X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=4ac4563fee7dfd0fb9c3ab6494da719c95f56cca;hp=a07ee8af5458f10b60cfe66d431ac2372be1e4a1;hb=34dc736661e297f75d604335a7d85ea34d14c55d;hpb=c4245ac7001dbd6a10e085ac72962611f43a1e90 diff --git a/src/files.c b/src/files.c index a07ee8af..4ac4563f 100644 --- a/src/files.c +++ b/src/files.c @@ -18,62 +18,63 @@ #include "files.h" #include "init.h" +#include "screens.h" #include "tools.h" #include "tape.h" #include "config.h" -#define ENABLE_UNUSED_CODE 0 /* currently unused functions */ -#define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */ -#define ENABLE_RESERVED_CODE 0 /* reserved for later use */ +#define ENABLE_UNUSED_CODE 0 // currently unused functions +#define ENABLE_HISTORIC_CHUNKS 0 // only for historic reference +#define ENABLE_RESERVED_CODE 0 // reserved for later use -#define CHUNK_ID_LEN 4 /* IFF style chunk id length */ -#define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */ -#define CHUNK_SIZE_NONE -1 /* do not write chunk size */ +#define CHUNK_ID_LEN 4 // IFF style chunk id length +#define CHUNK_SIZE_UNDEFINED 0 // undefined chunk size == 0 +#define CHUNK_SIZE_NONE -1 // do not write chunk size #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN -#define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */ -#define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */ -#define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */ -#define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */ -#define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */ -#define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */ -#define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */ -#define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */ -#define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */ -#define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */ -#define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */ - -/* (element number, number of change pages, change page number) */ +#define LEVEL_CHUNK_VERS_SIZE 8 // size of file version chunk +#define LEVEL_CHUNK_DATE_SIZE 4 // size of file date chunk +#define LEVEL_CHUNK_HEAD_SIZE 80 // size of level file header +#define LEVEL_CHUNK_HEAD_UNUSED 0 // unused level header bytes +#define LEVEL_CHUNK_CNT2_SIZE 160 // size of level CNT2 chunk +#define LEVEL_CHUNK_CNT2_UNUSED 11 // unused CNT2 chunk bytes +#define LEVEL_CHUNK_CNT3_HEADER 16 // size of level CNT3 header +#define LEVEL_CHUNK_CNT3_UNUSED 10 // unused CNT3 chunk bytes +#define LEVEL_CPART_CUS3_SIZE 134 // size of CUS3 chunk part +#define LEVEL_CPART_CUS3_UNUSED 15 // unused CUS3 bytes / part +#define LEVEL_CHUNK_GRP1_SIZE 74 // size of level GRP1 chunk + +// (element number, number of change pages, change page number) #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1)) -/* (element number only) */ +// (element number only) #define LEVEL_CHUNK_GRPX_UNCHANGED 2 #define LEVEL_CHUNK_NOTE_UNCHANGED 2 -/* (nothing at all if unchanged) */ +// (nothing at all if unchanged) #define LEVEL_CHUNK_ELEM_UNCHANGED 0 -#define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */ -#define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */ -#define TAPE_CHUNK_HEAD_UNUSED 2 /* unused tape header bytes */ +#define TAPE_CHUNK_VERS_SIZE 8 // size of file version chunk +#define TAPE_CHUNK_HEAD_SIZE 20 // size of tape file header +#define TAPE_CHUNK_HEAD_UNUSED 2 // unused tape header bytes #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x)) #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE) #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48) -/* file identifier strings */ +// file identifier strings #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x" #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x" #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2" -/* values for deciding when (not) to save configuration data */ +// values for deciding when (not) to save configuration data #define SAVE_CONF_NEVER 0 #define SAVE_CONF_ALWAYS 1 #define SAVE_CONF_WHEN_CHANGED -1 -/* values for chunks using micro chunks */ +// values for chunks using micro chunks #define CONF_MASK_1_BYTE 0x00 #define CONF_MASK_2_BYTE 0x40 #define CONF_MASK_4_BYTE 0x80 @@ -87,7 +88,7 @@ #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x)) #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x)) -/* these definitions are just for convenience of use and readability */ +// these definitions are just for convenience of use and readability #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x) #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x) #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x) @@ -119,7 +120,7 @@ #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\ (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1])) -/* temporary variables used to store pointers to structure members */ +// temporary variables used to store pointers to structure members static struct LevelInfo li; static struct ElementInfo xx_ei, yy_ei; static struct ElementChangeInfo xx_change; @@ -134,26 +135,26 @@ static int xx_string_length_unused; struct LevelFileConfigInfo { - int element; /* element for which data is to be stored */ - int save_type; /* save data always, never or when changed */ - int data_type; /* data type (used internally, not stored) */ - int conf_type; /* micro chunk identifier (stored in file) */ - - /* (mandatory) */ - void *value; /* variable that holds the data to be stored */ - int default_value; /* initial default value for this variable */ - - /* (optional) */ - void *value_copy; /* variable that holds the data to be copied */ - void *num_entities; /* number of entities for multi-byte data */ - int default_num_entities; /* default number of entities for this data */ - int max_num_entities; /* maximal number of entities for this data */ - char *default_string; /* optional default string for string data */ + int element; // element for which data is to be stored + int save_type; // save data always, never or when changed + int data_type; // data type (used internally, not stored) + int conf_type; // micro chunk identifier (stored in file) + + // (mandatory) + void *value; // variable that holds the data to be stored + int default_value; // initial default value for this variable + + // (optional) + void *value_copy; // variable that holds the data to be copied + void *num_entities; // number of entities for multi-byte data + int default_num_entities; // default number of entities for this data + int max_num_entities; // maximal number of entities for this data + char *default_string; // optional default string for string data }; static struct LevelFileConfigInfo chunk_config_INFO[] = { - /* ---------- values not related to single elements ----------------------- */ + // ---------- values not related to single elements ------------------------- { -1, SAVE_CONF_ALWAYS, @@ -217,13 +218,13 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = { -1, -1, TYPE_BITFIELD, CONF_VALUE_32_BIT(1), - &li.can_move_into_acid_bits, ~0 /* default: everything can */ + &li.can_move_into_acid_bits, ~0 // default: everything can }, { -1, -1, TYPE_BITFIELD, CONF_VALUE_8_BIT(7), - &li.dont_collide_with_bits, ~0 /* default: always deadly */ + &li.dont_collide_with_bits, ~0 // default: always deadly }, { @@ -250,6 +251,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.auto_count_gems, FALSE }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.solved_by_one_player, FALSE + }, + { -1, -1, -1, -1, @@ -259,16 +266,16 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = static struct LevelFileConfigInfo chunk_config_ELEM[] = { - /* (these values are the same for each player) */ + // (these values are the same for each player) { EL_PLAYER_1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), - &li.block_last_field, FALSE /* default case for EM levels */ + &li.block_last_field, FALSE // default case for EM levels }, { EL_PLAYER_1, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(2), - &li.sp_block_last_field, TRUE /* default case for SP levels */ + &li.sp_block_last_field, TRUE // default case for SP levels }, { EL_PLAYER_1, -1, @@ -301,7 +308,7 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.lazy_relocation, FALSE }, - /* (these values are different for each player) */ + // (these values are different for each player) { EL_PLAYER_1, -1, TYPE_INTEGER, CONF_VALUE_8_BIT(7), @@ -661,6 +668,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_INTEGER, CONF_VALUE_8_BIT(4), &li.game_of_life[3], 3 }, + { + EL_GAME_OF_LIFE, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(5), + &li.use_life_bugs, FALSE + }, { EL_BIOMAZE, -1, @@ -806,6 +818,18 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS }, + { + EL_SOKOBAN_FIELD_EMPTY, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.sb_fields_needed, TRUE + }, + + { + EL_SOKOBAN_OBJECT, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), + &li.sb_objects_needed, TRUE + }, + { EL_MM_MCDUFFIN, -1, TYPE_BOOLEAN, CONF_VALUE_8_BIT(1), @@ -864,7 +888,7 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = &li.score[SC_ELEM_BONUS], 10 }, - /* ---------- unused values ----------------------------------------------- */ + // ---------- unused values ------------------------------------------------- { EL_UNKNOWN, SAVE_CONF_NEVER, @@ -936,7 +960,7 @@ static struct LevelFileConfigInfo chunk_config_CUSX_base[] = &yy_ei.properties[EP_BITFIELD_BASE_NR] }, #if ENABLE_RESERVED_CODE - /* (reserved for later use) */ + // (reserved for later use) { -1, -1, TYPE_BITFIELD, CONF_VALUE_32_BIT(2), @@ -1106,7 +1130,7 @@ static struct LevelFileConfigInfo chunk_config_CUSX_base[] = &xx_num_contents, 1, 1 }, - /* ---------- "num_change_pages" must be the last entry ------------------- */ + // ---------- "num_change_pages" must be the last entry --------------------- { -1, SAVE_CONF_ALWAYS, @@ -1125,7 +1149,7 @@ static struct LevelFileConfigInfo chunk_config_CUSX_base[] = static struct LevelFileConfigInfo chunk_config_CUSX_change[] = { - /* ---------- "current_change_page" must be the first entry --------------- */ + // ---------- "current_change_page" must be the first entry ----------------- { -1, SAVE_CONF_ALWAYS, @@ -1133,7 +1157,7 @@ static struct LevelFileConfigInfo chunk_config_CUSX_change[] = &xx_current_change_page, -1 }, - /* ---------- (the remaining entries can be in any order) ----------------- */ + // ---------- (the remaining entries can be in any order) ------------------- { -1, -1, @@ -1309,7 +1333,7 @@ static struct LevelFileConfigInfo chunk_config_GRPX[] = } }; -static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */ +static struct LevelFileConfigInfo chunk_config_CONF[] = // (OBSOLETE) { { EL_PLAYER_1, -1, @@ -1384,9 +1408,9 @@ filetype_id_list[] = }; -/* ========================================================================= */ -/* level file functions */ -/* ========================================================================= */ +// ============================================================================ +// level file functions +// ============================================================================ static boolean check_special_flags(char *flag) { @@ -1397,7 +1421,7 @@ static boolean check_special_flags(char *flag) return FALSE; } -static struct DateInfo getCurrentDate() +static struct DateInfo getCurrentDate(void) { time_t epoch_seconds = time(NULL); struct tm *now = localtime(&epoch_seconds); @@ -1420,7 +1444,7 @@ static void resetEventFlags(struct ElementChangeInfo *change) change->has_event[i] = FALSE; } -static void resetEventBits() +static void resetEventBits(void) { int i; @@ -1464,11 +1488,11 @@ static char *getDefaultElementDescription(struct ElementInfo *ei) ei->editor_description); int i; - /* always start with reliable default values */ + // always start with reliable default values for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++) description[i] = '\0'; - /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */ + // truncate element description to MAX_ELEMENT_NAME_LEN bytes strncpy(description, default_description, MAX_ELEMENT_NAME_LEN); return &description[0]; @@ -1527,7 +1551,7 @@ static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf) content[c].e[x][y] = default_value; } } - else /* constant size configuration data (1, 2 or 4 bytes) */ + else // constant size configuration data (1, 2 or 4 bytes) { if (data_type == TYPE_BOOLEAN) *(boolean *)(conf[i].value) = default_value; @@ -1579,7 +1603,7 @@ static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf) content_copy[c].e[x][y] = content[c].e[x][y]; } } - else /* constant size configuration data (1, 2 or 4 bytes) */ + else // constant size configuration data (1, 2 or 4 bytes) { if (data_type == TYPE_BOOLEAN) *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value); @@ -1593,15 +1617,15 @@ void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) { int i; - xx_ei = *ei_from; /* copy element data into temporary buffer */ - yy_ei = *ei_to; /* copy element data into temporary buffer */ + xx_ei = *ei_from; // copy element data into temporary buffer + yy_ei = *ei_to; // copy element data into temporary buffer copyConfigFromConfigList(chunk_config_CUSX_base); *ei_from = xx_ei; *ei_to = yy_ei; - /* ---------- reinitialize and copy change pages ---------- */ + // ---------- reinitialize and copy change pages ---------- ei_to->num_change_pages = ei_from->num_change_pages; ei_to->current_change_page = ei_from->current_change_page; @@ -1611,11 +1635,11 @@ void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to) for (i = 0; i < ei_to->num_change_pages; i++) ei_to->change_page[i] = ei_from->change_page[i]; - /* ---------- copy group element info ---------- */ - if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */ + // ---------- copy group element info ---------- + if (ei_from->group != NULL && ei_to->group != NULL) // group or internal *ei_to->group = *ei_from->group; - /* mark this custom element as modified */ + // mark this custom element as modified ei_to->modified_settings = TRUE; } @@ -1636,7 +1660,7 @@ void setElementChangePages(struct ElementInfo *ei, int change_pages) void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { - xx_change = *change; /* copy change data into temporary buffer */ + xx_change = *change; // copy change data into temporary buffer setConfigToDefaultsFromConfigList(chunk_config_CUSX_change); @@ -1656,9 +1680,9 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) { int i, x, y; - li = *level; /* copy level data into temporary buffer */ + li = *level; // copy level data into temporary buffer setConfigToDefaultsFromConfigList(chunk_config_INFO); - *level = li; /* copy temporary buffer back to level data */ + *level = li; // copy temporary buffer back to level data setLevelInfoToDefaults_EM(); setLevelInfoToDefaults_SP(); @@ -1677,17 +1701,17 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) level->encoding_16bit_yamyam = TRUE; level->encoding_16bit_amoeba = TRUE; - /* clear level name and level author string buffers */ + // clear level name and level author string buffers for (i = 0; i < MAX_LEVEL_NAME_LEN; i++) level->name[i] = '\0'; for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++) level->author[i] = '\0'; - /* set level name and level author to default values */ + // set level name and level author to default values strcpy(level->name, NAMELESS_LEVEL_NAME); strcpy(level->author, ANONYMOUS_NAME); - /* set level playfield to playable default level with player and exit */ + // set level playfield to playable default level with player and exit for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) level->field[x][y] = EL_SAND; @@ -1697,15 +1721,15 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) BorderElement = EL_STEELWALL; - /* detect custom elements when loading them */ + // detect custom elements when loading them level->file_has_custom_elements = FALSE; - /* set all bug compatibility flags to "false" => do not emulate this bug */ + // set all bug compatibility flags to "false" => do not emulate this bug level->use_action_after_change_bug = FALSE; if (leveldir_current) { - /* try to determine better author name than 'anonymous' */ + // try to determine better author name than 'anonymous' if (!strEqual(leveldir_current->author, ANONYMOUS_NAME)) { strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); @@ -1730,7 +1754,7 @@ static void setLevelInfoToDefaults_Level(struct LevelInfo *level) break; default: - /* keep default value */ + // keep default value break; } } @@ -1744,17 +1768,17 @@ static void setLevelInfoToDefaults_Elements(struct LevelInfo *level) InitElementPropertiesStatic(); - li = *level; /* copy level data into temporary buffer */ + li = *level; // copy level data into temporary buffer setConfigToDefaultsFromConfigList(chunk_config_ELEM); - *level = li; /* copy temporary buffer back to level data */ + *level = li; // copy temporary buffer back to level data for (i = 0; i < MAX_NUM_ELEMENTS; i++) { int element = i; struct ElementInfo *ei = &element_info[element]; - /* never initialize clipboard elements after the very first time */ - /* (to be able to use clipboard elements between several levels) */ + // never initialize clipboard elements after the very first time + // (to be able to use clipboard elements between several levels) if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) continue; @@ -1771,7 +1795,7 @@ static void setLevelInfoToDefaults_Elements(struct LevelInfo *level) IS_GROUP_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { - xx_ei = *ei; /* copy element data into temporary buffer */ + xx_ei = *ei; // copy element data into temporary buffer setConfigToDefaultsFromConfigList(chunk_config_CUSX_base); @@ -1793,7 +1817,7 @@ static void setLevelInfoToDefaults_Elements(struct LevelInfo *level) if (IS_CUSTOM_ELEMENT(element) || IS_INTERNAL_ELEMENT(element)) { - /* internal values used in level editor */ + // internal values used in level editor ei->access_type = 0; ei->access_layer = 0; @@ -1814,13 +1838,13 @@ static void setLevelInfoToDefaults_Elements(struct LevelInfo *level) { struct ElementGroupInfo *group; - /* initialize memory for list of elements in group */ + // initialize memory for list of elements in group if (ei->group == NULL) ei->group = checked_malloc(sizeof(struct ElementGroupInfo)); group = ei->group; - xx_group = *group; /* copy group data into temporary buffer */ + xx_group = *group; // copy group data into temporary buffer setConfigToDefaultsFromConfigList(chunk_config_GRPX); @@ -1854,19 +1878,20 @@ static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) level_file_info->nr = 0; level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; level_file_info->packed = FALSE; - level_file_info->basename = NULL; - level_file_info->filename = NULL; + + setString(&level_file_info->basename, NULL); + setString(&level_file_info->filename, NULL); } int getMappedElement_SB(int, boolean); -static void ActivateLevelTemplate() +static void ActivateLevelTemplate(void) { int x, y; if (check_special_flags("load_xsb_to_ces")) { - /* fill smaller playfields with padding "beyond border wall" elements */ + // fill smaller playfields with padding "beyond border wall" elements if (level.fieldx < level_template.fieldx || level.fieldy < level_template.fieldy) { @@ -1876,15 +1901,15 @@ static void ActivateLevelTemplate() int pos_fieldx = (new_fieldx - level.fieldx) / 2; int pos_fieldy = (new_fieldy - level.fieldy) / 2; - /* copy old playfield (which is smaller than the visible area) */ + // copy old playfield (which is smaller than the visible area) for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++) field[x][y] = level.field[x][y]; - /* fill new, larger playfield with "beyond border wall" elements */ + // fill new, larger playfield with "beyond border wall" elements for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++) level.field[x][y] = getMappedElement_SB('_', TRUE); - /* copy the old playfield to the middle of the new playfield */ + // copy the old playfield to the middle of the new playfield for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++) level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y]; @@ -1893,13 +1918,13 @@ static void ActivateLevelTemplate() } } - /* Currently there is no special action needed to activate the template - data, because 'element_info' property settings overwrite the original - level data, while all other variables do not change. */ + // Currently there is no special action needed to activate the template + // data, because 'element_info' property settings overwrite the original + // level data, while all other variables do not change. - /* Exception: 'from_level_template' elements in the original level playfield - are overwritten with the corresponding elements at the same position in - playfield from the level template. */ + // Exception: 'from_level_template' elements in the original level playfield + // are overwritten with the corresponding elements at the same position in + // playfield from the level template. for (x = 0; x < level.fieldx; x++) for (y = 0; y < level.fieldy; y++) @@ -1910,70 +1935,72 @@ static void ActivateLevelTemplate() { struct LevelInfo level_backup = level; - /* overwrite all individual level settings from template level settings */ + // overwrite all individual level settings from template level settings level = level_template; - /* restore playfield size */ + // restore level file info + level.file_info = level_backup.file_info; + + // restore playfield size level.fieldx = level_backup.fieldx; level.fieldy = level_backup.fieldy; - /* restore playfield content */ + // restore playfield content for (x = 0; x < level.fieldx; x++) for (y = 0; y < level.fieldy; y++) level.field[x][y] = level_backup.field[x][y]; - /* restore name and author from individual level */ + // restore name and author from individual level strcpy(level.name, level_backup.name); strcpy(level.author, level_backup.author); - /* restore flag "use_custom_template" */ + // restore flag "use_custom_template" level.use_custom_template = level_backup.use_custom_template; } } static char *getLevelFilenameFromBasename(char *basename) { - static char *filename[2] = { NULL, NULL }; - int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1); + static char *filename = NULL; - checked_free(filename[pos]); + checked_free(filename); - filename[pos] = getPath2(getCurrentLevelDir(), basename); + filename = getPath2(getCurrentLevelDir(), basename); - return filename[pos]; + return filename; } static int getFileTypeFromBasename(char *basename) { - /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */ + // !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! static char *filename = NULL; struct stat file_status; - /* ---------- try to determine file type from filename ---------- */ + // ---------- try to determine file type from filename ---------- - /* check for typical filename of a Supaplex level package file */ + // check for typical filename of a Supaplex level package file if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d")) return LEVEL_FILE_TYPE_SP; - /* check for typical filename of a Diamond Caves II level package file */ + // check for typical filename of a Diamond Caves II level package file if (strSuffixLower(basename, ".dc") || strSuffixLower(basename, ".dc2")) return LEVEL_FILE_TYPE_DC; - /* check for typical filename of a Sokoban level package file */ + // check for typical filename of a Sokoban level package file if (strSuffixLower(basename, ".xsb") && strchr(basename, '%') == NULL) return LEVEL_FILE_TYPE_SB; - /* ---------- try to determine file type from filesize ---------- */ + // ---------- try to determine file type from filesize ---------- checked_free(filename); filename = getPath2(getCurrentLevelDir(), basename); if (stat(filename, &file_status) == 0) { - /* check for typical filesize of a Supaplex level package file */ + // check for typical filesize of a Supaplex level package file if (file_status.st_size == 170496) return LEVEL_FILE_TYPE_SP; } @@ -2003,8 +2030,8 @@ static int getFileTypeFromMagicBytes(char *filename, int type) static boolean checkForPackageFromBasename(char *basename) { - /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!! - !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */ + // !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!! + // !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN); } @@ -2033,7 +2060,7 @@ static char *getPackedLevelBasename(int type) Directory *dir; DirectoryEntry *dir_entry; - strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */ + strcpy(basename, UNDEFINED_FILENAME); // default: undefined file if ((dir = openDirectory(directory)) == NULL) { @@ -2042,12 +2069,12 @@ static char *getPackedLevelBasename(int type) return basename; } - while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */ + while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries { char *entry_basename = dir_entry->basename; int entry_type = getFileTypeFromBasename(entry_basename); - if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */ + if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) // found valid level package { if (type == LEVEL_FILE_TYPE_UNKNOWN || type == entry_type) @@ -2087,8 +2114,9 @@ static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, { lfi->type = type; lfi->packed = FALSE; - lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } #endif @@ -2104,8 +2132,9 @@ static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, lfi->type = type; lfi->packed = FALSE; - lfi->basename = basename; - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, basename); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, @@ -2113,8 +2142,9 @@ static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, { lfi->type = type; lfi->packed = TRUE; - lfi->basename = getPackedLevelBasename(lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getPackedLevelBasename(lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static int getFiletypeFromID(char *filetype_id) @@ -2146,18 +2176,18 @@ static int getFiletypeFromID(char *filetype_id) return filetype; } -char *getLocalLevelTemplateFilename() +char *getLocalLevelTemplateFilename(void) { return getDefaultLevelFilename(-1); } -char *getGlobalLevelTemplateFilename() +char *getGlobalLevelTemplateFilename(void) { - /* global variable "leveldir_current" must be modified in the loop below */ + // global variable "leveldir_current" must be modified in the loop below LevelDirTree *leveldir_current_last = leveldir_current; char *filename = NULL; - /* check for template level in path from current to topmost tree node */ + // check for template level in path from current to topmost tree node while (leveldir_current != NULL) { @@ -2169,7 +2199,7 @@ char *getGlobalLevelTemplateFilename() leveldir_current = leveldir_current->node_parent; } - /* restore global variable "leveldir_current" modified in above loop */ + // restore global variable "leveldir_current" modified in above loop leveldir_current = leveldir_current_last; return filename; @@ -2179,20 +2209,20 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) { int nr = lfi->nr; - /* special case: level number is negative => check for level template file */ + // special case: level number is negative => check for level template file if (nr < 0) { setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, getSingleLevelBasename(-1)); - /* replace local level template filename with global template filename */ - lfi->filename = getGlobalLevelTemplateFilename(); + // replace local level template filename with global template filename + setString(&lfi->filename, getGlobalLevelTemplateFilename()); - /* no fallback if template file not existing */ + // no fallback if template file not existing return; } - /* special case: check for file name/pattern specified in "levelinfo.conf" */ + // special case: check for file name/pattern specified in "levelinfo.conf" if (leveldir_current->level_filename != NULL) { int filetype = getFiletypeFromID(leveldir_current->level_filetype); @@ -2209,20 +2239,20 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) { int filetype = getFiletypeFromID(leveldir_current->level_filetype); - /* check for specified native level file with standard file name */ + // check for specified native level file with standard file name setLevelFileInfo_FormatLevelFilename(lfi, filetype, "%03d.%s", nr, LEVELFILE_EXTENSION); if (fileExists(lfi->filename)) return; } - /* check for native Rocks'n'Diamonds level file */ + // check for native Rocks'n'Diamonds level file setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, "%03d.%s", nr, LEVELFILE_EXTENSION); if (fileExists(lfi->filename)) return; - /* check for Emerald Mine level file (V1) */ + // check for Emerald Mine level file (V1) setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c", 'a' + (nr / 10) % 26, '0' + nr % 10); if (fileExists(lfi->filename)) @@ -2232,12 +2262,12 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) if (fileExists(lfi->filename)) return; - /* check for Emerald Mine level file (V2 to V5) */ + // check for Emerald Mine level file (V2 to V5) setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr); if (fileExists(lfi->filename)) return; - /* check for Emerald Mine level file (V6 / single mode) */ + // check for Emerald Mine level file (V6 / single mode) setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr); if (fileExists(lfi->filename)) return; @@ -2245,7 +2275,7 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) if (fileExists(lfi->filename)) return; - /* check for Emerald Mine level file (V6 / teamwork mode) */ + // check for Emerald Mine level file (V6 / teamwork mode) setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr); if (fileExists(lfi->filename)) return; @@ -2253,12 +2283,12 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) if (fileExists(lfi->filename)) return; - /* check for various packed level file formats */ + // check for various packed level file formats setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN); if (fileExists(lfi->filename)) return; - /* no known level file found -- use default values (and fail later) */ + // no known level file found -- use default values (and fail later) setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND, "%03d.%s", nr, LEVELFILE_EXTENSION); } @@ -2274,22 +2304,33 @@ static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi) static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) { - /* always start with reliable default values */ + // always start with reliable default values setFileInfoToDefaults(level_file_info); - level_file_info->nr = nr; /* set requested level number */ + level_file_info->nr = nr; // set requested level number determineLevelFileInfo_Filename(level_file_info); determineLevelFileInfo_Filetype(level_file_info); } -/* ------------------------------------------------------------------------- */ -/* functions for loading R'n'D level */ -/* ------------------------------------------------------------------------- */ +static void copyLevelFileInfo(struct LevelFileInfo *lfi_from, + struct LevelFileInfo *lfi_to) +{ + lfi_to->nr = lfi_from->nr; + lfi_to->type = lfi_from->type; + lfi_to->packed = lfi_from->packed; + + setString(&lfi_to->basename, lfi_from->basename); + setString(&lfi_to->filename, lfi_from->filename); +} + +// ---------------------------------------------------------------------------- +// functions for loading R'n'D level +// ---------------------------------------------------------------------------- -int getMappedElement(int element) +static int getMappedElement(int element) { - /* remap some (historic, now obsolete) elements */ + // remap some (historic, now obsolete) elements switch (element) { @@ -2338,13 +2379,13 @@ int getMappedElement(int element) return element; } -int getMappedElementByVersion(int element, int game_version) +static int getMappedElementByVersion(int element, int game_version) { - /* remap some elements due to certain game version */ + // remap some elements due to certain game version if (game_version <= VERSION_IDENT(2,2,0,0)) { - /* map game font elements */ + // map game font elements element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT : element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT : element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : @@ -2353,7 +2394,7 @@ int getMappedElementByVersion(int element, int game_version) if (game_version < VERSION_IDENT(3,0,0,0)) { - /* map Supaplex gravity tube elements */ + // map Supaplex gravity tube elements element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT : element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT : element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP : @@ -2523,7 +2564,7 @@ static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level) getFile8Bit(file); getFile8Bit(file); - /* correct invalid number of content fields -- should never happen */ + // correct invalid number of content fields -- should never happen if (level->num_yamyam_contents < 1 || level->num_yamyam_contents > MAX_ELEMENT_CONTENTS) level->num_yamyam_contents = STD_ELEMENT_CONTENTS; @@ -2547,8 +2588,8 @@ static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level) element = getMappedElement(getFile16BitBE(file)); num_contents = getFile8Bit(file); - getFile8Bit(file); /* content x size (unused) */ - getFile8Bit(file); /* content y size (unused) */ + getFile8Bit(file); // content x size (unused) + getFile8Bit(file); // content y size (unused) ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED); @@ -2557,7 +2598,7 @@ static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level) for (x = 0; x < 3; x++) content_array[i][x][y] = getMappedElement(getFile16BitBE(file)); - /* correct invalid number of content fields -- should never happen */ + // correct invalid number of content fields -- should never happen if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS) num_contents = STD_ELEMENT_CONTENTS; @@ -2638,8 +2679,8 @@ static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level) else Error(ERR_WARN, "invalid custom element number %d", element); - /* older game versions that wrote level files with CUS1 chunks used - different default push delay values (not yet stored in level file) */ + // older game versions that wrote level files with CUS1 chunks used + // different default push delay values (not yet stored in level file) element_info[element].push_delay_fixed = 2; element_info[element].push_delay_random = 8; } @@ -2708,7 +2749,7 @@ static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level) ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); - /* some free bytes for future properties and padding */ + // some free bytes for future properties and padding ReadUnusedBytesFromFile(file, 7); ei->use_gfx_element = getFile8Bit(file); @@ -2758,10 +2799,10 @@ static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level) ei->slippery_type = getFile8Bit(file); - /* some free bytes for future properties and padding */ + // some free bytes for future properties and padding ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED); - /* mark that this custom element has been modified */ + // mark that this custom element has been modified ei->modified_settings = TRUE; } @@ -2777,7 +2818,7 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) int element; int i, j, x, y; - /* ---------- custom element base property values (96 bytes) ------------- */ + // ---------- custom element base property values (96 bytes) ---------------- element = getMappedElement(getFile16BitBE(file)); @@ -2797,7 +2838,7 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file); - ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */ + ReadUnusedBytesFromFile(file, 4); // reserved for more base properties ei->num_change_pages = getFile8Bit(file); @@ -2825,7 +2866,7 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) ei->move_delay_fixed = getFile16BitBE(file); ei->move_delay_random = getFile16BitBE(file); - /* bits 0 - 15 of "move_pattern" ... */ + // bits 0 - 15 of "move_pattern" ... ei->move_pattern = getFile16BitBE(file); ei->move_direction_initial = getFile8Bit(file); ei->move_stepsize = getFile8Bit(file); @@ -2840,7 +2881,7 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) ei->move_leave_element = getMappedElement(getFile16BitBE(file)); ei->move_leave_type = getFile8Bit(file); - /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ + // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) ei->move_pattern |= (getFile16BitBE(file) << 16); ei->access_direction = getFile8Bit(file); @@ -2849,10 +2890,10 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) ei->ignition_delay = getFile8Bit(file); ei->explosion_type = getFile8Bit(file); - /* some free bytes for future custom property values and padding */ + // some free bytes for future custom property values and padding ReadUnusedBytesFromFile(file, 1); - /* ---------- change page property values (48 bytes) --------------------- */ + // ---------- change page property values (48 bytes) ------------------------ setElementChangePages(ei, ei->num_change_pages); @@ -2861,10 +2902,10 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) struct ElementChangeInfo *change = &ei->change_page[i]; unsigned int event_bits; - /* always start with reliable default values */ + // always start with reliable default values setElementChangeInfoToDefaults(change); - /* bits 0 - 31 of "has_event[]" ... */ + // bits 0 - 31 of "has_event[]" ... event_bits = getFile32BitBE(file); for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) if (event_bits & (1 << j)) @@ -2905,14 +2946,14 @@ static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level) change->action_mode = getFile8Bit(file); change->action_arg = getFile16BitBE(file); - /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ + // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) event_bits = getFile8Bit(file); for (j = 32; j < NUM_CHANGE_EVENTS; j++) if (event_bits & (1 << (j - 32))) change->has_event[j] = TRUE; } - /* mark this custom element as modified */ + // mark this custom element as modified ei->modified_settings = TRUE; level->file_has_custom_elements = TRUE; @@ -2952,13 +2993,13 @@ static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level) group->choice_mode = getFile8Bit(file); - /* some free bytes for future values and padding */ + // some free bytes for future values and padding ReadUnusedBytesFromFile(file, 3); for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) group->element[i] = getMappedElement(getFile16BitBE(file)); - /* mark this group element as modified */ + // mark this group element as modified element_info[element].modified_settings = TRUE; level->file_has_custom_elements = TRUE; @@ -3005,13 +3046,13 @@ static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf, if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST || data_type == TYPE_CONTENT_LIST)) { - /* for element and content lists, zero entities are not allowed */ + // for element and content lists, zero entities are not allowed Error(ERR_WARN, "found empty list of entities for element %d", element); - /* do not set "num_entities" here to prevent reading behind buffer */ + // do not set "num_entities" here to prevent reading behind buffer - *(int *)(conf[i].num_entities) = 1; /* at least one is required */ + *(int *)(conf[i].num_entities) = 1; // at least one is required } else { @@ -3059,7 +3100,7 @@ static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf, micro_chunk_size += 2 + num_bytes; } - else /* constant size configuration data (1, 2 or 4 bytes) */ + else // constant size configuration data (1, 2 or 4 bytes) { int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) : byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) : @@ -3110,7 +3151,7 @@ static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level) { int real_chunk_size = 0; - li = *level; /* copy level data into temporary buffer */ + li = *level; // copy level data into temporary buffer while (!checkEndOfFile(file)) { @@ -3120,7 +3161,7 @@ static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level) break; } - *level = li; /* copy temporary buffer back to level data */ + *level = li; // copy temporary buffer back to level data return real_chunk_size; } @@ -3129,7 +3170,7 @@ static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level) { int real_chunk_size = 0; - li = *level; /* copy level data into temporary buffer */ + li = *level; // copy level data into temporary buffer while (!checkEndOfFile(file)) { @@ -3142,7 +3183,7 @@ static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level) break; } - *level = li; /* copy temporary buffer back to level data */ + *level = li; // copy temporary buffer back to level data return real_chunk_size; } @@ -3151,7 +3192,7 @@ static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level) { int real_chunk_size = 0; - li = *level; /* copy level data into temporary buffer */ + li = *level; // copy level data into temporary buffer while (!checkEndOfFile(file)) { @@ -3164,7 +3205,7 @@ static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level) break; } - *level = li; /* copy temporary buffer back to level data */ + *level = li; // copy temporary buffer back to level data return real_chunk_size; } @@ -3175,7 +3216,7 @@ static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level) int envelope_nr = element - EL_ENVELOPE_1; int real_chunk_size = 2; - xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */ + xx_envelope = level->envelope[envelope_nr]; // copy into temporary buffer while (!checkEndOfFile(file)) { @@ -3186,7 +3227,7 @@ static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level) break; } - level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */ + level->envelope[envelope_nr] = xx_envelope; // copy from temporary buffer return real_chunk_size; } @@ -3198,7 +3239,7 @@ static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level) struct ElementInfo *ei = &element_info[element]; int i; - xx_ei = *ei; /* copy element data into temporary buffer */ + xx_ei = *ei; // copy element data into temporary buffer xx_ei.num_change_pages = -1; @@ -3228,21 +3269,21 @@ static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level) return real_chunk_size; } - /* initialize number of change pages stored for this custom element */ + // initialize number of change pages stored for this custom element setElementChangePages(ei, ei->num_change_pages); for (i = 0; i < ei->num_change_pages; i++) setElementChangeInfoToDefaults(&ei->change_page[i]); - /* start with reading properties for the first change page */ + // start with reading properties for the first change page xx_current_change_page = 0; while (!checkEndOfFile(file)) { struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page]; - xx_change = *change; /* copy change data into temporary buffer */ + xx_change = *change; // copy change data into temporary buffer - resetEventBits(); /* reset bits; change page might have changed */ + resetEventBits(); // reset bits; change page might have changed real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change, -1, element); @@ -3267,8 +3308,8 @@ static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level) struct ElementInfo *ei = &element_info[element]; struct ElementGroupInfo *group = ei->group; - xx_ei = *ei; /* copy element data into temporary buffer */ - xx_group = *group; /* copy group data into temporary buffer */ + xx_ei = *ei; // copy element data into temporary buffer + xx_group = *group; // copy group data into temporary buffer while (!checkEndOfFile(file)) { @@ -3310,13 +3351,13 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, if (!setup.editor.use_template_for_new_levels) return; - /* if level file not found, try to initialize level data from template */ + // if level file not found, try to initialize level data from template filename = getGlobalLevelTemplateFilename(); if (!(file = openFile(filename, MODE_READ))) return; - /* default: for empty levels, use level template for custom elements */ + // default: for empty levels, use level template for custom elements level->use_custom_template = TRUE; level->no_valid_file = FALSE; @@ -3325,7 +3366,7 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, getFileChunkBE(file, chunk_name, NULL); if (strEqual(chunk_name, "RND1")) { - getFile32BitBE(file); /* not used */ + getFile32BitBE(file); // not used getFileChunkBE(file, chunk_name, NULL); if (!strEqual(chunk_name, "CAVE")) @@ -3339,7 +3380,7 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, return; } } - else /* check for pre-2.0 file format with cookie string */ + else // check for pre-2.0 file format with cookie string { strcpy(cookie, chunk_name); if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) @@ -3369,13 +3410,13 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, return; } - /* pre-2.0 level files have no game version, so use file version here */ + // pre-2.0 level files have no game version, so use file version here level->game_version = level->file_version; } if (level->file_version < FILE_VERSION_1_2) { - /* level files from versions before 1.2.0 without chunk structure */ + // level files from versions before 1.2.0 without chunk structure LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level); LoadLevel_BODY(file, level->fieldx * level->fieldy, level); } @@ -3436,13 +3477,13 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, } else { - /* call function to load this level chunk */ + // call function to load this level chunk int chunk_size_expected = (chunk_info[i].loader)(file, chunk_size, level); - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ + // the size of some chunks cannot be checked before reading other + // chunks first (like "HEAD" and "BODY") that contain some header + // information, so check them here if (chunk_size_expected != chunk_size) { Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", @@ -3456,11 +3497,11 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, } -/* ------------------------------------------------------------------------- */ -/* functions for loading EM level */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// functions for loading EM level +// ---------------------------------------------------------------------------- -void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) +static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) { static int ball_xy[8][2] = { @@ -3532,7 +3573,7 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) map_android_clone_elements_RND_to_EM(level); - /* first fill the complete playfield with the default border element */ + // first fill the complete playfield with the default border element for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++) for (x = 0; x < EM_MAX_CAVE_WIDTH; x++) level_em->cave[x][y] = ZBORDER; @@ -3544,7 +3585,7 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL); } - /* then copy the real level contents from level file into the playfield */ + // then copy the real level contents from level file into the playfield for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) { int new_element = map_element_RND_to_EM(level->field[x][y]); @@ -3564,7 +3605,7 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) ply[i]->y_initial = 0; } - /* initialize player positions and delete players from the playfield */ + // initialize player positions and delete players from the playfield for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++) { if (ELEM_IS_PLAYER(level->field[x][y])) @@ -3588,7 +3629,7 @@ void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) } } -void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) +static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) { static int ball_xy[8][2] = { @@ -3661,7 +3702,7 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) map_android_clone_elements_EM_to_RND(level); - /* convert the playfield (some elements need special treatment) */ + // convert the playfield (some elements need special treatment) for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) { int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]); @@ -3674,7 +3715,7 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) for (i = 0; i < MAX_PLAYERS; i++) { - /* in case of all players set to the same field, use the first player */ + // in case of all players set to the same field, use the first player int nr = MAX_PLAYERS - i - 1; int jx = ply[nr]->x_initial - 1; int jy = ply[nr]->y_initial - 1; @@ -3685,11 +3726,11 @@ void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) } -/* ------------------------------------------------------------------------- */ -/* functions for loading SP level */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// functions for loading SP level +// ---------------------------------------------------------------------------- -void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) +static void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) { struct LevelInfo_SP *level_sp = level->native_sp_level; LevelInfoType *header = &level_sp->header; @@ -3706,7 +3747,7 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) for (i = 0; i < SP_LEVEL_NAME_LEN; i++) header->LevelTitle[i] = level->name[i]; - /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */ + // !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! header->InfotronsNeeded = level->gems_needed; @@ -3739,8 +3780,8 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) else if (element >= EL_SP_GRAVITY_PORT_RIGHT && element <= EL_SP_GRAVITY_PORT_UP) { - /* change R'n'D style gravity inverting special port to normal port - (there are no gravity inverting ports in native Supaplex engine) */ + // change R'n'D style gravity inverting special port to normal port + // (there are no gravity inverting ports in native Supaplex engine) gravity_port_found = TRUE; gravity_port_valid = FALSE; @@ -3763,7 +3804,7 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) } else { - /* change special gravity port to normal port */ + // change special gravity port to normal port element += EL_SP_PORT_RIGHT - gravity_port_base_element; } @@ -3773,7 +3814,7 @@ void CopyNativeLevel_RND_to_SP(struct LevelInfo *level) } } -void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) +static void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) { struct LevelInfo_SP *level_sp = level->native_sp_level; LevelInfoType *header = &level_sp->header; @@ -3810,17 +3851,17 @@ void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) level->initial_player_gravity[i] = (header->InitialGravity == 1 ? TRUE : FALSE); - /* skip leading spaces */ + // skip leading spaces for (i = 0; i < SP_LEVEL_NAME_LEN; i++) if (header->LevelTitle[i] != ' ') break; - /* copy level title */ + // copy level title for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++) level->name[j] = header->LevelTitle[i]; level->name[j] = '\0'; - /* cut trailing spaces */ + // cut trailing spaces for (; j > 0; j--) if (level->name[j - 1] == ' ' && level->name[j] == '\0') level->name[j - 1] = '\0'; @@ -3856,34 +3897,34 @@ void CopyNativeLevel_SP_to_RND(struct LevelInfo *level) continue; } - /* change previous (wrong) gravity inverting special port to either - gravity enabling special port or gravity disabling special port */ + // change previous (wrong) gravity inverting special port to either + // gravity enabling special port or gravity disabling special port level->field[port_x][port_y] += (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT : EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT; } - /* change special gravity ports without database entries to normal ports */ + // change special gravity ports without database entries to normal ports for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++) if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT && level->field[x][y] <= EL_SP_GRAVITY_PORT_UP) level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT; - level->time = 0; /* no time limit */ + level->time = 0; // no time limit level->amoeba_speed = 0; level->time_magic_wall = 0; level->time_wheel = 0; level->amoeba_content = EL_EMPTY; #if 1 - /* original Supaplex does not use score values -- use default values */ + // original Supaplex does not use score values -- use default values #else for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++) level->score[i] = 0; #endif - /* there are no yamyams in supaplex levels */ + // there are no yamyams in supaplex levels for (i = 0; i < level->num_yamyam_contents; i++) for (x = 0; x < 3; x++) for (y = 0; y < 3; y++) @@ -3896,14 +3937,14 @@ static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) struct DemoInfo_SP *demo = &level_sp->demo; int i, j; - /* always start with reliable default values */ + // always start with reliable default values demo->is_available = FALSE; demo->length = 0; if (TAPE_IS_EMPTY(tape)) return; - demo->level_nr = tape.level_nr; /* (currently not used) */ + demo->level_nr = tape.level_nr; // (currently not used) level_sp->header.DemoRandomSeed = tape.random_seed; @@ -3933,7 +3974,7 @@ static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) demo->is_available = TRUE; } -static void setTapeInfoToDefaults(); +static void setTapeInfoToDefaults(void); static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) { @@ -3942,13 +3983,13 @@ static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) char *filename = level->file_info.filename; int i; - /* always start with reliable default values */ + // always start with reliable default values setTapeInfoToDefaults(); if (!demo->is_available) return; - tape.level_nr = demo->level_nr; /* (currently not used) */ + tape.level_nr = demo->level_nr; // (currently not used) tape.random_seed = level_sp->header.DemoRandomSeed; TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename)); @@ -3982,11 +4023,11 @@ static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) } -/* ------------------------------------------------------------------------- */ -/* functions for loading MM level */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// functions for loading MM level +// ---------------------------------------------------------------------------- -void CopyNativeLevel_RND_to_MM(struct LevelInfo *level) +static void CopyNativeLevel_RND_to_MM(struct LevelInfo *level) { struct LevelInfo_MM *level_mm = level->native_mm_level; int x, y; @@ -4023,7 +4064,7 @@ void CopyNativeLevel_RND_to_MM(struct LevelInfo *level) level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]); } -void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) +static void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) { struct LevelInfo_MM *level_mm = level->native_mm_level; int x, y; @@ -4041,7 +4082,7 @@ void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) strcpy(level->name, level_mm->name); - /* only overwrite author from 'levelinfo.conf' if author defined in level */ + // only overwrite author from 'levelinfo.conf' if author defined in level if (!strEqual(level_mm->author, ANONYMOUS_NAME)) strcpy(level->author, level_mm->author); @@ -4063,13 +4104,14 @@ void CopyNativeLevel_MM_to_RND(struct LevelInfo *level) } -/* ------------------------------------------------------------------------- */ -/* functions for loading DC level */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// functions for loading DC level +// ---------------------------------------------------------------------------- #define DC_LEVEL_HEADER_SIZE 344 -unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) +static unsigned short getDecodedWord_DC(unsigned short data_encoded, + boolean init) { static int last_data_encoded; static int offset1; @@ -4108,7 +4150,7 @@ unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) return data_decoded; } -int getMappedElement_DC(int element) +static int getMappedElement_DC(int element) { switch (element) { @@ -4116,11 +4158,11 @@ int getMappedElement_DC(int element) element = EL_ROCK; break; - /* 0x0117 - 0x036e: (?) */ - /* EL_DIAMOND */ + // 0x0117 - 0x036e: (?) + // EL_DIAMOND - /* 0x042d - 0x0684: (?) */ - /* EL_EMERALD */ + // 0x042d - 0x0684: (?) + // EL_EMERALD case 0x06f1: element = EL_NUT; @@ -4138,11 +4180,11 @@ int getMappedElement_DC(int element) element = EL_CRYSTAL; break; - case 0x0e77: /* quicksand (boulder) */ + case 0x0e77: // quicksand (boulder) element = EL_QUICKSAND_FAST_FULL; break; - case 0x0e99: /* slow quicksand (boulder) */ + case 0x0e99: // slow quicksand (boulder) element = EL_QUICKSAND_FULL; break; @@ -4162,19 +4204,19 @@ int getMappedElement_DC(int element) element = EL_EM_STEEL_EXIT_CLOSED; break; - case 0x0f4f: /* dynamite (lit 1) */ + case 0x0f4f: // dynamite (lit 1) element = EL_EM_DYNAMITE_ACTIVE; break; - case 0x0f57: /* dynamite (lit 2) */ + case 0x0f57: // dynamite (lit 2) element = EL_EM_DYNAMITE_ACTIVE; break; - case 0x0f5f: /* dynamite (lit 3) */ + case 0x0f5f: // dynamite (lit 3) element = EL_EM_DYNAMITE_ACTIVE; break; - case 0x0f67: /* dynamite (lit 4) */ + case 0x0f67: // dynamite (lit 4) element = EL_EM_DYNAMITE_ACTIVE; break; @@ -4265,15 +4307,15 @@ int getMappedElement_DC(int element) element = EL_TIMEGATE_CLOSED; break; - case 0x144c: /* conveyor belt switch (green) */ + case 0x144c: // conveyor belt switch (green) element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; break; - case 0x144f: /* conveyor belt switch (red) */ + case 0x144f: // conveyor belt switch (red) element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; break; - case 0x1452: /* conveyor belt switch (blue) */ + case 0x1452: // conveyor belt switch (blue) element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; break; @@ -4325,15 +4367,15 @@ int getMappedElement_DC(int element) element = EL_EXPANDABLE_WALL_ANY; break; - case 0x14ce: /* growing steel wall (left/right) */ + case 0x14ce: // growing steel wall (left/right) element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; break; - case 0x14df: /* growing steel wall (up/down) */ + case 0x14df: // growing steel wall (up/down) element = EL_EXPANDABLE_STEELWALL_VERTICAL; break; - case 0x14e8: /* growing steel wall (up/down/left/right) */ + case 0x14e8: // growing steel wall (up/down/left/right) element = EL_EXPANDABLE_STEELWALL_ANY; break; @@ -4353,41 +4395,41 @@ int getMappedElement_DC(int element) element = EL_EMPTY_SPACE; break; - case 0x1578: /* quicksand (empty) */ + case 0x1578: // quicksand (empty) element = EL_QUICKSAND_FAST_EMPTY; break; - case 0x1579: /* slow quicksand (empty) */ + case 0x1579: // slow quicksand (empty) element = EL_QUICKSAND_EMPTY; break; - /* 0x157c - 0x158b: */ - /* EL_SAND */ + // 0x157c - 0x158b: + // EL_SAND - /* 0x1590 - 0x159f: */ - /* EL_DC_LANDMINE */ + // 0x1590 - 0x159f: + // EL_DC_LANDMINE case 0x15a0: element = EL_EM_DYNAMITE; break; - case 0x15a1: /* key (red) */ + case 0x15a1: // key (red) element = EL_EM_KEY_1; break; - case 0x15a2: /* key (yellow) */ + case 0x15a2: // key (yellow) element = EL_EM_KEY_2; break; - case 0x15a3: /* key (blue) */ + case 0x15a3: // key (blue) element = EL_EM_KEY_4; break; - case 0x15a4: /* key (green) */ + case 0x15a4: // key (green) element = EL_EM_KEY_3; break; - case 0x15a5: /* key (white) */ + case 0x15a5: // key (white) element = EL_DC_KEY_WHITE; break; @@ -4399,915 +4441,915 @@ int getMappedElement_DC(int element) element = EL_WALL; break; - case 0x15a8: /* wall (not round) */ + case 0x15a8: // wall (not round) element = EL_WALL; break; - case 0x15a9: /* (blue) */ + case 0x15a9: // (blue) element = EL_CHAR_A; break; - case 0x15aa: /* (blue) */ + case 0x15aa: // (blue) element = EL_CHAR_B; break; - case 0x15ab: /* (blue) */ + case 0x15ab: // (blue) element = EL_CHAR_C; break; - case 0x15ac: /* (blue) */ + case 0x15ac: // (blue) element = EL_CHAR_D; break; - case 0x15ad: /* (blue) */ + case 0x15ad: // (blue) element = EL_CHAR_E; break; - case 0x15ae: /* (blue) */ + case 0x15ae: // (blue) element = EL_CHAR_F; break; - case 0x15af: /* (blue) */ + case 0x15af: // (blue) element = EL_CHAR_G; break; - case 0x15b0: /* (blue) */ + case 0x15b0: // (blue) element = EL_CHAR_H; break; - case 0x15b1: /* (blue) */ + case 0x15b1: // (blue) element = EL_CHAR_I; break; - case 0x15b2: /* (blue) */ + case 0x15b2: // (blue) element = EL_CHAR_J; break; - case 0x15b3: /* (blue) */ + case 0x15b3: // (blue) element = EL_CHAR_K; break; - case 0x15b4: /* (blue) */ + case 0x15b4: // (blue) element = EL_CHAR_L; break; - case 0x15b5: /* (blue) */ + case 0x15b5: // (blue) element = EL_CHAR_M; break; - case 0x15b6: /* (blue) */ + case 0x15b6: // (blue) element = EL_CHAR_N; break; - case 0x15b7: /* (blue) */ + case 0x15b7: // (blue) element = EL_CHAR_O; break; - case 0x15b8: /* (blue) */ + case 0x15b8: // (blue) element = EL_CHAR_P; break; - case 0x15b9: /* (blue) */ + case 0x15b9: // (blue) element = EL_CHAR_Q; break; - case 0x15ba: /* (blue) */ + case 0x15ba: // (blue) element = EL_CHAR_R; break; - case 0x15bb: /* (blue) */ + case 0x15bb: // (blue) element = EL_CHAR_S; break; - case 0x15bc: /* (blue) */ + case 0x15bc: // (blue) element = EL_CHAR_T; break; - case 0x15bd: /* (blue) */ + case 0x15bd: // (blue) element = EL_CHAR_U; break; - case 0x15be: /* (blue) */ + case 0x15be: // (blue) element = EL_CHAR_V; break; - case 0x15bf: /* (blue) */ + case 0x15bf: // (blue) element = EL_CHAR_W; break; - case 0x15c0: /* (blue) */ + case 0x15c0: // (blue) element = EL_CHAR_X; break; - case 0x15c1: /* (blue) */ + case 0x15c1: // (blue) element = EL_CHAR_Y; break; - case 0x15c2: /* (blue) */ + case 0x15c2: // (blue) element = EL_CHAR_Z; break; - case 0x15c3: /* (blue) */ + case 0x15c3: // (blue) element = EL_CHAR_AUMLAUT; break; - case 0x15c4: /* (blue) */ + case 0x15c4: // (blue) element = EL_CHAR_OUMLAUT; break; - case 0x15c5: /* (blue) */ + case 0x15c5: // (blue) element = EL_CHAR_UUMLAUT; break; - case 0x15c6: /* (blue) */ + case 0x15c6: // (blue) element = EL_CHAR_0; break; - case 0x15c7: /* (blue) */ + case 0x15c7: // (blue) element = EL_CHAR_1; break; - case 0x15c8: /* (blue) */ + case 0x15c8: // (blue) element = EL_CHAR_2; break; - case 0x15c9: /* (blue) */ + case 0x15c9: // (blue) element = EL_CHAR_3; break; - case 0x15ca: /* (blue) */ + case 0x15ca: // (blue) element = EL_CHAR_4; break; - case 0x15cb: /* (blue) */ + case 0x15cb: // (blue) element = EL_CHAR_5; break; - case 0x15cc: /* (blue) */ + case 0x15cc: // (blue) element = EL_CHAR_6; break; - case 0x15cd: /* (blue) */ + case 0x15cd: // (blue) element = EL_CHAR_7; break; - case 0x15ce: /* (blue) */ + case 0x15ce: // (blue) element = EL_CHAR_8; break; - case 0x15cf: /* (blue) */ + case 0x15cf: // (blue) element = EL_CHAR_9; break; - case 0x15d0: /* (blue) */ + case 0x15d0: // (blue) element = EL_CHAR_PERIOD; break; - case 0x15d1: /* (blue) */ + case 0x15d1: // (blue) element = EL_CHAR_EXCLAM; break; - case 0x15d2: /* (blue) */ + case 0x15d2: // (blue) element = EL_CHAR_COLON; break; - case 0x15d3: /* (blue) */ + case 0x15d3: // (blue) element = EL_CHAR_LESS; break; - case 0x15d4: /* (blue) */ + case 0x15d4: // (blue) element = EL_CHAR_GREATER; break; - case 0x15d5: /* (blue) */ + case 0x15d5: // (blue) element = EL_CHAR_QUESTION; break; - case 0x15d6: /* (blue) */ + case 0x15d6: // (blue) element = EL_CHAR_COPYRIGHT; break; - case 0x15d7: /* (blue) */ + case 0x15d7: // (blue) element = EL_CHAR_UP; break; - case 0x15d8: /* (blue) */ + case 0x15d8: // (blue) element = EL_CHAR_DOWN; break; - case 0x15d9: /* (blue) */ + case 0x15d9: // (blue) element = EL_CHAR_BUTTON; break; - case 0x15da: /* (blue) */ + case 0x15da: // (blue) element = EL_CHAR_PLUS; break; - case 0x15db: /* (blue) */ + case 0x15db: // (blue) element = EL_CHAR_MINUS; break; - case 0x15dc: /* (blue) */ + case 0x15dc: // (blue) element = EL_CHAR_APOSTROPHE; break; - case 0x15dd: /* (blue) */ + case 0x15dd: // (blue) element = EL_CHAR_PARENLEFT; break; - case 0x15de: /* (blue) */ + case 0x15de: // (blue) element = EL_CHAR_PARENRIGHT; break; - case 0x15df: /* (green) */ + case 0x15df: // (green) element = EL_CHAR_A; break; - case 0x15e0: /* (green) */ + case 0x15e0: // (green) element = EL_CHAR_B; break; - case 0x15e1: /* (green) */ + case 0x15e1: // (green) element = EL_CHAR_C; break; - case 0x15e2: /* (green) */ + case 0x15e2: // (green) element = EL_CHAR_D; break; - case 0x15e3: /* (green) */ + case 0x15e3: // (green) element = EL_CHAR_E; break; - case 0x15e4: /* (green) */ + case 0x15e4: // (green) element = EL_CHAR_F; break; - case 0x15e5: /* (green) */ + case 0x15e5: // (green) element = EL_CHAR_G; break; - case 0x15e6: /* (green) */ + case 0x15e6: // (green) element = EL_CHAR_H; break; - case 0x15e7: /* (green) */ + case 0x15e7: // (green) element = EL_CHAR_I; break; - case 0x15e8: /* (green) */ + case 0x15e8: // (green) element = EL_CHAR_J; break; - case 0x15e9: /* (green) */ + case 0x15e9: // (green) element = EL_CHAR_K; break; - case 0x15ea: /* (green) */ + case 0x15ea: // (green) element = EL_CHAR_L; break; - case 0x15eb: /* (green) */ + case 0x15eb: // (green) element = EL_CHAR_M; break; - case 0x15ec: /* (green) */ + case 0x15ec: // (green) element = EL_CHAR_N; break; - case 0x15ed: /* (green) */ + case 0x15ed: // (green) element = EL_CHAR_O; break; - case 0x15ee: /* (green) */ + case 0x15ee: // (green) element = EL_CHAR_P; break; - case 0x15ef: /* (green) */ + case 0x15ef: // (green) element = EL_CHAR_Q; break; - case 0x15f0: /* (green) */ + case 0x15f0: // (green) element = EL_CHAR_R; break; - case 0x15f1: /* (green) */ + case 0x15f1: // (green) element = EL_CHAR_S; break; - case 0x15f2: /* (green) */ + case 0x15f2: // (green) element = EL_CHAR_T; break; - case 0x15f3: /* (green) */ + case 0x15f3: // (green) element = EL_CHAR_U; break; - case 0x15f4: /* (green) */ + case 0x15f4: // (green) element = EL_CHAR_V; break; - case 0x15f5: /* (green) */ + case 0x15f5: // (green) element = EL_CHAR_W; break; - case 0x15f6: /* (green) */ + case 0x15f6: // (green) element = EL_CHAR_X; break; - case 0x15f7: /* (green) */ + case 0x15f7: // (green) element = EL_CHAR_Y; break; - case 0x15f8: /* (green) */ + case 0x15f8: // (green) element = EL_CHAR_Z; break; - case 0x15f9: /* (green) */ + case 0x15f9: // (green) element = EL_CHAR_AUMLAUT; break; - case 0x15fa: /* (green) */ + case 0x15fa: // (green) element = EL_CHAR_OUMLAUT; break; - case 0x15fb: /* (green) */ + case 0x15fb: // (green) element = EL_CHAR_UUMLAUT; break; - case 0x15fc: /* (green) */ + case 0x15fc: // (green) element = EL_CHAR_0; break; - case 0x15fd: /* (green) */ + case 0x15fd: // (green) element = EL_CHAR_1; break; - case 0x15fe: /* (green) */ + case 0x15fe: // (green) element = EL_CHAR_2; break; - case 0x15ff: /* (green) */ + case 0x15ff: // (green) element = EL_CHAR_3; break; - case 0x1600: /* (green) */ + case 0x1600: // (green) element = EL_CHAR_4; break; - case 0x1601: /* (green) */ + case 0x1601: // (green) element = EL_CHAR_5; break; - case 0x1602: /* (green) */ + case 0x1602: // (green) element = EL_CHAR_6; break; - case 0x1603: /* (green) */ + case 0x1603: // (green) element = EL_CHAR_7; break; - case 0x1604: /* (green) */ + case 0x1604: // (green) element = EL_CHAR_8; break; - case 0x1605: /* (green) */ + case 0x1605: // (green) element = EL_CHAR_9; break; - case 0x1606: /* (green) */ + case 0x1606: // (green) element = EL_CHAR_PERIOD; break; - case 0x1607: /* (green) */ + case 0x1607: // (green) element = EL_CHAR_EXCLAM; break; - case 0x1608: /* (green) */ + case 0x1608: // (green) element = EL_CHAR_COLON; break; - case 0x1609: /* (green) */ + case 0x1609: // (green) element = EL_CHAR_LESS; break; - case 0x160a: /* (green) */ + case 0x160a: // (green) element = EL_CHAR_GREATER; break; - case 0x160b: /* (green) */ + case 0x160b: // (green) element = EL_CHAR_QUESTION; break; - case 0x160c: /* (green) */ + case 0x160c: // (green) element = EL_CHAR_COPYRIGHT; break; - case 0x160d: /* (green) */ + case 0x160d: // (green) element = EL_CHAR_UP; break; - case 0x160e: /* (green) */ + case 0x160e: // (green) element = EL_CHAR_DOWN; break; - case 0x160f: /* (green) */ + case 0x160f: // (green) element = EL_CHAR_BUTTON; break; - case 0x1610: /* (green) */ + case 0x1610: // (green) element = EL_CHAR_PLUS; break; - case 0x1611: /* (green) */ + case 0x1611: // (green) element = EL_CHAR_MINUS; break; - case 0x1612: /* (green) */ + case 0x1612: // (green) element = EL_CHAR_APOSTROPHE; break; - case 0x1613: /* (green) */ + case 0x1613: // (green) element = EL_CHAR_PARENLEFT; break; - case 0x1614: /* (green) */ + case 0x1614: // (green) element = EL_CHAR_PARENRIGHT; break; - case 0x1615: /* (blue steel) */ + case 0x1615: // (blue steel) element = EL_STEEL_CHAR_A; break; - case 0x1616: /* (blue steel) */ + case 0x1616: // (blue steel) element = EL_STEEL_CHAR_B; break; - case 0x1617: /* (blue steel) */ + case 0x1617: // (blue steel) element = EL_STEEL_CHAR_C; break; - case 0x1618: /* (blue steel) */ + case 0x1618: // (blue steel) element = EL_STEEL_CHAR_D; break; - case 0x1619: /* (blue steel) */ + case 0x1619: // (blue steel) element = EL_STEEL_CHAR_E; break; - case 0x161a: /* (blue steel) */ + case 0x161a: // (blue steel) element = EL_STEEL_CHAR_F; break; - case 0x161b: /* (blue steel) */ + case 0x161b: // (blue steel) element = EL_STEEL_CHAR_G; break; - case 0x161c: /* (blue steel) */ + case 0x161c: // (blue steel) element = EL_STEEL_CHAR_H; break; - case 0x161d: /* (blue steel) */ + case 0x161d: // (blue steel) element = EL_STEEL_CHAR_I; break; - case 0x161e: /* (blue steel) */ + case 0x161e: // (blue steel) element = EL_STEEL_CHAR_J; break; - case 0x161f: /* (blue steel) */ + case 0x161f: // (blue steel) element = EL_STEEL_CHAR_K; break; - case 0x1620: /* (blue steel) */ + case 0x1620: // (blue steel) element = EL_STEEL_CHAR_L; break; - case 0x1621: /* (blue steel) */ + case 0x1621: // (blue steel) element = EL_STEEL_CHAR_M; break; - case 0x1622: /* (blue steel) */ + case 0x1622: // (blue steel) element = EL_STEEL_CHAR_N; break; - case 0x1623: /* (blue steel) */ + case 0x1623: // (blue steel) element = EL_STEEL_CHAR_O; break; - case 0x1624: /* (blue steel) */ + case 0x1624: // (blue steel) element = EL_STEEL_CHAR_P; break; - case 0x1625: /* (blue steel) */ + case 0x1625: // (blue steel) element = EL_STEEL_CHAR_Q; break; - case 0x1626: /* (blue steel) */ + case 0x1626: // (blue steel) element = EL_STEEL_CHAR_R; break; - case 0x1627: /* (blue steel) */ + case 0x1627: // (blue steel) element = EL_STEEL_CHAR_S; break; - case 0x1628: /* (blue steel) */ + case 0x1628: // (blue steel) element = EL_STEEL_CHAR_T; break; - case 0x1629: /* (blue steel) */ + case 0x1629: // (blue steel) element = EL_STEEL_CHAR_U; break; - case 0x162a: /* (blue steel) */ + case 0x162a: // (blue steel) element = EL_STEEL_CHAR_V; break; - case 0x162b: /* (blue steel) */ + case 0x162b: // (blue steel) element = EL_STEEL_CHAR_W; break; - case 0x162c: /* (blue steel) */ + case 0x162c: // (blue steel) element = EL_STEEL_CHAR_X; break; - case 0x162d: /* (blue steel) */ + case 0x162d: // (blue steel) element = EL_STEEL_CHAR_Y; break; - case 0x162e: /* (blue steel) */ + case 0x162e: // (blue steel) element = EL_STEEL_CHAR_Z; break; - case 0x162f: /* (blue steel) */ + case 0x162f: // (blue steel) element = EL_STEEL_CHAR_AUMLAUT; break; - case 0x1630: /* (blue steel) */ + case 0x1630: // (blue steel) element = EL_STEEL_CHAR_OUMLAUT; break; - case 0x1631: /* (blue steel) */ + case 0x1631: // (blue steel) element = EL_STEEL_CHAR_UUMLAUT; break; - case 0x1632: /* (blue steel) */ + case 0x1632: // (blue steel) element = EL_STEEL_CHAR_0; break; - case 0x1633: /* (blue steel) */ + case 0x1633: // (blue steel) element = EL_STEEL_CHAR_1; break; - case 0x1634: /* (blue steel) */ + case 0x1634: // (blue steel) element = EL_STEEL_CHAR_2; break; - case 0x1635: /* (blue steel) */ + case 0x1635: // (blue steel) element = EL_STEEL_CHAR_3; break; - case 0x1636: /* (blue steel) */ + case 0x1636: // (blue steel) element = EL_STEEL_CHAR_4; break; - case 0x1637: /* (blue steel) */ + case 0x1637: // (blue steel) element = EL_STEEL_CHAR_5; break; - case 0x1638: /* (blue steel) */ + case 0x1638: // (blue steel) element = EL_STEEL_CHAR_6; break; - case 0x1639: /* (blue steel) */ + case 0x1639: // (blue steel) element = EL_STEEL_CHAR_7; break; - case 0x163a: /* (blue steel) */ + case 0x163a: // (blue steel) element = EL_STEEL_CHAR_8; break; - case 0x163b: /* (blue steel) */ + case 0x163b: // (blue steel) element = EL_STEEL_CHAR_9; break; - case 0x163c: /* (blue steel) */ + case 0x163c: // (blue steel) element = EL_STEEL_CHAR_PERIOD; break; - case 0x163d: /* (blue steel) */ + case 0x163d: // (blue steel) element = EL_STEEL_CHAR_EXCLAM; break; - case 0x163e: /* (blue steel) */ + case 0x163e: // (blue steel) element = EL_STEEL_CHAR_COLON; break; - case 0x163f: /* (blue steel) */ + case 0x163f: // (blue steel) element = EL_STEEL_CHAR_LESS; break; - case 0x1640: /* (blue steel) */ + case 0x1640: // (blue steel) element = EL_STEEL_CHAR_GREATER; break; - case 0x1641: /* (blue steel) */ + case 0x1641: // (blue steel) element = EL_STEEL_CHAR_QUESTION; break; - case 0x1642: /* (blue steel) */ + case 0x1642: // (blue steel) element = EL_STEEL_CHAR_COPYRIGHT; break; - case 0x1643: /* (blue steel) */ + case 0x1643: // (blue steel) element = EL_STEEL_CHAR_UP; break; - case 0x1644: /* (blue steel) */ + case 0x1644: // (blue steel) element = EL_STEEL_CHAR_DOWN; break; - case 0x1645: /* (blue steel) */ + case 0x1645: // (blue steel) element = EL_STEEL_CHAR_BUTTON; break; - case 0x1646: /* (blue steel) */ + case 0x1646: // (blue steel) element = EL_STEEL_CHAR_PLUS; break; - case 0x1647: /* (blue steel) */ + case 0x1647: // (blue steel) element = EL_STEEL_CHAR_MINUS; break; - case 0x1648: /* (blue steel) */ + case 0x1648: // (blue steel) element = EL_STEEL_CHAR_APOSTROPHE; break; - case 0x1649: /* (blue steel) */ + case 0x1649: // (blue steel) element = EL_STEEL_CHAR_PARENLEFT; break; - case 0x164a: /* (blue steel) */ + case 0x164a: // (blue steel) element = EL_STEEL_CHAR_PARENRIGHT; break; - case 0x164b: /* (green steel) */ + case 0x164b: // (green steel) element = EL_STEEL_CHAR_A; break; - case 0x164c: /* (green steel) */ + case 0x164c: // (green steel) element = EL_STEEL_CHAR_B; break; - case 0x164d: /* (green steel) */ + case 0x164d: // (green steel) element = EL_STEEL_CHAR_C; break; - case 0x164e: /* (green steel) */ + case 0x164e: // (green steel) element = EL_STEEL_CHAR_D; break; - case 0x164f: /* (green steel) */ + case 0x164f: // (green steel) element = EL_STEEL_CHAR_E; break; - case 0x1650: /* (green steel) */ + case 0x1650: // (green steel) element = EL_STEEL_CHAR_F; break; - case 0x1651: /* (green steel) */ + case 0x1651: // (green steel) element = EL_STEEL_CHAR_G; break; - case 0x1652: /* (green steel) */ + case 0x1652: // (green steel) element = EL_STEEL_CHAR_H; break; - case 0x1653: /* (green steel) */ + case 0x1653: // (green steel) element = EL_STEEL_CHAR_I; break; - case 0x1654: /* (green steel) */ + case 0x1654: // (green steel) element = EL_STEEL_CHAR_J; break; - case 0x1655: /* (green steel) */ + case 0x1655: // (green steel) element = EL_STEEL_CHAR_K; break; - case 0x1656: /* (green steel) */ + case 0x1656: // (green steel) element = EL_STEEL_CHAR_L; break; - case 0x1657: /* (green steel) */ + case 0x1657: // (green steel) element = EL_STEEL_CHAR_M; break; - case 0x1658: /* (green steel) */ + case 0x1658: // (green steel) element = EL_STEEL_CHAR_N; break; - case 0x1659: /* (green steel) */ + case 0x1659: // (green steel) element = EL_STEEL_CHAR_O; break; - case 0x165a: /* (green steel) */ + case 0x165a: // (green steel) element = EL_STEEL_CHAR_P; break; - case 0x165b: /* (green steel) */ + case 0x165b: // (green steel) element = EL_STEEL_CHAR_Q; break; - case 0x165c: /* (green steel) */ + case 0x165c: // (green steel) element = EL_STEEL_CHAR_R; break; - case 0x165d: /* (green steel) */ + case 0x165d: // (green steel) element = EL_STEEL_CHAR_S; break; - case 0x165e: /* (green steel) */ + case 0x165e: // (green steel) element = EL_STEEL_CHAR_T; break; - case 0x165f: /* (green steel) */ + case 0x165f: // (green steel) element = EL_STEEL_CHAR_U; break; - case 0x1660: /* (green steel) */ + case 0x1660: // (green steel) element = EL_STEEL_CHAR_V; break; - case 0x1661: /* (green steel) */ + case 0x1661: // (green steel) element = EL_STEEL_CHAR_W; break; - case 0x1662: /* (green steel) */ + case 0x1662: // (green steel) element = EL_STEEL_CHAR_X; break; - case 0x1663: /* (green steel) */ + case 0x1663: // (green steel) element = EL_STEEL_CHAR_Y; break; - case 0x1664: /* (green steel) */ + case 0x1664: // (green steel) element = EL_STEEL_CHAR_Z; break; - case 0x1665: /* (green steel) */ + case 0x1665: // (green steel) element = EL_STEEL_CHAR_AUMLAUT; break; - case 0x1666: /* (green steel) */ + case 0x1666: // (green steel) element = EL_STEEL_CHAR_OUMLAUT; break; - case 0x1667: /* (green steel) */ + case 0x1667: // (green steel) element = EL_STEEL_CHAR_UUMLAUT; break; - case 0x1668: /* (green steel) */ + case 0x1668: // (green steel) element = EL_STEEL_CHAR_0; break; - case 0x1669: /* (green steel) */ + case 0x1669: // (green steel) element = EL_STEEL_CHAR_1; break; - case 0x166a: /* (green steel) */ + case 0x166a: // (green steel) element = EL_STEEL_CHAR_2; break; - case 0x166b: /* (green steel) */ + case 0x166b: // (green steel) element = EL_STEEL_CHAR_3; break; - case 0x166c: /* (green steel) */ + case 0x166c: // (green steel) element = EL_STEEL_CHAR_4; break; - case 0x166d: /* (green steel) */ + case 0x166d: // (green steel) element = EL_STEEL_CHAR_5; break; - case 0x166e: /* (green steel) */ + case 0x166e: // (green steel) element = EL_STEEL_CHAR_6; break; - case 0x166f: /* (green steel) */ + case 0x166f: // (green steel) element = EL_STEEL_CHAR_7; break; - case 0x1670: /* (green steel) */ + case 0x1670: // (green steel) element = EL_STEEL_CHAR_8; break; - case 0x1671: /* (green steel) */ + case 0x1671: // (green steel) element = EL_STEEL_CHAR_9; break; - case 0x1672: /* (green steel) */ + case 0x1672: // (green steel) element = EL_STEEL_CHAR_PERIOD; break; - case 0x1673: /* (green steel) */ + case 0x1673: // (green steel) element = EL_STEEL_CHAR_EXCLAM; break; - case 0x1674: /* (green steel) */ + case 0x1674: // (green steel) element = EL_STEEL_CHAR_COLON; break; - case 0x1675: /* (green steel) */ + case 0x1675: // (green steel) element = EL_STEEL_CHAR_LESS; break; - case 0x1676: /* (green steel) */ + case 0x1676: // (green steel) element = EL_STEEL_CHAR_GREATER; break; - case 0x1677: /* (green steel) */ + case 0x1677: // (green steel) element = EL_STEEL_CHAR_QUESTION; break; - case 0x1678: /* (green steel) */ + case 0x1678: // (green steel) element = EL_STEEL_CHAR_COPYRIGHT; break; - case 0x1679: /* (green steel) */ + case 0x1679: // (green steel) element = EL_STEEL_CHAR_UP; break; - case 0x167a: /* (green steel) */ + case 0x167a: // (green steel) element = EL_STEEL_CHAR_DOWN; break; - case 0x167b: /* (green steel) */ + case 0x167b: // (green steel) element = EL_STEEL_CHAR_BUTTON; break; - case 0x167c: /* (green steel) */ + case 0x167c: // (green steel) element = EL_STEEL_CHAR_PLUS; break; - case 0x167d: /* (green steel) */ + case 0x167d: // (green steel) element = EL_STEEL_CHAR_MINUS; break; - case 0x167e: /* (green steel) */ + case 0x167e: // (green steel) element = EL_STEEL_CHAR_APOSTROPHE; break; - case 0x167f: /* (green steel) */ + case 0x167f: // (green steel) element = EL_STEEL_CHAR_PARENLEFT; break; - case 0x1680: /* (green steel) */ + case 0x1680: // (green steel) element = EL_STEEL_CHAR_PARENRIGHT; break; - case 0x1681: /* gate (red) */ + case 0x1681: // gate (red) element = EL_EM_GATE_1; break; - case 0x1682: /* secret gate (red) */ + case 0x1682: // secret gate (red) element = EL_GATE_1_GRAY; break; - case 0x1683: /* gate (yellow) */ + case 0x1683: // gate (yellow) element = EL_EM_GATE_2; break; - case 0x1684: /* secret gate (yellow) */ + case 0x1684: // secret gate (yellow) element = EL_GATE_2_GRAY; break; - case 0x1685: /* gate (blue) */ + case 0x1685: // gate (blue) element = EL_EM_GATE_4; break; - case 0x1686: /* secret gate (blue) */ + case 0x1686: // secret gate (blue) element = EL_GATE_4_GRAY; break; - case 0x1687: /* gate (green) */ + case 0x1687: // gate (green) element = EL_EM_GATE_3; break; - case 0x1688: /* secret gate (green) */ + case 0x1688: // secret gate (green) element = EL_GATE_3_GRAY; break; - case 0x1689: /* gate (white) */ + case 0x1689: // gate (white) element = EL_DC_GATE_WHITE; break; - case 0x168a: /* secret gate (white) */ + case 0x168a: // secret gate (white) element = EL_DC_GATE_WHITE_GRAY; break; - case 0x168b: /* secret gate (no key) */ + case 0x168b: // secret gate (no key) element = EL_DC_GATE_FAKE_GRAY; break; @@ -5347,91 +5389,91 @@ int getMappedElement_DC(int element) element = EL_STEELWALL_SLIPPERY; break; - case 0x1695: /* steel wall (not round) */ + case 0x1695: // steel wall (not round) element = EL_STEELWALL; break; - case 0x1696: /* steel wall (left) */ + case 0x1696: // steel wall (left) element = EL_DC_STEELWALL_1_LEFT; break; - case 0x1697: /* steel wall (bottom) */ + case 0x1697: // steel wall (bottom) element = EL_DC_STEELWALL_1_BOTTOM; break; - case 0x1698: /* steel wall (right) */ + case 0x1698: // steel wall (right) element = EL_DC_STEELWALL_1_RIGHT; break; - case 0x1699: /* steel wall (top) */ + case 0x1699: // steel wall (top) element = EL_DC_STEELWALL_1_TOP; break; - case 0x169a: /* steel wall (left/bottom) */ + case 0x169a: // steel wall (left/bottom) element = EL_DC_STEELWALL_1_BOTTOMLEFT; break; - case 0x169b: /* steel wall (right/bottom) */ + case 0x169b: // steel wall (right/bottom) element = EL_DC_STEELWALL_1_BOTTOMRIGHT; break; - case 0x169c: /* steel wall (right/top) */ + case 0x169c: // steel wall (right/top) element = EL_DC_STEELWALL_1_TOPRIGHT; break; - case 0x169d: /* steel wall (left/top) */ + case 0x169d: // steel wall (left/top) element = EL_DC_STEELWALL_1_TOPLEFT; break; - case 0x169e: /* steel wall (right/bottom small) */ + case 0x169e: // steel wall (right/bottom small) element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; break; - case 0x169f: /* steel wall (left/bottom small) */ + case 0x169f: // steel wall (left/bottom small) element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; break; - case 0x16a0: /* steel wall (right/top small) */ + case 0x16a0: // steel wall (right/top small) element = EL_DC_STEELWALL_1_TOPRIGHT_2; break; - case 0x16a1: /* steel wall (left/top small) */ + case 0x16a1: // steel wall (left/top small) element = EL_DC_STEELWALL_1_TOPLEFT_2; break; - case 0x16a2: /* steel wall (left/right) */ + case 0x16a2: // steel wall (left/right) element = EL_DC_STEELWALL_1_VERTICAL; break; - case 0x16a3: /* steel wall (top/bottom) */ + case 0x16a3: // steel wall (top/bottom) element = EL_DC_STEELWALL_1_HORIZONTAL; break; - case 0x16a4: /* steel wall 2 (left end) */ + case 0x16a4: // steel wall 2 (left end) element = EL_DC_STEELWALL_2_LEFT; break; - case 0x16a5: /* steel wall 2 (right end) */ + case 0x16a5: // steel wall 2 (right end) element = EL_DC_STEELWALL_2_RIGHT; break; - case 0x16a6: /* steel wall 2 (top end) */ + case 0x16a6: // steel wall 2 (top end) element = EL_DC_STEELWALL_2_TOP; break; - case 0x16a7: /* steel wall 2 (bottom end) */ + case 0x16a7: // steel wall 2 (bottom end) element = EL_DC_STEELWALL_2_BOTTOM; break; - case 0x16a8: /* steel wall 2 (left/right) */ + case 0x16a8: // steel wall 2 (left/right) element = EL_DC_STEELWALL_2_HORIZONTAL; break; - case 0x16a9: /* steel wall 2 (up/down) */ + case 0x16a9: // steel wall 2 (up/down) element = EL_DC_STEELWALL_2_VERTICAL; break; - case 0x16aa: /* steel wall 2 (mid) */ + case 0x16aa: // steel wall 2 (mid) element = EL_DC_STEELWALL_2_MIDDLE; break; @@ -5503,8 +5545,8 @@ int getMappedElement_DC(int element) element = EL_INVISIBLE_STEELWALL; break; - /* 0x16bc - 0x16cb: */ - /* EL_INVISIBLE_SAND */ + // 0x16bc - 0x16cb: + // EL_INVISIBLE_SAND case 0x16cc: element = EL_LIGHT_SWITCH; @@ -5515,9 +5557,9 @@ int getMappedElement_DC(int element) break; default: - if (element >= 0x0117 && element <= 0x036e) /* (?) */ + if (element >= 0x0117 && element <= 0x036e) // (?) element = EL_DIAMOND; - else if (element >= 0x042d && element <= 0x0684) /* (?) */ + else if (element >= 0x042d && element <= 0x0684) // (?) element = EL_EMERALD; else if (element >= 0x157c && element <= 0x158b) element = EL_SAND; @@ -5553,7 +5595,7 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, int num_yamyam_contents; int i, x, y; - getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + getDecodedWord_DC(0, TRUE); // initialize DC2 decoding engine for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) { @@ -5563,12 +5605,12 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, header[i * 2 + 1] = header_word & 0xff; } - /* read some values from level header to check level decoding integrity */ + // read some values from level header to check level decoding integrity fieldx = header[6] | (header[7] << 8); fieldy = header[8] | (header[9] << 8); num_yamyam_contents = header[60] | (header[61] << 8); - /* do some simple sanity checks to ensure that level was correctly decoded */ + // do some simple sanity checks to ensure that level was correctly decoded if (fieldx < 1 || fieldx > 256 || fieldy < 1 || fieldy > 256 || num_yamyam_contents < 1 || num_yamyam_contents > 8) @@ -5580,14 +5622,14 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, return; } - /* maximum envelope header size is 31 bytes */ + // maximum envelope header size is 31 bytes envelope_header_len = header[envelope_header_pos]; - /* maximum envelope content size is 110 (156?) bytes */ + // maximum envelope content size is 110 (156?) bytes envelope_content_len = header[envelope_content_pos]; - /* maximum level title size is 40 bytes */ + // maximum level title size is 40 bytes level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); - /* maximum level author size is 30 (51?) bytes */ + // maximum level author size is 30 (51?) bytes level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); envelope_size = 0; @@ -5688,8 +5730,8 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, level->extra_time = header[56] | (header[57] << 8); level->shield_normal_time = header[58] | (header[59] << 8); - /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems - can slip down from flat walls, like normal walls and steel walls */ + // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE; } @@ -5717,11 +5759,11 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, if (level_file_info->packed) { - /* read "magic bytes" from start of file */ + // read "magic bytes" from start of file if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL) magic_bytes[0] = '\0'; - /* check "magic bytes" for correct file format */ + // check "magic bytes" for correct file format if (!strPrefix(magic_bytes, "DC2")) { level->no_valid_file = TRUE; @@ -5739,16 +5781,16 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, int extra_bytes = 4; int skip_bytes; - /* advance file stream to first level inside the level package */ + // advance file stream to first level inside the level package skip_bytes = position_first_level - num_magic_bytes - extra_bytes; - /* each block of level data is followed by block of non-level data */ + // each block of level data is followed by block of non-level data num_levels_to_skip *= 2; - /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */ + // at least skip header bytes, therefore use ">= 0" instead of "> 0" while (num_levels_to_skip >= 0) { - /* advance file stream to next level inside the level package */ + // advance file stream to next level inside the level package if (seekFile(file, skip_bytes, SEEK_CUR) != 0) { level->no_valid_file = TRUE; @@ -5759,10 +5801,10 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, return; } - /* skip apparently unused extra bytes following each level */ + // skip apparently unused extra bytes following each level ReadUnusedBytesFromFile(file, extra_bytes); - /* read size of next level in level package */ + // read size of next level in level package skip_bytes = getFile32BitLE(file); num_levels_to_skip--; @@ -5785,9 +5827,9 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, } -/* ------------------------------------------------------------------------- */ -/* functions for loading SB level */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// functions for loading SB level +// ---------------------------------------------------------------------------- int getMappedElement_SB(int element_ascii, boolean use_ces) { @@ -5799,14 +5841,14 @@ int getMappedElement_SB(int element_ascii, boolean use_ces) } sb_element_mapping[] = { - { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */ - { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */ - { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */ - { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */ - { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */ - { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */ - { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */ - { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */ + { ' ', EL_EMPTY, EL_CUSTOM_1 }, // floor (space) + { '#', EL_STEELWALL, EL_CUSTOM_2 }, // wall + { '@', EL_PLAYER_1, EL_CUSTOM_3 }, // player + { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, // box + { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, // goal square + { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, // box on goal square + { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, // player on goal square + { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, // floor beyond border { 0, -1, -1 }, }; @@ -5838,7 +5880,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces"); int file_level_nr = 0; int line_nr = 0; - int x = 0, y = 0; /* initialized to make compilers happy */ + int x = 0, y = 0; // initialized to make compilers happy last_comment[0] = '\0'; level_name[0] = '\0'; @@ -5855,10 +5897,10 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, while (!checkEndOfFile(file)) { - /* level successfully read, but next level may follow here */ + // level successfully read, but next level may follow here if (!got_valid_playfield_line && reading_playfield) { - /* read playfield from single level file -- skip remaining file */ + // read playfield from single level file -- skip remaining file if (!level_file_info->packed) break; @@ -5875,49 +5917,49 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, got_valid_playfield_line = FALSE; - /* read next line of input file */ + // read next line of input file if (!getStringFromFile(file, line, MAX_LINE_LEN)) break; - /* check if line was completely read and is terminated by line break */ + // check if line was completely read and is terminated by line break if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') line_nr++; - /* cut trailing line break (this can be newline and/or carriage return) */ + // cut trailing line break (this can be newline and/or carriage return) for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') *line_ptr = '\0'; - /* copy raw input line for later use (mainly debugging output) */ + // copy raw input line for later use (mainly debugging output) strcpy(line_raw, line); if (read_continued_line) { - /* append new line to existing line, if there is enough space */ + // append new line to existing line, if there is enough space if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN) strcat(previous_line, line_ptr); - strcpy(line, previous_line); /* copy storage buffer to line */ + strcpy(line, previous_line); // copy storage buffer to line read_continued_line = FALSE; } - /* if the last character is '\', continue at next line */ + // if the last character is '\', continue at next line if (strlen(line) > 0 && line[strlen(line) - 1] == '\\') { - line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */ - strcpy(previous_line, line); /* copy line to storage buffer */ + line[strlen(line) - 1] = '\0'; // cut off trailing backslash + strcpy(previous_line, line); // copy line to storage buffer read_continued_line = TRUE; continue; } - /* skip empty lines */ + // skip empty lines if (line[0] == '\0') continue; - /* extract comment text from comment line */ + // extract comment text from comment line if (line[0] == ';') { for (line_ptr = line; *line_ptr; line_ptr++) @@ -5929,7 +5971,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, continue; } - /* extract level title text from line containing level title */ + // extract level title text from line containing level title if (line[0] == '\'') { strcpy(level_name, &line[1]); @@ -5940,14 +5982,14 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, continue; } - /* skip lines containing only spaces (or empty lines) */ + // skip lines containing only spaces (or empty lines) for (line_ptr = line; *line_ptr; line_ptr++) if (*line_ptr != ' ') break; if (*line_ptr == '\0') continue; - /* at this point, we have found a line containing part of a playfield */ + // at this point, we have found a line containing part of a playfield got_valid_playfield_line = TRUE; @@ -5963,23 +6005,23 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, level->fieldx = 0; level->fieldy = 0; - /* start with topmost tile row */ + // start with topmost tile row y = 0; } - /* skip playfield line if larger row than allowed */ + // skip playfield line if larger row than allowed if (y >= MAX_LEV_FIELDY) continue; - /* start with leftmost tile column */ + // start with leftmost tile column x = 0; - /* read playfield elements from line */ + // read playfield elements from line for (line_ptr = line; *line_ptr; line_ptr++) { int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces); - /* stop parsing playfield line if larger column than allowed */ + // stop parsing playfield line if larger column than allowed if (x >= MAX_LEV_FIELDX) break; @@ -5992,7 +6034,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, level->field[x][y] = mapped_sb_element; - /* continue with next tile column */ + // continue with next tile column x++; level->fieldx = MAX(x, level->fieldx); @@ -6000,14 +6042,14 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, if (invalid_playfield_char) { - /* if first playfield line, treat invalid lines as comment lines */ + // if first playfield line, treat invalid lines as comment lines if (y == 0) reading_playfield = FALSE; continue; } - /* continue with next tile row */ + // continue with next tile row y++; } @@ -6042,7 +6084,7 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, sprintf(level->name, "--> Level %d <--", level_file_info->nr); } - /* set all empty fields beyond the border walls to invisible steel wall */ + // set all empty fields beyond the border walls to invisible steel wall for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) { if ((x == 0 || x == level->fieldx - 1 || @@ -6052,23 +6094,23 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, level->field, level->fieldx, level->fieldy); } - /* set special level settings for Sokoban levels */ + // set special level settings for Sokoban levels level->time = 0; level->use_step_counter = TRUE; if (load_xsb_to_ces) { - /* special global settings can now be set in level template */ + // special global settings can now be set in level template level->use_custom_template = TRUE; } } -/* ------------------------------------------------------------------------- */ -/* functions for handling native levels */ -/* ------------------------------------------------------------------------- */ +// ------------------------------------------------------------------------- +// functions for handling native levels +// ------------------------------------------------------------------------- static void LoadLevelFromFileInfo_EM(struct LevelInfo *level, struct LevelFileInfo *level_file_info, @@ -6084,7 +6126,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, { int pos = 0; - /* determine position of requested level inside level package */ + // determine position of requested level inside level package if (level_file_info->packed) pos = level_file_info->nr - leveldir_current->first_level; @@ -6135,15 +6177,15 @@ void SaveNativeLevel(struct LevelInfo *level) } -/* ------------------------------------------------------------------------- */ -/* functions for loading generic level */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// functions for loading generic level +// ---------------------------------------------------------------------------- static void LoadLevelFromFileInfo(struct LevelInfo *level, struct LevelFileInfo *level_file_info, boolean level_info_only) { - /* always start with reliable default values */ + // always start with reliable default values setLevelInfoToDefaults(level, level_info_only, TRUE); switch (level_file_info->type) @@ -6180,7 +6222,7 @@ static void LoadLevelFromFileInfo(struct LevelInfo *level, break; } - /* if level file is invalid, restore level structure to default values */ + // if level file is invalid, restore level structure to default values if (level->no_valid_file) setLevelInfoToDefaults(level, level_info_only, FALSE); @@ -6195,33 +6237,34 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) { static struct LevelFileInfo level_file_info; - /* always start with reliable default values */ + // always start with reliable default values setFileInfoToDefaults(&level_file_info); - level_file_info.nr = 0; /* unknown level number */ - level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ - level_file_info.filename = filename; + level_file_info.nr = 0; // unknown level number + level_file_info.type = LEVEL_FILE_TYPE_RND; // no others supported yet + + setString(&level_file_info.filename, filename); LoadLevelFromFileInfo(level, &level_file_info, FALSE); } -static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +static void LoadLevel_InitVersion(struct LevelInfo *level) { int i, j; - if (leveldir_current == NULL) /* only when dumping level */ + if (leveldir_current == NULL) // only when dumping level return; - /* all engine modifications also valid for levels which use latest engine */ + // all engine modifications also valid for levels which use latest engine if (level->game_version < VERSION_IDENT(3,2,0,5)) { - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + // time bonus score was given for 10 s instead of 1 s before 3.2.0-5 level->score[SC_TIME_BONUS] /= 10; } if (leveldir_current->latest_engine) { - /* ---------- use latest game engine ----------------------------------- */ + // ---------- use latest game engine -------------------------------------- /* For all levels which are forced to use the latest game engine version (normally all but user contributed, private and undefined levels), set @@ -6246,7 +6289,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) return; } - /* ---------- use game engine the level was created with ----------------- */ + // ---------- use game engine the level was created with -------------------- /* For all levels which are not forced to use the latest game engine version (normally user contributed, private and undefined levels), @@ -6258,45 +6301,45 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) pre-2.0 levels, where the game version is still taken from the file format version used to store the level -- see above). */ - /* player was faster than enemies in 1.0.0 and before */ + // player was faster than enemies in 1.0.0 and before if (level->file_version == FILE_VERSION_1_0) for (i = 0; i < MAX_PLAYERS; i++) level->initial_player_stepsize[i] = STEPSIZE_FAST; - /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ + // default behaviour for EM style gems was "slippery" only in 2.0.1 if (level->game_version == VERSION_IDENT(2,0,1,0)) level->em_slippery_gems = TRUE; - /* springs could be pushed over pits before (pre-release version) 2.2.0 */ + // springs could be pushed over pits before (pre-release version) 2.2.0 if (level->game_version < VERSION_IDENT(2,2,0,0)) level->use_spring_bug = TRUE; if (level->game_version < VERSION_IDENT(3,2,0,5)) { - /* time orb caused limited time in endless time levels before 3.2.0-5 */ + // time orb caused limited time in endless time levels before 3.2.0-5 level->use_time_orb_bug = TRUE; - /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ + // default behaviour for snapping was "no snap delay" before 3.2.0-5 level->block_snap_field = FALSE; - /* extra time score was same value as time left score before 3.2.0-5 */ + // extra time score was same value as time left score before 3.2.0-5 level->extra_time_score = level->score[SC_TIME_BONUS]; } if (level->game_version < VERSION_IDENT(3,2,0,7)) { - /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ + // default behaviour for snapping was "not continuous" before 3.2.0-7 level->continuous_snapping = FALSE; } - /* only few elements were able to actively move into acid before 3.1.0 */ - /* trigger settings did not exist before 3.1.0; set to default "any" */ + // only few elements were able to actively move into acid before 3.1.0 + // trigger settings did not exist before 3.1.0; set to default "any" if (level->game_version < VERSION_IDENT(3,1,0,0)) { - /* correct "can move into acid" settings (all zero in old levels) */ + // correct "can move into acid" settings (all zero in old levels) - level->can_move_into_acid_bits = 0; /* nothing can move into acid */ - level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + level->can_move_into_acid_bits = 0; // nothing can move into acid + level->dont_collide_with_bits = 0; // nothing is deadly when colliding setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); @@ -6306,7 +6349,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); - /* correct trigger settings (stored as zero == "none" in old levels) */ + // correct trigger settings (stored as zero == "none" in old levels) for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { @@ -6323,7 +6366,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) } } - /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ + // try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 { int element = EL_CUSTOM_256; struct ElementInfo *ei = &element_info[element]; @@ -6345,7 +6388,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) change->target_element = EL_PLAYER_1; } - /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */ + // try to detect and fix "Zelda" style levels, which are broken with 3.2.5 if (level->game_version < VERSION_IDENT(3,2,5,0)) { /* This is needed to fix a problem that was caused by a bugfix in function @@ -6369,20 +6412,32 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) level->use_action_after_change_bug = TRUE; } - /* not centering level after relocating player was default only in 3.2.3 */ - if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */ + // not centering level after relocating player was default only in 3.2.3 + if (level->game_version == VERSION_IDENT(3,2,3,0)) // (no pre-releases) level->shifted_relocation = TRUE; - /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */ + // EM style elements always chain-exploded in R'n'D engine before 3.2.6 if (level->game_version < VERSION_IDENT(3,2,6,0)) level->em_explodes_by_fire = TRUE; + + // levels were solved by the first player entering an exit up to 4.1.0.0 + if (level->game_version <= VERSION_IDENT(4,1,0,0)) + level->solved_by_one_player = TRUE; + + // game logic of "game of life" and "biomaze" was buggy before 4.1.1.1 + if (level->game_version < VERSION_IDENT(4,1,1,1)) + level->use_life_bugs = TRUE; + + // only Sokoban fields (but not objects) had to be solved before 4.1.1.1 + if (level->game_version < VERSION_IDENT(4,1,1,1)) + level->sb_objects_needed = FALSE; } static void LoadLevel_InitStandardElements(struct LevelInfo *level) { int i, x, y; - /* map elements that have changed in newer versions */ + // map elements that have changed in newer versions level->amoeba_content = getMappedElementByVersion(level->amoeba_content, level->game_version); for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) @@ -6398,17 +6453,17 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) { int i, j; - /* map custom element change events that have changed in newer versions - (these following values were accidentally changed in version 3.0.1) - (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ + // map custom element change events that have changed in newer versions + // (these following values were accidentally changed in version 3.0.1) + // (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') if (level->game_version <= VERSION_IDENT(3,0,0,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; - /* order of checking and copying events to be mapped is important */ - /* (do not change the start and end value -- they are constant) */ + // order of checking and copying events to be mapped is important + // (do not change the start and end value -- they are constant) for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--) { if (HAS_CHANGE_EVENT(element, j - 2)) @@ -6418,8 +6473,8 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } - /* order of checking and copying events to be mapped is important */ - /* (do not change the start and end value -- they are constant) */ + // order of checking and copying events to be mapped is important + // (do not change the start and end value -- they are constant) for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--) { if (HAS_CHANGE_EVENT(element, j - 1)) @@ -6431,7 +6486,7 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } - /* initialize "can_change" field for old levels with only one change page */ + // initialize "can_change" field for old levels with only one change page if (level->game_version <= VERSION_IDENT(3,0,2,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -6443,7 +6498,7 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } - /* correct custom element values (for old levels without these options) */ + // correct custom element values (for old levels without these options) if (level->game_version < VERSION_IDENT(3,1,1,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -6456,7 +6511,7 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } - /* correct custom element values (fix invalid values for all versions) */ + // correct custom element values (fix invalid values for all versions) if (1) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -6477,8 +6532,8 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } - /* initialize "can_explode" field for old levels which did not store this */ - /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */ + // initialize "can_explode" field for old levels which did not store this + // !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! if (level->game_version <= VERSION_IDENT(3,1,0,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -6494,7 +6549,7 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } - /* correct previously hard-coded move delay values for maze runner style */ + // correct previously hard-coded move delay values for maze runner style if (level->game_version < VERSION_IDENT(3,1,1,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -6503,14 +6558,14 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE) { - /* previously hard-coded and therefore ignored */ + // previously hard-coded and therefore ignored element_info[element].move_delay_fixed = 9; element_info[element].move_delay_random = 0; } } } - /* set some other uninitialized values of custom elements in older levels */ + // set some other uninitialized values of custom elements in older levels if (level->game_version < VERSION_IDENT(3,1,0,0)) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -6525,51 +6580,51 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } -static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +static void LoadLevel_InitElements(struct LevelInfo *level) { LoadLevel_InitStandardElements(level); if (level->file_has_custom_elements) LoadLevel_InitCustomElements(level); - /* initialize element properties for level editor etc. */ + // initialize element properties for level editor etc. InitElementPropertiesEngine(level->game_version); InitElementPropertiesGfxElement(); } -static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +static void LoadLevel_InitPlayfield(struct LevelInfo *level) { int x, y; - /* map elements that have changed in newer versions */ + // map elements that have changed in newer versions for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) level->field[x][y] = getMappedElementByVersion(level->field[x][y], level->game_version); - /* clear unused playfield data (nicer if level gets resized in editor) */ + // clear unused playfield data (nicer if level gets resized in editor) for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) if (x >= level->fieldx || y >= level->fieldy) level->field[x][y] = EL_EMPTY; - /* copy elements to runtime playfield array */ + // copy elements to runtime playfield array for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) Feld[x][y] = level->field[x][y]; - /* initialize level size variables for faster access */ + // initialize level size variables for faster access lev_fieldx = level->fieldx; lev_fieldy = level->fieldy; - /* determine border element for this level */ + // determine border element for this level if (level->file_info.type == LEVEL_FILE_TYPE_DC) - BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */ + BorderElement = EL_EMPTY; // (in editor, SetBorderElement() is used) else SetBorderElement(); } -static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) +static void LoadLevel_InitNativeEngines(struct LevelInfo *level) { struct LevelFileInfo *level_file_info = &level->file_info; @@ -6577,38 +6632,63 @@ static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) CopyNativeLevel_RND_to_Native(level); } -void LoadLevelTemplate(int nr) +static void LoadLevelTemplate_LoadAndInit(void) { - char *filename; - - setLevelFileInfo(&level_template.file_info, nr); - filename = level_template.file_info.filename; - LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE); - LoadLevel_InitVersion(&level_template, filename); - LoadLevel_InitElements(&level_template, filename); + LoadLevel_InitVersion(&level_template); + LoadLevel_InitElements(&level_template); ActivateLevelTemplate(); } -void LoadLevel(int nr) +void LoadLevelTemplate(int nr) { - char *filename; + if (!fileExists(getGlobalLevelTemplateFilename())) + { + Error(ERR_WARN, "no level template found for this level"); - setLevelFileInfo(&level.file_info, nr); - filename = level.file_info.filename; + return; + } + + setLevelFileInfo(&level_template.file_info, nr); + LoadLevelTemplate_LoadAndInit(); +} + +static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level) +{ + copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info); + + LoadLevelTemplate_LoadAndInit(); +} + +static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level) +{ LoadLevelFromFileInfo(&level, &level.file_info, FALSE); if (level.use_custom_template) - LoadLevelTemplate(-1); + { + if (network_level != NULL) + LoadNetworkLevelTemplate(network_level); + else + LoadLevelTemplate(-1); + } + + LoadLevel_InitVersion(&level); + LoadLevel_InitElements(&level); + LoadLevel_InitPlayfield(&level); + + LoadLevel_InitNativeEngines(&level); +} + +void LoadLevel(int nr) +{ + SetLevelSetInfo(leveldir_current->identifier, nr); - LoadLevel_InitVersion(&level, filename); - LoadLevel_InitElements(&level, filename); - LoadLevel_InitPlayfield(&level, filename); + setLevelFileInfo(&level.file_info, nr); - LoadLevel_InitNativeEngines(&level, filename); + LoadLevel_LoadAndInit(NULL); } void LoadLevelInfoOnly(int nr) @@ -6618,6 +6698,16 @@ void LoadLevelInfoOnly(int nr) LoadLevelFromFileInfo(&level, &level.file_info, TRUE); } +void LoadNetworkLevel(struct NetworkLevelInfo *network_level) +{ + SetLevelSetInfo(network_level->leveldir_identifier, + network_level->file_info.nr); + + copyLevelFileInfo(&network_level->file_info, &level.file_info); + + LoadLevel_LoadAndInit(network_level); +} + static int SaveLevel_VERS(FILE *file, struct LevelInfo *level) { int chunk_size = 0; @@ -6794,7 +6884,7 @@ static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element) } else { - /* chunk header already written -- write empty chunk data */ + // chunk header already written -- write empty chunk data WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE); Error(ERR_WARN, "cannot save content for element '%d'", element); @@ -6864,7 +6954,7 @@ static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level, } } - if (check != num_changed_custom_elements) /* should not happen */ + if (check != num_changed_custom_elements) // should not happen Error(ERR_WARN, "inconsistent number of custom element properties"); } #endif @@ -6893,7 +6983,7 @@ static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level, } } - if (check != num_changed_custom_elements) /* should not happen */ + if (check != num_changed_custom_elements) // should not happen Error(ERR_WARN, "inconsistent number of custom target elements"); } #endif @@ -6922,7 +7012,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); - /* some free bytes for future properties and padding */ + // some free bytes for future properties and padding WriteUnusedBytesToFile(file, 7); putFile8Bit(file, ei->use_gfx_element); @@ -6968,7 +7058,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, putFile8Bit(file, ei->slippery_type); - /* some free bytes for future properties and padding */ + // some free bytes for future properties and padding WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED); } @@ -6976,7 +7066,7 @@ static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level, } } - if (check != num_changed_custom_elements) /* should not happen */ + if (check != num_changed_custom_elements) // should not happen Error(ERR_WARN, "inconsistent number of custom element properties"); } #endif @@ -6987,7 +7077,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) struct ElementInfo *ei = &element_info[element]; int i, j, x, y; - /* ---------- custom element base property values (96 bytes) ------------- */ + // ---------- custom element base property values (96 bytes) ---------------- putFile16BitBE(file, element); @@ -6996,7 +7086,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]); - WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */ + WriteUnusedBytesToFile(file, 4); // reserved for more base properties putFile8Bit(file, ei->num_change_pages); @@ -7017,7 +7107,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, ei->move_delay_fixed); putFile16BitBE(file, ei->move_delay_random); - /* bits 0 - 15 of "move_pattern" ... */ + // bits 0 - 15 of "move_pattern" ... putFile16BitBE(file, ei->move_pattern & 0xffff); putFile8Bit(file, ei->move_direction_initial); putFile8Bit(file, ei->move_stepsize); @@ -7032,7 +7122,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile16BitBE(file, ei->move_leave_element); putFile8Bit(file, ei->move_leave_type); - /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */ + // ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff); putFile8Bit(file, ei->access_direction); @@ -7041,17 +7131,17 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->ignition_delay); putFile8Bit(file, ei->explosion_type); - /* some free bytes for future custom property values and padding */ + // some free bytes for future custom property values and padding WriteUnusedBytesToFile(file, 1); - /* ---------- change page property values (48 bytes) --------------------- */ + // ---------- change page property values (48 bytes) ------------------------ for (i = 0; i < ei->num_change_pages; i++) { struct ElementChangeInfo *change = &ei->change_page[i]; unsigned int event_bits; - /* bits 0 - 31 of "has_event[]" ... */ + // bits 0 - 31 of "has_event[]" ... event_bits = 0; for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++) if (change->has_event[j]) @@ -7091,7 +7181,7 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, change->action_mode); putFile16BitBE(file, change->action_arg); - /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */ + // ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) event_bits = 0; for (j = 32; j < NUM_CHANGE_EVENTS; j++) if (change->has_event[j]) @@ -7120,7 +7210,7 @@ static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, group->choice_mode); - /* some free bytes for future values and padding */ + // some free bytes for future values and padding WriteUnusedBytesToFile(file, 3); for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++) @@ -7146,11 +7236,11 @@ static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr : *(int *)value_ptr); - /* check if any settings have been modified before saving them */ + // check if any settings have been modified before saving them if (value != default_value) modified = TRUE; - /* do not save if explicitly told or if unmodified default settings */ + // do not save if explicitly told or if unmodified default settings if ((save_type == SAVE_CONF_NEVER) || (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) return 0; @@ -7171,11 +7261,11 @@ static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, int string_length = strlen(string); int i; - /* check if any settings have been modified before saving them */ + // check if any settings have been modified before saving them if (!strEqual(string, default_string)) modified = TRUE; - /* do not save if explicitly told or if unmodified default settings */ + // do not save if explicitly told or if unmodified default settings if ((save_type == SAVE_CONF_NEVER) || (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) return 0; @@ -7195,12 +7285,12 @@ static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, int num_elements = *(int *)(entry->num_entities); int i; - /* check if any settings have been modified before saving them */ + // check if any settings have been modified before saving them for (i = 0; i < num_elements; i++) if (element_array[i] != default_value) modified = TRUE; - /* do not save if explicitly told or if unmodified default settings */ + // do not save if explicitly told or if unmodified default settings if ((save_type == SAVE_CONF_NEVER) || (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) return 0; @@ -7220,14 +7310,14 @@ static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry, int num_contents = *(int *)(entry->num_entities); int i, x, y; - /* check if any settings have been modified before saving them */ + // check if any settings have been modified before saving them for (i = 0; i < num_contents; i++) for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) if (content[i].e[x][y] != default_value) modified = TRUE; - /* do not save if explicitly told or if unmodified default settings */ + // do not save if explicitly told or if unmodified default settings if ((save_type == SAVE_CONF_NEVER) || (save_type == SAVE_CONF_WHEN_CHANGED && !modified)) return 0; @@ -7252,7 +7342,7 @@ static int SaveLevel_INFO(FILE *file, struct LevelInfo *level) int chunk_size = 0; int i; - li = *level; /* copy level data into temporary buffer */ + li = *level; // copy level data into temporary buffer for (i = 0; chunk_config_INFO[i].data_type != -1; i++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE); @@ -7265,7 +7355,7 @@ static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level) int chunk_size = 0; int i; - li = *level; /* copy level data into temporary buffer */ + li = *level; // copy level data into temporary buffer for (i = 0; chunk_config_ELEM[i].data_type != -1; i++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE); @@ -7281,7 +7371,7 @@ static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element) chunk_size += putFile16BitBE(file, element); - /* copy envelope data into temporary buffer */ + // copy envelope data into temporary buffer xx_envelope = level->envelope[envelope_nr]; for (i = 0; chunk_config_NOTE[i].data_type != -1; i++) @@ -7298,9 +7388,9 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) chunk_size += putFile16BitBE(file, element); - xx_ei = *ei; /* copy element data into temporary buffer */ + xx_ei = *ei; // copy element data into temporary buffer - /* set default description string for this specific element */ + // set default description string for this specific element strcpy(xx_default_description, getDefaultElementDescription(ei)); for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) @@ -7312,7 +7402,7 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) xx_current_change_page = i; - xx_change = *change; /* copy change data into temporary buffer */ + xx_change = *change; // copy change data into temporary buffer resetEventBits(); setEventBitsFromEventFlags(change); @@ -7334,10 +7424,10 @@ static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element) chunk_size += putFile16BitBE(file, element); - xx_ei = *ei; /* copy element data into temporary buffer */ - xx_group = *group; /* copy group data into temporary buffer */ + xx_ei = *ei; // copy element data into temporary buffer + xx_group = *group; // copy group data into temporary buffer - /* set default description string for this specific element */ + // set default description string for this specific element strcpy(xx_default_description, getDefaultElementDescription(ei)); for (i = 0; chunk_config_GRPX[i].data_type != -1; i++) @@ -7392,7 +7482,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename, SaveLevel_BODY(file, level); chunk_size = SaveLevel_ELEM(NULL, level); - if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */ + if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) // save if changed { putFileChunkBE(file, "ELEM", chunk_size); SaveLevel_ELEM(file, level); @@ -7403,14 +7493,14 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename, int element = EL_ENVELOPE_1 + i; chunk_size = SaveLevel_NOTE(NULL, level, element); - if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */ + if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) // save if changed { putFileChunkBE(file, "NOTE", chunk_size); SaveLevel_NOTE(file, level, element); } } - /* if not using template level, check for non-default custom/group elements */ + // if not using template level, check for non-default custom/group elements if (!level->use_custom_template || save_as_template) { for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) @@ -7418,7 +7508,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename, int element = EL_CUSTOM_START + i; chunk_size = SaveLevel_CUSX(NULL, level, element); - if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */ + if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) // save if changed { putFileChunkBE(file, "CUSX", chunk_size); SaveLevel_CUSX(file, level, element); @@ -7430,7 +7520,7 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename, int element = EL_GROUP_START + i; chunk_size = SaveLevel_GRPX(NULL, level, element); - if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */ + if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) // save if changed { putFileChunkBE(file, "GRPX", chunk_size); SaveLevel_GRPX(file, level, element); @@ -7450,7 +7540,7 @@ void SaveLevel(int nr) SaveLevelFromFilename(&level, filename, FALSE); } -void SaveLevelTemplate() +void SaveLevelTemplate(void) { char *filename = getLocalLevelTemplateFilename(); @@ -7516,23 +7606,23 @@ void DumpLevel(struct LevelInfo *level) } -/* ========================================================================= */ -/* tape file functions */ -/* ========================================================================= */ +// ============================================================================ +// tape file functions +// ============================================================================ -static void setTapeInfoToDefaults() +static void setTapeInfoToDefaults(void) { int i; - /* always start with reliable default values (empty tape) */ + // always start with reliable default values (empty tape) TapeErase(); - /* default values (also for pre-1.2 tapes) with only the first player */ + // default values (also for pre-1.2 tapes) with only the first player tape.player_participates[0] = TRUE; for (i = 1; i < MAX_PLAYERS; i++) tape.player_participates[i] = FALSE; - /* at least one (default: the first) player participates in every tape */ + // at least one (default: the first) player participates in every tape tape.num_participating_players = 1; tape.level_nr = level_nr; @@ -7562,13 +7652,13 @@ static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape) tape->date = getFile32BitBE(file); tape->length = getFile32BitBE(file); - /* read header fields that are new since version 1.2 */ + // read header fields that are new since version 1.2 if (tape->file_version >= FILE_VERSION_1_2) { byte store_participating_players = getFile8Bit(file); int engine_version; - /* since version 1.2, tapes store which players participate in the tape */ + // since version 1.2, tapes store which players participate in the tape tape->num_participating_players = 0; for (i = 0; i < MAX_PLAYERS; i++) { @@ -7665,8 +7755,8 @@ static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape) if (tape->file_version == FILE_VERSION_1_0) { - /* eliminate possible diagonal moves in old tapes */ - /* this is only for backward compatibility */ + // eliminate possible diagonal moves in old tapes + // this is only for backward compatibility byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN }; byte action = tape->pos[i].action[0]; @@ -7692,15 +7782,15 @@ static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape) } else if (tape->file_version < FILE_VERSION_2_0) { - /* convert pre-2.0 tapes to new tape format */ + // convert pre-2.0 tapes to new tape format if (tape->pos[i].delay > 1) { - /* action part */ + // action part tape->pos[i + 1] = tape->pos[i]; tape->pos[i + 1].delay = 1; - /* delay part */ + // delay part for (j = 0; j < MAX_PLAYERS; j++) tape->pos[i].action[j] = MV_NONE; tape->pos[i].delay--; @@ -7720,7 +7810,7 @@ static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape) return chunk_size; } -void LoadTape_SokobanSolution(char *filename) +static void LoadTape_SokobanSolution(char *filename) { File *file; int move_delay = TILESIZE / level.initial_player_stepsize[0]; @@ -7773,7 +7863,7 @@ void LoadTape_SokobanSolution(char *filename) case '\r': case '\t': case ' ': - /* ignore white-space characters */ + // ignore white-space characters break; default: @@ -7801,7 +7891,7 @@ void LoadTapeFromFilename(char *filename) File *file; int chunk_size; - /* always start with reliable default values */ + // always start with reliable default values setTapeInfoToDefaults(); if (strSuffix(filename, ".sln")) @@ -7821,7 +7911,7 @@ void LoadTapeFromFilename(char *filename) getFileChunkBE(file, chunk_name, NULL); if (strEqual(chunk_name, "RND1")) { - getFile32BitBE(file); /* not used */ + getFile32BitBE(file); // not used getFileChunkBE(file, chunk_name, NULL); if (!strEqual(chunk_name, "TAPE")) @@ -7835,7 +7925,7 @@ void LoadTapeFromFilename(char *filename) return; } } - else /* check for pre-2.0 file format with cookie string */ + else // check for pre-2.0 file format with cookie string { strcpy(cookie, chunk_name); if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL) @@ -7865,13 +7955,13 @@ void LoadTapeFromFilename(char *filename) return; } - /* pre-2.0 tape files have no game version, so use file version here */ + // pre-2.0 tape files have no game version, so use file version here tape.game_version = tape.file_version; } if (tape.file_version < FILE_VERSION_1_2) { - /* tape files from versions before 1.2.0 without chunk structure */ + // tape files from versions before 1.2.0 without chunk structure LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape); LoadTape_BODY(file, 2 * tape.length, &tape); } @@ -7915,13 +8005,13 @@ void LoadTapeFromFilename(char *filename) } else { - /* call function to load this tape chunk */ + // call function to load this tape chunk int chunk_size_expected = (chunk_info[i].loader)(file, chunk_size, &tape); - /* the size of some chunks cannot be checked before reading other - chunks first (like "HEAD" and "BODY") that contain some header - information, so check them here */ + // the size of some chunks cannot be checked before reading other + // chunks first (like "HEAD" and "BODY") that contain some header + // information, so check them here if (chunk_size_expected != chunk_size) { Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'", @@ -7973,7 +8063,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) int i; byte store_participating_players = 0; - /* set bits for participating players for compact storage */ + // set bits for participating players for compact storage for (i = 0; i < MAX_PLAYERS; i++) if (tape->player_participates[i]) store_participating_players |= (1 << i); @@ -7986,7 +8076,7 @@ static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape) putFile8Bit(file, (tape->use_mouse ? 1 : 0)); - /* unused bytes not at the end here for 4-byte alignment of engine_version */ + // unused bytes not at the end here for 4-byte alignment of engine_version WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED); putFileVersion(file, tape->engine_version); @@ -8049,7 +8139,7 @@ void SaveTape(int nr) tape.file_version = FILE_VERSION_ACTUAL; tape.game_version = GAME_VERSION_ACTUAL; - /* count number of participating players */ + // count number of participating players for (i = 0; i < MAX_PLAYERS; i++) if (tape.player_participates[i]) num_participating_players++; @@ -8081,18 +8171,19 @@ void SaveTape(int nr) tape.changed = FALSE; } -boolean SaveTapeChecked(int nr) +static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved, + unsigned int req_state_added) { char *filename = getTapeFilename(nr); boolean new_tape = !fileExists(filename); boolean tape_saved = FALSE; - if (new_tape || Request("Replace old tape?", REQ_ASK)) + if (new_tape || Request(msg_replace, REQ_ASK | req_state_added)) { SaveTape(nr); if (new_tape) - Request("Tape saved!", REQ_CONFIRM); + Request(msg_saved, REQ_CONFIRM | req_state_added); tape_saved = TRUE; } @@ -8100,6 +8191,17 @@ boolean SaveTapeChecked(int nr) return tape_saved; } +boolean SaveTapeChecked(int nr) +{ + return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0); +} + +boolean SaveTapeChecked_LevelSolved(int nr) +{ + return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?", + "Level solved! Tape saved!", REQ_STAY_OPEN); +} + void DumpTape(struct TapeInfo *tape) { int tape_frame_counter; @@ -8156,9 +8258,9 @@ void DumpTape(struct TapeInfo *tape) } -/* ========================================================================= */ -/* score file functions */ -/* ========================================================================= */ +// ============================================================================ +// score file functions +// ============================================================================ void LoadScore(int nr) { @@ -8169,7 +8271,7 @@ void LoadScore(int nr) char *line_ptr; FILE *file; - /* always start with reliable default values */ + // always start with reliable default values for (i = 0; i < MAX_SCORE_ENTRIES; i++) { strcpy(highscore[i].Name, EMPTY_PLAYER_NAME); @@ -8179,7 +8281,7 @@ void LoadScore(int nr) if (!(file = fopen(filename, MODE_READ))) return; - /* check file identifier */ + // check file identifier if (fgets(cookie, MAX_LINE_LEN, file) == NULL) cookie[0] = '\0'; if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') @@ -8223,7 +8325,8 @@ void SaveScore(int nr) char *filename = getScoreFilename(nr); FILE *file; - InitScoreDirectory(leveldir_current->subdir); + // used instead of "leveldir_current->subdir" (for network games) + InitScoreDirectory(levelset.identifier); if (!(file = fopen(filename, MODE_WRITE))) { @@ -8242,413 +8345,766 @@ void SaveScore(int nr) } -/* ========================================================================= */ -/* setup file functions */ -/* ========================================================================= */ +// ============================================================================ +// setup file functions +// ============================================================================ #define TOKEN_STR_PLAYER_PREFIX "player_" -/* global setup */ -#define SETUP_TOKEN_PLAYER_NAME 0 -#define SETUP_TOKEN_SOUND 1 -#define SETUP_TOKEN_SOUND_LOOPS 2 -#define SETUP_TOKEN_SOUND_MUSIC 3 -#define SETUP_TOKEN_SOUND_SIMPLE 4 -#define SETUP_TOKEN_TOONS 5 -#define SETUP_TOKEN_SCROLL_DELAY 6 -#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7 -#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8 -#define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9 -#define SETUP_TOKEN_FADE_SCREENS 10 -#define SETUP_TOKEN_AUTORECORD 11 -#define SETUP_TOKEN_SHOW_TITLESCREEN 12 -#define SETUP_TOKEN_QUICK_DOORS 13 -#define SETUP_TOKEN_TEAM_MODE 14 -#define SETUP_TOKEN_HANDICAP 15 -#define SETUP_TOKEN_SKIP_LEVELS 16 -#define SETUP_TOKEN_INCREMENT_LEVELS 17 -#define SETUP_TOKEN_TIME_LIMIT 18 -#define SETUP_TOKEN_FULLSCREEN 19 -#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20 -#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21 -#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22 -#define SETUP_TOKEN_ASK_ON_ESCAPE 23 -#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24 -#define SETUP_TOKEN_QUICK_SWITCH 25 -#define SETUP_TOKEN_INPUT_ON_FOCUS 26 -#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27 -#define SETUP_TOKEN_GAME_FRAME_DELAY 28 -#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29 -#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30 -#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31 -#define SETUP_TOKEN_GRAPHICS_SET 32 -#define SETUP_TOKEN_SOUNDS_SET 33 -#define SETUP_TOKEN_MUSIC_SET 34 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37 -#define SETUP_TOKEN_VOLUME_SIMPLE 38 -#define SETUP_TOKEN_VOLUME_LOOPS 39 -#define SETUP_TOKEN_VOLUME_MUSIC 40 -#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41 -#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42 -#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43 - -#define NUM_GLOBAL_SETUP_TOKENS 44 - -/* auto setup */ -#define SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE 0 - -#define NUM_AUTO_SETUP_TOKENS 1 - -/* editor setup */ -#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5 - -#define NUM_EDITOR_SETUP_TOKENS 6 - -/* editor cascade setup */ -#define SETUP_TOKEN_EDITOR_CASCADE_BD 0 -#define SETUP_TOKEN_EDITOR_CASCADE_EM 1 -#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2 -#define SETUP_TOKEN_EDITOR_CASCADE_RND 3 -#define SETUP_TOKEN_EDITOR_CASCADE_SB 4 -#define SETUP_TOKEN_EDITOR_CASCADE_SP 5 -#define SETUP_TOKEN_EDITOR_CASCADE_DC 6 -#define SETUP_TOKEN_EDITOR_CASCADE_DX 7 -#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 -#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 - -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 - -/* shortcut setup */ -#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 -#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 -#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7 -#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8 -#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9 -#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10 -#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11 -#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12 -#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13 -#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14 -#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15 -#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16 -#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17 -#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18 -#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19 -#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20 - -#define NUM_SHORTCUT_SETUP_TOKENS 21 - -/* player setup */ -#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 -#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1 -#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2 -#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3 -#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4 -#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5 -#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6 -#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7 -#define SETUP_TOKEN_PLAYER_JOY_SNAP 8 -#define SETUP_TOKEN_PLAYER_JOY_DROP 9 -#define SETUP_TOKEN_PLAYER_KEY_LEFT 10 -#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11 -#define SETUP_TOKEN_PLAYER_KEY_UP 12 -#define SETUP_TOKEN_PLAYER_KEY_DOWN 13 -#define SETUP_TOKEN_PLAYER_KEY_SNAP 14 -#define SETUP_TOKEN_PLAYER_KEY_DROP 15 - -#define NUM_PLAYER_SETUP_TOKENS 16 - -/* system setup */ -#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0 -#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1 -#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2 - -#define NUM_SYSTEM_SETUP_TOKENS 3 - -/* internal setup */ -#define SETUP_TOKEN_INT_PROGRAM_TITLE 0 -#define SETUP_TOKEN_INT_PROGRAM_VERSION 1 -#define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2 -#define SETUP_TOKEN_INT_PROGRAM_EMAIL 3 -#define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4 -#define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5 -#define SETUP_TOKEN_INT_PROGRAM_COMPANY 6 -#define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7 -#define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8 -#define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9 -#define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10 -#define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11 -#define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12 -#define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13 -#define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14 -#define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15 -#define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16 -#define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17 -#define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18 - -#define NUM_INTERNAL_SETUP_TOKENS 19 - -/* debug setup */ -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21 -#define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22 - -#define NUM_DEBUG_SETUP_TOKENS 23 - -/* options setup */ -#define SETUP_TOKEN_OPTIONS_VERBOSE 0 - -#define NUM_OPTIONS_SETUP_TOKENS 1 - - -static struct SetupInfo si; -static struct SetupAutoSetupInfo sasi; -static struct SetupEditorInfo sei; -static struct SetupEditorCascadeInfo seci; -static struct SetupShortcutInfo ssi; -static struct SetupInputInfo sii; -static struct SetupSystemInfo syi; -static struct SetupInternalInfo sxi; -static struct SetupDebugInfo sdi; -static struct OptionInfo soi; static struct TokenInfo global_setup_tokens[] = { - { TYPE_STRING, &si.player_name, "player_name" }, - { TYPE_SWITCH, &si.sound, "sound" }, - { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" }, - { TYPE_SWITCH, &si.sound_music, "background_music" }, - { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" }, - { TYPE_SWITCH, &si.toons, "toons" }, - { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" }, - { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" }, - { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" }, - { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" }, - { TYPE_SWITCH, &si.fade_screens, "fade_screens" }, - { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"}, - { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" }, - { TYPE_SWITCH, &si.quick_doors, "quick_doors" }, - { TYPE_SWITCH, &si.team_mode, "team_mode" }, - { TYPE_SWITCH, &si.handicap, "handicap" }, - { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, - { TYPE_SWITCH, &si.increment_levels, "increment_levels" }, - { TYPE_SWITCH, &si.time_limit, "time_limit" }, - { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, - { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" }, - { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" }, - { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" }, - { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" }, - { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" }, - { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, - { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, - { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, - { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, - { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, - { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" }, - { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" }, - { TYPE_STRING, &si.graphics_set, "graphics_set" }, - { TYPE_STRING, &si.sounds_set, "sounds_set" }, - { TYPE_STRING, &si.music_set, "music_set" }, - { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" }, - { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" }, - { TYPE_SWITCH3,&si.override_level_music, "override_level_music" }, - { TYPE_INTEGER,&si.volume_simple, "volume_simple" }, - { TYPE_INTEGER,&si.volume_loops, "volume_loops" }, - { TYPE_INTEGER,&si.volume_music, "volume_music" }, - { TYPE_STRING, &si.touch.control_type, "touch.control_type" }, - { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" }, - { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" }, + { + TYPE_STRING, + &setup.player_name, "player_name" + }, + { + TYPE_SWITCH, + &setup.sound, "sound" + }, + { + TYPE_SWITCH, + &setup.sound_loops, "repeating_sound_loops" + }, + { + TYPE_SWITCH, + &setup.sound_music, "background_music" + }, + { + TYPE_SWITCH, + &setup.sound_simple, "simple_sound_effects" + }, + { + TYPE_SWITCH, + &setup.toons, "toons" + }, + { + TYPE_SWITCH, + &setup.scroll_delay, "scroll_delay" + }, + { + TYPE_INTEGER, + &setup.scroll_delay_value, "scroll_delay_value" + }, + { + TYPE_STRING, + &setup.engine_snapshot_mode, "engine_snapshot_mode" + }, + { + TYPE_INTEGER, + &setup.engine_snapshot_memory, "engine_snapshot_memory" + }, + { + TYPE_SWITCH, + &setup.fade_screens, "fade_screens" + }, + { + TYPE_SWITCH, + &setup.autorecord, "automatic_tape_recording" + }, + { + TYPE_SWITCH, + &setup.show_titlescreen, "show_titlescreen" + }, + { + TYPE_SWITCH, + &setup.quick_doors, "quick_doors" + }, + { + TYPE_SWITCH, + &setup.team_mode, "team_mode" + }, + { + TYPE_SWITCH, + &setup.handicap, "handicap" + }, + { + TYPE_SWITCH, + &setup.skip_levels, "skip_levels" + }, + { + TYPE_SWITCH, + &setup.increment_levels, "increment_levels" + }, + { + TYPE_SWITCH, + &setup.auto_play_next_level, "auto_play_next_level" + }, + { + TYPE_SWITCH, + &setup.skip_scores_after_game, "skip_scores_after_game" + }, + { + TYPE_SWITCH, + &setup.time_limit, "time_limit" + }, + { + TYPE_SWITCH, + &setup.fullscreen, "fullscreen" + }, + { + TYPE_INTEGER, + &setup.window_scaling_percent, "window_scaling_percent" + }, + { + TYPE_STRING, + &setup.window_scaling_quality, "window_scaling_quality" + }, + { + TYPE_STRING, + &setup.screen_rendering_mode, "screen_rendering_mode" + }, + { + TYPE_STRING, + &setup.vsync_mode, "vsync_mode" + }, + { + TYPE_SWITCH, + &setup.ask_on_escape, "ask_on_escape" + }, + { + TYPE_SWITCH, + &setup.ask_on_escape_editor, "ask_on_escape_editor" + }, + { + TYPE_SWITCH, + &setup.ask_on_game_over, "ask_on_game_over" + }, + { + TYPE_SWITCH, + &setup.quick_switch, "quick_player_switch" + }, + { + TYPE_SWITCH, + &setup.input_on_focus, "input_on_focus" + }, + { + TYPE_SWITCH, + &setup.prefer_aga_graphics, "prefer_aga_graphics" + }, + { + TYPE_SWITCH, + &setup.game_speed_extended, "game_speed_extended" + }, + { + TYPE_INTEGER, + &setup.game_frame_delay, "game_frame_delay" + }, + { + TYPE_SWITCH, + &setup.sp_show_border_elements, "sp_show_border_elements" + }, + { + TYPE_SWITCH, + &setup.small_game_graphics, "small_game_graphics" + }, + { + TYPE_SWITCH, + &setup.show_snapshot_buttons, "show_snapshot_buttons" + }, + { + TYPE_STRING, + &setup.graphics_set, "graphics_set" + }, + { + TYPE_STRING, + &setup.sounds_set, "sounds_set" + }, + { + TYPE_STRING, + &setup.music_set, "music_set" + }, + { + TYPE_SWITCH3, + &setup.override_level_graphics, "override_level_graphics" + }, + { + TYPE_SWITCH3, + &setup.override_level_sounds, "override_level_sounds" + }, + { + TYPE_SWITCH3, + &setup.override_level_music, "override_level_music" + }, + { + TYPE_INTEGER, + &setup.volume_simple, "volume_simple" + }, + { + TYPE_INTEGER, + &setup.volume_loops, "volume_loops" + }, + { + TYPE_INTEGER, + &setup.volume_music, "volume_music" + }, + { + TYPE_SWITCH, + &setup.network_mode, "network_mode" + }, + { + TYPE_PLAYER, + &setup.network_player_nr, "network_player" + }, + { + TYPE_STRING, + &setup.network_server_hostname, "network_server_hostname" + }, + { + TYPE_STRING, + &setup.touch.control_type, "touch.control_type" + }, + { + TYPE_INTEGER, + &setup.touch.move_distance, "touch.move_distance" + }, + { + TYPE_INTEGER, + &setup.touch.drop_distance, "touch.drop_distance" + }, + { + TYPE_INTEGER, + &setup.touch.transparency, "touch.transparency" + }, + { + TYPE_INTEGER, + &setup.touch.draw_outlined, "touch.draw_outlined" + }, + { + TYPE_INTEGER, + &setup.touch.draw_pressed, "touch.draw_pressed" + }, + { + TYPE_INTEGER, + &setup.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize" + }, + { + TYPE_INTEGER, + &setup.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize" + }, + { + TYPE_INTEGER, + &setup.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize" + }, + { + TYPE_INTEGER, + &setup.touch.grid_ysize[1], "touch.virtual_buttons.1.ysize" + }, }; static struct TokenInfo auto_setup_tokens[] = { - { TYPE_INTEGER,&sasi.editor_zoom_tilesize, "editor.zoom_tilesize" }, + { + TYPE_INTEGER, + &setup.auto_setup.editor_zoom_tilesize, "editor.zoom_tilesize" + }, }; static struct TokenInfo editor_setup_tokens[] = { - { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" }, - { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, - { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" }, - { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" }, - { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" }, - { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" }, + { + TYPE_SWITCH, + &setup.editor.el_classic, "editor.el_classic" + }, + { + TYPE_SWITCH, + &setup.editor.el_custom, "editor.el_custom" + }, + { + TYPE_SWITCH, + &setup.editor.el_user_defined, "editor.el_user_defined" + }, + { + TYPE_SWITCH, + &setup.editor.el_dynamic, "editor.el_dynamic" + }, + { + TYPE_SWITCH, + &setup.editor.el_headlines, "editor.el_headlines" + }, + { + TYPE_SWITCH, + &setup.editor.show_element_token, "editor.show_element_token" + }, }; static struct TokenInfo editor_cascade_setup_tokens[] = { - { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" }, - { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" }, - { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" }, - { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" }, - { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" }, - { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" }, - { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, - { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, - { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" }, - { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" }, - { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, - { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" }, - { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, - { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, - { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" }, - { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" }, - { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" }, -}; - -static struct TokenInfo shortcut_setup_tokens[] = -{ - { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, - { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" }, - { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }, - { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" }, - { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" }, - { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" }, - { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" }, - { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" }, - { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" }, - { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" }, - { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" }, - { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" }, - { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" }, - { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" }, - { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" }, - { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" }, - { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" }, - { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" }, - { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" }, - { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" }, - { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" }, -}; - -static struct TokenInfo player_setup_tokens[] = -{ - { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" }, - { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" }, - { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" }, - { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" }, - { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" }, - { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" }, - { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" }, - { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" }, - { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" }, - { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" }, - { TYPE_KEY_X11, &sii.key.left, ".key.move_left" }, - { TYPE_KEY_X11, &sii.key.right, ".key.move_right" }, - { TYPE_KEY_X11, &sii.key.up, ".key.move_up" }, - { TYPE_KEY_X11, &sii.key.down, ".key.move_down" }, - { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" }, - { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }, -}; - -static struct TokenInfo system_setup_tokens[] = -{ - { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" }, - { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" }, - { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }, -}; - -static struct TokenInfo internal_setup_tokens[] = -{ - { TYPE_STRING, &sxi.program_title, "program_title" }, - { TYPE_STRING, &sxi.program_version, "program_version" }, - { TYPE_STRING, &sxi.program_author, "program_author" }, - { TYPE_STRING, &sxi.program_email, "program_email" }, - { TYPE_STRING, &sxi.program_website, "program_website" }, - { TYPE_STRING, &sxi.program_copyright, "program_copyright" }, - { TYPE_STRING, &sxi.program_company, "program_company" }, - { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" }, - { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" }, - { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" }, - { TYPE_STRING, &sxi.default_music_set, "default_music_set" }, - { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"}, - { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" }, - { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" }, - { TYPE_STRING, &sxi.default_level_series, "default_level_series" }, - { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" }, - { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" }, - { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" }, - { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" }, -}; - -static struct TokenInfo debug_setup_tokens[] = -{ - { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" }, - { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" }, - { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" }, - { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" }, - { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" }, - { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" }, - { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" }, - { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" }, - { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" }, - { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" }, - { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" }, - { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"}, - { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" }, - { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" }, -}; - -static struct TokenInfo options_setup_tokens[] = -{ - { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_bd, "editor.cascade.el_bd" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_em, "editor.cascade.el_em" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_emc, "editor.cascade.el_emc" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_rnd, "editor.cascade.el_rnd" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_sb, "editor.cascade.el_sb" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_sp, "editor.cascade.el_sp" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_dc, "editor.cascade.el_dc" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_dx, "editor.cascade.el_dx" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_mm, "editor.cascade.el_mm" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_df, "editor.cascade.el_df" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_chars, "editor.cascade.el_chars" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_steel_chars, "editor.cascade.el_steel_chars" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_ce, "editor.cascade.el_ce" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_ge, "editor.cascade.el_ge" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_ref, "editor.cascade.el_ref" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_user, "editor.cascade.el_user" + }, + { + TYPE_SWITCH, + &setup.editor_cascade.el_dynamic, "editor.cascade.el_dynamic" + }, +}; + +static struct TokenInfo shortcut_setup_tokens[] = +{ + { + TYPE_KEY_X11, + &setup.shortcut.save_game, "shortcut.save_game" + }, + { + TYPE_KEY_X11, + &setup.shortcut.load_game, "shortcut.load_game" + }, + { + TYPE_KEY_X11, + &setup.shortcut.toggle_pause, "shortcut.toggle_pause" + }, + { + TYPE_KEY_X11, + &setup.shortcut.focus_player[0], "shortcut.focus_player_1" + }, + { + TYPE_KEY_X11, + &setup.shortcut.focus_player[1], "shortcut.focus_player_2" + }, + { + TYPE_KEY_X11, + &setup.shortcut.focus_player[2], "shortcut.focus_player_3" + }, + { + TYPE_KEY_X11, + &setup.shortcut.focus_player[3], "shortcut.focus_player_4" + }, + { + TYPE_KEY_X11, + &setup.shortcut.focus_player_all, "shortcut.focus_player_all" + }, + { + TYPE_KEY_X11, + &setup.shortcut.tape_eject, "shortcut.tape_eject" + }, + { + TYPE_KEY_X11, + &setup.shortcut.tape_extra, "shortcut.tape_extra" + }, + { + TYPE_KEY_X11, + &setup.shortcut.tape_stop, "shortcut.tape_stop" + }, + { + TYPE_KEY_X11, + &setup.shortcut.tape_pause, "shortcut.tape_pause" + }, + { + TYPE_KEY_X11, + &setup.shortcut.tape_record, "shortcut.tape_record" + }, + { + TYPE_KEY_X11, + &setup.shortcut.tape_play, "shortcut.tape_play" + }, + { + TYPE_KEY_X11, + &setup.shortcut.sound_simple, "shortcut.sound_simple" + }, + { + TYPE_KEY_X11, + &setup.shortcut.sound_loops, "shortcut.sound_loops" + }, + { + TYPE_KEY_X11, + &setup.shortcut.sound_music, "shortcut.sound_music" + }, + { + TYPE_KEY_X11, + &setup.shortcut.snap_left, "shortcut.snap_left" + }, + { + TYPE_KEY_X11, + &setup.shortcut.snap_right, "shortcut.snap_right" + }, + { + TYPE_KEY_X11, + &setup.shortcut.snap_up, "shortcut.snap_up" + }, + { + TYPE_KEY_X11, + &setup.shortcut.snap_down, "shortcut.snap_down" + }, +}; + +static struct SetupInputInfo setup_input; +static struct TokenInfo player_setup_tokens[] = +{ + { + TYPE_BOOLEAN, + &setup_input.use_joystick, ".use_joystick" + }, + { + TYPE_STRING, + &setup_input.joy.device_name, ".joy.device_name" + }, + { + TYPE_INTEGER, + &setup_input.joy.xleft, ".joy.xleft" + }, + { + TYPE_INTEGER, + &setup_input.joy.xmiddle, ".joy.xmiddle" + }, + { + TYPE_INTEGER, + &setup_input.joy.xright, ".joy.xright" + }, + { + TYPE_INTEGER, + &setup_input.joy.yupper, ".joy.yupper" + }, + { + TYPE_INTEGER, + &setup_input.joy.ymiddle, ".joy.ymiddle" + }, + { + TYPE_INTEGER, + &setup_input.joy.ylower, ".joy.ylower" + }, + { + TYPE_INTEGER, + &setup_input.joy.snap, ".joy.snap_field" + }, + { + TYPE_INTEGER, + &setup_input.joy.drop, ".joy.place_bomb" + }, + { + TYPE_KEY_X11, + &setup_input.key.left, ".key.move_left" + }, + { + TYPE_KEY_X11, + &setup_input.key.right, ".key.move_right" + }, + { + TYPE_KEY_X11, + &setup_input.key.up, ".key.move_up" + }, + { + TYPE_KEY_X11, + &setup_input.key.down, ".key.move_down" + }, + { + TYPE_KEY_X11, + &setup_input.key.snap, ".key.snap_field" + }, + { + TYPE_KEY_X11, + &setup_input.key.drop, ".key.place_bomb" + }, +}; + +static struct TokenInfo system_setup_tokens[] = +{ + { + TYPE_STRING, + &setup.system.sdl_videodriver, "system.sdl_videodriver" + }, + { + TYPE_STRING, + &setup.system.sdl_audiodriver, "system.sdl_audiodriver" + }, + { + TYPE_INTEGER, + &setup.system.audio_fragment_size, "system.audio_fragment_size" + }, +}; + +static struct TokenInfo internal_setup_tokens[] = +{ + { + TYPE_STRING, + &setup.internal.program_title, "program_title" + }, + { + TYPE_STRING, + &setup.internal.program_version, "program_version" + }, + { + TYPE_STRING, + &setup.internal.program_author, "program_author" + }, + { + TYPE_STRING, + &setup.internal.program_email, "program_email" + }, + { + TYPE_STRING, + &setup.internal.program_website, "program_website" + }, + { + TYPE_STRING, + &setup.internal.program_copyright, "program_copyright" + }, + { + TYPE_STRING, + &setup.internal.program_company, "program_company" + }, + { + TYPE_STRING, + &setup.internal.program_icon_file, "program_icon_file" + }, + { + TYPE_STRING, + &setup.internal.default_graphics_set, "default_graphics_set" + }, + { + TYPE_STRING, + &setup.internal.default_sounds_set, "default_sounds_set" + }, + { + TYPE_STRING, + &setup.internal.default_music_set, "default_music_set" + }, + { + TYPE_STRING, + &setup.internal.fallback_graphics_file, "fallback_graphics_file" + }, + { + TYPE_STRING, + &setup.internal.fallback_sounds_file, "fallback_sounds_file" + }, + { + TYPE_STRING, + &setup.internal.fallback_music_file, "fallback_music_file" + }, + { + TYPE_STRING, + &setup.internal.default_level_series, "default_level_series" + }, + { + TYPE_INTEGER, + &setup.internal.default_window_width, "default_window_width" + }, + { + TYPE_INTEGER, + &setup.internal.default_window_height, "default_window_height" + }, + { + TYPE_BOOLEAN, + &setup.internal.choose_from_top_leveldir, "choose_from_top_leveldir" + }, + { + TYPE_BOOLEAN, + &setup.internal.show_scaling_in_title, "show_scaling_in_title" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_game, "menu_game" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_editor, "menu_editor" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_graphics, "menu_graphics" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_sound, "menu_sound" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_artwork, "menu_artwork" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_input, "menu_input" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_touch, "menu_touch" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_shortcuts, "menu_shortcuts" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_exit, "menu_exit" + }, + { + TYPE_BOOLEAN, + &setup.internal.menu_save_and_exit, "menu_save_and_exit" + }, +}; + +static struct TokenInfo debug_setup_tokens[] = +{ + { + TYPE_INTEGER, + &setup.debug.frame_delay[0], "debug.frame_delay_0" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[1], "debug.frame_delay_1" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[2], "debug.frame_delay_2" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[3], "debug.frame_delay_3" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[4], "debug.frame_delay_4" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[5], "debug.frame_delay_5" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[6], "debug.frame_delay_6" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[7], "debug.frame_delay_7" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[8], "debug.frame_delay_8" + }, + { + TYPE_INTEGER, + &setup.debug.frame_delay[9], "debug.frame_delay_9" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[0], "debug.key.frame_delay_0" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[1], "debug.key.frame_delay_1" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[2], "debug.key.frame_delay_2" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[3], "debug.key.frame_delay_3" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[4], "debug.key.frame_delay_4" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[5], "debug.key.frame_delay_5" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[6], "debug.key.frame_delay_6" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[7], "debug.key.frame_delay_7" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[8], "debug.key.frame_delay_8" + }, + { + TYPE_KEY_X11, + &setup.debug.frame_delay_key[9], "debug.key.frame_delay_9" + }, + { + TYPE_BOOLEAN, + &setup.debug.frame_delay_use_mod_key, "debug.frame_delay.use_mod_key"}, + { + TYPE_BOOLEAN, + &setup.debug.frame_delay_game_only, "debug.frame_delay.game_only" + }, + { + TYPE_BOOLEAN, + &setup.debug.show_frames_per_second, "debug.show_frames_per_second" + }, +}; + +static struct TokenInfo options_setup_tokens[] = +{ + { + TYPE_BOOLEAN, + &setup.options.verbose, "options.verbose" + }, }; static char *get_corrected_login_name(char *login_name) { - /* needed because player name must be a fixed length string */ + // needed because player name must be a fixed length string char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN); login_name_new[MAX_PLAYER_NAME_LEN] = '\0'; - if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */ + if (strlen(login_name) > MAX_PLAYER_NAME_LEN) // name has been cut if (strchr(login_name_new, ' ')) *strchr(login_name_new, ' ') = '\0'; @@ -8678,16 +9134,21 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->handicap = TRUE; si->skip_levels = TRUE; si->increment_levels = TRUE; + si->auto_play_next_level = TRUE; + si->skip_scores_after_game = FALSE; si->time_limit = TRUE; si->fullscreen = FALSE; si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT; si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT); si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT); + si->vsync_mode = getStringCopy(STR_VSYNC_MODE_DEFAULT); si->ask_on_escape = TRUE; si->ask_on_escape_editor = TRUE; + si->ask_on_game_over = TRUE; si->quick_switch = FALSE; si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; + si->game_speed_extended = FALSE; si->game_frame_delay = GAME_FRAME_DELAY; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; @@ -8701,13 +9162,69 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->volume_simple = 100; /* percent */ - si->volume_loops = 100; /* percent */ - si->volume_music = 100; /* percent */ + si->volume_simple = 100; // percent + si->volume_loops = 100; // percent + si->volume_music = 100; // percent + + si->network_mode = FALSE; + si->network_player_nr = 0; // first player + si->network_server_hostname = getStringCopy(STR_NETWORK_AUTO_DETECT); si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT); - si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */ - si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */ + si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; // percent + si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; // percent + si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; // percent + si->touch.draw_outlined = TRUE; + si->touch.draw_pressed = TRUE; + + for (i = 0; i < 2; i++) + { + char *default_grid_button[6][2] = + { + { " ", " ^^ " }, + { " ", " ^^ " }, + { " ", "<< >>" }, + { " ", "<< >>" }, + { "111222", " vv " }, + { "111222", " vv " } + }; + int grid_xsize = DEFAULT_GRID_XSIZE(i); + int grid_ysize = DEFAULT_GRID_YSIZE(i); + int min_xsize = MIN(6, grid_xsize); + int min_ysize = MIN(6, grid_ysize); + int startx = grid_xsize - min_xsize; + int starty = grid_ysize - min_ysize; + int x, y; + + // virtual buttons grid can only be set to defaults if video is initialized + // (this will be repeated if virtual buttons are not loaded from setup file) + if (video.initialized) + { + si->touch.grid_xsize[i] = grid_xsize; + si->touch.grid_ysize[i] = grid_ysize; + } + else + { + si->touch.grid_xsize[i] = -1; + si->touch.grid_ysize[i] = -1; + } + + for (x = 0; x < MAX_GRID_XSIZE; x++) + for (y = 0; y < MAX_GRID_YSIZE; y++) + si->touch.grid_button[i][x][y] = CHAR_GRID_BUTTON_NONE; + + for (x = 0; x < min_xsize; x++) + for (y = 0; y < min_ysize; y++) + si->touch.grid_button[i][x][starty + y] = + default_grid_button[y][0][x]; + + for (x = 0; x < min_xsize; x++) + for (y = 0; y < min_ysize; y++) + si->touch.grid_button[i][startx + x][starty + y] = + default_grid_button[y][1][x]; + } + + si->touch.grid_initialized = video.initialized; si->editor.el_boulderdash = TRUE; si->editor.el_emerald_mine = TRUE; @@ -8885,11 +9402,8 @@ static char *getHideSetupToken(void *setup_value) return hide_setup_token; } -static void setHideSetupEntry(void *setup_value_raw) +void setHideSetupEntry(void *setup_value) { - /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */ - void *setup_value = setup_value_raw - (void *)&si + (void *)&setup; - char *hide_setup_token = getHideSetupToken(setup_value); if (setup_value != NULL) @@ -8911,10 +9425,10 @@ static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash, char *token_hide_text = getStringCat2(token_text, ".hide"); char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text); - /* set the value of this setup option in the setup option structure */ + // set the value of this setup option in the setup option structure setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text)); - /* check if this setup option should be hidden in the setup menu */ + // check if this setup option should be hidden in the setup menu if (token_hide_value != NULL && get_boolean_from_string(token_hide_value)) setHideSetupEntry(token_info[token_nr].value); } @@ -8937,33 +9451,61 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) if (hide_setup_hash == NULL) hide_setup_hash = newSetupFileHash(); - /* global setup */ - si = setup; - for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i); - setup = si; - /* editor setup */ - sei = setup.editor; - for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + setup.touch.grid_initialized = TRUE; + for (i = 0; i < 2; i++) + { + int grid_xsize = setup.touch.grid_xsize[i]; + int grid_ysize = setup.touch.grid_ysize[i]; + int x, y; + + // if virtual buttons are not loaded from setup file, repeat initializing + // virtual buttons grid with default values later when video is initialized + if (grid_xsize == -1 || + grid_ysize == -1) + { + setup.touch.grid_initialized = FALSE; + + continue; + } + + for (y = 0; y < grid_ysize; y++) + { + char token_string[MAX_LINE_LEN]; + + sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y); + + char *value_string = getHashEntry(setup_file_hash, token_string); + + if (value_string == NULL) + continue; + + for (x = 0; x < grid_xsize; x++) + { + char c = value_string[x]; + + setup.touch.grid_button[i][x][y] = + (c == '.' ? CHAR_GRID_BUTTON_NONE : c); + } + } + } + + for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i); - setup.editor = sei; - /* shortcut setup */ - ssi = setup.shortcut; - for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i); - setup.shortcut = ssi; - /* player setup */ for (pnr = 0; pnr < MAX_PLAYERS; pnr++) { char prefix[30]; sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1); - sii = setup.input[pnr]; - for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++) + setup_input = setup.input[pnr]; + for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++) { char full_token[100]; @@ -8971,32 +9513,22 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i, full_token); } - setup.input[pnr] = sii; + setup.input[pnr] = setup_input; } - /* system setup */ - syi = setup.system; - for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i); - setup.system = syi; - /* internal setup */ - sxi = setup.internal; - for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i); - setup.internal = sxi; - /* debug setup */ - sdi = setup.debug; - for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i); - setup.debug = sdi; - /* options setup */ - soi = setup.options; - for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i); - setup.options = soi; + + setHideRelatedSetupEntries(); } static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash) @@ -9006,13 +9538,10 @@ static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash) if (!setup_file_hash) return; - /* auto setup */ - sasi = setup.auto_setup; - for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++) setSetupInfo(auto_setup_tokens, i, getHashEntry(setup_file_hash, auto_setup_tokens[i].text)); - setup.auto_setup = sasi; } static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) @@ -9022,13 +9551,10 @@ static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) if (!setup_file_hash) return; - /* editor cascade setup */ - seci = setup.editor_cascade; - for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++) setSetupInfo(editor_cascade_setup_tokens, i, getHashEntry(setup_file_hash, editor_cascade_setup_tokens[i].text)); - setup.editor_cascade = seci; } void LoadSetupFromFilename(char *filename) @@ -9047,41 +9573,41 @@ void LoadSetupFromFilename(char *filename) } } -static void LoadSetup_SpecialPostProcessing() +static void LoadSetup_SpecialPostProcessing(void) { char *player_name_new; - /* needed to work around problems with fixed length strings */ + // needed to work around problems with fixed length strings player_name_new = get_corrected_login_name(setup.player_name); free(setup.player_name); setup.player_name = player_name_new; - /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */ + // "scroll_delay: on(3) / off(0)" was replaced by scroll delay value if (setup.scroll_delay == FALSE) { setup.scroll_delay_value = MIN_SCROLL_DELAY; - setup.scroll_delay = TRUE; /* now always "on" */ + setup.scroll_delay = TRUE; // now always "on" } - /* make sure that scroll delay value stays inside valid range */ + // make sure that scroll delay value stays inside valid range setup.scroll_delay_value = MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); } -void LoadSetup() +void LoadSetup(void) { char *filename; - /* always start with reliable default values */ + // always start with reliable default values setSetupInfoToDefaults(&setup); - /* try to load setup values from default setup file */ + // try to load setup values from default setup file filename = getDefaultSetupFilename(); if (fileExists(filename)) LoadSetupFromFilename(filename); - /* try to load setup values from user setup file */ + // try to load setup values from user setup file filename = getSetupFilename(); LoadSetupFromFilename(filename); @@ -9089,12 +9615,12 @@ void LoadSetup() LoadSetup_SpecialPostProcessing(); } -void LoadSetup_AutoSetup() +void LoadSetup_AutoSetup(void) { char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); SetupFileHash *setup_file_hash = NULL; - /* always start with reliable default values */ + // always start with reliable default values setSetupInfoToDefaults_AutoSetup(&setup); setup_file_hash = loadSetupFileHash(filename); @@ -9109,12 +9635,12 @@ void LoadSetup_AutoSetup() free(filename); } -void LoadSetup_EditorCascade() +void LoadSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); SetupFileHash *setup_file_hash = NULL; - /* always start with reliable default values */ + // always start with reliable default values setSetupInfoToDefaults_EditorCascade(&setup); setup_file_hash = loadSetupFileHash(filename); @@ -9178,7 +9704,7 @@ static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash, fclose(file); } -void SaveSetup() +void SaveSetup(void) { char *filename = getSetupFilename(); FILE *file; @@ -9194,33 +9720,57 @@ void SaveSetup() fprintFileHeader(file, SETUP_FILENAME); - /* global setup */ - si = setup; - for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++) { - /* just to make things nicer :) */ - if (i == SETUP_TOKEN_PLAYER_NAME + 1 || - i == SETUP_TOKEN_GRAPHICS_SET || - i == SETUP_TOKEN_VOLUME_SIMPLE || - i == SETUP_TOKEN_TOUCH_CONTROL_TYPE) + // just to make things nicer :) + if (global_setup_tokens[i].value == &setup.sound || + global_setup_tokens[i].value == &setup.graphics_set || + global_setup_tokens[i].value == &setup.volume_simple || + global_setup_tokens[i].value == &setup.network_mode || + global_setup_tokens[i].value == &setup.touch.control_type || + global_setup_tokens[i].value == &setup.touch.grid_xsize[0] || + global_setup_tokens[i].value == &setup.touch.grid_xsize[1]) fprintf(file, "\n"); fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i)); } - /* editor setup */ - sei = setup.editor; + for (i = 0; i < 2; i++) + { + int grid_xsize = setup.touch.grid_xsize[i]; + int grid_ysize = setup.touch.grid_ysize[i]; + int x, y; + + fprintf(file, "\n"); + + for (y = 0; y < grid_ysize; y++) + { + char token_string[MAX_LINE_LEN]; + char value_string[MAX_LINE_LEN]; + + sprintf(token_string, "touch.virtual_buttons.%d.%02d", i, y); + + for (x = 0; x < grid_xsize; x++) + { + char c = setup.touch.grid_button[i][x][y]; + + value_string[x] = (c == CHAR_GRID_BUTTON_NONE ? '.' : c); + } + + value_string[grid_xsize] = '\0'; + + fprintf(file, "%s\n", getFormattedSetupEntry(token_string, value_string)); + } + } + fprintf(file, "\n"); - for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i)); - /* shortcut setup */ - ssi = setup.shortcut; fprintf(file, "\n"); - for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i)); - /* player setup */ for (pnr = 0; pnr < MAX_PLAYERS; pnr++) { char prefix[30]; @@ -9228,30 +9778,23 @@ void SaveSetup() sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1); fprintf(file, "\n"); - sii = setup.input[pnr]; - for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++) + setup_input = setup.input[pnr]; + for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i)); } - /* system setup */ - syi = setup.system; fprintf(file, "\n"); - for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i)); - /* internal setup */ - /* (internal setup values not saved to user setup file) */ + // (internal setup values not saved to user setup file) - /* debug setup */ - sdi = setup.debug; fprintf(file, "\n"); - for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i)); - /* options setup */ - soi = setup.options; fprintf(file, "\n"); - for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i)); fclose(file); @@ -9259,7 +9802,7 @@ void SaveSetup() SetFilePermissions(filename, PERMS_PRIVATE); } -void SaveSetup_AutoSetup() +void SaveSetup_AutoSetup(void) { char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); FILE *file; @@ -9276,8 +9819,7 @@ void SaveSetup_AutoSetup() fprintFileHeader(file, AUTOSETUP_FILENAME); - sasi = setup.auto_setup; - for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i)); fclose(file); @@ -9287,7 +9829,7 @@ void SaveSetup_AutoSetup() free(filename); } -void SaveSetup_EditorCascade() +void SaveSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); FILE *file; @@ -9304,100 +9846,366 @@ void SaveSetup_EditorCascade() fprintFileHeader(file, EDITORCASCADE_FILENAME); - seci = setup.editor_cascade; - for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i)); - fclose(file); + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + free(filename); +} + +static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash, + char *filename) +{ + FILE *file; + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename); + + return; + } + + BEGIN_HASH_ITERATION(mappings_hash, itr) + { + fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr)); + } + END_HASH_ITERATION(mappings_hash, itr) + + fclose(file); +} + +void SaveSetup_AddGameControllerMapping(char *mapping) +{ + char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME); + SetupFileHash *mappings_hash = newSetupFileHash(); + + InitUserDataDirectory(); + + // load existing personal game controller mappings + LoadSetup_ReadGameControllerMappings(mappings_hash, filename); + + // add new mapping to personal game controller mappings + addGameControllerMappingToHash(mappings_hash, mapping); + + // save updated personal game controller mappings + SaveSetup_WriteGameControllerMappings(mappings_hash, filename); + + freeSetupFileHash(mappings_hash); + free(filename); +} + +void LoadCustomElementDescriptions(void) +{ + char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + SetupFileHash *setup_file_hash; + int i; + + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + { + if (element_info[i].custom_description != NULL) + { + free(element_info[i].custom_description); + element_info[i].custom_description = NULL; + } + } + + if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) + return; + + for (i = 0; i < NUM_FILE_ELEMENTS; i++) + { + char *token = getStringCat2(element_info[i].token_name, ".name"); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + element_info[i].custom_description = getStringCopy(value); + + free(token); + } + + freeSetupFileHash(setup_file_hash); +} + +static int getElementFromToken(char *token) +{ + char *value = getHashEntry(element_token_hash, token); + + if (value != NULL) + return atoi(value); + + Error(ERR_WARN, "unknown element token '%s'", token); + + return EL_UNDEFINED; +} + +// This function checks if a string of the format "string1, string2, ..." +// exactly contains a string . + +static boolean string_has_parameter(char *s, char *s_contained) +{ + char *substring; + + if (s == NULL || s_contained == NULL) + return FALSE; + + if (strlen(s_contained) > strlen(s)) + return FALSE; + + if (strncmp(s, s_contained, strlen(s_contained)) == 0) + { + char next_char = s[strlen(s_contained)]; + + // check if next character is delimiter or whitespace + return (next_char == ',' || next_char == '\0' || + next_char == ' ' || next_char == '\t' ? TRUE : FALSE); + } + + // check if string contains another parameter string after a comma + substring = strchr(s, ','); + if (substring == NULL) // string does not contain a comma + return FALSE; + + // advance string pointer to next character after the comma + substring++; + + // skip potential whitespaces after the comma + while (*substring == ' ' || *substring == '\t') + substring++; + + return string_has_parameter(substring, s_contained); +} + +static int get_anim_parameter_value(char *s) +{ + char *pattern_1 = "click:anim_"; + char *pattern_2 = ".part_"; + char *matching_char = NULL; + char *s_ptr = s; + int result = ANIM_EVENT_NONE; + + matching_char = strstr(s_ptr, pattern_1); + if (matching_char == NULL) + return ANIM_EVENT_NONE; + + s_ptr = matching_char + strlen(pattern_1); + + // check for main animation number ("anim_X" or "anim_XX") + if (*s_ptr >= '0' && *s_ptr <= '9') + { + int gic_anim_nr = (*s_ptr++ - '0'); + + if (*s_ptr >= '0' && *s_ptr <= '9') + gic_anim_nr = 10 * gic_anim_nr + (*s_ptr++ - '0'); + + if (gic_anim_nr < 1 || gic_anim_nr > MAX_GLOBAL_ANIMS) + return ANIM_EVENT_NONE; + + result |= gic_anim_nr << ANIM_EVENT_ANIM_BIT; + } + else + { + // invalid main animation number specified + + return ANIM_EVENT_NONE; + } + + // check for animation part number ("part_X" or "part_XX") (optional) + if (strPrefix(s_ptr, pattern_2)) + { + s_ptr += strlen(pattern_2); + + if (*s_ptr >= '0' && *s_ptr <= '9') + { + int gic_part_nr = (*s_ptr++ - '0'); + + if (*s_ptr >= '0' && *s_ptr <= '9') + gic_part_nr = 10 * gic_part_nr + (*s_ptr++ - '0'); + + if (gic_part_nr < 1 || gic_part_nr > MAX_GLOBAL_ANIM_PARTS) + return ANIM_EVENT_NONE; + + result |= gic_part_nr << ANIM_EVENT_PART_BIT; + } + else + { + // invalid animation part number specified + + return ANIM_EVENT_NONE; + } + } - SetFilePermissions(filename, PERMS_PRIVATE); + // discard result if next character is neither delimiter nor whitespace + if (!(*s_ptr == ',' || *s_ptr == '\0' || + *s_ptr == ' ' || *s_ptr == '\t')) + return ANIM_EVENT_NONE; - free(filename); + return result; } -static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash, - char *filename) +static int get_anim_action_parameter_value(char *token) { - FILE *file; + int result = getImageIDFromToken(token); - if (!(file = fopen(filename, MODE_WRITE))) + if (result == -1) { - Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename); + char *gfx_token = getStringCat2("gfx.", token); - return; + result = getImageIDFromToken(gfx_token); + + checked_free(gfx_token); } - BEGIN_HASH_ITERATION(mappings_hash, itr) + if (result == -1) { - fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr)); + Key key = getKeyFromX11KeyName(token); + + if (key != KSYM_UNDEFINED) + result = -(int)key; } - END_HASH_ITERATION(mappings_hash, itr) - fclose(file); + if (result == -1) + result = ANIM_EVENT_ACTION_NONE; + + return result; } -void SaveSetup_AddGameControllerMapping(char *mapping) +int get_parameter_value(char *value_raw, char *suffix, int type) { - char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME); - SetupFileHash *mappings_hash = newSetupFileHash(); + char *value = getStringToLower(value_raw); + int result = 0; // probably a save default value - InitUserDataDirectory(); + if (strEqual(suffix, ".direction")) + { + result = (strEqual(value, "left") ? MV_LEFT : + strEqual(value, "right") ? MV_RIGHT : + strEqual(value, "up") ? MV_UP : + strEqual(value, "down") ? MV_DOWN : MV_NONE); + } + else if (strEqual(suffix, ".position")) + { + result = (strEqual(value, "left") ? POS_LEFT : + strEqual(value, "right") ? POS_RIGHT : + strEqual(value, "top") ? POS_TOP : + strEqual(value, "upper") ? POS_UPPER : + strEqual(value, "middle") ? POS_MIDDLE : + strEqual(value, "lower") ? POS_LOWER : + strEqual(value, "bottom") ? POS_BOTTOM : + strEqual(value, "any") ? POS_ANY : + strEqual(value, "last") ? POS_LAST : POS_UNDEFINED); + } + else if (strEqual(suffix, ".align")) + { + result = (strEqual(value, "left") ? ALIGN_LEFT : + strEqual(value, "right") ? ALIGN_RIGHT : + strEqual(value, "center") ? ALIGN_CENTER : + strEqual(value, "middle") ? ALIGN_CENTER : ALIGN_DEFAULT); + } + else if (strEqual(suffix, ".valign")) + { + result = (strEqual(value, "top") ? VALIGN_TOP : + strEqual(value, "bottom") ? VALIGN_BOTTOM : + strEqual(value, "middle") ? VALIGN_MIDDLE : + strEqual(value, "center") ? VALIGN_MIDDLE : VALIGN_DEFAULT); + } + else if (strEqual(suffix, ".anim_mode")) + { + result = (string_has_parameter(value, "none") ? ANIM_NONE : + string_has_parameter(value, "loop") ? ANIM_LOOP : + string_has_parameter(value, "linear") ? ANIM_LINEAR : + string_has_parameter(value, "pingpong") ? ANIM_PINGPONG : + string_has_parameter(value, "pingpong2") ? ANIM_PINGPONG2 : + string_has_parameter(value, "random") ? ANIM_RANDOM : + string_has_parameter(value, "ce_value") ? ANIM_CE_VALUE : + string_has_parameter(value, "ce_score") ? ANIM_CE_SCORE : + string_has_parameter(value, "ce_delay") ? ANIM_CE_DELAY : + string_has_parameter(value, "horizontal") ? ANIM_HORIZONTAL : + string_has_parameter(value, "vertical") ? ANIM_VERTICAL : + string_has_parameter(value, "centered") ? ANIM_CENTERED : + string_has_parameter(value, "all") ? ANIM_ALL : + ANIM_DEFAULT); - // load existing personal game controller mappings - LoadSetup_ReadGameControllerMappings(mappings_hash, filename); + if (string_has_parameter(value, "once")) + result |= ANIM_ONCE; - // add new mapping to personal game controller mappings - addGameControllerMappingToHash(mappings_hash, mapping); + if (string_has_parameter(value, "reverse")) + result |= ANIM_REVERSE; - // save updated personal game controller mappings - SaveSetup_WriteGameControllerMappings(mappings_hash, filename); + if (string_has_parameter(value, "opaque_player")) + result |= ANIM_OPAQUE_PLAYER; - freeSetupFileHash(mappings_hash); - free(filename); -} + if (string_has_parameter(value, "static_panel")) + result |= ANIM_STATIC_PANEL; + } + else if (strEqual(suffix, ".init_event") || + strEqual(suffix, ".anim_event")) + { + result = ANIM_EVENT_DEFAULT; -void LoadCustomElementDescriptions() -{ - char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); - SetupFileHash *setup_file_hash; - int i; + if (string_has_parameter(value, "any")) + result |= ANIM_EVENT_ANY; - for (i = 0; i < NUM_FILE_ELEMENTS; i++) + if (string_has_parameter(value, "click")) + result |= ANIM_EVENT_SELF; + + // add optional "click:anim_X" or "click:anim_X.part_X" parameter + result |= get_anim_parameter_value(value); + } + else if (strEqual(suffix, ".init_event_action") || + strEqual(suffix, ".anim_event_action")) { - if (element_info[i].custom_description != NULL) - { - free(element_info[i].custom_description); - element_info[i].custom_description = NULL; - } + result = get_anim_action_parameter_value(value_raw); } - - if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) - return; - - for (i = 0; i < NUM_FILE_ELEMENTS; i++) + else if (strEqual(suffix, ".class")) { - char *token = getStringCat2(element_info[i].token_name, ".name"); - char *value = getHashEntry(setup_file_hash, token); + result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE : + get_hash_from_key(value)); + } + else if (strEqual(suffix, ".style")) + { + result = STYLE_DEFAULT; - if (value != NULL) - element_info[i].custom_description = getStringCopy(value); + if (string_has_parameter(value, "accurate_borders")) + result |= STYLE_ACCURATE_BORDERS; - free(token); - } + if (string_has_parameter(value, "inner_corners")) + result |= STYLE_INNER_CORNERS; - freeSetupFileHash(setup_file_hash); -} + if (string_has_parameter(value, "reverse")) + result |= STYLE_REVERSE; -static int getElementFromToken(char *token) -{ - char *value = getHashEntry(element_token_hash, token); + if (string_has_parameter(value, "passthrough_clicks")) + result |= STYLE_PASSTHROUGH; - if (value != NULL) - return atoi(value); + if (string_has_parameter(value, "multiple_actions")) + result |= STYLE_MULTIPLE_ACTIONS; + } + else if (strEqual(suffix, ".fade_mode")) + { + result = (string_has_parameter(value, "none") ? FADE_MODE_NONE : + string_has_parameter(value, "fade") ? FADE_MODE_FADE : + string_has_parameter(value, "crossfade") ? FADE_MODE_CROSSFADE : + string_has_parameter(value, "melt") ? FADE_MODE_MELT : + string_has_parameter(value, "curtain") ? FADE_MODE_CURTAIN : + FADE_MODE_DEFAULT); + } + else if (strPrefix(suffix, ".font")) // (may also be ".font_xyz") + { + result = gfx.get_font_from_token_function(value); + } + else // generic parameter of type integer or boolean + { + result = (strEqual(value, ARG_UNDEFINED) ? ARG_UNDEFINED_VALUE : + type == TYPE_INTEGER ? get_integer_from_string(value) : + type == TYPE_BOOLEAN ? get_boolean_from_string(value) : + ARG_UNDEFINED_VALUE); + } - Error(ERR_WARN, "unknown element token '%s'", token); + free(value); - return EL_UNDEFINED; + return result; } static int get_token_parameter_value(char *token, char *value_raw) @@ -9414,15 +10222,15 @@ static int get_token_parameter_value(char *token, char *value_raw) if (strEqual(suffix, ".element")) return getElementFromToken(value_raw); - /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */ + // !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! return get_parameter_value(value_raw, suffix, TYPE_INTEGER); } -void InitMenuDesignSettings_Static() +void InitMenuDesignSettings_Static(void) { int i; - /* always start with reliable default values from static default config */ + // always start with reliable default values from static default config for (i = 0; image_config_vars[i].token != NULL; i++) { char *value = getHashEntry(image_config_hash, image_config_vars[i].token); @@ -9433,14 +10241,14 @@ void InitMenuDesignSettings_Static() } } -static void InitMenuDesignSettings_SpecialPreProcessing() +static void InitMenuDesignSettings_SpecialPreProcessing(void) { int i; - /* the following initializes hierarchical values from static configuration */ + // the following initializes hierarchical values from static configuration - /* special case: initialize "ARG_DEFAULT" values in static default config */ - /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */ + // special case: initialize "ARG_DEFAULT" values in static default config + // (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") titlescreen_initial_first_default.fade_mode = title_initial_first_default.fade_mode; titlescreen_initial_first_default.fade_delay = @@ -9483,8 +10291,8 @@ static void InitMenuDesignSettings_SpecialPreProcessing() titlemessage_default.post_delay = title_default.post_delay; titlemessage_default.auto_delay = title_default.auto_delay; - /* special case: initialize "ARG_DEFAULT" values in static default config */ - /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + // special case: initialize "ARG_DEFAULT" values in static default config + // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++) { titlescreen_initial_first[i] = titlescreen_initial_first_default; @@ -9498,11 +10306,11 @@ static void InitMenuDesignSettings_SpecialPreProcessing() titlemessage[i] = titlemessage_default; } - /* special case: initialize "ARG_DEFAULT" values in static default config */ - /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ + // special case: initialize "ARG_DEFAULT" values in static default config + // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */ + if (i == GFX_SPECIAL_ARG_TITLE) // title values already initialized continue; menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT]; @@ -9510,22 +10318,22 @@ static void InitMenuDesignSettings_SpecialPreProcessing() menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT]; } - /* special case: initialize "ARG_DEFAULT" values in static default config */ - /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ + // special case: initialize "ARG_DEFAULT" values in static default config + // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT]; viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT]; viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT]; - if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */ + if (i == GFX_SPECIAL_ARG_EDITOR) // editor values already initialized continue; viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT]; } } -static void InitMenuDesignSettings_SpecialPostProcessing() +static void InitMenuDesignSettings_SpecialPostProcessing(void) { static struct { @@ -9541,20 +10349,251 @@ static void InitMenuDesignSettings_SpecialPostProcessing() { NULL, NULL } }; - int i; + int i, j; - /* special case: initialize later added SETUP list size from LEVELS value */ + // special case: initialize later added SETUP list size from LEVELS value if (menu.list_size[GAME_MODE_SETUP] == -1) menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS]; - /* set default position for snapshot buttons to stop/pause/play buttons */ + // set default position for snapshot buttons to stop/pause/play buttons for (i = 0; game_buttons_xy[i].dst != NULL; i++) if ((*game_buttons_xy[i].dst).x == -1 && (*game_buttons_xy[i].dst).y == -1) *game_buttons_xy[i].dst = *game_buttons_xy[i].src; + + // -------------------------------------------------------------------------- + // dynamic viewports (including playfield margins, borders and alignments) + // -------------------------------------------------------------------------- + + // dynamic viewports currently only supported for landscape mode + int display_width = MAX(video.display_width, video.display_height); + int display_height = MIN(video.display_width, video.display_height); + + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + struct RectWithBorder *vp_window = &viewport.window[i]; + struct RectWithBorder *vp_playfield = &viewport.playfield[i]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[i]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[i]; + boolean dynamic_window_width = (vp_window->min_width != -1); + boolean dynamic_window_height = (vp_window->min_height != -1); + boolean dynamic_playfield_width = (vp_playfield->min_width != -1); + boolean dynamic_playfield_height = (vp_playfield->min_height != -1); + + // adjust window size if min/max width/height is specified + + if (vp_window->min_width != -1) + { + int window_width = display_width; + + // when using static window height, use aspect ratio of display + if (vp_window->min_height == -1) + window_width = vp_window->height * display_width / display_height; + + vp_window->width = MAX(vp_window->min_width, window_width); + } + + if (vp_window->min_height != -1) + { + int window_height = display_height; + + // when using static window width, use aspect ratio of display + if (vp_window->min_width == -1) + window_height = vp_window->width * display_height / display_width; + + vp_window->height = MAX(vp_window->min_height, window_height); + } + + if (vp_window->max_width != -1) + vp_window->width = MIN(vp_window->width, vp_window->max_width); + + if (vp_window->max_height != -1) + vp_window->height = MIN(vp_window->height, vp_window->max_height); + + int playfield_width = vp_window->width; + int playfield_height = vp_window->height; + + // adjust playfield size and position according to specified margins + + playfield_width -= vp_playfield->margin_left; + playfield_width -= vp_playfield->margin_right; + + playfield_height -= vp_playfield->margin_top; + playfield_height -= vp_playfield->margin_bottom; + + // adjust playfield size if min/max width/height is specified + + if (vp_playfield->min_width != -1) + vp_playfield->width = MAX(vp_playfield->min_width, playfield_width); + + if (vp_playfield->min_height != -1) + vp_playfield->height = MAX(vp_playfield->min_height, playfield_height); + + if (vp_playfield->max_width != -1) + vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width); + + if (vp_playfield->max_height != -1) + vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height); + + // adjust playfield position according to specified alignment + + if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0) + vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield); + else if (vp_playfield->align == ALIGN_CENTER) + vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2; + else if (vp_playfield->align == ALIGN_RIGHT) + vp_playfield->x += playfield_width - vp_playfield->width; + + if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0) + vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield); + else if (vp_playfield->valign == VALIGN_MIDDLE) + vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2; + else if (vp_playfield->valign == VALIGN_BOTTOM) + vp_playfield->y += playfield_height - vp_playfield->height; + + vp_playfield->x += vp_playfield->margin_left; + vp_playfield->y += vp_playfield->margin_top; + + // adjust individual playfield borders if only default border is specified + + if (vp_playfield->border_left == -1) + vp_playfield->border_left = vp_playfield->border_size; + if (vp_playfield->border_right == -1) + vp_playfield->border_right = vp_playfield->border_size; + if (vp_playfield->border_top == -1) + vp_playfield->border_top = vp_playfield->border_size; + if (vp_playfield->border_bottom == -1) + vp_playfield->border_bottom = vp_playfield->border_size; + + // set dynamic playfield borders if borders are specified as undefined + // (but only if window size was dynamic and playfield size was static) + + if (dynamic_window_width && !dynamic_playfield_width) + { + if (vp_playfield->border_left == -1) + { + vp_playfield->border_left = (vp_playfield->x - + vp_playfield->margin_left); + vp_playfield->x -= vp_playfield->border_left; + vp_playfield->width += vp_playfield->border_left; + } + + if (vp_playfield->border_right == -1) + { + vp_playfield->border_right = (vp_window->width - + vp_playfield->x - + vp_playfield->width - + vp_playfield->margin_right); + vp_playfield->width += vp_playfield->border_right; + } + } + + if (dynamic_window_height && !dynamic_playfield_height) + { + if (vp_playfield->border_top == -1) + { + vp_playfield->border_top = (vp_playfield->y - + vp_playfield->margin_top); + vp_playfield->y -= vp_playfield->border_top; + vp_playfield->height += vp_playfield->border_top; + } + + if (vp_playfield->border_bottom == -1) + { + vp_playfield->border_bottom = (vp_window->height - + vp_playfield->y - + vp_playfield->height - + vp_playfield->margin_bottom); + vp_playfield->height += vp_playfield->border_bottom; + } + } + + // adjust playfield size to be a multiple of a defined alignment tile size + + int align_size = vp_playfield->align_size; + int playfield_xtiles = vp_playfield->width / align_size; + int playfield_ytiles = vp_playfield->height / align_size; + int playfield_width_corrected = playfield_xtiles * align_size; + int playfield_height_corrected = playfield_ytiles * align_size; + boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING || + i == GFX_SPECIAL_ARG_EDITOR); + + if (is_playfield_mode && + dynamic_playfield_width && + vp_playfield->width != playfield_width_corrected) + { + int playfield_xdiff = vp_playfield->width - playfield_width_corrected; + + vp_playfield->width = playfield_width_corrected; + + if (vp_playfield->align == ALIGN_LEFT) + { + vp_playfield->border_left += playfield_xdiff; + } + else if (vp_playfield->align == ALIGN_RIGHT) + { + vp_playfield->border_right += playfield_xdiff; + } + else if (vp_playfield->align == ALIGN_CENTER) + { + int border_left_diff = playfield_xdiff / 2; + int border_right_diff = playfield_xdiff - border_left_diff; + + vp_playfield->border_left += border_left_diff; + vp_playfield->border_right += border_right_diff; + } + } + + if (is_playfield_mode && + dynamic_playfield_height && + vp_playfield->height != playfield_height_corrected) + { + int playfield_ydiff = vp_playfield->height - playfield_height_corrected; + + vp_playfield->height = playfield_height_corrected; + + if (vp_playfield->valign == VALIGN_TOP) + { + vp_playfield->border_top += playfield_ydiff; + } + else if (vp_playfield->align == VALIGN_BOTTOM) + { + vp_playfield->border_right += playfield_ydiff; + } + else if (vp_playfield->align == VALIGN_MIDDLE) + { + int border_top_diff = playfield_ydiff / 2; + int border_bottom_diff = playfield_ydiff - border_top_diff; + + vp_playfield->border_top += border_top_diff; + vp_playfield->border_bottom += border_bottom_diff; + } + } + + // adjust door positions according to specified alignment + + for (j = 0; j < 2; j++) + { + struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2); + + if (vp_door->align == ALIGN_LEFT || vp_door->x > 0) + vp_door->x = ALIGNED_VP_XPOS(vp_door); + else if (vp_door->align == ALIGN_CENTER) + vp_door->x = vp_window->width / 2 - vp_door->width / 2; + else if (vp_door->align == ALIGN_RIGHT) + vp_door->x += vp_window->width - vp_door->width; + + if (vp_door->valign == VALIGN_TOP || vp_door->y > 0) + vp_door->y = ALIGNED_VP_YPOS(vp_door); + else if (vp_door->valign == VALIGN_MIDDLE) + vp_door->y = vp_window->height / 2 - vp_door->height / 2; + else if (vp_door->valign == VALIGN_BOTTOM) + vp_door->y += vp_window->height - vp_door->height; + } + } } -static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics() +static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void) { static struct { @@ -9580,7 +10619,7 @@ static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics() }; int i; - /* set default position for element buttons to element graphics */ + // set default position for element buttons to element graphics for (i = 0; editor_buttons_xy[i].dst != NULL; i++) { if ((*editor_buttons_xy[i].dst).x == -1 && @@ -9593,6 +10632,40 @@ static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics() *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src; } } + + // adjust editor palette rows and columns if specified to be dynamic + + if (editor.palette.cols == -1) + { + int vp_width = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width; + int bt_width = graphic_info[IMG_EDITOR_PALETTE_BUTTON].width; + int sc_width = graphic_info[IMG_EDITOR_PALETTE_SCROLLBAR].width; + + editor.palette.cols = (vp_width - sc_width) / bt_width; + + if (editor.palette.x == -1) + { + int palette_width = editor.palette.cols * bt_width + sc_width; + + editor.palette.x = (vp_width - palette_width) / 2; + } + } + + if (editor.palette.rows == -1) + { + int vp_height = viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height; + int bt_height = graphic_info[IMG_EDITOR_PALETTE_BUTTON].height; + int tx_height = getFontHeight(FONT_TEXT_2); + + editor.palette.rows = (vp_height - tx_height) / bt_height; + + if (editor.palette.y == -1) + { + int palette_height = editor.palette.rows * bt_height + tx_height; + + editor.palette.y = (vp_height - palette_height) / 2; + } + } } static void LoadMenuDesignSettingsFromFilename(char *filename) @@ -9637,11 +10710,11 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) } title_info[] = { - /* initialize first titles from "enter screen" definitions, if defined */ + // initialize first titles from "enter screen" definitions, if defined { &title_initial_first_default, "menu.enter_screen.TITLE" }, { &title_first_default, "menu.enter_screen.TITLE" }, - /* initialize title screens from "next screen" definitions, if defined */ + // initialize title screens from "next screen" definitions, if defined { &title_initial_default, "menu.next_screen.TITLE" }, { &title_default, "menu.next_screen.TITLE" }, @@ -9654,19 +10727,19 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) } titlemessage_arrays[] = { - /* initialize first titles from "enter screen" definitions, if defined */ + // initialize first titles from "enter screen" definitions, if defined { titlescreen_initial_first, "menu.enter_screen.TITLE" }, { titlescreen_first, "menu.enter_screen.TITLE" }, { titlemessage_initial_first, "menu.enter_screen.TITLE" }, { titlemessage_first, "menu.enter_screen.TITLE" }, - /* initialize titles from "next screen" definitions, if defined */ + // initialize titles from "next screen" definitions, if defined { titlescreen_initial, "menu.next_screen.TITLE" }, { titlescreen, "menu.next_screen.TITLE" }, { titlemessage_initial, "menu.next_screen.TITLE" }, { titlemessage, "menu.next_screen.TITLE" }, - /* overwrite titles with title definitions, if defined */ + // overwrite titles with title definitions, if defined { titlescreen_initial_first, "[title_initial]" }, { titlescreen_first, "[title]" }, { titlemessage_initial_first, "[title_initial]" }, @@ -9677,7 +10750,7 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) { titlemessage_initial, "[title_initial]" }, { titlemessage, "[title]" }, - /* overwrite titles with title screen/message definitions, if defined */ + // overwrite titles with title screen/message definitions, if defined { titlescreen_initial_first, "[titlescreen_initial]" }, { titlescreen_first, "[titlescreen]" }, { titlemessage_initial_first, "[titlemessage_initial]" }, @@ -9696,214 +10769,183 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) if ((setup_file_hash = loadSetupFileHash(filename)) == NULL) return; - /* the following initializes hierarchical values from dynamic configuration */ + // the following initializes hierarchical values from dynamic configuration - /* special case: initialize with default values that may be overwritten */ - /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */ + // special case: initialize with default values that may be overwritten + // (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset"); - char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset"); - char *value_3 = getHashEntry(setup_file_hash, "menu.list_size"); + struct TokenIntPtrInfo menu_config[] = + { + { "menu.draw_xoffset", &menu.draw_xoffset[i] }, + { "menu.draw_yoffset", &menu.draw_yoffset[i] }, + { "menu.list_size", &menu.list_size[i] } + }; - if (value_1 != NULL) - menu.draw_xoffset[i] = get_integer_from_string(value_1); - if (value_2 != NULL) - menu.draw_yoffset[i] = get_integer_from_string(value_2); - if (value_3 != NULL) - menu.list_size[i] = get_integer_from_string(value_3); + for (j = 0; j < ARRAY_SIZE(menu_config); j++) + { + char *token = menu_config[j].token; + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + *menu_config[j].value = get_integer_from_string(value); + } } - /* special case: initialize with default values that may be overwritten */ - /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */ + // special case: initialize with default values that may be overwritten + // (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++) { - char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO"); - char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO"); - - if (value_1 != NULL) - menu.draw_xoffset_info[i] = get_integer_from_string(value_1); - if (value_2 != NULL) - menu.draw_yoffset_info[i] = get_integer_from_string(value_2); + struct TokenIntPtrInfo menu_config[] = + { + { "menu.draw_xoffset.INFO", &menu.draw_xoffset_info[i] }, + { "menu.draw_yoffset.INFO", &menu.draw_yoffset_info[i] }, + { "menu.list_size.INFO", &menu.list_size_info[i] } + }; - if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS) + for (j = 0; j < ARRAY_SIZE(menu_config); j++) { - char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO"); + char *token = menu_config[j].token; + char *value = getHashEntry(setup_file_hash, token); - if (value_1 != NULL) - menu.list_size_info[i] = get_integer_from_string(value_1); + if (value != NULL) + *menu_config[j].value = get_integer_from_string(value); } } - /* special case: initialize with default values that may be overwritten */ - /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */ + // special case: initialize with default values that may be overwritten + // (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++) { - char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP"); - char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP"); + struct TokenIntPtrInfo menu_config[] = + { + { "menu.draw_xoffset.SETUP", &menu.draw_xoffset_setup[i] }, + { "menu.draw_yoffset.SETUP", &menu.draw_yoffset_setup[i] } + }; - if (value_1 != NULL) - menu.draw_xoffset_setup[i] = get_integer_from_string(value_1); - if (value_2 != NULL) - menu.draw_yoffset_setup[i] = get_integer_from_string(value_2); + for (j = 0; j < ARRAY_SIZE(menu_config); j++) + { + char *token = menu_config[j].token; + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + *menu_config[j].value = get_integer_from_string(value); + } } - /* special case: initialize with default values that may be overwritten */ - /* (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO") */ + // special case: initialize with default values that may be overwritten + // (eg, init "menu.line_spacing.INFO[XXX]" from "menu.line_spacing.INFO") for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++) { - char *value_1 = getHashEntry(setup_file_hash,"menu.paragraph_spacing.INFO"); - char *value_2 = getHashEntry(setup_file_hash,"menu.headline1_spacing.INFO"); - char *value_3 = getHashEntry(setup_file_hash,"menu.headline2_spacing.INFO"); - char *value_4 = getHashEntry(setup_file_hash,"menu.line_spacing.INFO"); - char *value_5 = getHashEntry(setup_file_hash,"menu.extra_spacing.INFO"); - - if (value_1 != NULL) - menu.paragraph_spacing_info[i] = get_integer_from_string(value_1); - if (value_2 != NULL) - menu.headline1_spacing_info[i] = get_integer_from_string(value_2); - if (value_3 != NULL) - menu.headline2_spacing_info[i] = get_integer_from_string(value_3); - if (value_4 != NULL) - menu.line_spacing_info[i] = get_integer_from_string(value_4); - if (value_5 != NULL) - menu.extra_spacing_info[i] = get_integer_from_string(value_5); - } - - /* special case: initialize with default values that may be overwritten */ - /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */ + struct TokenIntPtrInfo menu_config[] = + { + { "menu.left_spacing.INFO", &menu.left_spacing_info[i] }, + { "menu.right_spacing.INFO", &menu.right_spacing_info[i] }, + { "menu.top_spacing.INFO", &menu.top_spacing_info[i] }, + { "menu.bottom_spacing.INFO", &menu.bottom_spacing_info[i] }, + { "menu.paragraph_spacing.INFO", &menu.paragraph_spacing_info[i] }, + { "menu.headline1_spacing.INFO", &menu.headline1_spacing_info[i] }, + { "menu.headline2_spacing.INFO", &menu.headline2_spacing_info[i] }, + { "menu.line_spacing.INFO", &menu.line_spacing_info[i] }, + { "menu.extra_spacing.INFO", &menu.extra_spacing_info[i] }, + }; + + for (j = 0; j < ARRAY_SIZE(menu_config); j++) + { + char *token = menu_config[j].token; + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + *menu_config[j].value = get_integer_from_string(value); + } + } + + // special case: initialize with default values that may be overwritten + // (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - char *token_1 = "menu.enter_screen.fade_mode"; - char *token_2 = "menu.enter_screen.fade_delay"; - char *token_3 = "menu.enter_screen.post_delay"; - char *token_4 = "menu.leave_screen.fade_mode"; - char *token_5 = "menu.leave_screen.fade_delay"; - char *token_6 = "menu.leave_screen.post_delay"; - char *token_7 = "menu.next_screen.fade_mode"; - char *token_8 = "menu.next_screen.fade_delay"; - char *token_9 = "menu.next_screen.post_delay"; - char *value_1 = getHashEntry(setup_file_hash, token_1); - char *value_2 = getHashEntry(setup_file_hash, token_2); - char *value_3 = getHashEntry(setup_file_hash, token_3); - char *value_4 = getHashEntry(setup_file_hash, token_4); - char *value_5 = getHashEntry(setup_file_hash, token_5); - char *value_6 = getHashEntry(setup_file_hash, token_6); - char *value_7 = getHashEntry(setup_file_hash, token_7); - char *value_8 = getHashEntry(setup_file_hash, token_8); - char *value_9 = getHashEntry(setup_file_hash, token_9); - - if (value_1 != NULL) - menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1, - value_1); - if (value_2 != NULL) - menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2, - value_2); - if (value_3 != NULL) - menu.enter_screen[i].post_delay = get_token_parameter_value(token_3, - value_3); - if (value_4 != NULL) - menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4, - value_4); - if (value_5 != NULL) - menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5, - value_5); - if (value_6 != NULL) - menu.leave_screen[i].post_delay = get_token_parameter_value(token_6, - value_6); - if (value_7 != NULL) - menu.next_screen[i].fade_mode = get_token_parameter_value(token_7, - value_7); - if (value_8 != NULL) - menu.next_screen[i].fade_delay = get_token_parameter_value(token_8, - value_8); - if (value_9 != NULL) - menu.next_screen[i].post_delay = get_token_parameter_value(token_9, - value_9); - } - - /* special case: initialize with default values that may be overwritten */ - /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */ + struct TokenIntPtrInfo menu_config[] = + { + { "menu.enter_screen.fade_mode", &menu.enter_screen[i].fade_mode }, + { "menu.enter_screen.fade_delay", &menu.enter_screen[i].fade_delay }, + { "menu.enter_screen.post_delay", &menu.enter_screen[i].post_delay }, + { "menu.leave_screen.fade_mode", &menu.leave_screen[i].fade_mode }, + { "menu.leave_screen.fade_delay", &menu.leave_screen[i].fade_delay }, + { "menu.leave_screen.post_delay", &menu.leave_screen[i].post_delay }, + { "menu.next_screen.fade_mode", &menu.next_screen[i].fade_mode }, + { "menu.next_screen.fade_delay", &menu.next_screen[i].fade_delay }, + { "menu.next_screen.post_delay", &menu.next_screen[i].post_delay } + }; + + for (j = 0; j < ARRAY_SIZE(menu_config); j++) + { + char *token = menu_config[j].token; + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + *menu_config[j].value = get_token_parameter_value(token, value); + } + } + + // special case: initialize with default values that may be overwritten + // (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) { - char *token_w1 = "viewport.window.width"; - char *token_w2 = "viewport.window.height"; - char *token_01 = "viewport.playfield.x"; - char *token_02 = "viewport.playfield.y"; - char *token_03 = "viewport.playfield.width"; - char *token_04 = "viewport.playfield.height"; - char *token_05 = "viewport.playfield.border_size"; - char *token_06 = "viewport.door_1.x"; - char *token_07 = "viewport.door_1.y"; - char *token_08 = "viewport.door_1.width"; - char *token_09 = "viewport.door_1.height"; - char *token_10 = "viewport.door_1.border_size"; - char *token_11 = "viewport.door_2.x"; - char *token_12 = "viewport.door_2.y"; - char *token_13 = "viewport.door_2.width"; - char *token_14 = "viewport.door_2.height"; - char *token_15 = "viewport.door_2.border_size"; - char *value_w1 = getHashEntry(setup_file_hash, token_w1); - char *value_w2 = getHashEntry(setup_file_hash, token_w2); - char *value_01 = getHashEntry(setup_file_hash, token_01); - char *value_02 = getHashEntry(setup_file_hash, token_02); - char *value_03 = getHashEntry(setup_file_hash, token_03); - char *value_04 = getHashEntry(setup_file_hash, token_04); - char *value_05 = getHashEntry(setup_file_hash, token_05); - char *value_06 = getHashEntry(setup_file_hash, token_06); - char *value_07 = getHashEntry(setup_file_hash, token_07); - char *value_08 = getHashEntry(setup_file_hash, token_08); - char *value_09 = getHashEntry(setup_file_hash, token_09); - char *value_10 = getHashEntry(setup_file_hash, token_10); - char *value_11 = getHashEntry(setup_file_hash, token_11); - char *value_12 = getHashEntry(setup_file_hash, token_12); - char *value_13 = getHashEntry(setup_file_hash, token_13); - char *value_14 = getHashEntry(setup_file_hash, token_14); - char *value_15 = getHashEntry(setup_file_hash, token_15); - - if (value_w1 != NULL) - viewport.window[i].width = get_token_parameter_value(token_w1, value_w1); - if (value_w2 != NULL) - viewport.window[i].height = get_token_parameter_value(token_w2, value_w2); - if (value_01 != NULL) - viewport.playfield[i].x = get_token_parameter_value(token_01, value_01); - if (value_02 != NULL) - viewport.playfield[i].y = get_token_parameter_value(token_02, value_02); - if (value_03 != NULL) - viewport.playfield[i].width = get_token_parameter_value(token_03, - value_03); - if (value_04 != NULL) - viewport.playfield[i].height = get_token_parameter_value(token_04, - value_04); - if (value_05 != NULL) - viewport.playfield[i].border_size = get_token_parameter_value(token_05, - value_05); - if (value_06 != NULL) - viewport.door_1[i].x = get_token_parameter_value(token_06, value_06); - if (value_07 != NULL) - viewport.door_1[i].y = get_token_parameter_value(token_07, value_07); - if (value_08 != NULL) - viewport.door_1[i].width = get_token_parameter_value(token_08, value_08); - if (value_09 != NULL) - viewport.door_1[i].height = get_token_parameter_value(token_09, value_09); - if (value_10 != NULL) - viewport.door_1[i].border_size = get_token_parameter_value(token_10, - value_10); - if (value_11 != NULL) - viewport.door_2[i].x = get_token_parameter_value(token_11, value_11); - if (value_12 != NULL) - viewport.door_2[i].y = get_token_parameter_value(token_12, value_12); - if (value_13 != NULL) - viewport.door_2[i].width = get_token_parameter_value(token_13, value_13); - if (value_14 != NULL) - viewport.door_2[i].height = get_token_parameter_value(token_14, value_14); - if (value_15 != NULL) - viewport.door_1[i].border_size = get_token_parameter_value(token_15, - value_15); - } - - /* special case: initialize with default values that may be overwritten */ - /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */ + struct + { + char *token_prefix; + struct RectWithBorder *struct_ptr; + } + vp_struct[] = + { + { "viewport.window", &viewport.window[i] }, + { "viewport.playfield", &viewport.playfield[i] }, + { "viewport.door_1", &viewport.door_1[i] }, + { "viewport.door_2", &viewport.door_2[i] } + }; + + for (j = 0; j < ARRAY_SIZE(vp_struct); j++) + { + struct TokenIntPtrInfo vp_config[] = + { + { ".x", &vp_struct[j].struct_ptr->x }, + { ".y", &vp_struct[j].struct_ptr->y }, + { ".width", &vp_struct[j].struct_ptr->width }, + { ".height", &vp_struct[j].struct_ptr->height }, + { ".min_width", &vp_struct[j].struct_ptr->min_width }, + { ".min_height", &vp_struct[j].struct_ptr->min_height }, + { ".max_width", &vp_struct[j].struct_ptr->max_width }, + { ".max_height", &vp_struct[j].struct_ptr->max_height }, + { ".margin_left", &vp_struct[j].struct_ptr->margin_left }, + { ".margin_right", &vp_struct[j].struct_ptr->margin_right }, + { ".margin_top", &vp_struct[j].struct_ptr->margin_top }, + { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom }, + { ".border_left", &vp_struct[j].struct_ptr->border_left }, + { ".border_right", &vp_struct[j].struct_ptr->border_right }, + { ".border_top", &vp_struct[j].struct_ptr->border_top }, + { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom }, + { ".border_size", &vp_struct[j].struct_ptr->border_size }, + { ".align_size", &vp_struct[j].struct_ptr->align_size }, + { ".align", &vp_struct[j].struct_ptr->align }, + { ".valign", &vp_struct[j].struct_ptr->valign } + }; + + for (k = 0; k < ARRAY_SIZE(vp_config); k++) + { + char *token = getStringCat2(vp_struct[j].token_prefix, + vp_config[k].token); + char *value = getHashEntry(setup_file_hash, token); + + if (value != NULL) + *vp_config[k].value = get_token_parameter_value(token, value); + + free(token); + } + } + } + + // special case: initialize with default values that may be overwritten + // (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") for (i = 0; title_info[i].info != NULL; i++) { struct TitleFadingInfo *info = title_info[i].info; @@ -9929,8 +10971,8 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) } } - /* special case: initialize with default values that may be overwritten */ - /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */ + // special case: initialize with default values that may be overwritten + // (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") for (i = 0; titlemessage_arrays[i].array != NULL; i++) { struct TitleMessageInfo *array = titlemessage_arrays[i].array; @@ -9962,12 +11004,31 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) } } - /* read (and overwrite with) values that may be specified in config file */ + // special case: check if network and preview player positions are redefined, + // to compare this later against the main menu level preview being redefined + struct TokenIntPtrInfo menu_config_players[] = + { + { "main.network_players.x", &menu.main.network_players.redefined }, + { "main.network_players.y", &menu.main.network_players.redefined }, + { "main.preview_players.x", &menu.main.preview_players.redefined }, + { "main.preview_players.y", &menu.main.preview_players.redefined }, + { "preview.x", &preview.redefined }, + { "preview.y", &preview.redefined } + }; + + for (i = 0; i < ARRAY_SIZE(menu_config_players); i++) + *menu_config_players[i].value = FALSE; + + for (i = 0; i < ARRAY_SIZE(menu_config_players); i++) + if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL) + *menu_config_players[i].value = TRUE; + + // read (and overwrite with) values that may be specified in config file for (i = 0; image_config_vars[i].token != NULL; i++) { char *value = getHashEntry(setup_file_hash, image_config_vars[i].token); - /* (ignore definitions set to "[DEFAULT]" which are already initialized) */ + // (ignore definitions set to "[DEFAULT]" which are already initialized) if (value != NULL && !strEqual(value, ARG_DEFAULT)) *image_config_vars[i].value = get_token_parameter_value(image_config_vars[i].token, value); @@ -9976,7 +11037,7 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) freeSetupFileHash(setup_file_hash); } -void LoadMenuDesignSettings() +void LoadMenuDesignSettings(void) { char *filename_base = UNDEFINED_FILENAME, *filename_local; @@ -9985,7 +11046,7 @@ void LoadMenuDesignSettings() if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS)) { - /* first look for special settings configured in level series config */ + // first look for special settings configured in level series config filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); if (fileExists(filename_base)) @@ -10000,7 +11061,7 @@ void LoadMenuDesignSettings() InitMenuDesignSettings_SpecialPostProcessing(); } -void LoadMenuDesignSettings_AfterGraphics() +void LoadMenuDesignSettings_AfterGraphics(void) { InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(); } @@ -10021,18 +11082,18 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) for (i = 0; i < NUM_FILE_ELEMENTS; i++) setHashEntry(element_hash, element_info[i].token_name, i_to_a(i)); - /* determined size may be larger than needed (due to unknown elements) */ + // determined size may be larger than needed (due to unknown elements) *num_elements = 0; for (list = setup_file_list; list != NULL; list = list->next) (*num_elements)++; - /* add space for up to 3 more elements for padding that may be needed */ + // add space for up to 3 more elements for padding that may be needed *num_elements += 3; - /* free memory for old list of elements, if needed */ + // free memory for old list of elements, if needed checked_free(*elements); - /* allocate memory for new list of elements */ + // allocate memory for new list of elements *elements = checked_malloc(*num_elements * sizeof(int)); *num_elements = 0; @@ -10040,7 +11101,7 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) { char *value = getHashEntry(element_hash, list->token); - if (value == NULL) /* try to find obsolete token mapping */ + if (value == NULL) // try to find obsolete token mapping { char *mapped_token = get_mapped_token(list->token); @@ -10074,7 +11135,7 @@ void LoadUserDefinedEditorElementList(int **elements, int *num_elements) if (num_unknown_tokens > 0) Error(ERR_INFO_LINE, "-"); - while (*num_elements % 4) /* pad with empty elements, if needed */ + while (*num_elements % 4) // pad with empty elements, if needed (*elements)[(*num_elements)++] = EL_EMPTY; freeSetupFileList(setup_file_list); @@ -10120,7 +11181,7 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, if (filename_music == NULL) return NULL; - /* ---------- try to replace file extension ---------- */ + // ---------- try to replace file extension ---------- filename_prefix = getStringCopy(filename_music); if (strrchr(filename_prefix, '.') != NULL) @@ -10135,7 +11196,7 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, if (setup_file_hash == NULL) { - /* ---------- try to add file extension ---------- */ + // ---------- try to add file extension ---------- filename_prefix = getStringCopy(filename_music); filename_info = getStringCat2(filename_prefix, ".txt"); @@ -10150,7 +11211,7 @@ static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music, if (setup_file_hash == NULL) return NULL; - /* ---------- music file info found ---------- */ + // ---------- music file info found ---------- clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo)); @@ -10202,7 +11263,7 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) return music_info_listed_ext(list, basename, TRUE); } -void LoadMusicInfo() +void LoadMusicInfo(void) { char *music_directory = getCustomMusicDirectory(); int num_music = getMusicListSize(); @@ -10247,7 +11308,7 @@ void LoadMusicInfo() if (strEqual(music->filename, UNDEFINED_FILENAME)) continue; - /* a configured file may be not recognized as music */ + // a configured file may be not recognized as music if (!FileIsMusic(music->filename)) continue; @@ -10266,13 +11327,13 @@ void LoadMusicInfo() return; } - while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */ + while ((dir_entry = readDirectory(dir)) != NULL) // loop all entries { char *basename = dir_entry->basename; boolean music_already_used = FALSE; int i; - /* skip all music files that are configured in music config file */ + // skip all music files that are configured in music config file for (i = 0; i < num_music; i++) { music = getMusicListEntry(i); @@ -10316,7 +11377,7 @@ void LoadMusicInfo() if (strEqual(sound->filename, UNDEFINED_FILENAME)) continue; - /* a configured file may be not recognized as sound */ + // a configured file may be not recognized as sound if (!FileIsSound(sound->filename)) continue; @@ -10329,8 +11390,8 @@ void LoadMusicInfo() } } -void add_helpanim_entry(int element, int action, int direction, int delay, - int *num_list_entries) +static void add_helpanim_entry(int element, int action, int direction, + int delay, int *num_list_entries) { struct HelpAnimInfo *new_list_entry; (*num_list_entries)++; @@ -10346,7 +11407,7 @@ void add_helpanim_entry(int element, int action, int direction, int delay, new_list_entry->delay = delay; } -void print_unknown_token(char *filename, char *token, int token_nr) +static void print_unknown_token(char *filename, char *token, int token_nr) { if (token_nr == 0) { @@ -10358,13 +11419,13 @@ void print_unknown_token(char *filename, char *token, int token_nr) Error(ERR_INFO, "- token: '%s'", token); } -void print_unknown_token_end(int token_nr) +static void print_unknown_token_end(int token_nr) { if (token_nr > 0) Error(ERR_INFO_LINE, "-"); } -void LoadHelpAnimInfo() +void LoadHelpAnimInfo(void) { char *filename = getHelpAnimFilename(); SetupFileList *setup_file_list = NULL, *list; @@ -10378,7 +11439,7 @@ void LoadHelpAnimInfo() if (setup_file_list == NULL) { - /* use reliable default values from static configuration */ + // use reliable default values from static configuration SetupFileList *insert_ptr; insert_ptr = setup_file_list = @@ -10402,7 +11463,7 @@ void LoadHelpAnimInfo() setHashEntry(action_hash, element_action_info[i].suffix, i_to_a(element_action_info[i].value)); - /* do not store direction index (bit) here, but direction value! */ + // do not store direction index (bit) here, but direction value! for (i = 0; i < NUM_DIRECTIONS_FULL; i++) setHashEntry(direction_hash, element_direction_info[i].suffix, i_to_a(1 << element_direction_info[i].value)); @@ -10424,35 +11485,35 @@ void LoadHelpAnimInfo() if this does not work, also accept combined "element[.act][.dir]" elements (like "dynamite.active"), which are unique elements */ - if (strchr(list->token, '.') == NULL) /* token contains no '.' */ + if (strchr(list->token, '.') == NULL) // token contains no '.' { element_value = getHashEntry(element_hash, list->token); - if (element_value != NULL) /* element found */ + if (element_value != NULL) // element found add_helpanim_entry(atoi(element_value), -1, -1, delay, &num_list_entries); else { - /* no further suffixes found -- this is not an element */ + // no further suffixes found -- this is not an element print_unknown_token(filename, list->token, num_unknown_tokens++); } continue; } - /* token has format "." */ + // token has format "." - action_token = strchr(list->token, '.'); /* suffix may be action ... */ - direction_token = action_token; /* ... or direction */ + action_token = strchr(list->token, '.'); // suffix may be action ... + direction_token = action_token; // ... or direction element_token = getStringCopy(list->token); *strchr(element_token, '.') = '\0'; element_value = getHashEntry(element_hash, element_token); - if (element_value == NULL) /* this is no element */ + if (element_value == NULL) // this is no element { element_value = getHashEntry(element_hash, list->token); - if (element_value != NULL) /* combined element found */ + if (element_value != NULL) // combined element found add_helpanim_entry(atoi(element_value), -1, -1, delay, &num_list_entries); else @@ -10465,7 +11526,7 @@ void LoadHelpAnimInfo() action_value = getHashEntry(action_hash, action_token); - if (action_value != NULL) /* action found */ + if (action_value != NULL) // action found { add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay, &num_list_entries); @@ -10477,7 +11538,7 @@ void LoadHelpAnimInfo() direction_value = getHashEntry(direction_hash, direction_token); - if (direction_value != NULL) /* direction found */ + if (direction_value != NULL) // direction found { add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay, &num_list_entries); @@ -10489,10 +11550,10 @@ void LoadHelpAnimInfo() if (strchr(action_token + 1, '.') == NULL) { - /* no further suffixes found -- this is not an action nor direction */ + // no further suffixes found -- this is not an action nor direction element_value = getHashEntry(element_hash, list->token); - if (element_value != NULL) /* combined element found */ + if (element_value != NULL) // combined element found add_helpanim_entry(atoi(element_value), -1, -1, delay, &num_list_entries); else @@ -10503,7 +11564,7 @@ void LoadHelpAnimInfo() continue; } - /* token has format ".." */ + // token has format ".." direction_token = strchr(action_token + 1, '.'); @@ -10512,10 +11573,10 @@ void LoadHelpAnimInfo() action_value = getHashEntry(action_hash, action_token); - if (action_value == NULL) /* this is no action */ + if (action_value == NULL) // this is no action { element_value = getHashEntry(element_hash, list->token); - if (element_value != NULL) /* combined element found */ + if (element_value != NULL) // combined element found add_helpanim_entry(atoi(element_value), -1, -1, delay, &num_list_entries); else @@ -10529,7 +11590,7 @@ void LoadHelpAnimInfo() direction_value = getHashEntry(direction_hash, direction_token); - if (direction_value != NULL) /* direction found */ + if (direction_value != NULL) // direction found { add_helpanim_entry(atoi(element_value), atoi(action_value), atoi(direction_value), delay, &num_list_entries); @@ -10540,10 +11601,10 @@ void LoadHelpAnimInfo() continue; } - /* this is no direction */ + // this is no direction element_value = getHashEntry(element_hash, list->token); - if (element_value != NULL) /* combined element found */ + if (element_value != NULL) // combined element found add_helpanim_entry(atoi(element_value), -1, -1, delay, &num_list_entries); else @@ -10574,7 +11635,7 @@ void LoadHelpAnimInfo() #endif } -void LoadHelpTextInfo() +void LoadHelpTextInfo(void) { char *filename = getHelpTextFilename(); int i; @@ -10590,7 +11651,7 @@ void LoadHelpTextInfo() if (helptext_info == NULL) { - /* use reliable default values from static configuration */ + // use reliable default values from static configuration helptext_info = newSetupFileHash(); for (i = 0; helptext_config[i].token; i++) @@ -10610,13 +11671,13 @@ void LoadHelpTextInfo() } -/* ------------------------------------------------------------------------- */ -/* convert levels */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// convert levels +// ---------------------------------------------------------------------------- #define MAX_NUM_CONVERT_LEVELS 1000 -void ConvertLevels() +void ConvertLevels(void) { static LevelDirTree *convert_leveldir = NULL; static int convert_level_nr = -1; @@ -10724,13 +11785,12 @@ void ConvertLevels() } -/* ------------------------------------------------------------------------- */ -/* create and save images for use in level sketches (raw BMP format) */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// create and save images for use in level sketches (raw BMP format) +// ---------------------------------------------------------------------------- -void CreateLevelSketchImages() +void CreateLevelSketchImages(void) { -#if defined(TARGET_SDL) Bitmap *bitmap1; Bitmap *bitmap2; int i; @@ -10742,30 +11802,26 @@ void CreateLevelSketchImages() for (i = 0; i < NUM_FILE_ELEMENTS; i++) { - Bitmap *src_bitmap; - int src_x, src_y; int element = getMappedElement(i); - int graphic = el2edimg(element); char basename1[16]; char basename2[16]; char *filename1; char *filename2; - sprintf(basename1, "%03d.bmp", i); - sprintf(basename2, "%03ds.bmp", i); + sprintf(basename1, "%04d.bmp", i); + sprintf(basename2, "%04ds.bmp", i); filename1 = getPath2(global.create_images_dir, basename1); filename2 = getPath2(global.create_images_dir, basename2); - getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY, - 0, 0); + DrawSizedElement(0, 0, element, TILESIZE); + BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0); if (SDL_SaveBMP(bitmap1->surface, filename1) != 0) Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1); - getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0); + DrawSizedElement(0, 0, element, MINI_TILESIZE); + BlitBitmap(drawto, bitmap2, SX, SY, MINI_TILEX, MINI_TILEY, 0, 0); if (SDL_SaveBMP(bitmap2->surface, filename2) != 0) Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2); @@ -10773,30 +11829,39 @@ void CreateLevelSketchImages() free(filename1); free(filename2); + // create corresponding SQL statements (for normal and small images) + if (i < 1000) + { + printf("insert into phpbb_words values (NULL, '`%03d', '');\n", i, i); + printf("insert into phpbb_words values (NULL, '¸%03d', '');\n", i, i); + } + + printf("insert into phpbb_words values (NULL, '`%04d', '');\n", i, i); + printf("insert into phpbb_words values (NULL, '¸%04d', '');\n", i, i); + + // optional: create content for forum level sketch demonstration post if (options.debug) - printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n')); + fprintf(stderr, "%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n')); } FreeBitmap(bitmap1); FreeBitmap(bitmap2); if (options.debug) - printf("\n"); + fprintf(stderr, "\n"); Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS); CloseAllAndExit(0); -#endif } -/* ------------------------------------------------------------------------- */ -/* create and save images for custom and group elements (raw BMP format) */ -/* ------------------------------------------------------------------------- */ +// ---------------------------------------------------------------------------- +// create and save images for custom and group elements (raw BMP format) +// ---------------------------------------------------------------------------- void CreateCustomElementImages(char *directory) { -#if defined(TARGET_SDL) char *src_basename = "RocksCE-template.ilbm"; char *dst_basename = "RocksCE.bmp"; char *src_filename = getPath2(directory, src_basename); @@ -10807,7 +11872,7 @@ void CreateCustomElementImages(char *directory) int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16); int i; - SDLInitVideoDisplay(); + InitVideoDefaults(); ReCreateBitmap(&backbuffer, video.width, video.height); @@ -10888,5 +11953,4 @@ void CreateCustomElementImages(char *directory) FreeBitmap(bitmap); CloseAllAndExit(0); -#endif }