X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.h;h=3887f3fdb5d1b4346fb13cb913d90ac325d94fc3;hp=b4c9c3214880fd6b0ddca0f1c04a7d4946a7472a;hb=HEAD;hpb=b62e4322b0b7d01aac9340adaddba753e04c9c51 diff --git a/src/events.h b/src/events.h index b4c9c321..3887f3fd 100644 --- a/src/events.h +++ b/src/events.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // events.h // ============================================================================ @@ -14,36 +14,45 @@ #include "main.h" + +#define USEREVENT_NONE 0 +#define USEREVENT_ANIM_DELAY_ACTION 1 +#define USEREVENT_ANIM_EVENT_ACTION 2 +#define USEREVENT_GADGET_PRESSED 3 + + +void SetPlayfieldMouseCursorEnabled(boolean); + +int FilterMouseMotionEvents(void *, Event *); boolean NextValidEvent(Event *); +void StopProcessingEvents(void); void EventLoop(void); void HandleOtherEvents(Event *); +void ClearAutoRepeatKeyEvents(void); void ClearEventQueue(void); void ClearPlayerAction(void); -void SleepWhileUnmapped(void); -void HandleExposeEvent(ExposeEvent *); void HandleButtonEvent(ButtonEvent *); void HandleMotionEvent(MotionEvent *); -#if defined(TARGET_SDL2) void HandleWheelEvent(WheelEvent *); void HandleWindowEvent(WindowEvent *); void HandleFingerEvent(FingerEvent *); void HandleTextEvent(TextEvent *); void HandlePauseResumeEvent(PauseResumeEvent *); -#endif -void HandleKeysDebug(Key); +boolean HandleKeysDebug(Key, int); void HandleKeyEvent(KeyEvent *); -void HandleFocusEvent(FocusChangeEvent *); -void HandleClientMessageEvent(ClientMessageEvent *); -void HandleWindowManagerEvent(Event *); +void HandleDropEvent(Event *); +void HandleUserEvent(UserEvent *); -void HandleNoEvent(void); void HandleToonAnimations(void); void HandleButton(int, int, int, int); void HandleKey(Key, int); -void HandleJoystick(); +void HandleJoystick(void); void HandleSpecialGameControllerButtons(Event *); +void HandleSpecialGameControllerKeys(Key, int); + +boolean DoKeysymAction(int); #endif