X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=e07b8494cef2b9167b45382cb919bf5e69a3189f;hp=e3632df02a71a2c3081f1fb634d0b128d6c7e1dc;hb=8ab1a8040e3d3615ac2f6656f38fef8a809364a8;hpb=0ede483d20ce26c84087e9fe476debe277f4973a diff --git a/src/events.c b/src/events.c index e3632df0..e07b8494 100644 --- a/src/events.c +++ b/src/events.c @@ -214,6 +214,8 @@ static void HandleEvents(void) while (NextValidEvent(&event)) { + int game_status_last = game_status; + switch (event.type) { case EVENT_BUTTONPRESS: @@ -264,6 +266,10 @@ static void HandleEvents(void) break; } + // always handle events within delay period if game status has changed + if (game_status != game_status_last) + ResetDelayCounter(&event_frame_delay); + // do not handle events for longer than standard frame delay period if (DelayReached(&event_frame_delay, event_frame_delay_value)) break; @@ -1470,7 +1476,7 @@ void HandleKeyEvent(KeyEvent *event) if (key_status == KEY_PRESSED) SetOverlayEnabled(!GetOverlayEnabled()); } - else + else if (!textinput_status) { // for any other "real" key event, disable virtual buttons SetOverlayEnabled(FALSE); @@ -1749,7 +1755,12 @@ void HandleButton(int mx, int my, int button, int button_nr) break; case GAME_MODE_PSEUDO_TYPENAME: - HandleTypeName(0, KSYM_Return); + case GAME_MODE_PSEUDO_TYPENAMES: + HandleTypeName(KSYM_Return); + break; + + case GAME_MODE_NAMES: + HandleChoosePlayerName(mx, my, 0, 0, button); break; case GAME_MODE_LEVELS: @@ -1890,6 +1901,10 @@ static void HandleKeysSpecial(Key key) { global.show_frames_per_second = !global.show_frames_per_second; } + else if (strSuffix(cheat_input, ":xsn")) + { + tile_cursor.xsn_debug = TRUE; + } } else if (game_status == GAME_MODE_PLAYING) { @@ -2293,11 +2308,13 @@ void HandleKey(Key key, int key_status) switch (game_status) { case GAME_MODE_PSEUDO_TYPENAME: - HandleTypeName(0, key); + case GAME_MODE_PSEUDO_TYPENAMES: + HandleTypeName(key); break; case GAME_MODE_TITLE: case GAME_MODE_MAIN: + case GAME_MODE_NAMES: case GAME_MODE_LEVELS: case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: @@ -2315,6 +2332,8 @@ void HandleKey(Key key, int key_status) HandleTitleScreen(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0, 0, 0, 0, MB_MENU_CHOICE); + else if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_CHOICE); else if (game_status == GAME_MODE_LEVELNR) @@ -2333,6 +2352,8 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_TITLE) HandleTitleScreen(0, 0, 0, 0, MB_MENU_LEAVE); + else if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, 0, MB_MENU_LEAVE); else if (game_status == GAME_MODE_LEVELNR) @@ -2346,7 +2367,9 @@ void HandleKey(Key key, int key_status) break; case KSYM_Page_Up: - if (game_status == GAME_MODE_LEVELS) + if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR) HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK); @@ -2359,7 +2382,9 @@ void HandleKey(Key key, int key_status) break; case KSYM_Page_Down: - if (game_status == GAME_MODE_LEVELS) + if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); + else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR) HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK); @@ -2543,6 +2568,7 @@ void HandleJoystick(void) } if (newbutton && (game_status == GAME_MODE_PSEUDO_TYPENAME || + game_status == GAME_MODE_PSEUDO_TYPENAMES || anyTextGadgetActive())) { // leave name input in main menu or text input gadget @@ -2589,6 +2615,7 @@ void HandleJoystick(void) { case GAME_MODE_TITLE: case GAME_MODE_MAIN: + case GAME_MODE_NAMES: case GAME_MODE_LEVELS: case GAME_MODE_LEVELNR: case GAME_MODE_SETUP: @@ -2602,6 +2629,8 @@ void HandleJoystick(void) HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_MAIN) HandleMainMenu(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK); + else if (game_status == GAME_MODE_NAMES) + HandleChoosePlayerName(0,0,dx,dy,newbutton?MB_MENU_CHOICE:MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELS) HandleChooseLevelSet(0,0,dx,dy,newbutton?MB_MENU_CHOICE : MB_MENU_MARK); else if (game_status == GAME_MODE_LEVELNR)