X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=11eba8f4b95dd2c3cd72b620d64c9ae8e388381e;hp=1909cbecb81475fa93220dc2193d3fc6a67fc8c0;hb=91b5e8017245999d9f72b5cd8089597eb827666e;hpb=b4ae37046341bd74a32ee9e3f473d1d58e5efe6b diff --git a/src/files.c b/src/files.c index 1909cbec..11eba8f4 100644 --- a/src/files.c +++ b/src/files.c @@ -327,6 +327,11 @@ static struct LevelFileConfigInfo chunk_config_ELEM[] = TYPE_BOOLEAN, CONF_VALUE_8_BIT(16), &li.finish_dig_collect, TRUE }, + { + EL_PLAYER_1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(17), + &li.keep_walkable_ce, FALSE + }, // (these values are different for each player) { @@ -3155,7 +3160,7 @@ static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf, value = getMappedElement(value); if (data_type == TYPE_BOOLEAN) - *(boolean *)(conf[i].value) = value; + *(boolean *)(conf[i].value) = (value ? TRUE : FALSE); else *(int *) (conf[i].value) = value; @@ -3637,7 +3642,7 @@ static void CopyNativeLevel_RND_to_EM(struct LevelInfo *level) // initialize player positions and delete players from the playfield for (y = 0; y < cav->height; y++) for (x = 0; x < cav->width; x++) { - if (ELEM_IS_PLAYER(level->field[x][y])) + if (IS_PLAYER_ELEMENT(level->field[x][y])) { int player_nr = GET_PLAYER_NR(level->field[x][y]); @@ -5890,6 +5895,21 @@ int getMappedElement_SB(int element_ascii, boolean use_ces) return EL_UNDEFINED; } +static void SetLevelSettings_SB(struct LevelInfo *level) +{ + // time settings + level->time = 0; + level->use_step_counter = TRUE; + + // score settings + level->score[SC_TIME_BONUS] = 0; + level->time_score_base = 1; + level->rate_time_over_score = TRUE; + + // game settings + level->auto_exit_sokoban = TRUE; +} + static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, struct LevelFileInfo *level_file_info, boolean level_info_only) @@ -6123,14 +6143,11 @@ static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, } // set special level settings for Sokoban levels - - level->time = 0; - level->use_step_counter = TRUE; + SetLevelSettings_SB(level); if (load_xsb_to_ces) { // special global settings can now be set in level template - level->use_custom_template = TRUE; } } @@ -6463,6 +6480,34 @@ static void LoadLevel_InitVersion(struct LevelInfo *level) // CE actions were triggered by unfinished digging/collecting up to 4.2.2.0 if (level->game_version <= VERSION_IDENT(4,2,2,0)) level->finish_dig_collect = FALSE; + + // CE changing to player was kept under the player if walkable up to 4.2.3.1 + if (level->game_version <= VERSION_IDENT(4,2,3,1)) + level->keep_walkable_ce = TRUE; +} + +static void LoadLevel_InitSettings_SB(struct LevelInfo *level) +{ + boolean is_sokoban_level = TRUE; // unless non-Sokoban elements found + int x, y; + + // check if this level is (not) a Sokoban level + for (y = 0; y < level->fieldy; y++) + for (x = 0; x < level->fieldx; x++) + if (!IS_SB_ELEMENT(Tile[x][y])) + is_sokoban_level = FALSE; + + if (is_sokoban_level) + { + // set special level settings for Sokoban levels + SetLevelSettings_SB(level); + } +} + +static void LoadLevel_InitSettings(struct LevelInfo *level) +{ + // adjust level settings for (non-native) Sokoban-style levels + LoadLevel_InitSettings_SB(level); } static void LoadLevel_InitStandardElements(struct LevelInfo *level) @@ -6610,6 +6655,27 @@ static void LoadLevel_InitCustomElements(struct LevelInfo *level) element_info[element].ignition_delay = 8; } } + + // set mouse click change events to work for left/middle/right mouse button + if (level->game_version < VERSION_IDENT(4,2,3,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + struct ElementInfo *ei = &element_info[element]; + + for (j = 0; j < ei->num_change_pages; j++) + { + struct ElementChangeInfo *change = &ei->change_page[j]; + + if (change->has_event[CE_CLICKED_BY_MOUSE] || + change->has_event[CE_PRESSED_BY_MOUSE] || + change->has_event[CE_MOUSE_CLICKED_ON_X] || + change->has_event[CE_MOUSE_PRESSED_ON_X]) + change->trigger_side = CH_SIDE_ANY; + } + } + } } static void LoadLevel_InitElements(struct LevelInfo *level) @@ -6670,6 +6736,7 @@ static void LoadLevelTemplate_LoadAndInit(void) LoadLevel_InitVersion(&level_template); LoadLevel_InitElements(&level_template); + LoadLevel_InitSettings(&level_template); ActivateLevelTemplate(); } @@ -6710,6 +6777,7 @@ static void LoadLevel_LoadAndInit(struct NetworkLevelInfo *network_level) LoadLevel_InitVersion(&level); LoadLevel_InitElements(&level); LoadLevel_InitPlayfield(&level); + LoadLevel_InitSettings(&level); LoadLevel_InitNativeEngines(&level); } @@ -7635,10 +7703,33 @@ void DumpLevel(struct LevelInfo *level) Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no")); Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no")); Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no")); + Print("rate time over score: %s\n", (level->rate_time_over_score ? "yes" : "no")); PrintLine("-", 79); } +void DumpLevels(void) +{ + static LevelDirTree *dumplevel_leveldir = NULL; + + dumplevel_leveldir = getTreeInfoFromIdentifier(leveldir_first, + global.dumplevel_leveldir); + + if (dumplevel_leveldir == NULL) + Fail("no such level identifier: '%s'", global.dumplevel_leveldir); + + if (global.dumplevel_level_nr < dumplevel_leveldir->first_level || + global.dumplevel_level_nr > dumplevel_leveldir->last_level) + Fail("no such level number: %d", global.dumplevel_level_nr); + + leveldir_current = dumplevel_leveldir; + + LoadLevel(global.dumplevel_level_nr); + DumpLevel(&level); + + CloseAllAndExit(0); +} + // ============================================================================ // tape file functions @@ -7672,6 +7763,7 @@ static void setTapeInfoToDefaults(void) tape.scr_fieldx = SCR_FIELDX_DEFAULT; tape.scr_fieldy = SCR_FIELDY_DEFAULT; + tape.no_info_chunk = TRUE; tape.no_valid_file = FALSE; } @@ -7776,6 +7868,8 @@ static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape) int level_identifier_size; int i; + tape->no_info_chunk = FALSE; + level_identifier_size = getFile16BitBE(file); level_identifier = checked_malloc(level_identifier_size); @@ -8274,13 +8368,10 @@ void SaveTapeToFilename(char *filename) SetFilePermissions(filename, PERMS_PRIVATE); } -void SaveTape(int nr) +static void SaveTapeExt(char *filename) { - char *filename = getTapeFilename(nr); int i; - InitTapeDirectory(leveldir_current->subdir); - tape.file_version = FILE_VERSION_ACTUAL; tape.game_version = GAME_VERSION_ACTUAL; @@ -8296,6 +8387,25 @@ void SaveTape(int nr) tape.changed = FALSE; } +void SaveTape(int nr) +{ + char *filename = getTapeFilename(nr); + + InitTapeDirectory(leveldir_current->subdir); + + SaveTapeExt(filename); +} + +void SaveScoreTape(int nr) +{ + char *filename = getScoreTapeFilename(tape.score_tape_basename, nr); + + // used instead of "leveldir_current->subdir" (for network games) + InitScoreDirectory(levelset.identifier); + + SaveTapeExt(filename); +} + static boolean SaveTapeCheckedExt(int nr, char *msg_replace, char *msg_saved, unsigned int req_state_added) { @@ -8340,11 +8450,43 @@ void DumpTape(struct TapeInfo *tape) } PrintLine("-", 79); + Print("Tape of Level %03d (file version %08d, game version %08d)\n", tape->level_nr, tape->file_version, tape->game_version); Print(" (effective engine version %08d)\n", tape->engine_version); Print("Level series identifier: '%s'\n", tape->level_identifier); + + Print("Special tape properties: "); + if (tape->property_bits == TAPE_PROPERTY_NONE) + Print("[none]"); + if (tape->property_bits & TAPE_PROPERTY_EM_RANDOM_BUG) + Print("[em_random_bug]"); + if (tape->property_bits & TAPE_PROPERTY_GAME_SPEED) + Print("[game_speed]"); + if (tape->property_bits & TAPE_PROPERTY_PAUSE_MODE) + Print("[pause]"); + if (tape->property_bits & TAPE_PROPERTY_SINGLE_STEP) + Print("[single_step]"); + if (tape->property_bits & TAPE_PROPERTY_SNAPSHOT) + Print("[snapshot]"); + if (tape->property_bits & TAPE_PROPERTY_REPLAYED) + Print("[replayed]"); + if (tape->property_bits & TAPE_PROPERTY_TAS_KEYS) + Print("[tas_keys]"); + if (tape->property_bits & TAPE_PROPERTY_SMALL_GRAPHICS) + Print("[small_graphics]"); + Print("\n"); + + int year2 = tape->date / 10000; + int year4 = (year2 < 70 ? 2000 + year2 : 1900 + year2); + int month_index_raw = (tape->date / 100) % 100; + int month_index = month_index_raw % 12; // prevent invalid index + int month = month_index + 1; + int day = tape->date % 100; + + Print("Tape date: %04d-%02d-%02d\n", year4, month, day); + PrintLine("-", 79); tape_frame_counter = 0; @@ -8382,21 +8524,66 @@ void DumpTape(struct TapeInfo *tape) PrintLine("-", 79); } +void DumpTapes(void) +{ + static LevelDirTree *dumptape_leveldir = NULL; + + dumptape_leveldir = getTreeInfoFromIdentifier(leveldir_first, + global.dumptape_leveldir); + + if (dumptape_leveldir == NULL) + Fail("no such level identifier: '%s'", global.dumptape_leveldir); + + if (global.dumptape_level_nr < dumptape_leveldir->first_level || + global.dumptape_level_nr > dumptape_leveldir->last_level) + Fail("no such level number: %d", global.dumptape_level_nr); + + leveldir_current = dumptape_leveldir; + + if (options.mytapes) + LoadTape(global.dumptape_level_nr); + else + LoadSolutionTape(global.dumptape_level_nr); + + DumpTape(&tape); + + CloseAllAndExit(0); +} + // ============================================================================ // score file functions // ============================================================================ -static void setScoreInfoToDefaults(void) +static void setScoreInfoToDefaultsExt(struct ScoreInfo *scores) { int i; for (i = 0; i < MAX_SCORE_ENTRIES; i++) { - strcpy(scores.entry[i].name, EMPTY_PLAYER_NAME); - scores.entry[i].score = 0; - scores.entry[i].time = 0; + strcpy(scores->entry[i].tape_basename, UNDEFINED_FILENAME); + strcpy(scores->entry[i].name, EMPTY_PLAYER_NAME); + scores->entry[i].score = 0; + scores->entry[i].time = 0; } + + scores->num_entries = 0; + scores->last_added = -1; + scores->last_added_local = -1; + + scores->updated = FALSE; + scores->uploaded = FALSE; + scores->force_last_added = FALSE; +} + +static void setScoreInfoToDefaults(void) +{ + setScoreInfoToDefaultsExt(&scores); +} + +static void setServerScoreInfoToDefaults(void) +{ + setScoreInfoToDefaultsExt(&server_scores); } static void LoadScore_OLD(int nr) @@ -8545,6 +8732,23 @@ static int LoadScore_TIME(File *file, int chunk_size, struct ScoreInfo *scores) return chunk_size; } +static int LoadScore_TAPE(File *file, int chunk_size, struct ScoreInfo *scores) +{ + int i, j; + + for (i = 0; i < scores->num_entries; i++) + { + for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++) + scores->entry[i].tape_basename[j] = getFile8Bit(file); + + scores->entry[i].tape_basename[MAX_SCORE_TAPE_BASENAME_LEN] = '\0'; + } + + chunk_size = scores->num_entries * MAX_SCORE_TAPE_BASENAME_LEN; + + return chunk_size; +} + void LoadScore(int nr) { char *filename = getScoreFilename(nr); @@ -8618,6 +8822,7 @@ void LoadScore(int nr) { "NAME", -1, LoadScore_NAME }, { "SCOR", -1, LoadScore_SCOR }, { "TIME", -1, LoadScore_TIME }, + { "TAPE", -1, LoadScore_TAPE }, { NULL, 0, NULL } }; @@ -8670,7 +8875,6 @@ void LoadScore(int nr) void SaveScore_OLD(int nr) { int i; - int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE); char *filename = getScoreFilename(nr); FILE *file; @@ -8691,7 +8895,7 @@ void SaveScore_OLD(int nr) fclose(file); - SetFilePermissions(filename, permissions); + SetFilePermissions(filename, PERMS_PRIVATE); } #endif @@ -8744,14 +8948,27 @@ static void SaveScore_TIME(FILE *file, struct ScoreInfo *scores) putFile32BitBE(file, scores->entry[i].time); } +static void SaveScore_TAPE(FILE *file, struct ScoreInfo *scores) +{ + int i, j; + + for (i = 0; i < scores->num_entries; i++) + { + int size = strlen(scores->entry[i].tape_basename); + + for (j = 0; j < MAX_SCORE_TAPE_BASENAME_LEN; j++) + putFile8Bit(file, (j < size ? scores->entry[i].tape_basename[j] : 0)); + } +} + static void SaveScoreToFilename(char *filename) { FILE *file; - int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE); int info_chunk_size; int name_chunk_size; int scor_chunk_size; int time_chunk_size; + int tape_chunk_size; if (!(file = fopen(filename, MODE_WRITE))) { @@ -8764,6 +8981,7 @@ static void SaveScoreToFilename(char *filename) name_chunk_size = scores.num_entries * MAX_PLAYER_NAME_LEN; scor_chunk_size = scores.num_entries * 2; time_chunk_size = scores.num_entries * 4; + tape_chunk_size = scores.num_entries * MAX_SCORE_TAPE_BASENAME_LEN; putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED); putFileChunkBE(file, "SCOR", CHUNK_SIZE_NONE); @@ -8783,9 +9001,12 @@ static void SaveScoreToFilename(char *filename) putFileChunkBE(file, "TIME", time_chunk_size); SaveScore_TIME(file, &scores); + putFileChunkBE(file, "TAPE", tape_chunk_size); + SaveScore_TAPE(file, &scores); + fclose(file); - SetFilePermissions(filename, permissions); + SetFilePermissions(filename, PERMS_PRIVATE); } void SaveScore(int nr) @@ -8817,64 +9038,750 @@ void SaveScore(int nr) SaveScoreToFilename(filename); } +void ExecuteAsThread(SDL_ThreadFunction function, char *name, void *data, + char *error) +{ +#if defined(PLATFORM_EMSCRIPTEN) + // threads currently not fully supported by Emscripten/SDL and some browsers + function(data); +#else + SDL_Thread *thread = SDL_CreateThread(function, name, data); -// ============================================================================ -// setup file functions -// ============================================================================ - -#define TOKEN_STR_PLAYER_PREFIX "player_" + if (thread != NULL) + SDL_DetachThread(thread); + else + Error("Cannot create thread to %s!", error); + // nasty kludge to lower probability of intermingled thread error messages + Delay(1); +#endif +} -static struct TokenInfo global_setup_tokens[] = +char *getPasswordJSON(char *password) { + static char password_json[MAX_FILENAME_LEN] = ""; + static boolean initialized = FALSE; + + if (!initialized) { - TYPE_STRING, - &setup.player_name, "player_name" - }, - { - TYPE_SWITCH, - &setup.multiple_users, "multiple_users" - }, - { - TYPE_SWITCH, - &setup.sound, "sound" - }, - { - TYPE_SWITCH, - &setup.sound_loops, "repeating_sound_loops" - }, - { - TYPE_SWITCH, - &setup.sound_music, "background_music" - }, + if (password != NULL && + !strEqual(password, "") && + !strEqual(password, UNDEFINED_PASSWORD)) + snprintf(password_json, MAX_FILENAME_LEN, + " \"password\": \"%s\",\n", + setup.api_server_password); + + initialized = TRUE; + } + + return password_json; +} + +struct ApiGetScoreThreadData +{ + int level_nr; + char *score_cache_filename; +}; + +static void *CreateThreadData_ApiGetScore(int nr) +{ + struct ApiGetScoreThreadData *data = + checked_malloc(sizeof(struct ApiGetScoreThreadData)); + char *score_cache_filename = getScoreCacheFilename(nr); + + data->level_nr = nr; + data->score_cache_filename = getStringCopy(score_cache_filename); + + return data; +} + +static void FreeThreadData_ApiGetScore(void *data_raw) +{ + struct ApiGetScoreThreadData *data = data_raw; + + checked_free(data->score_cache_filename); + checked_free(data); +} + +static boolean SetRequest_ApiGetScore(struct HttpRequest *request, + void *data_raw) +{ + struct ApiGetScoreThreadData *data = data_raw; + int level_nr = data->level_nr; + + request->hostname = setup.api_server_hostname; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_GET; + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + "%s" + " \"game_version\": \"%s\",\n" + " \"game_platform\": \"%s\",\n" + " \"levelset_identifier\": \"%s\",\n" + " \"level_nr\": \"%d\"\n" + "}\n", + getPasswordJSON(setup.api_server_password), + getProgramRealVersionString(), + getProgramPlatformString(), + levelset.identifier, + level_nr); + + ConvertHttpRequestBodyToServerEncoding(request); + + return TRUE; +} + +static void HandleResponse_ApiGetScore(struct HttpResponse *response, + void *data_raw) +{ + struct ApiGetScoreThreadData *data = data_raw; + + if (response->body_size == 0) { - TYPE_SWITCH, - &setup.sound_simple, "simple_sound_effects" - }, + // no scores available for this level + + return; + } + + ConvertHttpResponseBodyToClientEncoding(response); + + char *filename = data->score_cache_filename; + FILE *file; + int i; + + // used instead of "leveldir_current->subdir" (for network games) + InitScoreCacheDirectory(levelset.identifier); + + if (!(file = fopen(filename, MODE_WRITE))) { - TYPE_SWITCH, - &setup.toons, "toons" - }, + Warn("cannot save score cache file '%s'", filename); + + return; + } + + for (i = 0; i < response->body_size; i++) + fputc(response->body[i], file); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + server_scores.updated = TRUE; +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiGetScore_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) { - TYPE_SWITCH, - &setup.scroll_delay, "scroll_delay" - }, + HandleResponse_ApiGetScore(response, data_raw); + + checked_free(response); + } + else { - TYPE_SWITCH, - &setup.forced_scroll_delay, "forced_scroll_delay" - }, + Error("server response too large to handle (%d bytes)", size); + } + + FreeThreadData_ApiGetScore(data_raw); +} + +static void Emscripten_ApiGetScore_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + FreeThreadData_ApiGetScore(data_raw); +} + +static void Emscripten_ApiGetScore_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiGetScore_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiGetScore(request, data_raw)) { - TYPE_INTEGER, - &setup.scroll_delay_value, "scroll_delay_value" - }, + FreeThreadData_ApiGetScore(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiGetScore_Loaded, + Emscripten_ApiGetScore_Failed, + Emscripten_ApiGetScore_Progress); +} + +#else + +static void ApiGetScore_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiGetScore(request, data_raw)) + return; + + if (!DoHttpRequest(request, response)) { - TYPE_STRING, - &setup.engine_snapshot_mode, "engine_snapshot_mode" - }, + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) { - TYPE_INTEGER, - &setup.engine_snapshot_memory, "engine_snapshot_memory" - }, + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } + + HandleResponse_ApiGetScore(response, data_raw); +} + +static void ApiGetScore_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + ApiGetScore_HttpRequestExt(request, response, data_raw); + + FreeThreadData_ApiGetScore(data_raw); +} +#endif + +static int ApiGetScoreThread(void *data_raw) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiGetScore_HttpRequest(request, data_raw); +#else + ApiGetScore_HttpRequest(request, response, data_raw); +#endif + + checked_free(request); + checked_free(response); + + return 0; +} + +static void ApiGetScoreAsThread(int nr) +{ + struct ApiGetScoreThreadData *data = CreateThreadData_ApiGetScore(nr); + + ExecuteAsThread(ApiGetScoreThread, + "ApiGetScore", data, + "download scores from server"); +} + +static void LoadServerScoreFromCache(int nr) +{ + struct ScoreEntry score_entry; + struct + { + void *value; + boolean is_string; + int string_size; + } + score_mapping[] = + { + { &score_entry.score, FALSE, 0 }, + { &score_entry.time, FALSE, 0 }, + { score_entry.name, TRUE, MAX_PLAYER_NAME_LEN }, + { score_entry.tape_basename, TRUE, MAX_FILENAME_LEN }, + + { NULL, FALSE, 0 } + }; + char *filename = getScoreCacheFilename(nr); + SetupFileHash *score_hash = loadSetupFileHash(filename); + int i, j; + + server_scores.num_entries = 0; + + if (score_hash == NULL) + return; + + for (i = 0; i < MAX_SCORE_ENTRIES; i++) + { + score_entry = server_scores.entry[i]; + + for (j = 0; score_mapping[j].value != NULL; j++) + { + char token[10]; + + sprintf(token, "%02d.%d", i, j); + + char *value = getHashEntry(score_hash, token); + + if (value == NULL) + continue; + + if (score_mapping[j].is_string) + { + char *score_value = (char *)score_mapping[j].value; + int value_size = score_mapping[j].string_size; + + strncpy(score_value, value, value_size); + score_value[value_size] = '\0'; + } + else + { + int *score_value = (int *)score_mapping[j].value; + + *score_value = atoi(value); + } + + server_scores.num_entries = i + 1; + } + + server_scores.entry[i] = score_entry; + } + + freeSetupFileHash(score_hash); +} + +void LoadServerScore(int nr, boolean download_score) +{ + if (!setup.use_api_server) + return; + + // always start with reliable default values + setServerScoreInfoToDefaults(); + + // 1st step: load server scores from cache file (which may not exist) + // (this should prevent reading it while the thread is writing to it) + LoadServerScoreFromCache(nr); + + if (download_score && runtime.use_api_server) + { + // 2nd step: download server scores from score server to cache file + // (as thread, as it might time out if the server is not reachable) + ApiGetScoreAsThread(nr); + } +} + +static char *get_file_base64(char *filename) +{ + struct stat file_status; + + if (stat(filename, &file_status) != 0) + { + Error("cannot stat file '%s'", filename); + + return NULL; + } + + int buffer_size = file_status.st_size; + byte *buffer = checked_malloc(buffer_size); + FILE *file; + int i; + + if (!(file = fopen(filename, MODE_READ))) + { + Error("cannot open file '%s'", filename); + + checked_free(buffer); + + return NULL; + } + + for (i = 0; i < buffer_size; i++) + { + int c = fgetc(file); + + if (c == EOF) + { + Error("cannot read from input file '%s'", filename); + + fclose(file); + checked_free(buffer); + + return NULL; + } + + buffer[i] = (byte)c; + } + + fclose(file); + + int buffer_encoded_size = base64_encoded_size(buffer_size); + char *buffer_encoded = checked_malloc(buffer_encoded_size); + + base64_encode(buffer_encoded, buffer, buffer_size); + + checked_free(buffer); + + return buffer_encoded; +} + +struct ApiAddScoreThreadData +{ + int level_nr; + boolean tape_saved; + char *score_tape_filename; + struct ScoreEntry score_entry; +}; + +static void *CreateThreadData_ApiAddScore(int nr, boolean tape_saved, + char *score_tape_filename) +{ + struct ApiAddScoreThreadData *data = + checked_malloc(sizeof(struct ApiAddScoreThreadData)); + struct ScoreEntry *score_entry = &scores.entry[scores.last_added]; + + if (score_tape_filename == NULL) + score_tape_filename = getScoreTapeFilename(score_entry->tape_basename, nr); + + data->level_nr = nr; + data->tape_saved = tape_saved; + data->score_entry = *score_entry; + data->score_tape_filename = getStringCopy(score_tape_filename); + + return data; +} + +static void FreeThreadData_ApiAddScore(void *data_raw) +{ + struct ApiAddScoreThreadData *data = data_raw; + + checked_free(data->score_tape_filename); + checked_free(data); +} + +static boolean SetRequest_ApiAddScore(struct HttpRequest *request, + void *data_raw) +{ + struct ApiAddScoreThreadData *data = data_raw; + struct ScoreEntry *score_entry = &data->score_entry; + char *score_tape_filename = data->score_tape_filename; + boolean tape_saved = data->tape_saved; + int level_nr = data->level_nr; + + request->hostname = setup.api_server_hostname; + request->port = API_SERVER_PORT; + request->method = API_SERVER_METHOD; + request->uri = API_SERVER_URI_ADD; + + char *tape_base64 = get_file_base64(score_tape_filename); + + if (tape_base64 == NULL) + { + Error("loading and base64 encoding score tape file failed"); + + return FALSE; + } + + char *player_name_raw = score_entry->name; + char *player_uuid_raw = setup.player_uuid; + + if (options.player_name != NULL && global.autoplay_leveldir != NULL) + { + player_name_raw = options.player_name; + player_uuid_raw = ""; + } + + char *levelset_identifier = getEscapedJSON(leveldir_current->identifier); + char *levelset_name = getEscapedJSON(leveldir_current->name); + char *levelset_author = getEscapedJSON(leveldir_current->author); + char *level_name = getEscapedJSON(level.name); + char *level_author = getEscapedJSON(level.author); + char *player_name = getEscapedJSON(player_name_raw); + char *player_uuid = getEscapedJSON(player_uuid_raw); + + snprintf(request->body, MAX_HTTP_BODY_SIZE, + "{\n" + "%s" + " \"game_version\": \"%s\",\n" + " \"game_platform\": \"%s\",\n" + " \"batch_time\": \"%d\",\n" + " \"levelset_identifier\": \"%s\",\n" + " \"levelset_name\": \"%s\",\n" + " \"levelset_author\": \"%s\",\n" + " \"levelset_num_levels\": \"%d\",\n" + " \"levelset_first_level\": \"%d\",\n" + " \"level_nr\": \"%d\",\n" + " \"level_name\": \"%s\",\n" + " \"level_author\": \"%s\",\n" + " \"rate_time_over_score\": \"%d\",\n" + " \"player_name\": \"%s\",\n" + " \"player_uuid\": \"%s\",\n" + " \"score\": \"%d\",\n" + " \"time\": \"%d\",\n" + " \"tape_basename\": \"%s\",\n" + " \"tape_saved\": \"%d\",\n" + " \"tape\": \"%s\"\n" + "}\n", + getPasswordJSON(setup.api_server_password), + getProgramRealVersionString(), + getProgramPlatformString(), + (int)global.autoplay_time, + levelset_identifier, + levelset_name, + levelset_author, + leveldir_current->levels, + leveldir_current->first_level, + level_nr, + level_name, + level_author, + level.rate_time_over_score, + player_name, + player_uuid, + score_entry->score, + score_entry->time, + score_entry->tape_basename, + tape_saved, + tape_base64); + + checked_free(tape_base64); + + checked_free(levelset_identifier); + checked_free(levelset_name); + checked_free(levelset_author); + checked_free(level_name); + checked_free(level_author); + checked_free(player_name); + checked_free(player_uuid); + + ConvertHttpRequestBodyToServerEncoding(request); + + return TRUE; +} + +static void HandleResponse_ApiAddScore(struct HttpResponse *response, + void *data_raw) +{ + server_scores.uploaded = TRUE; +} + +#if defined(PLATFORM_EMSCRIPTEN) +static void Emscripten_ApiAddScore_Loaded(unsigned handle, void *data_raw, + void *buffer, unsigned int size) +{ + struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size); + + if (response != NULL) + { + HandleResponse_ApiAddScore(response, data_raw); + + checked_free(response); + } + else + { + Error("server response too large to handle (%d bytes)", size); + } + + FreeThreadData_ApiAddScore(data_raw); +} + +static void Emscripten_ApiAddScore_Failed(unsigned handle, void *data_raw, + int code, const char *status) +{ + Error("server failed to handle request: %d %s", code, status); + + FreeThreadData_ApiAddScore(data_raw); +} + +static void Emscripten_ApiAddScore_Progress(unsigned handle, void *data_raw, + int bytes, int size) +{ + // nothing to do here +} + +static void Emscripten_ApiAddScore_HttpRequest(struct HttpRequest *request, + void *data_raw) +{ + if (!SetRequest_ApiAddScore(request, data_raw)) + { + FreeThreadData_ApiAddScore(data_raw); + + return; + } + + emscripten_async_wget2_data(request->uri, + request->method, + request->body, + data_raw, + TRUE, + Emscripten_ApiAddScore_Loaded, + Emscripten_ApiAddScore_Failed, + Emscripten_ApiAddScore_Progress); +} + +#else + +static void ApiAddScore_HttpRequestExt(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + if (!SetRequest_ApiAddScore(request, data_raw)) + return; + + if (!DoHttpRequest(request, response)) + { + Error("HTTP request failed: %s", GetHttpError()); + + return; + } + + if (!HTTP_SUCCESS(response->status_code)) + { + Error("server failed to handle request: %d %s", + response->status_code, + response->status_text); + + return; + } + + HandleResponse_ApiAddScore(response, data_raw); +} + +static void ApiAddScore_HttpRequest(struct HttpRequest *request, + struct HttpResponse *response, + void *data_raw) +{ + ApiAddScore_HttpRequestExt(request, response, data_raw); + + FreeThreadData_ApiAddScore(data_raw); +} +#endif + +static int ApiAddScoreThread(void *data_raw) +{ + struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest)); + struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse)); + +#if defined(PLATFORM_EMSCRIPTEN) + Emscripten_ApiAddScore_HttpRequest(request, data_raw); +#else + ApiAddScore_HttpRequest(request, response, data_raw); +#endif + + checked_free(request); + checked_free(response); + + return 0; +} + +static void ApiAddScoreAsThread(int nr, boolean tape_saved, + char *score_tape_filename) +{ + struct ApiAddScoreThreadData *data = + CreateThreadData_ApiAddScore(nr, tape_saved, score_tape_filename); + + ExecuteAsThread(ApiAddScoreThread, + "ApiAddScore", data, + "upload score to server"); +} + +void SaveServerScore(int nr, boolean tape_saved) +{ + if (!runtime.use_api_server) + return; + + ApiAddScoreAsThread(nr, tape_saved, NULL); +} + +void SaveServerScoreFromFile(int nr, boolean tape_saved, + char *score_tape_filename) +{ + if (!runtime.use_api_server) + return; + + ApiAddScoreAsThread(nr, tape_saved, score_tape_filename); +} + +void LoadLocalAndServerScore(int nr, boolean download_score) +{ + int last_added_local = scores.last_added_local; + + LoadScore(nr); + + // restore last added local score entry (before merging server scores) + scores.last_added = scores.last_added_local = last_added_local; + + if (setup.use_api_server && !setup.only_show_local_scores) + { + // load server scores from cache file and trigger update from server + LoadServerScore(nr, download_score); + + // merge local scores with scores from server + MergeServerScore(); + } +} + + +// ============================================================================ +// setup file functions +// ============================================================================ + +#define TOKEN_STR_PLAYER_PREFIX "player_" + + +static struct TokenInfo global_setup_tokens[] = +{ + { + TYPE_STRING, + &setup.player_name, "player_name" + }, + { + TYPE_SWITCH, + &setup.multiple_users, "multiple_users" + }, + { + TYPE_SWITCH, + &setup.sound, "sound" + }, + { + TYPE_SWITCH, + &setup.sound_loops, "repeating_sound_loops" + }, + { + TYPE_SWITCH, + &setup.sound_music, "background_music" + }, + { + TYPE_SWITCH, + &setup.sound_simple, "simple_sound_effects" + }, + { + TYPE_SWITCH, + &setup.toons, "toons" + }, + { + TYPE_SWITCH, + &setup.scroll_delay, "scroll_delay" + }, + { + TYPE_SWITCH, + &setup.forced_scroll_delay, "forced_scroll_delay" + }, + { + TYPE_INTEGER, + &setup.scroll_delay_value, "scroll_delay_value" + }, + { + TYPE_STRING, + &setup.engine_snapshot_mode, "engine_snapshot_mode" + }, + { + TYPE_INTEGER, + &setup.engine_snapshot_memory, "engine_snapshot_memory" + }, { TYPE_SWITCH, &setup.fade_screens, "fade_screens" @@ -9001,7 +9908,15 @@ static struct TokenInfo global_setup_tokens[] = }, { TYPE_SWITCH, - &setup.show_snapshot_buttons, "show_snapshot_buttons" + &setup.show_load_save_buttons, "show_load_save_buttons" + }, + { + TYPE_SWITCH, + &setup.show_undo_redo_buttons, "show_undo_redo_buttons" + }, + { + TYPE_SWITCH, + &setup.only_show_local_scores, "only_show_local_scores" }, { TYPE_STRING, @@ -9101,6 +10016,34 @@ static struct TokenInfo auto_setup_tokens[] = }, }; +static struct TokenInfo server_setup_tokens[] = +{ + { + TYPE_STRING, + &setup.player_uuid, "player_uuid" + }, + { + TYPE_SWITCH, + &setup.use_api_server, TEST_PREFIX "use_api_server" + }, + { + TYPE_STRING, + &setup.api_server_hostname, TEST_PREFIX "api_server_hostname" + }, + { + TYPE_STRING, + &setup.api_server_password, TEST_PREFIX "api_server_password" + }, + { + TYPE_SWITCH, + &setup.ask_for_uploading_tapes, TEST_PREFIX "ask_for_uploading_tapes" + }, + { + TYPE_SWITCH, + &setup.provide_uploading_tapes, TEST_PREFIX "provide_uploading_tapes" + }, +}; + static struct TokenInfo editor_setup_tokens[] = { { @@ -9666,7 +10609,9 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->game_frame_delay = GAME_FRAME_DELAY; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; - si->show_snapshot_buttons = FALSE; + si->show_load_save_buttons = FALSE; + si->show_undo_redo_buttons = FALSE; + si->only_show_local_scores = FALSE; si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR); si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR); @@ -9890,6 +10835,17 @@ static void setSetupInfoToDefaults_AutoSetup(struct SetupInfo *si) si->auto_setup.editor_zoom_tilesize = MINI_TILESIZE; } +static void setSetupInfoToDefaults_ServerSetup(struct SetupInfo *si) +{ + si->player_uuid = NULL; // (will be set later) + + si->use_api_server = TRUE; + si->api_server_hostname = getStringCopy(API_SERVER_HOSTNAME); + si->api_server_password = getStringCopy(UNDEFINED_PASSWORD); + si->ask_for_uploading_tapes = TRUE; + si->provide_uploading_tapes = TRUE; +} + static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) { si->editor_cascade.el_bd = TRUE; @@ -9977,7 +10933,7 @@ static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash, token_info[token_nr].text); } -static void decodeSetupFileHash(SetupFileHash *setup_file_hash) +static void decodeSetupFileHash_Default(SetupFileHash *setup_file_hash) { int i, pnr; @@ -10077,6 +11033,19 @@ static void decodeSetupFileHash_AutoSetup(SetupFileHash *setup_file_hash) auto_setup_tokens[i].text)); } +static void decodeSetupFileHash_ServerSetup(SetupFileHash *setup_file_hash) +{ + int i; + + if (!setup_file_hash) + return; + + for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++) + setSetupInfo(server_setup_tokens, i, + getHashEntry(setup_file_hash, + server_setup_tokens[i].text)); +} + static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) { int i; @@ -10133,7 +11102,7 @@ void LoadSetupFromFilename(char *filename) if (setup_file_hash) { - decodeSetupFileHash(setup_file_hash); + decodeSetupFileHash_Default(setup_file_hash); freeSetupFileHash(setup_file_hash); } @@ -10164,7 +11133,7 @@ static void LoadSetup_SpecialPostProcessing(void) MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY); } -void LoadSetup(void) +void LoadSetup_Default(void) { char *filename; @@ -10205,6 +11174,34 @@ void LoadSetup_AutoSetup(void) free(filename); } +void LoadSetup_ServerSetup(void) +{ + char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME); + SetupFileHash *setup_file_hash = NULL; + + // always start with reliable default values + setSetupInfoToDefaults_ServerSetup(&setup); + + setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + decodeSetupFileHash_ServerSetup(setup_file_hash); + + freeSetupFileHash(setup_file_hash); + } + + free(filename); + + if (setup.player_uuid == NULL) + { + // player UUID does not yet exist in setup file + setup.player_uuid = getStringCopy(getUUID()); + + SaveSetup_ServerSetup(); + } +} + void LoadSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); @@ -10225,6 +11222,14 @@ void LoadSetup_EditorCascade(void) free(filename); } +void LoadSetup(void) +{ + LoadSetup_Default(); + LoadSetup_AutoSetup(); + LoadSetup_ServerSetup(); + LoadSetup_EditorCascade(); +} + static void addGameControllerMappingToHash(SetupFileHash *mappings_hash, char *mapping_line) { @@ -10274,7 +11279,7 @@ static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash, fclose(file); } -void SaveSetup(void) +void SaveSetup_Default(void) { char *filename = getSetupFilename(); FILE *file; @@ -10405,6 +11410,41 @@ void SaveSetup_AutoSetup(void) free(filename); } +void SaveSetup_ServerSetup(void) +{ + char *filename = getPath2(getSetupDir(), SERVERSETUP_FILENAME); + FILE *file; + int i; + + InitUserDataDirectory(); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Warn("cannot write server setup file '%s'", filename); + + free(filename); + + return; + } + + fprintFileHeader(file, SERVERSETUP_FILENAME); + + for (i = 0; i < ARRAY_SIZE(server_setup_tokens); i++) + { + // just to make things nicer :) + if (server_setup_tokens[i].value == &setup.use_api_server) + fprintf(file, "\n"); + + fprintf(file, "%s\n", getSetupLine(server_setup_tokens, "", i)); + } + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + free(filename); +} + void SaveSetup_EditorCascade(void) { char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); @@ -10434,6 +11474,14 @@ void SaveSetup_EditorCascade(void) free(filename); } +void SaveSetup(void) +{ + SaveSetup_Default(); + SaveSetup_AutoSetup(); + SaveSetup_ServerSetup(); + SaveSetup_EditorCascade(); +} + static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash, char *filename) { @@ -12483,6 +13531,11 @@ void ConvertLevels(void) Print("converting level ... "); +#if 0 + // special case: conversion of some EMC levels as requested by ACME + level.game_engine_type = GAME_ENGINE_TYPE_RND; +#endif + level_filename = getDefaultLevelFilename(level_nr); new_level = !fileExists(level_filename); @@ -12560,8 +13613,8 @@ void CreateLevelSketchImages(void) sprintf(basename1, "%04d.bmp", i); sprintf(basename2, "%04ds.bmp", i); - filename1 = getPath2(global.create_images_dir, basename1); - filename2 = getPath2(global.create_images_dir, basename2); + filename1 = getPath2(global.create_sketch_images_dir, basename1); + filename2 = getPath2(global.create_sketch_images_dir, basename2); DrawSizedElement(0, 0, element, TILESIZE); BlitBitmap(drawto, bitmap1, SX, SY, TILEX, TILEY, 0, 0); @@ -12605,6 +13658,104 @@ void CreateLevelSketchImages(void) } +// ---------------------------------------------------------------------------- +// create and save images for element collecting animations (raw BMP format) +// ---------------------------------------------------------------------------- + +static boolean createCollectImage(int element) +{ + return (IS_COLLECTIBLE(element) && !IS_SP_ELEMENT(element)); +} + +void CreateCollectElementImages(void) +{ + int i, j; + int num_steps = 8; + int anim_frames = num_steps - 1; + int tile_size = TILESIZE; + int anim_width = tile_size * anim_frames; + int anim_height = tile_size; + int num_collect_images = 0; + int pos_collect_images = 0; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + if (createCollectImage(i)) + num_collect_images++; + + Info("Creating %d element collecting animation images ...", + num_collect_images); + + int dst_width = anim_width * 2; + int dst_height = anim_height * num_collect_images / 2; + Bitmap *dst_bitmap = CreateBitmap(dst_width, dst_height, DEFAULT_DEPTH); + char *basename = "RocksCollect.bmp"; + char *filename = getPath2(global.create_collect_images_dir, basename); + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + if (!createCollectImage(i)) + continue; + + int dst_x = (pos_collect_images / (num_collect_images / 2)) * anim_width; + int dst_y = (pos_collect_images % (num_collect_images / 2)) * anim_height; + int graphic = el2img(i); + char *token_name = element_info[i].token_name; + Bitmap *tmp_bitmap = CreateBitmap(tile_size, tile_size, DEFAULT_DEPTH); + Bitmap *src_bitmap; + int src_x, src_y; + + Info("- creating collecting image for '%s' ...", token_name); + + getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y); + + BlitBitmap(src_bitmap, tmp_bitmap, src_x, src_y, + tile_size, tile_size, 0, 0); + + tmp_bitmap->surface_masked = tmp_bitmap->surface; + + for (j = 0; j < anim_frames; j++) + { + int frame_size_final = tile_size * (anim_frames - j) / num_steps; + int frame_size = frame_size_final * num_steps; + int offset = (tile_size - frame_size_final) / 2; + Bitmap *frame_bitmap = ZoomBitmap(tmp_bitmap, frame_size, frame_size); + + while (frame_size > frame_size_final) + { + frame_size /= 2; + + Bitmap *half_bitmap = ZoomBitmap(frame_bitmap, frame_size, frame_size); + + FreeBitmap(frame_bitmap); + + frame_bitmap = half_bitmap; + } + + BlitBitmap(frame_bitmap, dst_bitmap, 0, 0, + frame_size_final, frame_size_final, + dst_x + j * tile_size + offset, dst_y + offset); + + FreeBitmap(frame_bitmap); + } + + tmp_bitmap->surface_masked = NULL; + + FreeBitmap(tmp_bitmap); + + pos_collect_images++; + } + + if (SDL_SaveBMP(dst_bitmap->surface, filename) != 0) + Fail("cannot save element collecting image file '%s'", filename); + + FreeBitmap(dst_bitmap); + + Info("Done."); + + CloseAllAndExit(0); +} + + // ---------------------------------------------------------------------------- // create and save images for custom and group elements (raw BMP format) // ----------------------------------------------------------------------------