X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.h;h=93504eb92259f85949b5e82e8cff6c617d66486b;hp=e358dc851e5e206cd961ca2e1b855f72c8bebed1;hb=b275388df382d188bdce63b9e68783cb7139fc11;hpb=6a8e3d4379f0a7421e046ca86168ce1581862a1f diff --git a/src/events.h b/src/events.h index e358dc85..93504eb9 100644 --- a/src/events.h +++ b/src/events.h @@ -1,29 +1,24 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* (c) 1995-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* events.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// events.h +// ============================================================================ #ifndef EVENTS_H #define EVENTS_H #include "main.h" -#if defined(TARGET_SDL2) -int FilterEvents(void *, Event *); -#else -int FilterEvents(const Event *); -#endif +boolean NextValidEvent(Event *); void EventLoop(void); void HandleOtherEvents(Event *); +void ClearAutoRepeatKeyEvents(void); void ClearEventQueue(void); void ClearPlayerAction(void); void SleepWhileUnmapped(void); @@ -31,22 +26,25 @@ void SleepWhileUnmapped(void); void HandleExposeEvent(ExposeEvent *); void HandleButtonEvent(ButtonEvent *); void HandleMotionEvent(MotionEvent *); -#if defined(TARGET_SDL2) +void HandleWheelEvent(WheelEvent *); void HandleWindowEvent(WindowEvent *); void HandleFingerEvent(FingerEvent *); void HandleTextEvent(TextEvent *); void HandlePauseResumeEvent(PauseResumeEvent *); -#endif +boolean HandleKeysDebug(Key, int); void HandleKeyEvent(KeyEvent *); void HandleFocusEvent(FocusChangeEvent *); void HandleClientMessageEvent(ClientMessageEvent *); void HandleWindowManagerEvent(Event *); -void HandleNoEvent(void); void HandleToonAnimations(void); void HandleButton(int, int, int, int); void HandleKey(Key, int); -void HandleJoystick(); +void HandleJoystick(void); +void HandleSpecialGameControllerButtons(Event *); +void HandleSpecialGameControllerKeys(Key, int); + +boolean DoKeysymAction(int); #endif