X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=3d900932701c7db7a6070b859baba87e91149ebf;hp=3d6af17cd23acdc00c641402f6009d05770bc47d;hb=cb8b58732432cc7f3163446dedd54c63126b23c3;hpb=9eff630555d9f481889fa2f807af76daaa2e70cb diff --git a/src/files.c b/src/files.c index 3d6af17c..3d900932 100644 --- a/src/files.c +++ b/src/files.c @@ -1249,7 +1249,11 @@ static void setEventFlagsFromEventBits(struct ElementChangeInfo *change) { int i; - /* important: only change event flag if corresponding event bit is set */ + /* important: only change event flag if corresponding event bit is set + (this is because all xx_event_bits[] values are loaded separately, + and all xx_event_bits[] values are set back to zero before loading + another value xx_event_bits[x] (each value representing 32 flags)) */ + for (i = 0; i < NUM_CHANGE_EVENTS; i++) if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i)) change->has_event[i] = TRUE; @@ -1259,7 +1263,11 @@ static void setEventBitsFromEventFlags(struct ElementChangeInfo *change) { int i; - /* important: only change event bit if corresponding event flag is set */ + /* in contrast to the above function setEventFlagsFromEventBits(), it + would also be possible to set all bits in xx_event_bits[] to 0 or 1 + depending on the corresponding change->has_event[i] values here, as + all xx_event_bits[] values are reset in resetEventBits() before */ + for (i = 0; i < NUM_CHANGE_EVENTS; i++) if (change->has_event[i]) xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i); @@ -1446,7 +1454,11 @@ void setElementChangePages(struct ElementInfo *ei, int change_pages) void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) { xx_change = *change; /* copy change data into temporary buffer */ + +#if 0 + /* (not needed; set by setConfigToDefaultsFromConfigList()) */ xx_num_contents = 1; +#endif setConfigToDefaultsFromConfigList(chunk_config_CUSX_change); @@ -2032,12 +2044,12 @@ static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) STEPSIZE_NORMAL); for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_stepsize[0] = initial_player_stepsize; + level->initial_player_stepsize[i] = initial_player_stepsize; initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE); for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_gravity[0] = initial_player_gravity; + level->initial_player_gravity[i] = initial_player_gravity; level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE); level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE); @@ -2606,7 +2618,21 @@ static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf, num_entities = max_num_entities; } - *(int *)(conf[i].num_entities) = num_entities; + if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST || + data_type == TYPE_CONTENT_LIST)) + { + /* for element and content lists, zero entities are not allowed */ + Error(ERR_WARN, "found empty list of entities for element %d", + element); + + /* do not set "num_entities" here to prevent reading behind buffer */ + + *(int *)(conf[i].num_entities) = 1; /* at least one is required */ + } + else + { + *(int *)(conf[i].num_entities) = num_entities; + } element_found = TRUE; @@ -3919,7 +3945,7 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, level->name[i] = '-'; /* correct trailing multipart level meta information in level name */ - for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--) + for (i = SP_LEVEL_NAME_LEN - 1; i >= 0 && level->name[i] == name_last; i--) level->name[i] = '-'; /* ---------- check for normal single level ---------- */ @@ -4034,264 +4060,1933 @@ static void LoadLevelFromFileInfo_SP(struct LevelInfo *level, *level = multipart_level; } -/* ------------------------------------------------------------------------- */ -/* functions for loading generic level */ -/* ------------------------------------------------------------------------- */ -void LoadLevelFromFileInfo(struct LevelInfo *level, - struct LevelFileInfo *level_file_info) +#define DC_LEVEL_HEADER_SIZE 344 + +unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init) { - /* always start with reliable default values */ - setLevelInfoToDefaults(level); + static int last_data_encoded; + static int offset1; + static int offset2; + int diff; + int diff_hi, diff_lo; + int data_hi, data_lo; + unsigned short data_decoded; - switch (level_file_info->type) + if (init) { - case LEVEL_FILE_TYPE_RND: - LoadLevelFromFileInfo_RND(level, level_file_info); - break; - - case LEVEL_FILE_TYPE_EM: - LoadLevelFromFileInfo_EM(level, level_file_info); - level->game_engine_type = GAME_ENGINE_TYPE_EM; - break; - - case LEVEL_FILE_TYPE_SP: - LoadLevelFromFileInfo_SP(level, level_file_info); - break; + last_data_encoded = 0; + offset1 = -1; + offset2 = 0; - default: - LoadLevelFromFileInfo_RND(level, level_file_info); - break; + return 0; } - /* if level file is invalid, restore level structure to default values */ - if (level->no_valid_file) - setLevelInfoToDefaults(level); + diff = data_encoded - last_data_encoded; + diff_hi = diff & ~0xff; + diff_lo = diff & 0xff; - if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) - level->game_engine_type = GAME_ENGINE_TYPE_RND; + offset2 += diff_lo; - if (level_file_info->type != LEVEL_FILE_TYPE_RND) - CopyNativeLevel_Native_to_RND(level); -} + data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00); + data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff; + data_hi = data_hi & 0xff00; -void LoadLevelFromFilename(struct LevelInfo *level, char *filename) -{ - static struct LevelFileInfo level_file_info; + data_decoded = data_hi | data_lo; - /* always start with reliable default values */ - setFileInfoToDefaults(&level_file_info); + last_data_encoded = data_encoded; - level_file_info.nr = 0; /* unknown level number */ - level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ - level_file_info.filename = filename; + offset1 = (offset1 + 1) % 31; + offset2 = offset2 & 0xff; - LoadLevelFromFileInfo(level, &level_file_info); + return data_decoded; } -static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +int getMappedElement_DC(int element) { - int i, j; + switch (element) + { + case 0x0000: + element = EL_ROCK; + break; - if (leveldir_current == NULL) /* only when dumping level */ - return; + /* 0x0117 - 0x036e: (?) */ + /* EL_DIAMOND */ - /* all engine modifications also valid for levels which use latest engine */ - if (level->game_version < VERSION_IDENT(3,2,0,5)) - { - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; - } + /* 0x042d - 0x0684: (?) */ + /* EL_EMERALD */ -#if 0 - leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ -#endif + case 0x06f1: + element = EL_NUT; + break; - if (leveldir_current->latest_engine) - { - /* ---------- use latest game engine ----------------------------------- */ + case 0x074c: + element = EL_BOMB; + break; - /* For all levels which are forced to use the latest game engine version - (normally all but user contributed, private and undefined levels), set - the game engine version to the actual version; this allows for actual - corrections in the game engine to take effect for existing, converted - levels (from "classic" or other existing games) to make the emulation - of the corresponding game more accurate, while (hopefully) not breaking - existing levels created from other players. */ + case 0x07a4: + element = EL_PEARL; + break; - level->game_version = GAME_VERSION_ACTUAL; + case 0x0823: + element = EL_CRYSTAL; + break; - /* Set special EM style gems behaviour: EM style gems slip down from - normal, steel and growing wall. As this is a more fundamental change, - it seems better to set the default behaviour to "off" (as it is more - natural) and make it configurable in the level editor (as a property - of gem style elements). Already existing converted levels (neither - private nor contributed levels) are changed to the new behaviour. */ + case 0x0e77: /* quicksand (boulder) */ + element = EL_QUICKSAND_FAST_FULL; + break; - if (level->file_version < FILE_VERSION_2_0) - level->em_slippery_gems = TRUE; + case 0x0e99: /* slow quicksand (boulder) */ + element = EL_QUICKSAND_FULL; + break; - return; - } + case 0x0ed2: + element = EL_EM_EXIT_OPEN; + break; - /* ---------- use game engine the level was created with ----------------- */ + case 0x0ee3: + element = EL_EM_EXIT_CLOSED; + break; - /* For all levels which are not forced to use the latest game engine - version (normally user contributed, private and undefined levels), - use the version of the game engine the levels were created for. + case 0x0eeb: + element = EL_EM_STEEL_EXIT_OPEN; + break; - Since 2.0.1, the game engine version is now directly stored - in the level file (chunk "VERS"), so there is no need anymore - to set the game version from the file version (except for old, - pre-2.0 levels, where the game version is still taken from the - file format version used to store the level -- see above). */ + case 0x0efc: + element = EL_EM_STEEL_EXIT_CLOSED; + break; - /* player was faster than enemies in 1.0.0 and before */ - if (level->file_version == FILE_VERSION_1_0) - for (i = 0; i < MAX_PLAYERS; i++) - level->initial_player_stepsize[i] = STEPSIZE_FAST; + case 0x0f4f: /* dynamite (lit 1) */ + element = EL_DYNAMITE_ACTIVE; + break; - /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ - if (level->game_version == VERSION_IDENT(2,0,1,0)) - level->em_slippery_gems = TRUE; + case 0x0f57: /* dynamite (lit 2) */ + element = EL_DYNAMITE_ACTIVE; + break; - /* springs could be pushed over pits before (pre-release version) 2.2.0 */ - if (level->game_version < VERSION_IDENT(2,2,0,0)) - level->use_spring_bug = TRUE; + case 0x0f5f: /* dynamite (lit 3) */ + element = EL_DYNAMITE_ACTIVE; + break; - if (level->game_version < VERSION_IDENT(3,2,0,5)) - { - /* time orb caused limited time in endless time levels before 3.2.0-5 */ - level->use_time_orb_bug = TRUE; + case 0x0f67: /* dynamite (lit 4) */ + element = EL_DYNAMITE_ACTIVE; + break; - /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ - level->block_snap_field = FALSE; + case 0x0f81: + case 0x0f82: + case 0x0f83: + case 0x0f84: + element = EL_AMOEBA_WET; + break; - /* extra time score was same value as time left score before 3.2.0-5 */ - level->extra_time_score = level->score[SC_TIME_BONUS]; + case 0x0f85: + element = EL_AMOEBA_DROP; + break; -#if 0 - /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ - level->score[SC_TIME_BONUS] /= 10; -#endif - } + case 0x0fb9: + element = EL_DC_MAGIC_WALL; + break; - if (level->game_version < VERSION_IDENT(3,2,0,7)) - { - /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ - level->continuous_snapping = FALSE; - } + case 0x0fd0: + element = EL_SPACESHIP_UP; + break; - /* only few elements were able to actively move into acid before 3.1.0 */ - /* trigger settings did not exist before 3.1.0; set to default "any" */ - if (level->game_version < VERSION_IDENT(3,1,0,0)) - { - /* correct "can move into acid" settings (all zero in old levels) */ + case 0x0fd9: + element = EL_SPACESHIP_DOWN; + break; - level->can_move_into_acid_bits = 0; /* nothing can move into acid */ - level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + case 0x0ff1: + element = EL_SPACESHIP_LEFT; + break; - setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); - setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); - setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); - setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + case 0x0ff9: + element = EL_SPACESHIP_RIGHT; + break; - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + case 0x1057: + element = EL_BUG_UP; + break; - /* correct trigger settings (stored as zero == "none" in old levels) */ + case 0x1060: + element = EL_BUG_DOWN; + break; - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - struct ElementInfo *ei = &element_info[element]; + case 0x1078: + element = EL_BUG_LEFT; + break; - for (j = 0; j < ei->num_change_pages; j++) - { - struct ElementChangeInfo *change = &ei->change_page[j]; + case 0x1080: + element = EL_BUG_RIGHT; + break; - change->trigger_player = CH_PLAYER_ANY; - change->trigger_page = CH_PAGE_ANY; - } - } - } + case 0x10de: + element = EL_MOLE_UP; + break; - /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ - { - int element = EL_CUSTOM_START + 255; - struct ElementInfo *ei = &element_info[element]; - struct ElementChangeInfo *change = &ei->change_page[0]; + case 0x10e7: + element = EL_MOLE_DOWN; + break; - /* This is needed to fix a problem that was caused by a bugfix in function - game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour - when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did - not replace walkable elements, but instead just placed the player on it, - without placing the Sokoban field under the player). Unfortunately, this - breaks "Snake Bite" style levels when the snake is halfway through a door - that just closes (the snake head is still alive and can be moved in this - case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the - player (without Sokoban element) which then gets killed as designed). */ + case 0x10ff: + element = EL_MOLE_LEFT; + break; - if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || - strncmp(ei->description, "pause b4 death", 14) == 0) && - change->target_element == EL_SOKOBAN_FIELD_PLAYER) - change->target_element = EL_PLAYER_1; - } -} + case 0x1107: + element = EL_MOLE_RIGHT; + break; -static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) -{ - int i, j, x, y; + case 0x11c0: + element = EL_ROBOT; + break; - /* map custom element change events that have changed in newer versions - (these following values were accidentally changed in version 3.0.1) - (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ - if (level->game_version <= VERSION_IDENT(3,0,0,0)) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; + case 0x13f5: + element = EL_YAMYAM; + break; - /* order of checking and copying events to be mapped is important */ - /* (do not change the start and end value -- they are constant) */ - for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--) - { - if (HAS_CHANGE_EVENT(element, j - 2)) - { - SET_CHANGE_EVENT(element, j - 2, FALSE); - SET_CHANGE_EVENT(element, j, TRUE); - } - } + case 0x1425: + element = EL_SWITCHGATE_OPEN; + break; - /* order of checking and copying events to be mapped is important */ - /* (do not change the start and end value -- they are constant) */ - for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--) - { - if (HAS_CHANGE_EVENT(element, j - 1)) - { - SET_CHANGE_EVENT(element, j - 1, FALSE); - SET_CHANGE_EVENT(element, j, TRUE); - } - } - } - } + case 0x1426: + element = EL_SWITCHGATE_CLOSED; + break; - /* initialize "can_change" field for old levels with only one change page */ - if (level->game_version <= VERSION_IDENT(3,0,2,0)) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; + case 0x1437: + element = EL_DC_SWITCHGATE_SWITCH_UP; + break; - if (CAN_CHANGE(element)) - element_info[element].change->can_change = TRUE; - } - } + case 0x143a: + element = EL_TIMEGATE_CLOSED; + break; - /* correct custom element values (for old levels without these options) */ - if (level->game_version < VERSION_IDENT(3,1,1,0)) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + case 0x144c: /* conveyor belt switch (green) */ + element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE; + break; + + case 0x144f: /* conveyor belt switch (red) */ + element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE; + break; + + case 0x1452: /* conveyor belt switch (blue) */ + element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE; + break; + + case 0x145b: + element = EL_CONVEYOR_BELT_3_MIDDLE; + break; + + case 0x1463: + element = EL_CONVEYOR_BELT_3_LEFT; + break; + + case 0x146b: + element = EL_CONVEYOR_BELT_3_RIGHT; + break; + + case 0x1473: + element = EL_CONVEYOR_BELT_1_MIDDLE; + break; + + case 0x147b: + element = EL_CONVEYOR_BELT_1_LEFT; + break; + + case 0x1483: + element = EL_CONVEYOR_BELT_1_RIGHT; + break; + + case 0x148b: + element = EL_CONVEYOR_BELT_4_MIDDLE; + break; + + case 0x1493: + element = EL_CONVEYOR_BELT_4_LEFT; + break; + + case 0x149b: + element = EL_CONVEYOR_BELT_4_RIGHT; + break; + + case 0x14ac: + element = EL_EXPANDABLE_WALL_HORIZONTAL; + break; + + case 0x14bd: + element = EL_EXPANDABLE_WALL_VERTICAL; + break; + + case 0x14c6: + element = EL_EXPANDABLE_WALL_ANY; + break; + + case 0x14ce: /* growing steel wall (left/right) */ + element = EL_EXPANDABLE_STEELWALL_HORIZONTAL; + break; + + case 0x14df: /* growing steel wall (up/down) */ + element = EL_EXPANDABLE_STEELWALL_VERTICAL; + break; + + case 0x14e8: /* growing steel wall (up/down/left/right) */ + element = EL_EXPANDABLE_STEELWALL_ANY; + break; + + case 0x14e9: + element = EL_SHIELD_NORMAL; + break; + + case 0x1501: + element = EL_EXTRA_TIME; + break; + + case 0x154f: + element = EL_ACID; + break; + + case 0x1577: + element = EL_EMPTY_SPACE; + break; + + case 0x1578: /* quicksand (empty) */ + element = EL_QUICKSAND_FAST_EMPTY; + break; + + case 0x1579: /* slow quicksand (empty) */ + element = EL_QUICKSAND_EMPTY; + break; + + /* 0x157c - 0x158b: */ + /* EL_SAND */ + + /* 0x1590 - 0x159f: */ + /* EL_DC_LANDMINE */ + + case 0x15a0: + element = EL_DYNAMITE; + break; + + case 0x15a1: /* key (red) */ + element = EL_EM_KEY_1; + break; + + case 0x15a2: /* key (yellow) */ + element = EL_EM_KEY_2; + break; + + case 0x15a3: /* key (blue) */ + element = EL_EM_KEY_4; + break; + + case 0x15a4: /* key (green) */ + element = EL_EM_KEY_3; + break; + + case 0x15a5: /* key (white) */ + element = EL_DC_KEY_WHITE; + break; + + case 0x15a6: + element = EL_WALL_SLIPPERY; + break; + + case 0x15a7: + element = EL_WALL; + break; + + case 0x15a8: /* wall (not round) */ + element = EL_WALL; + break; + + case 0x15a9: /* (blue) */ + element = EL_CHAR_A; + break; + + case 0x15aa: /* (blue) */ + element = EL_CHAR_B; + break; + + case 0x15ab: /* (blue) */ + element = EL_CHAR_C; + break; + + case 0x15ac: /* (blue) */ + element = EL_CHAR_D; + break; + + case 0x15ad: /* (blue) */ + element = EL_CHAR_E; + break; + + case 0x15ae: /* (blue) */ + element = EL_CHAR_F; + break; + + case 0x15af: /* (blue) */ + element = EL_CHAR_G; + break; + + case 0x15b0: /* (blue) */ + element = EL_CHAR_H; + break; + + case 0x15b1: /* (blue) */ + element = EL_CHAR_I; + break; + + case 0x15b2: /* (blue) */ + element = EL_CHAR_J; + break; + + case 0x15b3: /* (blue) */ + element = EL_CHAR_K; + break; + + case 0x15b4: /* (blue) */ + element = EL_CHAR_L; + break; + + case 0x15b5: /* (blue) */ + element = EL_CHAR_M; + break; + + case 0x15b6: /* (blue) */ + element = EL_CHAR_N; + break; + + case 0x15b7: /* (blue) */ + element = EL_CHAR_O; + break; + + case 0x15b8: /* (blue) */ + element = EL_CHAR_P; + break; + + case 0x15b9: /* (blue) */ + element = EL_CHAR_Q; + break; + + case 0x15ba: /* (blue) */ + element = EL_CHAR_R; + break; + + case 0x15bb: /* (blue) */ + element = EL_CHAR_S; + break; + + case 0x15bc: /* (blue) */ + element = EL_CHAR_T; + break; + + case 0x15bd: /* (blue) */ + element = EL_CHAR_U; + break; + + case 0x15be: /* (blue) */ + element = EL_CHAR_V; + break; + + case 0x15bf: /* (blue) */ + element = EL_CHAR_W; + break; + + case 0x15c0: /* (blue) */ + element = EL_CHAR_X; + break; + + case 0x15c1: /* (blue) */ + element = EL_CHAR_Y; + break; + + case 0x15c2: /* (blue) */ + element = EL_CHAR_Z; + break; + + case 0x15c3: /* (blue) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15c4: /* (blue) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15c5: /* (blue) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15c6: /* (blue) */ + element = EL_CHAR_0; + break; + + case 0x15c7: /* (blue) */ + element = EL_CHAR_1; + break; + + case 0x15c8: /* (blue) */ + element = EL_CHAR_2; + break; + + case 0x15c9: /* (blue) */ + element = EL_CHAR_3; + break; + + case 0x15ca: /* (blue) */ + element = EL_CHAR_4; + break; + + case 0x15cb: /* (blue) */ + element = EL_CHAR_5; + break; + + case 0x15cc: /* (blue) */ + element = EL_CHAR_6; + break; + + case 0x15cd: /* (blue) */ + element = EL_CHAR_7; + break; + + case 0x15ce: /* (blue) */ + element = EL_CHAR_8; + break; + + case 0x15cf: /* (blue) */ + element = EL_CHAR_9; + break; + + case 0x15d0: /* (blue) */ + element = EL_CHAR_PERIOD; + break; + + case 0x15d1: /* (blue) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x15d2: /* (blue) */ + element = EL_CHAR_COLON; + break; + + case 0x15d3: /* (blue) */ + element = EL_CHAR_LESS; + break; + + case 0x15d4: /* (blue) */ + element = EL_CHAR_GREATER; + break; + + case 0x15d5: /* (blue) */ + element = EL_CHAR_QUESTION; + break; + + case 0x15d6: /* (blue) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x15d7: /* (blue) */ + element = EL_CHAR_UP; + break; + + case 0x15d8: /* (blue) */ + element = EL_CHAR_DOWN; + break; + + case 0x15d9: /* (blue) */ + element = EL_CHAR_BUTTON; + break; + + case 0x15da: /* (blue) */ + element = EL_CHAR_PLUS; + break; + + case 0x15db: /* (blue) */ + element = EL_CHAR_MINUS; + break; + + case 0x15dc: /* (blue) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x15dd: /* (blue) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x15de: /* (blue) */ + element = EL_CHAR_PARENRIGHT; + break; + + case 0x15df: /* (green) */ + element = EL_CHAR_A; + break; + + case 0x15e0: /* (green) */ + element = EL_CHAR_B; + break; + + case 0x15e1: /* (green) */ + element = EL_CHAR_C; + break; + + case 0x15e2: /* (green) */ + element = EL_CHAR_D; + break; + + case 0x15e3: /* (green) */ + element = EL_CHAR_E; + break; + + case 0x15e4: /* (green) */ + element = EL_CHAR_F; + break; + + case 0x15e5: /* (green) */ + element = EL_CHAR_G; + break; + + case 0x15e6: /* (green) */ + element = EL_CHAR_H; + break; + + case 0x15e7: /* (green) */ + element = EL_CHAR_I; + break; + + case 0x15e8: /* (green) */ + element = EL_CHAR_J; + break; + + case 0x15e9: /* (green) */ + element = EL_CHAR_K; + break; + + case 0x15ea: /* (green) */ + element = EL_CHAR_L; + break; + + case 0x15eb: /* (green) */ + element = EL_CHAR_M; + break; + + case 0x15ec: /* (green) */ + element = EL_CHAR_N; + break; + + case 0x15ed: /* (green) */ + element = EL_CHAR_O; + break; + + case 0x15ee: /* (green) */ + element = EL_CHAR_P; + break; + + case 0x15ef: /* (green) */ + element = EL_CHAR_Q; + break; + + case 0x15f0: /* (green) */ + element = EL_CHAR_R; + break; + + case 0x15f1: /* (green) */ + element = EL_CHAR_S; + break; + + case 0x15f2: /* (green) */ + element = EL_CHAR_T; + break; + + case 0x15f3: /* (green) */ + element = EL_CHAR_U; + break; + + case 0x15f4: /* (green) */ + element = EL_CHAR_V; + break; + + case 0x15f5: /* (green) */ + element = EL_CHAR_W; + break; + + case 0x15f6: /* (green) */ + element = EL_CHAR_X; + break; + + case 0x15f7: /* (green) */ + element = EL_CHAR_Y; + break; + + case 0x15f8: /* (green) */ + element = EL_CHAR_Z; + break; + + case 0x15f9: /* (green) */ + element = EL_CHAR_AUMLAUT; + break; + + case 0x15fa: /* (green) */ + element = EL_CHAR_OUMLAUT; + break; + + case 0x15fb: /* (green) */ + element = EL_CHAR_UUMLAUT; + break; + + case 0x15fc: /* (green) */ + element = EL_CHAR_0; + break; + + case 0x15fd: /* (green) */ + element = EL_CHAR_1; + break; + + case 0x15fe: /* (green) */ + element = EL_CHAR_2; + break; + + case 0x15ff: /* (green) */ + element = EL_CHAR_3; + break; + + case 0x1600: /* (green) */ + element = EL_CHAR_4; + break; + + case 0x1601: /* (green) */ + element = EL_CHAR_5; + break; + + case 0x1602: /* (green) */ + element = EL_CHAR_6; + break; + + case 0x1603: /* (green) */ + element = EL_CHAR_7; + break; + + case 0x1604: /* (green) */ + element = EL_CHAR_8; + break; + + case 0x1605: /* (green) */ + element = EL_CHAR_9; + break; + + case 0x1606: /* (green) */ + element = EL_CHAR_PERIOD; + break; + + case 0x1607: /* (green) */ + element = EL_CHAR_EXCLAM; + break; + + case 0x1608: /* (green) */ + element = EL_CHAR_COLON; + break; + + case 0x1609: /* (green) */ + element = EL_CHAR_LESS; + break; + + case 0x160a: /* (green) */ + element = EL_CHAR_GREATER; + break; + + case 0x160b: /* (green) */ + element = EL_CHAR_QUESTION; + break; + + case 0x160c: /* (green) */ + element = EL_CHAR_COPYRIGHT; + break; + + case 0x160d: /* (green) */ + element = EL_CHAR_UP; + break; + + case 0x160e: /* (green) */ + element = EL_CHAR_DOWN; + break; + + case 0x160f: /* (green) */ + element = EL_CHAR_BUTTON; + break; + + case 0x1610: /* (green) */ + element = EL_CHAR_PLUS; + break; + + case 0x1611: /* (green) */ + element = EL_CHAR_MINUS; + break; + + case 0x1612: /* (green) */ + element = EL_CHAR_APOSTROPHE; + break; + + case 0x1613: /* (green) */ + element = EL_CHAR_PARENLEFT; + break; + + case 0x1614: /* (green) */ + element = EL_CHAR_PARENRIGHT; + break; + + case 0x1615: /* (blue steel) */ + element = EL_STEEL_CHAR_A; + break; + + case 0x1616: /* (blue steel) */ + element = EL_STEEL_CHAR_B; + break; + + case 0x1617: /* (blue steel) */ + element = EL_STEEL_CHAR_C; + break; + + case 0x1618: /* (blue steel) */ + element = EL_STEEL_CHAR_D; + break; + + case 0x1619: /* (blue steel) */ + element = EL_STEEL_CHAR_E; + break; + + case 0x161a: /* (blue steel) */ + element = EL_STEEL_CHAR_F; + break; + + case 0x161b: /* (blue steel) */ + element = EL_STEEL_CHAR_G; + break; + + case 0x161c: /* (blue steel) */ + element = EL_STEEL_CHAR_H; + break; + + case 0x161d: /* (blue steel) */ + element = EL_STEEL_CHAR_I; + break; + + case 0x161e: /* (blue steel) */ + element = EL_STEEL_CHAR_J; + break; + + case 0x161f: /* (blue steel) */ + element = EL_STEEL_CHAR_K; + break; + + case 0x1620: /* (blue steel) */ + element = EL_STEEL_CHAR_L; + break; + + case 0x1621: /* (blue steel) */ + element = EL_STEEL_CHAR_M; + break; + + case 0x1622: /* (blue steel) */ + element = EL_STEEL_CHAR_N; + break; + + case 0x1623: /* (blue steel) */ + element = EL_STEEL_CHAR_O; + break; + + case 0x1624: /* (blue steel) */ + element = EL_STEEL_CHAR_P; + break; + + case 0x1625: /* (blue steel) */ + element = EL_STEEL_CHAR_Q; + break; + + case 0x1626: /* (blue steel) */ + element = EL_STEEL_CHAR_R; + break; + + case 0x1627: /* (blue steel) */ + element = EL_STEEL_CHAR_S; + break; + + case 0x1628: /* (blue steel) */ + element = EL_STEEL_CHAR_T; + break; + + case 0x1629: /* (blue steel) */ + element = EL_STEEL_CHAR_U; + break; + + case 0x162a: /* (blue steel) */ + element = EL_STEEL_CHAR_V; + break; + + case 0x162b: /* (blue steel) */ + element = EL_STEEL_CHAR_W; + break; + + case 0x162c: /* (blue steel) */ + element = EL_STEEL_CHAR_X; + break; + + case 0x162d: /* (blue steel) */ + element = EL_STEEL_CHAR_Y; + break; + + case 0x162e: /* (blue steel) */ + element = EL_STEEL_CHAR_Z; + break; + + case 0x162f: /* (blue steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; + + case 0x1630: /* (blue steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; + + case 0x1631: /* (blue steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; + + case 0x1632: /* (blue steel) */ + element = EL_STEEL_CHAR_0; + break; + + case 0x1633: /* (blue steel) */ + element = EL_STEEL_CHAR_1; + break; + + case 0x1634: /* (blue steel) */ + element = EL_STEEL_CHAR_2; + break; + + case 0x1635: /* (blue steel) */ + element = EL_STEEL_CHAR_3; + break; + + case 0x1636: /* (blue steel) */ + element = EL_STEEL_CHAR_4; + break; + + case 0x1637: /* (blue steel) */ + element = EL_STEEL_CHAR_5; + break; + + case 0x1638: /* (blue steel) */ + element = EL_STEEL_CHAR_6; + break; + + case 0x1639: /* (blue steel) */ + element = EL_STEEL_CHAR_7; + break; + + case 0x163a: /* (blue steel) */ + element = EL_STEEL_CHAR_8; + break; + + case 0x163b: /* (blue steel) */ + element = EL_STEEL_CHAR_9; + break; + + case 0x163c: /* (blue steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; + + case 0x163d: /* (blue steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; + + case 0x163e: /* (blue steel) */ + element = EL_STEEL_CHAR_COLON; + break; + + case 0x163f: /* (blue steel) */ + element = EL_STEEL_CHAR_LESS; + break; + + case 0x1640: /* (blue steel) */ + element = EL_STEEL_CHAR_GREATER; + break; + + case 0x1641: /* (blue steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; + + case 0x1642: /* (blue steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; + + case 0x1643: /* (blue steel) */ + element = EL_STEEL_CHAR_UP; + break; + + case 0x1644: /* (blue steel) */ + element = EL_STEEL_CHAR_DOWN; + break; + + case 0x1645: /* (blue steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; + + case 0x1646: /* (blue steel) */ + element = EL_STEEL_CHAR_PLUS; + break; + + case 0x1647: /* (blue steel) */ + element = EL_STEEL_CHAR_MINUS; + break; + + case 0x1648: /* (blue steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; + + case 0x1649: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; + + case 0x164a: /* (blue steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; + + case 0x164b: /* (green steel) */ + element = EL_STEEL_CHAR_A; + break; + + case 0x164c: /* (green steel) */ + element = EL_STEEL_CHAR_B; + break; + + case 0x164d: /* (green steel) */ + element = EL_STEEL_CHAR_C; + break; + + case 0x164e: /* (green steel) */ + element = EL_STEEL_CHAR_D; + break; + + case 0x164f: /* (green steel) */ + element = EL_STEEL_CHAR_E; + break; + + case 0x1650: /* (green steel) */ + element = EL_STEEL_CHAR_F; + break; + + case 0x1651: /* (green steel) */ + element = EL_STEEL_CHAR_G; + break; + + case 0x1652: /* (green steel) */ + element = EL_STEEL_CHAR_H; + break; + + case 0x1653: /* (green steel) */ + element = EL_STEEL_CHAR_I; + break; + + case 0x1654: /* (green steel) */ + element = EL_STEEL_CHAR_J; + break; + + case 0x1655: /* (green steel) */ + element = EL_STEEL_CHAR_K; + break; + + case 0x1656: /* (green steel) */ + element = EL_STEEL_CHAR_L; + break; + + case 0x1657: /* (green steel) */ + element = EL_STEEL_CHAR_M; + break; + + case 0x1658: /* (green steel) */ + element = EL_STEEL_CHAR_N; + break; + + case 0x1659: /* (green steel) */ + element = EL_STEEL_CHAR_O; + break; + + case 0x165a: /* (green steel) */ + element = EL_STEEL_CHAR_P; + break; + + case 0x165b: /* (green steel) */ + element = EL_STEEL_CHAR_Q; + break; + + case 0x165c: /* (green steel) */ + element = EL_STEEL_CHAR_R; + break; + + case 0x165d: /* (green steel) */ + element = EL_STEEL_CHAR_S; + break; + + case 0x165e: /* (green steel) */ + element = EL_STEEL_CHAR_T; + break; + + case 0x165f: /* (green steel) */ + element = EL_STEEL_CHAR_U; + break; + + case 0x1660: /* (green steel) */ + element = EL_STEEL_CHAR_V; + break; + + case 0x1661: /* (green steel) */ + element = EL_STEEL_CHAR_W; + break; + + case 0x1662: /* (green steel) */ + element = EL_STEEL_CHAR_X; + break; + + case 0x1663: /* (green steel) */ + element = EL_STEEL_CHAR_Y; + break; + + case 0x1664: /* (green steel) */ + element = EL_STEEL_CHAR_Z; + break; + + case 0x1665: /* (green steel) */ + element = EL_STEEL_CHAR_AUMLAUT; + break; + + case 0x1666: /* (green steel) */ + element = EL_STEEL_CHAR_OUMLAUT; + break; + + case 0x1667: /* (green steel) */ + element = EL_STEEL_CHAR_UUMLAUT; + break; + + case 0x1668: /* (green steel) */ + element = EL_STEEL_CHAR_0; + break; + + case 0x1669: /* (green steel) */ + element = EL_STEEL_CHAR_1; + break; + + case 0x166a: /* (green steel) */ + element = EL_STEEL_CHAR_2; + break; + + case 0x166b: /* (green steel) */ + element = EL_STEEL_CHAR_3; + break; + + case 0x166c: /* (green steel) */ + element = EL_STEEL_CHAR_4; + break; + + case 0x166d: /* (green steel) */ + element = EL_STEEL_CHAR_5; + break; + + case 0x166e: /* (green steel) */ + element = EL_STEEL_CHAR_6; + break; + + case 0x166f: /* (green steel) */ + element = EL_STEEL_CHAR_7; + break; + + case 0x1670: /* (green steel) */ + element = EL_STEEL_CHAR_8; + break; + + case 0x1671: /* (green steel) */ + element = EL_STEEL_CHAR_9; + break; + + case 0x1672: /* (green steel) */ + element = EL_STEEL_CHAR_PERIOD; + break; + + case 0x1673: /* (green steel) */ + element = EL_STEEL_CHAR_EXCLAM; + break; + + case 0x1674: /* (green steel) */ + element = EL_STEEL_CHAR_COLON; + break; + + case 0x1675: /* (green steel) */ + element = EL_STEEL_CHAR_LESS; + break; + + case 0x1676: /* (green steel) */ + element = EL_STEEL_CHAR_GREATER; + break; + + case 0x1677: /* (green steel) */ + element = EL_STEEL_CHAR_QUESTION; + break; + + case 0x1678: /* (green steel) */ + element = EL_STEEL_CHAR_COPYRIGHT; + break; + + case 0x1679: /* (green steel) */ + element = EL_STEEL_CHAR_UP; + break; + + case 0x167a: /* (green steel) */ + element = EL_STEEL_CHAR_DOWN; + break; + + case 0x167b: /* (green steel) */ + element = EL_STEEL_CHAR_BUTTON; + break; + + case 0x167c: /* (green steel) */ + element = EL_STEEL_CHAR_PLUS; + break; + + case 0x167d: /* (green steel) */ + element = EL_STEEL_CHAR_MINUS; + break; + + case 0x167e: /* (green steel) */ + element = EL_STEEL_CHAR_APOSTROPHE; + break; + + case 0x167f: /* (green steel) */ + element = EL_STEEL_CHAR_PARENLEFT; + break; + + case 0x1680: /* (green steel) */ + element = EL_STEEL_CHAR_PARENRIGHT; + break; + + case 0x1681: /* gate (red) */ + element = EL_EM_GATE_1; + break; + + case 0x1682: /* secret gate (red) */ + element = EL_GATE_1_GRAY; + break; + + case 0x1683: /* gate (yellow) */ + element = EL_EM_GATE_2; + break; + + case 0x1684: /* secret gate (yellow) */ + element = EL_GATE_2_GRAY; + break; + + case 0x1685: /* gate (blue) */ + element = EL_EM_GATE_4; + break; + + case 0x1686: /* secret gate (blue) */ + element = EL_GATE_4_GRAY; + break; + + case 0x1687: /* gate (green) */ + element = EL_EM_GATE_3; + break; + + case 0x1688: /* secret gate (green) */ + element = EL_GATE_3_GRAY; + break; + + case 0x1689: /* gate (white) */ + element = EL_DC_GATE_WHITE; + break; + + case 0x168a: /* secret gate (white) */ + element = EL_DC_GATE_WHITE_GRAY; + break; + + case 0x168b: /* secret gate (no key) */ + element = EL_DC_GATE_FAKE_GRAY; + break; + + case 0x168c: + element = EL_ROBOT_WHEEL; + break; + + case 0x168d: + element = EL_DC_TIMEGATE_SWITCH; + break; + + case 0x168e: + element = EL_ACID_POOL_BOTTOM; + break; + + case 0x168f: + element = EL_ACID_POOL_TOPLEFT; + break; + + case 0x1690: + element = EL_ACID_POOL_TOPRIGHT; + break; + + case 0x1691: + element = EL_ACID_POOL_BOTTOMLEFT; + break; + + case 0x1692: + element = EL_ACID_POOL_BOTTOMRIGHT; + break; + + case 0x1693: + element = EL_STEELWALL; + break; + + case 0x1694: + element = EL_STEELWALL_SLIPPERY; + break; + + case 0x1695: /* steel wall (not round) */ + element = EL_STEELWALL; + break; + + case 0x1696: /* steel wall (left) */ + element = EL_DC_STEELWALL_1_LEFT; + break; + + case 0x1697: /* steel wall (bottom) */ + element = EL_DC_STEELWALL_1_BOTTOM; + break; + + case 0x1698: /* steel wall (right) */ + element = EL_DC_STEELWALL_1_RIGHT; + break; + + case 0x1699: /* steel wall (top) */ + element = EL_DC_STEELWALL_1_TOP; + break; + + case 0x169a: /* steel wall (left/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT; + break; + + case 0x169b: /* steel wall (right/bottom) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT; + break; + + case 0x169c: /* steel wall (right/top) */ + element = EL_DC_STEELWALL_1_TOPRIGHT; + break; + + case 0x169d: /* steel wall (left/top) */ + element = EL_DC_STEELWALL_1_TOPLEFT; + break; + + case 0x169e: /* steel wall (right/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2; + break; + + case 0x169f: /* steel wall (left/bottom small) */ + element = EL_DC_STEELWALL_1_BOTTOMLEFT_2; + break; + + case 0x16a0: /* steel wall (right/top small) */ + element = EL_DC_STEELWALL_1_TOPRIGHT_2; + break; + + case 0x16a1: /* steel wall (left/top small) */ + element = EL_DC_STEELWALL_1_TOPLEFT_2; + break; + + case 0x16a2: /* steel wall (left/right) */ + element = EL_DC_STEELWALL_1_VERTICAL; + break; + + case 0x16a3: /* steel wall (top/bottom) */ + element = EL_DC_STEELWALL_1_HORIZONTAL; + break; + + case 0x16a4: /* steel wall 2 (left end) */ + element = EL_DC_STEELWALL_2_LEFT; + break; + + case 0x16a5: /* steel wall 2 (right end) */ + element = EL_DC_STEELWALL_2_RIGHT; + break; + + case 0x16a6: /* steel wall 2 (top end) */ + element = EL_DC_STEELWALL_2_TOP; + break; + + case 0x16a7: /* steel wall 2 (bottom end) */ + element = EL_DC_STEELWALL_2_BOTTOM; + break; + + case 0x16a8: /* steel wall 2 (left/right) */ + element = EL_DC_STEELWALL_2_HORIZONTAL; + break; + + case 0x16a9: /* steel wall 2 (up/down) */ + element = EL_DC_STEELWALL_2_VERTICAL; + break; + + case 0x16aa: /* steel wall 2 (mid) */ + element = EL_DC_STEELWALL_2_MIDDLE; + break; + + case 0x16ab: + element = EL_SIGN_EXCLAMATION; + break; + + case 0x16ac: + element = EL_SIGN_RADIOACTIVITY; + break; + + case 0x16ad: + element = EL_SIGN_STOP; + break; + + case 0x16ae: + element = EL_SIGN_WHEELCHAIR; + break; + + case 0x16af: + element = EL_SIGN_PARKING; + break; + + case 0x16b0: + element = EL_SIGN_NO_ENTRY; + break; + + case 0x16b1: + element = EL_SIGN_HEART; + break; + + case 0x16b2: + element = EL_SIGN_GIVE_WAY; + break; + + case 0x16b3: + element = EL_SIGN_ENTRY_FORBIDDEN; + break; + + case 0x16b4: + element = EL_SIGN_EMERGENCY_EXIT; + break; + + case 0x16b5: + element = EL_SIGN_YIN_YANG; + break; + + case 0x16b6: + element = EL_WALL_EMERALD; + break; + + case 0x16b7: + element = EL_WALL_DIAMOND; + break; + + case 0x16b8: + element = EL_WALL_PEARL; + break; + + case 0x16b9: + element = EL_WALL_CRYSTAL; + break; + + case 0x16ba: + element = EL_INVISIBLE_WALL; + break; + + case 0x16bb: + element = EL_INVISIBLE_STEELWALL; + break; + + /* 0x16bc - 0x16cb: */ + /* EL_INVISIBLE_SAND */ + + case 0x16cc: + element = EL_LIGHT_SWITCH; + break; + + case 0x16cd: + element = EL_ENVELOPE_1; + break; + + default: + if (element >= 0x0117 && element <= 0x036e) /* (?) */ + element = EL_DIAMOND; + else if (element >= 0x042d && element <= 0x0684) /* (?) */ + element = EL_EMERALD; + else if (element >= 0x157c && element <= 0x158b) + element = EL_SAND; + else if (element >= 0x1590 && element <= 0x159f) + element = EL_DC_LANDMINE; + else if (element >= 0x16bc && element <= 0x16cb) + element = EL_INVISIBLE_SAND; + else + { + Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element); + element = EL_UNKNOWN; + } + break; + } + + return getMappedElement(element); +} + +static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + FILE *file; +#if 0 + int nr = level_file_info->nr - leveldir_current->first_level; +#endif + byte header[DC_LEVEL_HEADER_SIZE]; + int envelope_size; + int envelope_header_pos = 62; + int envelope_content_pos = 94; + int level_name_pos = 251; + int level_author_pos = 292; + int envelope_header_len; + int envelope_content_len; + int level_name_len; + int level_author_len; + int fieldx, fieldy; + int num_yamyam_contents; + int i, x, y; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + +#if 0 + /* position file stream to the requested level inside the level package */ + if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename); + + return; + } +#endif + + getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */ + + for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++) + { + unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE); + + header[i * 2 + 0] = header_word >> 8; + header[i * 2 + 1] = header_word & 0xff; + } + + /* maximum envelope header size is 31 bytes */ + envelope_header_len = header[envelope_header_pos]; + /* maximum envelope content size is 110 (156?) bytes */ + envelope_content_len = header[envelope_content_pos]; + + /* maximum level title size is 40 bytes */ + level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN); + /* maximum level author size is 30 (51?) bytes */ + level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN); + + envelope_size = 0; + + for (i = 0; i < envelope_header_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_header_pos + 1 + i]; + + if (envelope_header_len > 0 && envelope_content_len > 0) + { + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = '\n'; + } + + for (i = 0; i < envelope_content_len; i++) + if (envelope_size < MAX_ENVELOPE_TEXT_LEN) + level->envelope[0].text[envelope_size++] = + header[envelope_content_pos + 1 + i]; + + level->envelope[0].text[envelope_size] = '\0'; + + for (i = 0; i < level_name_len; i++) + level->name[i] = header[level_name_pos + 1 + i]; + level->name[level_name_len] = '\0'; + + for (i = 0; i < level_author_len; i++) + level->author[i] = header[level_author_pos + 1 + i]; + level->author[level_author_len] = '\0'; + + num_yamyam_contents = header[60] | (header[61] << 8); + level->num_yamyam_contents = + MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS); + + for (i = 0; i < num_yamyam_contents; i++) + { + for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (i < MAX_ELEMENT_CONTENTS) + level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc); + } + } + + fieldx = header[6] | (header[7] << 8); + fieldy = header[8] | (header[9] << 8); + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY); + + for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++) + { + unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE); +#if 1 + int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff); +#else + int element_dc = word; +#endif + + if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY) + level->field[x][y] = getMappedElement_DC(element_dc); + } + + x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_1; + + x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1); + y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1); + level->field[x][y] = EL_PLAYER_2; + + level->gems_needed = header[18] | (header[19] << 8); + + level->score[SC_EMERALD] = header[20] | (header[21] << 8); + level->score[SC_DIAMOND] = header[22] | (header[23] << 8); + level->score[SC_PEARL] = header[24] | (header[25] << 8); + level->score[SC_CRYSTAL] = header[26] | (header[27] << 8); + level->score[SC_NUT] = header[28] | (header[29] << 8); + level->score[SC_ROBOT] = header[30] | (header[31] << 8); + level->score[SC_SPACESHIP] = header[32] | (header[33] << 8); + level->score[SC_BUG] = header[34] | (header[35] << 8); + level->score[SC_YAMYAM] = header[36] | (header[37] << 8); + level->score[SC_DYNAMITE] = header[38] | (header[39] << 8); + level->score[SC_KEY] = header[40] | (header[41] << 8); + level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8); + + level->time = header[44] | (header[45] << 8); + + level->amoeba_speed = header[46] | (header[47] << 8); + level->time_light = header[48] | (header[49] << 8); + level->time_timegate = header[50] | (header[51] << 8); + level->time_wheel = header[52] | (header[53] << 8); + level->time_magic_wall = header[54] | (header[55] << 8); + level->extra_time = header[56] | (header[57] << 8); + level->shield_normal_time = header[58] | (header[59] << 8); + + fclose(file); + + /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems + can slip down from flat walls, like normal walls and steel walls */ + level->em_slippery_gems = TRUE; + +#if 0 + /* Diamond Caves II levels are always surrounded by indestructible wall, but + not necessarily in a rectangular way -- fill with invisible steel wall */ + + /* !!! not always true !!! keep level and set BorderElement instead !!! */ + + for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++) + { +#if 1 + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + level->field[x][y] = EL_INVISIBLE_STEELWALL; +#else + if ((x == 0 || x == level->fieldx - 1 || + y == 0 || y == level->fieldy - 1) && + level->field[x][y] == EL_EMPTY) + FloodFillLevel(x, y, EL_INVISIBLE_STEELWALL, + level->field, level->fieldx, level->fieldy); +#endif + } +#endif +} + + +/* ------------------------------------------------------------------------- */ +/* functions for loading generic level */ +/* ------------------------------------------------------------------------- */ + +void LoadLevelFromFileInfo(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + /* always start with reliable default values */ + setLevelInfoToDefaults(level); + + switch (level_file_info->type) + { + case LEVEL_FILE_TYPE_RND: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + + case LEVEL_FILE_TYPE_EM: + LoadLevelFromFileInfo_EM(level, level_file_info); + level->game_engine_type = GAME_ENGINE_TYPE_EM; + break; + + case LEVEL_FILE_TYPE_SP: + LoadLevelFromFileInfo_SP(level, level_file_info); + break; + + case LEVEL_FILE_TYPE_DC: + LoadLevelFromFileInfo_DC(level, level_file_info); + break; + + default: + LoadLevelFromFileInfo_RND(level, level_file_info); + break; + } + + /* if level file is invalid, restore level structure to default values */ + if (level->no_valid_file) + setLevelInfoToDefaults(level); + + if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN) + level->game_engine_type = GAME_ENGINE_TYPE_RND; + + if (level_file_info->type != LEVEL_FILE_TYPE_RND) + CopyNativeLevel_Native_to_RND(level); +} + +void LoadLevelFromFilename(struct LevelInfo *level, char *filename) +{ + static struct LevelFileInfo level_file_info; + + /* always start with reliable default values */ + setFileInfoToDefaults(&level_file_info); + + level_file_info.nr = 0; /* unknown level number */ + level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ + level_file_info.filename = filename; + + LoadLevelFromFileInfo(level, &level_file_info); +} + +static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +{ + int i, j; + + if (leveldir_current == NULL) /* only when dumping level */ + return; + + /* all engine modifications also valid for levels which use latest engine */ + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; + } + +#if 0 + leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */ +#endif + + if (leveldir_current->latest_engine) + { + /* ---------- use latest game engine ----------------------------------- */ + + /* For all levels which are forced to use the latest game engine version + (normally all but user contributed, private and undefined levels), set + the game engine version to the actual version; this allows for actual + corrections in the game engine to take effect for existing, converted + levels (from "classic" or other existing games) to make the emulation + of the corresponding game more accurate, while (hopefully) not breaking + existing levels created from other players. */ + + level->game_version = GAME_VERSION_ACTUAL; + + /* Set special EM style gems behaviour: EM style gems slip down from + normal, steel and growing wall. As this is a more fundamental change, + it seems better to set the default behaviour to "off" (as it is more + natural) and make it configurable in the level editor (as a property + of gem style elements). Already existing converted levels (neither + private nor contributed levels) are changed to the new behaviour. */ + + if (level->file_version < FILE_VERSION_2_0) + level->em_slippery_gems = TRUE; + + return; + } + + /* ---------- use game engine the level was created with ----------------- */ + + /* For all levels which are not forced to use the latest game engine + version (normally user contributed, private and undefined levels), + use the version of the game engine the levels were created for. + + Since 2.0.1, the game engine version is now directly stored + in the level file (chunk "VERS"), so there is no need anymore + to set the game version from the file version (except for old, + pre-2.0 levels, where the game version is still taken from the + file format version used to store the level -- see above). */ + + /* player was faster than enemies in 1.0.0 and before */ + if (level->file_version == FILE_VERSION_1_0) + for (i = 0; i < MAX_PLAYERS; i++) + level->initial_player_stepsize[i] = STEPSIZE_FAST; + + /* default behaviour for EM style gems was "slippery" only in 2.0.1 */ + if (level->game_version == VERSION_IDENT(2,0,1,0)) + level->em_slippery_gems = TRUE; + + /* springs could be pushed over pits before (pre-release version) 2.2.0 */ + if (level->game_version < VERSION_IDENT(2,2,0,0)) + level->use_spring_bug = TRUE; + + if (level->game_version < VERSION_IDENT(3,2,0,5)) + { + /* time orb caused limited time in endless time levels before 3.2.0-5 */ + level->use_time_orb_bug = TRUE; + + /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */ + level->block_snap_field = FALSE; + + /* extra time score was same value as time left score before 3.2.0-5 */ + level->extra_time_score = level->score[SC_TIME_BONUS]; + +#if 0 + /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */ + level->score[SC_TIME_BONUS] /= 10; +#endif + } + + if (level->game_version < VERSION_IDENT(3,2,0,7)) + { + /* default behaviour for snapping was "not continuous" before 3.2.0-7 */ + level->continuous_snapping = FALSE; + } + + /* only few elements were able to actively move into acid before 3.1.0 */ + /* trigger settings did not exist before 3.1.0; set to default "any" */ + if (level->game_version < VERSION_IDENT(3,1,0,0)) + { + /* correct "can move into acid" settings (all zero in old levels) */ + + level->can_move_into_acid_bits = 0; /* nothing can move into acid */ + level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */ + + setMoveIntoAcidProperty(level, EL_ROBOT, TRUE); + setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE); + setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE); + setMoveIntoAcidProperty(level, EL_BALLOON, TRUE); + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE); + + /* correct trigger settings (stored as zero == "none" in old levels) */ + + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + change->trigger_player = CH_PLAYER_ANY; + change->trigger_page = CH_PAGE_ANY; + } + } + } + + /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */ + { + int element = EL_CUSTOM_START + 255; + struct ElementInfo *ei = &element_info[element]; + struct ElementChangeInfo *change = &ei->change_page[0]; + + /* This is needed to fix a problem that was caused by a bugfix in function + game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour + when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did + not replace walkable elements, but instead just placed the player on it, + without placing the Sokoban field under the player). Unfortunately, this + breaks "Snake Bite" style levels when the snake is halfway through a door + that just closes (the snake head is still alive and can be moved in this + case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the + player (without Sokoban element) which then gets killed as designed). */ + + if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 || + strncmp(ei->description, "pause b4 death", 14) == 0) && + change->target_element == EL_SOKOBAN_FIELD_PLAYER) + change->target_element = EL_PLAYER_1; + } +} + +static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +{ + int i, j, x, y; + + /* map custom element change events that have changed in newer versions + (these following values were accidentally changed in version 3.0.1) + (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */ + if (level->game_version <= VERSION_IDENT(3,0,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + /* order of checking and copying events to be mapped is important */ + /* (do not change the start and end value -- they are constant) */ + for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--) + { + if (HAS_CHANGE_EVENT(element, j - 2)) + { + SET_CHANGE_EVENT(element, j - 2, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + + /* order of checking and copying events to be mapped is important */ + /* (do not change the start and end value -- they are constant) */ + for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--) + { + if (HAS_CHANGE_EVENT(element, j - 1)) + { + SET_CHANGE_EVENT(element, j - 1, FALSE); + SET_CHANGE_EVENT(element, j, TRUE); + } + } + } + } + + /* initialize "can_change" field for old levels with only one change page */ + if (level->game_version <= VERSION_IDENT(3,0,2,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (CAN_CHANGE(element)) + element_info[element].change->can_change = TRUE; + } + } + + /* correct custom element values (for old levels without these options) */ + if (level->game_version < VERSION_IDENT(3,1,1,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { int element = EL_CUSTOM_START + i; struct ElementInfo *ei = &element_info[element]; @@ -4390,7 +6085,10 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) lev_fieldy = level->fieldy; /* determine border element for this level */ - SetBorderElement(); + if (level->file_info.type == LEVEL_FILE_TYPE_DC) + BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */ + else + SetBorderElement(); } static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) @@ -5120,8 +6818,11 @@ static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element) /* set default description string for this specific element */ strcpy(xx_default_description, getDefaultElementDescription(ei)); - /* set (fixed) number of content areas (may have been overwritten earlier) */ +#if 0 + /* set (fixed) number of content areas (may be wrong by broken level file) */ + /* (this is now directly corrected for broken level files after loading) */ xx_num_contents = 1; +#endif for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++) chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE); @@ -5993,15 +7694,16 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7 #define SETUP_TOKEN_EDITOR_EL_CHARS 8 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 9 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 10 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12 -#define SETUP_TOKEN_EDITOR_EL_BY_GAME 13 -#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 14 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 15 +#define SETUP_TOKEN_EDITOR_EL_STEEL_CHARS 9 +#define SETUP_TOKEN_EDITOR_EL_CUSTOM 10 +#define SETUP_TOKEN_EDITOR_EL_HEADLINES 11 +#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12 +#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_EL_BY_GAME 14 +#define SETUP_TOKEN_EDITOR_EL_BY_TYPE 15 +#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 16 -#define NUM_EDITOR_SETUP_TOKENS 16 +#define NUM_EDITOR_SETUP_TOKENS 17 /* editor cascade setup */ #define SETUP_TOKEN_EDITOR_CASCADE_BD 0 @@ -6013,13 +7715,14 @@ void SaveScore(int nr) #define SETUP_TOKEN_EDITOR_CASCADE_DC 6 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 9 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_REF 11 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 12 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13 +#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 +#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14 +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 @@ -6129,6 +7832,7 @@ static struct TokenInfo editor_setup_tokens[] = { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" }, #endif { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" }, + { TYPE_SWITCH, &sei.el_steel_chars, "editor.el_steel_chars" }, { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" }, #if 1 { TYPE_SWITCH, ¬_used, "editor.el_headlines" }, @@ -6153,6 +7857,7 @@ static struct TokenInfo editor_cascade_setup_tokens[] = { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" }, { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" }, @@ -6256,16 +7961,17 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->override_level_sounds = FALSE; si->override_level_music = FALSE; - si->editor.el_boulderdash = TRUE; - si->editor.el_emerald_mine = TRUE; - si->editor.el_emerald_mine_club = TRUE; - si->editor.el_more = TRUE; - si->editor.el_sokoban = TRUE; - si->editor.el_supaplex = TRUE; - si->editor.el_diamond_caves = TRUE; - si->editor.el_dx_boulderdash = TRUE; - si->editor.el_chars = TRUE; - si->editor.el_custom = TRUE; + si->editor.el_boulderdash = TRUE; + si->editor.el_emerald_mine = TRUE; + si->editor.el_emerald_mine_club = TRUE; + si->editor.el_more = TRUE; + si->editor.el_sokoban = TRUE; + si->editor.el_supaplex = TRUE; + si->editor.el_diamond_caves = TRUE; + si->editor.el_dx_boulderdash = TRUE; + si->editor.el_chars = TRUE; + si->editor.el_steel_chars = TRUE; + si->editor.el_custom = TRUE; si->editor.el_headlines = TRUE; si->editor.el_user_defined = FALSE; @@ -6273,15 +7979,15 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->editor.show_element_token = FALSE; - si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; - si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; - si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; + si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME; + si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME; + si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE; - si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; - si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; - si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; - si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; - si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; + si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1; + si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2; + si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3; + si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4; + si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL; for (i = 0; i < MAX_PLAYERS; i++) { @@ -6311,21 +8017,22 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { - si->editor_cascade.el_bd = TRUE; - si->editor_cascade.el_em = TRUE; - si->editor_cascade.el_emc = TRUE; - si->editor_cascade.el_rnd = TRUE; - si->editor_cascade.el_sb = TRUE; - si->editor_cascade.el_sp = TRUE; - si->editor_cascade.el_dc = TRUE; - si->editor_cascade.el_dx = TRUE; - - si->editor_cascade.el_chars = FALSE; - si->editor_cascade.el_ce = FALSE; - si->editor_cascade.el_ge = FALSE; - si->editor_cascade.el_ref = FALSE; - si->editor_cascade.el_user = FALSE; - si->editor_cascade.el_dynamic = FALSE; + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; + + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_steel_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_ref = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_dynamic = FALSE; } static void decodeSetupFileHash(SetupFileHash *setup_file_hash)