESS_LEVEL_NAME); + strcpy(level->author, ANONYMOUS_NAME); - if (filename != NULL) - free(filename); + level->envelope[0] = '\0'; + level->envelope_xsize = MAX_ENVELOPE_XSIZE; + level->envelope_ysize = MAX_ENVELOPE_YSIZE; - sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION); - filename = getPath2(getScoreDir(leveldir_current->filename), basename); + for(i=0; iscore[i] = 10; - return filename; -} + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + for(i=0; iyamyam_content[i][x][y] = + (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); -static void InitTapeDirectory(char *level_subdir) -{ - createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE); - createDirectory(getTapeDir(""), "main tape", PERMS_PRIVATE); - createDirectory(getTapeDir(level_subdir), "level tape", PERMS_PRIVATE); -} + level->field[0][0] = EL_PLAYER_1; + level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; -static void InitScoreDirectory(char *level_subdir) -{ - createDirectory(getScoreDir(""), "main score", PERMS_PUBLIC); - createDirectory(getScoreDir(level_subdir), "level score", PERMS_PUBLIC); -} + for (i=0; i < MAX_NUM_ELEMENTS; i++) + { + setElementChangePages(&element_info[i], 1); + setElementChangeInfoToDefaults(element_info[i].change); + } -static void InitUserLevelDirectory(char *level_subdir) -{ - if (access(getUserLevelDir(level_subdir), F_OK) != 0) + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) { - createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE); - createDirectory(getUserLevelDir(""), "main user level", PERMS_PRIVATE); - createDirectory(getUserLevelDir(level_subdir), "user level",PERMS_PRIVATE); + int element = EL_CUSTOM_START + i; - SaveUserLevelInfo(); - } -} + for(j=0; j < MAX_ELEMENT_NAME_LEN + 1; j++) + element_info[element].description[j] = '\0'; + if (element_info[element].custom_description != NULL) + strncpy(element_info[element].description, + element_info[element].custom_description, MAX_ELEMENT_NAME_LEN); + else + strcpy(element_info[element].description, + element_info[element].editor_description); -static void InitLevelSetupDirectory(char *level_subdir) -{ - createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE); - createDirectory(getLevelSetupDir(""), "main level setup", PERMS_PRIVATE); - createDirectory(getLevelSetupDir(level_subdir), "level setup",PERMS_PRIVATE); -} + element_info[element].use_gfx_element = FALSE; + element_info[element].gfx_element = EL_EMPTY_SPACE; -static void ReadChunk_VERS(FILE *file, int *file_version, int *game_version) -{ - int file_version_major, file_version_minor, file_version_patch; - int game_version_major, game_version_minor, game_version_patch; - - file_version_major = fgetc(file); - file_version_minor = fgetc(file); - file_version_patch = fgetc(file); - fgetc(file); /* not used */ - - game_version_major = fgetc(file); - game_version_minor = fgetc(file); - game_version_patch = fgetc(file); - fgetc(file); /* not used */ - - *file_version = VERSION_IDENT(file_version_major, - file_version_minor, - file_version_patch); - - *game_version = VERSION_IDENT(game_version_major, - game_version_minor, - game_version_patch); -} + element_info[element].collect_score = 10; /* special default */ + element_info[element].collect_count = 1; /* special default */ -static void WriteChunk_VERS(FILE *file, int file_version, int game_version) -{ - int file_version_major = VERSION_MAJOR(file_version); - int file_version_minor = VERSION_MINOR(file_version); - int file_version_patch = VERSION_PATCH(file_version); - int game_version_major = VERSION_MAJOR(game_version); - int game_version_minor = VERSION_MINOR(game_version); - int game_version_patch = VERSION_PATCH(game_version); - - fputc(file_version_major, file); - fputc(file_version_minor, file); - fputc(file_version_patch, file); - fputc(0, file); /* not used */ - - fputc(game_version_major, file); - fputc(game_version_minor, file); - fputc(game_version_patch, file); - fputc(0, file); /* not used */ -} + element_info[element].push_delay_fixed = 2; /* special default */ + element_info[element].push_delay_random = 8; /* special default */ + element_info[element].move_delay_fixed = 0; + element_info[element].move_delay_random = 0; -static void setLevelInfoToDefaults() -{ - int i, x, y; + element_info[element].move_pattern = MV_ALL_DIRECTIONS; + element_info[element].move_direction_initial = MV_NO_MOVING; + element_info[element].move_stepsize = TILEX / 8; - level.file_version = FILE_VERSION_ACTUAL; - level.game_version = GAME_VERSION_ACTUAL; + element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; - level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ + for(x=0; x<3; x++) + for(y=0; y<3; y++) + element_info[element].content[x][y] = EL_EMPTY_SPACE; - lev_fieldx = level.fieldx = STD_LEV_FIELDX; - lev_fieldy = level.fieldy = STD_LEV_FIELDY; + element_info[element].access_type = 0; + element_info[element].access_layer = 0; + element_info[element].walk_to_action = 0; + element_info[element].smash_targets = 0; + element_info[element].deadliness = 0; + element_info[element].consistency = 0; - for(x=0; xno_level_file = FALSE; - BorderElement = EL_BETON; + if (leveldir_current == NULL) /* only when dumping level */ + return; /* try to determine better author name than 'anonymous' */ if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0) { - strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; } else { switch (LEVELCLASS(leveldir_current)) { case LEVELCLASS_TUTORIAL: - strcpy(level.author, PROGRAM_AUTHOR_STRING); + strcpy(level->author, PROGRAM_AUTHOR_STRING); break; case LEVELCLASS_CONTRIBUTION: - strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; case LEVELCLASS_USER: - strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; default: @@ -444,20 +252,39 @@ static void setLevelInfoToDefaults() } } +static void ActivateLevelTemplate() +{ + /* Currently there is no special action needed to activate the template + data, because 'element_info' and 'Properties' overwrite the original + level data, while all other variables do not change. */ +} + +boolean LevelFileExists(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + return (access(filename, F_OK) == 0); +} + static int checkLevelElement(int element) { - if (element >= EL_FIRST_RUNTIME_EL) + if (element >= NUM_FILE_ELEMENTS) { Error(ERR_WARN, "invalid level element %d", element); - element = EL_CHAR_FRAGE; + element = EL_CHAR_QUESTION; } + else if (element == EL_PLAYER_OBSOLETE) + element = EL_PLAYER_1; + else if (element == EL_KEY_OBSOLETE) + element = EL_KEY_1; return element; } static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) { - ReadChunk_VERS(file, &(level->file_version), &(level->game_version)); + level->file_version = getFileVersion(file); + level->game_version = getFileVersion(file); return chunk_size; } @@ -466,33 +293,35 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) { int i, x, y; - lev_fieldx = level->fieldx = fgetc(file); - lev_fieldy = level->fieldy = fgetc(file); + level->fieldx = getFile8Bit(file); + level->fieldy = getFile8Bit(file); - level->time = getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN); - level->gems_needed = getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN); + level->time = getFile16BitBE(file); + level->gems_needed = getFile16BitBE(file); for(i=0; iname[i] = fgetc(file); + level->name[i] = getFile8Bit(file); level->name[MAX_LEVEL_NAME_LEN] = 0; for(i=0; iscore[i] = fgetc(file); + level->score[i] = getFile8Bit(file); - level->num_yam_contents = STD_ELEMENT_CONTENTS; + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; for(i=0; iyam_content[i][x][y] = checkLevelElement(fgetc(file)); + level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file)); - level->amoeba_speed = fgetc(file); - level->time_magic_wall = fgetc(file); - level->time_wheel = fgetc(file); - level->amoeba_content = checkLevelElement(fgetc(file)); - level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE); - level->gravity = (fgetc(file) == 1 ? TRUE : FALSE); + level->amoeba_speed = getFile8Bit(file); + level->time_magic_wall = getFile8Bit(file); + level->time_wheel = getFile8Bit(file); + level->amoeba_content = checkLevelElement(getFile8Bit(file)); + level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); - level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE); + level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); @@ -504,18 +333,16 @@ static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) int i; for(i=0; iauthor[i] = fgetc(file); + level->author[i] = getFile8Bit(file); level->author[MAX_LEVEL_NAME_LEN] = 0; return chunk_size; } -static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) { - int i, x, y; - int header_size = 4; - int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; - int chunk_size_expected = header_size + content_size; + int x, y; + int chunk_size_expected = level->fieldx * level->fieldy; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -523,7 +350,7 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected += content_size; + chunk_size_expected *= 2; if (chunk_size_expected != chunk_size) { @@ -531,30 +358,20 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - fgetc(file); - level->num_yam_contents = fgetc(file); - fgetc(file); - fgetc(file); - - /* correct invalid number of content fields -- should never happen */ - if (level->num_yam_contents < 1 || - level->num_yam_contents > MAX_ELEMENT_CONTENTS) - level->num_yam_contents = STD_ELEMENT_CONTENTS; - - for(i=0; iyam_content[i][x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN) : - fgetc(file)); + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + level->field[x][y] = + checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) : + getFile8Bit(file)); return chunk_size; } -static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) { - int x, y; - int chunk_size_expected = level->fieldx * level->fieldy; + int i, x, y; + int header_size = 4; + int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; + int chunk_size_expected = header_size + content_size; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -562,7 +379,7 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected *= 2; + chunk_size_expected += content_size; if (chunk_size_expected != chunk_size) { @@ -570,12 +387,22 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - Feld[x][y] = Ur[x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN) : - fgetc(file)); + getFile8Bit(file); + level->num_yamyam_contents = getFile8Bit(file); + getFile8Bit(file); + getFile8Bit(file); + + /* correct invalid number of content fields -- should never happen */ + if (level->num_yamyam_contents < 1 || + level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + + for(i=0; iyamyam_content[i][x][y] = + checkLevelElement(level->encoding_16bit_field ? + getFile16BitBE(file) : getFile8Bit(file)); return chunk_size; } @@ -586,32 +413,31 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) int num_contents, content_xsize, content_ysize; int content_array[MAX_ELEMENT_CONTENTS][3][3]; - element = checkLevelElement(getFile16BitInteger(file,BYTE_ORDER_BIG_ENDIAN)); - num_contents = fgetc(file); - content_xsize = fgetc(file); - content_ysize = fgetc(file); + element = checkLevelElement(getFile16BitBE(file)); + num_contents = getFile8Bit(file); + content_xsize = getFile8Bit(file); + content_ysize = getFile8Bit(file); ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); for(i=0; i MAX_ELEMENT_CONTENTS) num_contents = STD_ELEMENT_CONTENTS; - if (element == EL_MAMPFER) + if (element == EL_YAMYAM) { - level->num_yam_contents = num_contents; + level->num_yamyam_contents = num_contents; for(i=0; iyam_content[i][x][y] = content_array[i][x][y]; + level->yamyam_content[i][x][y] = content_array[i][x][y]; } - else if (element == EL_AMOEBE_BD) + else if (element == EL_BD_AMOEBA) { level->amoeba_content = content_array[0][0][0]; } @@ -623,29 +449,174 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } -void LoadLevel(int level_nr) +static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 6; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i=0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + int properties = getFile32BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + Properties[element][EP_BITFIELD_BASE] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 4; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i=0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + int custom_target_element = getFile16BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].change->target_element = custom_target_element; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + int i, j, x, y; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i=0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + element = EL_DEFAULT; /* dummy element used for artwork config */ + } + + for(j=0; jevents = getFile32BitBE(file); + + element_info[element].change->target_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->delay_fixed = getFile16BitBE(file); + element_info[element].change->delay_random = getFile16BitBE(file); + element_info[element].change->delay_frames = getFile16BitBE(file); + + element_info[element].change->trigger_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->explode = getFile8Bit(file); + element_info[element].change->use_content = getFile8Bit(file); + element_info[element].change->only_complete = getFile8Bit(file); + element_info[element].change->use_random_change = getFile8Bit(file); + + element_info[element].change->random = getFile8Bit(file); + element_info[element].change->power = getFile8Bit(file); + + for(y=0; y<3; y++) + for(x=0; x<3; x++) + element_info[element].change->content[x][y] = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].slippery_type = getFile8Bit(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + + /* mark that this custom element has been modified */ + element_info[element].modified_settings = TRUE; + } + + return chunk_size; +} + +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) { - char *filename = getLevelFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; int chunk_size; FILE *file; /* always start with reliable default values */ - setLevelInfoToDefaults(); + setLevelInfoToDefaults(level); if (!(file = fopen(filename, MODE_READ))) { - Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); + level->no_level_file = TRUE; + + if (level != &level_template) + Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); + return; } - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); + getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "RND1") == 0) { - getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); /* not used */ + getFile32BitBE(file); /* not used */ - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); + getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "CAVE") != 0) { Error(ERR_WARN, "unknown format of level file '%s'", filename); @@ -667,19 +638,22 @@ void LoadLevel(int level_nr) return; } - if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1) + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) { Error(ERR_WARN, "unsupported version of level file '%s'", filename); fclose(file); return; } + + /* pre-2.0 level files have no game version, so use file version here */ + level->game_version = level->file_version; } - if (level.file_version < FILE_VERSION_1_2) + if (level->file_version < FILE_VERSION_1_2) { /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, &level); - LoadLevel_BODY(file, level.fieldx * level.fieldy, &level); + LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); } else { @@ -694,13 +668,16 @@ void LoadLevel(int level_nr) { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, - { "CONT", -1, LoadLevel_CONT }, { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, { NULL, 0, NULL } }; - while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_BIG_ENDIAN)) + while (getFileChunkBE(file, chunk_name, &chunk_size)) { int i = 0; @@ -725,7 +702,7 @@ void LoadLevel(int level_nr) { /* call function to load this level chunk */ int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, &level); + (chunk_info[i].loader)(file, chunk_size, level); /* the size of some chunks cannot be checked before reading other chunks first (like "HEAD" and "BODY") that contain some header @@ -740,96 +717,405 @@ void LoadLevel(int level_nr) } fclose(file); +} + +#if 1 +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +{ + if (leveldir_current == NULL) /* only when dumping level */ + return; + + /* determine correct game engine version of current level */ if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || IS_LEVELCLASS_USER(leveldir_current)) { - /* for user contributed and private levels, use the version of - the game engine the levels were created for */ - level.game_version = level.file_version; +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif + + /* For user contributed and private levels, use the version of + the game engine the levels were created for. + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ - /* player was faster than monsters in pre-1.0 levels */ - if (level.file_version == FILE_VERSION_1_0) + /* do some special adjustments to support older level versions */ + if (level->file_version == FILE_VERSION_1_0) { - Error(ERR_WARN, "level file '%s' has version number 1.0", filename); + Error(ERR_WARN, "level file '%s'has version number 1.0", filename); Error(ERR_WARN, "using high speed movement for player"); - level.double_speed = TRUE; + + /* player was faster than monsters in (pre-)1.0 levels */ + level->double_speed = TRUE; } + + /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1)) + level->em_slippery_gems = TRUE; } else { - /* always use the latest version of the game engine for all but - user contributed and private levels */ - level.game_version = GAME_VERSION_ACTUAL; - } +#if 0 + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif - /* determine border element for this level */ - SetBorderElement(); + /* Always use the latest version of the game engine for all but + user contributed and private levels; this allows for actual + corrections in the game engine to take effect for existing, + converted levels (from "classic" or other existing games) to + make the game emulation more accurate, while (hopefully) not + breaking existing levels created from other players. */ + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } } -static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) { - int i, x, y; + int i, j; - fputc(level->fieldx, file); - fputc(level->fieldy, file); + /* map custom element change events that have changed in newer versions + (these following values have accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; - putFile16BitInteger(file, level->time, BYTE_ORDER_BIG_ENDIAN); - putFile16BitInteger(file, level->gems_needed, BYTE_ORDER_BIG_ENDIAN); + /* order of checking events to be mapped is important */ + for (j=CE_BY_OTHER; j >= CE_BY_PLAYER; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } - for(i=0; iname[i], file); + /* order of checking events to be mapped is important */ + for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } - for(i=0; iscore[i], file); + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; - for(i=0; iencoding_16bit_yamyam ? EL_LEERRAUM : - level->yam_content[i][x][y]), - file); - fputc(level->amoeba_speed, file); - fputc(level->time_magic_wall, file); - fputc(level->time_wheel, file); - fputc((level->encoding_16bit_amoeba ? EL_LEERRAUM : level->amoeba_content), - file); - fputc((level->double_speed ? 1 : 0), file); - fputc((level->gravity ? 1 : 0), file); - - fputc((level->encoding_16bit_field ? 1 : 0), file); + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } - WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); + /* initialize element properties for level editor etc. */ + InitElementPropertiesEngine(level->game_version); } -static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) +static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) { - int i; + int x, y; - for(i=0; iauthor[i], file); -} + /* map elements that have changed in newer versions */ + for(y=0; yfieldy; y++) + { + for(x=0; xfieldx; x++) + { + int element = level->field[x][y]; -#if 0 -static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) -{ - int i, x, y; + if (level->game_version <= VERSION_IDENT(2,2,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } - fputc(EL_MAMPFER, file); - fputc(level->num_yam_contents, file); - fputc(0, file); - fputc(0, file); + if (level->game_version < VERSION_IDENT(3,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } - for(i=0; ifield[x][y] = element; + } + } + + /* copy elements to runtime playfield array */ + for(x=0; xfield[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + + /* determine border element for this level */ + SetBorderElement(); +} + +#else + +static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) +{ + int i, j, x, y; + + if (leveldir_current == NULL) /* only when dumping level */ + return; + + /* determine correct game engine version of current level */ + if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || + IS_LEVELCLASS_USER(leveldir_current)) + { +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif + + /* For user contributed and private levels, use the version of + the game engine the levels were created for. + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* do some special adjustments to support older level versions */ + if (level->file_version == FILE_VERSION_1_0) + { + Error(ERR_WARN, "level file '%s'has version number 1.0", filename); + Error(ERR_WARN, "using high speed movement for player"); + + /* player was faster than monsters in (pre-)1.0 levels */ + level->double_speed = TRUE; + } + + /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1)) + level->em_slippery_gems = TRUE; + } + else + { +#if 0 + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif + + /* Always use the latest version of the game engine for all but + user contributed and private levels; this allows for actual + corrections in the game engine to take effect for existing, + converted levels (from "classic" or other existing games) to + make the game emulation more accurate, while (hopefully) not + breaking existing levels created from other players. */ + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } + + /* map elements that have changed in newer versions */ + for(y=0; yfieldy; y++) + { + for(x=0; xfieldx; x++) + { + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (level->game_version < VERSION_IDENT(3,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; + } + } + + /* map custom element change events that have changed in newer versions + (these following values have accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking events to be mapped is important */ + for (j=CE_BY_OTHER; j >= CE_BY_PLAYER; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking events to be mapped is important */ + for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } + + /* copy elements to runtime playfield array */ + for(x=0; xfield[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + + /* determine border element for this level */ + SetBorderElement(); + + /* initialize element properties for level editor etc. */ + InitElementPropertiesEngine(level->game_version); +} + +#endif + +void LoadLevelTemplate(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + LoadLevelFromFilename(&level_template, filename); + + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + + ActivateLevelTemplate(); +} + +void LoadLevel(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + LoadLevelFromFilename(&level, filename); + + if (level.use_custom_template) + LoadLevelTemplate(-1); + +#if 1 + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + LoadLevel_InitPlayfield(&level, filename); +#else + LoadLevel_InitLevel(&level, filename); +#endif +} + +static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) +{ + putFileVersion(file, level->file_version); + putFileVersion(file, level->game_version); +} + +static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) +{ + int i, x, y; + + putFile8Bit(file, level->fieldx); + putFile8Bit(file, level->fieldy); + + putFile16BitBE(file, level->time); + putFile16BitBE(file, level->gems_needed); + + for(i=0; iname[i]); + + for(i=0; iscore[i]); + + for(i=0; iencoding_16bit_field) - putFile16BitInteger(file, level->yam_content[i][x][y], - BYTE_ORDER_BIG_ENDIAN); - else - fputc(level->yam_content[i][x][y], file); + putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY : + level->yamyam_content[i][x][y])); + putFile8Bit(file, level->amoeba_speed); + putFile8Bit(file, level->time_magic_wall); + putFile8Bit(file, level->time_wheel); + putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : + level->amoeba_content)); + putFile8Bit(file, (level->double_speed ? 1 : 0)); + putFile8Bit(file, (level->gravity ? 1 : 0)); + putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); + putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); + + putFile8Bit(file, (level->use_custom_template ? 1 : 0)); + + WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); +} + +static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) +{ + int i; + + for(i=0; iauthor[i]); } -#endif static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) { @@ -838,10 +1124,30 @@ static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) for(y=0; yfieldy; y++) for(x=0; xfieldx; x++) if (level->encoding_16bit_field) - putFile16BitInteger(file, Ur[x][y], BYTE_ORDER_BIG_ENDIAN); + putFile16BitBE(file, level->field[x][y]); else - fputc(Ur[x][y], file); + putFile8Bit(file, level->field[x][y]); +} + +#if 0 +static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) +{ + int i, x, y; + + putFile8Bit(file, EL_YAMYAM); + putFile8Bit(file, level->num_yamyam_contents); + putFile8Bit(file, 0); + putFile8Bit(file, 0); + + for(i=0; iencoding_16bit_field) + putFile16BitBE(file, level->yamyam_content[i][x][y]); + else + putFile8Bit(file, level->yamyam_content[i][x][y]); } +#endif static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) { @@ -849,18 +1155,18 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) int num_contents, content_xsize, content_ysize; int content_array[MAX_ELEMENT_CONTENTS][3][3]; - if (element == EL_MAMPFER) + if (element == EL_YAMYAM) { - num_contents = level->num_yam_contents; + num_contents = level->num_yamyam_contents; content_xsize = 3; content_ysize = 3; for(i=0; iyam_content[i][x][y]; + content_array[i][x][y] = level->yamyam_content[i][x][y]; } - else if (element == EL_AMOEBE_BD) + else if (element == EL_BD_AMOEBA) { num_contents = 1; content_xsize = 1; @@ -869,7 +1175,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) for(i=0; iamoeba_content; } else @@ -881,25 +1187,163 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) return; } - putFile16BitInteger(file, element, BYTE_ORDER_BIG_ENDIAN); - fputc(num_contents, file); - fputc(content_xsize, file); - fputc(content_ysize, file); + putFile16BitBE(file, element); + putFile8Bit(file, num_contents); + putFile8Bit(file, content_xsize); + putFile8Bit(file, content_ysize); WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED); for(i=0; itarget_element != EL_EMPTY_SPACE) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile16BitBE(file, element_info[element].change->target_element); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom target elements"); +} +#endif + +static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, j, x, y, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].modified_settings) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + + for(j=0; jevents); + + putFile16BitBE(file, element_info[element].change->target_element); + + putFile16BitBE(file, element_info[element].change->delay_fixed); + putFile16BitBE(file, element_info[element].change->delay_random); + putFile16BitBE(file, element_info[element].change->delay_frames); + + putFile16BitBE(file, element_info[element].change->trigger_element); + + putFile8Bit(file, element_info[element].change->explode); + putFile8Bit(file, element_info[element].change->use_content); + putFile8Bit(file, element_info[element].change->only_complete); + putFile8Bit(file, element_info[element].change->use_random_change); + + putFile8Bit(file, element_info[element].change->random); + putFile8Bit(file, element_info[element].change->power); + + for(y=0; y<3; y++) + for(x=0; x<3; x++) + putFile16BitBE(file, element_info[element].change->content[x][y]); + + putFile8Bit(file, element_info[element].slippery_type); + + /* some free bytes for future properties and padding */ + WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); +} + +static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) { - int i, x, y; - char *filename = getLevelFilename(level_nr); int body_chunk_size; + int num_changed_custom_elements = 0; + int level_chunk_CUS3_size; + int i, x, y; FILE *file; if (!(file = fopen(filename, MODE_WRITE))) @@ -908,56 +1352,71 @@ void SaveLevel(int level_nr) return; } + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; /* check level field for 16-bit elements */ - level.encoding_16bit_field = FALSE; - for(y=0; y 255) - level.encoding_16bit_field = TRUE; + level->encoding_16bit_field = FALSE; + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + if (level->field[x][y] > 255) + level->encoding_16bit_field = TRUE; /* check yamyam content for 16-bit elements */ - level.encoding_16bit_yamyam = FALSE; - for(i=0; iencoding_16bit_yamyam = FALSE; + for(i=0; inum_yamyam_contents; i++) for(y=0; y<3; y++) for(x=0; x<3; x++) - if (level.yam_content[i][x][y] > 255) - level.encoding_16bit_yamyam = TRUE; + if (level->yamyam_content[i][x][y] > 255) + level->encoding_16bit_yamyam = TRUE; /* check amoeba content for 16-bit elements */ - level.encoding_16bit_amoeba = FALSE; - if (level.amoeba_content > 255) - level.encoding_16bit_amoeba = TRUE; + level->encoding_16bit_amoeba = FALSE; + if (level->amoeba_content > 255) + level->encoding_16bit_amoeba = TRUE; + /* calculate size of "BODY" chunk */ body_chunk_size = - level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1); + level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); + + /* check for non-standard custom elements and calculate "CUS3" chunk size */ + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + if (element_info[EL_CUSTOM_START + i].modified_settings) + num_changed_custom_elements++; + level_chunk_CUS3_size = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + + putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); + putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); - putFileChunk(file, "RND1", CHUNK_SIZE_UNDEFINED, BYTE_ORDER_BIG_ENDIAN); - putFileChunk(file, "CAVE", CHUNK_SIZE_NONE, BYTE_ORDER_BIG_ENDIAN); + putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); + SaveLevel_VERS(file, level); - putFileChunk(file, "VERS", FILE_VERS_CHUNK_SIZE, BYTE_ORDER_BIG_ENDIAN); - WriteChunk_VERS(file, FILE_VERSION_ACTUAL, GAME_VERSION_ACTUAL); + putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); + SaveLevel_HEAD(file, level); - putFileChunk(file, "HEAD", LEVEL_HEADER_SIZE, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_HEAD(file, &level); + putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); + SaveLevel_AUTH(file, level); - putFileChunk(file, "AUTH", MAX_LEVEL_AUTHOR_LEN, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_AUTH(file, &level); + putFileChunkBE(file, "BODY", body_chunk_size); + SaveLevel_BODY(file, level); - putFileChunk(file, "BODY", body_chunk_size, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_BODY(file, &level); + if (level->encoding_16bit_yamyam || + level->num_yamyam_contents != STD_ELEMENT_CONTENTS) + { + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_YAMYAM); + } - if (level.encoding_16bit_yamyam || - level.num_yam_contents != STD_ELEMENT_CONTENTS) + if (level->encoding_16bit_amoeba) { - putFileChunk(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_CNT2(file, &level, EL_MAMPFER); + putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); + SaveLevel_CNT2(file, level, EL_BD_AMOEBA); } - if (level.encoding_16bit_amoeba) + if (num_changed_custom_elements > 0 && !level->use_custom_template) { - putFileChunk(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE, BYTE_ORDER_BIG_ENDIAN); - SaveLevel_CNT2(file, &level, EL_AMOEBE_BD); + putFileChunkBE(file, "CUS3", level_chunk_CUS3_size); + SaveLevel_CUS3(file, level, num_changed_custom_elements); } fclose(file); @@ -965,13 +1424,59 @@ void SaveLevel(int level_nr) SetFilePermissions(filename, PERMS_PRIVATE); } +void SaveLevel(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + SaveLevelFromFilename(&level, filename); +} + +void SaveLevelTemplate() +{ + char *filename = getLevelFilename(-1); + + SaveLevelFromFilename(&level, filename); +} + +void DumpLevel(struct LevelInfo *level) +{ + printf_line("-", 79); + printf("Level xxx (file version %08d, game version %08d)\n", + level->file_version, level->game_version); + printf_line("-", 79); + + printf("Level Author: '%s'\n", level->author); + printf("Level Title: '%s'\n", level->name); + printf("\n"); + printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy); + printf("\n"); + printf("Level Time: %d seconds\n", level->time); + printf("Gems needed: %d\n", level->gems_needed); + printf("\n"); + printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall); + printf("Time for Wheel: %d seconds\n", level->time_wheel); + printf("Time for Light: %d seconds\n", level->time_light); + printf("Time for Timegate: %d seconds\n", level->time_timegate); + printf("\n"); + printf("Amoeba Speed: %d\n", level->amoeba_speed); + printf("\n"); + printf("Gravity: %s\n", (level->gravity ? "yes" : "no")); + printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no")); + printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + + printf_line("-", 79); +} + + +/* ========================================================================= */ +/* tape file functions */ +/* ========================================================================= */ + static void setTapeInfoToDefaults() { int i; /* always start with reliable default values (empty tape) */ - tape.file_version = FILE_VERSION_ACTUAL; - tape.game_version = GAME_VERSION_ACTUAL; TapeErase(); /* default values (also for pre-1.2 tapes) with only the first player */ @@ -993,7 +1498,8 @@ static void setTapeInfoToDefaults() static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) { - ReadChunk_VERS(file, &(tape->file_version), &(tape->game_version)); + tape->file_version = getFileVersion(file); + tape->game_version = getFileVersion(file); return chunk_size; } @@ -1002,16 +1508,15 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) { int i; - tape->random_seed = getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); - tape->date = getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); - tape->length = getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); + tape->random_seed = getFile32BitBE(file); + tape->date = getFile32BitBE(file); + tape->length = getFile32BitBE(file); /* read header fields that are new since version 1.2 */ if (tape->file_version >= FILE_VERSION_1_2) { - byte store_participating_players = fgetc(file); - - ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + byte store_participating_players = getFile8Bit(file); + int engine_version; /* since version 1.2, tapes store which players participate in the tape */ tape->num_participating_players = 0; @@ -1025,11 +1530,39 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) tape->num_participating_players++; } } + + ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + + engine_version = getFileVersion(file); + if (engine_version > 0) + tape->engine_version = engine_version; + else + tape->engine_version = tape->game_version; } return chunk_size; } +static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int level_identifier_size; + int i; + + level_identifier_size = getFile16BitBE(file); + + tape->level_identifier = + checked_realloc(tape->level_identifier, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + tape->level_identifier[i] = getFile8Bit(file); + + tape->level_nr = getFile16BitBE(file); + + chunk_size = 2 + level_identifier_size + 2; + + return chunk_size; +} + static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) { int i, j; @@ -1052,10 +1585,10 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) tape->pos[i].action[j] = MV_NO_MOVING; if (tape->player_participates[j]) - tape->pos[i].action[j] = fgetc(file); + tape->pos[i].action[j] = getFile8Bit(file); } - tape->pos[i].delay = fgetc(file); + tape->pos[i].delay = getFile8Bit(file); if (tape->file_version == FILE_VERSION_1_0) { @@ -1086,6 +1619,8 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) } else if (tape->file_version < FILE_VERSION_2_0) { + /* convert pre-2.0 tapes to new tape format */ + if (tape->pos[i].delay > 1) { /* action part */ @@ -1112,9 +1647,8 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -void LoadTape(int level_nr) +void LoadTapeFromFilename(char *filename) { - char *filename = getTapeFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; FILE *file; @@ -1126,12 +1660,12 @@ void LoadTape(int level_nr) if (!(file = fopen(filename, MODE_READ))) return; - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); + getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "RND1") == 0) { - getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); /* not used */ + getFile32BitBE(file); /* not used */ - getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); + getFileChunkBE(file, chunk_name, NULL); if (strcmp(chunk_name, "TAPE") != 0) { Error(ERR_WARN, "unknown format of tape file '%s'", filename); @@ -1159,9 +1693,10 @@ void LoadTape(int level_nr) fclose(file); return; } - } - tape.game_version = tape.file_version; + /* pre-2.0 tape files have no game version, so use file version here */ + tape.game_version = tape.file_version; + } if (tape.file_version < FILE_VERSION_1_2) { @@ -1181,11 +1716,12 @@ void LoadTape(int level_nr) { { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, + { "INFO", -1, LoadTape_INFO }, { "BODY", -1, LoadTape_BODY }, { NULL, 0, NULL } }; - while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_BIG_ENDIAN)) + while (getFileChunkBE(file, chunk_name, &chunk_size)) { int i = 0; @@ -1227,6 +1763,24 @@ void LoadTape(int level_nr) fclose(file); tape.length_seconds = GetTapeLength(); + +#if 0 + printf("tape game version: %d\n", tape.game_version); + printf("tape engine version: %d\n", tape.engine_version); +#endif +} + +void LoadTape(int level_nr) +{ + char *filename = getTapeFilename(level_nr); + + LoadTapeFromFilename(filename); +} + +static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) +{ + putFileVersion(file, tape->file_version); + putFileVersion(file, tape->game_version); } static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) @@ -1239,13 +1793,29 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) if (tape->player_participates[i]) store_participating_players |= (1 << i); - putFile32BitInteger(file, tape->random_seed, BYTE_ORDER_BIG_ENDIAN); - putFile32BitInteger(file, tape->date, BYTE_ORDER_BIG_ENDIAN); - putFile32BitInteger(file, tape->length, BYTE_ORDER_BIG_ENDIAN); + putFile32BitBE(file, tape->random_seed); + putFile32BitBE(file, tape->date); + putFile32BitBE(file, tape->length); - fputc(store_participating_players, file); + putFile8Bit(file, store_participating_players); + /* unused bytes not at the end here for 4-byte alignment of engine_version */ WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); + + putFileVersion(file, tape->engine_version); +} + +static void SaveTape_INFO(FILE *file, struct TapeInfo *tape) +{ + int level_identifier_size = strlen(tape->level_identifier) + 1; + int i; + + putFile16BitBE(file, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + putFile8Bit(file, tape->level_identifier[i]); + + putFile16BitBE(file, tape->level_nr); } static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) @@ -1256,20 +1826,21 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) { for(j=0; jplayer_participates[j]) - fputc(tape->pos[i].action[j], file); + putFile8Bit(file, tape->pos[i].action[j]); - fputc(tape->pos[i].delay, file); + putFile8Bit(file, tape->pos[i].delay); } } void SaveTape(int level_nr) { - int i; char *filename = getTapeFilename(level_nr); FILE *file; boolean new_tape = TRUE; int num_participating_players = 0; + int info_chunk_size; int body_chunk_size; + int i; InitTapeDirectory(leveldir_current->filename); @@ -1287,23 +1858,30 @@ void SaveTape(int level_nr) return; } + tape.file_version = FILE_VERSION_ACTUAL; + tape.game_version = GAME_VERSION_ACTUAL; + /* count number of participating players */ for(i=0; ilevel_nr, tape->file_version, tape->game_version); - printf("-------------------------------------------------------------------------------\n"); + printf("Level series identifier: '%s'\n", tape->level_identifier); + printf_line("-", 79); for(i=0; ilength; i++) { if (i >= MAX_TAPELEN) break; + printf("%03d: ", i); + for(j=0; jplayer_participates[j]) @@ -1357,9 +1937,14 @@ void DumpTape(struct TapeInfo *tape) printf("(%03d)\n", tape->pos[i].delay); } - printf("-------------------------------------------------------------------------------\n"); + printf_line("-", 79); } + +/* ========================================================================= */ +/* score file functions */ +/* ========================================================================= */ + void LoadScore(int level_nr) { int i; @@ -1437,92 +2022,149 @@ void SaveScore(int level_nr) SetFilePermissions(filename, PERMS_PUBLIC); } -/* ------------------------------------------------------------------------- */ -/* setup file stuff */ -/* ------------------------------------------------------------------------- */ -#define TOKEN_STR_LAST_LEVEL_SERIES "last_level_series" -#define TOKEN_STR_LAST_PLAYED_LEVEL "last_played_level" -#define TOKEN_STR_HANDICAP_LEVEL "handicap_level" -#define TOKEN_STR_PLAYER_PREFIX "player_" +/* ========================================================================= */ +/* setup file functions */ +/* ========================================================================= */ + +#define TOKEN_STR_PLAYER_PREFIX "player_" /* global setup */ -#define SETUP_TOKEN_PLAYER_NAME 0 -#define SETUP_TOKEN_SOUND 1 -#define SETUP_TOKEN_SOUND_LOOPS 2 -#define SETUP_TOKEN_SOUND_MUSIC 3 -#define SETUP_TOKEN_SOUND_SIMPLE 4 -#define SETUP_TOKEN_SCROLL_DELAY 5 -#define SETUP_TOKEN_SOFT_SCROLLING 6 -#define SETUP_TOKEN_FADING 7 -#define SETUP_TOKEN_AUTORECORD 8 -#define SETUP_TOKEN_QUICK_DOORS 9 -#define SETUP_TOKEN_TEAM_MODE 10 -#define SETUP_TOKEN_HANDICAP 11 -#define SETUP_TOKEN_TIME_LIMIT 12 -#define SETUP_TOKEN_FULLSCREEN 13 +#define SETUP_TOKEN_PLAYER_NAME 0 +#define SETUP_TOKEN_SOUND 1 +#define SETUP_TOKEN_SOUND_LOOPS 2 +#define SETUP_TOKEN_SOUND_MUSIC 3 +#define SETUP_TOKEN_SOUND_SIMPLE 4 +#define SETUP_TOKEN_TOONS 5 +#define SETUP_TOKEN_SCROLL_DELAY 6 +#define SETUP_TOKEN_SOFT_SCROLLING 7 +#define SETUP_TOKEN_FADING 8 +#define SETUP_TOKEN_AUTORECORD 9 +#define SETUP_TOKEN_QUICK_DOORS 10 +#define SETUP_TOKEN_TEAM_MODE 11 +#define SETUP_TOKEN_HANDICAP 12 +#define SETUP_TOKEN_TIME_LIMIT 13 +#define SETUP_TOKEN_FULLSCREEN 14 +#define SETUP_TOKEN_ASK_ON_ESCAPE 15 +#define SETUP_TOKEN_GRAPHICS_SET 16 +#define SETUP_TOKEN_SOUNDS_SET 17 +#define SETUP_TOKEN_MUSIC_SET 18 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 19 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 20 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 21 + +#define NUM_GLOBAL_SETUP_TOKENS 22 + +/* editor setup */ +#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 +#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 +#define SETUP_TOKEN_EDITOR_EL_MORE 2 +#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3 +#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4 +#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5 +#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6 +#define SETUP_TOKEN_EDITOR_EL_CHARS 7 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 9 + +#define NUM_EDITOR_SETUP_TOKENS 10 + +/* shortcut setup */ +#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 +#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 +#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2 + +#define NUM_SHORTCUT_SETUP_TOKENS 3 /* player setup */ -#define SETUP_TOKEN_USE_JOYSTICK 14 -#define SETUP_TOKEN_JOY_DEVICE_NAME 15 -#define SETUP_TOKEN_JOY_XLEFT 16 -#define SETUP_TOKEN_JOY_XMIDDLE 17 -#define SETUP_TOKEN_JOY_XRIGHT 18 -#define SETUP_TOKEN_JOY_YUPPER 19 -#define SETUP_TOKEN_JOY_YMIDDLE 20 -#define SETUP_TOKEN_JOY_YLOWER 21 -#define SETUP_TOKEN_JOY_SNAP 22 -#define SETUP_TOKEN_JOY_BOMB 23 -#define SETUP_TOKEN_KEY_LEFT 24 -#define SETUP_TOKEN_KEY_RIGHT 25 -#define SETUP_TOKEN_KEY_UP 26 -#define SETUP_TOKEN_KEY_DOWN 27 -#define SETUP_TOKEN_KEY_SNAP 28 -#define SETUP_TOKEN_KEY_BOMB 29 - -/* level directory info */ -#define LEVELINFO_TOKEN_NAME 30 -#define LEVELINFO_TOKEN_NAME_SHORT 31 -#define LEVELINFO_TOKEN_NAME_SORTING 32 -#define LEVELINFO_TOKEN_AUTHOR 33 -#define LEVELINFO_TOKEN_IMPORTED_FROM 34 -#define LEVELINFO_TOKEN_LEVELS 35 -#define LEVELINFO_TOKEN_FIRST_LEVEL 36 -#define LEVELINFO_TOKEN_SORT_PRIORITY 37 -#define LEVELINFO_TOKEN_LEVEL_GROUP 38 -#define LEVELINFO_TOKEN_READONLY 39 - -#define FIRST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_PLAYER_NAME -#define LAST_GLOBAL_SETUP_TOKEN SETUP_TOKEN_FULLSCREEN - -#define FIRST_PLAYER_SETUP_TOKEN SETUP_TOKEN_USE_JOYSTICK -#define LAST_PLAYER_SETUP_TOKEN SETUP_TOKEN_KEY_BOMB - -#define FIRST_LEVELINFO_TOKEN LEVELINFO_TOKEN_NAME -#define LAST_LEVELINFO_TOKEN LEVELINFO_TOKEN_READONLY +#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 +#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1 +#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2 +#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3 +#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4 +#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5 +#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6 +#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7 +#define SETUP_TOKEN_PLAYER_JOY_SNAP 8 +#define SETUP_TOKEN_PLAYER_JOY_BOMB 9 +#define SETUP_TOKEN_PLAYER_KEY_LEFT 10 +#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11 +#define SETUP_TOKEN_PLAYER_KEY_UP 12 +#define SETUP_TOKEN_PLAYER_KEY_DOWN 13 +#define SETUP_TOKEN_PLAYER_KEY_SNAP 14 +#define SETUP_TOKEN_PLAYER_KEY_BOMB 15 + +#define NUM_PLAYER_SETUP_TOKENS 16 + +/* system setup */ +#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0 +#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1 + +#define NUM_SYSTEM_SETUP_TOKENS 2 + +/* options setup */ +#define SETUP_TOKEN_OPTIONS_VERBOSE 0 + +#define NUM_OPTIONS_SETUP_TOKENS 1 + static struct SetupInfo si; +static struct SetupEditorInfo sei; +static struct SetupShortcutInfo ssi; static struct SetupInputInfo sii; -static struct LevelDirInfo ldi; -static struct TokenInfo token_info[] = +static struct SetupSystemInfo syi; +static struct OptionInfo soi; + +static struct TokenInfo global_setup_tokens[] = +{ + { TYPE_STRING, &si.player_name, "player_name" }, + { TYPE_SWITCH, &si.sound, "sound" }, + { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, + { TYPE_SWITCH, &si.sound_music, "background_music" }, + { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, + { TYPE_SWITCH, &si.toons, "toons" }, + { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, + { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, + { TYPE_SWITCH, &si.fading, "screen_fading" }, + { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, + { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, + { TYPE_SWITCH, &si.team_mode, "team_mode" }, + { TYPE_SWITCH, &si.handicap, "handicap" }, + { TYPE_SWITCH, &si.time_limit, "time_limit" }, + { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, + { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, + { TYPE_STRING, &si.graphics_set, "graphics_set" }, + { TYPE_STRING, &si.sounds_set, "sounds_set" }, + { TYPE_STRING, &si.music_set, "music_set" }, + { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" }, + { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" }, + { TYPE_SWITCH, &si.override_level_music, "override_level_music" }, +}; + +static struct TokenInfo editor_setup_tokens[] = +{ + { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, + { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, + { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, + { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, + { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, + { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" }, + { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, + { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, + { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" }, + { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, +}; + +static struct TokenInfo shortcut_setup_tokens[] = { - /* global setup */ - { TYPE_STRING, &si.player_name, "player_name" }, - { TYPE_SWITCH, &si.sound, "sound" }, - { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, - { TYPE_SWITCH, &si.sound_music, "background_music" }, - { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, - { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, - { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" }, - { TYPE_SWITCH, &si.fading, "screen_fading" }, - { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" }, - { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, - { TYPE_SWITCH, &si.team_mode, "team_mode" }, - { TYPE_SWITCH, &si.handicap, "handicap" }, - { TYPE_SWITCH, &si.time_limit, "time_limit" }, - { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, + { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, + { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, + { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" } +}; - /* player setup */ +static struct TokenInfo player_setup_tokens[] = +{ { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" }, { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" }, { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" }, @@ -1533,96 +2175,45 @@ static struct TokenInfo token_info[] = { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" }, { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" }, { TYPE_INTEGER, &sii.joy.bomb, ".joy.place_bomb" }, - { TYPE_KEY, &sii.key.left, ".key.move_left" }, - { TYPE_KEY, &sii.key.right, ".key.move_right" }, - { TYPE_KEY, &sii.key.up, ".key.move_up" }, - { TYPE_KEY, &sii.key.down, ".key.move_down" }, - { TYPE_KEY, &sii.key.snap, ".key.snap_field" }, - { TYPE_KEY, &sii.key.bomb, ".key.place_bomb" }, - - /* level directory info */ - { TYPE_STRING, &ldi.name, "name" }, - { TYPE_STRING, &ldi.name_short, "name_short" }, - { TYPE_STRING, &ldi.name_sorting, "name_sorting" }, - { TYPE_STRING, &ldi.author, "author" }, - { TYPE_STRING, &ldi.imported_from, "imported_from" }, - { TYPE_INTEGER, &ldi.levels, "levels" }, - { TYPE_INTEGER, &ldi.first_level, "first_level" }, - { TYPE_INTEGER, &ldi.sort_priority, "sort_priority" }, - { TYPE_BOOLEAN, &ldi.level_group, "level_group" }, - { TYPE_BOOLEAN, &ldi.readonly, "readonly" } + { TYPE_KEY_X11, &sii.key.left, ".key.move_left" }, + { TYPE_KEY_X11, &sii.key.right, ".key.move_right" }, + { TYPE_KEY_X11, &sii.key.up, ".key.move_up" }, + { TYPE_KEY_X11, &sii.key.down, ".key.move_down" }, + { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" }, + { TYPE_KEY_X11, &sii.key.bomb, ".key.place_bomb" } }; -static void setLevelDirInfoToDefaults(struct LevelDirInfo *ldi) +static struct TokenInfo system_setup_tokens[] = { - ldi->filename = NULL; - ldi->fullpath = NULL; - ldi->basepath = NULL; - ldi->name = getStringCopy(ANONYMOUS_NAME); - ldi->name_short = NULL; - ldi->name_sorting = NULL; - ldi->author = getStringCopy(ANONYMOUS_NAME); - ldi->imported_from = NULL; - ldi->levels = 0; - ldi->first_level = 0; - ldi->last_level = 0; - ldi->sort_priority = LEVELCLASS_UNDEFINED; /* default: least priority */ - ldi->level_group = FALSE; - ldi->parent_link = FALSE; - ldi->user_defined = FALSE; - ldi->readonly = TRUE; - ldi->color = 0; - ldi->class_desc = NULL; - ldi->handicap_level = 0; - ldi->cl_first = -1; - ldi->cl_cursor = -1; - - ldi->node_parent = NULL; - ldi->node_group = NULL; - ldi->next = NULL; -} + { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, + { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" } +}; -static void setLevelDirInfoToDefaultsFromParent(struct LevelDirInfo *ldi, - struct LevelDirInfo *parent) +static struct TokenInfo options_setup_tokens[] = { - if (parent == NULL) - { - setLevelDirInfoToDefaults(ldi); - return; - } - - /* first copy all values from the parent structure ... */ - *ldi = *parent; + { TYPE_BOOLEAN, &soi.verbose, "options.verbose" } +}; - /* ... then set all fields to default that cannot be inherited from parent. - This is especially important for all those fields that can be set from - the 'levelinfo.conf' config file, because the function 'setSetupInfo()' - calls 'free()' for all already set token values which requires that no - other structure's pointer may point to them! - */ +static char *get_corrected_login_name(char *login_name) +{ + /* needed because player name must be a fixed length string */ + char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); - ldi->filename = NULL; - ldi->fullpath = NULL; - ldi->basepath = NULL; - ldi->name = getStringCopy(ANONYMOUS_NAME); - ldi->name_short = NULL; - ldi->name_sorting = NULL; - ldi->author = getStringCopy(parent->author); - ldi->imported_from = getStringCopy(parent->imported_from); + strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN); + login_name_new[MAX_PLAYER_NAME_LEN] = '\0'; - ldi->level_group = FALSE; - ldi->parent_link = FALSE; + if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */ + if (strchr(login_name_new, ' ')) + *strchr(login_name_new, ' ') = '\0'; - ldi->node_parent = parent; - ldi->node_group = NULL; - ldi->next = NULL; + return login_name_new; } static void setSetupInfoToDefaults(struct SetupInfo *si) { int i; - si->player_name = getStringCopy(getLoginName()); + si->player_name = get_corrected_login_name(getLoginName()); si->sound = TRUE; si->sound_loops = TRUE; @@ -1640,11 +2231,36 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->handicap = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; + si->ask_on_escape = TRUE; + + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); + si->override_level_graphics = FALSE; + si->override_level_sounds = FALSE; + si->override_level_music = FALSE; + + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; + + si->editor.el_headlines = TRUE; + + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; for (i=0; iinput[i].use_joystick = FALSE; - si->input[i].joy.device_name = getStringCopy(joystick_device_name[i]); + si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i)); si->input[i].joy.xleft = JOYSTICK_XLEFT; si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE; si->input[i].joy.xright = JOYSTICK_XRIGHT; @@ -1660,57 +2276,42 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED); si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED); } -} - -static void setSetupInfo(int token_nr, char *token_value) -{ - int token_type = token_info[token_nr].type; - void *setup_value = token_info[token_nr].value; - - if (token_value == NULL) - return; - - /* set setup field to corresponding token value */ - switch (token_type) - { - case TYPE_BOOLEAN: - case TYPE_SWITCH: - *(boolean *)setup_value = get_string_boolean_value(token_value); - break; - - case TYPE_KEY: - *(Key *)setup_value = getKeyFromX11KeyName(token_value); - break; - - case TYPE_INTEGER: - *(int *)setup_value = get_string_integer_value(token_value); - break; - case TYPE_STRING: - if (*(char **)setup_value != NULL) - free(*(char **)setup_value); - *(char **)setup_value = getStringCopy(token_value); - break; + si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); + si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; - default: - break; - } + si->options.verbose = FALSE; } -static void decodeSetupFileList(struct SetupFileList *setup_file_list) +static void decodeSetupFileHash(SetupFileHash *setup_file_hash) { int i, pnr; - if (!setup_file_list) + if (!setup_file_hash) return; - /* handle global setup values */ + /* global setup */ si = setup; - for (i=FIRST_GLOBAL_SETUP_TOKEN; i<=LAST_GLOBAL_SETUP_TOKEN; i++) - setSetupInfo(i, getTokenValue(setup_file_list, token_info[i].text)); + for (i=0; iparent_link || entry2->parent_link) - compare_result = (entry1->parent_link ? -1 : +1); - else if (entry1->sort_priority == entry2->sort_priority) - { - char *name1 = getStringToLower(entry1->name_sorting); - char *name2 = getStringToLower(entry2->name_sorting); - - compare_result = strcmp(name1, name2); - - free(name1); - free(name2); - } - else if (LEVELSORTING(entry1) == LEVELSORTING(entry2)) - compare_result = entry1->sort_priority - entry2->sort_priority; - else - compare_result = LEVELSORTING(entry1) - LEVELSORTING(entry2); - - return compare_result; -} - -static void createParentLevelDirNode(struct LevelDirInfo *node_parent) -{ - struct LevelDirInfo *leveldir_new = newLevelDirInfo(); - - setLevelDirInfoToDefaults(leveldir_new); - - leveldir_new->node_parent = node_parent; - leveldir_new->parent_link = TRUE; - - leveldir_new->name = ".. (parent directory)"; - leveldir_new->name_short = getStringCopy(leveldir_new->name); - leveldir_new->name_sorting = getStringCopy(leveldir_new->name); - - leveldir_new->filename = ".."; - leveldir_new->fullpath = getStringCopy(node_parent->fullpath); - - leveldir_new->sort_priority = node_parent->sort_priority; - leveldir_new->class_desc = getLevelClassDescription(leveldir_new); - - pushLevelDirInfo(&node_parent->node_group, leveldir_new); -} - -static void LoadLevelInfoFromLevelDir(struct LevelDirInfo **node_first, - struct LevelDirInfo *node_parent, - char *level_directory) -{ - DIR *dir; - struct dirent *dir_entry; - boolean valid_entry_found = FALSE; - - if ((dir = opendir(level_directory)) == NULL) - { - Error(ERR_WARN, "cannot read level directory '%s'", level_directory); - return; - } - - while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ - { - struct SetupFileList *setup_file_list = NULL; - struct stat file_status; - char *directory_name = dir_entry->d_name; - char *directory_path = getPath2(level_directory, directory_name); - char *filename = NULL; - - /* skip entries for current and parent directory */ - if (strcmp(directory_name, ".") == 0 || - strcmp(directory_name, "..") == 0) - { - free(directory_path); - continue; - } - - /* find out if directory entry is itself a directory */ - if (stat(directory_path, &file_status) != 0 || /* cannot stat file */ - (file_status.st_mode & S_IFMT) != S_IFDIR) /* not a directory */ - { - free(directory_path); - continue; - } - - filename = getPath2(directory_path, LEVELINFO_FILENAME); - setup_file_list = loadSetupFileList(filename); - - if (setup_file_list) - { - struct LevelDirInfo *leveldir_new = newLevelDirInfo(); - int i; - - checkSetupFileListIdentifier(setup_file_list, LEVELINFO_COOKIE); - setLevelDirInfoToDefaultsFromParent(leveldir_new, node_parent); - - /* set all structure fields according to the token/value pairs */ - ldi = *leveldir_new; - for (i=FIRST_LEVELINFO_TOKEN; i<=LAST_LEVELINFO_TOKEN; i++) - setSetupInfo(i, getTokenValue(setup_file_list, token_info[i].text)); - *leveldir_new = ldi; - - DrawInitText(leveldir_new->name, 150, FC_YELLOW); - - if (leveldir_new->name_short == NULL) - leveldir_new->name_short = getStringCopy(leveldir_new->name); - - if (leveldir_new->name_sorting == NULL) - leveldir_new->name_sorting = getStringCopy(leveldir_new->name); - - leveldir_new->filename = getStringCopy(directory_name); - - if (node_parent == NULL) /* top level group */ - { - leveldir_new->basepath = level_directory; - leveldir_new->fullpath = leveldir_new->filename; - } - else /* sub level group */ - { - leveldir_new->basepath = node_parent->basepath; - leveldir_new->fullpath = getPath2(node_parent->fullpath, - directory_name); - } - - if (leveldir_new->levels < 1) - leveldir_new->levels = 1; - - leveldir_new->last_level = - leveldir_new->first_level + leveldir_new->levels - 1; - - leveldir_new->user_defined = - (leveldir_new->basepath == options.level_directory ? FALSE : TRUE); - - leveldir_new->color = LEVELCOLOR(leveldir_new); - leveldir_new->class_desc = getLevelClassDescription(leveldir_new); - - leveldir_new->handicap_level = /* set handicap to default value */ - (leveldir_new->user_defined ? - leveldir_new->last_level : - leveldir_new->first_level); - - pushLevelDirInfo(node_first, leveldir_new); - - freeSetupFileList(setup_file_list); - valid_entry_found = TRUE; - - if (leveldir_new->level_group) - { - /* create node to link back to current level directory */ - createParentLevelDirNode(leveldir_new); - - /* step into sub-directory and look for more level series */ - LoadLevelInfoFromLevelDir(&leveldir_new->node_group, - leveldir_new, directory_path); - } - } - else - Error(ERR_WARN, "ignoring level directory '%s'", directory_path); - - free(directory_path); - free(filename); - } - - closedir(dir); - - if (!valid_entry_found) - Error(ERR_WARN, "cannot find any valid level series in directory '%s'", - level_directory); -} - -void LoadLevelInfo() -{ - InitUserLevelDirectory(getLoginName()); - - DrawInitText("Loading level series:", 120, FC_GREEN); - - LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory); - LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir("")); - - leveldir_current = getFirstValidLevelSeries(leveldir_first); - - if (leveldir_first == NULL) - Error(ERR_EXIT, "cannot find any valid level series in any directory"); - - sortLevelDirInfo(&leveldir_first, compareLevelDirInfoEntries); - -#if 0 - dumpLevelDirInfo(leveldir_first, 0); -#endif -} - -static void SaveUserLevelInfo() -{ - char *filename; - FILE *file; - int i; - - filename = getPath2(getUserLevelDir(getLoginName()), LEVELINFO_FILENAME); - - if (!(file = fopen(filename, MODE_WRITE))) - { - Error(ERR_WARN, "cannot write level info file '%s'", filename); - free(filename); - return; - } - - /* always start with reliable default values */ - setLevelDirInfoToDefaults(&ldi); - ldi.name = getLoginName(); - ldi.author = getRealName(); - ldi.levels = 100; - ldi.first_level = 1; - ldi.sort_priority = LEVELCLASS_USER_START; - ldi.readonly = FALSE; - - fprintf(file, "%s\n\n", - getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, LEVELINFO_COOKIE)); - - for (i=FIRST_LEVELINFO_TOKEN; i<=LAST_LEVELINFO_TOKEN; i++) - if (i != LEVELINFO_TOKEN_NAME_SHORT && - i != LEVELINFO_TOKEN_NAME_SORTING && - i != LEVELINFO_TOKEN_IMPORTED_FROM) - fprintf(file, "%s\n", getSetupLine("", i)); - - fclose(file); - free(filename); - - SetFilePermissions(filename, PERMS_PRIVATE); + /* system setup */ + syi = setup.system; + for (i=0; i MAX_PLAYER_NAME_LEN) - setup.player_name[MAX_PLAYER_NAME_LEN] = '\0'; - else if (strlen(setup.player_name) < MAX_PLAYER_NAME_LEN) - { - char *new_name = checked_malloc(MAX_PLAYER_NAME_LEN + 1); - - strcpy(new_name, setup.player_name); - free(setup.player_name); - setup.player_name = new_name; - } + player_name_new = get_corrected_login_name(setup.player_name); + free(setup.player_name); + setup.player_name = player_name_new; } else Error(ERR_WARN, "using default setup values"); - - free(filename); -} - -static char *getSetupLine(char *prefix, int token_nr) -{ - int i; - static char entry[MAX_LINE_LEN]; - int token_type = token_info[token_nr].type; - void *setup_value = token_info[token_nr].value; - char *token_text = token_info[token_nr].text; - - /* start with the prefix, token and some spaces to format output line */ - sprintf(entry, "%s%s:", prefix, token_text); - for (i=strlen(entry); ifilename; - FILE *file; - - /* ----------------------------------------------------------------------- */ - /* ~/.rocksndiamonds/levelsetup.conf */ - /* ----------------------------------------------------------------------- */ - - InitUserDataDirectory(); - - filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME); - if (!(file = fopen(filename, MODE_WRITE))) - { - Error(ERR_WARN, "cannot write setup file '%s'", filename); - free(filename); - return; - } + /* system setup */ + syi = setup.system; + fprintf(file, "\n"); + for (i=0; iuser_defined ? - getUserLevelDir("") : - options.level_directory), - leveldir_current->fullpath); - - if ((dir = opendir(level_directory)) == NULL) - { - Error(ERR_WARN, "cannot read level directory '%s'", level_directory); - return; - } + char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + SetupFileHash *setup_file_hash; + int i; - while ((dir_entry = readdir(dir)) != NULL) /* last directory entry */ + for (i=0; id_name) > 4 && - dir_entry->d_name[3] == '.' && - strcmp(&dir_entry->d_name[4], LEVELFILE_EXTENSION) == 0) + if (element_info[i].custom_description != NULL) { - char levelnum_str[4]; - int levelnum_value; - - strncpy(levelnum_str, dir_entry->d_name, 3); - levelnum_str[3] = '\0'; - - levelnum_value = atoi(levelnum_str); - - if (levelnum_value < leveldir_current->first_level) - { - Error(ERR_WARN, "additional level %d found", levelnum_value); - leveldir_current->first_level = levelnum_value; - } - else if (levelnum_value > leveldir_current->last_level) - { - Error(ERR_WARN, "additional level %d found", levelnum_value); - leveldir_current->last_level = levelnum_value; - } + free(element_info[i].custom_description); + element_info[i].custom_description = NULL; } } - closedir(dir); -} - -void LoadLevelSetup_SeriesInfo() -{ - char *filename; - struct SetupFileList *level_setup_list = NULL; - char *level_subdir = leveldir_current->filename; - - /* always start with reliable default values */ - level_nr = leveldir_current->first_level; - - checkSeriesInfo(leveldir_current); - - /* ----------------------------------------------------------------------- */ - /* ~/.rocksndiamonds/levelsetup//levelsetup.conf */ - /* ----------------------------------------------------------------------- */ - - level_subdir = leveldir_current->filename; - - filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME); + if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) + return; - if ((level_setup_list = loadSetupFileList(filename))) + for (i=0; ifirst_level) - level_nr = leveldir_current->first_level; - if (level_nr > leveldir_current->last_level) - level_nr = leveldir_current->last_level; - } - - token_value = getTokenValue(level_setup_list, TOKEN_STR_HANDICAP_LEVEL); - - if (token_value) - { - int level_nr = atoi(token_value); - - if (level_nr < leveldir_current->first_level) - level_nr = leveldir_current->first_level; - if (level_nr > leveldir_current->last_level + 1) - level_nr = leveldir_current->last_level; + char *token = getStringCat2(element_info[i].token_name, ".name"); + char *value = getHashEntry(setup_file_hash, token); - if (leveldir_current->user_defined) - level_nr = leveldir_current->last_level; + if (value != NULL) + element_info[i].custom_description = getStringCopy(value); - leveldir_current->handicap_level = level_nr; - } - - checkSetupFileListIdentifier(level_setup_list, LEVELSETUP_COOKIE); - - freeSetupFileList(level_setup_list); + free(token); } - else - Error(ERR_WARN, "using default setup values"); - free(filename); + freeSetupFileHash(setup_file_hash); } -void SaveLevelSetup_SeriesInfo() +void LoadSpecialMenuDesignSettings() { - char *filename; - char *level_subdir = leveldir_current->filename; - char *level_nr_str = int2str(level_nr, 0); - char *handicap_level_str = int2str(leveldir_current->handicap_level, 0); - FILE *file; - - /* ----------------------------------------------------------------------- */ - /* ~/.rocksndiamonds/levelsetup//levelsetup.conf */ - /* ----------------------------------------------------------------------- */ + char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + SetupFileHash *setup_file_hash; + int i, j; - InitLevelSetupDirectory(level_subdir); + /* always start with reliable default values from default config */ + for (i=0; image_config_vars[i].token != NULL; i++) + for (j=0; image_config[j].token != NULL; j++) + if (strcmp(image_config_vars[i].token, image_config[j].token) == 0) + *image_config_vars[i].value = + get_integer_from_string(image_config[j].value); - filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME); + if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) + return; - if (!(file = fopen(filename, MODE_WRITE))) + /* special case: initialize with default values that may be overwritten */ + for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++) { - Error(ERR_WARN, "cannot write setup file '%s'", filename); - free(filename); - return; + char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset"); + char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset"); + char *list_size = getHashEntry(setup_file_hash, "menu.list_size"); + + if (value_x != NULL) + menu.draw_xoffset[i] = get_integer_from_string(value_x); + if (value_y != NULL) + menu.draw_yoffset[i] = get_integer_from_string(value_y); + if (list_size != NULL) + menu.list_size[i] = get_integer_from_string(list_size); } - fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, - LEVELSETUP_COOKIE)); - fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_LEVEL, - level_nr_str)); - fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL, - handicap_level_str)); + /* read (and overwrite with) values that may be specified in config file */ + for (i=0; image_config_vars[i].token != NULL; i++) + { + char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); - fclose(file); - free(filename); + if (value != NULL) + *image_config_vars[i].value = get_integer_from_string(value); + } - SetFilePermissions(filename, PERMS_PRIVATE); + freeSetupFileHash(setup_file_hash); }