X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ffiles.c;h=0b656358d61eefb548c149e8d27c604816fa6638;hp=258d73da62d1a16c1f48aade53f5167c9b789ff4;hb=082f4f71cc9b75ad591c14a5ed26293930b960b6;hpb=4bc7734b858d687cea4c0bf86ee42e442d0c0817 diff --git a/src/files.c b/src/files.c index 258d73da..0b656358 100644 --- a/src/files.c +++ b/src/files.c @@ -5721,6 +5721,9 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, level->score[SC_SHIELD] = 0; level->extra_time_score = 0; + // set time for normal and deadly shields to the same value + level->shield_deadly_time = level->shield_normal_time; + // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE;