X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fevents.c;h=d7d023e72c2343c953cbad089cf8049e3cb3b050;hp=8c3be2c47229f15f6338e421383e754dc529f72b;hb=ee749a764df3dfa944c1f9de740ccbeb1cfdef40;hpb=9b360b977c0c1988c9a9bd63bb6d3f3991d1a650 diff --git a/src/events.c b/src/events.c index 8c3be2c4..d7d023e7 100644 --- a/src/events.c +++ b/src/events.c @@ -104,10 +104,8 @@ static boolean NextValidEvent(Event *event) if (FilterMouseMotionEvents(event)) handle_this_event = TRUE; -#if 1 if (SkipPressedMouseMotionEvent(event)) handle_this_event = FALSE; -#endif if (handle_this_event) return TRUE; @@ -322,11 +320,6 @@ void HandleButtonEvent(ButtonEvent *event) else button_status = MB_RELEASED; -#if 0 - printf("::: button %s\n", event->type == EVENT_BUTTONPRESS ? - "pressed" : "released"); -#endif - HandleButton(event->x, event->y, button_status); } @@ -335,17 +328,11 @@ void HandleMotionEvent(MotionEvent *event) if (!PointerInWindow(window)) return; /* window and pointer are on different screens */ -#if 1 if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR) return; -#endif motion_status = TRUE; -#if 0 - printf("::: %d, %d\n", event->x, event->y); -#endif - HandleButton(event->x, event->y, button_status); } @@ -696,23 +683,7 @@ void HandleKey(Key key, int key_status) if (game_status == GAME_MODE_MAIN && key == setup.shortcut.toggle_pause) { -#if 1 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE); -#else - if (setup.autorecord) - TapeStartRecording(); - -#if defined(NETWORK_AVALIABLE) - if (options.network) - SendToServer_StartPlaying(); - else -#endif - { - game_status = GAME_MODE_PLAYING; - StopAnimation(); - InitGame(); - } -#endif return; } @@ -884,32 +855,6 @@ void HandleKey(Key key, int key_status) } break; -#if 0 - case KSYM_a: - if (ScrollStepSize == TILEX/8) - ScrollStepSize = TILEX/4; - else - ScrollStepSize = TILEX/8; - printf("ScrollStepSize == %d\n", ScrollStepSize); - break; -#endif - -#if 0 - case KSYM_m: - if (MoveSpeed == 8) - { - MoveSpeed = 4; - ScrollStepSize = TILEX/4; - } - else - { - MoveSpeed = 8; - ScrollStepSize = TILEX/8; - } - printf("MoveSpeed == %d\n", MoveSpeed); - break; -#endif - case KSYM_f: ScrollStepSize = TILEX/8; printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize); @@ -934,26 +879,6 @@ void HandleKey(Key key, int key_status) printf("::: currently using game engine version %d\n", game.engine_version); break; - -#if 0 - - case KSYM_z: - { - int i; - - for (i = 0; i < MAX_PLAYERS; i++) - { - printf("Player %d:\n", i); - printf(" jx == %d, jy == %d\n", - stored_player[i].jx, stored_player[i].jy); - printf(" last_jx == %d, last_jy == %d\n", - stored_player[i].last_jx, stored_player[i].last_jy); - } - printf("\n"); - } - - break; -#endif #endif default: