X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.h;h=3887f3fdb5d1b4346fb13cb913d90ac325d94fc3;hp=664f3778b83f54b7ba3fec3a7a407c28e4811329;hb=HEAD;hpb=db8186256826b3a86f03fc482a240523d3f3f65b diff --git a/src/events.h b/src/events.h index 664f3778..3887f3fd 100644 --- a/src/events.h +++ b/src/events.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // events.h // ============================================================================ @@ -14,39 +14,45 @@ #include "main.h" -#if defined(TARGET_SDL2) -int FilterEvents(void *, Event *); -#else -int FilterEvents(const Event *); -#endif +#define USEREVENT_NONE 0 +#define USEREVENT_ANIM_DELAY_ACTION 1 +#define USEREVENT_ANIM_EVENT_ACTION 2 +#define USEREVENT_GADGET_PRESSED 3 + + +void SetPlayfieldMouseCursorEnabled(boolean); + +int FilterMouseMotionEvents(void *, Event *); boolean NextValidEvent(Event *); +void StopProcessingEvents(void); void EventLoop(void); void HandleOtherEvents(Event *); +void ClearAutoRepeatKeyEvents(void); void ClearEventQueue(void); void ClearPlayerAction(void); -void SleepWhileUnmapped(void); -void HandleExposeEvent(ExposeEvent *); void HandleButtonEvent(ButtonEvent *); void HandleMotionEvent(MotionEvent *); -#if defined(TARGET_SDL2) +void HandleWheelEvent(WheelEvent *); void HandleWindowEvent(WindowEvent *); void HandleFingerEvent(FingerEvent *); void HandleTextEvent(TextEvent *); void HandlePauseResumeEvent(PauseResumeEvent *); -#endif +boolean HandleKeysDebug(Key, int); void HandleKeyEvent(KeyEvent *); -void HandleFocusEvent(FocusChangeEvent *); -void HandleClientMessageEvent(ClientMessageEvent *); -void HandleWindowManagerEvent(Event *); +void HandleDropEvent(Event *); +void HandleUserEvent(UserEvent *); -void HandleNoEvent(void); void HandleToonAnimations(void); void HandleButton(int, int, int, int); void HandleKey(Key, int); -void HandleJoystick(); +void HandleJoystick(void); +void HandleSpecialGameControllerButtons(Event *); +void HandleSpecialGameControllerKeys(Key, int); + +boolean DoKeysymAction(int); #endif