X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=49ed450ee1a8da045e2ba4be474aaa7c9f5da455;hp=bd4c0cc614a6b39d95708040a945d7fee66003bc;hb=7f87d0a871432b2ed2fc1a7f3c30fc2c4ecf2dcf;hpb=d8edd05c7bc6f88a893fc52e3dd7008cf6e866c5 diff --git a/src/files.c b/src/files.c index bd4c0cc6..49ed450e 100644 --- a/src/files.c +++ b/src/files.c @@ -3722,6 +3722,9 @@ static void CopyNativeLevel_EM_to_RND(struct LevelInfo *level) if (jx != -1 && jy != -1) level->field[jx][jy] = EL_PLAYER_1 + nr; } + + // time score is counted for each 10 seconds left in Emerald Mine levels + level->time_score_base = 10; } @@ -5739,6 +5742,9 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE; + + // time score is counted for each 10 seconds left in Diamond Caves levels + level->time_score_base = 10; } static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, @@ -6262,7 +6268,7 @@ static void LoadLevel_InitVersion(struct LevelInfo *level) if (level->game_version < VERSION_IDENT(3,2,0,5)) { // time bonus score was given for 10 s instead of 1 s before 3.2.0-5 - level->score[SC_TIME_BONUS] /= 10; + level->time_score_base = 10; } if (leveldir_current->latest_engine)