X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=4370cba412ca3492d03ab7644f1111fd2cb12ed9;hp=9a769335fd40cabd8dd10eedf4da418464aa1e5e;hb=71c4b8d626b4a731a72840facb6bd548c7e33da9;hpb=e357e3c70da663bb319196a3b24328ea5801f643 diff --git a/src/files.c b/src/files.c index 9a769335..4370cba4 100644 --- a/src/files.c +++ b/src/files.c @@ -3193,6 +3193,9 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level, Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + if (!setup.editor.use_template_for_new_levels) + return; + /* if level file not found, try to initialize level data from template */ filename = getGlobalLevelTemplateFilename(); @@ -7945,34 +7948,35 @@ void SaveScore(int nr) #define SETUP_TOKEN_TEAM_MODE 14 #define SETUP_TOKEN_HANDICAP 15 #define SETUP_TOKEN_SKIP_LEVELS 16 -#define SETUP_TOKEN_TIME_LIMIT 17 -#define SETUP_TOKEN_FULLSCREEN 18 -#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 19 -#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 20 -#define SETUP_TOKEN_SCREEN_RENDERING_MODE 21 -#define SETUP_TOKEN_ASK_ON_ESCAPE 22 -#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 23 -#define SETUP_TOKEN_QUICK_SWITCH 24 -#define SETUP_TOKEN_INPUT_ON_FOCUS 25 -#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 26 -#define SETUP_TOKEN_GAME_FRAME_DELAY 27 -#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 28 -#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 29 -#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 30 -#define SETUP_TOKEN_GRAPHICS_SET 31 -#define SETUP_TOKEN_SOUNDS_SET 32 -#define SETUP_TOKEN_MUSIC_SET 33 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 34 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 35 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 36 -#define SETUP_TOKEN_VOLUME_SIMPLE 37 -#define SETUP_TOKEN_VOLUME_LOOPS 38 -#define SETUP_TOKEN_VOLUME_MUSIC 39 -#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 40 -#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 41 -#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 42 - -#define NUM_GLOBAL_SETUP_TOKENS 43 +#define SETUP_TOKEN_INCREMENT_LEVELS 17 +#define SETUP_TOKEN_TIME_LIMIT 18 +#define SETUP_TOKEN_FULLSCREEN 19 +#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20 +#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21 +#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22 +#define SETUP_TOKEN_ASK_ON_ESCAPE 23 +#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24 +#define SETUP_TOKEN_QUICK_SWITCH 25 +#define SETUP_TOKEN_INPUT_ON_FOCUS 26 +#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27 +#define SETUP_TOKEN_GAME_FRAME_DELAY 28 +#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29 +#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30 +#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31 +#define SETUP_TOKEN_GRAPHICS_SET 32 +#define SETUP_TOKEN_SOUNDS_SET 33 +#define SETUP_TOKEN_MUSIC_SET 34 +#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35 +#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36 +#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37 +#define SETUP_TOKEN_VOLUME_SIMPLE 38 +#define SETUP_TOKEN_VOLUME_LOOPS 39 +#define SETUP_TOKEN_VOLUME_MUSIC 40 +#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41 +#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42 +#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43 + +#define NUM_GLOBAL_SETUP_TOKENS 44 /* editor setup */ #define SETUP_TOKEN_EDITOR_EL_CLASSIC 0 @@ -8137,6 +8141,7 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.team_mode, "team_mode" }, { TYPE_SWITCH, &si.handicap, "handicap" }, { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, + { TYPE_SWITCH, &si.increment_levels, "increment_levels" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" }, @@ -8335,6 +8340,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->team_mode = FALSE; si->handicap = TRUE; si->skip_levels = TRUE; + si->increment_levels = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT; @@ -8387,6 +8393,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; + si->editor.use_template_for_new_levels = TRUE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;