X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=3881fbf2847cf79f8e5be33fb51b273ff3467043;hp=18759ae22f81c1d8cb043fb53595afe31eded7a9;hb=a8cbd6caea4467607417ffe93ca70122b6862ff2;hpb=f0b6179ac5fd4ff548d4263488373408f92874e8 diff --git a/src/files.c b/src/files.c index 18759ae2..3881fbf2 100644 --- a/src/files.c +++ b/src/files.c @@ -8171,18 +8171,19 @@ void SaveTape(int nr) tape.changed = FALSE; } -static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved) +static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved, + unsigned int req_state_added) { char *filename = getTapeFilename(nr); boolean new_tape = !fileExists(filename); boolean tape_saved = FALSE; - if (new_tape || Request(msg_replace, REQ_ASK)) + if (new_tape || Request(msg_replace, REQ_ASK | req_state_added)) { SaveTape(nr); if (new_tape) - Request(msg_saved, REQ_CONFIRM); + Request(msg_saved, REQ_CONFIRM | req_state_added); tape_saved = TRUE; } @@ -8192,13 +8193,13 @@ static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved) boolean SaveTapeChecked(int nr) { - return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!"); + return SaveTapeCheckedExt(nr, "Replace old tape?", "Tape saved!", 0); } boolean SaveTapeChecked_LevelSolved(int nr) { return SaveTapeCheckedExt(nr, "Level solved! Replace old tape?", - "Level solved! Tape saved!"); + "Level solved! Tape saved!", REQ_STAY_OPEN); } void DumpTape(struct TapeInfo *tape) @@ -8350,240 +8351,6 @@ void SaveScore(int nr) #define TOKEN_STR_PLAYER_PREFIX "player_" -// global setup -enum -{ - SETUP_TOKEN_PLAYER_NAME = 0, - SETUP_TOKEN_SOUND, - SETUP_TOKEN_SOUND_LOOPS, - SETUP_TOKEN_SOUND_MUSIC, - SETUP_TOKEN_SOUND_SIMPLE, - SETUP_TOKEN_TOONS, - SETUP_TOKEN_SCROLL_DELAY, - SETUP_TOKEN_SCROLL_DELAY_VALUE, - SETUP_TOKEN_ENGINE_SNAPSHOT_MODE, - SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY, - SETUP_TOKEN_FADE_SCREENS, - SETUP_TOKEN_AUTORECORD, - SETUP_TOKEN_SHOW_TITLESCREEN, - SETUP_TOKEN_QUICK_DOORS, - SETUP_TOKEN_TEAM_MODE, - SETUP_TOKEN_HANDICAP, - SETUP_TOKEN_SKIP_LEVELS, - SETUP_TOKEN_INCREMENT_LEVELS, - SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL, - SETUP_TOKEN_SKIP_SCORES_AFTER_GAME, - SETUP_TOKEN_TIME_LIMIT, - SETUP_TOKEN_FULLSCREEN, - SETUP_TOKEN_WINDOW_SCALING_PERCENT, - SETUP_TOKEN_WINDOW_SCALING_QUALITY, - SETUP_TOKEN_SCREEN_RENDERING_MODE, - SETUP_TOKEN_VSYNC_MODE, - SETUP_TOKEN_ASK_ON_ESCAPE, - SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR, - SETUP_TOKEN_ASK_ON_GAME_OVER, - SETUP_TOKEN_QUICK_SWITCH, - SETUP_TOKEN_INPUT_ON_FOCUS, - SETUP_TOKEN_PREFER_AGA_GRAPHICS, - SETUP_TOKEN_GAME_SPEED_EXTENDED, - SETUP_TOKEN_GAME_FRAME_DELAY, - SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS, - SETUP_TOKEN_SMALL_GAME_GRAPHICS, - SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS, - SETUP_TOKEN_GRAPHICS_SET, - SETUP_TOKEN_SOUNDS_SET, - SETUP_TOKEN_MUSIC_SET, - SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS, - SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS, - SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC, - SETUP_TOKEN_VOLUME_SIMPLE, - SETUP_TOKEN_VOLUME_LOOPS, - SETUP_TOKEN_VOLUME_MUSIC, - SETUP_TOKEN_NETWORK_MODE, - SETUP_TOKEN_NETWORK_PLAYER_NR, - SETUP_TOKEN_NETWORK_SERVER_HOSTNAME, - SETUP_TOKEN_TOUCH_CONTROL_TYPE, - SETUP_TOKEN_TOUCH_MOVE_DISTANCE, - SETUP_TOKEN_TOUCH_DROP_DISTANCE, - SETUP_TOKEN_TOUCH_TRANSPARENCY, - SETUP_TOKEN_TOUCH_DRAW_OUTLINED, - SETUP_TOKEN_TOUCH_DRAW_PRESSED, - SETUP_TOKEN_TOUCH_GRID_XSIZE_0, - SETUP_TOKEN_TOUCH_GRID_YSIZE_0, - SETUP_TOKEN_TOUCH_GRID_XSIZE_1, - SETUP_TOKEN_TOUCH_GRID_YSIZE_1, - - NUM_GLOBAL_SETUP_TOKENS -}; - -// auto setup -enum -{ - SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0, - - NUM_AUTO_SETUP_TOKENS -}; - -// editor setup -enum -{ - SETUP_TOKEN_EDITOR_EL_CLASSIC = 0, - SETUP_TOKEN_EDITOR_EL_CUSTOM, - SETUP_TOKEN_EDITOR_EL_USER_DEFINED, - SETUP_TOKEN_EDITOR_EL_DYNAMIC, - SETUP_TOKEN_EDITOR_EL_HEADLINES, - SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN, - - NUM_EDITOR_SETUP_TOKENS -}; - -// editor cascade setup -enum -{ - SETUP_TOKEN_EDITOR_CASCADE_BD = 0, - SETUP_TOKEN_EDITOR_CASCADE_EM, - SETUP_TOKEN_EDITOR_CASCADE_EMC, - SETUP_TOKEN_EDITOR_CASCADE_RND, - SETUP_TOKEN_EDITOR_CASCADE_SB, - SETUP_TOKEN_EDITOR_CASCADE_SP, - SETUP_TOKEN_EDITOR_CASCADE_DC, - SETUP_TOKEN_EDITOR_CASCADE_DX, - SETUP_TOKEN_EDITOR_CASCADE_TEXT, - SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT, - SETUP_TOKEN_EDITOR_CASCADE_CE, - SETUP_TOKEN_EDITOR_CASCADE_GE, - SETUP_TOKEN_EDITOR_CASCADE_REF, - SETUP_TOKEN_EDITOR_CASCADE_USER, - SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC, - - NUM_EDITOR_CASCADE_SETUP_TOKENS -}; - -// shortcut setup -enum -{ - SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0, - SETUP_TOKEN_SHORTCUT_LOAD_GAME, - SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE, - SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1, - SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2, - SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3, - SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4, - SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL, - SETUP_TOKEN_SHORTCUT_TAPE_EJECT, - SETUP_TOKEN_SHORTCUT_TAPE_EXTRA, - SETUP_TOKEN_SHORTCUT_TAPE_STOP, - SETUP_TOKEN_SHORTCUT_TAPE_PAUSE, - SETUP_TOKEN_SHORTCUT_TAPE_RECORD, - SETUP_TOKEN_SHORTCUT_TAPE_PLAY, - SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE, - SETUP_TOKEN_SHORTCUT_SOUND_LOOPS, - SETUP_TOKEN_SHORTCUT_SOUND_MUSIC, - SETUP_TOKEN_SHORTCUT_SNAP_LEFT, - SETUP_TOKEN_SHORTCUT_SNAP_RIGHT, - SETUP_TOKEN_SHORTCUT_SNAP_UP, - SETUP_TOKEN_SHORTCUT_SNAP_DOWN, - - NUM_SHORTCUT_SETUP_TOKENS -}; - -// player setup -enum -{ - SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0, - SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME, - SETUP_TOKEN_PLAYER_JOY_XLEFT, - SETUP_TOKEN_PLAYER_JOY_XMIDDLE, - SETUP_TOKEN_PLAYER_JOY_XRIGHT, - SETUP_TOKEN_PLAYER_JOY_YUPPER, - SETUP_TOKEN_PLAYER_JOY_YMIDDLE, - SETUP_TOKEN_PLAYER_JOY_YLOWER, - SETUP_TOKEN_PLAYER_JOY_SNAP, - SETUP_TOKEN_PLAYER_JOY_DROP, - SETUP_TOKEN_PLAYER_KEY_LEFT, - SETUP_TOKEN_PLAYER_KEY_RIGHT, - SETUP_TOKEN_PLAYER_KEY_UP, - SETUP_TOKEN_PLAYER_KEY_DOWN, - SETUP_TOKEN_PLAYER_KEY_SNAP, - SETUP_TOKEN_PLAYER_KEY_DROP, - - NUM_PLAYER_SETUP_TOKENS -}; - -// system setup -enum -{ - SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0, - SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER, - SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE, - - NUM_SYSTEM_SETUP_TOKENS -}; - -// internal setup -enum -{ - SETUP_TOKEN_INT_PROGRAM_TITLE = 0, - SETUP_TOKEN_INT_PROGRAM_VERSION, - SETUP_TOKEN_INT_PROGRAM_AUTHOR, - SETUP_TOKEN_INT_PROGRAM_EMAIL, - SETUP_TOKEN_INT_PROGRAM_WEBSITE, - SETUP_TOKEN_INT_PROGRAM_COPYRIGHT, - SETUP_TOKEN_INT_PROGRAM_COMPANY, - SETUP_TOKEN_INT_PROGRAM_ICON_FILE, - SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET, - SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET, - SETUP_TOKEN_INT_DEFAULT_MUSIC_SET, - SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE, - SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE, - SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE, - SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES, - SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR, - SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE, - SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH, - SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT, - - NUM_INTERNAL_SETUP_TOKENS -}; - -// debug setup -enum -{ - SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0, - SETUP_TOKEN_DEBUG_FRAME_DELAY_1, - SETUP_TOKEN_DEBUG_FRAME_DELAY_2, - SETUP_TOKEN_DEBUG_FRAME_DELAY_3, - SETUP_TOKEN_DEBUG_FRAME_DELAY_4, - SETUP_TOKEN_DEBUG_FRAME_DELAY_5, - SETUP_TOKEN_DEBUG_FRAME_DELAY_6, - SETUP_TOKEN_DEBUG_FRAME_DELAY_7, - SETUP_TOKEN_DEBUG_FRAME_DELAY_8, - SETUP_TOKEN_DEBUG_FRAME_DELAY_9, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8, - SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9, - SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY, - SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY, - SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND, - - NUM_DEBUG_SETUP_TOKENS -}; - -// options setup -enum -{ - SETUP_TOKEN_OPTIONS_VERBOSE = 0, - - NUM_OPTIONS_SETUP_TOKENS -}; - static struct SetupInfo si; static struct SetupAutoSetupInfo sasi; @@ -9167,7 +8934,7 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) // global setup si = setup; - for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i); setup = si; @@ -9212,13 +8979,13 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) // editor setup sei = setup.editor; - for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i); setup.editor = sei; // shortcut setup ssi = setup.shortcut; - for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i); setup.shortcut = ssi; @@ -9230,7 +8997,7 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1); sii = setup.input[pnr]; - for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++) { char full_token[100]; @@ -9243,25 +9010,25 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) // system setup syi = setup.system; - for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i); setup.system = syi; // internal setup sxi = setup.internal; - for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(internal_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i); setup.internal = sxi; // debug setup sdi = setup.debug; - for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i); setup.debug = sdi; // options setup soi = setup.options; - for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++) setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i); setup.options = soi; @@ -9277,7 +9044,7 @@ static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash) // auto setup sasi = setup.auto_setup; - for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++) setSetupInfo(auto_setup_tokens, i, getHashEntry(setup_file_hash, auto_setup_tokens[i].text)); @@ -9293,7 +9060,7 @@ static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) // editor cascade setup seci = setup.editor_cascade; - for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++) setSetupInfo(editor_cascade_setup_tokens, i, getHashEntry(setup_file_hash, editor_cascade_setup_tokens[i].text)); @@ -9465,16 +9232,16 @@ void SaveSetup(void) // global setup si = setup; - for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(global_setup_tokens); i++) { // just to make things nicer :) - if (i == SETUP_TOKEN_PLAYER_NAME + 1 || - i == SETUP_TOKEN_GRAPHICS_SET || - i == SETUP_TOKEN_VOLUME_SIMPLE || - i == SETUP_TOKEN_NETWORK_MODE || - i == SETUP_TOKEN_TOUCH_CONTROL_TYPE || - i == SETUP_TOKEN_TOUCH_GRID_XSIZE_0 || - i == SETUP_TOKEN_TOUCH_GRID_XSIZE_1) + if (global_setup_tokens[i].value == &si.sound || + global_setup_tokens[i].value == &si.graphics_set || + global_setup_tokens[i].value == &si.volume_simple || + global_setup_tokens[i].value == &si.network_mode || + global_setup_tokens[i].value == &si.touch.control_type || + global_setup_tokens[i].value == &si.touch.grid_xsize[0] || + global_setup_tokens[i].value == &si.touch.grid_xsize[1]) fprintf(file, "\n"); fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i)); @@ -9512,13 +9279,13 @@ void SaveSetup(void) // editor setup sei = setup.editor; fprintf(file, "\n"); - for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(editor_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i)); // shortcut setup ssi = setup.shortcut; fprintf(file, "\n"); - for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(shortcut_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i)); // player setup @@ -9530,14 +9297,14 @@ void SaveSetup(void) fprintf(file, "\n"); sii = setup.input[pnr]; - for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(player_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i)); } // system setup syi = setup.system; fprintf(file, "\n"); - for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(system_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i)); // internal setup @@ -9546,13 +9313,13 @@ void SaveSetup(void) // debug setup sdi = setup.debug; fprintf(file, "\n"); - for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(debug_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i)); // options setup soi = setup.options; fprintf(file, "\n"); - for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(options_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i)); fclose(file); @@ -9578,7 +9345,7 @@ void SaveSetup_AutoSetup(void) fprintFileHeader(file, AUTOSETUP_FILENAME); sasi = setup.auto_setup; - for (i = 0; i < NUM_AUTO_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(auto_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(auto_setup_tokens, "", i)); fclose(file); @@ -9606,7 +9373,7 @@ void SaveSetup_EditorCascade(void) fprintFileHeader(file, EDITORCASCADE_FILENAME); seci = setup.editor_cascade; - for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + for (i = 0; i < ARRAY_SIZE(editor_cascade_setup_tokens); i++) fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i)); fclose(file); @@ -9842,7 +9609,7 @@ static void InitMenuDesignSettings_SpecialPostProcessing(void) { NULL, NULL } }; - int i; + int i, j; // special case: initialize later added SETUP list size from LEVELS value if (menu.list_size[GAME_MODE_SETUP] == -1) @@ -9853,6 +9620,237 @@ static void InitMenuDesignSettings_SpecialPostProcessing(void) if ((*game_buttons_xy[i].dst).x == -1 && (*game_buttons_xy[i].dst).y == -1) *game_buttons_xy[i].dst = *game_buttons_xy[i].src; + + // -------------------------------------------------------------------------- + // dynamic viewports (including playfield margins, borders and alignments) + // -------------------------------------------------------------------------- + + // dynamic viewports currently only supported for landscape mode + int display_width = MAX(video.display_width, video.display_height); + int display_height = MIN(video.display_width, video.display_height); + + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + { + struct RectWithBorder *vp_window = &viewport.window[i]; + struct RectWithBorder *vp_playfield = &viewport.playfield[i]; + struct RectWithBorder *vp_door_1 = &viewport.door_1[i]; + struct RectWithBorder *vp_door_2 = &viewport.door_2[i]; + boolean dynamic_window_width = (vp_window->min_width != -1); + boolean dynamic_window_height = (vp_window->min_height != -1); + boolean dynamic_playfield_width = (vp_playfield->min_width != -1); + boolean dynamic_playfield_height = (vp_playfield->min_height != -1); + + // adjust window size if min/max width/height is specified + + if (vp_window->min_width != -1) + { + int window_width = display_width; + + // when using static window height, use aspect ratio of display + if (vp_window->min_height == -1) + window_width = vp_window->height * display_width / display_height; + + vp_window->width = MAX(vp_window->min_width, window_width); + } + + if (vp_window->min_height != -1) + { + int window_height = display_height; + + // when using static window width, use aspect ratio of display + if (vp_window->min_width == -1) + window_height = vp_window->width * display_height / display_width; + + vp_window->height = MAX(vp_window->min_height, window_height); + } + + if (vp_window->max_width != -1) + vp_window->width = MIN(vp_window->width, vp_window->max_width); + + if (vp_window->max_height != -1) + vp_window->height = MIN(vp_window->height, vp_window->max_height); + + int playfield_width = vp_window->width; + int playfield_height = vp_window->height; + + // adjust playfield size and position according to specified margins + + playfield_width -= vp_playfield->margin_left; + playfield_width -= vp_playfield->margin_right; + + playfield_height -= vp_playfield->margin_top; + playfield_height -= vp_playfield->margin_bottom; + + // adjust playfield size if min/max width/height is specified + + if (vp_playfield->min_width != -1) + vp_playfield->width = MAX(vp_playfield->min_width, playfield_width); + + if (vp_playfield->min_height != -1) + vp_playfield->height = MAX(vp_playfield->min_height, playfield_height); + + if (vp_playfield->max_width != -1) + vp_playfield->width = MIN(vp_playfield->width, vp_playfield->max_width); + + if (vp_playfield->max_height != -1) + vp_playfield->height = MIN(vp_playfield->height,vp_playfield->max_height); + + // adjust playfield position according to specified alignment + + if (vp_playfield->align == ALIGN_LEFT || vp_playfield->x > 0) + vp_playfield->x = ALIGNED_VP_XPOS(vp_playfield); + else if (vp_playfield->align == ALIGN_CENTER) + vp_playfield->x = playfield_width / 2 - vp_playfield->width / 2; + else if (vp_playfield->align == ALIGN_RIGHT) + vp_playfield->x += playfield_width - vp_playfield->width; + + if (vp_playfield->valign == VALIGN_TOP || vp_playfield->y > 0) + vp_playfield->y = ALIGNED_VP_YPOS(vp_playfield); + else if (vp_playfield->valign == VALIGN_MIDDLE) + vp_playfield->y = playfield_height / 2 - vp_playfield->height / 2; + else if (vp_playfield->valign == VALIGN_BOTTOM) + vp_playfield->y += playfield_height - vp_playfield->height; + + vp_playfield->x += vp_playfield->margin_left; + vp_playfield->y += vp_playfield->margin_top; + + // adjust individual playfield borders if only default border is specified + + if (vp_playfield->border_left == -1) + vp_playfield->border_left = vp_playfield->border_size; + if (vp_playfield->border_right == -1) + vp_playfield->border_right = vp_playfield->border_size; + if (vp_playfield->border_top == -1) + vp_playfield->border_top = vp_playfield->border_size; + if (vp_playfield->border_bottom == -1) + vp_playfield->border_bottom = vp_playfield->border_size; + + // set dynamic playfield borders if borders are specified as undefined + // (but only if window size was dynamic and playfield size was static) + + if (dynamic_window_width && !dynamic_playfield_width) + { + if (vp_playfield->border_left == -1) + { + vp_playfield->border_left = (vp_playfield->x - + vp_playfield->margin_left); + vp_playfield->x -= vp_playfield->border_left; + vp_playfield->width += vp_playfield->border_left; + } + + if (vp_playfield->border_right == -1) + { + vp_playfield->border_right = (vp_window->width - + vp_playfield->x - + vp_playfield->width - + vp_playfield->margin_right); + vp_playfield->width += vp_playfield->border_right; + } + } + + if (dynamic_window_height && !dynamic_playfield_height) + { + if (vp_playfield->border_top == -1) + { + vp_playfield->border_top = (vp_playfield->y - + vp_playfield->margin_top); + vp_playfield->y -= vp_playfield->border_top; + vp_playfield->height += vp_playfield->border_top; + } + + if (vp_playfield->border_bottom == -1) + { + vp_playfield->border_bottom = (vp_window->height - + vp_playfield->y - + vp_playfield->height - + vp_playfield->margin_bottom); + vp_playfield->height += vp_playfield->border_bottom; + } + } + + // adjust playfield size to be a multiple of a defined alignment tile size + + int align_size = vp_playfield->align_size; + int playfield_xtiles = vp_playfield->width / align_size; + int playfield_ytiles = vp_playfield->height / align_size; + int playfield_width_corrected = playfield_xtiles * align_size; + int playfield_height_corrected = playfield_ytiles * align_size; + boolean is_playfield_mode = (i == GFX_SPECIAL_ARG_PLAYING || + i == GFX_SPECIAL_ARG_EDITOR); + + if (is_playfield_mode && + dynamic_playfield_width && + vp_playfield->width != playfield_width_corrected) + { + int playfield_xdiff = vp_playfield->width - playfield_width_corrected; + + vp_playfield->width = playfield_width_corrected; + + if (vp_playfield->align == ALIGN_LEFT) + { + vp_playfield->border_left += playfield_xdiff; + } + else if (vp_playfield->align == ALIGN_RIGHT) + { + vp_playfield->border_right += playfield_xdiff; + } + else if (vp_playfield->align == ALIGN_CENTER) + { + int border_left_diff = playfield_xdiff / 2; + int border_right_diff = playfield_xdiff - border_left_diff; + + vp_playfield->border_left += border_left_diff; + vp_playfield->border_right += border_right_diff; + } + } + + if (is_playfield_mode && + dynamic_playfield_height && + vp_playfield->height != playfield_height_corrected) + { + int playfield_ydiff = vp_playfield->height - playfield_height_corrected; + + vp_playfield->height = playfield_height_corrected; + + if (vp_playfield->valign == VALIGN_TOP) + { + vp_playfield->border_top += playfield_ydiff; + } + else if (vp_playfield->align == VALIGN_BOTTOM) + { + vp_playfield->border_right += playfield_ydiff; + } + else if (vp_playfield->align == VALIGN_MIDDLE) + { + int border_top_diff = playfield_ydiff / 2; + int border_bottom_diff = playfield_ydiff - border_top_diff; + + vp_playfield->border_top += border_top_diff; + vp_playfield->border_bottom += border_bottom_diff; + } + } + + // adjust door positions according to specified alignment + + for (j = 0; j < 2; j++) + { + struct RectWithBorder *vp_door = (j == 0 ? vp_door_1 : vp_door_2); + + if (vp_door->align == ALIGN_LEFT || vp_door->x > 0) + vp_door->x = ALIGNED_VP_XPOS(vp_door); + else if (vp_door->align == ALIGN_CENTER) + vp_door->x = vp_window->width / 2 - vp_door->width / 2; + else if (vp_door->align == ALIGN_RIGHT) + vp_door->x += vp_window->width - vp_door->width; + + if (vp_door->valign == VALIGN_TOP || vp_door->y > 0) + vp_door->y = ALIGNED_VP_YPOS(vp_door); + else if (vp_door->valign == VALIGN_MIDDLE) + vp_door->y = vp_window->height / 2 - vp_door->height / 2; + else if (vp_door->valign == VALIGN_BOTTOM) + vp_door->y += vp_window->height - vp_door->height; + } + } } static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void) @@ -10174,7 +10172,22 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) { ".y", &vp_struct[j].struct_ptr->y }, { ".width", &vp_struct[j].struct_ptr->width }, { ".height", &vp_struct[j].struct_ptr->height }, - { ".border_size", &vp_struct[j].struct_ptr->border_size } + { ".min_width", &vp_struct[j].struct_ptr->min_width }, + { ".min_height", &vp_struct[j].struct_ptr->min_height }, + { ".max_width", &vp_struct[j].struct_ptr->max_width }, + { ".max_height", &vp_struct[j].struct_ptr->max_height }, + { ".margin_left", &vp_struct[j].struct_ptr->margin_left }, + { ".margin_right", &vp_struct[j].struct_ptr->margin_right }, + { ".margin_top", &vp_struct[j].struct_ptr->margin_top }, + { ".margin_bottom", &vp_struct[j].struct_ptr->margin_bottom }, + { ".border_left", &vp_struct[j].struct_ptr->border_left }, + { ".border_right", &vp_struct[j].struct_ptr->border_right }, + { ".border_top", &vp_struct[j].struct_ptr->border_top }, + { ".border_bottom", &vp_struct[j].struct_ptr->border_bottom }, + { ".border_size", &vp_struct[j].struct_ptr->border_size }, + { ".align_size", &vp_struct[j].struct_ptr->align_size }, + { ".align", &vp_struct[j].struct_ptr->align }, + { ".valign", &vp_struct[j].struct_ptr->valign } }; for (k = 0; k < ARRAY_SIZE(vp_config); k++) @@ -10251,6 +10264,25 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) } } + // special case: check if network and preview player positions are redefined, + // to compare this later against the main menu level preview being redefined + struct TokenIntPtrInfo menu_config_players[] = + { + { "main.network_players.x", &menu.main.network_players.redefined }, + { "main.network_players.y", &menu.main.network_players.redefined }, + { "main.preview_players.x", &menu.main.preview_players.redefined }, + { "main.preview_players.y", &menu.main.preview_players.redefined }, + { "preview.x", &preview.redefined }, + { "preview.y", &preview.redefined } + }; + + for (i = 0; i < ARRAY_SIZE(menu_config_players); i++) + *menu_config_players[i].value = FALSE; + + for (i = 0; i < ARRAY_SIZE(menu_config_players); i++) + if (getHashEntry(setup_file_hash, menu_config_players[i].token) != NULL) + *menu_config_players[i].value = TRUE; + // read (and overwrite with) values that may be specified in config file for (i = 0; image_config_vars[i].token != NULL; i++) {