X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=29847d9649fbe9b3546a14120734378e8594f46e;hp=3c1faa3342070d8dc9fc22435deeb3bd833a3b74;hb=115ce6f2da1914d68b0fe0e5f9082973190dacdd;hpb=1934b77c3de286e3ec9ccc3ab3f423955857f9f5 diff --git a/src/files.c b/src/files.c index 3c1faa33..29847d96 100644 --- a/src/files.c +++ b/src/files.c @@ -251,6 +251,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.auto_count_gems, FALSE }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(11), + &li.solved_by_one_player, FALSE + }, + { -1, -1, -1, -1, @@ -1398,7 +1404,7 @@ static boolean check_special_flags(char *flag) return FALSE; } -static struct DateInfo getCurrentDate() +static struct DateInfo getCurrentDate(void) { time_t epoch_seconds = time(NULL); struct tm *now = localtime(&epoch_seconds); @@ -1421,7 +1427,7 @@ static void resetEventFlags(struct ElementChangeInfo *change) change->has_event[i] = FALSE; } -static void resetEventBits() +static void resetEventBits(void) { int i; @@ -1855,13 +1861,14 @@ static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info) level_file_info->nr = 0; level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN; level_file_info->packed = FALSE; - level_file_info->basename = NULL; - level_file_info->filename = NULL; + + setString(&level_file_info->basename, NULL); + setString(&level_file_info->filename, NULL); } int getMappedElement_SB(int, boolean); -static void ActivateLevelTemplate() +static void ActivateLevelTemplate(void) { int x, y; @@ -1914,6 +1921,9 @@ static void ActivateLevelTemplate() /* overwrite all individual level settings from template level settings */ level = level_template; + /* restore level file info */ + level.file_info = level_backup.file_info; + /* restore playfield size */ level.fieldx = level_backup.fieldx; level.fieldy = level_backup.fieldy; @@ -1934,14 +1944,13 @@ static void ActivateLevelTemplate() static char *getLevelFilenameFromBasename(char *basename) { - static char *filename[2] = { NULL, NULL }; - int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1); + static char *filename = NULL; - checked_free(filename[pos]); + checked_free(filename); - filename[pos] = getPath2(getCurrentLevelDir(), basename); + filename = getPath2(getCurrentLevelDir(), basename); - return filename[pos]; + return filename; } static int getFileTypeFromBasename(char *basename) @@ -2088,8 +2097,9 @@ static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi, { lfi->type = type; lfi->packed = FALSE; - lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getSingleLevelBasename(lfi->nr, lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } #endif @@ -2105,8 +2115,9 @@ static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi, lfi->type = type; lfi->packed = FALSE; - lfi->basename = basename; - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, basename); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, @@ -2114,8 +2125,9 @@ static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi, { lfi->type = type; lfi->packed = TRUE; - lfi->basename = getPackedLevelBasename(lfi->type); - lfi->filename = getLevelFilenameFromBasename(lfi->basename); + + setString(&lfi->basename, getPackedLevelBasename(lfi->type)); + setString(&lfi->filename, getLevelFilenameFromBasename(lfi->basename)); } static int getFiletypeFromID(char *filetype_id) @@ -2147,12 +2159,12 @@ static int getFiletypeFromID(char *filetype_id) return filetype; } -char *getLocalLevelTemplateFilename() +char *getLocalLevelTemplateFilename(void) { return getDefaultLevelFilename(-1); } -char *getGlobalLevelTemplateFilename() +char *getGlobalLevelTemplateFilename(void) { /* global variable "leveldir_current" must be modified in the loop below */ LevelDirTree *leveldir_current_last = leveldir_current; @@ -2187,7 +2199,7 @@ static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi) getSingleLevelBasename(-1)); /* replace local level template filename with global template filename */ - lfi->filename = getGlobalLevelTemplateFilename(); + setString(&lfi->filename, getGlobalLevelTemplateFilename()); /* no fallback if template file not existing */ return; @@ -2284,6 +2296,17 @@ static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr) determineLevelFileInfo_Filetype(level_file_info); } +static void copyLevelFileInfo(struct LevelFileInfo *lfi_from, + struct LevelFileInfo *lfi_to) +{ + lfi_to->nr = lfi_from->nr; + lfi_to->type = lfi_from->type; + lfi_to->packed = lfi_from->packed; + + setString(&lfi_to->basename, lfi_from->basename); + setString(&lfi_to->filename, lfi_from->filename); +} + /* ------------------------------------------------------------------------- */ /* functions for loading R'n'D level */ /* ------------------------------------------------------------------------- */ @@ -3934,7 +3957,7 @@ static void CopyNativeTape_RND_to_SP(struct LevelInfo *level) demo->is_available = TRUE; } -static void setTapeInfoToDefaults(); +static void setTapeInfoToDefaults(void); static void CopyNativeTape_SP_to_RND(struct LevelInfo *level) { @@ -6201,12 +6224,13 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename) level_file_info.nr = 0; /* unknown level number */ level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */ - level_file_info.filename = filename; + + setString(&level_file_info.filename, filename); LoadLevelFromFileInfo(level, &level_file_info, FALSE); } -static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) +static void LoadLevel_InitVersion(struct LevelInfo *level) { int i, j; @@ -6377,6 +6401,10 @@ static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename) /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */ if (level->game_version < VERSION_IDENT(3,2,6,0)) level->em_explodes_by_fire = TRUE; + + /* levels were solved by the first player entering an exit up to 4.1.0.0 */ + if (level->game_version <= VERSION_IDENT(4,1,0,0)) + level->solved_by_one_player = TRUE; } static void LoadLevel_InitStandardElements(struct LevelInfo *level) @@ -6526,7 +6554,7 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) } } -static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) +static void LoadLevel_InitElements(struct LevelInfo *level) { LoadLevel_InitStandardElements(level); @@ -6538,7 +6566,7 @@ static void LoadLevel_InitElements(struct LevelInfo *level, char *filename) InitElementPropertiesGfxElement(); } -static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) +static void LoadLevel_InitPlayfield(struct LevelInfo *level) { int x, y; @@ -6570,7 +6598,7 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) SetBorderElement(); } -static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) +static void LoadLevel_InitNativeEngines(struct LevelInfo *level) { struct LevelFileInfo *level_file_info = &level->file_info; @@ -6578,38 +6606,63 @@ static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename) CopyNativeLevel_RND_to_Native(level); } -void LoadLevelTemplate(int nr) +static void LoadLevelTemplate_LoadAndInit(void) { - char *filename; - - setLevelFileInfo(&level_template.file_info, nr); - filename = level_template.file_info.filename; - LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE); - LoadLevel_InitVersion(&level_template, filename); - LoadLevel_InitElements(&level_template, filename); + LoadLevel_InitVersion(&level_template); + LoadLevel_InitElements(&level_template); ActivateLevelTemplate(); } -void LoadLevel(int nr) +void LoadLevelTemplate(int nr) { - char *filename; + if (!fileExists(getGlobalLevelTemplateFilename())) + { + Error(ERR_WARN, "no level template found for this level"); - setLevelFileInfo(&level.file_info, nr); - filename = level.file_info.filename; + return; + } + + setLevelFileInfo(&level_template.file_info, nr); + + LoadLevelTemplate_LoadAndInit(); +} +static void LoadNetworkLevelTemplate(struct NetworkLevelInfo *network_level) +{ + copyLevelFileInfo(&network_level->tmpl_info, &level_template.file_info); + + LoadLevelTemplate_LoadAndInit(); +} + +static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level) +{ LoadLevelFromFileInfo(&level, &level.file_info, FALSE); if (level.use_custom_template) - LoadLevelTemplate(-1); + { + if (network_level != NULL) + LoadNetworkLevelTemplate(network_level); + else + LoadLevelTemplate(-1); + } + + LoadLevel_InitVersion(&level); + LoadLevel_InitElements(&level); + LoadLevel_InitPlayfield(&level); - LoadLevel_InitVersion(&level, filename); - LoadLevel_InitElements(&level, filename); - LoadLevel_InitPlayfield(&level, filename); + LoadLevel_InitNativeEngines(&level); +} - LoadLevel_InitNativeEngines(&level, filename); +void LoadLevel(int nr) +{ + SetLevelSetInfo(leveldir_current->identifier, nr); + + setLevelFileInfo(&level.file_info, nr); + + LoadLevel_LoadAndInit(NULL); } void LoadLevelInfoOnly(int nr) @@ -6619,6 +6672,16 @@ void LoadLevelInfoOnly(int nr) LoadLevelFromFileInfo(&level, &level.file_info, TRUE); } +void LoadNetworkLevel(struct NetworkLevelInfo *network_level) +{ + SetLevelSetInfo(network_level->leveldir_identifier, + network_level->file_info.nr); + + copyLevelFileInfo(&network_level->file_info, &level.file_info); + + LoadLevel_LoadAndInit(network_level); +} + static int SaveLevel_VERS(FILE *file, struct LevelInfo *level) { int chunk_size = 0; @@ -7451,7 +7514,7 @@ void SaveLevel(int nr) SaveLevelFromFilename(&level, filename, FALSE); } -void SaveLevelTemplate() +void SaveLevelTemplate(void) { char *filename = getLocalLevelTemplateFilename(); @@ -7521,7 +7584,7 @@ void DumpLevel(struct LevelInfo *level) /* tape file functions */ /* ========================================================================= */ -static void setTapeInfoToDefaults() +static void setTapeInfoToDefaults(void) { int i; @@ -8235,7 +8298,8 @@ void SaveScore(int nr) char *filename = getScoreFilename(nr); FILE *file; - InitScoreDirectory(leveldir_current->subdir); + /* used instead of "leveldir_current->subdir" (for network games) */ + InitScoreDirectory(levelset.identifier); if (!(file = fopen(filename, MODE_WRITE))) { @@ -8261,197 +8325,234 @@ void SaveScore(int nr) #define TOKEN_STR_PLAYER_PREFIX "player_" /* global setup */ -#define SETUP_TOKEN_PLAYER_NAME 0 -#define SETUP_TOKEN_SOUND 1 -#define SETUP_TOKEN_SOUND_LOOPS 2 -#define SETUP_TOKEN_SOUND_MUSIC 3 -#define SETUP_TOKEN_SOUND_SIMPLE 4 -#define SETUP_TOKEN_TOONS 5 -#define SETUP_TOKEN_SCROLL_DELAY 6 -#define SETUP_TOKEN_SCROLL_DELAY_VALUE 7 -#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8 -#define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9 -#define SETUP_TOKEN_FADE_SCREENS 10 -#define SETUP_TOKEN_AUTORECORD 11 -#define SETUP_TOKEN_SHOW_TITLESCREEN 12 -#define SETUP_TOKEN_QUICK_DOORS 13 -#define SETUP_TOKEN_TEAM_MODE 14 -#define SETUP_TOKEN_HANDICAP 15 -#define SETUP_TOKEN_SKIP_LEVELS 16 -#define SETUP_TOKEN_INCREMENT_LEVELS 17 -#define SETUP_TOKEN_TIME_LIMIT 18 -#define SETUP_TOKEN_FULLSCREEN 19 -#define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20 -#define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21 -#define SETUP_TOKEN_SCREEN_RENDERING_MODE 22 -#define SETUP_TOKEN_ASK_ON_ESCAPE 23 -#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24 -#define SETUP_TOKEN_QUICK_SWITCH 25 -#define SETUP_TOKEN_INPUT_ON_FOCUS 26 -#define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27 -#define SETUP_TOKEN_GAME_FRAME_DELAY 28 -#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29 -#define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30 -#define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31 -#define SETUP_TOKEN_GRAPHICS_SET 32 -#define SETUP_TOKEN_SOUNDS_SET 33 -#define SETUP_TOKEN_MUSIC_SET 34 -#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35 -#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36 -#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37 -#define SETUP_TOKEN_VOLUME_SIMPLE 38 -#define SETUP_TOKEN_VOLUME_LOOPS 39 -#define SETUP_TOKEN_VOLUME_MUSIC 40 -#define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41 -#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42 -#define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43 -#define SETUP_TOKEN_TOUCH_GRID_XSIZE_0 44 -#define SETUP_TOKEN_TOUCH_GRID_YSIZE_0 45 -#define SETUP_TOKEN_TOUCH_GRID_XSIZE_1 46 -#define SETUP_TOKEN_TOUCH_GRID_YSIZE_1 47 - -#define NUM_GLOBAL_SETUP_TOKENS 48 +enum +{ + SETUP_TOKEN_PLAYER_NAME = 0, + SETUP_TOKEN_SOUND, + SETUP_TOKEN_SOUND_LOOPS, + SETUP_TOKEN_SOUND_MUSIC, + SETUP_TOKEN_SOUND_SIMPLE, + SETUP_TOKEN_TOONS, + SETUP_TOKEN_SCROLL_DELAY, + SETUP_TOKEN_SCROLL_DELAY_VALUE, + SETUP_TOKEN_ENGINE_SNAPSHOT_MODE, + SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY, + SETUP_TOKEN_FADE_SCREENS, + SETUP_TOKEN_AUTORECORD, + SETUP_TOKEN_SHOW_TITLESCREEN, + SETUP_TOKEN_QUICK_DOORS, + SETUP_TOKEN_TEAM_MODE, + SETUP_TOKEN_HANDICAP, + SETUP_TOKEN_SKIP_LEVELS, + SETUP_TOKEN_INCREMENT_LEVELS, + SETUP_TOKEN_AUTO_PLAY_NEXT_LEVEL, + SETUP_TOKEN_SKIP_SCORES_AFTER_GAME, + SETUP_TOKEN_TIME_LIMIT, + SETUP_TOKEN_FULLSCREEN, + SETUP_TOKEN_WINDOW_SCALING_PERCENT, + SETUP_TOKEN_WINDOW_SCALING_QUALITY, + SETUP_TOKEN_SCREEN_RENDERING_MODE, + SETUP_TOKEN_ASK_ON_ESCAPE, + SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR, + SETUP_TOKEN_QUICK_SWITCH, + SETUP_TOKEN_INPUT_ON_FOCUS, + SETUP_TOKEN_PREFER_AGA_GRAPHICS, + SETUP_TOKEN_GAME_FRAME_DELAY, + SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS, + SETUP_TOKEN_SMALL_GAME_GRAPHICS, + SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS, + SETUP_TOKEN_GRAPHICS_SET, + SETUP_TOKEN_SOUNDS_SET, + SETUP_TOKEN_MUSIC_SET, + SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS, + SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS, + SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC, + SETUP_TOKEN_VOLUME_SIMPLE, + SETUP_TOKEN_VOLUME_LOOPS, + SETUP_TOKEN_VOLUME_MUSIC, + SETUP_TOKEN_NETWORK_MODE, + SETUP_TOKEN_NETWORK_PLAYER_NR, + SETUP_TOKEN_TOUCH_CONTROL_TYPE, + SETUP_TOKEN_TOUCH_MOVE_DISTANCE, + SETUP_TOKEN_TOUCH_DROP_DISTANCE, + SETUP_TOKEN_TOUCH_TRANSPARENCY, + SETUP_TOKEN_TOUCH_DRAW_OUTLINED, + SETUP_TOKEN_TOUCH_DRAW_PRESSED, + SETUP_TOKEN_TOUCH_GRID_XSIZE_0, + SETUP_TOKEN_TOUCH_GRID_YSIZE_0, + SETUP_TOKEN_TOUCH_GRID_XSIZE_1, + SETUP_TOKEN_TOUCH_GRID_YSIZE_1, + + NUM_GLOBAL_SETUP_TOKENS +}; /* auto setup */ -#define SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE 0 +enum +{ + SETUP_TOKEN_AUTO_EDITOR_ZOOM_TILESIZE = 0, -#define NUM_AUTO_SETUP_TOKENS 1 + NUM_AUTO_SETUP_TOKENS +}; /* editor setup */ -#define SETUP_TOKEN_EDITOR_EL_CLASSIC 0 -#define SETUP_TOKEN_EDITOR_EL_CUSTOM 1 -#define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2 -#define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3 -#define SETUP_TOKEN_EDITOR_EL_HEADLINES 4 -#define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5 +enum +{ + SETUP_TOKEN_EDITOR_EL_CLASSIC = 0, + SETUP_TOKEN_EDITOR_EL_CUSTOM, + SETUP_TOKEN_EDITOR_EL_USER_DEFINED, + SETUP_TOKEN_EDITOR_EL_DYNAMIC, + SETUP_TOKEN_EDITOR_EL_HEADLINES, + SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN, -#define NUM_EDITOR_SETUP_TOKENS 6 + NUM_EDITOR_SETUP_TOKENS +}; /* editor cascade setup */ -#define SETUP_TOKEN_EDITOR_CASCADE_BD 0 -#define SETUP_TOKEN_EDITOR_CASCADE_EM 1 -#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2 -#define SETUP_TOKEN_EDITOR_CASCADE_RND 3 -#define SETUP_TOKEN_EDITOR_CASCADE_SB 4 -#define SETUP_TOKEN_EDITOR_CASCADE_SP 5 -#define SETUP_TOKEN_EDITOR_CASCADE_DC 6 -#define SETUP_TOKEN_EDITOR_CASCADE_DX 7 -#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 -#define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9 -#define SETUP_TOKEN_EDITOR_CASCADE_CE 10 -#define SETUP_TOKEN_EDITOR_CASCADE_GE 11 -#define SETUP_TOKEN_EDITOR_CASCADE_REF 12 -#define SETUP_TOKEN_EDITOR_CASCADE_USER 13 -#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14 - -#define NUM_EDITOR_CASCADE_SETUP_TOKENS 15 +enum +{ + SETUP_TOKEN_EDITOR_CASCADE_BD = 0, + SETUP_TOKEN_EDITOR_CASCADE_EM, + SETUP_TOKEN_EDITOR_CASCADE_EMC, + SETUP_TOKEN_EDITOR_CASCADE_RND, + SETUP_TOKEN_EDITOR_CASCADE_SB, + SETUP_TOKEN_EDITOR_CASCADE_SP, + SETUP_TOKEN_EDITOR_CASCADE_DC, + SETUP_TOKEN_EDITOR_CASCADE_DX, + SETUP_TOKEN_EDITOR_CASCADE_TEXT, + SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT, + SETUP_TOKEN_EDITOR_CASCADE_CE, + SETUP_TOKEN_EDITOR_CASCADE_GE, + SETUP_TOKEN_EDITOR_CASCADE_REF, + SETUP_TOKEN_EDITOR_CASCADE_USER, + SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC, + + NUM_EDITOR_CASCADE_SETUP_TOKENS +}; /* shortcut setup */ -#define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 -#define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 -#define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6 -#define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7 -#define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8 -#define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9 -#define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10 -#define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11 -#define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12 -#define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13 -#define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14 -#define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15 -#define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16 -#define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17 -#define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18 -#define SETUP_TOKEN_SHORTCUT_SNAP_UP 19 -#define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20 - -#define NUM_SHORTCUT_SETUP_TOKENS 21 +enum +{ + SETUP_TOKEN_SHORTCUT_SAVE_GAME = 0, + SETUP_TOKEN_SHORTCUT_LOAD_GAME, + SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4, + SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL, + SETUP_TOKEN_SHORTCUT_TAPE_EJECT, + SETUP_TOKEN_SHORTCUT_TAPE_EXTRA, + SETUP_TOKEN_SHORTCUT_TAPE_STOP, + SETUP_TOKEN_SHORTCUT_TAPE_PAUSE, + SETUP_TOKEN_SHORTCUT_TAPE_RECORD, + SETUP_TOKEN_SHORTCUT_TAPE_PLAY, + SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE, + SETUP_TOKEN_SHORTCUT_SOUND_LOOPS, + SETUP_TOKEN_SHORTCUT_SOUND_MUSIC, + SETUP_TOKEN_SHORTCUT_SNAP_LEFT, + SETUP_TOKEN_SHORTCUT_SNAP_RIGHT, + SETUP_TOKEN_SHORTCUT_SNAP_UP, + SETUP_TOKEN_SHORTCUT_SNAP_DOWN, + + NUM_SHORTCUT_SETUP_TOKENS +}; /* player setup */ -#define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0 -#define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1 -#define SETUP_TOKEN_PLAYER_JOY_XLEFT 2 -#define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3 -#define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4 -#define SETUP_TOKEN_PLAYER_JOY_YUPPER 5 -#define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6 -#define SETUP_TOKEN_PLAYER_JOY_YLOWER 7 -#define SETUP_TOKEN_PLAYER_JOY_SNAP 8 -#define SETUP_TOKEN_PLAYER_JOY_DROP 9 -#define SETUP_TOKEN_PLAYER_KEY_LEFT 10 -#define SETUP_TOKEN_PLAYER_KEY_RIGHT 11 -#define SETUP_TOKEN_PLAYER_KEY_UP 12 -#define SETUP_TOKEN_PLAYER_KEY_DOWN 13 -#define SETUP_TOKEN_PLAYER_KEY_SNAP 14 -#define SETUP_TOKEN_PLAYER_KEY_DROP 15 - -#define NUM_PLAYER_SETUP_TOKENS 16 +enum +{ + SETUP_TOKEN_PLAYER_USE_JOYSTICK = 0, + SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME, + SETUP_TOKEN_PLAYER_JOY_XLEFT, + SETUP_TOKEN_PLAYER_JOY_XMIDDLE, + SETUP_TOKEN_PLAYER_JOY_XRIGHT, + SETUP_TOKEN_PLAYER_JOY_YUPPER, + SETUP_TOKEN_PLAYER_JOY_YMIDDLE, + SETUP_TOKEN_PLAYER_JOY_YLOWER, + SETUP_TOKEN_PLAYER_JOY_SNAP, + SETUP_TOKEN_PLAYER_JOY_DROP, + SETUP_TOKEN_PLAYER_KEY_LEFT, + SETUP_TOKEN_PLAYER_KEY_RIGHT, + SETUP_TOKEN_PLAYER_KEY_UP, + SETUP_TOKEN_PLAYER_KEY_DOWN, + SETUP_TOKEN_PLAYER_KEY_SNAP, + SETUP_TOKEN_PLAYER_KEY_DROP, + + NUM_PLAYER_SETUP_TOKENS +}; /* system setup */ -#define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0 -#define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1 -#define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2 +enum +{ + SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER = 0, + SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER, + SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE, -#define NUM_SYSTEM_SETUP_TOKENS 3 + NUM_SYSTEM_SETUP_TOKENS +}; /* internal setup */ -#define SETUP_TOKEN_INT_PROGRAM_TITLE 0 -#define SETUP_TOKEN_INT_PROGRAM_VERSION 1 -#define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2 -#define SETUP_TOKEN_INT_PROGRAM_EMAIL 3 -#define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4 -#define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5 -#define SETUP_TOKEN_INT_PROGRAM_COMPANY 6 -#define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7 -#define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8 -#define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9 -#define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10 -#define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11 -#define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12 -#define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13 -#define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14 -#define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15 -#define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16 -#define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17 -#define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18 - -#define NUM_INTERNAL_SETUP_TOKENS 19 +enum +{ + SETUP_TOKEN_INT_PROGRAM_TITLE = 0, + SETUP_TOKEN_INT_PROGRAM_VERSION, + SETUP_TOKEN_INT_PROGRAM_AUTHOR, + SETUP_TOKEN_INT_PROGRAM_EMAIL, + SETUP_TOKEN_INT_PROGRAM_WEBSITE, + SETUP_TOKEN_INT_PROGRAM_COPYRIGHT, + SETUP_TOKEN_INT_PROGRAM_COMPANY, + SETUP_TOKEN_INT_PROGRAM_ICON_FILE, + SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET, + SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET, + SETUP_TOKEN_INT_DEFAULT_MUSIC_SET, + SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE, + SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE, + SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE, + SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES, + SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR, + SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE, + SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH, + SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT, + + NUM_INTERNAL_SETUP_TOKENS +}; /* debug setup */ -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20 -#define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21 -#define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22 - -#define NUM_DEBUG_SETUP_TOKENS 23 +enum +{ + SETUP_TOKEN_DEBUG_FRAME_DELAY_0 = 0, + SETUP_TOKEN_DEBUG_FRAME_DELAY_1, + SETUP_TOKEN_DEBUG_FRAME_DELAY_2, + SETUP_TOKEN_DEBUG_FRAME_DELAY_3, + SETUP_TOKEN_DEBUG_FRAME_DELAY_4, + SETUP_TOKEN_DEBUG_FRAME_DELAY_5, + SETUP_TOKEN_DEBUG_FRAME_DELAY_6, + SETUP_TOKEN_DEBUG_FRAME_DELAY_7, + SETUP_TOKEN_DEBUG_FRAME_DELAY_8, + SETUP_TOKEN_DEBUG_FRAME_DELAY_9, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8, + SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9, + SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY, + SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY, + SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND, + + NUM_DEBUG_SETUP_TOKENS +}; /* options setup */ -#define SETUP_TOKEN_OPTIONS_VERBOSE 0 +enum +{ + SETUP_TOKEN_OPTIONS_VERBOSE = 0, -#define NUM_OPTIONS_SETUP_TOKENS 1 + NUM_OPTIONS_SETUP_TOKENS +}; static struct SetupInfo si; @@ -8485,6 +8586,8 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.handicap, "handicap" }, { TYPE_SWITCH, &si.skip_levels, "skip_levels" }, { TYPE_SWITCH, &si.increment_levels, "increment_levels" }, + { TYPE_SWITCH, &si.auto_play_next_level, "auto_play_next_level" }, + { TYPE_SWITCH, &si.skip_scores_after_game, "skip_scores_after_game" }, { TYPE_SWITCH, &si.time_limit, "time_limit" }, { TYPE_SWITCH, &si.fullscreen, "fullscreen" }, { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" }, @@ -8508,9 +8611,14 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_INTEGER,&si.volume_simple, "volume_simple" }, { TYPE_INTEGER,&si.volume_loops, "volume_loops" }, { TYPE_INTEGER,&si.volume_music, "volume_music" }, + { TYPE_SWITCH, &si.network_mode, "network_mode" }, + { TYPE_PLAYER, &si.network_player_nr, "network_player" }, { TYPE_STRING, &si.touch.control_type, "touch.control_type" }, { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" }, { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" }, + { TYPE_INTEGER,&si.touch.transparency, "touch.transparency" }, + { TYPE_INTEGER,&si.touch.draw_outlined, "touch.draw_outlined" }, + { TYPE_INTEGER,&si.touch.draw_pressed, "touch.draw_pressed" }, { TYPE_INTEGER,&si.touch.grid_xsize[0], "touch.virtual_buttons.0.xsize" }, { TYPE_INTEGER,&si.touch.grid_ysize[0], "touch.virtual_buttons.0.ysize" }, { TYPE_INTEGER,&si.touch.grid_xsize[1], "touch.virtual_buttons.1.xsize" }, @@ -8698,6 +8806,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->handicap = TRUE; si->skip_levels = TRUE; si->increment_levels = TRUE; + si->auto_play_next_level = TRUE; + si->skip_scores_after_game = FALSE; si->time_limit = TRUE; si->fullscreen = FALSE; si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT; @@ -8725,9 +8835,15 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->volume_loops = 100; /* percent */ si->volume_music = 100; /* percent */ + si->network_mode = FALSE; + si->network_player_nr = 0; /* first player */ + si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT); si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */ si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */ + si->touch.transparency = TOUCH_TRANSPARENCY_DEFAULT; /* percent */ + si->touch.draw_outlined = TRUE; + si->touch.draw_pressed = TRUE; for (i = 0; i < 2; i++) { @@ -9162,7 +9278,7 @@ void LoadSetupFromFilename(char *filename) } } -static void LoadSetup_SpecialPostProcessing() +static void LoadSetup_SpecialPostProcessing(void) { char *player_name_new; @@ -9183,7 +9299,7 @@ static void LoadSetup_SpecialPostProcessing() MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); } -void LoadSetup() +void LoadSetup(void) { char *filename; @@ -9204,7 +9320,7 @@ void LoadSetup() LoadSetup_SpecialPostProcessing(); } -void LoadSetup_AutoSetup() +void LoadSetup_AutoSetup(void) { char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); SetupFileHash *setup_file_hash = NULL; @@ -9224,7 +9340,7 @@ void LoadSetup_AutoSetup() free(filename); } -void LoadSetup_EditorCascade() +void LoadSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); SetupFileHash *setup_file_hash = NULL; @@ -9293,7 +9409,7 @@ static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash, fclose(file); } -void SaveSetup() +void SaveSetup(void) { char *filename = getSetupFilename(); FILE *file; @@ -9317,6 +9433,7 @@ void SaveSetup() if (i == SETUP_TOKEN_PLAYER_NAME + 1 || i == SETUP_TOKEN_GRAPHICS_SET || i == SETUP_TOKEN_VOLUME_SIMPLE || + i == SETUP_TOKEN_NETWORK_MODE || i == SETUP_TOKEN_TOUCH_CONTROL_TYPE || i == SETUP_TOKEN_TOUCH_GRID_XSIZE_0 || i == SETUP_TOKEN_TOUCH_GRID_XSIZE_1) @@ -9405,7 +9522,7 @@ void SaveSetup() SetFilePermissions(filename, PERMS_PRIVATE); } -void SaveSetup_AutoSetup() +void SaveSetup_AutoSetup(void) { char *filename = getPath2(getSetupDir(), AUTOSETUP_FILENAME); FILE *file; @@ -9433,7 +9550,7 @@ void SaveSetup_AutoSetup() free(filename); } -void SaveSetup_EditorCascade() +void SaveSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); FILE *file; @@ -9502,7 +9619,7 @@ void SaveSetup_AddGameControllerMapping(char *mapping) free(filename); } -void LoadCustomElementDescriptions() +void LoadCustomElementDescriptions(void) { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); SetupFileHash *setup_file_hash; @@ -9564,7 +9681,7 @@ static int get_token_parameter_value(char *token, char *value_raw) return get_parameter_value(value_raw, suffix, TYPE_INTEGER); } -void InitMenuDesignSettings_Static() +void InitMenuDesignSettings_Static(void) { int i; @@ -9579,7 +9696,7 @@ void InitMenuDesignSettings_Static() } } -static void InitMenuDesignSettings_SpecialPreProcessing() +static void InitMenuDesignSettings_SpecialPreProcessing(void) { int i; @@ -9671,7 +9788,7 @@ static void InitMenuDesignSettings_SpecialPreProcessing() } } -static void InitMenuDesignSettings_SpecialPostProcessing() +static void InitMenuDesignSettings_SpecialPostProcessing(void) { static struct { @@ -9700,7 +9817,7 @@ static void InitMenuDesignSettings_SpecialPostProcessing() *game_buttons_xy[i].dst = *game_buttons_xy[i].src; } -static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics() +static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(void) { static struct { @@ -10134,7 +10251,7 @@ static void LoadMenuDesignSettingsFromFilename(char *filename) freeSetupFileHash(setup_file_hash); } -void LoadMenuDesignSettings() +void LoadMenuDesignSettings(void) { char *filename_base = UNDEFINED_FILENAME, *filename_local; @@ -10158,7 +10275,7 @@ void LoadMenuDesignSettings() InitMenuDesignSettings_SpecialPostProcessing(); } -void LoadMenuDesignSettings_AfterGraphics() +void LoadMenuDesignSettings_AfterGraphics(void) { InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics(); } @@ -10360,7 +10477,7 @@ static boolean sound_info_listed(struct MusicFileInfo *list, char *basename) return music_info_listed_ext(list, basename, TRUE); } -void LoadMusicInfo() +void LoadMusicInfo(void) { char *music_directory = getCustomMusicDirectory(); int num_music = getMusicListSize(); @@ -10522,7 +10639,7 @@ void print_unknown_token_end(int token_nr) Error(ERR_INFO_LINE, "-"); } -void LoadHelpAnimInfo() +void LoadHelpAnimInfo(void) { char *filename = getHelpAnimFilename(); SetupFileList *setup_file_list = NULL, *list; @@ -10732,7 +10849,7 @@ void LoadHelpAnimInfo() #endif } -void LoadHelpTextInfo() +void LoadHelpTextInfo(void) { char *filename = getHelpTextFilename(); int i; @@ -10774,7 +10891,7 @@ void LoadHelpTextInfo() #define MAX_NUM_CONVERT_LEVELS 1000 -void ConvertLevels() +void ConvertLevels(void) { static LevelDirTree *convert_leveldir = NULL; static int convert_level_nr = -1; @@ -10886,7 +11003,7 @@ void ConvertLevels() /* create and save images for use in level sketches (raw BMP format) */ /* ------------------------------------------------------------------------- */ -void CreateLevelSketchImages() +void CreateLevelSketchImages(void) { #if defined(TARGET_SDL) Bitmap *bitmap1;