X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=4ef0174af5d82563ac31646637060ea587327f72;hp=b3557c182e235d2e41127d1f95520771dbc5b1fa;hb=86b0ea5594dc5a9db7ac5d71fa2b7487a4fc1f9d;hpb=192bb88f2e18aeec39614040d52e7d9fabebdb99 diff --git a/src/files.c b/src/files.c index b3557c18..4ef0174a 100644 --- a/src/files.c +++ b/src/files.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -17,6 +17,7 @@ #include "libgame/libgame.h" #include "files.h" +#include "init.h" #include "tools.h" #include "tape.h" @@ -26,11 +27,15 @@ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ -#define LEVEL_HEADER_UNUSED 14 /* unused level header bytes */ +#define LEVEL_HEADER_UNUSED 13 /* unused level header bytes */ #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ +#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ +#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ #define TAPE_HEADER_SIZE 20 /* size of tape file header */ -#define TAPE_HEADER_UNUSED 7 /* unused tape header bytes */ +#define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */ + +#define LEVEL_CHUNK_CUS3_SIZE(x) (2 + x * LEVEL_CPART_CUS3_SIZE) /* file identifier strings */ #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" @@ -42,82 +47,202 @@ /* level file functions */ /* ========================================================================= */ -static void setLevelInfoToDefaults() +void setElementChangePages(struct ElementInfo *ei, int change_pages) { - int i, x, y; + int change_page_size = sizeof(struct ElementChangeInfo); + + ei->num_change_pages = MAX(1, change_pages); + + ei->change_page = + checked_realloc(ei->change_page, ei->num_change_pages * change_page_size); + + if (ei->current_change_page >= ei->num_change_pages) + ei->current_change_page = ei->num_change_pages - 1; + + ei->change = &ei->change_page[ei->current_change_page]; +} + +void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) +{ + int x, y; + + change->can_change = FALSE; + + change->events = CE_BITMASK_DEFAULT; + change->target_element = EL_EMPTY_SPACE; + + change->delay_fixed = 0; + change->delay_random = 0; + change->delay_frames = -1; /* later set to reliable default value */ + + change->trigger_element = EL_EMPTY_SPACE; + + change->explode = FALSE; + change->use_content = FALSE; + change->only_complete = FALSE; + change->use_random_change = FALSE; + change->random = 0; + change->power = CP_NON_DESTRUCTIVE; + + for(x=0; x<3; x++) + for(y=0; y<3; y++) + change->content[x][y] = EL_EMPTY_SPACE; + + change->player_action = 0; + change->collide_action = 0; + change->other_action = 0; + + change->pre_change_function = NULL; + change->change_function = NULL; + change->post_change_function = NULL; +} + +static void setLevelInfoToDefaults(struct LevelInfo *level) +{ + int i, j, x, y; - level.file_version = FILE_VERSION_ACTUAL; - level.game_version = GAME_VERSION_ACTUAL; + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; - level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ - level.encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */ + level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */ - lev_fieldx = level.fieldx = STD_LEV_FIELDX; - lev_fieldy = level.fieldy = STD_LEV_FIELDY; + level->fieldx = STD_LEV_FIELDX; + level->fieldy = STD_LEV_FIELDY; for(x=0; xfield[x][y] = EL_SAND; + + level->time = 100; + level->gems_needed = 0; + level->amoeba_speed = 10; + level->time_magic_wall = 10; + level->time_wheel = 10; + level->time_light = 10; + level->time_timegate = 10; + level->amoeba_content = EL_DIAMOND; + level->double_speed = FALSE; + level->gravity = FALSE; + level->em_slippery_gems = FALSE; + + level->use_custom_template = FALSE; for(i=0; iname[i] = '\0'; for(i=0; iauthor[i] = '\0'; - strcpy(level.name, NAMELESS_LEVEL_NAME); - strcpy(level.author, ANONYMOUS_NAME); + strcpy(level->name, NAMELESS_LEVEL_NAME); + strcpy(level->author, ANONYMOUS_NAME); + + level->envelope[0] = '\0'; + level->envelope_xsize = MAX_ENVELOPE_XSIZE; + level->envelope_ysize = MAX_ENVELOPE_YSIZE; for(i=0; iscore[i] = 10; - level.num_yam_contents = STD_ELEMENT_CONTENTS; + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; for(i=0; iyamyam_content[i][x][y] = + (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY); + + level->field[0][0] = EL_PLAYER_1; + level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED; + + for (i=0; i < MAX_NUM_ELEMENTS; i++) + { + setElementChangePages(&element_info[i], 1); + setElementChangeInfoToDefaults(element_info[i].change); + } + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + for(j=0; j < MAX_ELEMENT_NAME_LEN + 1; j++) + element_info[element].description[j] = '\0'; + if (element_info[element].custom_description != NULL) + strncpy(element_info[element].description, + element_info[element].custom_description, MAX_ELEMENT_NAME_LEN); + else + strcpy(element_info[element].description, + element_info[element].editor_description); + + element_info[element].use_gfx_element = FALSE; + element_info[element].gfx_element = EL_EMPTY_SPACE; + + element_info[element].collect_score = 10; /* special default */ + element_info[element].collect_count = 1; /* special default */ + + element_info[element].push_delay_fixed = 2; /* special default */ + element_info[element].push_delay_random = 8; /* special default */ + element_info[element].move_delay_fixed = 0; + element_info[element].move_delay_random = 0; + + element_info[element].move_pattern = MV_ALL_DIRECTIONS; + element_info[element].move_direction_initial = MV_NO_MOVING; + element_info[element].move_stepsize = TILEX / 8; + + element_info[element].slippery_type = SLIPPERY_ANY_RANDOM; + + for(x=0; x<3; x++) + for(y=0; y<3; y++) + element_info[element].content[x][y] = EL_EMPTY_SPACE; + + element_info[element].access_type = 0; + element_info[element].access_layer = 0; + element_info[element].walk_to_action = 0; + element_info[element].smash_targets = 0; + element_info[element].deadliness = 0; + element_info[element].consistency = 0; + + element_info[element].can_explode_by_fire = FALSE; + element_info[element].can_explode_smashed = FALSE; + element_info[element].can_explode_impact = FALSE; + + element_info[element].current_change_page = 0; + + /* start with no properties at all */ + for (j=0; j < NUM_EP_BITFIELDS; j++) + Properties[element][j] = EP_BITMASK_DEFAULT; + + element_info[element].modified_settings = FALSE; + } + + BorderElement = EL_STEELWALL; - Feld[0][0] = Ur[0][0] = EL_SPIELFIGUR; - Feld[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = - Ur[STD_LEV_FIELDX-1][STD_LEV_FIELDY-1] = EL_AUSGANG_ZU; + level->no_level_file = FALSE; - BorderElement = EL_BETON; + if (leveldir_current == NULL) /* only when dumping level */ + return; /* try to determine better author name than 'anonymous' */ if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0) { - strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; } else { switch (LEVELCLASS(leveldir_current)) { case LEVELCLASS_TUTORIAL: - strcpy(level.author, PROGRAM_AUTHOR_STRING); + strcpy(level->author, PROGRAM_AUTHOR_STRING); break; case LEVELCLASS_CONTRIBUTION: - strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; case LEVELCLASS_USER: - strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN); - level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; + strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN); + level->author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; default: @@ -127,20 +252,39 @@ static void setLevelInfoToDefaults() } } +static void ActivateLevelTemplate() +{ + /* Currently there is no special action needed to activate the template + data, because 'element_info' and 'Properties' overwrite the original + level data, while all other variables do not change. */ +} + +boolean LevelFileExists(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + return (access(filename, F_OK) == 0); +} + static int checkLevelElement(int element) { - if (element >= EL_FIRST_RUNTIME_EL) + if (element >= NUM_FILE_ELEMENTS) { Error(ERR_WARN, "invalid level element %d", element); - element = EL_CHAR_FRAGE; + element = EL_CHAR_QUESTION; } + else if (element == EL_PLAYER_OBSOLETE) + element = EL_PLAYER_1; + else if (element == EL_KEY_OBSOLETE) + element = EL_KEY_1; return element; } static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) { - ReadChunk_VERS(file, &(level->file_version), &(level->game_version)); + level->file_version = getFileVersion(file); + level->game_version = getFileVersion(file); return chunk_size; } @@ -149,33 +293,35 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) { int i, x, y; - lev_fieldx = level->fieldx = fgetc(file); - lev_fieldy = level->fieldy = fgetc(file); + level->fieldx = getFile8Bit(file); + level->fieldy = getFile8Bit(file); level->time = getFile16BitBE(file); level->gems_needed = getFile16BitBE(file); for(i=0; iname[i] = fgetc(file); + level->name[i] = getFile8Bit(file); level->name[MAX_LEVEL_NAME_LEN] = 0; for(i=0; iscore[i] = fgetc(file); + level->score[i] = getFile8Bit(file); - level->num_yam_contents = STD_ELEMENT_CONTENTS; + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; for(i=0; iyam_content[i][x][y] = checkLevelElement(fgetc(file)); + level->yamyam_content[i][x][y] = checkLevelElement(getFile8Bit(file)); - level->amoeba_speed = fgetc(file); - level->time_magic_wall = fgetc(file); - level->time_wheel = fgetc(file); - level->amoeba_content = checkLevelElement(fgetc(file)); - level->double_speed = (fgetc(file) == 1 ? TRUE : FALSE); - level->gravity = (fgetc(file) == 1 ? TRUE : FALSE); - level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE); - level->em_slippery_gems = (fgetc(file) == 1 ? TRUE : FALSE); + level->amoeba_speed = getFile8Bit(file); + level->time_magic_wall = getFile8Bit(file); + level->time_wheel = getFile8Bit(file); + level->amoeba_content = checkLevelElement(getFile8Bit(file)); + level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); + level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); + + level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE); ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); @@ -187,18 +333,16 @@ static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) int i; for(i=0; iauthor[i] = fgetc(file); + level->author[i] = getFile8Bit(file); level->author[MAX_LEVEL_NAME_LEN] = 0; return chunk_size; } -static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) { - int i, x, y; - int header_size = 4; - int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; - int chunk_size_expected = header_size + content_size; + int x, y; + int chunk_size_expected = level->fieldx * level->fieldy; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -206,7 +350,7 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected += content_size; + chunk_size_expected *= 2; if (chunk_size_expected != chunk_size) { @@ -214,29 +358,20 @@ static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - fgetc(file); - level->num_yam_contents = fgetc(file); - fgetc(file); - fgetc(file); - - /* correct invalid number of content fields -- should never happen */ - if (level->num_yam_contents < 1 || - level->num_yam_contents > MAX_ELEMENT_CONTENTS) - level->num_yam_contents = STD_ELEMENT_CONTENTS; - - for(i=0; iyam_content[i][x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitBE(file) : fgetc(file)); + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + level->field[x][y] = + checkLevelElement(level->encoding_16bit_field ? getFile16BitBE(file) : + getFile8Bit(file)); return chunk_size; } -static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) +static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level) { - int x, y; - int chunk_size_expected = level->fieldx * level->fieldy; + int i, x, y; + int header_size = 4; + int content_size = MAX_ELEMENT_CONTENTS * 3 * 3; + int chunk_size_expected = header_size + content_size; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). @@ -244,7 +379,7 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) - chunk_size_expected *= 2; + chunk_size_expected += content_size; if (chunk_size_expected != chunk_size) { @@ -252,11 +387,22 @@ static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size_expected; } - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - Feld[x][y] = Ur[x][y] = - checkLevelElement(level->encoding_16bit_field ? - getFile16BitBE(file) : fgetc(file)); + getFile8Bit(file); + level->num_yamyam_contents = getFile8Bit(file); + getFile8Bit(file); + getFile8Bit(file); + + /* correct invalid number of content fields -- should never happen */ + if (level->num_yamyam_contents < 1 || + level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) + level->num_yamyam_contents = STD_ELEMENT_CONTENTS; + + for(i=0; iyamyam_content[i][x][y] = + checkLevelElement(level->encoding_16bit_field ? + getFile16BitBE(file) : getFile8Bit(file)); return chunk_size; } @@ -268,9 +414,9 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) int content_array[MAX_ELEMENT_CONTENTS][3][3]; element = checkLevelElement(getFile16BitBE(file)); - num_contents = fgetc(file); - content_xsize = fgetc(file); - content_ysize = fgetc(file); + num_contents = getFile8Bit(file); + content_xsize = getFile8Bit(file); + content_ysize = getFile8Bit(file); ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); for(i=0; i MAX_ELEMENT_CONTENTS) num_contents = STD_ELEMENT_CONTENTS; - if (element == EL_MAMPFER) + if (element == EL_YAMYAM) { - level->num_yam_contents = num_contents; + level->num_yamyam_contents = num_contents; for(i=0; iyam_content[i][x][y] = content_array[i][x][y]; + level->yamyam_content[i][x][y] = content_array[i][x][y]; } - else if (element == EL_AMOEBE_BD) + else if (element == EL_BD_AMOEBA) { level->amoeba_content = content_array[0][0][0]; } @@ -303,20 +449,165 @@ static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level) return chunk_size; } -void LoadLevel(int level_nr) +static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 6; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i=0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + int properties = getFile32BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + Properties[element][EP_BITFIELD_BASE] = properties; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = 2 + num_changed_custom_elements * 4; + int i; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i=0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + int custom_target_element = getFile16BitBE(file); + + if (IS_CUSTOM_ELEMENT(element)) + element_info[element].change->target_element = custom_target_element; + else + Error(ERR_WARN, "invalid custom element number %d", element); + } + + return chunk_size; +} + +static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level) +{ + int num_changed_custom_elements = getFile16BitBE(file); + int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); + int i, j, x, y; + + if (chunk_size_expected != chunk_size) + { + ReadUnusedBytesFromFile(file, chunk_size - 2); + return chunk_size_expected; + } + + for (i=0; i < num_changed_custom_elements; i++) + { + int element = getFile16BitBE(file); + + if (!IS_CUSTOM_ELEMENT(element)) + { + Error(ERR_WARN, "invalid custom element number %d", element); + + element = EL_DEFAULT; /* dummy element used for artwork config */ + } + + for(j=0; jevents = getFile32BitBE(file); + + element_info[element].change->target_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->delay_fixed = getFile16BitBE(file); + element_info[element].change->delay_random = getFile16BitBE(file); + element_info[element].change->delay_frames = getFile16BitBE(file); + + element_info[element].change->trigger_element = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].change->explode = getFile8Bit(file); + element_info[element].change->use_content = getFile8Bit(file); + element_info[element].change->only_complete = getFile8Bit(file); + element_info[element].change->use_random_change = getFile8Bit(file); + + element_info[element].change->random = getFile8Bit(file); + element_info[element].change->power = getFile8Bit(file); + + for(y=0; y<3; y++) + for(x=0; x<3; x++) + element_info[element].change->content[x][y] = + checkLevelElement(getFile16BitBE(file)); + + element_info[element].slippery_type = getFile8Bit(file); + + /* some free bytes for future properties and padding */ + ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); + + /* mark that this custom element has been modified */ + element_info[element].modified_settings = TRUE; + } + + return chunk_size; +} + +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) { - char *filename = getLevelFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; int chunk_size; FILE *file; /* always start with reliable default values */ - setLevelInfoToDefaults(); + setLevelInfoToDefaults(level); if (!(file = fopen(filename, MODE_READ))) { - Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); + level->no_level_file = TRUE; + + if (level != &level_template) + Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); + return; } @@ -347,7 +638,7 @@ void LoadLevel(int level_nr) return; } - if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1) + if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1) { Error(ERR_WARN, "unsupported version of level file '%s'", filename); fclose(file); @@ -355,14 +646,14 @@ void LoadLevel(int level_nr) } /* pre-2.0 level files have no game version, so use file version here */ - level.game_version = level.file_version; + level->game_version = level->file_version; } - if (level.file_version < FILE_VERSION_1_2) + if (level->file_version < FILE_VERSION_1_2) { /* level files from versions before 1.2.0 without chunk structure */ - LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, &level); - LoadLevel_BODY(file, level.fieldx * level.fieldy, &level); + LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level); + LoadLevel_BODY(file, level->fieldx * level->fieldy, level); } else { @@ -377,9 +668,12 @@ void LoadLevel(int level_nr) { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, - { "CONT", -1, LoadLevel_CONT }, { "BODY", -1, LoadLevel_BODY }, + { "CONT", -1, LoadLevel_CONT }, { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 }, + { "CUS1", -1, LoadLevel_CUS1 }, + { "CUS2", -1, LoadLevel_CUS2 }, + { "CUS3", -1, LoadLevel_CUS3 }, { NULL, 0, NULL } }; @@ -408,7 +702,7 @@ void LoadLevel(int level_nr) { /* call function to load this level chunk */ int chunk_size_expected = - (chunk_info[i].loader)(file, chunk_size, &level); + (chunk_info[i].loader)(file, chunk_size, level); /* the size of some chunks cannot be checked before reading other chunks first (like "HEAD" and "BODY") that contain some header @@ -423,10 +717,23 @@ void LoadLevel(int level_nr) } fclose(file); +} + +#if 1 + +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +{ + if (leveldir_current == NULL) /* only when dumping level */ + return; + /* determine correct game engine version of current level */ if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || IS_LEVELCLASS_USER(leveldir_current)) { +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif + /* For user contributed and private levels, use the version of the game engine the levels were created for. Since 2.0.1, the game engine version is now directly stored @@ -436,21 +743,26 @@ void LoadLevel(int level_nr) file format version used to store the level -- see above). */ /* do some special adjustments to support older level versions */ - if (level.file_version == FILE_VERSION_1_0) + if (level->file_version == FILE_VERSION_1_0) { - Error(ERR_WARN, "level file '%s' has version number 1.0", filename); + Error(ERR_WARN, "level file '%s'has version number 1.0", filename); Error(ERR_WARN, "using high speed movement for player"); /* player was faster than monsters in (pre-)1.0 levels */ - level.double_speed = TRUE; + level->double_speed = TRUE; } /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level.game_version == VERSION_IDENT(2,0,1)) - level.em_slippery_gems = TRUE; + if (level->game_version == VERSION_IDENT(2,0,1)) + level->em_slippery_gems = TRUE; } else { +#if 0 + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif + /* Always use the latest version of the game engine for all but user contributed and private levels; this allows for actual corrections in the game engine to take effect for existing, @@ -458,54 +770,341 @@ void LoadLevel(int level_nr) make the game emulation more accurate, while (hopefully) not breaking existing levels created from other players. */ - level.game_version = GAME_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } +} + +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +{ + int i, j; + + /* map custom element change events that have changed in newer versions + (these following values have accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking events to be mapped is important */ + for (j=CE_BY_OTHER; j >= CE_BY_PLAYER; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking events to be mapped is important */ + for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } + + /* initialize element properties for level editor etc. */ + InitElementPropertiesEngine(level->game_version); +} + +static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +{ + int x, y; + + /* map elements that have changed in newer versions */ + for(y=0; yfieldy; y++) + { + for(x=0; xfieldx; x++) + { + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (level->game_version < VERSION_IDENT(3,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; + } + } + + /* copy elements to runtime playfield array */ + for(x=0; xfield[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + + /* determine border element for this level */ + SetBorderElement(); +} + +#else + +static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) +{ + int i, j, x, y; + + if (leveldir_current == NULL) /* only when dumping level */ + return; + + /* determine correct game engine version of current level */ + if (IS_LEVELCLASS_CONTRIBUTION(leveldir_current) || + IS_LEVELCLASS_USER(leveldir_current)) + { +#if 0 + printf("\n::: This level is private or contributed: '%s'\n", filename); +#endif + + /* For user contributed and private levels, use the version of + the game engine the levels were created for. + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* do some special adjustments to support older level versions */ + if (level->file_version == FILE_VERSION_1_0) + { + Error(ERR_WARN, "level file '%s'has version number 1.0", filename); + Error(ERR_WARN, "using high speed movement for player"); + + /* player was faster than monsters in (pre-)1.0 levels */ + level->double_speed = TRUE; + } + + /* Default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1)) + level->em_slippery_gems = TRUE; + } + else + { +#if 0 + printf("\n::: ALWAYS USE LATEST ENGINE FOR THIS LEVEL: [%d] '%s'\n", + leveldir_current->sort_priority, filename); +#endif + + /* Always use the latest version of the game engine for all but + user contributed and private levels; this allows for actual + corrections in the game engine to take effect for existing, + converted levels (from "classic" or other existing games) to + make the game emulation more accurate, while (hopefully) not + breaking existing levels created from other players. */ + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + } + + /* map elements that have changed in newer versions */ + for(y=0; yfieldy; y++) + { + for(x=0; xfieldx; x++) + { + int element = level->field[x][y]; + + if (level->game_version <= VERSION_IDENT(2,2,0)) + { + /* map game font elements */ + element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : + element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : + element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : + element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); + } + + if (level->game_version < VERSION_IDENT(3,0,0)) + { + /* map Supaplex gravity tube elements */ + element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : + element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : + element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : + element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN : + element); + } + + level->field[x][y] = element; + } + } + + /* map custom element change events that have changed in newer versions + (these following values have accidentally changed in version 3.0.1) */ + if (level->game_version <= VERSION_IDENT(3,0,0)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking events to be mapped is important */ + for (j=CE_BY_OTHER; j >= CE_BY_PLAYER; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking events to be mapped is important */ + for (j=CE_OTHER_GETS_COLLECTED; j >= CE_COLLISION; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2)) + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } + + /* copy elements to runtime playfield array */ + for(x=0; xfield[x][y]; + + /* initialize level size variables for faster access */ + lev_fieldx = level->fieldx; + lev_fieldy = level->fieldy; + + /* determine border element for this level */ + SetBorderElement(); + + /* initialize element properties for level editor etc. */ + InitElementPropertiesEngine(level->game_version); +} + +#endif + +void LoadLevelTemplate(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + LoadLevelFromFilename(&level_template, filename); + + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + + ActivateLevelTemplate(); +} - /* Set special EM style gems behaviour: EM style gems slip down from - normal, steel and growing wall. As this is a more fundamental change, - it seems better to set the default behaviour to "off" (as it is more - natural) and make it configurable in the level editor (as a property - of gem style elements). Already existing converted levels (neither - private nor contributed levels) are changed to the new behaviour. */ +void LoadLevel(int level_nr) +{ + char *filename = getLevelFilename(level_nr); - if (level.file_version < FILE_VERSION_2_0) - level.em_slippery_gems = TRUE; - } + LoadLevelFromFilename(&level, filename); - /* determine border element for this level */ - SetBorderElement(); + if (level.use_custom_template) + LoadLevelTemplate(-1); + +#if 1 + LoadLevel_InitVersion(&level, filename); + LoadLevel_InitElements(&level, filename); + LoadLevel_InitPlayfield(&level, filename); +#else + LoadLevel_InitLevel(&level, filename); +#endif +} + +static void SaveLevel_VERS(FILE *file, struct LevelInfo *level) +{ + putFileVersion(file, level->file_version); + putFileVersion(file, level->game_version); } static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) { int i, x, y; - fputc(level->fieldx, file); - fputc(level->fieldy, file); + putFile8Bit(file, level->fieldx); + putFile8Bit(file, level->fieldy); putFile16BitBE(file, level->time); putFile16BitBE(file, level->gems_needed); for(i=0; iname[i], file); + putFile8Bit(file, level->name[i]); for(i=0; iscore[i], file); + putFile8Bit(file, level->score[i]); for(i=0; iencoding_16bit_yamyam ? EL_LEERRAUM : - level->yam_content[i][x][y]), - file); - fputc(level->amoeba_speed, file); - fputc(level->time_magic_wall, file); - fputc(level->time_wheel, file); - fputc((level->encoding_16bit_amoeba ? EL_LEERRAUM : level->amoeba_content), - file); - fputc((level->double_speed ? 1 : 0), file); - fputc((level->gravity ? 1 : 0), file); - fputc((level->encoding_16bit_field ? 1 : 0), file); - fputc((level->em_slippery_gems ? 1 : 0), file); + putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY : + level->yamyam_content[i][x][y])); + putFile8Bit(file, level->amoeba_speed); + putFile8Bit(file, level->time_magic_wall); + putFile8Bit(file, level->time_wheel); + putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY : + level->amoeba_content)); + putFile8Bit(file, (level->double_speed ? 1 : 0)); + putFile8Bit(file, (level->gravity ? 1 : 0)); + putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0)); + putFile8Bit(file, (level->em_slippery_gems ? 1 : 0)); + + putFile8Bit(file, (level->use_custom_template ? 1 : 0)); WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); } @@ -515,7 +1114,19 @@ static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) int i; for(i=0; iauthor[i], file); + putFile8Bit(file, level->author[i]); +} + +static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) +{ + int x, y; + + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + if (level->encoding_16bit_field) + putFile16BitBE(file, level->field[x][y]); + else + putFile8Bit(file, level->field[x][y]); } #if 0 @@ -523,51 +1134,39 @@ static void SaveLevel_CONT(FILE *file, struct LevelInfo *level) { int i, x, y; - fputc(EL_MAMPFER, file); - fputc(level->num_yam_contents, file); - fputc(0, file); - fputc(0, file); + putFile8Bit(file, EL_YAMYAM); + putFile8Bit(file, level->num_yamyam_contents); + putFile8Bit(file, 0); + putFile8Bit(file, 0); for(i=0; iencoding_16bit_field) - putFile16BitBE(file, level->yam_content[i][x][y]); + putFile16BitBE(file, level->yamyam_content[i][x][y]); else - fputc(level->yam_content[i][x][y], file); + putFile8Bit(file, level->yamyam_content[i][x][y]); } #endif -static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) -{ - int x, y; - - for(y=0; yfieldy; y++) - for(x=0; xfieldx; x++) - if (level->encoding_16bit_field) - putFile16BitBE(file, Ur[x][y]); - else - fputc(Ur[x][y], file); -} - static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) { int i, x, y; int num_contents, content_xsize, content_ysize; int content_array[MAX_ELEMENT_CONTENTS][3][3]; - if (element == EL_MAMPFER) + if (element == EL_YAMYAM) { - num_contents = level->num_yam_contents; + num_contents = level->num_yamyam_contents; content_xsize = 3; content_ysize = 3; for(i=0; iyam_content[i][x][y]; + content_array[i][x][y] = level->yamyam_content[i][x][y]; } - else if (element == EL_AMOEBE_BD) + else if (element == EL_BD_AMOEBA) { num_contents = 1; content_xsize = 1; @@ -576,7 +1175,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) for(i=0; iamoeba_content; } else @@ -589,9 +1188,9 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) } putFile16BitBE(file, element); - fputc(num_contents, file); - fputc(content_xsize, file); - fputc(content_ysize, file); + putFile8Bit(file, num_contents); + putFile8Bit(file, content_xsize); + putFile8Bit(file, content_ysize); WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED); @@ -601,11 +1200,150 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, content_array[i][x][y]); } -void SaveLevel(int level_nr) +#if 0 +static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); +} +#endif + +#if 0 +static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].change->target_element != EL_EMPTY_SPACE) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + putFile16BitBE(file, element_info[element].change->target_element); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom target elements"); +} +#endif + +static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, + int num_changed_custom_elements) +{ + int i, j, x, y, check = 0; + + putFile16BitBE(file, num_changed_custom_elements); + + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].modified_settings) + { + if (check < num_changed_custom_elements) + { + putFile16BitBE(file, element); + + for(j=0; jevents); + + putFile16BitBE(file, element_info[element].change->target_element); + + putFile16BitBE(file, element_info[element].change->delay_fixed); + putFile16BitBE(file, element_info[element].change->delay_random); + putFile16BitBE(file, element_info[element].change->delay_frames); + + putFile16BitBE(file, element_info[element].change->trigger_element); + + putFile8Bit(file, element_info[element].change->explode); + putFile8Bit(file, element_info[element].change->use_content); + putFile8Bit(file, element_info[element].change->only_complete); + putFile8Bit(file, element_info[element].change->use_random_change); + + putFile8Bit(file, element_info[element].change->random); + putFile8Bit(file, element_info[element].change->power); + + for(y=0; y<3; y++) + for(x=0; x<3; x++) + putFile16BitBE(file, element_info[element].change->content[x][y]); + + putFile8Bit(file, element_info[element].slippery_type); + + /* some free bytes for future properties and padding */ + WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); + } + + check++; + } + } + + if (check != num_changed_custom_elements) /* should not happen */ + Error(ERR_WARN, "inconsistent number of custom element properties"); +} + +static void SaveLevelFromFilename(struct LevelInfo *level, char *filename) { - int i, x, y; - char *filename = getLevelFilename(level_nr); int body_chunk_size; + int num_changed_custom_elements = 0; + int level_chunk_CUS3_size; + int i, x, y; FILE *file; if (!(file = fopen(filename, MODE_WRITE))) @@ -614,56 +1352,71 @@ void SaveLevel(int level_nr) return; } + level->file_version = FILE_VERSION_ACTUAL; + level->game_version = GAME_VERSION_ACTUAL; /* check level field for 16-bit elements */ - level.encoding_16bit_field = FALSE; - for(y=0; y 255) - level.encoding_16bit_field = TRUE; + level->encoding_16bit_field = FALSE; + for(y=0; yfieldy; y++) + for(x=0; xfieldx; x++) + if (level->field[x][y] > 255) + level->encoding_16bit_field = TRUE; /* check yamyam content for 16-bit elements */ - level.encoding_16bit_yamyam = FALSE; - for(i=0; iencoding_16bit_yamyam = FALSE; + for(i=0; inum_yamyam_contents; i++) for(y=0; y<3; y++) for(x=0; x<3; x++) - if (level.yam_content[i][x][y] > 255) - level.encoding_16bit_yamyam = TRUE; + if (level->yamyam_content[i][x][y] > 255) + level->encoding_16bit_yamyam = TRUE; /* check amoeba content for 16-bit elements */ - level.encoding_16bit_amoeba = FALSE; - if (level.amoeba_content > 255) - level.encoding_16bit_amoeba = TRUE; + level->encoding_16bit_amoeba = FALSE; + if (level->amoeba_content > 255) + level->encoding_16bit_amoeba = TRUE; + /* calculate size of "BODY" chunk */ body_chunk_size = - level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1); + level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1); + + /* check for non-standard custom elements and calculate "CUS3" chunk size */ + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + if (element_info[EL_CUSTOM_START + i].modified_settings) + num_changed_custom_elements++; + level_chunk_CUS3_size = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements); putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE); putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE); - WriteChunk_VERS(file, FILE_VERSION_ACTUAL, GAME_VERSION_ACTUAL); + SaveLevel_VERS(file, level); putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE); - SaveLevel_HEAD(file, &level); + SaveLevel_HEAD(file, level); putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN); - SaveLevel_AUTH(file, &level); + SaveLevel_AUTH(file, level); putFileChunkBE(file, "BODY", body_chunk_size); - SaveLevel_BODY(file, &level); + SaveLevel_BODY(file, level); - if (level.encoding_16bit_yamyam || - level.num_yam_contents != STD_ELEMENT_CONTENTS) + if (level->encoding_16bit_yamyam || + level->num_yamyam_contents != STD_ELEMENT_CONTENTS) { putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, &level, EL_MAMPFER); + SaveLevel_CNT2(file, level, EL_YAMYAM); } - if (level.encoding_16bit_amoeba) + if (level->encoding_16bit_amoeba) { putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE); - SaveLevel_CNT2(file, &level, EL_AMOEBE_BD); + SaveLevel_CNT2(file, level, EL_BD_AMOEBA); + } + + if (num_changed_custom_elements > 0 && !level->use_custom_template) + { + putFileChunkBE(file, "CUS3", level_chunk_CUS3_size); + SaveLevel_CUS3(file, level, num_changed_custom_elements); } fclose(file); @@ -671,6 +1424,49 @@ void SaveLevel(int level_nr) SetFilePermissions(filename, PERMS_PRIVATE); } +void SaveLevel(int level_nr) +{ + char *filename = getLevelFilename(level_nr); + + SaveLevelFromFilename(&level, filename); +} + +void SaveLevelTemplate() +{ + char *filename = getLevelFilename(-1); + + SaveLevelFromFilename(&level, filename); +} + +void DumpLevel(struct LevelInfo *level) +{ + printf_line("-", 79); + printf("Level xxx (file version %08d, game version %08d)\n", + level->file_version, level->game_version); + printf_line("-", 79); + + printf("Level Author: '%s'\n", level->author); + printf("Level Title: '%s'\n", level->name); + printf("\n"); + printf("Playfield Size: %d x %d\n", level->fieldx, level->fieldy); + printf("\n"); + printf("Level Time: %d seconds\n", level->time); + printf("Gems needed: %d\n", level->gems_needed); + printf("\n"); + printf("Time for Magic Wall: %d seconds\n", level->time_magic_wall); + printf("Time for Wheel: %d seconds\n", level->time_wheel); + printf("Time for Light: %d seconds\n", level->time_light); + printf("Time for Timegate: %d seconds\n", level->time_timegate); + printf("\n"); + printf("Amoeba Speed: %d\n", level->amoeba_speed); + printf("\n"); + printf("Gravity: %s\n", (level->gravity ? "yes" : "no")); + printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no")); + printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no")); + + printf_line("-", 79); +} + /* ========================================================================= */ /* tape file functions */ @@ -681,8 +1477,6 @@ static void setTapeInfoToDefaults() int i; /* always start with reliable default values (empty tape) */ - tape.file_version = FILE_VERSION_ACTUAL; - tape.game_version = GAME_VERSION_ACTUAL; TapeErase(); /* default values (also for pre-1.2 tapes) with only the first player */ @@ -704,7 +1498,8 @@ static void setTapeInfoToDefaults() static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape) { - ReadChunk_VERS(file, &(tape->file_version), &(tape->game_version)); + tape->file_version = getFileVersion(file); + tape->game_version = getFileVersion(file); return chunk_size; } @@ -720,9 +1515,8 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) /* read header fields that are new since version 1.2 */ if (tape->file_version >= FILE_VERSION_1_2) { - byte store_participating_players = fgetc(file); - - ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + byte store_participating_players = getFile8Bit(file); + int engine_version; /* since version 1.2, tapes store which players participate in the tape */ tape->num_participating_players = 0; @@ -736,11 +1530,39 @@ static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape) tape->num_participating_players++; } } + + ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED); + + engine_version = getFileVersion(file); + if (engine_version > 0) + tape->engine_version = engine_version; + else + tape->engine_version = tape->game_version; } return chunk_size; } +static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape) +{ + int level_identifier_size; + int i; + + level_identifier_size = getFile16BitBE(file); + + tape->level_identifier = + checked_realloc(tape->level_identifier, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + tape->level_identifier[i] = getFile8Bit(file); + + tape->level_nr = getFile16BitBE(file); + + chunk_size = 2 + level_identifier_size + 2; + + return chunk_size; +} + static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) { int i, j; @@ -763,10 +1585,10 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) tape->pos[i].action[j] = MV_NO_MOVING; if (tape->player_participates[j]) - tape->pos[i].action[j] = fgetc(file); + tape->pos[i].action[j] = getFile8Bit(file); } - tape->pos[i].delay = fgetc(file); + tape->pos[i].delay = getFile8Bit(file); if (tape->file_version == FILE_VERSION_1_0) { @@ -825,9 +1647,8 @@ static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -void LoadTape(int level_nr) +void LoadTapeFromFilename(char *filename) { - char *filename = getTapeFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; FILE *file; @@ -895,6 +1716,7 @@ void LoadTape(int level_nr) { { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS }, { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD }, + { "INFO", -1, LoadTape_INFO }, { "BODY", -1, LoadTape_BODY }, { NULL, 0, NULL } }; @@ -941,6 +1763,24 @@ void LoadTape(int level_nr) fclose(file); tape.length_seconds = GetTapeLength(); + +#if 0 + printf("tape game version: %d\n", tape.game_version); + printf("tape engine version: %d\n", tape.engine_version); +#endif +} + +void LoadTape(int level_nr) +{ + char *filename = getTapeFilename(level_nr); + + LoadTapeFromFilename(filename); +} + +static void SaveTape_VERS(FILE *file, struct TapeInfo *tape) +{ + putFileVersion(file, tape->file_version); + putFileVersion(file, tape->game_version); } static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) @@ -957,9 +1797,25 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFile32BitBE(file, tape->date); putFile32BitBE(file, tape->length); - fputc(store_participating_players, file); + putFile8Bit(file, store_participating_players); + /* unused bytes not at the end here for 4-byte alignment of engine_version */ WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED); + + putFileVersion(file, tape->engine_version); +} + +static void SaveTape_INFO(FILE *file, struct TapeInfo *tape) +{ + int level_identifier_size = strlen(tape->level_identifier) + 1; + int i; + + putFile16BitBE(file, level_identifier_size); + + for(i=0; i < level_identifier_size; i++) + putFile8Bit(file, tape->level_identifier[i]); + + putFile16BitBE(file, tape->level_nr); } static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) @@ -970,20 +1826,21 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape) { for(j=0; jplayer_participates[j]) - fputc(tape->pos[i].action[j], file); + putFile8Bit(file, tape->pos[i].action[j]); - fputc(tape->pos[i].delay, file); + putFile8Bit(file, tape->pos[i].delay); } } void SaveTape(int level_nr) { - int i; char *filename = getTapeFilename(level_nr); FILE *file; boolean new_tape = TRUE; int num_participating_players = 0; + int info_chunk_size; int body_chunk_size; + int i; InitTapeDirectory(leveldir_current->filename); @@ -1001,22 +1858,29 @@ void SaveTape(int level_nr) return; } + tape.file_version = FILE_VERSION_ACTUAL; + tape.game_version = GAME_VERSION_ACTUAL; + /* count number of participating players */ for(i=0; ilevel_nr, tape->file_version, tape->game_version); - printf("-------------------------------------------------------------------------------\n"); + printf("Level series identifier: '%s'\n", tape->level_identifier); + printf_line("-", 79); for(i=0; ilength; i++) { if (i >= MAX_TAPELEN) break; + printf("%03d: ", i); + for(j=0; jplayer_participates[j]) @@ -1071,7 +1937,7 @@ void DumpTape(struct TapeInfo *tape) printf("(%03d)\n", tape->pos[i].delay); } - printf("-------------------------------------------------------------------------------\n"); + printf_line("-", 79); } @@ -1189,40 +2055,68 @@ void SaveScore(int level_nr) #define NUM_GLOBAL_SETUP_TOKENS 22 +/* editor setup */ +#define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0 +#define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1 +#define SETUP_TOKEN_EDITOR_EL_MORE 2 +#define SETUP_TOKEN_EDITOR_EL_SOKOBAN 3 +#define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 4 +#define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 5 +#define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 6 +#define SETUP_TOKEN_EDITOR_EL_CHARS 7 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 8 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 9 + +#define NUM_EDITOR_SETUP_TOKENS 10 + /* shortcut setup */ -#define SETUP_TOKEN_SAVE_GAME 0 -#define SETUP_TOKEN_LOAD_GAME 1 -#define SETUP_TOKEN_TOGGLE_PAUSE 2 +#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 +#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 +#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2 #define NUM_SHORTCUT_SETUP_TOKENS 3 /* player setup */ -#define SETUP_TOKEN_USE_JOYSTICK 0 -#define SETUP_TOKEN_JOY_DEVICE_NAME 1 -#define SETUP_TOKEN_JOY_XLEFT 2 -#define SETUP_TOKEN_JOY_XMIDDLE 3 -#define SETUP_TOKEN_JOY_XRIGHT 4 -#define SETUP_TOKEN_JOY_YUPPER 5 -#define SETUP_TOKEN_JOY_YMIDDLE 6 -#define SETUP_TOKEN_JOY_YLOWER 7 -#define SETUP_TOKEN_JOY_SNAP 8 -#define SETUP_TOKEN_JOY_BOMB 9 -#define SETUP_TOKEN_KEY_LEFT 10 -#define SETUP_TOKEN_KEY_RIGHT 11 -#define SETUP_TOKEN_KEY_UP 12 -#define SETUP_TOKEN_KEY_DOWN 13 -#define SETUP_TOKEN_KEY_SNAP 14 -#define SETUP_TOKEN_KEY_BOMB 15 +#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 +#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1 +#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2 +#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3 +#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4 +#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5 +#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6 +#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7 +#define SETUP_TOKEN_PLAYER_JOY_SNAP 8 +#define SETUP_TOKEN_PLAYER_JOY_BOMB 9 +#define SETUP_TOKEN_PLAYER_KEY_LEFT 10 +#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11 +#define SETUP_TOKEN_PLAYER_KEY_UP 12 +#define SETUP_TOKEN_PLAYER_KEY_DOWN 13 +#define SETUP_TOKEN_PLAYER_KEY_SNAP 14 +#define SETUP_TOKEN_PLAYER_KEY_BOMB 15 #define NUM_PLAYER_SETUP_TOKENS 16 +/* system setup */ +#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0 +#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1 + +#define NUM_SYSTEM_SETUP_TOKENS 2 + +/* options setup */ +#define SETUP_TOKEN_OPTIONS_VERBOSE 0 + +#define NUM_OPTIONS_SETUP_TOKENS 1 + + static struct SetupInfo si; +static struct SetupEditorInfo sei; static struct SetupShortcutInfo ssi; static struct SetupInputInfo sii; +static struct SetupSystemInfo syi; +static struct OptionInfo soi; static struct TokenInfo global_setup_tokens[] = { - /* global setup */ { TYPE_STRING, &si.player_name, "player_name" }, { TYPE_SWITCH, &si.sound, "sound" }, { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, @@ -1247,9 +2141,23 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.override_level_music, "override_level_music" }, }; +static struct TokenInfo editor_setup_tokens[] = +{ + { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" }, + { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" }, + { TYPE_SWITCH, &sei.el_more, "editor.el_more" }, + { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" }, + { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" }, + { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" }, + { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, + { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, + { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" }, + { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, +}; + static struct TokenInfo shortcut_setup_tokens[] = { - /* shortcut setup */ { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" } @@ -1257,7 +2165,6 @@ static struct TokenInfo shortcut_setup_tokens[] = static struct TokenInfo player_setup_tokens[] = { - /* player setup */ { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" }, { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" }, { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" }, @@ -1276,11 +2183,37 @@ static struct TokenInfo player_setup_tokens[] = { TYPE_KEY_X11, &sii.key.bomb, ".key.place_bomb" } }; +static struct TokenInfo system_setup_tokens[] = +{ + { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, + { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" } +}; + +static struct TokenInfo options_setup_tokens[] = +{ + { TYPE_BOOLEAN, &soi.verbose, "options.verbose" } +}; + +static char *get_corrected_login_name(char *login_name) +{ + /* needed because player name must be a fixed length string */ + char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); + + strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN); + login_name_new[MAX_PLAYER_NAME_LEN] = '\0'; + + if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */ + if (strchr(login_name_new, ' ')) + *strchr(login_name_new, ' ') = '\0'; + + return login_name_new; +} + static void setSetupInfoToDefaults(struct SetupInfo *si) { int i; - si->player_name = getStringCopy(getLoginName()); + si->player_name = get_corrected_login_name(getLoginName()); si->sound = TRUE; si->sound_loops = TRUE; @@ -1300,13 +2233,26 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->fullscreen = FALSE; si->ask_on_escape = TRUE; - si->graphics_set = getStringCopy(GRAPHICS_SUBDIR); - si->sounds_set = getStringCopy(SOUNDS_SUBDIR); - si->music_set = getStringCopy(MUSIC_SUBDIR); + si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); + si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); + si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR); si->override_level_graphics = FALSE; si->override_level_sounds = FALSE; si->override_level_music = FALSE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_custom = TRUE; + si->editor.el_custom_more = FALSE; + + si->editor.el_headlines = TRUE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; @@ -1330,27 +2276,39 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED); si->input[i].key.bomb = (i == 0 ? DEFAULT_KEY_BOMB : KSYM_UNDEFINED); } + + si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT); + si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE; + + si->options.verbose = FALSE; } -static void decodeSetupFileList(struct SetupFileList *setup_file_list) +static void decodeSetupFileHash(SetupFileHash *setup_file_hash) { int i, pnr; - if (!setup_file_list) + if (!setup_file_hash) return; /* global setup */ si = setup; for (i=0; i MAX_PLAYER_NAME_LEN) - setup.player_name[MAX_PLAYER_NAME_LEN] = '\0'; - else if (strlen(setup.player_name) < MAX_PLAYER_NAME_LEN) - { - char *new_name = checked_malloc(MAX_PLAYER_NAME_LEN + 1); - - strcpy(new_name, setup.player_name); - free(setup.player_name); - setup.player_name = new_name; - } + player_name_new = get_corrected_login_name(setup.player_name); + free(setup.player_name); + setup.player_name = player_name_new; } else Error(ERR_WARN, "using default setup values"); @@ -1430,13 +2397,20 @@ void SaveSetup() si = setup; for (i=0; i