X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=f360abd68334142d390b151a8aac28f8eac1fff2;hp=b563a8605e0c54fd28fea397576e9a119613eadf;hb=0a52f54d2f6ab7dce8062c7738ede185ba5acad3;hpb=19e3dfa321d39a822bda8fa489fb76f25f9f9165 diff --git a/src/events.c b/src/events.c index b563a860..f360abd6 100644 --- a/src/events.c +++ b/src/events.c @@ -1,18 +1,18 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * events.c * ***********************************************************/ #include "events.h" +#include "init.h" #include "screens.h" #include "tools.h" #include "game.h" @@ -20,12 +20,13 @@ #include "misc.h" #include "tape.h" #include "joystick.h" +#include "network.h" void EventLoop(void) { while(1) { - if (XPending(display)) /* got an event */ + if (XPending(display)) /* got event from X server */ { XEvent event; @@ -33,44 +34,88 @@ void EventLoop(void) switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonPress: case ButtonRelease: HandleButtonEvent((XButtonEvent *) &event); break; + case MotionNotify: HandleMotionEvent((XMotionEvent *) &event); break; + case KeyPress: case KeyRelease: HandleKeyEvent((XKeyEvent *) &event); break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } + + HandleNoXEvent(); + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } + + + +#if 0 else /* got no event, but don't be lazy... */ { HandleNoXEvent(); - Delay(1000); /* don't use all CPU time when idle */ + + /* don't use all CPU time when idle; the main loop while playing + has its own synchronization and is CPU friendly, too */ + + if (game_status != PLAYING) + { + XSync(display, FALSE); + Delay(10); + } } +#endif + - XSync(display,FALSE); - if (game_status==EXITGAME) + if (game_status == EXITGAME) return; } } +void HandleOtherEvents(XEvent *event) +{ + switch(event->type) + { + case Expose: + HandleExposeEvent((XExposeEvent *) event); + break; + + case UnmapNotify: + SleepWhileUnmapped(); + break; + + case FocusIn: + case FocusOut: + HandleFocusEvent((XFocusChangeEvent *) event); + break; + + case ClientMessage: + HandleClientMessageEvent((XClientMessageEvent *) event); + break; + + default: + break; + } +} + void ClearEventQueue() { while(XPending(display)) @@ -81,23 +126,16 @@ void ClearEventQueue() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; - case UnmapNotify: - SleepWhileUnmapped(); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; - case FocusIn: - case FocusOut: - HandleFocusEvent((XFocusChangeEvent *) &event); - break; + default: + HandleOtherEvents(&event); break; } } @@ -105,7 +143,7 @@ void ClearEventQueue() void SleepWhileUnmapped() { - BOOL window_unmapped = TRUE; + boolean window_unmapped = TRUE; XAutoRepeatOn(display); @@ -117,19 +155,27 @@ void SleepWhileUnmapped() switch(event.type) { - case Expose: - HandleExposeEvent((XExposeEvent *) &event); - break; case ButtonRelease: button_status = MB_RELEASED; break; + case KeyRelease: key_joystick_mapping = 0; break; + case MapNotify: window_unmapped = FALSE; break; + + case UnmapNotify: + /* this is only to surely prevent the 'should not happen' case + * of recursively looping between 'SleepWhileUnmapped()' and + * 'HandleOtherEvents()' which usually calls this funtion. + */ + break; + default: + HandleOtherEvents(&event); break; } } @@ -143,7 +189,7 @@ void HandleExposeEvent(XExposeEvent *event) int x = event->x, y = event->y; int width = event->width, height = event->height; - if (direct_draw_on && game_status==PLAYING) + if (setup.direct_draw_on && game_status==PLAYING) { int xx,yy; int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY; @@ -151,19 +197,26 @@ void HandleExposeEvent(XExposeEvent *event) SetDrawtoField(DRAW_BACKBUFFER); - for(xx=0;xx=x1 && xx<=x2 && yy>=y1 && yy<=y2) DrawScreenField(xx,yy); - DrawPlayerField(); + DrawAllPlayers(); SetDrawtoField(DRAW_DIRECT); } - if (soft_scrolling_on && game_status==PLAYING) + if (setup.soft_scrolling_on && game_status == PLAYING) + { + int fx = FX, fy = FY; + + fx += (ScreenMovDir & (MV_LEFT|MV_RIGHT) ? ScreenGfxPos : 0); + fy += (ScreenMovDir & (MV_UP|MV_DOWN) ? ScreenGfxPos : 0); + XCopyArea(display,fieldbuffer,backbuffer,gc, - FX,FY, SXSIZE,SYSIZE, + fx,fy, SXSIZE,SYSIZE, SX,SY); + } XCopyArea(display,drawto,window,gc, x,y, width,height, x,y); @@ -218,6 +271,13 @@ void HandleFocusEvent(XFocusChangeEvent *event) } } +void HandleClientMessageEvent(XClientMessageEvent *event) +{ + if ((event->window == window) && + (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) + CloseAllAndExit(0); +} + void HandleButton(int mx, int my, int button) { static int old_mx = 0, old_my = 0; @@ -237,43 +297,143 @@ void HandleButton(int mx, int my, int button) HandleGameButtons(mx,my,button); } +#ifdef DEBUG + if (game_status == PLAYING && !button) + { + int sx = (mx - SX) / TILEX; + int sy = (my - SY) / TILEY; + + if (IN_VIS_FIELD(sx,sy)) + { + int x = LEVELX(sx); + int y = LEVELY(sy); + + printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]); + printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); + printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); + printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); + printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); + printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); + printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); + printf("\n"); + } + } +#endif + switch(game_status) { case MAINMENU: HandleMainMenu(mx,my,0,0,button); break; + case TYPENAME: HandleTypeName(0,XK_Return); break; + case CHOOSELEVEL: HandleChooseLevel(mx,my,0,0,button); break; + case HALLOFFAME: HandleHallOfFame(button); break; + case LEVELED: LevelEd(mx,my,button); break; + case HELPSCREEN: HandleHelpScreen(button); break; + case SETUP: HandleSetupScreen(mx,my,0,0,button); break; + + case SETUPINPUT: + HandleSetupInputScreen(mx,my,0,0,button); + break; + case PLAYING: - HandleGameActions(); + + /* --> NoXEvent() will follow */ + + /* + HandleGameActions(0); + */ + break; + default: break; } } -int GameSpeed = 2; -int MoveSpeed = 8; - void HandleKey(KeySym key, int key_status) { int joy = 0; + static struct SetupKeyboardInfo custom_key; + static struct + { + KeySym *keysym_custom; + KeySym keysym_default; + byte action; + } key_info[] = + { + { &custom_key.left, DEFAULT_KEY_LEFT, JOY_LEFT }, + { &custom_key.right, DEFAULT_KEY_RIGHT, JOY_RIGHT }, + { &custom_key.up, DEFAULT_KEY_UP, JOY_UP }, + { &custom_key.down, DEFAULT_KEY_DOWN, JOY_DOWN }, + { &custom_key.snap, DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, + { &custom_key.bomb, DEFAULT_KEY_BOMB, JOY_BUTTON_2 } + }; + + if (game_status == PLAYING) + { + int pnr; + + for (pnr=0; pnrpotential_action |= key_action; + else + stored_player[pnr].action |= key_action; + } + else + { + if (network_playing) + local_player->potential_action &= ~key_action; + else + stored_player[pnr].action &= ~key_action; + } + } + } + else + { + int i; + + for (i=0; i<6; i++) + if (key == key_info[i].keysym_default) + joy |= key_info[i].action; + } + + +#if 0 + /* Map cursor keys to joystick directions */ @@ -284,97 +444,135 @@ void HandleKey(KeySym key, int key_status) case XK_KP_Left: #endif case XK_KP_4: +#ifndef MSDOS case XK_J: +#endif case XK_j: joy |= JOY_LEFT; break; + case XK_Right: #ifdef XK_KP_Right case XK_KP_Right: #endif case XK_KP_6: +#ifndef MSDOS case XK_K: +#endif case XK_k: joy |= JOY_RIGHT; break; + case XK_Up: #ifdef XK_KP_Up case XK_KP_Up: #endif case XK_KP_8: +#ifndef MSDOS case XK_I: +#endif case XK_i: joy |= JOY_UP; break; + case XK_Down: #ifdef XK_KP_Down case XK_KP_Down: #endif case XK_KP_2: +#ifndef MSDOS case XK_M: +#endif case XK_m: joy |= JOY_DOWN; break; + #ifdef XK_KP_Home case XK_KP_Home: /* Diagonalrichtungen */ #endif case XK_KP_7: joy |= JOY_UP | JOY_LEFT; break; + #ifdef XK_KP_Page_Up case XK_KP_Page_Up: #endif case XK_KP_9: joy = JOY_UP | JOY_RIGHT; break; + #ifdef XK_KP_End case XK_KP_End: #endif case XK_KP_1: joy |= JOY_DOWN | JOY_LEFT; break; + #ifdef XK_KP_Page_Down case XK_KP_Page_Down: #endif case XK_KP_3: joy |= JOY_DOWN | JOY_RIGHT; break; + +#ifndef MSDOS case XK_S: /* Feld entfernen */ +#endif case XK_s: joy |= JOY_BUTTON_1 | JOY_LEFT; break; + +#ifndef MSDOS case XK_D: +#endif case XK_d: joy |= JOY_BUTTON_1 | JOY_RIGHT; break; + +#ifndef MSDOS case XK_E: +#endif case XK_e: joy |= JOY_BUTTON_1 | JOY_UP; break; + +#ifndef MSDOS case XK_X: +#endif case XK_x: joy |= JOY_BUTTON_1 | JOY_DOWN; break; + case XK_Shift_L: /* Linker Feuerknopf */ +#ifndef MSDOS case XK_Control_L: case XK_Alt_L: case XK_Meta_L: +#endif joy |= JOY_BUTTON_1; break; + case XK_Shift_R: /* Rechter Feuerknopf */ +#ifndef MSDOS case XK_Control_R: case XK_Alt_R: case XK_Meta_R: case XK_Mode_switch: case XK_Multi_key: case XK_B: /* (Bombe legen) */ +#endif case XK_b: joy |= JOY_BUTTON_2; break; + default: break; } + +#endif + + if (joy) { if (key_status == KEY_PRESSED) @@ -391,7 +589,7 @@ void HandleKey(KeySym key, int key_status) if (key_status == KEY_RELEASED) return; - if (key==XK_Return && game_status==PLAYING && GameOver) + if (key==XK_Return && game_status==PLAYING && AllPlayersGone) { CloseDoor(DOOR_CLOSE_1); game_status = MAINMENU; @@ -415,10 +613,11 @@ void HandleKey(KeySym key, int key_status) case TYPENAME: HandleTypeName(0,key); break; + case MAINMENU: case CHOOSELEVEL: case SETUP: - { + case SETUPINPUT: switch(key) { case XK_Return: @@ -428,15 +627,19 @@ void HandleKey(KeySym key, int key_status) HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE); else if (game_status==SETUP) HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE); + else if (game_status==SETUPINPUT) + HandleSetupInputScreen(0,0,0,0,MB_MENU_CHOICE); break; + default: break; } break; - } + case HELPSCREEN: HandleHelpScreen(MB_RELEASED); break; + case HALLOFFAME: switch(key) { @@ -445,13 +648,16 @@ void HandleKey(KeySym key, int key_status) DrawMainMenu(); BackToFront(); break; + default: break; } break; + case LEVELED: LevelNameTyping(key); break; + case PLAYING: { switch(key) @@ -468,48 +674,56 @@ void HandleKey(KeySym key, int key_status) case XK_7: case XK_8: case XK_9: - /* - MoveSpeed = key - XK_0; - printf("speed == %d\n", MoveSpeed); - break; - */ - if (key == XK_0) - GameSpeed = 50; + GameFrameDelay = 500; else - GameSpeed = key - XK_0; - printf("GameSpeed == %d\n", GameSpeed); + GameFrameDelay = (key - XK_0) * 10; + printf("Game speed == %d%% (%d ms delay between two frames)\n", + GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay); break; + +#if 0 case XK_a: - if (ScrollSteps == TILEX/4) - ScrollSteps = TILEX/8; + if (ScrollStepSize == TILEX/8) + ScrollStepSize = TILEX/4; else - ScrollSteps = TILEX/4; + ScrollStepSize = TILEX/8; + printf("ScrollStepSize == %d\n", ScrollStepSize); break; +#endif case XK_f: - GameSpeed = 2; - printf("GameSpeed == %d\n", GameSpeed); + ScrollStepSize = TILEX/8; + printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); break; + case XK_g: - GameSpeed = 3; - printf("GameSpeed == %d\n", GameSpeed); + ScrollStepSize = TILEX/4; + printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize); break; + case XK_h: - GameSpeed = 4; - printf("GameSpeed == %d\n", GameSpeed); + ScrollStepSize = TILEX/2; + printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize); break; + case XK_l: - GameSpeed = 50; - printf("GameSpeed == %d\n", GameSpeed); + ScrollStepSize = TILEX; + printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize); break; +#ifndef MSDOS case XK_Q: +#endif case XK_q: - Dynamite = 1000; + local_player->dynamite = 1000; break; + + +#if 0 + case XK_x: { @@ -548,15 +762,15 @@ void HandleKey(KeySym key, int key_status) } else { - Delay(1000); + Delay(1); } } /* - Delay(160000 / num_steps); + Delay(160 / num_steps); */ /* - Delay(120000 / num_steps); + Delay(120 / num_steps); */ } } @@ -566,6 +780,7 @@ void HandleKey(KeySym key, int key_status) break; case XK_y: + /* { printf("FX = %d, FY = %d\n", FX,FY); @@ -575,10 +790,45 @@ void HandleKey(KeySym key, int key_status) 0,0); XFlush(display); XSync(display,FALSE); - Delay(1000000); + Delay(1000); } + */ + + printf("direct_draw_on == %d\n", setup.direct_draw_on); break; + + case XK_z: + { + int i; + + for(i=0; i= tape.pos[tape.counter].delay) - { - PlayerMovDir = next_joy; - PlayerFrame = FrameCounter % 4; - PlayerPushing = TRUE; - } - } - } - } + HandleGameActions(); break; - } + default: break; }